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Convince me to finish this game. I finished the Casino dungeon,

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Convince me to finish this game. I finished the Casino dungeon, like 3 weeks ago, now waiting for the deadline, and I have no drive to start it again. The game is boring. I wanted to love P5, but it's played so goddamn safe that I have 0 desire to continue playing it. It's added barely anything over P3 and P4 in terms of gameplay, and what it has added pretty much does fuck all to change the gameplay up.

Story is boring, being a giant missed opportunity so far, with it essentially being "We're the ultimate good. You're super evil". With each cartoon bad guy having a "well I got treated like shit too" moment. Every. Fucking. Time. With the same goddamn piano track played over it, hell this fucking track gets played way too much, I'm sick of hearing it.

Music's pretty meh overall. Only a couple of tracks stand out, the rest being actually pretty forgettable which is a shame honestly. I really did want more Jazz and more music with presence I guess? Raidou has a more stylish soundtrack in my opinion, and I expected P5 to be similar.

I feel like because I've played P3 and P4, as well as other SMT games. P5 is dull to me. It seems like a game for newcomers, and newcomers only. So does the game have a big twist that shakes things up dramatically in-between the Casino and the end of the game? Or at least something close the that level?
>>
the story literally explodes after the casino dungeon deadline

just get there, there's like a 30 minute plot dump
>>
You must literally be me. No idea why people keep saying this is the best Persona game ever.

Feels like a shittier version of 4. On haru's dungeon 90 hours in and said fuck it.
>>
>everyone who calls it boring hasn't even made it to the casino dungeon
Pathetic. That's where the story takes off like a rocket
>>
Theres no way we convince you. The last 20 hours of the game are not fun at all
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>>381114547
>The last 20 hours of the game are not fun at all
what? I didn't think they were any less fun than the previous 60

the penultimate dungeon is a little repetitive but the ending is pretty bombastic
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>>381114505
>It gets good in the 15 hours. You just gotta wade through all the boring 60 hours first.
>>
Thinking of trying the game but I know nothing about persona.
Any tips?
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>>381113858
other than the music from fighting the politician and the secret to momentos, there's not much. you only have three dungeons left to crawl through. the game pretty much ends on christmas
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>>381114728
The first 60 hours aren't boring also. Maybe you just have shit taste?
>>
>>381114739
the game is incredibly easy. combat is pokemon tier and puzzles hold your hand all the way through. your "social life" will just be a checklist of
>can i increase a confidant? yes, then do it
>if not, increase a social stat like charm
>>
>>381113858
it was too easy and casualized so i dropped it after beating it for the first time. what a shame
>>
>>381114013
This
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>>381114505
The game's dungeon/story structure is a repeat of 4, point for point.

>Intro dungeon that has two preceding segments before it starts, rounds your party out to your main 4 (bonus for being a castle where the relevant party member is the hot girl in red AGAIN)
>Two dungeons in the formula set up by the first, introducing a male and female party member.
>A curveball dungeon that makes you think the plot is advancing but actually doesn't accomplish squat.
>Last party member added, final "typical" dungeon.
>Obviously fake climax.
>Vs the big baddie
>Vs the TRUE God behind it all since the very opening of the game!

They didn't even try to shake it up, they just pretended to with superficial changes and aesthetics.
>>
>>381114796
They are if you've played the previous games. Coming from SMT:A's gameplay to P5, is a giant downgrade. And P5's story for the majority is
>This guy's a irredeemable asshole
>Forcibly change his personality (which gets 0 backlash aside some odd comments) and parade it around as the ultimate good thing to do
>Oh wait he was treated like shit at some point in his life too (que sad piano music)
>Nah we don't care
>Guy gives himself in, now you have a free month of doing fuck all.
>Repeat for 6 months.

Doesn't help that ALL the fucking side requests are this cycle(even with the same sad piano music, when they go "I was treated like shit too!") but very bare bones.
>>
>So does the game have a big twist that shakes things up dramatically in-between the Casino and the end of the game? Or at least something close the that level?
Yes, just play already.
>>
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>P5 story gets better after casino

Lmfao you mean to shit right? Akechi becomes a rushed mess, team members are all brainless drones who have no character to them and gameplay wise all the later dungeons are purely padded compared to casino
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>>381116263
>team members are all brainless drones who have no character to them
This happens around when Yusuke joins.

Everyone's dialogue is just [shared opinion of character/event + personal tics] with only a few exceptions.
>>
>>381116263
>team members are all brainless drones who have no character to them
You act as if this wasn't the same prior to casino, Party SLs were a mistake.
>>
>>381116613
I wonder why they never followed the P3 Fes style to Party SLinks. E.g. wait til near the end of the game and after all of their character development.
>>
>>381116613
To be fair, aside from Junpei, Fuuka (to a FAR lesser extent), and a few aspects of Akihiko, P3 had pretty shit character writing too. The people who write these games don't seem to understand what character agency is.
>>
>>381116910
Because at that point you may as well write their details into the story or a sidequest so it's more easily accessible.
>>
>>381116927
To be fair character development is usually relegated to Social Links since Slinks are supposed to flesh them out, unlike other games where character development happens in accordance with the main plot

Persona 2, having no Slinks, was able to have a great well-developed main cast across two games after all
>>
>>381117501
Yeah, and it's shallow because it's optional content.

