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>music by the team that did Super Metroid >maps by the

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>music by the team that did Super Metroid
>maps by the guy who did Fusion and ZM
>completely new post game content
>MecurySteam were the ones who added/the new counter/parry mechanic
>MercurySteam worked very closely with Nintendo during development and their basically just doing the code work
>tons of positive impressions

can we stop pretending this will be bad?
>>
>>380637227
>MecurySteam were the ones who added/the new counter/parry mechanic
We know that much. It looks just like Mirror of Fate. I just hope they don't touch anything else.
>>
>>380637227
No. It will be bad because we say it's bad, and no amount of positive input will change it.

We've made up our minds. It's bad, and you're dumb for thinking otherwise.
>>
You should just say that the counter mechanic is completely optional instead.
>>
>>380637227
>maps by the guy who did Fusion and ZM
Unless he's improved that pretty much settles it; it's going to tank like those games. Fusion and ZM are shit.
>>
>>380637227
Honestly, more than anything I just feel like I'm going to compare this so heavily to AM2R. I'll definitely buy this, Metroid needs to survive, but it'll be a very strange experience to me.
>>
>>380637675
(You)
>>
>>380637227
Metroid threads have been shitposting fuel for 7 years.

Even if Nintendo released 5 new Metroid games this year and all of them were the better than Super Metroid and Prime the negativity and contrarianism wouldn't disappear.
>>
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>>380637227
I was worried about the dev and don't particularly care for that slow motion counter bullshit, but this new information puts me at ease. I think a new 2D Metroid to follow Fusion is next.

>mfw they just remake Super instead
>>
>>380637793
Literally the only thing they could do to make Super Metroid better than it already is is a fucking Nude Samus mode.
Or a Space Pirate mode.
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>>380637227

>>MecurySteam were the ones who added/the new counter/parry mechanic
Pretty sure that was Team Ninja in Other M. No idea why people keep claiming MercurySteam when they're just implementing an idea from a previous Metroid game.

Also, Metroid II is still my favorite Metroid game. I have high hopes this game can improve on it. As well as revive 2D Metroid as a whole.
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I'm really digging Samus' new suit
>>
>>380637793
how to make super better
>it's the exact same thing
>it's got twice as much content
>8 bosses
>giant world map
>a million goddamn beams
>>
>>380638258
>No idea why people keep claiming MercurySteam when they're just implementing an idea from a previous Metroid game.
Because Sakamoto literally said this on stream you double nigger. They weren't gonna do a counter system until Mercury Steam gave them the idea to put it in the game. Its a first for 2D Metroid
>>
>>380637227
>maps by the guy who did Fusion and ZM

no

you misheard

PRODUCED BY SAKAMONTO

DIRECTED by by the guy who did Fusion and ZM

BUT he has particular care in overseeing the maps
>>
>>380638124
>Metroid Maker: Tubes
I can dig it.
>>
>>380638516
>DIRECTED by by the guy who did Fusion and ZM
Oh, so its gonna be a good game then. Neat.
>>
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>>380638397

I prefer the original Metroid II design. It still had the best varia suit in the series.
>>
>>380639004
fusion was linear and zero had those sparkly "next interest point" map markers

Returns is gonna be handholdy and you guys will be surprised, but you shoudln't
>>
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>>380637227
>music by the team that did Super Metroid
Kenji Yamamoto and Minako Hamano did the music for every Metroid game expect the first two.
>>
>>380639134
Same. I was just thinking about that earlier today.
>>
>>380639278
>No Adam
>No Chozo Statues
Sure doesn't look like it m8.
Though Metroid 2 was already pretty linear.
>>
>>380639278
Metroid II was already linear as fuck.

Are Super Metroid fanboys gonna be shocked and angry when they buy the game and realize the games structure is the same as it was 26 years ago?
>>
>>380637793
What if they end the game on the X coming back after Samus leaves with the last Metroid to set up remakes for both Super and Fusion?
>>
>Samus and the ZS are from Other M, complete with those retarded wedge heels

My only complaint.
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>>380638397
>shape of the original Varia suits
>colors and polish of the other m suit
>new additions to make it look unique to this game

pretty good tbqh
>>
>>380638397
Only real difference with Prime Varia is the new steam holes(or are those attachment ports?)on the shoulder pads as well as the glowing bits. But yeah, I much prefer thin visor Samus then the thick visor the majority of the games have on the varia suit, much more bird like. I hope if there is a gravity suit its much more then just purple and yellow and they go for something new.
>>
>>380639561

>Though Metroid 2 was already pretty linear.
Aside from two points in the game, you could go back to any previous area at any time. It is actually the most open of the games. You just aren't forced to go back like in Super or Prime. Prime is the absolute worst at it.

