>It's impossible to make everyone happy as a game dev
Prove me wrong
>>380654216
for every THING that at least one person likes there exists at least one person that does not like it.
>>380654473
There are people in this world who thoroughly enjoy eating shit.
You sound like one of them.
Name one perfect game.
Who are you quoting?
>>380654636
>Stop liking what I don't like
>>380654216
That's true though. If you try to please too many people at once, your product will be mediocre and unfocused.
>>380654886
>Stop disliking what I like
>>380655332
Even with niche games plenty of people end up unhappy t b h
>>380654216
A game made for everyone is a game made for no one.
>>380655459
Disliking =/= believing something is objectively bad
>>380655921
Liking =/= believing something is objectively good
>>380656486
>>380655921
Both are true though
>>380654216
Games have to try to appeal to everyone though, there are no more successful niche games, any niche game that finds an audience will always sell out to increase that audience.
>>380654772
This isnt essforess sir hissington
>>380654770
Battlefield 1
>>380654770
Minesweeper
Its your fucking game, do whatever the fuck you want without betraying your own vision to fill some bs quota
>>380657169
Depends on your definition of success. A game's only goal could be to be good according to the developer's opinion, and even if it didn't sell one copy, it could be successful. It's not always about making money or being recognized, your radar just doesn't pick up anything else.
>>380657370
Fucking hate Minesweeper.
Even if you somehow made a game that is literal perfection and appeases every single person that ever existed, currently exists and WILL exist, there will be at least one person who chooses to voluntarily dislike it despite its perfection, simply to be a contrarian hipster.
>>380657370
>Minesweeper
>perfect
>>380657370
Fuck, I think you're right. Minesweeper is absolute perfection.
>>380657370
Except that games almost always come down to multiple coin flips, so it's actually a mess
>>380658251
this artificial difficulty... literally the dark souls of video games.
>>380654770
Shogi.
>>380654770
gungi
>>380654770
[insert any 2D puzzle game]
>>380654770
Titanfall 2.
>>380654770
Rct2
>>380654770
It was all downhill from here.
>>380658235
So, as long as /v/ exists, basically.
>>380654770
Tetris.
>>380654770
If a game is perfect, why make anymore?
>>380660742
Time makes a perfect game not as fun as the original experience
More perfect games coming out means more times for more perfect fun