Kanji is the only thing approaching a good party S Link, and that shit REALLY should have just been worked into the actual plot.
>>
>>381113858
I don't understand how you can go through the whole game up until the casino level and throughout the whole thing you thought it was mediocre
why do you need someone to convince you to like something you're already convinced yourself you don't like it
if you don't like it stop playing it
I don't see how you can put in dozens of hours and not decide to stop yourself when you've not been enjoying yourself this entire time
go play a game that makes you happy, one that you enjoy, don't waste time on shit you don't like
>>
>>381117501
That's why the current method of character development can't work for main characters, as they cannot improve as characters in their SLinks then go back to shit for the main story. So you see most Slinks not improving or fleshing out the characters at all, so they're pretty pointless.

But who am I kidding. The only reason people want SLinks for the main cast, is to waifu them. which honestly could just be relegated to actual fixed dates such as Christmas and valentines etc. So Atlus wouldn't have to neuter the characters due to SLinks being always available
>>
>>381113858
It's amazing man. I'm 110+ hours in now
>>
>>381113858
I've been thinking this for a while, the best way to fix Persona is a change that sounds small and simple, but has huge consequences:

You're not the only one playing the game. Social Links are not one way streets- instead all other Social Link characters are also going through the social sim stuff, building up their stats, and upgrading their relationships with other characters. Also make the main villains part of this as well.

This will create an interesting dynamic. Instead of characters just waiting for stuff at their specific times, you have to plan stuff with them in advance or happen to catch them when they are free (or find a way to join them while they are doing something else or are with someone else).

If you don't rank up the girl quick enough and woo her, guess what cuck? Your manly bro party member might snatch her up. Maybe you can steal her back, but maybe this also has huge and long lasting negative consequences between you and some of the party members.

The villain is also the fool arcana and is going after all the social links too- with the goal of maxing out everyone and building the strongest Personas to accomplish whatever goal. The metagame would make it like a strategic back and forth chess between you and the villain/rival as you both compete to max out the links and befriend everyone. Characters can't spend time with you if they are spending time with him instead. He may go out of his way to hook up/matchmaker/get characters hanging with each other just to keep them from hanging out with you to hinder your link progression. Maxing out all of the links is the only way to get access to the World arcana and the true ending.

Characters could potentially leave your party and form their own groups separate/in competition to yours- or even join the rival villain's party. Remove the story focus from heavily scripted and canned story elements and instead make the story a direct result of these branching relationships.
>>
>>381118406
So you want to turn Slinks into Harvest Moon's romance?
>>
>>381118250
>He's never turned sour on a game over time.
I thought it was solid during Madarame's dungeon.
By the time Mr. Demiurge revealed himself, I loathed it.
>>
>>381113858
>Convince me to finish this game
Don't
It's your time it's your game
>>
>>381118250
Mainly because I was hyped for the game, and other people hyped me up for it during the Jap release. I WANT to love it. So I just want a reason to continue it really.

When it comes to playing things that you're on the fence on, I like to give a game a fair shake before I decide to quit. P5 has an interesting premise that I do like, but it's used in ways which I don't. So I was hoping it would eventually use the premise in a way I like, if you catch my drift? Plus some games do have pretty slow starts, that I'm iffy on, but then end up falling in love with. Dragon's Dogma is one of these games, as it's starts pretty meh but then gets amazing after a few hours.
>>
>>381118406
I would like something like this, if only because it's different. I respect companies and devs doing different stuff from the norm.

>>381118526
Mate if the Bachelors in HM formed an opposing RPG party out to take you down, that would be pretty sweet.
>>
>>381118526
does harvest moon work that way? Last one I played felt really shallow in regards to social elements like that. I want Persona to do with social links what botw did with physics and environmental interaction in an open world: make it dynamic, open it up big time, and make that element a massive part of the game.

Keep the main story simple and clean: Villain has a goal- max out the Links, create strong ass personas, then use them to accomplish some goal that is bad for you personally and maybe society at large. You have one year to beat him at this social link/power up persona game. Only by beating him before the time limit will you win the game. The degree to which you win determines how good or bad the ending you get is. If you max all the links you get the World Arcana and open up the chance to go after the True ending which would add some extra content and extend the year by a couple of months.

Other than that, the story would almost entirely just be character interactions and development and other social stuff that is driven by both the player and the other characters making choices and progressing through the simulation in their own ways.
>>
>>381118526
It's not an inherently bad idea and could add replay value depending on how much changes based on how you play. Anon's got a decent premise on his hands, and Atlus has the funds to do it.

Personally, I'd prefer sliding back towards P3 in terms of how S Links and the calendar work while working with a plot that actually progresses instead of standing still for 2/3 of the game. Party Links are a bad idea and Confidant bonuses encourage metagaming, wrecking the system.
>>
Try to make it past the casino and the next dungeon. If you still don't like it, it's probably safe to quit (even though you'd almost be finished with the game, but whatevs). I'm curious though OP, you mentioned that you were hyped for this game when it was coming out. Can I take it that means you were a fan of the previous Persona games? Which was your favorite?
>>
>>381115592

There's plenty of other things too

>A mascot who knows about the other world except for the details that actually matter. Also he has a crush on one of the first girls that joins
>The same 1-party-member-per-dungeon aside from the 1st dungeon
>A traitor who has connections to the police
>That same stupid same-arcana-persona bonus
>Bonus mini-games no one does on their first run since they'd rather rank their links as much as possible. And if you do do them the rewards as sub-par
>Ultimate personas for party members being locked being social links.
>A bad ending that the protagonist himself would never actually choose but it's there anyway for the heck of it.
>>
>>381114728
Final Fantasy XIII was like this, too, and people everywhere shat all over it. I suppose people only love this because of waifus?
>>
>>381119250
That's more thematic than structure and is, overall, more acceptable than rehashing the bones in your narrative-driven game.

