>dude games used to be so much harder
>all we had were full walkthroughts in magazines, Game genie, built in cheat codes in literally every game, tip lines, arcades you literally couldn't lose at if you kept putting quarters in...
>>380879319
>full walkthroughts in magazines
Mostly useful for adventure like games in guiding the player where to go. You still need execution to skillfully pass areas.
>Game genie
No one would say they beat the game, they would said they used GG to play it. None-the-less not everyone would buy one.
>built in cheat codes in literally every game
Same as the GG. It is a nice novelty, but you know you cheated and always wanted to get better at the game to not cheat.
>tip lines
Did anyone use these? Also comes back to the point in needing execution of what is said.
> arcades you literally couldn't lose at if you kept putting quarters in
Depends on the game and the games in which you could start from where you left off then your score got reset, this isn't even mentioning games that didn't have a built in ending.
>>380879319
and now they're so easy you don't need any of those things.