/v/, in a somewhat realistic FPS game (realistic damage, 3 or 4 shots to the body kill) how would you design a decently long boss battle?
Hard mode: boss can't have followers/henchmen
>>381378197
Vehicle maybe?
A sniper with AI good enough to evade and ambush you in clever ways.
>>381378293
So like The End but better?
>>381378197
he has better weapons and gear than you
>>381378197
Put boss in the helicopter
>>381378197
Give the character no bullets
>>381378197
You don't
Full body armor and the player doesnt have the means to penetrate it.
Instead he needs to be knocked into something deadly, lets say a long fall.
>>381378293
Basically what this anon said. Give it a really smart AI and an environment it can take advantage of. I don't think it would have to be a sniper though.
>>381378738
syphon fliter 2 says hi
>>381378197
>Somewhat realistic
>3-4 shots to body to kill
Wtf? R u gay?
This boss battle completely depends on the style of game. Is it a milsim like arma or a faggy linear game?
A game like Arma could benefit from a battle where you're simply underarmed and have to fight some armoured vehicle.
A faggy linear game could do whatever the fuck gay shit it want. Who cares?