You don't have to completely reinvent the wheel, but taking nearly a decade to shit out nearly the same kind of story in the same way is pathetic.
>>
>>381119675

yeah they played it way too safe overall
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>>381114017
It took you 90 hours to get the the Okumura Palace? How?
>>
>>381119250
And there's

>The god wants do do bad things because people wish for those bad things
>The main cast proves it's not true and counter

Kinda reminds me of P2IS's ending, where Nyarly succeed because people actually meme his made up world destruction prophecy into reality. He actually test humanity and proves it's mostly shitty and deserve destruction
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>>381118893
But you have no drive to play again, you've put it off for 3 weeks
I needed a break from 5 around the same time you did, and then I went back into it and was enjoying myself as much as when I first started out
But even if after 3 weeks you still can't bring yourself to finish it, then it's not worth finishing
If you have zero drive or motivation, then its not worth a fair reason to why you dropped it, the game left you with nothing after you've stopped playing
the game is roughly the same for what's left with some over the top moments, but if you don't like it then it's time to stop
don't let other the hype or excitement from other people determine if you should equally as excited over a game, when it comes down to it, all that matters is your own personal enjoyment
>>
>>381114013
>Game is boring as shit
>"dude after this last bit of gameplay you get to watch a movie my dude!"
Personafags are THE cancer plaguing gaming.
>>
The main story in P5 isn't great, and the game definitively drags at times; but everything else is far superior.

The combat and dungeon aspect in this game curbstomps P3 and P4, it's so much better it's not even funny. The presentation is basically perfect, mediocre looking anime cutscenes being the only real blemish. Best social links, best waifus. Music is more subdued than P4, but it shifts into high gear when it should and it's fucking amazing.

It improves on the P3/P4 formula in really subtle and clever ways, if you go back to those games you can really tell just how much P5 raised the bar in a lot of aspects. The biggest problem it has is probably the pacing, it feels like a game you should take breaks from and play something else to not burn yourself out.
>>
>>381119931

Igor and Yaldy make a bet much like Philemon and Nyarly did and the butterfly was actually Lavenza. They said the butterfly was Philemon in P3/4 but by this point he's pretty much gone. And with the whole situation with Igor's JP VA he might not appear in the next game or they'll re-use lines again.
>>
>>381119931
The Persona series is about humanity wishing for it to finally just fucking end and get it over with but a few spoiled brats ruin and prolong our suffering.
>>
>>381120092
nigger he already made it 40 hours, what's 1 more hour to see a huge plot change and then decide if he wants to stop or not
>>
>>381120214
>mediocre looking anime cutscenes being the only real blemish.

They should really ditch them and possibly use in-engine cutscenes instead. those look much nicer.
>>
>>381113858
I wish I could tell you it will get better
>>
im at the entrance to the dungeon after the casino and i have to say thats one of the worst plot twits iv seen in recent years, i am also bored as fuck of playing this game.
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>>381120793
first off here's your (you), second that's not the real plot twist
>>
>>381119248
I have only finished P3 Fes and P4 Golden, played a very small part of P2 (PSP) which I'm going to continue. Out of the Persona series I do like P3 the best, part of it being nostalgia, other parts being: I liked the characters more, plot was decent, and the gameplay was harsher, the calander system as well as other gameplay systems matched P3's theme rather than being a hold over. I weirdly enjoy Tartarus, mainly because it's a legit block of gameplay and P3's core gameplay is pretty good. I will admit that the plot pacing is absolute dogshit, and the summer months are incredibly bad.

When it comes to stories/characters in general, I dislike MC dick sucking, as well as everything being solved with magic without consequence. Don't get me wrong P4 is great and I do enjoy it greatly, but P3 edges it out slightly because it just fits my tastes better.

If we expand to all the other Megaten games then: Strange Journey, Nocturne, DDS1/2, and SMT 1, are what I'd put at the top. SMTIV and IV:A are close to the top as well mainly just because of smirk, fusion, and shit talking in boss fights
>>
>>381120360
>Persona is about wanting to become SMT.
>>
>>381113858

If you're in that far, you may as well finish it. As is usual with Persona ever since Persona 3, the beginning is good and so is the ending, and you're at the end.
>>
>>381121196
>wanting to become SMT when you can become HARDCORE HACKER
>>
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The story hook is just weak, the whole DUDE FUCK ADULTS thing is shitty because for most of the game there really isnt a bigger plot, they just hunt down/stumble on shitty people and deal with them. Maybe this really is one of those games that you actually need to be japanese to really relate to, because the social commentary just fell completely flat in a lot of cases (IT'LL BE LIKE TRASH DISSAPEARING OUT OF A TRASHCAN)

Also FUCK OFF with introducing new party members past the half-way point. It's annoying as fuck, it's fun to get new people on the team but you should also focus on getting the characters together to focus on the bigger story.
>>
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>>381121069
P2 > P3

Also Tartarus is garbage. Only P1 dungeons are worse.

Maybe you'll like P1 dungeons.
>>
>>381121845

They really should just introduce the entire party early on; like as early as the 2nd dungeon or so.
>>
>>381122156
>Maybe you'll like P1 dungeons.
Depends how good P1's gameplay is.

Shit dungeons can be saved by a good battle system/gameplay.
A shit/mediocre battle system/gameplay cannot be saved by amazing dungeons.
>>
>>381121069
>I do like P3 the best, part of it being nostalgia, other parts being: I liked the characters more, plot was decent, and the gameplay was harsher, the calander system as well as other gameplay systems matched P3's theme rather than being a hold over. [...] I will admit that the plot pacing is absolute dogshit, and the summer months are incredibly bad.

