Think of the last two games you played.
Now take the one thing you enjoyed the most in each game, put them together and make a new game based on that.
>>381387667
>Warhammer and SupCom
I cant think of any specific feature but fuck me would that be a cool combination
>>381387667
>DKC2
>Performing multiple bounces across enemies to progress
>SMTIV
>Talking to Demons and exchanging banter
A combination of these mechanics sounds more boring than the components
>>381389609
Thanks for the idea, this is how Undertale 2 will play like.
Ace Combat 4's aerial Combat + Sims 4 Waifuism.
Sounds pretty fucking good.
EVE Online with MGSV gameplay inside the ships & stations.
>Wormhole onto enemy ship with your boarding crew
>Fight or stealth towards control deck, hacking cargo containers and security along the way, wormhole abducting targets into the prisoner block back on your ship
>Your pilots continue to engage the ship, providing tactical advantages "Target their capacitor!": whole ship goes dark
>Battleships and larger can contain armies larger than motherbase
Team Fortress 2 - agile and tactical realtime multiplayer combat in a hilarious brutally violent toon world
GORN (VR game) - real full-body dodge/parry/reply realtime combat in a hilarious brutally violent toon world where you can literally rip your enemies limb from limb with your own two hands.
So, Team Fortress 3 as a VR game with an increased melee emphasis.