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I dont understand all the praise for this game. It feels very

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Thread replies: 406
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I dont understand all the praise for this game. It feels very shallow and repetitive. I'm genuinely curious why people keep saying this game is so perfect
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Get good.
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>>380709402
Im plenty "good" at the game, its not exceptionally challenging in any way. It just feels like I'm doing the same things over and over again. Despite the massive size of the map and amount of content, it feels like I experienced everything the game had to offer within an hour of playing
>>
>>380709309
>I dont understand

That's your problem right there.
>>
>>380709930
yah. I know
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>>380709309
Calling BotW repetitive is a stretch, but I could see the argument for it.

But shallow? Yeah, go fuck yourself.
>>
>>380709605
>Get a new video games
>Play it for an hour
>Stop so you can go on /v/ and make a shitty thread about it
Why do you do this? Just play the game. If you're bored just stop.
>>
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>>380710320
>But shallow? Yeah, go fuck yourself.
Why go fuck myself? The combat mechanics are beyond basic, even more basic than Twilight Princess. The cooking mechanics are super basic as well. Items have been replaced by a mere 4 shika slate abilities, which really can only be used in situations that theyre specifically designed for.

This game is marketed as a super sandbox game, but its really limited in what you can do

>>380710439
actually I've played for about 30 hours
>>
>>380710941
>Items have been replaced by a mere 4 shika slate abilities, which really can only be used in situations that theyre specifically designed for.
This is the stupidest thing I have ever seen posted on /v/, congratulations.
>>
>>380711408
jesus christ dude, not everyone has to jerk off this game. A little bit of criticism is ok, that's how games improve. Nothing about that statement was incorrect. Items were removed from the game. Theres only 4 shika slate abilites. Theyre not versatile.
>>
>>380711663
>Items were removed from the game
What items?
>>
>>380711663
>A little bit of criticism is ok
Had you mentioned the lack of enemy variety or repeated dungeon concepts then sure but the runes give you essentially unlimited creativity in how you approach puzzles, no shrine has a right way to go about it you can even make a fucking flying machine with the Magnesis rune or you can make a cannon with the Stasis rune.
Sounds like you are incredibly unimaginative.
>>
>>380710941
>items can only be used in situations they are specifically designed for
Like...all zelda games?
>>
>>380711754
>what items
Are you fucking trolling? You realize every zelda game up to this point has had items that find you in dungeons to give you new abilities, right? Stuff like strength gauntlets, hook shots, iron boots

>>380711894
>you can even make a fucking flying machine with the Magnesis rune or you can make a cannon with the Stasis rune
Wow how incredibly fucking useless. Not to mention you could do that kind of shit in various other sandbox games 12 years ago
>>
>>380711973
>Like...all zelda games?
Yes but lacking the variety
>>
>>380711894
>the runes give you essentially unlimited creativity in how you approach puzzles
They really dont. Theyre basic af.

No water around? Cant use the ice rune so count that out

Bombs? They deal damage or move objects. Wow

Stasis lets you knock things across the world, again only useful in specific scenarios

magnsis lets you move things. Riveting
>>
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>>380712097
How is a flying machine useless? You can use it for both transportation and combat.
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>>380712365
Its completely fucking clunky and slow, not to mention the balloons pop after a short time. It has no practical application
>>
>B-but you can do whatever you want to! Such freedom!
Please, this hardly makes a game good. I'd rather have a linear constrained game with well developed and deep mechanics than a shallow pointless sandbox any day. Fucking Garys Mod makes this game look outdated
>>
>>380709309
I actually thought this was one of the few open world games that wasn't shallow. For one thing, the enviornment not being completly flat with just jutting mounitans everywhere really helped. The whole landscape felt fun to explore. Also there were so many little places like the fairy fountains, the stables, the villages that you dont see through the main story which kept making me want to play. Also I found the combat system itself to be fun. What was not fun was the lack of variety of enemies and enemy strategies. There should have been more bosses like thunderblight ganon, the only really hard boss in the game imo. However, if you go to like the hebra mountains or akkala regions, there are a lot more fun enemies, like the elemental/jumping lizalfos and lynels. They made the combat fun again once I beat the game. Maybe its not for you, but this is the first open world game that didn't bore me within 6 hours and I actually felt compelled to explore everywhere.
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>>380712498
>Magnesia flying machine
>Balloons
>>
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>>380709309
I agree with you, and I played the game at release. The game values quantity over quality to too great a degree, and the character progression is frontloaded in the Great Plateau. The variety of play is too limited and lacks novelty. In previous Zeldas you gradually obtain new items and abilities which change how you play the game and let you overcome obstacles. BotW doesn't really have strict obstacles, you have a bit of a weapons drought at the start of the game but that's quickly overcome after a few hours. You can go anywhere and do anything (even fight the final boss), which is one of the game's big selling points, but also destroys any semblance of pacing or growth.

At least Link is cute.
>>
>>380710941
>The combat mechanics are beyond basic, even more basic than Twilight Princess.

BotW has the best combat in the series since the N64
TP had fucking awful combat, enemies were totally uninteractive damage sponges, they just stood there waiting for you to kill them, they only attacked once every 10 seconds, had no tracking, molasses movement speed, even slower turning. The ones that had blocking didn't raise or lower their guard like N64, instead it was just an 80% chance to instantly play a block animation whenever you tried to attack
and all the fancy "combo moves" were just "press this button to trivialize fight". You could use them at any time, there was no interactivity, you were free to spam them, there was no waiting for an opening or timing a block

BotW had reactive combat mechanics in perfect guards and perfect dodges that reward you for good timing and punish you for bad timing. Enemies are fast, they keep their shields up, they zig zag approaching you, they have wide movesets.
>>
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>>380712498
>balloons
nigger ur doing it wrong

you can fly to the Z maximum on the map with ease with 2 mine carts or a mine cart + crate in either hyrule castle or death mountain

not so easy to move horizontally but its possible
>>
>>380713031
Enemy AI =/= combat
OoT and MM's combat is incredibly primitive and has terrible item integration as well.
>>
>>380713236
enemy AI == combat

combat is a product of the player's controls and the enemy's challenge
OOT had god tier combat that was based on Z-locking and directional sword swings. It used direct hitbox detection for shields and bodies, allowing for bonuses like backstabs or swinging around a shield. Enemies were nimble, jumping out of the way of swings and strafing around you with the same capabilities as the player, and most enemies, even environmental mooks, had guards that would block and/or punish you for incautious attacking

in twilight princess you could run up to random lategame enemies and just spam random sword swings and combo moves and it would die and you'd lose no more than 1/2 a heart

in OOT, if you swing like a retard then the skulltulas in the first dungeon will knock you flat on your ass and teach you patience

in BotW, the first camp of bokoblins you meet next to the temple of time will kill you a few times for thinking you could charge into them 1v3
>>
>>380713031
Agreed. The combat system itself was great. I think botw was lacking in enemies though. Unless you go all the way to the edges of the map, the only enemies you fight are the dumb moblins or dumb lyzalfos. At the edges like hebra and akalla you get interesting enemies. Also more bosses like thunderblight ganon would have been nice. The other scourges were too easy because you could just arrow spam them to death. I wish there had been more fights like thunderblight. I remember feeling seriously good after beating him.
>>
>>380709309
I'm a Nintendo shill and I agree 100% no Fucking idea why it's been praised so much. Its enjoyable for a while but it's really nothing special. Good 7/10 but no more. Without the Zelda name it'd be a 5 or 6/10
>>
>>380709309
>Im bad at the game
Found your problem
>>
>>380713645
Nice falseflag
>>
>>380713854
You fucking retard I literally cried at the prime 4 reveal and I sold my ps4 for a switch. Can't just accept you're easily entertained by shallow open world games can you? It's great you like it but some of us like good games
>>
please delete this thread
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>>380709309
it's a nintendo game
>>
>>380714291
>You fucking retard I literally cried at the prime 4 reveal and I sold my ps4 for a switch
trying to hard, 2/10 for the bait
>>
$19.99
DLC that upgrade Master sword to not break up again

It make my eyes water my comrade
WTF is that for ?
>>
>>380715161
Because it's a game breaking ability so all the kids are gonna buy it
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>>380714291
>I literally cried at the prime 4 reveal and I sold my ps4 for a switch.
>>
>>380709402
Holy shit
post more
>>
3 months and a half

Over 100 fuckign days and people are STILL salty about BOTW btfoing everything else.