Hmm, your opinions do seem to reflect mine quite a bit, so maybe my own opinions might be able to reach you. Here's the thing, I think P5's narrative structure follows a tighter plot than the previous two. It's more focused and has a more no-nonsense structure, a lot less meandering than P3 and 4. That said though, I think this comes at the expense of the characters serving the plot more than the plot serving the characters. I'll be shameless and say I love dumb, emotional schmaltz, of which P5 has surprisingly little of. It always feels like it's leading up to something big with its characters (especially Makoto), but I personally found the payoffs to be kind of disappointing. They all have resolutions to their arcs, but they oftentimes feel glossed over at best, and inconsequential at worse.

I think part of this is how the party social links are treated. P3 escaped this problem by only having social links for your party's romancable options, and they usually didn't reveal anything life-changing about the character. All of their character development was done within the main story, no social links required, so the SLs that were there were just extra. Nice to have so you could get just a little bit more out of the girl you were really into.

(cont.)
>>
>>381122297
I think they should've at the latest let everyone join at the end of summer when everyone goes to the beach
Haru could've joined at any point after the second dungeon and we could've dealt with Okumura's palace at a later point
Also I wish there weren't many wasted days like in september
>>
>>381119931

Oh and how can you forget?

>The boxart is pretty much the same thing as P4's
>>
I can't decide whether to play Devil Survivor: Overclocked or Record Breaker.

Which is better /v/?
>>
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>>381113858
>>381114017
>>381114728
>>381115460
>>381115592
>>381115731
>>381116263
>>381116592
>>381116613
>>381118661
>>381118893
>>381118406
>>381119675
>>381119819
>>381120092
>>381120214
>>381120360
>>381120793
>>381121845
Why don't you just
TAKE YOUR TIME?

Thanks for reminding I'm in /v/, A place where the most impatient, bandwagoners, and shittiest taste gathered.
>>
>>381122808
This post really contributed to the discussion in this thread.
>>
>>381122960
He is, the answer is that they only to take their time playing the game.
Really contributed I say, indeed.
>>
>>381122607
Overclocked
>>
>>381122543

I like Haru but she gets screwed over. Naoto joins late too but at least she shows up more in P4's story prior to joining
>>
>>381113858
At least you have it better than me, I got burnt out right before the casino dungeon, I have no drive to finish it.

The game actually managed to make me start another file on SMT4A on the hardest difficulty, I enjoy that more.
>>
>>381123126
>is that they only to take their time
What?
>>
>>381123691

it means that they are serious to kill us
>>
>>381121069
>>381122485

P4 is a little worse about incorporating character development once a character's dungeon is over and done with, but one could argue that the dungeon is basically the end of their arc anyways, since its all about coming to terms with their faults. This works out well for Naoto and Teddie, who get late-game awakenings, though not so much for Yosuke, Chie, and Yukiko, who awaken really early in. It's somewhat remedied by the abundance of fluff sections the game throws at you (beach trip, beauty/drag contest, chilling out on the roof, etc.) but the meat of how they'll continue to grow as a person is locked behind their social link. That said, I think the party social links in P4 are actually really good and worth doing, as it fleshes out the characters a ton.

P5 has, in my opinion, really questionable character development. Futaba's got the best one, bar none, but everyone else either comes close to having satisfying resolutions but falls short (Makoto, Ann, Yusuke, Morgana) or just makes me scratch my head and question whether these were supposed to be interesting characters in the first place (Ryuji, Haru). For the former, the story does a pretty decent job of building them up as people with deep issues who are suffering due to their superiors, and their choice to rebel and accept their Persona could be seen as a parallel to P4's character arc, but I don't think it works out as well. The choice to rebel isn't nearly as narratively resolute as choosing to accept yourself for all your flaws; it feels like a major turning point, but not a conclusion. Problem is, the game still leads you on to believing the main story will continue their development and give them satisfying resolutions, but (imo) they never come. I've talked a lot about how much Makoto's arc disappointed me before, but tl;dr, her plight with her sister never gets as personal and intimate as I wish it did, and the supposed resolution and the end of the casino falls kind of flat.
>>
>>381113858
The story completely shits itself after the Casino and doesn't get good again until the final dungeon.
>>
>>381123967
>The character with the best character development is the only one that was beat by beat a Persona 4 dungeon.
Really makes you think
>>
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>>381122553
I miss the "I have two personalities" box art of P1 and P2
>>
Got it on release, think I'm about halfway through the final dungeon but have no drive to finish it. I'm not sure if it's just games in general or I've just outgrown persona, but the magic is gone.
>>
Had more fun with NieR Automata than with Persona 5.
>>
>>381124787
Isn't Maya the only person in the Persona Universe who never accepts her Shadow?
>>
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The problem with P5 is that it peaks early and then rarely reaches that high again.

Kamoshida was great because you really wanted to take that fucker down, but after that the drive you have to progress is often fairly weak and it starts to feel like the game is spinning its wheels. Futuba's palace was great because the game actually threw a curveball at you with her, I wish the game had more interesting (and not shitty) twists like that. Sadly the game starts to drag and the plot takes forever to get anywhere; P5 insists on keeping up the bullshit of introducing new party members waaaaaay too late. Meaning focus has to be given to them instead of the plot or the established characters.
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>>381124787

Yeah those were nice.

I'm also a fan of the promotional art of P3, Yukari, Junpei and Thanatos behind them
>>
>>381125227

Mitsuo from P4 does that.
>>
>>381125568
Correction, only non villain who does that?
>>
>>381123967
This. Persona 5 is the opposite of FFXV.

FFXV had amazing set piece moments that fell flat because of zero build up.

Persona 5 has a shit ton of build up but no climaxes that connect to that build up in anyway, making all the build up feel like a missed opportunity.

