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>"""retro""" indie game with

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Thread replies: 30
Thread images: 6

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>"""retro""" indie game with pixel art graphics

>rotating pixels
>different sized pixels
>transparent pixels
>millions of colors
>"chiptune" music
>>
>>380718093
>dumb frogposter
>>
>Posting the kek frog symbol

Can you just fucking off yourself already, /pol/tard?
>>
transparent pixels are as old as sprites, unless you're talking about semi-opaque coloured shit
>>
>>380718093
you should leave
>>
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>overly bouncy animations
>>
>reee op said bad things about my shitty indie games
>>
OP is fucking right you dipshits.

Retro wannabe indies are nothing but trash.
>>
Yeah 2D games should only be made within the respective limitations of their inspired systems. Shovel Knight is garbage because it isn't accurate to real NES games.
>>
>>380719142
If anyone is wondering if /v/ has been overrun by normie shills here's your answer. Fuck off you fucking nigger
>>
I remember some SNES games using draw modes to rotate and scale sprites around. They didn't end up with different sized or skewed pixels because the resolution was constant, though.
>>
>>380718093
I think that "retro" games aren't bad by themselves, just it's bad if you choose this theme because it's ON FLEEK BRO (or whatever trendy) or because you can't make actually good graphics.
>>
>>380721258
I have zero problems with this, as long as I don't see any diagonal edges it's fine.
>>
>>380721110
I do really think that. Shovel knight is just a tribute. Nothing less, nothing more.

>>380721258
That's the chip FX built in the cartridge. Not every game had it.
>>
>>380718093
>>>>>millions of colors
>I've never played enough retro consoles: the post
>>
>>380718093
Microsoft's E3 conference was fine, Sonugget.
>>
All that, plus particle effects/explosions with full colors kills me. Rotations look bad, especially when it's stuff like single body parts doing rotations to try and animate it. The absolutely worst most eye bleeding sin though is mismatched resolutions.
>>
what's the problem if the games fun and looks good?
>>
>>380722159
It doesn't look good. If the entire crux of the art is squares on a grid, breaking that grid is the last thing you want to do. It looks inconsistent, lazy and makes no sense.
>>
>>380721110
Shovel Knight's visuals are indeed garbage, only it's gameplay is good
>>
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If the windmill in the pic makes you uncomfortable, you might be autistic
>>
>>380722537
You'd have to show it animated.
>>
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>modern game budgets could easily fund an entire game that looks like this
>it will NEVER happen
>>
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>pixel art graphics
>usually 8 bit so they can be lazy

fuck indie games
>>
>>380722956
>how dare a team of 1-3 people do something of less production value than a funded team of 100.
>>
>>380723224
Don't pretend it's retro and nostalgic then.
>>
>>380723310
How is it not retro? Do you think every game had the production values of Metal Slug?
>>
>game has everything OP said
>CHECK OUT MY "8-BIT" GAME. XD

Fuck those devs
>>
>>380718093
Why?

It's 2017, part of the whole "homage to the games of old" is breaking down the technological barriers that were originally up then.

You don't want mixels or rixels in your game but when the SNES allowed real-time sprite rotation and scaling it was considered an impressive technical feat and a lot of games made use of it.
>>
>>380722035
Sprite scaling and rotation was supported on a hardware level in normal SNES games. The FX chip allowed for more and larger sprites and scaling.
Thread posts: 30
Thread images: 6


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