Fuck you guys you killed Scalebound too
>Spencer believes that the game could have been announced "too early," causing pressure that turned out to be detrimental to the game's development cycle, and eventually raised fan expectations to the point where it wasn't certain that the studio could actually deliver. The decision was then made to shutter the project.
>Spencer has a "deep respect" for everyone at PlatinumGames and for "his friend" Hideki Kamiya. He hopes to work with Kamiya-san again in the future. Spencer also states he has learned from the experience and feels that, while Microsoft is an American company, there's still an important connection to Japanese gamers.