>go all the way down to phazon mines
>have to go all the way back up to Tallon Overworld to get to the crashed ship
>go back down to Phazon Mines
>>
>>380639883
>shape of the original varia suit with polish

what is the prime varia suit
>>
>>380639809
BIG
MEATY
SHOULDERPADS
>>
>>380638397
If anything it's a long overdue return to her old suit. Thank fuck the shoulder fins are back.
>>
>>380637227
I'm so fucking ready
>>
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Am i the only one who sees the new counter mechanic as a good addition? I understand it's a gimmick but it's basically just like a parry with a riposte that has more of a cinematic look to it as opposed to just a regular riposte animation.

I don't see how it's a bad addition. It's just as much of a QTE as parries are in dark souls. Samus returns looks like an amazing remake with just the right visuals. Also we're getting Prime 4. The franchise is revived, finally, and the community is still salty?
>>
30mb uncompressed files
https://my.mixtape.moe/pqhzry.jpg
https://my.mixtape.moe/qhfpkb.jpg
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>>380637227

>MecurySteam were the ones who added/the new counter/parry mechanic

reeeeeeeeeeeeeeeeeeeeeee

Everything else looks fine, though.
>>
>>380640271
yeah, I don't get it. I wouldn't miss the parry mechanic if it weren't there, but maybe it'll make it a little easier to do damage to the fucking Omegas this time around
>>
>>380640271
Yeah but it's different from the original and different is scary. Also Other M poisoned everything, it's the same reason people hate the mole.
>>
>>380640271
I'm completely fine with it.
It's nice to have more options for close quarters combat than just aiming diagonally and hoping the enemies scale lines up with your shot trajectory.
>>
>>380640271

>that has more of a cinematic look to it

You just answered your own question. Also, Metroid NEVER needed a parry mechanic.
>>
>>380640271
It looks way too overpowered.
>>
>>380638429

You're still missing the point. Other M had a 'counter mechanic' already.
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>>380640287
I've always hate the helmet with that design. The bumpy look to it feels unsettling.
>>
>>380640271
I don't hate the parry mechanic, but I understand if people outright dislike it. It's not really Metroid.

Metroid's base gameplay is about evading your opponents and blowing them up from afar with contact damage probably being your greatest threat, at least it definitely was with the metroids in 2. I just hope it doesn't make things too easy.
>>
>>380640639
fuck you
>>
>>380640442
I'd also like to add, using the grapple beam to rip metroids off the ceiling: BEST THING YOU'VE EVER BEEN ABLE TO DO IN ANY METROID EVER
>>
>>380640271
I like it it's optional not like its forced to beat enemies and bosses you can take them out without so much as even using a parry.
>>
>>380640271

Because the game is clearly designed around it in a gimmicky fashion. During the treehouse demonstration, the player went from running around aiming at enemies to literally walking up to them, waiting for them to attack, and then insta-killing them from the counter from the moment the mechanic was introduced. The limited moveset in Metroid goes along way in adding to the challenge, especially in Metroid 2 where aiming for weak spots was so important. I'd argue that the new aiming system already goes a long way in adjusting that difficulty.

Since the bosses are also now designed around this, it becomes more of a QTE fight where you wait out the attacks like SHMUP and then counter their telegraphed move, with attacks inbetween doing very menial damage.
>>
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>>380637227
It won't be better than AM2R and everyone knows it.
>>
>free aim
I don't know how I feel about this
>>
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>>380640761
>>
>>380639809
TY anon
>>
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Reminder that the vast majority of metroid fans are excited as fuck at the prospect of 2 new metroid games.
The faggots who still find something to complain about are ultra nitpicky autistic slumlords who actively search for shit to complain about, and shouldn't represent the majority of metroid fans. Ignore any threads they make.
I'm so fucking excited for both of these games you guys dont even know
>>
>>380640507
it's the same reason some people go into PTSD mode about anything from the star wars prequels, it originated from the thing that ruined the series 5ever. It's like the main differentiating thing in ZSS' design from other games to 4, so there's that.

also beauty marks are ugly
>>
>>380640771
Best part is that you have to line up the shot and make sure you have enough time to rip it off before getting hit.

