>slap some neon signs on some tall buildings
>dredge up some trash synthwave soundtrack
>trouble protagonist
MUH CYBERPUNK
>>380727984
How long did it take you to make it?
>apologize
>design graphics
MUH ART STYLE
I noticed this game really impressed a lot of people more than any of the other games.
>different sized pixels
k
>>380728623
I fell in love almost instantly, but I'm a sucker for bladerunner and stuff too
>>380727984
>dredge up some trash synthwave soundtrack
Fuck right off, Lorn is god tier.
https://www.youtube.com/watch?v=nxg4C365LbQ
>>380727984
>See a visual style that supports a cyberpunk setting
>refuse to look up info on anything else the game has going for it
>"Yeah all it has is this generic style and soundtrack, muh cyberpunk"
>>380727984
He's been working on this a while, and recent forced apologies to the contrary the dev sounds woke.
>>380727984
ok smart guy. what SHOULD cyberpunk have? what makes something 'real' cyberpunk? write a 200 word essay for me.
>>380727984
thats literally every cyberpunk game tho
>>380727984
daily reminder
https://www.youtube.com/watch?v=tlHWWjR7q4g
>trash synthwave
if you think lorn is synthwave you literally aren't allowed to have an opinion
I'd play it just for the artstyle to be honest.
>>380727984
Yes, good. There should be more games like this with the neo-tokyo scenery. The original concept arts in the cyberpunk pen and paper books are very close, but much more about technology
>>380727984
Cyberpunk should have neon signs, have you ever seen a big city without them? Synthwave can fuck off though, I wish more cyberpunk games would take inspiration for soundtracks from GitS.
>>380727984
Neon signs and rain are like 90% of the aesthetic yes. People think it looks cool they don't think it's deep.