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Thoughts on mod creators getting paid? >be modder >le

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Thoughts on mod creators getting paid?

>be modder
>learn languages involved in engine + using in-built utilities
>up-to 1700 hrs of development time collectively.
>open donation button
>make 10/10 mod
>get no shekel.
>see porn mods
>they get all the shekel + even some VR compatibility making porn mods actually a reasonable business venture going onward.

https://www.youtube.com/watch?v=8hLmM6pK0wg
https://www.vg247.com/2017/06/19/take-two-shuts-down-paid-gta-online-cheating-mods-profits-from-the-tools-to-be-donated-to-charity/
https://tech.blorge.com/2017/06/19/bethesda-announces-creation-club-for-fallout-4-and-skyrim-with-paid-mods/159184
>>
>>381231116
>be modder
>make shitty reskin
>expect to get paid for it
>muh entitled gamers
>>
>make a mod which has literally no market demand
>expect to profit
>another modder listens to the market and makes a mod accordingly
>makes bank
WOW WHO WOULD HAVE GUESSED??
>>
>>381231116
If they make good mods i would love to donate to them.
But being forced to pay for it?
Fuck that.
>>
always about the money for some people

would a modder, knowing they won't get paid, spend thousands of hours on content?
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>>381232101
I think this is really at the core of paid mods argument. I'm perfectly fine if they set up some kind of donation system the way Nexus already has, but every corporation wants set prices on the products and that's exactly what mods will become. It's just that creators will get their cut.
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>>381232308
>I'm perfectly fine if they set up some kind of donation system the way Nexus already has

They have. Take Forgotten City, a Skyrim mod.

The Donate button is right there yet they have reported absolutely no funds.

It's not like the kickstarter model where people pay for an expectation up-front. It's a grandiose mod that is pre-built or built entirely than released, than people can donate. Which, they usually do not.
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>>381231116
Bethesda are the ones that get paid and they might throw you some scraps if they deem you worthy for their "creator club" program.

Besides, I think mods for videogames are one of those things that will only suffer once people do them for profit instead of their own personal enjoyment.
>>
>>381232604
Well, you gotta give it a bigger platform. Nexus doesn't exactly have a culture of people donating. Had Steam Workshop for Skyrim presented itself that way I bet mod makers would've made money.
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>>381231116
I'll tell you the main reason I'm against it.

Once it's a business you will see Social Justice people (and developers) cracking down on what should and should not be allowed to be a paid mod. At this point there won't be any free mods anymore because the companies will stop the ways to make free mods.

In 10 years there will be no lewd mods anymore, at least not to the level they have been allowed to get to on Skyrim.
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>>381231116
>people pay for things that get their peepees hard
surprising
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>>381232251
Would you, spend thousands of hours on a passion project, that has been rated as something high quality and even added features in that were requested by the community.

Would you do this consistently without some form of payment?

I've seen shoddy kickstarter games paid for less. At least with this system, they're has to be more QA given modders in this circuit enter into a more professional setting + improve their CVs to get hired by gaming companies.
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>>381231116
If you like that mod you should be against paid mods. It will kill those kind of adult mods.

Once it starts making money the feminists will move in and pressure the publishers, then they will crack down on the mod creators.
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>>381232757
I think the problem is Bethesda's curation will probably about to "it doesn't break the game" so instead of ambitious big mods you'll get shit like overpriced re-skins.
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>>381231116
Actually it's quite of the illegal to make someone pay a mod.

