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>Emulation is worse than the original because it ruins the

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>Emulation is worse than the original because it ruins the developers vision!

Is this what nintendo fans actually believe? Is this their only argument against the fact that every Nintendo game will be playable on PC and better?
>>
I don't suppose you could provide an example of anyone ever making this argument?
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I primarily play on PC and they're not wrong. Developers have a good idea of how the final product will come out and they design around it based on the hardware. I always try to emulate for accuracy above all else.
>>
I don't see the relation of this post and specifically Nintendo fans.
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>>380871721
Any PC vs Sony vs Nintendo thread ever

PCfags always argue that they can play any Nintendo game anyway within a year to a few years and Nintendofags always counter with "Emulation is wrong."
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>>380871650
Yeah, Nintendo fan here and that's fucking stupid. Emulators (that work) are almost always just as good or better.
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>>380871650
>Is this what nintendo fans actually believe?
Since I've never heard anyone actually say this, no.
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>>380871650
I think you saw that argument against CEMU, that emulator is pretty bad for games I wanted to play at least so it's fair.
>>380871846
Yeah I bet all those devs literally created their game to be a blurry mess. Play on original hardware you fucking faggot, after all devs didn't intend those games to be played on PC
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How can I make ds games pretty
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>>380871650
Does Prime play well on kb+m?
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>>380872360
desmume emulator
>>
You can only improve Hunters so much.
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>>380872219
Majora's Mask on low-res CRT and on high-res PC both look god-tier but they both look different.

https://www.youtube.com/watch?v=lUb5LQ93uNI&t=2s
vs
https://www.youtube.com/watch?v=nG73CF8k4yg#t=1m58s
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>>380872360
A fork of desmume called x432r could increase internal resolution for a while, but I hear the default desmume can do it nowadays too.
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>>380871864
that's not an example as you're not really showing any proof
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>>380872583
I prefer right.
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>>380871650
>the lighting of the level is ruined
is this image supposed to support your argument or theirs
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>>380872583
>Console is strong enough to filter textures
>"Lets force it to look like shit!"

I'll take blurry over PS1 tier 3D textures.
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>>380873204
The lighting is the same. The right pic is simply missing a color correction shader.
>>
OP is straw manning to start an argument.

would sage but I'm on mobile so I can't. Probably a Nintendo fan himself
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>>380871650
>emulating

Let's make one thing clear: Emulating a system is always shittier than using the real deal.

That being said, I'll pirate everything on Switch asap, just like I did on DS, Wii and PS3.
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>>380873283
>Console is strong enough to filter textures
>"Lets force it to look like shit!"
Nintendo on N64
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>>380873583
What's worse about, say, PS1 emulation compared to the real deal?

Modern PS1 emulators are more accurate than Sony's official stuff on PS3, come with a wealth of extra features, input lag only noticeable by the most diehard FGC grognards, and most importantly don't have the original's loading times.
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>>380871650
In super mario all-stars they put the old mario bros games in a 16 bit version on the cardrige
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>>380871650
I mean, I agree with you, but that picture is misleading since the left one is stretched as fuck. It didn't look like that in a real DS.

Can you map the stylus aiming to the mouse?
>>
Trying to emulate a crt on a flat screen is kinda retarded tho
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>>380875051
crt-royale on a 4K display looks damn fine though.
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Playing a console game on an emulator with a decent controller isn't different enough from playing it on console to ruin the dev's vision.
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Games don't feel right on PC, they're for spreadsheets and accounting softwares.
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>>380875580
>what is minesweeper
>what is solitaire
>what is space date pinball
Nigga, you best be joking
PC is literally made for gaming
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>>380875689
>space date
I don't know how I got "date" from "cadet" but whatever
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>>380873283
Filtered low-res textures look like absolute ass, I unironically turn it off when emulating N64 games.
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>>380875689
>Forgetting the most important game of all
how could you forget DWARF FORTRESS
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>>380872583
Is the right supposed to look better?
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>>380873583
>Emulating a system is always shittier than using the real deal.
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>>380871861
cemu bait
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>>380871650
if I would be able to play in the console with the Wii's motion tracker and Wii controllers, it would be awesome
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>>380875689
really simple games you play for 2 minutes when your boss isn't looking
Really PCs are for like, word documents. Games feel wrong especially games with actual graphics. Imagine how stupid it would be to play mario or street fighter with a mouse.
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>>380871650
that's an argument people make against texture replacements/filters, not emulation in general

thread over everyone leave
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>>380876265
Its a good thing PC can use nearly any controller you could ever want. 3/10 bait made me reply.
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>>380871846
>Developers have a good idea of how the final product will come out and they design around it based on the hardware
This is never true. They make assets and scale them down. Sometimes they don't scale them down so they look far better at higher resolution.

That's just how it always is. Stiop making shit up.
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POST MORE EXAMPLES OF OP IMAGE
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>>380871650
Nintendo's vision is making lots of money by selling games that you need a Nintendo console to play
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>>380876265
>word documents
Imagine being this underage and/or retarded.
>>
>>380875979
I think it looks better, but OOT on the N64 did in fact filter its textures.