How did they do it?
>>
The only problems i had with it was not being able to call your horse whenever you wanted, if it got too far from you, you had to go to a stable again, also not being able to buy weapons was a problem.
>>
>>380715161
$20 gets you:

>bunch of armor sets
>chests of crap
>upgraded enemies
>additional minidungeon trial
>flying enemy platforms
>tracking path on minimap
>2x damage master sword
>korok radar headgear
>champion's dungeon
>??????
>??????
>>
>>380715457
>if it got too far from you, you had to go to a stable again

or you could just go within range of your horse again
it doesn't disappear when you leave it behind
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>>380715367
>>
Lol shut up
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>>380715371
>Over 100 fuckign days and people are STILL salty about BOTW btfoing everything else.
Over 100 fucking days and literal retards are still trying to dismiss legitimate criticisms as jealousy.
>>
>>380715578
It was still a problem, you had to get close to him again, i found myself constantly fast traveling to shrines close to stables to get the horse back.
>>
I'm fine with someone saying BOTW didn't get its hooks into someone

but basically everyone just comes out swinging against the game which makes me think it's just a hard reaction to the overwhelming praise

also this is 4chan and the only way to get (You)s is to take a hard stand on everything
>>
>>380715371
they aren't, barely anyone talks about outside of /v/

fallout 4 had a longer post release life

that's what happens when you make a shit console that no one buys
>>
>>380709309
You could apply this to just about any videogame ever though, you're basically complaining about the limitations of the medium itself you retard.
>>
>>380716205
Not even close.
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>>380709309
>I dont understand all the praise for this game.
it cant be understood because it is irrational.
the BOTW posters appear to be completely delusional.
most of /v/ is populated by 14 year old phone posters.
always do the opposite of what /v/ says.

BOTW is an good game. i would give it a 85ish. but its is not a great game. not by a long stretch
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>>380716081
>No one buys
>Impossible to buy one in stores because they're constantly sold out
>>
>>380715256
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE "he didn't like blunder of the wild so he's obviously baiting" you idiots are cancer
>>
>>380716414
Nowhere was BotW mentioned in that post, are you ok?
>>
>>380715602
He should've gotten some damage from slamming his face on that edge.
>>
>>380715530
I think you meant 45 mini dungeon trials, not A mini dungeon trial
>>
>>380715530
I have never payed for DLC, it just feels wrong.
>>
>>380715530
I played it on Wii U and already sold it and the Wii U.
I hope they eventually release a version of the game with all the DLC included for the Switch (maybe a GOTY edition).
>>
>>380716398
>they produced enough
>>
>>380714291
You have to be subtle man come on, lurk a bit more.
>>
>>380716835
> 45 mini dungeon trials

Its a single minidungeon, the trial of the sword
then later will get a full dungeon in the NEXT update in october
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>>380717592
>>
>>380709309
It's a big game from a big name franchise for a console that essentially has no original games until next year.

Then you have the retarded fanboys who eat everything up just because it's "MUH ZELDA". Same shit happens with sonytards and cinematic garbage like Uncharted.
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>>380717695
>>
>>380717746
Exactly
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>>380717481
OK tell me botw wasn't overrated ffs it's a fine game but definitely not the 10/10 masterpiece every fucking site gives it
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>>380716750
>literally the first picture in the thread
Kys
>>
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>>380715691
Not him but he has a point. It's been almost 4 fucking MONTHS.

BotW is universally accepted as being a modern masterpiece. Every fucking attempt to try and elevate minor nipicks and pretend they're MASSIVE GAME BREAKING FAULTS is just laughable.

Nintendo made a good game. Get over it. All the crying in the world won't change history.
>>
>>380718678
Unfortunately it looks like history will repeat itself when Odyssey comes out.
>>
>>380709309
Because it's the first open world game Nintenfriends have played
>>
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>>380718864
>Xenoblade Chronicles X
>Release date NA: December 4, 2015
>The Legend of Zelda: Breath of the Wild
>Release date NA: March 3, 2017

huh
>>
>>380718678
>modern masterpiece
Full retard
>>
>>380719108
do you homework, theres more to the world than your sony circlejerks
>>
>>380719104
>game nobody played
>>
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>>380719349
Everything in BotW has been done better by multiple games in the past few years. Calling it a "modern masterpiece" is a joke.

>Combat apes Dark Souls but without the depth or challenge
>Overworld feels like if Ubisoft tried to make Skyrim but forgot to add anything interesting
>Crafting, durability, and environment mechanics lifted from virtually every other survival game ever, except they're shallow and obstruct more than liberate
>Ass-backwards UI and inventory management make you menu dive for every little thing you do
>Physics "puzzles" that take no skill or thought to solve, pic related

There's more to the world than Nintendo kiddo, try playing some other games sometime
>>
>>380720950
Too bad no game has what BOTW has all together at that level of competency

Also
>souls
>good combat
Lmao?
>>
>>380720950
>crafting

Write a new fucking copy pasta, because the game doesn't even have that.
>>
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>>380709309
FUCK YOU

BOTW IS GREAT, WHO CARES IF ITS A SOULLESS GAME WHOS BEST CHARACTERS ARE DEAD

I LOVE THE VOICE ACTING

WHO CARES IF THERES NO DUNGEONS, ZELDA DUNGEONS SUCK

TRIALS ARE AWESOME NINTENDO DOES WHAT SONY CANT
>>
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>>380721024
>Souls
>Bad combat
>>
>>380721024
Never said it was good, said it was a shitty ripoff

>>380721094
*cooking
>>
>>380719104
I bought a Wii U for this game. No regret. Pure eye candy.
>>
>>380709309
Whenever I praise this game, I never ever use the word "perfect". Neither I see doing it to most others paraising it as well.
To me, it seems that people like you keep reading things impropely. The only ones that keep saying the game is supposedly perfect are those that don't even like it.

The game is a 9/10 which brings new elements not only in the series but to all open world games. It's far from perfect, because it would benefit more towns, more complex main dungeons and such. But it's the beginning of a new road for the Zelda series that can easily improve over the time. These are the reasons it is praised. But perfect? Nah. No game is perfect, not even the ones you like.
>>
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>>380722083
>>
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>>380721104
why does he look like a Trump supporter?
>>
>>380722387
I'm talking about Xenoblade anon, BoTW is ugly as sin.
>>
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>>380722342
>>
>>380722487
and yet you praise xenoblade? LMAO
>>
>>380722487
Fuck it I'm retarded. Yeah XCX looked great.
>>
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>>380715602
nice job anon
>>
>>380722591
Xenoblade actually has some kind of world design and variety. The only thing that doesn't look great are the character models.
>>
>>380722387
Why is this bait picture spammed everywhere. The game looks great, and its art direction is fantastic

I'm playing on Cemu at 4K30fps btw, the game looks amazing
>>
>>380722704
>xenoblade
>world design
HAHAHAHAHA
>>
>>380709309
I'm pretty sick of you spamming this thread.
>>
>>380722741
>Why is this comparison photo spammed everywhere? I think it looks great and I loving eating shit but only when Nintendo does it.

Fixed.
>>
>>380722518
>Journalists
You are not helping your point. Plus I see the word "perfection" only once. And yes, to add to it, a 10/10 doesn't equal to perfection. A 10/10 game can still have flaws and hence it's not perfect.
You don't think a full score means perfecting, right anon?
>>
>people love barren open world meme with trash tier bosses and puzzles instead of linear well designed dungeons with new mechanics introduced progressively as to not get bored

There is a reason OOT is better.
>>
>>380722787
>Implying BoTW does
Enjoy your infinite fields of grass and a mountain here and there to climb. inb4 anon posts the one desert area or zora’s domain.
>>
>>380722975
what no it isn't.

Some people want more than a bunch of scripted hallways
>>
>>380723017
wow nice mental gymnastics
>>
>>380723017
>implying I implied BOTW does
Enjoy your infinite fields of grass and a mountain here and there to jump up. INb4 some anon proves me wrong
>>
>>380722958
>The only ones that keep saying the game is supposedly perfect are those that don't even like it.
>Plus I see the word "perfection" only once
>>
>>380723238
>>The only ones that keep saying the game is supposedly perfect are those that don't even like it.

What?
>>
>>380723137
>scripted

Except it isn't scripted. Scripted is letting the game do half the work for you by playing out a sequence of events beyond your own control.

Puzzles work better when they're well designed, not just muh rotation meme. Not only that but they all look fucking boring.
>>
>>380723292
>muh rotation meme
Muh lock, key and switch meme. Not only that but they all look fucking boring and predictable
>>
>>380723292
>Except it isn't scripted. Scripted is letting the game do half the work for you by playing out a sequence of events beyond your own control.

I don't think you know how scripting works

>Puzzles work better when they're well designed
well good think the shrines are exactly like earlier Dungeon puzzles, and there's tons of them :)
>>
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>>380723213
That damage control. Predictable fanboys.
>>
>>380723195
GO FUCK YOURSELF!
>>
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>>380723403
It's not damage control if there's no damage to control...

You're just a salty cunt that want's to shit on it for some reason. Nobody cares
>>
>>380723403
>no argument
How pathetic anon
>>
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>>380723481
I wish
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>>380723484
>Nobody cares
>responds multiple times to defend his overrated game
>>
>>380723403
>no argument
>d-damage control
>implying you aren't the one fanboying for xenoshit x
Could have fooled me anon
>>
>>380723387
>I don't think you know how scripting works

Evidently, neither do you. That isn't scripted gameplay.

>well good think the shrines are exactly like earlier Dungeon puzzles, and there's tons of them :)

You mean a bunch of the same generic shrines with the same generic ascethtics?

>>380723373
Those dungeons are boring and lack any of the things that made the original Zelda games good. Multiple items, interesting visuals and backstory.

Also wrong. Desert puzzle for example.