It's not your game, you own no right on it.
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>>381232848
>Would you do this consistently without some form of payment?
Yes because this is a thing that has been going on for decades. People do it as a hobby, and bringing money into it turns it into a job which inevitably fucks everything up.
>>
bethesda and valve shills are working overtime
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>>381231116
>porn mods being legitimized in the mainstream
>porn being legitimized in the mainstream

lel
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>>381231116
>expecting to get paid in a community driven hobby

Modding isn't supposed to be work, fag. If someone wants to support a modder by donating that's cool and all but you shouldn't expect to make a living out of it.
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>>381232920
Not how it works: The Post
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No one wants to pay for mods, especially when they've been free for so long. Also people generally download tons of mods for stuff like TES and Fallout, like I remember downloading at least 30-50 for NV, and I wouldn't have if I had to pay for that. Very few mods are actually worth a pricepoint
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>>381232729
I'd argue that remains to be seen as mods have always been seen as free content whereas kickstarter projects are seen as "passion projects" that wouldn't have otherwise been made without the support of niche nerds.

Both have cases where we see issues with development + shoddy products in the end. But. Games like Wasteland 2, Pillars, Banner Saga, and even handcrafted scale replicas as an attribute of board-games.

I'd argue we'll never expect CONSISTENT quality niche products if there is no driving incentive. We may expect a good mod every so often. But then that's it. The guy has to make up for living costs or time spent away from critical tasks in his life. Or he cannot come back and create mods of similar quality because life.
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>>381233253
I wouldn't have even bought any of the games past morrowind if it wasn't for free mods.
Paid mods will just encourage beth to make even worse games and have the community 'fix' them.
It's bad enough as it is.
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>>381233328
When has price EVER EVER EVEEEER had any influence on whether a product is quality?
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>>381231116
>be modder
Learning is fun, creating is fun.
Enjoying what you are doing.
>want money
Just speculate, be a trader for example.
If you just want a "wage" (kek), then apply at Bethesda or anything.
>>
>>381233627
Video games
>inb4 newgrounds games are just as good as console/pc games
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>>381233114
Currently? Yes it is. You cannot force people to pay for a mod for a game unless you have permission from the copyright holder. "Donations" work a bit more vaguely and commonly to small scale to really go on any radar.
Donations tend to be fine because you are donating to the developer/individual/etc as an option, not a mandated payment.
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>>381233678
Yeah software development is not good to get money, be a trader instead. Fantastic advice neet
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>>381233702
Holy shit are you serious. I can't believe what I'm reading.
>>
Fuck off Todd and/or Gabe
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Are Bethesda games going to have a way to block free modding? On PC I assume people will find a way to just download these paid mods and reupload them somewhere for free.
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Not only has it been proven that being paid for a hobby destroys your passion and lowers the quality of your work, but the strength of modding is that people are constantly building on each others work to make everyone's projects better. That dies when money becomes involved .
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>>381233849
I know I will as a friend of tesgeneral site.
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>>381233702
>all AAA games at 60USA are better than any game released at 30
???
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>>381231116
>be todd
>don't learn the first time
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>>381233849
Apart from ZeniMax lawsuits? Not much.

At most, they could just make any Creation Suite mod require a check online, but that brings its own set of problems.
>>
Tamriel Rebuilt and OpenMW wouldn't ever happen in a paid mod environment.
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>>381233818
OK so free flash games are just as good as games sold on steam, got it. Now fuck off back to newgrounds.
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>>381232967
>Yes because this is a thing that has been going on for decades.

And I'd argue that's not nuanced enough to be an answer. The reason why we see even really good mods like Fallout: Dust, Skyrim: Enderel, and Skyrim: Frostfall is due to lucking out with finding the right combination of people to do the more attainable tasks, e.g., not quality VA, but using the toolset + programming skills already given to them to create these improvements.

It's irrelevant if it's a job, people stop making mods when life fucks them in the ass with necessities like shelter, food, and supporting families. If the scope of a mod is to bring A, B, and C functionality in, but only A can be done and B and C are left unfinished because no one can go back to it due to irl stuff or they have to keep restarting over because members, one-after-the-other, start getting complications in their schedule that prevent it's production, it won't be done. It won't be a finalized product. Hell it might not even have anything to show for as a prototype.

