>FPS game throws at you millions of potato AI enemies instead of a few hard, smart enemies
when will single player FPS be good, and somewhat realistic?
>>381351738
>wanting realism in your vidya
>implying singleplayer FPS needs "smart" enemies to be good
>implying the first real foray that practically spawned the genre didn't also perfect it
>implying classic FPS games aren't good
I aught to slap your shit
>>381351738
>>FPS game throws at you millions of potato AI enemies instead of a few hard, smart enemies
literally payday 2
>>381352239
After i started to play ARMA 3 and OF red river my thirst for realistic AI and small enemy count has increased
playing against a couple of hardened enemies is actually far more fun that point and click at enemy who doesn't even know how to use his rifle, since it actually requires effort
and of course, since playing those games, regenerating health has disgusted me.
>>381352480
Payday 2 would Infinitely be more fun if instead of troops barging in like the red army, you'd get a small assault team of 8 soldiers with real good aim, armor, damage and smarts
>>381352970
if would be more fun but i feel most of the games perks/stats are based around hundreds of enemies charging you
Unreal did exactly that bro.
>>381351738
You are now remembering that HL1's marine AI was vastly superior to Combine AI, and was quite possibly some of the smartest AI ever in a FPS.
>>381351738
Good AI will never exist. If you disagree, feel free to invent it.
>>381352239
>aught
I ought to slap your shit.
>>381354397
they were brutal, but they could be easily manipulated.
Try Alien Rage.
>>381354397
F.E.A.R. did a good job of replicating that. I think HL1 was one of the inspirations for that game's combat too.
>>381353281
>>381352970
>>381352239
>>381354397
>>381354484
>we'll never have an enemy AI that knows the basics of CQB, cover and flanking
damn.
>>381351738
Perfect Dark