Also the bosses are shit tier and are boring as fuck.
>>
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>>380709309

>I don't understand

>>380713031

I agree, Botw's combat could still use a lot of improvement but it was still pretty great, especially compared to TP. In TP you would just stun lock most enemies until they just died in one combo, you might as well make them die in a hit. Botw's enemies are aggressive and can tank your hits and force you to have dodge or block, even Bokoblins can tank your hits when they're preparing an attack. Enemies can still be trivialized but it's still a big step above the rest. I was just disappointed by the variety of enemies, as well as the dungeon variety.
>>
>>380723547
YOU WILL REGRET THE NEXT FULL MOON
>>
>>380723560
Wait which overrated game are we talking about? XCX or BOTW? Both fits in this situation, especially with someone defending something
>>
Some aspects are repetitive, others aren't. You're right when it comes to enemies. They're mostly recolors instead of being unique to their habitat. Also, the divine beasts and shrines feel formulaic. However, towns and characters are varied and memorable, as is the case in any other Zelda. Combine that with the open world and you'll have yourself a throughly enjoyable experience, albeit not a perfect one.
>>
>>380723576
>multiple items
??? Most dungeons only utilize one item
>desert puzzle
which one
>gimmick bosses are better although they are scripted to hell and back and are even easier than a bokoblin
>>
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>>380723560
I'm still alive, doesn't mean I don't want to kill myself you melonhead
>>
>>380723638
>characters are varied and memorable
Yeah man, like... uh....
well it had Beedle I guess
>>
100 days. 100 days gone are sony ponies and niggers are STILL annaly annihilated by BOTW.

Incredible
>>
>>380723576
>You mean a bunch of the same generic shrines with the same generic asethtics?

What are you talking about? I was talking in regards to the puzzles that are in each. Who cares if they all look the same?
>>
>>380723631
>XCX
>overrated

You've got to be kidding, especially around here with the massive censorship shitstorm because they changed the 13 year old character's skimpy outfits in the English release.
>>
>>380723764
I love how whenever anyone has a criticism the Nintendo faggots always resort to
>b-b-b-but that d-d-doesn't matter!
Amazing
>>
>>380723861
I mean, it would be nice, but your original argument that BOTW loses the puzzles from earlier Zeldas is objectively untrue. Maybe make a better argument if you want people to take you seriously next time?
>>
>>380723764
If I wanted to do a bunch of repetitive puzzles that are nothing but puzzles with no other visual interest, items, lore or backstory I'd play one of ds puzzle games.

Simply shoehorning in a bunch of puzzles as optional content isn't good enough when the main dungeons are meh tier at best. As I said there is a reason why OOT is better because it's more concise and well designed level wise.
>>
>>380723748
Why are you so hostile?

I remeber the four scientists searching for leviathan bones, all with different theories about their origin; the guy who works in a stable which only serves veggie food and wants you to get him some meat; the weird tree that upgrades your inventory; Master Koga; Great Fairies being as weird as ever; the kid that wanted me to show him rare as fuck weapons because his grandpa told him about them; etc etc.
>>
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>>380724018
What are you talking about? Repetitive how?

>Simply shoehorning in a bunch of puzzles as optional content isn't good enough when the main dungeons are meh tier at best.

Oh yeah? Why not?
>>
>>380724038
Because you're a faggot
>>
>>380724123
>What are you talking about? Repetitive how?

They all look the same visually. It's the puzzle and nothing else, which isn't why I play Zelda games when compared to the design of the original dungeons.

>Simply shoehorning in a bunch of puzzles as optional content isn't good enough when the main dungeons are meh tier at best.

>Creating optional content when your main dungeon has the depth and design of trash

Wow, you can tell that you're underage.
>>
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>>380724506
I mean that's your opinion I guess. I don't see how making a dungeon mandatory gives it any depth tho
>>
>>380724635
I think you misunderstand what he's saying

>>380724506
I disagree with your assessment of the quality of the main dungeons in Breath of the Wild.
The only thing they're really lacking is length, as it's just odd to have non-sprawling dungeons considering the design of the rest of the world, but I guess part of their design was to make sure that the dungeons would physically fit within the overworld so they basically had to condense them or throw out the whole Divine Beast thing.
As for what's actually in them though, the puzzles are really designed with the mentality that any way the player manages to solve them is the correct way. You're presented with several interactive pieces and just let free to devise a solution of your own, unlike many other Zelda games where puzzles are often more like lock and key type situations to get you to use a specific dungeon item.
For instance, the Bird dungeon in BotW can be complete without ever tilting the dungeon if you understand the layout well enough, and that's pretty cool.
>>
3 moths later and sonygaf is still salty as fuck. I fucking love it.
>>
>>380725340
>I think you misunderstand what he's saying
nope
>>
>>380725442
Yep. He's not saying making shrines mandatory would improve the game, he's saying all the "dungeons" (shrines and divine beasts) look the same. Aesthetically and thematically nothing is unique.
>>
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>>380709309
OP can't let go
>>
>>380725845
>He's not saying making shrines mandatory would improve the game
That doesn't make any sense. Also they're hardly optional thanks to spirit orbs.

>he's saying all the "dungeons" (shrines and divine beasts) look the same. Aesthetically and thematically nothing is unique.
Right, which make up only a portion of the game...
>>
>>380726186
Are you slow?
>>
>>380726328
not an argument
>>
>>380709309
name a videogame that isnt repetitive.
>>
>>380726417
Warioware
>>
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>>380726490

The desperation knows no bounds. Every day /v/ launches some new hilarious attempt at trying to tear down BotW.

Today it's 'Wario Ware is better'.

I'm fucking dying with laughter here.
>>
>>380709309
It is.

But is okay when Nintendo does it.
>>
>>380710320
It is shallow, it is Ubisoft Overworld with shitty dungeons, shit story and Ubitowers.

The combat is much worse than Dark Souls.
>>
>>380727410
>it is Ubisoft Overworld
...no
>>
>>380727462
Yes, it is. With 9 small towns and Koroks to fill everything.
>>
>>380727580
no it isn't, it actually has well balanced mechanics and a decent control scheme and it doesn't just put stickers on the map telling you where to go all the time.
>>
>>380727410
Oh how somebody else who knows fuck all about game design. Whodda thunk it?
>>
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Even rival devs are in awe of BotW:

http://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

Benjamin Plich was the lead designer on Assassin's Creed: Unity and For Honor, and is currently employed as lead game designer at Montreal's Reflector Entertainment.
>Breath of the Wild showed something most designers already know, but which is hard to achieve... [these games are] evolving from classic open worlds to an open-game model - open progression following each player's intrinsic motivations, adaptive challenge curve and economy, open narrative structures, and so on.
Damien Monnier served as senior designer on The Witcher 3 at CD Projekt RED
>Breath of the Wild has managed to bring classic open world mechanics together while not relying on them to guide the player through its world. You go and explore it because you wonder what's out there, not because a loot icon tells you to.
>My expectations, and I mean for me as a Zelda fan, have changed for sure - they've raised the bar when it comes to world crafting and this sense of total immersion I get when I play it. While its world includes classic open-world activities, collectibles and loot-filled mobs, it definitely doesn't feel overloaded and allows the focus be on the exploration. You want to explore this land whether or not you are on a quest, or being tasked to collect/gather something. You know, If you were to remove all NPCs, quests and mobs, I would still take pleasure in exploring that beautiful world.

Tommy François, Ubisoft's franchise director.
>For every creatives, it's a lesson. The game [BotW] seems to tell us : put yourself in question. We realize that we are far from excellency.


http://www.lemonde.fr/pixels/article/2017/03/17/pourquoi-the-legend-of-zelda-breath-of-the-wild-fait-progresser-le-jeu-video_5096048_4408996.html

/v/ forever BTFO. Kek.
>>
>>380727767
>well balanced mechanics
>everything breaks every two seconds, enemy hp and damage is inflated beyond reason, but fuck it because flurryrush2win
pick one
>>
>>380728102
>>everything breaks every two seconds, enemy hp and damage is inflated beyond reason

That doesn't mean it's in balanced and what exactly do you mean by "inflated"?
>>
>>380728291
broken and exploitable != balance
>>
>>380728386
buzzwords != argument
>>
>>380709309
It has a great engine and a great physics system.

And that's about it.

Vast as an ocean, shallow as a puddle.
>>
>>380709309
Because it is. You just aren't allowed to think that because manchildren and their nostalgia for "muh Water Temple"
>>
>>380728064
>Shitty devs praise shitty game
Oh my! What a surprise!
>>
>>380728494
cool
>>
>>380728386
>broken
No it isn't. Stop being desperate.
>Exploitable
The entire game champions and encourages players to experiment with the games mechanics. That takes an unparalleled amount of confidence on the part of the dev.
>>
>>380728470
What 3rd world education did you receive that basic terms like "broken" and "exploitable" are buzzwords?
>>
>>380728568
The denial continues...
>>
>>380728594
>he entire game champions and encourages players to experiment with the games mechanics
>flurryrush2win
Pay attention please
>>
>>380709309
Cant you read? It says "Zelda" on the box doesnt it? They are not rating the game they are rating wheterver Zelda is written on the box or not. If its not its 1-8 score if it is written its always a 9-10 score or you get allah snackbared by Zelda "fans".
>>
>>380728646
Likewise but where they're considered arguments?
>>
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>>380728568
>Shitty devs

/v/ has been desperately trying ton pretend that Witcher 3 was a better game. Even the developer of that game bows down to BotW.