I don't see how this is any different. People will pay modders they like for quality they expect. Other modders will still keep making free shit. Nothing changes too much,.
>>
>>381231116
>be modder
>didn't like something in game, want to change it
>Spend the time learning how to mod
>Make mod, want to share my mod to others so they may enjoy it
>few people likes what I did and appreciate it.
>get warm and fuzzy feeling and continue to mod for fun.

I think paying for mods would just hurt the community, maybe game developers should stop making shitty games.
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>>381234075
You're paying for project size and graphic quality. Not design quality.
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>>381231116
You develop mods to create a portfolio, not for profit in form of money.
Cause : more experience = better paying job
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>>381234162
>as games sold on steam
Really setting the bar high there.
And by that I mean throwing the bar on the ground and stamping it into the mud.
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>>381234162
Some of them are better, yes.
What's your fascination with newgrounds?
I mean you're like 20 years late but whatever.
There are plenty of free flash games on steam as well.
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>>381234269
Except thats not what you said. Nice moving the goalposts, anon. Price can having barring on quality, but its not the only factor...or even the largest one.
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>>381231116
>be player
>want something to be different in a game
>learn valuable real life skills while being involved with my hobby
>decide to share it with others who also might enjoy my modifications
>everyone wins

Its like when your grandmother is sharing her own baked cookies with you. You're not going to pay your gramps a dollar for every cookie.

The fact that so many people expect to be paid after a minor re-texture or gameplay tweak is absurd. I know old school modders who gave up their entire weekend for YEARS on end because they we're so passionate about their project and were simply having fun doing it. Sometimes fixing something is its own reward.

Besides, paid mods are never going to happen.
There will always be free alternatives on PC, the only ones who will get the hammer are on console, where a modding culture never even excised in the first place.
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>Don't know anything about the community
>Think adding money to it will end well in any way
>Expecting anything at all besides drama and an endless stream of absolute garbage
Take a look at the Sims modding scene and tell me with a straight face that you want that across the board.
>>
Some of the larger mods that exist are an effort that involves dozens, sometimes hundereds of people and base themself on work that before them was also created, for free, as a mod.
I'd like to know how payment and profit and be added into this ecosystem without the entire thing turning to shit.

I seriously can't see it working unless the paid mods limit themself to superficial and selfcontained content like gold armor for a crab or whatever they've shown during E3.
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>>381231116
>love Duke 3D
>make a custom level because it's fun
>look at a whole bunch of other custom levels to learn neat tricks how to do advanced moving objects and level transformation and stuff
>share it with others because maybe they'll like it too.
>wtf where is my money???

I don't get it.

Also, fucking Gaider himself spent several months creating mods for BG2:ToB in his spare-time because he wanted to share his vision of the boss battles and the ending.
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>>381234729
HEY GUYS I MADE A SINGLE SHIRT
pls donate
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>>381234573
>baking cookies for over 15 hrs a day at times
>learning programming skills out of your own pocket

Eh. I'd argue that it's more complicated than that. Especially if your working with a team. Teams can flatout fall apart if they don't find replacements for guys who were originally doing jobs on a specific thing to make grammies cookies more efficient in rendering chocolate chips lets say, but then had to respond to a family issue or couldn't justify the hobby anymore due to needing to pay off rent.

Even if your constructing a CV, you need actual pay-off, a product, to show in your profile. Working on a specific thing, then quitting before finishing because you can't financially support this option anymore means the only thing you'll have to show for this is the blue-prints or some small cookie icon (still working with your analogy) and not a finished product.

>paid mods are never going to happen

Much like cRPGs with isometric game design just "died-out" prior to 2010 with no one paying for that specific niche? Iunno anon. Seems like there are people out there who want to pay for niches. It's all about connecting those who want to pay and those who actually will provide good content out of a storm of abysmal or good free content. For me it's getting a consistent product from a guy or team I KNOW can deliver what I want.

And again, it's all dependent on whether or not there will be buyers once a passion project shifts to selling itself for even a small market. Free content, as you stated, will still exist.
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>>381231116
Bethesda should be paying modders on fixing their game.
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>>381235441
Modders should be suing Bethesda because they have to fix their game.
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>>381235231
True. Gaider is a gem and all who aspire to modding or programming something they personally want built should look to him as an example.

