Does anyone else miss the more flailing, unpredictable movement patterns of the original Resident Evil? I find it makes navigating that much more tense and difficult, and it seems odd to me that they've never really done anything like it since.
Also what the fuck is up with the Hunter's iframes? It feels like, if you knock them down with the shotgun, you literally only have a couple of frames between them getting up and hitting you to actually shoot them.