The climaxes that do exist in P5 feel very loosely connected to the build up given in the game, making them feel bland and uninspired because it barely has anything to do with what you are actually invested in.

This is why Kamoshida and Kaneshiro feel so personal and why the story around these two sections of the game draw you in so well. It is relevant to what you are actually invested in, relevant to stuff that is actually built up.

After Futaba's dungeon, the game completely loses sight of this and just pits you after corporations, the government, and god- in that order. It loses every personal touch it had going for it and as a consequence all of the big moments feel really flat.
>>
>>381125862
It pissed me off that you act like thieves in the first two dungeons

Then when you come to the bank part, you're like fuck it, we'll come back and fight the boss, and every other stage is like that (I quit before the casino level, so I could be wrong about the last few)
>>
>>381113858
I finished it about a week and a half after I got it back when it came out

Overall I really liked it, but thought it could have been much more

The opening with Kamoshida was absolutely great, but after that it was a lot weaker; the entire rest of the game after that first arc up until the last month I was waiting for the game to get to the "great parts" again, but it never did

Still a good game, but I'd really like to know what the fuck happened in that decade long developmentcycle, cause while the game is polished as fuck in certain areas it's unpolished/rushed as fuck in others
>>
I don't get why they kinda threw in that the reason Madarame and Kaneshiro wanted to make money was to help fund Shido or whatever. I was more under the impression that they just wanted money for its own sake
>>
>>381125862
>The climaxes that do exist in P5 feel very loosely connected to the build up given in the game, making them feel bland and uninspired because it barely has anything to do with what you are actually invested in.

Totally agree with this.

P5 feels like it's building up to an amazing game that never comes. It sets the bar way too high and then never manages to reach it.
>>
>>381126734
Bad writers think everything needs to tie together.
>>
>>381126296
>Still a good game, but I'd really like to know what the fuck happened in that decade long developmentcycle, cause while the game is polished as fuck in certain areas it's unpolished/rushed as fuck in others

P5 wasn't originally about being thieves. The game originally had a travel the world theme/aesthetic (which explains the Egypt dungeon), but they changed their minds after the 2011 earthquake.

http://personacentral.com/persona-5-originally-going-backpacking-around-world/
>>
>>381127120
Coincidentally, this is the best dungeon in the game.
>>
>>381114013
>there's like a 30 minute plot dump
yeah, a 30 minute plot dump that could have easily been told in at most 10 minutes and somehow feels the need to repeat itself over and over and over again. They literally feel the need to show you the same flashback twice within the same scene. To explain a plot point that anyone with a brain figured out 30 hours ago.
The game treats you like the biggest fucking retard and insults the player at every opportunity.
It feels like they came up with a halfway original story and twist 7 years ago and didn't have single original thought since then. Everything is played so goddamn safe. The dungeons are slightly better, but nothing to write home about, the characters are almost there, but they all somehow feel like half of a character, like half of them is missing, the lifesim part of the game is as shallow as ever and a total slog, the writing isn't any better than it has been in the previous games.
>>
>>381127007
Weren't everything already tied together by Yaldy?
>>
>>381127309
>Coincidentally, this is the best dungeon in the game.

Agreed, it being an Egyptian tomb somehow really felt more unique than the others. Sort of felt like a Zelda dungeon, which was amazing.

Also loved the music theme of the dungeon.
>>
>>381127120
Sounds a lot more interesting desu
>>
>>381127475
This, I don't remember P3 and P4 taking in game days to setup something that could have easily taken 1 day ingame to setup

That whole Haru arc, where you know it was Haru as the phantom theif, and they still take like a whole week to explain it was the fucking worst.
>>
>>381113858
This post again? Dude get out sometimes or something
>>
>>381127475
>yeah, a 30 minute plot dump that could have easily been told in at most 10 minutes and somehow feels the need to repeat itself over and over and over again.

The new persona games, but Persona 5 in particular, seems to have a fetish for overexplaining things or just having characters chime in whenever you do something of consequence.

If you clear a dungeon right away you'll get texts from your team mates wondering if the change of heart happened. If you wait it out you'll get texts urging you to send the calling card/explore the palace more. Holding down triangle and pressing x is necessary for those

If you get a keycard in a dungeon everyone has to make a little comment that it could possibly be used to unlock something. Don't eyeah, a 30 minute plot dump that could have easily been told in at most 10 minutes and somehow feels the need to repeat itself over and over and over again. Unlocking doors in Shido's palace was particularly annoying for that.
>>
>>381127475
The worst thing however is that the writers somehow managed to ruin every single chance at a memorable moment they had. It's crazy, they always build up to these events that never go anywhere. Like the trip to Hawaii, the day when you return from prison, after shidos palace when they thought riuji (i think that was his name) had died, the ending where you say your heartfelt goodbyes to everybody in such a boring manner only to then still go on a trip with them, and worst of all, after the sequence where they are deleted from existance (probably the most well executed scene of the entire game) and kill the godbeing that was behind everything, only to then not celebrating together or having any sort of scene with the whole group to end that sequence on, but instead everyone goes home on their own. I don't fucking get it. Had they just taken those scenes and actualyl done something with it, something memorable, I would have enjoyed the game a whole lot more.
>>
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>>381127120
>Always say it's time for Persona to leave school to break the mold.
>People always reply with "NO! Persona must be in high school! It's essential to the formula!"
>Always thought this was total bullshit because the calendar and social link system could still work.
>The director himself was even considering it.

Well shit.
>>
>>381127475
It's character agency.

Characters don't have independent thoughts or ideas unless necessary for the plot, they cannot affect the story unless it is their designated moment and their lives revolve around the game's narrative.