That said we still have actually good kickstarter games like Shadowrun series or Wasteland. And those were developed with funding, not by passion alone. Why can't we have a market like this for mods that we find extremely appealing and reinvent the game until it may be considered almost another game in it's entirety? Given not many use the donate button, your shit out of luck if a mod team decides they can't support development anymore. It is true, one can make a passion project without being payed, but as shown, payment can make sure a dev sticks to a project when times are rough + when they may need to spend money even on VA work.
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Paid modding will kill adult mods on skyrim.

Normal mods make no money, adult mods do make money from donations. As such you get professional modders making adult mods to make money.

They won't have to do that anymore.
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>>381233014
>but you shouldn't expect to make a living out of it.
why not?
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>>381234573
Additionally, I know from my perspective that I can't really justify in my head modding games as a hobby as all my work thusfar has been going into web development as both hobby and work. I'm not of the particular belief that once it's a job, it's work, and it gets harder as it's not fun anymore. I like learning APIs and new stacks for web development + deep learning (alittlebit) for more advanced script like creating a program that verifies objects irl for users in real-time.

I love that shit not only because it's a hobby of mine to learn technology, but also because I know that my investment in time won't be wasted. I'll be using these things to get payed and to then further my hobby when I have freetime for personal projects.

Game development does not have the same securities as a regular software engineer or programmer's job has.
>>
>25%
FUCK YOU YOU SHILL PIECE OF SHIT
>hur lets give 75% of the mod cost to the company that've done literally nothing
maybe if it was 75 for the modder and 25 for the company, but this way, fuckin no i prefer to dnate them
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>>381236269
Do you expect to make a living from folding paper aeroplanes?
>>
One of the problems of paid mods is if it an update comes and the modder has stopped working on it.
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It's fine for modders to be paid but most mods are buggy and incompatible with other mods. It's impossible to know if a mod is worth it before you try it out and the whole thing would be a nightmare for refunds. The best option currently is probably just pattern.
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>>381231116
>Thoughts on mod creators getting paid
degenerate
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When it comes to Bethesda modding I still have yet to see an answer on how they plan on handling mods that can not work together or even worse, mods that create save bloat. What about mods that require a complete uninstall to remove that the dev ends up abandoning before all post release content is out? These things become a big deal once the mods become paid products.
>>
>>381237404
When they last released paid mods if something didn't work with another mod they just went "Oh well tough shit"
>>
>>381237746
Huh it's almost like the same as their policy for actually doing QA/QC on their products.
>>
If you're good at something, you should be getting paid for it.

I don't know how to make an acceptable paid mods system though.
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>>381235325
mean awhile you end up paying for the same game 2, 3 or 4 times in arrow. The exact same game full price for a VR tag, then in the future you had to buy the mod 3 times again, one for the frist game relase, then again for the "REMASTERED EDITION" and again for the "VR" version of a game that didint went down in prices in 6 fucking years.

Honestly i dont know if you all are blind or just retarded, bethesta does not give a fuck about the players or the modders this is just a fucking shameless cash grab, and this is not only going to split the modding comunity and hurt it in a big way (just as steam workshop did already) and mark my words sooner or later bethesta is going to make his move and make some kind of paid licence for moding, just wait for their next games and you will get that greedy bastards all over it with the "friendly" "moderating" quality content" excuses.
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>>381238587
First of all by not giving ANY royalties to companies that made said products. Those fuckers don't deserve more money for literally doing nothing.
They're not providing a service or even support.
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Has anybody had this issue with blue fog happen in their skyrim? I cant find jackshit on it when googling it but i know it only appears to happen during rainy weathers but no idea whats causing it. Running vivid weathers and no other weather mods
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>>381238587
I'm fucking awesome at being lazy and I agree I should be getting paid for that.

