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I want /v/ to tell me something that will stop me from quitting

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Thread replies: 12
Thread images: 2

File: 8a3d0c7a9e67c761d5f3f214c011bfd0.jpg (213KB, 1024x768px) Image search: [Google]
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I want /v/ to tell me something that will stop me from quitting SimCity 4000 five minutes in.
>>
What do you mean by this?
>>
>>381266846
There is no SimCity 4000, so you can't quit it.
>>
File: 1457378335581.jpg (152KB, 640x720px) Image search: [Google]
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>SimCity 4000
>>
Play CS instead SC is an outdated grid building simulator
>>
>>381267838

yeah but there's no challenge in cities skylines
>>
>>381266846
Go play 2000 with sim copter. 1000% better.
>>
>>381268005
>tfw no auxillary games for cities skylines

Is hooning around my city too much to ask?
>>
>>381268232

There's a helicopter mod on the steam workshop, the chopper itself is low poly and ugly but the city is pretty.
>>
>>381266846
My only problems with SC4 are:
- it's pretty basic mostly
- except for traffic which is nigh on impossible because of the extremely poor way in which it's handled
- traffic mods don't fix fundamental flaws in the system

Skylines does much better with traffic, but it's unbelievably easy to make a completely non-functional city by accident from your very first road in that. Income generation vs cost to buy any-fucking-thing is also wildly out of proportion meaning you have to wait up a battle chest every time before you do absolutely anything so you can play the holes and rebuild half your goddamn city every time you do a minor upgrade.

3000 best
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>>381268705
>play
plug
>>
The eternal commuters glitch is not fixable and prevents you from building highly interconnected cities across regions. Look into it. Essentially the problem is how distance/preference is calculated when commuters look for jobs in another region. If regions are highly interconnected, you can create endless loops where a high number of commuters are stuck jobless forever, going back and forth. This can balloon into big problems for a city as the game goes on. Pity it was never really fixed, but good city design can alleviate the problem.
Thread posts: 12
Thread images: 2


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