IMO emulation is best when it perfectly recreates the rendering of the original system, because all art decisions were made with that look in mind. People always complain about how OOT hasn't aged well, but that's mainly because we're used to seeing versions of the game run outside its original environment.
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>>380876265
>Imagine how stupid it would be to play mario or street fighter with a mouse.
But anon, I play mario on my PC on my TV with a NES controller and you wouldn't ever be able to distinguish it from the real console.

Not to mention the NES is literally a computer.
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>>380871650
I'm blown away that they used such high resolution textures on such a shit screen, but then again, what are you going to spend resources on? You can't see model detail or effects either.

They should've done a quick port of hunters to the 3DS at launch.
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>>380878142
I think part of what makes it look worse is that we play it on huge TVs or monitors at 1080p, when back then we were playing it at 320x240 on a small CRT. Lot's of imperfections like the low-res textures and low-poly got hidden.

OOT is my favorite game ever, and I finished it 8 times on the original hardware, but it definitely doesn't look the same nowadays blown up on a 55" LCD TV @ 1080p
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>>380873583
This

There is nothing worse than seeing someone play pre-Gen 7 games not on a CRT.
Developers adjust the sound, the color richness and the filtering to it and it's noticable.
I played Super Metroid on a CRT and then on teh Virtual Console for the WiiU and it just feels horrible, especially the walljumping

Also, Emulation isnt perfect and most games still have hiccups.

https://youtu.be/eA9_8U6OfP0

>this is what PCfags count as acceptable
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>>380872583
Could the N64 selectively filter textures?

I like the grainy textures here for the brick. But those very low res green bows on the wall definitely need to be filtered
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Is Hunters any good on an emulator? The controls and graphics on the DS demo version are cancer so I never bothered trying the full game.
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>>380880207
>I played Super Metroid on a CRT and then on teh Virtual Console for the WiiU and it just feels horrible, especially the walljumping

There's small input lag from emulation, but the only thing that would do that is big output lag from your display. Switch your TV to game mode.
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>>380880528
>Switch TV to game mode
>Still at the least 4-5 frames of lag
LCD is suffering
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>>380880953
Yeah some TVs are dogshit and you can't fix it

That's why I say if you can buy a monitor that's big enough for your needs you should
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>>380871721

How new are you
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>>380880528
Already set to Game mode otherwise I wouldn't even be able to play games on these modern TVs.
People can dismiss the input lag as nitpicking but how is emulation better then if it's "just like the real thing" but can never actually achieve it?
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>>380872450

I feel like you would just play it like original Doom with a lock on button.

So yes you'd be fine.
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>>380871650
I'll never understand how they managed to make a DS game look that good.
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>>380881054
What was that site with input lag rankings?
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>>380881738
https://displaylag.com/

You don't have to get TN anymore, IPS is pretty fast these days
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>>380881651

The DS (and 3DS) have some really lovely 3D models buried in those carts, you'd just never fucking know because of the screen.

The collection of Planet Robobot images pic related is from is an example too, plus all of the models look in Pokemon Sun/Moon when they're not confined to the 3DS's screen.
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>>380876581
>That's just how it always is. Stiop making shit up.

>getting so asspained that someone thinks different than you that you start making typos and resort to "but no, you're just wrong!"
It's like an airplane joke.
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>>380875979
It looks like shit. Especially all the artifacts on the wall.
It would look even worse on a TV too, due even more distortion in 480i
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>>380881274
Because the display lag caused by the OS and emulation is not detectable by humans. I forgot what the exact figure was.
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>>380882140
*input lag
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>>380872936
How about you browse /v/ for more than a week, faggot
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>>380872478
Is that the best one for DS?
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>>380880302
I don't think so. I am pretty sure it just blurs the entire screen.
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>>380872583
Left looks far better. How can anyone think right looks better?
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>>380876674
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>>380882140
Actually I take that back, looks like if enough factors stack up you really can notice

https://byuu.org/articles/latency/
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>>380882382
we're done here, you lose anon.
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>>380871650
I guess it depends what games are being emulated. 3D games get more benefit just because it's really easy to increase the game resolution vs 2D games (sprites) which are static and locked in.

MPH is a good example. MPH is also a shitty fucking game so whatever.
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>>380876581
So why is MGS2 looking better on PS2 than on Xbox, PS3 or PC?

Why is Final Fantasy X looking better on PS2 than on PS3/4?
>>
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>>380882140
OS is 1-3 frames normally, because Vsync buffering is a bitch.
Even something like freesync/gsync only moves the buffer to the screen, so its still 0.5-2 frames.
The main problem with input lag, is that it piles up.