Fucking hilarious. The tears and asspain will never go away.
>>
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>>380728725
Your arguments are pathetic. You cannot even muster a single bonafide fault the game has. So you have to scrape around the bottom of the barrel to find a criticism. You'll be complaining about the voice acting next.

I love the endless denial.
>>
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>>380728985
>/v/ is endlessly filled with threads about this game's many faults
>This thread is filled with complaints that Nintenbros have no retort for
>"You cannot even muster a single bonafide fault"
>"I love the endless denial"
You can't make this shit up
>>
>>380729164
Name me one. ONE.
>>
>>380729327
broken weapons
not on PS4
>>
>>380725430
At this point they're gonna be ass blasted up till Odyssey comes out then the cycle is gonna start all over again. I'm really not looking forward to shitposting console war faggots whining for a whole nother year
>>
>>380709309
I literally can't play any game after this one because everything else feels shallow in comparison.
>>
>>380717783
W8 you KEEP the momentum? Holy shit
>>
>>380729584
Weapons break in order to solve the long standing Zelda series problem of there not existing many mid tiered rewards

Basically you only had pieces of heart and rupees
Now that you actually need to replenish your weapon supply, it allows the developers to use those disposable weapons as a reward that's actually useful to the player.

You could probably replace the system with progressive upgrades in the places where the breakable weapons are found, like first Flamespear you find is just normal, 2nd is silver attack up, 3rd is gold attack up, regardless of what order you find the three, but permanent weapons would allow the player to approach every situation the exact same way instead of causing them to change up their tactics based on what resources they have.
>>
>>380729584
People complaining the weapon durability are just looking at the system from the wrong perspective.

1) You're SUPPOSED to be constantly changing your weapons out for new stuff. Playing 200 hours with the same weapon would get boring pretty fast.

Instead of running into a fight like fucking lunatic and mashing the attack button, the player is forced to think.

You have to size up the situation, pick a tactic - do you get rid of the lookouts first before they can alert the others? Can you sneak into the camp and steal their weapons before they can arm themselves? Will you nuke the strongest enemy of the camp with bomb arrow? Can you set fire to anything? Use traps to thin out the numbers? Use the environment against them? Use your runes to crush them?

And then there's the weapon system itself, which is focused around the classic sword/spear/axe triangle (the fire emblem series is literally built around this concept).

Each weapon also has elemental variations and also specific weapons which are strong against certain foes, like the gaurdian weapons. And then there's other types like, boomerangs and bow and arrows. It's fairly diverse without being overwhelmingly complicated.

You can use your map to set pins on your map where weapons were found and simply return every blood moon

So many people are complaining about a mechanic which actually forced them to think, to organise, to analyse, to evaluate and strategise each fight and they don't even realise it. Nor did they appreciate how much more engaging that is than button mashing.
>>
>>380730075
Of course you do?
I mean, you slow back down to normal gliding speed eventually, but that's just physics.
>>
>>380729584
>>380730297
cont.
2) Weapon durability keeps the game balanced. The game is completely open, with nothing off bounds to the player. It's entirely possible for the player to find themselves some high-end weaponry early in the game. The solution Nintendo came to is an inevitable one; design it so the weapon won't last.


Never mind the realisation that the weapon durability is tied into the thematic subtext of the game - it's YOU vs THE WORLD, it's literally a survival game. Nintendo design BotW to take Zelda fans out of their comfort zone, to constantly feel underpowered and always on the backfoot, scavenging to get by. The first weapon you get in the game is a fucking stick.

It work fine. Some will hate it. Some will love it. Some will desperately try to evelate it and pretend it's an issue when - at worst - it's a minor nitpick. What else you got?
>>
>>380730376
link's a twink faggot
>>
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>>380730562
>>
>>380709402
Why does this guy have 3 hearts and three bars of stamina?
>>
>>380730723
It's called being l337. don't worry I wouldn't expect you to understand tho
>>
>>380730723
Probably a speed runner doing the "all shrines" category.
>>
>>380710941

Open world games have level design you ignorant nigger.
>>
>>380718678

Four months isn't a very long time dude. There are still bloodborne threads where people don't get why it's so popular somewhat often.
>>
>>380720950
The combat in BoTW has nothing in common with the combat in Dark Souls. How retarded can you be? You can't use a boulder to kill an enemy in Dark Souls
>>
>>380730297
>>380730376

I have a different perspective. Weapons break constantly. That's fine. What isn't fine:

1] They use new weapons as rewards. Why bother? Going into a fight, breaking weapons, just to pick up new weapons? The fuck kind of loop is that? No point fighting at all in this game really, outside of the combat shrines, bosses, and a couple select encounters. However...
2] Flurry rush and sneak attack doesn't use as much durability, they're exceptionally easy to pull off, and do major damage. This is a bad thing because it nullifies any reason to use normal attacks (and thus explore any of the weapon types) and makes all the weapon "rewards" even more pointless. But it gets worse.
3] Let's say you do find a weapon that looks good (though it's unnecessary). Considering the above points, chances are your inventory will be full, so you have to go into your inventory, slide over to the appropriate category, and decide what to drop. This is shit. The tedium of having to fuck with the menus every time you receive a "reward" almost isn't worth it the 10th, 100th, 1000th time you have to juggle your inventory.
4] It doesn't automatically equip the next weapon when one breaks, halting the flow of combat just so you can keep attacking. I don't care how retarded you are, you can't say this is good design.

tldr;
>pointless fighting with pointless rewards is bogged down by tedious inventory management and is only passably bearable because of exploitable mechanics.

There's a lot more that I dislike about BotW, and honestly weapon durability isn't its biggest issue, but whatever you shills will just stick your heads up your asses and play damage control anyway.
>>
>>380731686
http://darksouls3.wiki.fextralife.com/Boulder+Heave
btfo suck it nintenfag
>>
>>380731721
It's almost a certainty that the original vision for BotW would have used the Wii U pad for accessing your inventory without breaking the game play.

But people complained endlessly about the Wii U being a gimmick and didn't buy the console. It's their fault :^)
>>
>>380731819
That is a fucking spell you retarded faggot. You can't use a proper boulder from the environment and use it as a weapon which is why the combat approach in both games is completely different.
>>
>>380731721
oh well, sounds like you didn't enjoy the game, but that's just your opinion I guess.

But really the durability system is fine and a better fit than the find it once mechanic other Zelda's have
>>
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>>380709605

>it feels like I experienced everything the game had to offer within an hour of playing

You've clearly not played it.
>>
>>380731819

Why are souls cucks so fucking deluded?
>>
>>380732039
Dude, the guy already posted proof that he's logged 30 hours, how fucking stupid are you
>>
>>380729907
I agree with this, there's so many levels of interaction to nearly every single element of the game. A good example is gathering, there's so many games where gathering nodes are completely static objects and you press a button to spawn an item in your inventory. In BotW, all the items are physical objects that exist in the world and have interactions with other parts of the world. You can climb a tree, pick off a single apple, shoot apples off with arrows, hit the tree hard enough to see all the apples fall off, cut the tree down to get wood and branches and a Korok Leaf, the apple can fall into a fire and become a baked apple, your horse can eat an apple and become happier, an apple can roll into water and become bait for fish, and a few more.

Then the entire world is populated with interactive elements that work like this, where the systems feel like properties of elements and not contrivances for the player.
>>
>>380732195

"proof"
>>
>>380731978
>It's almost a certainty that the original vision for BotW would have used the Wii U pad for accessing your inventory without breaking the game play.

They weren't going to force you to use the game pad I don't think... Also there's a quote by the director where he says he feels looking at the gamepad breaks immersion
>>
>>380732012
>whatever you shills will just stick your heads up your asses and play damage control anyway
>"that's just your opinion I guess. But really the durability system is fine"

Fucking called it.
>>
>>380731819
>DS3

>>380732308
wow, great job bud
>>
>>380731978
>It's almost a certainty that the original vision for BotW would have used the Wii U pad for accessing your inventory without breaking the game play.

look how that worked for star fox. it would have been terrible
>>
>>380731987
>>380732185
>>380732373
Damn, learn to take a joke you spergs
>>
>>380709309
I agree.
>combat worse than TP
>few different swing types
>few items
>no incentive to explore
>koroks always give same reward so why bother
>shrines always give same reward so why bother
>fetch quests
I think the biggest problem is letting the player loose in a world where there's nothing to find. In a sense it feels like Minecraft, where koroks are iron veins and shrines are villages. Only different is that Koroks and Shrines have puzzles, but you already know what you'll get.
The only aspect I hope other developers take from BotW is the sheer vastness and the ability to see something in the distance and making a trek there, but they have to give you an incentive other than a pretty view, which BotW is very sparse with due to the filter and rain effects.
>>
>>380709309
Because you haven't played it
>>
>>380732616
>i was only pretending to be retarded

kill yourself
>>
>>380731721
I never found the fighting to be pointless or not have rewards. I want to get to something, enemies are in the way, I need to kill them and I'll get reagents, weapons, gemstones from their corpses, and a chest if they were guarding one. Most importantly they're out of my way. At no point did I ever pass up a chance to fight a miniboss.

