>“But, even if it isn’t you, I think it would be fine too. To me, it doesn’t matter whether the creator wants his work to be popular or not. The important thing is how fun the product is.”
>“With the way you put it, it’s as good as not saying anything…”
>I mumbled, but Amano replied nonchalantly: “But I’m not wrong, correct?”
>“Since there are cases where masterpieces arise by staying true to one’s conviction, there must be cases where entertaining elements got mixed in haphazardly and the finished product is still incredibly fun. Vice versa.”
>“W-What is that? Keita, d-don’t you have anything you want from the game creators you like?”
>"Huh? That’s right. That’s how it is."
>"……"
>His lack of ambition was completely opposite to that of Tendo, and even made us felt stupefied. However… Amano continued: That’s why,”
>“Chiaki, just do it the way you like, ok? Even if you want it to be superficially popular, that is still your work. Isn’t that so?
>"Huh?"
>His words seemed to make Hoshinomori realize something, Tendo and I also listened carefully to Amano’s view.
>"Chiaki, since the project made by sticking to your conviction is your work, isn’t the game made in order to gain popularity also the fruits of your labour? Are these two that different?”
>"Well…"
>Hoshinomori was a little shakened and averted her gaze. But Amano probably felt his opinion was too shallow compared to Tendo, so he glanced at Tendo and scratched his head shyly.
>He explained to Tendo politely, with a completely different attitude from the way he treated Hoshinomori.
>“Ah, I also like the games made by a certain free game creator. If I have to say what I like about him, it would be the personality that could be discerned from the details of the game. That’s why… Even if that creator wants to gain more superficial popularity, I think the core parts would remain the same no matter what he does. In that case, I would definitely like it too, that’s how I feel.”
Do you agree with him?