They aren't people. They're props.
>>
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I played p4 first because i wanted to know what to expect it p5. Turns out i like scooby-doo in little town more than "DUDE FUCK ADULTS LMAO". When is Akechi gonna fuck with me? I want at least some action, jesus.
>>
>>381128450
To me it genuinely feels like they are still stuck in the PS2 era with this stuff. It's just the worst thing about japanese games, and I don't think this kind of gamedesign is acceptable anymore when games like the souls series and BotW are also coming out of japan.
>>381128546
They'd need to at least change the social link system if they wanted the game to take place all over the world. You'd probably need to have less social links and make them more in-depth at the very least, if you don't want 20 people traveling around with you.
>>
>>381129049

Akechi was pretty disappointing. Don't expect too much with him
>>
>>381129163
I feel like they've done as much as they can with the current system. It'll be years before it comes around thanks to Re Fantasy but I hope P6 is a dramatic change for the series even though it wont happen
>>
I'm not going to read through all your shit but after the first sentence the answer should be clear. No. If you don't want to then don't.
>>
>>381129163
>PS2
You kidding? Persona 3 was backwards in terms of gameplay, dungeons and writing even back then. The entire reason it blew up was the novelty of social sim elements in a JRPG. There were PS2, PS1, fuck even SNES and arguably *NES* RPGs that trounced it.
>>
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The tragic thing about Persona 5 is that it was so close to being the best game in the franchise by far.

It does so much right, it has so many improvements, and the peaks it has are imo by far the highest in the franchise. But the main story and just general pacing, it just poops itself. It's like the set up to the greatest game ever made, but it never comes.

This game could have had it all man.
>>
>>381129764
There is a lot they could still do with the lifesim system they had since 3 if they actually bothered to not just copy it over one to one.
>having social stats actually mean something / not just being there for you to grind all of them up
>some sort of character customization
>make money matter more, like having to pay rent and food, actually making working matter
>add more depth to the social link system by having multiple routes, making them interact with the main story in a more dynamic way
>turn romance into something bigger with more consequences
>>381129823
I specifically meant that they still do the "everything has to be explained multiple times to the player" thing that japanese games did and at times still do. They never just let you play.
>>
>>381130491

well by current system I mean with how things are now without drastically changing things up. I don't dislike the social elements themselves.

>having social stats actually mean something / not just being there for you to grind all of them up

This is sort of relevant but I hate how many dialogue options you get where the choice makes no difference at all, not even getting you different dialogue as a response.

They could let you get social link points or social stat points for picking certain options and also make social link points carry over between ranks so hanging out with someone when they're ready to rank up isn't wasted.
>>
>>381129049
I like social links and everything else in P5 more, but the main plot in P4 was just so much better.

The story in P5 almost feels like a nuance compared to the rest of the game.
>>
>P5 hate threads can barely stay off page 10
how does it feel to be in the most unwanted of minorities?
>>
I don't want anime but i thought the anime cutscenes in persona 5 were pretty good. why do people think they are bad?
>>
>>381131484
*watch
>>
>>381131292
Exactly. It even seemed to me like there were more dialogue options with stat checks in P4 than in P5.
All I really want is a game that is just the lifesim part of these games but in good without the mediocre dungeon crawling. Just take the overall structure of going through a year day by day and add a ton of gameplay systems on top of that.
>>
>>381131416
Many of the post in these threads are filled with geniune criticism.

Not everyone thinks P5 is a perfect game.
>>
>>381125862
>Persona 5 has a shit ton of build up but no climaxes that connect to that build up in anyway, making all the build up feel like a missed opportunity.
>The climaxes that do exist in P5 feel very loosely connected to the build up given in the game, making them feel bland and uninspired because it barely has anything to do with what you are actually invested in.

There is exactly one great moment in P5 where the build-up actually pays off well. Spoilers for OP. That being the fight against Shadow Shido, who was the topic of my first thread concerning P5. Shido is built up from the very beginning of the game as the guy who ruined MC's life, coming across as a total irredeemable bastard, and indirectly ruining the lives of the rest of the party as well. The fight also breaks the mold of the running issue that the Phantom Thieves have been having, the fact that they got so caught up in trying to appeal to the public and become heroes, that they lost sight of why they rebelled and want to change hearts in the first place. Shido is universally loved by the public, and by going against him anyway, the Phantom Thieves take agency back from themselves, and stand up against Shido. Add that with Rivers in the Desert and a multi-form boss, and you have the highest emotional peak in the entire game. Great stuff. The fact that they drop the ball so hard immediately after with the fake Igor and the justifications for the Holy Grail existing is still baffling to me. I mean, it's not such that it doesn't make sense, and moreso that the implications of such a narrative feel like a gross oversimplification of reality.
>>
>>381131797

I don't remember any dialogue options requiring a high stat aside from dodging the chalk thrown at you early on. I might've just had the social stats ranked up enough.
>>
>>381131870
Whining about characters or plot points disappointing you because you're trying to digest a video game like it's a capeshit movie is not really genuine criticism as much as it's just plain stupidity. If you want to bitch about something, bitch about how they cut out Goro's dungeon and had to theme dump him in a span of 10 minutes of cutscenes.
>>
not very far in right now, is it going to be a "pretend it's not obvious why people are having mental shutdowns and have the characters wait ages before investigating it" episode?
>>
>>381132494
the only other one I remember was when you meet shido after the first palace where you get a high courage stat check.
>>
>>381132573
>Whining about characters or plot points disappointing you because you're trying to digest a video game like it's a capeshit movie
What the fuck are you even trying to say?
>>
>>381132648
Worse, the PTs completely ignore it. Even after they are warned multiple times, that someone is following them in the Metaverse.
>>
>>381132970
That's not what happens. The entire point of getting Joker caught was so they could figure out who was behind everything. Prior to that you get multiple texts about how they're trying to figure out who the black mask was but were making no progress.
>>
>>381132573
>because you're trying to digest a video game like it's a capeshit movie
If your narrative driven RPG has worse writing than FF6, you've fucked up. It's a low fucking bar.
>>
>>381132573
>People shouldn't complain about characters and story in a character and story centric game because reasons.

