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What are some interesting programming or development techniques,

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Thread replies: 104
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What are some interesting programming or development techniques, used in viyda.
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>>380975336
>Tourist driving behind someone who's used to the stickers
>following his speed as it's the flow of traffic. Guy behind is doing the same
>Tourist sees pothole sticker emerge
>slams on the breaks
>car crash

How long before something like that happens?
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>>380975740
Or people get used to them and someone speeds over a pothole and crashes
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>>380975336
>top right picture
>have to swerve into bike lane to avoid pothole
genius
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>>380975336
The fake potholes are not a speed control tactic. In fact, they were used as part of a 2007 advertisement for Pioneer Suspension, a vehicle suspension supplier.
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>>380976003
Sounds illegal
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>>380976074
Highly. That shit will lay down a bike faster than wet leaves on a crisp autumn day.
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>>380976074
bad photoshops should be illegal
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>>380975336
The ECS pattern.
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>>380976003
The writing's still there "feels like pioneer suspension'
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>>380975740
Tourists ruin everything, it's nothing new
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>>380975336

>posting an image more interesting than your question

Rookie mistake
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>>380975336
>pictures of potholes
Fuck you cuckada
There are a million new potholes every fucking winter in my state
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This is a highly advanced technique so don't tell anybody about this

you know like when you take an elevator in a videogame sometimes

it was a loading screen all along!
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Games slow down/freeze for a fraction of a second when you connect with attacks to give them "oomph" for lack of a better term
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>>380977116
Sorry, I'd have to see some evidence before I believe this.
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>>380975336
Diversity board pattern. It's trending
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sometimes things disappear when you're not looking at them
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RTS games like C&C3 have numeric unit/building health which tends to be in the range of 1000-10,000, even for infantry. They use a system of damage types vs armour types to give attacks a multiplier to make it seem like they're tankier/squishier than their numbers would imply.
It lets them easily control how many hits it takes to kill things with different units.
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>>380975336
Or you could like.

Use a speed hump or a traffic circle to ensure proper slow down.
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>still no arrow stickers that give you a speed boost
Fuck you and your promises
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>>380977116
Did you know that some games load while you are playing them?

Insane I know!
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>>380977349
This annoys me to no fucking end. Why does this shit exist it completely ruins games for me
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yeah, i drive in toronto plenty and they don't need stickers because the potholes are real
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>>380977116
anyone who has played mass effect 1 and then subsequently played 2 knows this
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>>380975386
While hilarious, I have to applaud it for doing the job.

>>380978329
There's a company working on using biodegradable, non- Newtonian materials for speed bump concepts. It's very interesting. If you're going slow (or whatever the bump is designed for) you won't feel a thing and simply drive ~through the bump, but if you're going to fast, it will act as a traditional speed bump and give you a harsh jolt.
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>>380977873
That's just how it works in real life.
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>>380977349
>>380978605
Hit stun where the game actually maintains frame rate is fucking sweet though

>MGS4
>frame rate would halve during some cut scenes for added drama
This bothered me and if it were me, I don't see why you couldn't just animate everything slower. They're just cut scenes, so it's not like you'd need anything fancy from the engine, and as long as everything on the screen looks good, no one's really gonna complain
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>>380975336
>stickers with such huge defects
What the hell. I can easily see someone swerving to avoid it, and hitting another car. This shit is more dangerous than simply a speeding car
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>>380977873
convenient, something we can never prove
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>>380977116
This makes no sense, there was no loading screen and no warning, stop lying.
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>>380978605
I can see that you have shit taste, anon. It's okay. I'm sure it will improve over time.
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>>380975336
That mirrors in most games are actually just a video input/out put flipped if the game has cameras.

For example, Dues Ex HR while having no mirrors is perfectly capable of them due to how the video cameras in the game work. But devs were to lazy to model the player character correctly so they never put them in.