Seriously though, mods are a hobby thing. People should be doing them because they just want to, not because they want to profit from it. If you wanna get paid for your product, go make a proper business out of it. Thses days it's all about control and money, and this annoys me. People have been doing great mods for free since a long time and there was never a problem with this untill recently.
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>>381239003
Smart money would be on it having to do with vivid weathers if that's your only weather mod. Or what ever enb you're using. It defiently doesn't look like an intended part of the mod with the texture or mesh glitches you can see in the sky there. Are you using any cloud mods?
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>>381232729
This. There's a huge difference between opening up a new window with a PayPal login and manually giving someone money for absolutely nothing, and be browsing the workshop, and have a prompt come up after installing a mod (or 1 month after installing?) saying "would you like to tip this creator 25 cents?" with a yes or no, that takes few pennies out of your steam wallet which already has fucking $15.75 in it just sitting there. It should be given to the author 100% minus whatever the market tax is on steam (like 5%?) for advertising and bringing more people into steam's infrastructure.
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>>381239719
No cloud mods. I re-installed VW about 2 times now and tried w/ and w/o ENB but it definitely isn't intended
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>>381231116
The nexus exists. I don't give a fuck about mods from any other website besides the nexus and lovers lab.
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>>381232757

I'm not sure things would change that much. Modders could still produce naughty mods on the side for free. Not everyone would be willing to once they've tasted money for modding, but there's always some people who still like doing stuff as a hobby, even if they get paid to do it too.
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>>381231116
if they release a your dream sex mod, would you buy it? keep in mind that the content in it is perfect and seamlesly integrated and works great with whatever.
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>>381240405
Till bethesta relases fo5 and/or eso6 and after the big succes of paid mods they put a paid license on the modding tools because you know quality and curation. Fuck bethesta
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>>381240790
>keep in mind that the content in it is perfect and seamlesly integrated and works great with whatever.
they cant even make their own game content seamles integrated and you think they are going to actually put work on this cash grab? hilarious
>>
I'm ok with creators getting paid.
But Bethesda getting taking a piece is wrong
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>>381241038

There is that. Though if they hit torrent sites, people will just pirate them.
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>>381231116
maybe, but the payment shouldn't come from the players, but the company, the option to donate is okay
if that 25% cut is true and modders accept it they are fucking cucks and not worthy of much respect in my opinion
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>>381231116
I see this and I recall those map packs that community members in Quake and Doom got to the market. I also remember how mod teams would go on to make polished versions of their mods into full feature games with Insurgency and Counterstrike and Team Fortress. There's also the Desert Combat devs too.

But the products I bought from them had polish and a consistency to their design that 99% of mods (especially those from Skyrim) don't have.

Mods are usually ram-shackled garbage. The good ones have those endorsements and recommendations and they often feel limited by their engine. Desert Combat still felt fundamentally like 1942 despite the Devs magic'ing a helicopter in that, predictably, was horrible to handle. Other mods just feel tacked on to me. I like Cold and Wet, but nothing about it felt like it belonged to Skyrim's shallow, surface level fantasy of killing dragons. Its scripts felt more unpolished than Bethesda's usual buggy affairs. I could see the seams in the game where the mod was added.

Now start adding price tags to this shit? Man most of this content I wouldn't pay a nickle for in donation. Mods have always been a passion project in intention. They're shared and it has always been up to the modder if they wish to share these items. If they want to start charging money for it? Well, they're going to have to compete with products on the market. Maybe I'm the only person who asks for some competency when you put a price tag on things, but I imagine a lot of butthurt and a lot of broken dreams and starving artists.

And in Skyrim, a lot of thief. If there's one game I wouldn't try to force paid modding to, it'd be fucking Skyrim.

I think by putting price tags on these items, modders will likely learn just how "lucrative" their passion project is.

In short, everyone will realize that porno mods for debauched individuals will always be more profitable than your 10/10 super fun adventure.
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>>381231116
I've studied art for the majority of my education, and I know how to use 3ds max, zbrush and I'm sure I can figure out the TES creation toolkit.