So OS adds 1-3 frames(16-48ms)
USB adds 1/125ms if input lag + buffer
Bluetooth/Wireless might be in range of 2/125ms, unless it can't get good reception
Game logic might add 1-2 frames, because why not
Animation smoothing in modern 3D games tends to add a few more frames
And if your TV/monitor adds 160ms instead of 30ish ms of lag, its a rather big pile compared to OS and game logic not stacking input lag on a game console.
>>
>>380882571
Doesn't add anything desu

The game is well-designed around the low resolution so you're not missing out on any small details
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>>380871650
It entirely depends on a game emulated, some look better some look worse, many PS2 games are a perfect example of that, emulated PS2 games often have missing post processing effects and various graphical glitches, instead of tweaking every game I want to play I could simply play on original hardware.
Plus upscaled games look like shit, nothing worse then a stretched out blurry texture on a regular screen.
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>>380883018
>This ground is too soft
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>>380871994
I've actually heard that but only on /v/

No one in real life is dumb enough to say such things
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>>380883971
I'm not saying the increased resolution is worse, just that in some games there might be very small objects or just very far away things that you can't recognize or see at all on a low res

That doesn't seem to be the case here
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>>380883018
I don't disagree, but at the same time: There is lots of gorgous assets in the game that isn't visible at 960x240p
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>>380880302
According to the N64 Programming Manual, you can select between "filter" and "point sample" modes for textures. This is set using the DPSetTextureFilter function, which can be set at any point during the rendering process.
https://level42.ca/projects/ultra64/Documentation/man/pro-man/pro13/index.html
>>
>>380882762
Bad ports and remasters.

Run FFX on PCSX2 and you will see how much better it is.
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>>380871864
Then it must be really easy to give me alink or a screenshot of that
:^)
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>>380871650
can you upscale the trilogy yet without that green dot in the middle? my autism can't handle it
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>>380880207
>Emulation from 2010
Oh wow you sure showed those PCfags. I wonder how it looks after numerous revisions to the emulator and advances in hardware.
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>>380887302
How about you show me how nice Jet Set Radio Future looks emulated? Oh, wait....
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>>380882571

How does this even emulate with the touchscreen controls? Seems like it'd be annoying to constantly switch to the mouse to change items.
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>>380887273
https://www.youtube.com/watch?v=p86BPM1GV8M
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>>380871650
The lighting is wrong in the right pic.
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>>380871650
does desmume have texture filtering? That arm cannon is still pixelated
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>>380871721
>>380872936
>>380882668
>>380886886
https://boards.fireden.net/v/thread/358131110/#358131998

https://boards.fireden.net/v/thread/374885957/#374886910

https://boards.fireden.net/v/thread/370116889/#370117352

Literally a couple of moments looking at archives, you could easily do this stuff yourself instead of demanding others do your job for you and then go SEE YOU CAN'T PROVE IT YOU LOSE
>>
>>380890681
>Emulation is worse than the original because it ruins the developers vision!
>nobody is saying that in those links

Well that is that then.
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>>380871864
Emulation is wrong. It's not wrong because it ruins the developers vision. It's wrong because 90% of the time people don't actually own the game.
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>>380890926
Boo fucking hoo.
>>
>>380890681
>makes a claim
>some sceptic demands source
>reeeeeeee why u demand others to do YOUR job

Is that how discussions work nowadays?
Well then:
Emulation is actually bad for the enviroment and leads to more mexicans crossing the border.
>>
>>380890862
Here you go you sad shitposter
https://boards.fireden.net/v/thread/347289242/#q347293528
>>
I like emulation as a way to save games from locked down hardware. In 30 years it's gonna be easier to emulate PS2 games then it is to play the disc on a real PS2
>>
>>380890926
>Thinking owning a physical copy of the game negates and protects them from any form of piracy prosecution

Where did this line of thinking start, And why do so many retards cling to it?
>>
>>380888230
Those are some fine moving goalposts.
>>
>>380891216
>https://boards.fireden.net/v/thread/347289242/#q347293528
Well done.
You win.

But holy shit, you got triggered by ONE posting a year ago.
I still can't see the assumed MASSES of posting claming that. But bless you! You made it! You found the one single post that supports your shitposting.

7/10, made me reply
>>
>>380891524
I don't think that. I think it is morally acceptable to emulate a game if you own a copy of it.
>>
>>380891770
I'm not even the guy you were replying to originally.
What pisses me off is you acting like a child demanding proof over and over again when you could have easily done the research yourself, and when nobody bothered you just went "you lose".
>>
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>>380871650
I still have my original copy.
I played a bit of multi card play after seeing the metroid announcments.
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>>380892140
>wanting source for a claim is childish
Got a source for that claim senpai?
>>
>>380892140
When you make a claim you have to provide proof to back it up because YOU were the one who made that claim. Does that make sense?
>>
>>380893038
>asking that guy a serious question
phew lad
>>
>>380871650
Depends, some games art style was based around the restrictions that when taken away in an emulation look like shit. Example, most PS1 games when making them all clear.
>>
It just doesn't feel right playing it on PC.
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>>380893664
Man, I missed this meme
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>>380888230
https://www.youtube.com/watch?v=K_5dIUPs0_I
Fucking godawful apparently. But for various reasons the Xbox emulators are slow going.
Various other emulators on the other hand are significantly further along and you're just moving your goalposts after being called out.
I'm playing R&C on PCSX2 at a stable framerate of about 60, higher than native resolution and few apparent graphical glitches which to my knowledge wasn't possible 7 years ago so a game running with minor hiccups 7 years ago may well be running without them now.
Thread posts: 111
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