Flurry Rush and Sneak Attack are slow and Flurry Rush still breaks weapons all the time at what feels like a completely normal rate. They're situational which is why this complaint makes no sense. Also, breaking wepaons is not a negative. You get a ton and breaking them is how you get critical hits.

While dropping weapons could be smoother, I don't find this to be much of a problem. It sounds like this is a consequence of neurotically preserving weapons.

Changing weapons in combat is completely fine and instantaneous, you can do it whenever and wherever, even in the middle of a flurry rush. I think not auto-equipping the next weapon makes a ton of sense. I may not want to use my next weapon if it's a magical wand or something and having your hands free makes combat more improvisational. It encourages things like throwing your worse weapon at an enemy and stealing their better one.
>>
>>380709309
People who hate this game are the same kinds of people who hate sm64 because they can't do anything other than adhere strictly to how they think the games is supposed to be played, then complain that it's shallow because none of the depth is presented to them on a platter.
>>
>>380732618
>combat worse than TP

HAHAHA what the fuck? go play TP again faggot. I can't believe people are this deluded.
>>
>>380731721
>They use new weapons as rewards. Why bother? Going into a fight, breaking weapons, just to pick up new weapons? The fuck kind of loop is that?

Maybe you don't realize it, but this loop exists regardless of if the weapons break or not, it's used in basically every RPG where enemies drop gear.
Just instead of the weapons being literally disposable, you generally get higher numbers attached to each new drop.
You end up selling your old gear or storing it in your inventory never to be touched again because the new one you got is a straight upgrade.
Then, In response to your higher damage output, the next area has higher health on the monsters and you do the whole get new gear dance again.

The system in BotW allows them to avoid this inflation. (Mostly) Silver enemies and the increased prevalence of Royal weapons as you get near the end of the game is probably one of the weakest parts of the design because good gear no longer feels special and keeps weak weapons relevant, instead of being disregarded forever like in a permanent weapon system, because you can still use them to take down weak enemies without inuring durability damage on your good gear.
>>
>>380732482
Look how it worked for Wind Waker HD and Twilight Princess HD, it was brilliant.
>>
>>380731721
What a shit "perspective"
> 1] Going into a fight, breaking weapons, just to pick up new weapons? The fuck kind of loop is that?
Waugh my weapon breaks. This is awful!

>2] Flurry rush and sneak attack doesn't use as much durability, they're exceptionally easy to pull off, and do major damage. This is a bad thing
Waugh theres a way to fight without breaking my weapons. This is awful!

>3] Let's say you do find a weapon that looks good (though it's unnecessary).
Waugh game discourages me from artistically collecting useless shit. This is awful!

>4] It doesn't automatically equip the next weapon when one breaks
Waugh the game won't get me killed fighting in a thunderstorm by auto-switching to a metal sword. This is awful!

Fuck off retard, until you figure out if you like durability or not, get a grip on your autism, and you get a fucking clue about how not to fuck up a game design.
>>
>>380732948
I played the HD version fairly recently, thank you very much.
It's only held back by its poor enemies. The sword combat is the best in any Zelda, mainly because of the number of different swings you can do that are all useful.

It also doesn't have slow motion action QTEs if I recall correctly.
>>
It's the exploration I adore so much in BOTW. The feeling of excitement when you discover a new place and investigate the area you just found. It's exhilarating. I spend about the first 70 hours just roaming around, not beating any bosses or nothin'. BOTW has no rules and you can do whateveryou want. Complete, absolute freedom. That's what I love about it.

I don't like how the rewards you get for exploring are always something disposable, and I don't like how you increase your health compared to previous Zelda games, but oh god, it gets the exploration so damn RIGHT that I forget about it.

There's room for improvement, the direction this Zelda is going, but if it nailed one thing, it's the huge, seamless open world.
>>
>>380712364
>bombs
ignoring that "only" those two things can be used to do an incredible amount of shot the fist webm I the thread shows you another use. Additional uses are as a distraction, a road block, disarming/stunning/interrupting attacks, manipulating the ai of enemies since they respond to bombs differently from other things, destroying objects in the environment (yes there are a lot of other things you can blow up besides rocks, and a bunch of other shit that's more specific.
>>
>>380730723
>getting hit
>dying
>not always having 5 fairies and truffles

wow u must suck
>>
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>>380733172
The butthurt is palpable lmao
>>
>>380733671
He's right tho
>>
>>380733395
How stupid can you be? It doesn't matter how many swings you can make with your sword because they all do the same amount of damage. It's only aesthetics for fucks sake. The combat in TP is so fucking stiff compared to BOTW you can't even run while being locked on.
>>
>>380733824
nope
>>
>>380733909
lol butthurt
>>
>>380733841
(you)
>>
>>380733841
>It doesn't matter how many swings you can make with your sword because they all do the same amount of damage. It's only aesthetics for fucks sake.

Are you dense?
Can you not comprehend of having different attack approaches allows you to interact with different enemy guards? or different combinations of enemies when fighting multiple simultaneously?
>>
>>380733172

Keep reading spaz, there's more to each line than the first sentence. Here, I'll condense it down for ya:

> 1] Going into a fight, breaking weapons, just to pick up new weapons? The fuck kind of loop is that?
>Waugh my weapon breaks. This is awful!
No point fighting at all in this game really

>2] Flurry rush and sneak attack doesn't use as much durability, they're exceptionally easy to pull off, and do major damage. This is a bad thing
>Waugh theres a way to fight without breaking my weapons. This is awful!
It nullifies any reason to use normal attacks

>3] Let's say you do find a weapon that looks good (though it's unnecessary).
>Waugh game discourages me from artistically collecting useless shit. This is awful!
The tedium of having to fuck with the menus every time you receive a "reward" almost isn't worth it

>4] It doesn't automatically equip the next weapon when one breaks
>Waugh the game won't get me killed fighting in a thunderstorm by auto-switching to a metal sword. This is awful!
Halting the flow of combat just so you can keep attacking

tldr;
>pointless fighting with pointless rewards is bogged down by tedious inventory management and is only passably bearable because of exploitable mechanics

Easy enough for ya kiddo?
>>
>>380709309
I kind of agree, exploration would have been a lot more fun if there was more to find than the same enemies over and over again and the odd lame as fuck minigame/shrine puzzle
Then again there was some cool shit sprinkled on the map like the labyrinths, the lost woods, eventide island, that place where it's pitch dark, hyrule castle. Most of the time it was just empty space and shrines though.
>>
>>380734447
NO RETARD BOTW IS A PERFECT GAME
>>
>>380734278
>Can you not comprehend of having different attack approaches allows you to interact with different enemy guards?

Do you not understand that BOTW accomplishes this by having many different types of weapons?
>>
>>380734373
>It nullifies any reason to use normal attacks
no it doesn't. It isn't that easy to pull off and requires specific, precise timing. Doing just flurry attacks would be slow as shit.
>>
>>380732618
>combat worse than TP

how can people say shit like this with a straight face?
>>
>>380734516
nobody's saying it's perfect...
>>
>>380734278
Seems like you're the fucking dense one because the amount of different combat approaches in BOTW makes the combat in TP look like a fucking shit.
>>
>>380734737
>It isn't that easy to pull off
Hell yeah it is. Have you never played a video game before? Is that why you struggle?
>>
>>380734805
Twilight Princess fags are a deluded bunch.
>>
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>>380734954
man I remember when TP first came out and people were dumping on it, hard. I guess there's a reason they call it the Zelda cycle

>>380735058
No it isn't, it's literally based around whenever an enemy randomly decides to take a swing at you. Saying you only use Flurry attacks is pretty dumb
>>
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>combat consist of you breaking your weapon every 5'th hit and having to open a menu every 5'th second to equip a new weapon
>people think this is good combat and greatly designed.
>>
all the webms here are cool, but lets be honest here 99% of people who played the game didn't do anything cool or interesting like this.

For any normal player the game is basically a climbing and gliding simulator with some small puzzles scattered about in tiny orange huts.
>>
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>>380735194
>people think this is good combat and greatly designed.
It's got Zelda in the title, of course it's a masterpiece
>>
>>380735194
they wanted the turn-base audience
>>
>>380735194
>Exaggerating
>lol why do people defend this exaggerated account i just made up
>>
>>380735198
>For any normal player the game is basically a climbing and gliding simulator with some small puzzles scattered about in tiny orange huts.

That's a bad thing why?
>>
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>>380735270
you said it kiddo
>>
>>380719104

Xenoblade X is fucking awesome.

