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Whatever happened to Xbox and the power of the cloud? Did th

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Thread replies: 11
Thread images: 2

File: XBOX-One-Cloud.jpg (49KB, 970x546px) Image search: [Google]
XBOX-One-Cloud.jpg
49KB, 970x546px
Whatever happened to Xbox and the power of the cloud? Did they give up on the concept completely?

https://www.youtube.com/watch?v=QxHdUDhOMyw
>>
>>381014254
Remember this?
https://www.youtube.com/watch?v=EWANLy9TjRc

none of this shit was shown at E3 on the Xbox One X
>>
File: DA POWAH OF DA CLOUD.jpg (386KB, 647x1098px) Image search: [Google]
DA POWAH OF DA CLOUD.jpg
386KB, 647x1098px
predictably, it was a load of bullshit
>>
They dropped it when they dropped the always online concept. Because that's basically what it is. It'd make your game impossible to play unless you were connected to an MS server.
>>
>>381014254
It died when autists bitched about always online until MS cancelled the feature. Devs cannot program to use cloud computing if the system isn't online
>>
>>381014543
Well, I mean, that's basically what drivatars are
>>
>>381014873
>It'd make your game impossible to play unless you were connected to an MS server.

So you mean like what we have now?
>>
>>381014381
It was bound to be buggy as fuck, admit it
>>
>>381014381
>Announced at E3 2014, Crackdown 3 was supposed to use cloud computing to produce extravagant environmental destruction in the game’s open world city. The trailer, along with future gameplay demos, showed characters knocking down office complexes and skyscrapers. But Microsoft tweaked expectations in 2015, clarifying that the massive destruction would be limited to multiplayer play, and that single-player play, developed by Sumo Digital, wouldn’t feature the benefits of cloud computing.
>>
>>381015276
Crackdown 3 use Microsoft Azure (the "cloud") in multiplayer. It was announced since 2015.
>>
>>381015394
They should have shown it at E3 if it still existed. Why they'd show some shitty single player demo made by sumo digital if this thing was still real is beyond me.
Thread posts: 11
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