I have no idea where you fuckers get this "they have to render ever thing twice" BS.
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>>380975386
This is genious, lazy fags
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>>380975386
>people still posting this
The train goes on your character's right hand.
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>>380978323
Because speed bumps haven't been proven to cause more accidents than they prevent. People not paying attention is what causes accidents, not speed
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>>380980050
Actually, most modern developers fully render a second game on the other side of the mirror. This takes up a significant amount of memory which is why modern games are so short.
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>>380977116
Most elevators don't move, they just teleport you to a different place.
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>>380981432
Not to mention the additional universes rendered if there is more than one mirror. Or the tangential universes rendered within the mirrors in those mirrored universes. Pretty soon the entirety of every mirror >1 game will be an extensive rendering of a Mandelbrot zoom limited only by the constraints of hardwarer. And it's all thanks to you assholes for demanding in character vanity objects.
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You ever been to Saskatchewan? Roads look like 2nd picture
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>>380978881

You fucking solipsist

Did you write this post, or did I? Am I you?
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>>380982095
Why am I talking to myself?
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In League of Legends, literally everything is coded as a minion besides champions
not really interesting in itself as it is interesting how great of lengths Riot goes to to code around their buggy spaghetti bullshit
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>>380982197

I'm just gonna ignore me
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>>380981916
Or Manitoba, Alberta, and British Colombia
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>>380982289
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>>380982230
did they really adapt this horrible wc3 shit?

tons of custom maps implemented their custom abilities this way
>use ability
>it spawns an invisible and invincible dummy unit at your target position
>the dummy unit then uses a combination of established abilities and triggers to create the desired spell effects
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Scuttlebugs
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>>380981072
>Because speed bumps haven't been proven to cause more accidents than they prevent
wat the fuck is this reasoning
speed bumps cause people to slow down, forcing people to have more time to react
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>>380982446
In Alberta we have 2 seasons. Winter and and road construction
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>>380983595
epic, haven't heard that one before bro!!!!
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>>380982230
>>380982514
explain, I just woke up.
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>>380982514
World of Warcraft actually still uses this for boss mechanics.
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>>380977730
Mass Effect
Metroid Prime 1 and 2
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>>380982470
Here is your (Me).
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>>380978192
AoE II I know uses different unit classes internally, which essentially decides what types of bonus damage (that ignores armor) works against other classes. So anything tagged as infantry takes more damage from Hand Cannoneers and Byzantine Cataphracts, which is pretty simple stuff.

Camels though, including Saracen Mamelukes got taken out of the Cavalry category from AoK to AoC and so instead got relocated into the ship class while giving anti-cavalry units a smaller attack bonus against ships for the intend of them doing less bonus damage against camels. But as a result this made Camelry take bonus damage from building defenses (TCs, Towers, Castles), so they can get fucked up much more easily if you attack bases with them.
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>>380976748
You post that is as it was tourist's fault the guy behind him didn't leave enough space to break safely if anything happens.
99% of the time if anyone crashes in your back it's his fault, rare exception being when someone cuts right in front of you then immediately slams on the brakes.
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>>380977116
I DON'T BELIEVE IT
THAT'S A LIE
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>>380980050
>But devs were to lazy to model the player character correctly
What do you mean? You can see Adam every time you go into cover
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>>380982230
>>380982514
>>380984003
I don't remember the exacts about it but there was some issue about Jarvin's wall where trynd could spin through it and get a fuck ton of CS. It might have been Xerath's Q though. But yeah for a good amount of time they have openly stated that this(using minions as place holders) was something that they did pretty regularly. It hasn't been an issue recently, but a while back it lead to some pretty funny scenarios.
https://www.youtube.com/watch?v=LeH5NAHysM0
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>>380980204

Not really. What would've been genius is them making an engine that can actually handle moving objects, like a train. Instead, they HAD to do it this way. If anything, they're retarded.
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>>380975336
How to cause accidents, guaranteed! Of course it's Canada, what a worthless country
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>>380977116
>bf4
>elevators just made moving noises and teleported you somewhere else at the end
>place c4 in exit
>they cannot see it until it's too late since it's not in the entrance
>mfw getting tons of free kills
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>>380984638
What mod was that?
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>>380986707
Yeah it was Xerath Q. I think the issue with Jarvan's wall being minions came from people being able to straight up walk through it
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>>380986839
>being so poorly educated that you can't even read the road in the image
>getting your education on "other countries" from poorly made bait meme images
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>>380975336
I have never once seen a sticker like that on any road I've driven here in Ontario. Believe me, with our winters there's plenty of real potholes around.
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>>380976375
NASA should be defunded they're the worst photoshoopers on earth
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>when your country has been so taken over by idiots that the thought of fake potholes doesn't really seem that out of the ordinary
Please nuke Toronto and save us from this hell.
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>>380987406
You have to take some artistic liberty when it's not in the color spectrum that our eyes can see.
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>>380983595
That same joke exists anywhere with weird weather.

