>One of the illustrations shows the cramped, dirty noodle bar from the trailer, while another shows a massive spaceship orbiting a planet.
>Brunier says their game will be able to shift between these very different scales effortlessly and without loading, with the same level of graphical detail throughout.
>The studio has had to build a bespoke game engine called Voyager, which literally simulates the galaxy that the story takes place in, to achieve this trick.
>Players will be able to move from cramped interiors of buildings, to exploring cities, to traversing planets, to blasting off through space, Brunier says.
>Ancel says to think of the narrative structure like that of the latest Zelda: there is a story present but the game won't push you towards it, and there'll be plenty to see and do no matter where you go.
>He was keen to point out that this is not a galaxy of unlimited, randomly made planets and systems à la No Man's Sky. The planets and cities have all been crafted by human hands.
>If it can be executed to plan Beyond Good and Evil 2 will change the face of role-playing and adventure games.
http://www.baka.com.au/technology/games/e3-2017-beyond-good-and-evil-2-could-change-everything-if-the-team-can-pull-it-off-20170616-gwt0uz.html
Is this another No Man Sky?
whoever designed and/or greenlit these thoroughly unsympathetic characters should be shot into space
>>380984543
I wanna fug that bitch