I'm not a modder but the fact that bethesda has taken this step has gotten me mildly interested, and not just as a potential modder. I'm interested to see how the industry will react, if paid mods will become a thing and how mod communities are being treated like a commodity and how mod communities might become grounds for competition between companies.

Worst case scenario, this whole thing will be a huge fiasco and we'll just revert back to how things have always been. Best case scenario, we get products worth buying.
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>>381242317
Paid mods will without a doubt become a thing.
And that'll be the end of modding for all eternity.
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>>381231116
>modders getting paid

More like modders getting fucked most of the time. Last time Bethesda tried this, they partnered up with Valve to completely screw everyone who wasn't corporate. You can't tell me that you trust Bethesda to make a system that doesn't give the modder crumbs while they devour a full course meal.
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>>381231116
it all depends on how easy it is to steal shit from others and claim it's your own mod
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>>381231116
pretty much what you described. although on steam, it's not gonna be porn mods, but just 1% of modders that actually get paid. and rather than be fully compensated they'll get like 30% of the revenue for their work because Bethesda and Valve are filthy kikes.

paid mods has NOTHING to do with "compensating modders" or else they would get 100% or close to it of the revenue and everything to do with Valve trying to figure out another way to make money off other people's hard work.
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>>381242491
>More like modders getting fucked most of the time.
>make mods with donation button
>get 0 dollars
>make mods on beth platform
>get paid
wew
>>
>>381239920
Maybe try a stand alone fog mod or something? I think your textures for the fog that's supposed to be there when it rains are fucked up, that's why you see can see all those square shapes all over the place.
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>>381242981
>get paid only 25% of the money you make with your own work

Wew, lad
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>>381243712

You forget that the modders had to make a certain amount of money to even take a cut.

Now with CC, modders get paid by milestone and don't get any cut from the sales.
>>
>>381243712
This BBC is great! I'm getting paid for my hobbies(Which is stealing other peoples content and selling it)
>>
As long as a modding platform remains open for free and unaffiliated mods, there is literally nothing wrong with offering a paid mod shop.
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>>381242746
>o do with Valve trying to figure out another way to make money off other people's hard work

You mean Bethesda. With how Valve backed down and how it cost them 10,000 with the amount of emails they were getting, I think it's believable that their cut was just to cover the hosting/payment/support of the mods.
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>>381231116
I'm fine with modders making money - the company contracts them and then releases a highly polished mod or modpack. It's what Firaxis did with Pavonis when they made all the LW2 mods, and it was hugely beneficial to everyone. Pavonis got industry recognition and a foot in the door (idk if they got paid), Firaxis got some great supplementary content for their game, and the players got a great set of mods.

Creation Club is designed to predominately benefit ZionMax. They take the bulk of the profit (you're essentially commissioned to produce a mod) and the players now have to pay for content that had been free for literal decades. There's no telling how much creative control you give up in the process, either, given that all mods are supposed to be compatible with one another.
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>>381244829
Are they really forcing all mods in the creation club to be compatible with each other? If so they're really shooting themselves in the foot since they're guaranteeing there will be no big gameplay overhauls. Those and UI mods are always the most popular mods, why would they push mods with such draw off their platform?
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>>381243712
>get paid 0 dollars
>get paid 25 dollars
Wow, i wonder what's better.
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>>381245317
>If so they're really shooting themselves in the foot since they're guaranteeing there will be no big gameplay overhauls.