Im in colorado, and we say the same shit
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>>380976748
I livr in Orlando, this is truth - tourists ruin everything, especially Brazilian tour groups. There are areas I just avoid and go around because the traffic is a nightmare, also it doesn't help that the main highway through town that everyone uses is being reconstructed.
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>>380989457
>Orlando
Never heard about it. What attractions are there worth seeing?
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>>380989457
You live in Orlando. Everything's already ruined.
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>>380989457
>living in big cities
I seriously can't understand how people do this. I like being a good 20 minute drive from large populations, but my place of residence can't be in a place with more than 30,000 people or so
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If I was driving and I saw that top section I'd fucking floor it. It's so brazenly fake considering the placement and the size that i'd just spitefully fucking floor it.

I live in a shit town with a bunch of shit potholes, I know a pot hole when I see one.
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>>380989742
Ever heard of Disney World?
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>>380987406
Uninstall
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>live in Hawaii
>used to potholes filled with water

well, if you go fast enough, you can hydroplane right over the pothole
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>>380975336
That seems like a terrible idea, people will be swerving out of lanes.
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>>380977349
Absolute shit.
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Killzone 2 painted most of its shadows to keep performance stable.

Wisconsin is that second picture
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>>380978915
I'm pretty sure it's a done as a homage to how they did slo-mo in the first games. Look at footage of Grey Fox freaking out, it's hilarious.
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>>380989742
Disney World, Universal Studios, SeaWorld, and a slew of smaller and less well-known attractions. I've done it all so it's all boring to me.

>>380989984
True

>>380989987
I technically live in a smaller town about 10 miles away from Downtown Orlando, and in another county to boot, but still part of the metro area. I just tell people I'm from Orlando becuase almost nobody knows what Altamonte Springs, FL is.
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>>380986740
Train on head retarded you might say.
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>>380978329
I've seen such arrows painted on roads but they're only for announcing that a crosswalk is up ahead and don't do anything else.
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unreal tournament beta had warped space or whatever you wanna call it (was removed in the final version)

>CTF-Face
>elevetor inside the tower is only 3-4 meters high
>tower outside is fuckhuge
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In XCOM 2 if you press caps lock during the post-mission load screen, it loads considerably faster.
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It might get lost in pancake man's autism and memery, but all the parallel universe stuff and fuckery with slopes in Super Mario 64 is a great work around to get one of the best platforming physics systems in history.
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>>380986740
>What would be genius is expend thousands of dollars and hours in a set piece that the player only sees once.
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>>380992678
It messes up with asset loading, so there's a high chance of graphical artifacts or even a crash after you do this trick several times.
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>>380992829
It's not a question of making it for only 1 game or 1 setpiece. You will spend a shit ton of money into an engine, and the first thing you want to do is make it futureproof and easily updateable/modulars. The Foxengine for example, is an excellent engine, and even tought it was first used in MGS5, it has been used on PES. Making the engine capable of supporting many type of game is important, because a company do not makes one kind of game only but makes diverse genre.
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I dunno man, in Montreal the potholes feel pretty fucking real.
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>>380986617
he has no animations for things like crouching or even walking normally, if you were to see him crouching from outside you'd just see him upright with really short legs
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>>380993315
Fox engine was used in PES14 first.
>because a company do not makes one kind of game
Bethesda disagrees.
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>>380984193
World of Warcraft has boss mechanics?
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>>380975386
When in the game did you ride on a moving train?
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>>380993334
But if you fill the potholes, they win.
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>>380975336
>inb4 fast inverse square root
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>>380993315
This only applies if you're making an engine. Fallout New Vegas used Gamebryo, they didn't make it themselves.
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>>380994932
Thank god. No matter how shitty gamebryo is, i'm confident it's way more usable than whatever Bugsidian would come up with. At least now modders can fix the majority of it.
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>>380975336
Player compression, as in funneling. Done well in combination with other aspects of the design there's no need for objective markers no matter how complex the environments.
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