Go fuck yourself dude.
>>
>>381133202
>The entire point of getting Joker caught was so they could figure out who was behind everything.
The point of getting Joker caught was to not get fucked over by Goro. Finding the culprit behind the mental shutdowns was never their goal.
>>
>>381133637
That was very much the goal. Literally the first thing that Makoto says in the flashback. Replay the game.
>>
>>381132847
Going through something while aiming to highlight the cheap emotional peaks is just a really shitty way to consume media, and in turn you have content creators that end up making cheap, meaningless things that get off on tugging at heartstrings that are accepted readily because shit taste is the absolute norm.

P4 for instance is a game with a story and cast so terrible that there is literally no other way to enjoy it than to just laugh at the funny anime retardation, pass it off as appreciating a "strong group dynamic" to make yourself seem like less of a simpleton and call it one of the best rpgs ever made.
>>
>>381134086
So we should just ignore all the faults because you say so then? P5's gameplay isn't exactly stellar too y'know? Especially since SMTIV:A came out just before it
>>
>>381134086
If that is what you think, why are you defending Persona 5?
Like at least 50 percent of the game is you just talking to characters that barely matter to the fucking plot. The only point of any of that is trying to form an emotional connection between them and the player. It's just that this game never bothered to add any emotional moments, or just didn't manage to make them work.

If you try to argue that that somehow makes the game better than you are crazy. There are other games where you could argue for that. But not in Persona, where the majority of the game is just there for you to get invested in the characters.
>>
>>381134086
Yeah yeah we get it. You think P5 is the greatest thing since sliced bread, so when somebody critiques the game they are obviously some kind of butthurt nostalgia fag or whatever. Because god forbid somebody actually has gripes with the greatest game ever made.

Fucking get over yourself.
>>
>>381133758
They found out about Shido because they hacked Goro's phone, so that was sort of related, but it was not neccessary for Joker to get caught.
>>
>>381133758
Rewatching the scene Futaba says that her plan will somehow reveal the true identity of the mastermind with no indication why. How she planned for Akechi to fuck up so many times is beyond me. Anyway, you can't really say they bothered to do some serious investigation regarding the Metaverse user following them and the mental shutdowns until the guy literally reveals himself.
>>
>>381134825
Don't put words in my mouth. You're creating problems where there aren't any because of a objectively flawed, market tested way of looking at everything. People crying about every single group scene not going anywhere pleasant are perhaps the very first set for the gas chamber because that was quite literally the point of every single group scene.

And don't pretend that IVA wasn't a steaming pile of shit on every level. They stuck a band aid on IV and came up with even worse dungeons.

>>381135061
The entire point is that P5 is barely about the emotional peaks. That is no more than 30% of what the game is trying to do, maybe even less than that. The other 70% is themes, or rather the shit that actually matters. The crap the creators are actually trying to pass on to the players.

>>381135259
And you have to learn to either read or just off yourself right now because if you came to that conclusion honestly you've got to be living on borrowed time as is.
>>
>>381135746
why are you so angry anon
>>
>>381128450
>The new persona games, but Persona 5 in particular, seems to have a fetish for overexplaining things or just having characters chime in whenever you do something of consequence.

Fucking this. Remember persona Q?

>Turns out Rei was dead all this time!
Oh, that's a neat twist
>Yeah and we hinted about it here, and the dungeons are formed by her cognitions of people, and we alluded to it in this fight, and
*20 minutes later
>And she's hungry all the time because she's hungry for life, and did we mention the school is full of a festival because she liked school and

SHOW
DON'T
TELL
>>
>>381136002
We're critiquing his favorite game
>>
>>381113858
ending is cool. also, twin lolis fuse into one uberloli that's so incredibly cute you won't even search for her doujins because that would feel wrong
>>
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Any good way to farm blank cards? Just driving around mementos and hoping for lucky chests and treasure skimmers is kind of unreliable.
>>
>>381135746
>People crying about every single group scene not going anywhere pleasant are perhaps the very first set for the gas chamber because that was quite literally the point of every single group scene.
So completely wasting the 50+ hours the player spend getting somewhat invested in the characters was somehow intentional? I'd really like to hear what intention the the devs had when they built up dozens of scenes that never go anywhere.
>That is no more than 30% of what the game is trying to do
Who gives a shit what the game is trying to do?
Fact is that at least half of the game are just social links, and all those are used for is getting the player invested in the characters. Sure, they could have used the social links as another way of portraying the themes they wanted to portray, but with a few exceptions they were all just self-contained little story with no real connection to the themes of the game.
>>
The writer (Katsura Hashino) drops the ball often. In P4 I just ignored all the stupid stuff but in P5 there is nothing aside stupid stuff. It's just meaningless drivel in person or through phone.

Doesn't change the fact that he did mostly good job with P3 and P4 though.
>>
>>381138094
I just wish there was more thief theme'd stuff. The final part of the 2nd dungeon was pretty cool and I wish it was built on
>>
>>381136535
>Who gives a shit what the game is trying to do?
What the fuck? If you don't give a shit why are you playing the fucking game in the first place?