They don't want gameplay overhauls. Do you remember the last time they tried paid mods? All the authors they contacted to get in on the ground floor were modders who added new content, not ones who made perk mods or alchemy ovehauls or whatever.
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>>381245472
>get paid 0 dollars because don't charge for mods
>get 0 dollars because you charge for mods but don't reach the milestones to get your cut because no one wants to buy your mod
>>
>>381245317
>Creation Club content is fully curated and compatible with the main game and official add-ons.
Unless they're using weasel words, Creation Club content is presumably an "official add-on."
>>
>>381245472
>have to work on a deadline and have your work defined and edited by other people to get paid a meager amount of money that you can make in one day on your real job
>get to work on exactly what you want in your free time for fun
>>
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>>381231116

>tfw next elder scrolls game will only allow mods from creator studio
>everyone butthurt as fuck
>they accept it and pay nonetheless because bethesdrones are worthless cucks
>>
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Paid mods = microtransactions.
And Microtransactions boil down to pretty much just re-skins because they're the easiest to pump out. Mods that actually had some effort put into them were usually half-assed, pic related in this case. The "shadowscale" armor in the back wasn't even attainable in-game, and had to be cheated in (via console commands) and would overlay over the menu in its one-piece pajama glory. The red skull is actually part of a staff that had a broken spawn point, and would either be found embedded halfway into a side of a house, or hidden among some bushes. Now those two mods were actually the poster boy for paid mods, when you clicked steam workshop, it was those two mods that showed up.

The BIGGEST problem with paid mods, are mods that require the use of other mods to be able to work. That fishing mod and skyUI both required other mods or applications made by different modders, which were used without the said modders' consent, and both mods were later taken down. So the community that uses each others mods would more than likely fizzle out.
>>
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>>381231116
Have any of these really big skyrim mods ever done a kickstarter / crowdfund thing?

Because they should, especially if they've already got one good project done that they can point to and say "We know what we're doing, we've already made good stuff, we can see a project from beginning to end, now we want to make something really really great"
>>
>>381248038
>Have any of these really big skyrim mods ever done a kickstarter / crowdfund thing?

No, because that's illegal. Any mod teams that try this get a C&D and shut down.
>>
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>>381245712
>>have to work on a deadline and have your work defined and edited by other people
wow, you got any source for that sick claim, buddy?
>>
>>381231116
>learn languages involved in engine + using in-built utilities
>up-to 1700 hrs of development time collectively.
Congratulations you just built yourself a resume to get a real job you stupid fuck.
>>
>>381245647
so you're not losing anything? I don't see any downsides, unless you're one of those losers who wants imaginary internet brownie points.
>>
>>381248437

The CC website. It's stated the content is curated by Bethesda and polished and localized by them. There are also limitations in place so that no paid mods can conflict with each other.

They have a specific idea in mind of what kind of content they want. This is them contracting you to make mods for them; you are not making mods to submit and getting a cut.
>>
I'd be fine paying for mods if they were like 10c each and I was also guaranteed support and updates every time the game itself was updated.

A dollar or more for a weapon or an item of clothing is fucking bonkers. MAYBE I'd pay a few bucks for a really big mod, but I'd still expect full support and updates.
>>
>>381241038
>they put a paid license on the modding tools
Except this is Bethesda, any type of security they try to implement will get a workaround found in less than a day. And since modders tend to be people with a grasp on how to use 3rd party tools/workarounds, the only people it would potentially affect are people who wouldn't be modding if not for the 1st party point/click/install interface anyways.
>>
>>381247994
Compatibility patches made by anyone other then the original mod author for any paid mods would likely not exist. If you have the knowledge of modding to be able to make the patches, why spend the time improving someone else's paid mod when you could work on your own paid mod.
>>
>>381233849
>Are Bethesda games going to have a way to block free modding?
Both impossible and illegal. US (and I assume EU since its even less retarded) law allows the consumer to modify products that they purchase. Bethesda or any other shitty developer can lock development/modding tools behind a paywall but there is nothing there to stop someone from developing near identical tools from scratch to do the same thing.
>>
>>381231116
I refer you to the concept of supply and demand

you aren't some special snowflake that deserves anything. If you want money for your hard work, then go to where the money is. If its in porn mods, then stop fucking whining that nobody is giving you money for your realistic shitstain mod and start making mods about tiddies

its that simple
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