It's one of the few games I'd consider buying again if Nintendo ported it to the Switch, if it meant getting to play it on the go and with slightly better performance.
>>
>>380734954
The only thing wrong with combat in TP is that there's only one enemy type in the game that you actually need to try against. (but BotW has that same problem)

The move list you get is solid, and yes in ways better than what you can do in BotW.
Wouldn't it be nice to be able to pull a coup de grâce against a downed enemy in BotW? I think so. Maybe if you had a way to quickly cross up whatever you're fighting like the backslice to get behind guards, but you have to be mindful not to open your own back to archers further away. Would be cool.
>>
>>380734805
I'm solely talking about weapon variety and especially sword fighting.
TP's swordfighting in BotW would make the game better.
>>
>>380735563
>w3 and Ass Creed are terrible lol
>>
>>380735794
BotW has a lot of weapon variety though, and you can say that TP would have been better with BOTW's weapon system, too...
>>
When did this game come out?
>>
>>380736014
nah
>>
>>380736057
last year
>>
>>380736172
March of this year
>>
>>380709309

honestly, I really do believe people only liked this trash is because faggots loved fapping to Link in that blue dress.
>>
>>380736307
umm did you just mansplain at me you fucking nazi???
>>
>>380735519
climbing and gliding gets tedious after a while.

Its kinda funny that I went to shrines for the puzzles more than the prize inside and to have a 3rd of them not even have them was always a disappointment.

combat is best ignored completely if you want to be optimal as well, so there's no real point to it. The new DLCs master sword challenge makes it look like they finally design areas for it to matter, but that's too little too late. Should have had those kind of things in the divine beasts and in some shrines instead of the same easy combat challenges
>>
>>380736414
Not only that, I'm actually manspreading as I type this, I'm a real monster.
>>
>>380736330
nice projection :)
>>
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>>380736330
I honestly believe that people only hate this game because they have some bizarre irrational hatred of Nintendo, they live in perpetual denial of everything the company does. Even to the point of pretending historic facts didn't happen or inventing delusional conspiracy theories. How pathetic.
>>
>>380736450
>climbing and gliding gets tedious after a while.

nah
>>
>>380735753
>The move list you get is solid, and yes in ways better than what you can do in BotW.

I don't understand this.

>Mortal draw in TP is basically the sneak attack in BoTW.
>the jump strike in TP is done by gliding and then dropping into the enemy in BOTW

the only one is the helm splitter. but then again you can't throw your weapons and deal critical damage in TP
>>
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>>380736496
FUCKING DRUMPF
>>
>>380736706

yah
>>
>>380736697
Demand for the Switch isn't actually that high! It's just artificial scarcity! You'll see
>>
>>380736826
why?
>>
>>380736965
There's nothing to it. You hold forward and just wait. Maybe every once in a while you chug a stamina potion.
>>
>>380737076
>there's nothing to it
>...except for all the mechanics surrounding it

what a dumb argument. It's there to provide challenge and to mix up the movement mechanics
>>
>>380736884
Kek exactly.

Don't forget; p-paid reviews!
>>
>>380737189
I can hold forward, turn off my monitor, and still hit the top of any mountain provided it's not raining.
>>
>>380736740
>the only one is the helm splitter

I fucking listed 2 in the post you're quoting.
Back Slice and the finisher stab on downed enemies.
>>
>>380736706
think of it this way.
>there's a mountain
>in any other zelda you would enter a cave or have a path leading to the top with challenges leading to the summit
>in BOTW you just jump on the wall and hold up and mash A to jump up. maybe occasionally letting go to regain stamina if you're still early in the game.

There's nothing really fun or interesting to it especially if its your thousandth time doing it
>>
>>380737076
Fuck off you dumb cunt.

If you see a place in the distance you want to get to, you have to THINK about how you're going to get there.

There isn't a single video game in existence which blends world building and exploration as brilliantly as BotW.
>>
>>380737450
I've just had to hold forward. There were maybe 2 shrines that were hidden in caves. Everything else has been in plain sight from a vantage point.
>>
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>>380737450
I would agree if you were in a world that was constantly raining
>>
>>380737304
right

>>380737442
>there's a mountain
>in any other Zelda it's just a static wall

bleh
>>
>>380737610
>omg this game is garbage all I'm doing is pressing buttons LOL
>>
>>380737801
It's garbage because there never needs to be any thought in your movement. You see a glowing orange pile of dogshit, and you walk in a straight line towards it.
>>
If you really think about it, all games are shallow and repetitive. Maybe you should stop playing and go live life.
>>
>>380709309
Who says this game is perfect?

>Weak story compared to the previous Zelda's
>Rehashed music
>Same old tropes
>Pathetic final boss
>Annoying British Zelda
>Breakable weapons
>GTA inspired
>Basically a soft reboot of the series

The only redeeming aspect of breath of the wild is it's gameplay, and it's far from being perfect ann.
>>
>>380737957
>there never needs to be any thought in your movement.

that's just untrue
>>
>>380737980
>just play life

maybe they should fix the broken buggy mechanics first...
>>
>>380737957
>It's garbage because there never needs to be any thought in your movement.

Absolute utter fucking horseshit. Cry some more.
>>
>>380738229
>>380738340
Prove me wrong.
>>
>>380738391
Stamina
>>
>>380738187
>Weak story compared to the previous Zelda's

In what way? I really want to see you defend this one because the plot in all of them is basically "ganon is bad guy, go kill him", and the actual number of cutscenes where character interaction takes places is larger in BotW than it is in previous games.
>>
It's just fun
>>
https://www.youtube.com/watch?v=T15-xfUr8z4

BotW is a fantastic game, but it does have some glaring flaws that most people ignore or pretend they don't exist. It does some things better than any other game out there, but also does others so horribly wrong that it makes me question how it got through QA and was released in the finish product.

This critique is very good and very in-depth. Well worth the watch/listen.
>>
>>380738187
>rehashed music
Nope. You can hear some homages like in rito village but it is mixed INTO the original sounds
>weak story
Nope. It's story is in fact the best as it adequately sets up the world, your goal, and is never shoved in your face and never interrupts your journey every again
>old tropes
Yes
>pathetic final boss
yes
>british zelda
>playing in english
>breakable weapons
>implying that's bad
>GTA inspired
How? Besides an open world they are nothing alike
>basically soft reboot
Zelda is full of soft reboots
>>
>>380709309
This is me, but when talking about Ocarina of Time.
I'm glad people start to see Zelda isn't that great as people make it out to be.
>>
>>380738391
Yeah it was good... but it wasn't no bloodborne that's for sure

SONY

ALWAYS

WINS

BAYBEEEEE
>>
>>380738391
I don't prove a fucking thing you complete dunce. The game has received unparalleled adulation and praise for the way it presents exploration. If you want to live in salty denial when so much evidence points to the contrary, then keep on trucking. Literally nobody gives a fuck.
>>
>>380738434
It's easy as fuck to get more stamina by completing the already-easy shrines.
>>
>>380738229
>>380738340
He's right though, if you see something just run towards it. If there's a wall in the way just climb it. Either way all you're doing is holding up on the stick.
>>
I wish Lynels would change into silver before the big fight against Ganon. After beating him I have zero motivation to keep playing the game and finish the many side quests, which are more or less collect a thons.
>>
>>380738391
Freezing water, regular water, lava, rain, shear cliffs, enemies.
All change the way you transverse your environment.
>>
>>380738519
Anderson fuck off and stop shilling your shitty video,Joseph "I refused to run from a lynel even though it is obvious I am not equipped enough" Anderson
>>
>>380738581
right but it's still a concern

>>380738583
>all you're doing is holding up on the stick.
except it is more nuanced than that.
>>
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>>380738536
>Nope. It's story is in fact the best
This guy
>>
>>380738656
>rain
>not tedious
>>
Almost 4 months later and /v/ STILL cannot accept it.

Fucking glorious.
>>
>>380738683
Yes. An sparse story is the best story in games. Give basic motivation and backstory and let the player be, I don't want cutscenes shoved in my face every time.
>>
>>380738724
That wasn't the fucking assertion.
It was
>there never needs to be any thought in your movement.
>>
>>380738826
See >>380736706
>>
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>>380713031
>Best combat in the series
>Three enemy types
>Everything can be stun locked with arrows
>Can heal from the menu at any time with near limitless food supply
>Literally impossible for enemies to kill you in one hit even with 3 hearts
>Bosses are all piss easy and require literally zero strategy
>Flurry rush rewards poor dodge timing and invalidates any challenge the game might have
>Upgrading armor at all completely breaks the game

