>As a port, there's one major problem, though: On GameCube hardware, the mip-mapping bias of the game's renderer causes a very noticeable band of blurry textures in situations like walking down hallways. The area surrounding the character will look fine, and further down the hallway will look fine, but in between there is a blurry portion that walks down the hallway with you
And to think I actually went for an eye exam after playing this game. I thought I needed glasses or something. Turns out Sega's just incompetent beyond belief.