Oh, that's right, for cheap, emotional excitement. You want to be able to say that half the game is just social links, even though that's not true, because the social links were the dominating portion of past games in the series, and those appealed to you very easily because they were dirt simple things you could swallow whole. You want the overwhelming majority of the social links in P5 to have no bearing on the themes of the game when that also isn't true and it's in fact only the team member ones that don't (and not even all of them), because if they actually do, then you have no basis for anything other than your own feelings, which no one has any reason to give a single fuck about.

As an aside, everyone in this thread that made remarks about being insulted by this game should really consider for a moment that maybe you never deserved respect, that you never deserved to be catered to. Maybe every single thing about you is absolutely awful and the fact that you were largely shafted by a corporate entity of all things is actually a good thing for the human race.
>>
>>381139491
>What the fuck? If you don't give a shit why are you playing the fucking game in the first place?
Because I judge the game for what it is and not what I think it was trying to be? You are just trying to project something onto this game that isn't there.

>As an aside, everyone in this thread that made remarks about being insulted by this game should really consider for a moment that maybe you never deserved respect, that you never deserved to be catered to. Maybe every single thing about you is absolutely awful and the fact that you were largely shafted by a corporate entity of all things is actually a good thing for the human race.

I've never seen a person act so fucking high and mighty about a shitty fucking anime game. Like seriously man, at least try to be elitist about something that might be worth that much effort.

You should also get your mental health checked out, because I'm pretty sure a total aversion to all things emotional isn't healthy.
>>
>>381139491
Mate I know you think you sound cool doing your little armchair psychology here, but it makes you sound 14 years old. The game has issues, the main issue being it's just another revision of Persona 3, with nothing new for P5 to call its own. Its plot is thin compared to all the games before it, the characters are not improved upon, even though it was a big complaint in P4. The gameplay "improvements" are just refinements nothing more. It's nice they tried to add skills to the SLinks, but the most useful ones are basic commands in other SMT games, I can't really call switching characters after a knockdown a major gameplay change.

Then if we talk about the "stealth", it's an addition which isn't thought out at all, since if you're on 0% you can literally run up to the shadows and get a surprise attack. Plus the fact that it's all context sensitive makes it extremely clunky, so using it is more hassle than it's worth.

All in all, Persona 5 is just another re-skin of Persona 3. Which was not worth the wait.
>>
>>381140178
>You are just trying to project something onto this game that isn't there.
And here we go, there's the magic word. P5 is a game completely devoted to its themes, and went to insane lengths to embed it into every part of the game, including the city the player gets to run around in. The only thing at play here is denial, yours, that the game is anything other than this. And naturally has nothing behind it but your own petty disdain for the game.

Actually, it's an aversion to people that think with their dicks instead of their brains. People that eat into shitty fucking anime games like a bag of chips are just one of many kinds of shit stains that we can't get rid of. Yet the average two ton tunic will get its slimy hands on P5, be baffled at how it ends up chipping its teeth on it and proceeds to cry about it on the internet. It's sick, it's unnatural, it's not something that's ever going to change because people are too fucking stupid for that, but it's not something I won't bitch at when I have the chance.
>>
>>381141637
If you fucking hate anime so much why did you play this fucking game to begin with?
>>
>>381141787
Do I need to spell this out for you? Are you really this inept? Not every anime game is shit. Not every anime is shit. The vast majority of both are for reasons I chimped out about much further up.
>>
>>381141964
You do realise that P5 is pretty generic anime shit right? Or do you disagree? And before you start ranting like an edgy 14 year old, actually put some thought into your reply and make at least 25% of your post actually worth reading
>>
>>381142573
Even just P5's concept by itself isn't generic at all. Phantom Thieves, particularly in anime, are very underutilized and haven't seen much appreciation outside of Lupin III, Detective Conan and of course the original series Kaito Kid came from until now.

What a lovely post yourself, by the way. Dolling out the stereotypical kid insult, followed by choice wording strung together from my own posts. Really says a hell of a lot more about your own age and mindset than it does about mine.
>>
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What was the point of making a 3 floor practice building if nothing ever happens on that half of the school?
>>
>>381143821
You can't have a nip school without these things. Plus you get to look at the cool turtle
>>
>>381139371
Anything after the bank didn't really feel like a heist.
>>
>>381143821
At first I thought the school seemed really cool and then I ended up barely spending any time there compared to in 4. Overall I didn't spend nearly as much time running around talking to NPCs as I did in 4. But I guess it fits with the city setting.
>>
>>381143530
> Phantom Thieves, particularly in anime, are very underutilized and haven't seen much appreciation outside of Lupin III, Detective Conan and of course the original series Kaito Kid came from until now.

Yeah and too bad this was underutilised in the game too. The phantom thieves is literally just a skin for your run of the mill JRPG.

>2nd half of your post
Jesus dude get help. You seem to have an air of self righteousness that's beyond delusion. Again this is typical in 14 years olds
>>
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I´m at 11 hours in. entrance to the museum. please. for the love of god stop holding my hands this is getting weird.
>>
>>381144274
>Yeah and too bad this was underutilised in the game too.
What a lot of people don't seem to understand is that planning an elaborate heist is only half of phantom thief portrayal. Heated encounters with the authorities and a powerful public display is a key component, and as was proven back in Lupin III's 2012 season and in parts of Part IV, you can have one without the other and not compromise on anything. It's not anything like being a normal thief, where the goal is always to never be seen. You are very much playing the part of a phantom thief the entire game, and the social icon aspect and how it contributed to the story is the single most creative thing that the dev team did with the idea. Playing the reductionist to try and dilute that fact is always a vain effort.

There's nothing delusional about making an example of a very surface level retort that contributes greatly to what I've been saying about thoughtless people this whole time.
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