Yeah, combat is really stand out m8
>>
Wait is it already out?
>>
>>380738724
>moving the goalposts
How the fuck is rain tedious? Electric weapons are fun as fuck to use in the game
>inb4 I can't climb
Yes you can, in fact the speed is barely slower than normal climbs since you'll be jumping
>>
>>380738656
>Freezing water, regular water, lava, rain, shear cliffs, enemies.
You can safely ignore all that shit desu. It's not some huge puzzle to slightly adjust your angle so you walk around lava, is that really a challenge for you? Rain is pointless once you get the climbing set, enemies are so stupid they can't give proper chase, and again, you can just climb cliffs.
>>
>>380737440
>back slice

you can shield surf over the enemy and then attack him you can also parry their attacks with your shield manually unlike in TP
>>
>>380738925
>How the fuck is rain tedious?
It limits your exploration capability until the game decided to let you climb walls again.
>>
>>380738883
but that's just an opinion. Why is rain tedious? Because it throws you some challenge?
>>
>>380738885
>Best combat in the series
Yup
>Three enemy types
There's way more than that
>Everything can be stun locked with arrows
Nope
>Can heal from the menu at any time with near limitless food supply
So what? You can do that in Skyrim
>Literally impossible for enemies to kill you in one hit even with 3 hearts
Nope
>Bosses are all piss easy and require literally zero strategy
Nope
>Flurry rush rewards poor dodge timing and invalidates any challenge the game might have
Nope
>Upgrading armor at all completely breaks the game
Nope
>>
It's okay to give an inch, it won't kill you. The weapon durability system makes it hard to get excited about rewards earned during exploration since you're going out of your way to get something that you'll only have temporarily. Given the scope of the game, I wish there were a few more items that tangibly affected what you could do to explore the world.
That being said, I'm glad that the exploration is so endlessly entertaining for its own sake, and while the scope of the dungeons was pared back I actually thought they were pretty successful. The outer world is not as bereft of exploration and danger as in other 3D Zelda games, so I still feel like I got all of that, and I did enjoy the idea of the dungeons being a single continuous puzzle. I also liked how the dungeons carried more weight in the narrative, the Divine Beasts seemed much more important to the characters of the world than the sometimes nondescript mazes of earlier games.
>>
>>380709402
> This is considered 'impressive' by nintenbros
>>
>>380738885
>3 enemy types
Wrong, but even the common bokoblin has more movesets than a final boss in the previous zeldas
>everything can be stun locked with arrows
How does this make this any different from stunlocking enemies with sword swings AND arrows in previous zeldas
>impossible
It is in all the zeldas, you can't even be 2-hit
>bosses are all piss easy
They are the hardest in zelda though besides calamity ganon
>flurry rush rewards poor dodge
Nope, you have to time it
>upgrading armour
You have to work for it instead of the game doing shit damage to you right off the bag
>>
>>380738536
>the world is fucked
>expect it to be desolate
>has villages full of villagers who don't give a shit
>want to build a house?
>start a town?
>play golf?
>go bowling?
>race on walrus's

The story and the world felt really disjointed to me.
>>
>>380739087
Waiting is not a challenge.
>>
>>380738885
compared to the other games it's way better
>>
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>>380738928
And yet you cannot name a single video game which does exploration better, can you?
>>
>>380739039
how is that tedious though, it forces you to put some thought into your movement
>>
>>380739039
You can climb walls in rain you nigger, git gud
>>
>>380739039

It only limits you if you're retarded. I've never been unable to reach a destination because of rain.
>>
>>380739149
go light a fire or find another way around, genius
>>
>>380739227
>>380739205
not them, but I'm curious how you can climb a wall when it rains
>>
>>380739087
>rain forces you to sit still and wait just because
>can be negated almost entirely with some gear
>"it throws you some challenge"
Since when is easily circumvented tedium "challenging" anon
>>
>>380739140
>village full of villagers who don't give a shit
Except all of the affected ones clearly give a shit about the divine beasts near them
>want to do this minigames?
Sure, those minigames help to rebuild the world and prepare you to take on ganon, its not disjointed at all
>>
>>380739310
I'm not going to spoonfeed you, faggot. Just find out on your own.
>>
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>>380739123
> This
>>
>>380739123
The developer actively encourages the player to experiment with the laws of the game's physics. That shows an incredible amount of confidence in their game. Based Nintendo. Keep crying.
>>
>>380739124
You seriously think this game is hard? You realize it's actually impossible to die unless you're completely asleep at the wheel and forget to heal. Did you just start playing games last gen?
>>
>>380739149
>>380739330
Waiting? Waiting for what? You can fucking climb in rain, it is just harder to do so

>>380739310
You just have to time your jumps and get enough distance to outpace the sliip
>>
>>380739310
Slipping isn't random, it's every forth movement you make, so just jump right before you slip every time and you'll slowly make headway
>>
>>380739310
You gain access to specific items and abilities which make climbing in the rain a complete nonissue. Or you can just, you know, use your fucking brain.
>>
>>380739389
>the argument clearly states that I find it harder than previous zeldas and previous zeldas only since the comparison is only with them
>HURRR DURR you think the game is hard?

the game is not hard. But it is compared to previous zeldas when played normally
>>
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What's with this sudden return of anti-BotW shitposting? E3 effect?
>>
>>380739343
I already did all the shrines and have no desire to play the game again. I'm just curious.
>>380739447
>>380739540
>>380739545
ok thanks
>>
>>380739582
Yes, normal service has now been resumed.
>>
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>>380739163
I could name a bunch that I personally feel are more enjoyable but we both know you'll just go
>Nope
because "better exploration" is entirely objective. Good job ignoring the points about the shitty tedious traversal in BotW though.
>>
>>380709605
>it feels like I experienced everything the game had to offer within an hour of playing

No lol, that is so fucking untrue, you are a sad baiter that doesnt even own the game or you are just retarded.

At the very least, if you are enjoying your time with the game, you need 20 hours to get a feel about "everything" that it has to offer.
>>
>>380739747
You haven't even named one tedious traversal method though
>>
>>380739330
define "easily"
Like, nobody's trying to call it a hardkore or anything, but it's not like it's a walk in the park exactly
>>
>>380739559
You can't actually compare this to the original Legend of Zelda and pretend like they're in the same level of difficulty. BotW has is completely entrenched in safety nets preventing the player from ever failing while providing the illusion of challenge.

I actually gave up on the game half way through finishing the beasts because it was so mind numbingly boring that I just ended up walking into the castle, and it's no different. Nothing in BotW is difficult, it's literally just a numbers game , except if you're actually skilled at all it completely falls apart like the facade it is.
>>
>>380739931
okay
>>
>>380739931
Oh I thought we wer talking about 3D zelda only. 2D zelda has always been harder than 3D zelda, so I agree that the first zelda is harder
>>
>>380739582
Ponies don't have anything to brag about so they've gone onto the next best thing which is to shit on something else everybody likes to feel better about themselves lol
>>
>>380732618
I think they should have had many more "utility" items to be found in shrines, like the climbing gear.

Not stuff that you need to play the game, but things that make it "worth" the time spent in.
>>
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>>380739747
Okami? Seriously?
>>
>>380740076
The orbs are worth it enough to be h
>>
>>380739898
In the rain you have two options:
Sit and wait it out
Climb anyway, jumping periodically

It's not a challenge, it's not anything. It just makes it take longer.
>>
>>380740146
Actual unique locations with real rewards and level design, yeah
A foreign concept for you if all you've played is BotW
>>
>>380740292
But all of them exist in BOTW and you just choose to ignore it. Okami has fuck all to find in comparison
>>
>>380740292
Okami was a fine game but if you really, honestly think that game has anywhere near the level of world-building sophistication and exploration mechanics I honestly don't know what to say.

Again, I like Okami. But BotW is on a different planet. Fuck, it's in a different galaxy.
>>
>>380740190
or
light a fire
find another way
do something else until it stops

what are you, autistic? It's not like you're climbing in this game all the time, and nature is inconvenient at times what are you gonna do?
>>
>>380739087
> want to get to not on in top of tree
> it starts raining
> climbing a tree now games 1 minute instead of 10 seconds

The big thing is that the climbing debuff from rain has never been fun for me. It just makes things take longer. Way too many things I this game require climbing for the game to randomly decide to make that much harder.
>>
>>380740292
>real rewards
what the fuck are you talking about
>>
>>380740623
i mean, what's your point?
>>
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How ticklish do you think Link is?
>>
>>380740623
Wow, the weather actually has an impact. Damn you Nintendo, for building a living breathing world.
>>
>>380740676
A blowjob
>>
>>380740472
>But all of them exist in BOTW
All of what?
>>380740569
>nuh uh
ok
>>380740676
New abilities
>>
>>380740834
All of the above elements you stated exist in BOTW, don't be purposely dense
>>
>>380740769
That it's tedious anon, try to keep up.
>>
So when the DLC drops, will we have good threads again instead of contrarian bullshit?
>>
>>380739747
>Okami

If Okami were a Zelda game it would be as hated as Skyward Sword. It suffers from a long ass garbage tutorial and unnecessary padding. The handholding in the game is also disgusting and the difficulty makes Twilight Princess look like Ikaruga. Kill yourself you dumb weeb.
>>
>>380740623
>randomly decide

It's called "wet things are slippery."
>>
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>>380717932
>individual posts are always the same as the thread topic
That post was talking about Prime 4, not BotW.
>>
Kek normies think BotW is anywhere near the realm of Skyrim
>>
>>380740948
Yes
>>
>>380740929
why is it tedious though
>>
>>380740929
For fuck's sake.

Find the climbing gear, you can climb way faster and even upgrade it.

Find the Rivali's Gale abilty to super jump up a mountain.

Find the Zora armour to swim up waterfalls.

Cook yourself some speedboosting meals to climb quicker.

