I was rather confused. The whole thing leads you to believe the boy was a prince of a kingdom, I think. Then it shows the mum dying, which we see multiple times as you can constantly find a white spirit in the shape of a woman and the kyholes indicate that to be the case, and the reason said kingdom fell into darkness was the fathers grief. It didn't make sense as to why the king sent his son away on a boat, going by the keyholes, but then its the boy turning almost souless from his grief, which I again assumed was both their grief at losing the mother. But then no, it's actually about the son being dead and the father letting go. So, yeah, I was confused. It was like, 'Ah cool, so this kingdom thing will have an interesting conclusi-- Er... okay, well that was the thing? Alright.'
It was so sudden and abrupt that it just felt silly. You're lead on to believe this one thing and then its turned around and then suddenly NOPE NOW THIS THING. WE'RE SO DEEP AND TALENTED WITH OUR TWIST!
Poor storytelling, but a good story with the first part, anyway. I really hoped the mother spirit would embrace the kid or something, there needs to be some good lewds of the female ghosts or some decent /ss/.
Is this game out finally? Holyshit. Is it any good?
>>380944796
It's alright. Not worth the £30 price tag though.
Puzzles are meh, and there's not enough of them, it's more a hallway simulator than exploration sort of game, a cinematic story with interactive bits.
Graphics and environments are pretty, but that's about it.
>>380944796
it's mediocre
beautiful visuals, but nothing else really stands out. not gameplay, story, world building, or anything. its' also tonally one-note and takes itself way, way too seriously.