You have fucking TONS of ways to overcome the rain. Most people who complain about it are the ones who never bother to play the game properly.
>>
>>380741260
>> want to get to not on in top of tree
>> it starts raining
>> climbing a tree now games 1 minute instead of 10 seconds
>The big thing is that the climbing debuff from rain has never been fun for me. It just makes things take longer. Way too many things I this game require climbing for the game to randomly decide to make that much harder.
>>
>>380741320
I've done all that.
>It's not tedious if there are ways to get around it later in the game
Yes it is. It's still tedious. You Nintendo shills are the biggest fucking retards I swear.
>>
>>380709309
Nintendo lost the ability to make great games many years ago and disillusioned nintenbros refuse to see the light. As long as Nintendo and their fans exist in the same bubble nothing can change their minds.
>>
>>380740948
What the fuck is this artificial difficulty hard mode bullshit fuck nintendo for doing on the disk DLC full jew mode
>>
>>380741436
The game is called Breath Of The WILD. It's you vs the world. Nintendo designed the game so that the weather would impact the environment and the gameplay, deepening the player's emersion and highlighting the game's thematic subtext.

Goddamn you Nintendo, stop being so such good game developers! I swear to god! One more example of emergant gameplay and I will lose my cool!
>>
>>380741589
>Yes it is. It's still tedious.
why?
>>
>>380741731
Yeah sure. Don't forget to deny history and indulge in some conspiracy theories my friend.
>>
>>380742235
fake news
>>
>>380716389
8.5 it's a great game
>>
>>380740993
>>380740813
>>380740769
It's boring, provides no opportunities to do interesting things, and I'd enjoy the game more if it didn't exist.
>>
>Finally able to buy a switch bundle from FUCKING GAMESTOP
>Forced to pay for shipping
>Bundle comes with this piece of shit and its season pass
Selling the season pass but saving the game and I already know I'm going to hate it because I'm not your average nintendo cock sucker.
>>
>>380743002
I got you senpai, you're above average.
>>
>>380742830
>provides no opportunities to do interesting things

It makes lighting a fire actually relevant, which justifies gathering firewood and shit. And it provides immersion to the weather mechanics
>>
>>380742830
You can do plenty of interesting things with lightning.
>>
My brother just got me my new switch and BOTW a few days ago.
I'm enjoying it a lot so far.
I think it's wierd that He canonically has a real fish wife. Not just a one sided thing like ruto. But it works out because mipha is super cute.
>>
My parents finally went out and bought me a switch with BOTW and let me say... not impressed.
>>
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>>380743590
>My parents finally went out and bought me a switch
>>
>>380743771
>it's a wagiecuck wasting money on some jewish bank mortgage/landlord

I'll save my money, thanks.
>>
Only complaint I have is enemy variety

I think it would be pretty cool and set apart areas of the map even more if some of the minibosses were more distinct. As it is you just have the giant trolls, giant golems and giant skeletons (that I can remember). It'd be cool if there were much more specific world bosses to a given area, like a giant tree boss in a forest area, or a lava lizard at death mountain, or a sea monster in lake hylia etc. then it could be a kind of generic sidequest to kill the beast terrorizing a local area.

Also lack of interior space. Most notable at death mountain where there is talk of mines and caves that essentially don't exist. There are open air mines, but knowing the gorons in previous games as cave dwellers gives a certain expectation that there will be caves, and the caves that do exist are extremely shallow. You can basically see the entrance at all times. Same with Zora's Domain, which is usually in a cave but this time was this big city suspended over water. I was also bothered when I'd try to jump into a well or something and there was no well, it's just the floor with a well model on it. This is a really weird omission, why does it feel like this game has almost no natural, interior space besides the houses?

Only other thing is lack of good characters. There are a couple of distinct ones, like the dye salesman, the goron chief, stuff like that. but you mostly have generic villagers. I don't have a problem with having generic villagers fill out the world sometimes, but they didn't feel very well counterbalanced by other, more notable NPCs.
>>
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>>
>>380743950
despite how polished BOTW is, it's unfinished. Im glad it turned out as well as it did.
>>
>>380744361
sure
>>
>>380732308
Is there a name for this logical fallacy? Your opinion isn't infallible because you said "and if you disagree you're wrong."

Here's an exercise for you in the meantime: http://pbskids.org/arthur/games/factsopinions/factsopinions.html
>>
>>380743356
Yeah I like everything else the rain does, I just wish it didn't hinder climbing.

>>380743312
"This weather condition sucks so hard it make saving shit to skip it becomes relevant" isn't that great a defense and asks renders any fun parts of rain irrelevant because good skipping it. Also there are other parts of the game like shadows and temperature that justify wood. I always keep at least 5 bundles on me.
>>
>>380731721
>They use new weapons as rewards. Why bother? Going into a fight, breaking weapons, just to pick up new weapons? The fuck kind of loop is that? No point fighting at all in this game really, outside of the combat shrines, bosses, and a couple select encounters. However...

Did you even play the game? They drop more than weapons my man
>>
BotW is one of the worst games to discuss on this board.

The people who like the game dismiss any legitimate criticism as nitpicking, yet they would never apply that same liberal overlooking of flaws to any other games. If BotW is a masterpiece then why isn't Minecraft, or Portal or TLoU? Because of "flaws"?

Then the detractors are just as worst. OP is a minority in that they actually explained why they don't understand the praise. Typical vilification of the game boils down to "nintenbabbies" or "14 year olds" or "its ok when nintendo does it."

There has yet to be an honest discussion about this game.
>>
>>380744968
wow nice strawman
>>
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I'm hijacking this thread. This is now a botw improvements thread
-More dungeons/bosses
-Caves to explore
-Revisit Sacred Beast to refight bosses
-Diving underwater to explore hidden places
-More enemy variety (at the very least with every enemy from past 3d Zeldas)
-More side quests with companions (Sideon, Riju, Yunobo, Zelda)
-Recipe Book
-Fishing rod + fishing
-Durability meter for weapons
-Weapon healing (Like whetstone from MH games)
-Armor sets change in appearance with each full upgrade
-Being able to upgrade weapons to become unbreakable via great fairies
-Smith weapons/armor from dragon scales
-Full Sheikah set allows to jump high move faster take no fall damage and complete silence like a real ninja
-Full Zora Armor set enables actual Zora swimming
-Revali's Gale gives you glowing green wings, an extra stamina bar just for flying, and grants you full range flying until you land or run out of flying stamina bar.
-Daruk's Protection grants you Goron Rolling when equipped instead of shield surfing and can be used on a flat surface relies on stamina can damage enemies.
-Mipha's Grace also heals weapon like brand new
-Able to board King of the Mountain, bears, deers, Rhinos, Moose. Each with a mechanic that makes one different from the other instead of just a slower/faster horse (Ex. When riding the bear instead of attacking with a weapon your bear attacks with claw swipes)
-Tame wolves, foxes, and being able to board them at your house in Hateno Village or Terry Town
-Key items slots for (Torch, Hammer, Axe)
-Traditional Key items returning (Hook/Clawshot, lasso, Dominion Rod for guardians, ect)
-Being able to roll bombs like in Skyward Sword
-Being able to roll in general with a tap of the sprint button
-Revamp combat with all weapon types getting a moveset (One handed swords get sword skills from Twilight Princess)
>>
>>380745068
>legitimate criticism
lol where?
>>
>>380744484
they finished what they had, which was quite a lot. You know they were ready to be working on it for another year. That March 3 release date was much earlier than expected and kind of out of nowhere. Its good, really good. But just unfinished.
>>
>>380745210
nah
>>
>>380745289
ok
>>
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>>380745125
Here's my list:
>Redo everything
>>
>>380745072
Your defence was that it made firewood relevant so you could skip it, wasn't it?
>>
>>380745068
Agreed. Both sides get so assblasted over the smallest comment, I'm not sure I've seen another game this divisive.
>>
>>380745372
That was a single reason for when you want to skip it. I never said it sucks, just that you aren't forced to wait
>>
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>>380745068
>The people who like the game dismiss any legitimate criticism as nitpicking
You'll find people like that for any game being discussed on /v/
>There has yet to be an honest discussion about this game.
You're just as bad as the people you're complaining about. If you're crying about the posters that respond to legitimate criticism with "ur a faget" than you're responding to legitimate retorts with "ur a faget". To say there has yet to be an honest discussion is ignoring months of archived BOTW threads and every post in this thread that attempts to legitimately defend an aspect of this game.

Don't go crying about people dismissing criticism if you're going to dismiss actual attempts to defend a product
>>
>>380745068
Comfy threads have been the best place to discuss it since people in them have generally been pretty reasonable about what others like/dislike. Maybe it gets a bit too hugbox-y but at least it's better than 99% of threads I've seen about this game.
>>
>>380745125
I liked your ideas, anon.
>>
BotW taught me that all /v/ wanted this whole time was good physics and good AI. Everything else can be shitty as long as those two elements are present. Nothing wrong with that, I just wish this board would stop pretending that its so hard to meet their standards just because the two specific ones they have are rarely included in games.
>>
>>380747029
sure
>>
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>>380747029
>good AI
Thread posts: 406
Thread images: 69


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