The boss fights look good.
>>
>>380640748
That's mostly because enemies in Zero Mission, Super and even Fusion are mostly passive or attack using projectiles themselves. The games aren't designed for aggressive enemies that get close to you, since Samus has no good way of dealing with them.

This games doing that with the Metroid bosses, so they added melee combat to handle those situations more easily. Which isn't a bad thing, since the gunplay is generally one of Metroids weaker aspects.
>>
>>380640867
Better? Probably not. But it's not really the same thing so I don't think it's right to compare them. AM2R was an incredibly faithful remake for a traditional Metroid game. This is a new experience that has a similar map.
>>
>>380637793

Post one webm of the counter making the game go into slow-motion.

That never happened.
>>
>>380640271
I don't really care for it personally. I don't think I'll ever use it, the slow motion cinematic segment looks awful to me, but is it optional, so whatever.
>>
>>380637227
>music by the team that did Super Metroid
So the same team that did every single Metroid soundtrack since Super.
>>
>>380639675
The X are definitely gonna have an epilogue chapter, much like the space pirate ship in Zero Mission.
>Game credits end with the backstory for fusion.
>Open up save file, new cutscene plays out
>Samus Returns=Both Samus after her first mission on zebes and after the events of fusion
>Game is actually both a remake AND a sequel to Fusion.
>>380640130
Best part is that they got rid of the breathing tubes, which explains the much superior portholes on the shoulder pad. This suit is fucking based.
>>
The only thing I dislike is the artwork. There are so many beautiful platformers these days + 3ds polygons don't look great now and are gonna age like shit.
>>
>>380641069
>Letting your hype get so intense to the point where you tell anyone who has a criticism to shut up because they're an autistic whiner

Exactly what happened with Fallout 4. Exactly what happened with Bioshock Infinite.

Don't do this, it's retarded.
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>>380641176
>>
>>380640507
The mole is stupid because it never existed before.
>>
>>380637227
>postgame content

What have you heard? I don't disbelieve you, I just haven't heard anything about that but I've been hoping they would add something.
>>
>>380641218

>So the same team that did every single Metroid soundtrack since Super.
But that's wrong. One of the biggest problems with Fusion and Other M is the change in music.
>>
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>using the absolute shittiest under-armor outfit

Still can't let it go, can you Sakamoto? My only complaint.
>>
the graffix are ugly

this is literally other M 2

Fuck off. Rude sage.
>>
>>380637227
It's underage contrarians. Its preorders are already outselling Pokemon USM.
>>
>>380641386
He said it on stream ~20 minutes ago during the metroid segment. He didnt specify what just that there will be postgame content
>>
>>380641362

> optional boss counter

> ammo still drains in real-time

Still doesn't slow down when you use it on regular enemies
>>
>>380641550
Alternate costume where you play as Dark Samus with a new moveset.
>>
>>380641506
>announcing sages/reports
>>
>>380640605

Actually, i think the cinematic attacks look pretty cool. I'd rather have a parry attack than having to just use ranged attacks. It makes sense for Samus to be able to slap aliens with her arm cannon.

>>380640624

Well the bosses seem to be able to fuck you up pretty easily too. They removed a full energy tank in one hit on Samus in the demo. And as always in Metroid you make your own difficulty by scouring for energy tanks and upgrades ( or not )
>>
>>380641381
Imagine if in Star Wars Episode 3 Vader had a red dot on his head they just threw on because George always wanted Vader to have a red dot on his head, and then in all future appearances Vader retroactively always had that red dot.

I guarantee you people would get as absurdly salty.
>>
>>380641550
Fucking awesome! Even better that they haven't told us yet. Nintendo seems to have learned that surprises are a good thing. Thank God, because every other company seems to think announcing a game 2 years before it's done and describing every last second of content in them is a great idea. That's how you get bullshots and sweet little lies.
>>
>>380641362
>the way Zeta moves
Slick as fuck.
>>
>>380641503
Was it shown in the stream?
Can you provide a link or pics of it, I'm not really finding it.
>>
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>>380641313
I'm not saying that it's immune to criticisms, but the faggots who keep saying.
>"HUR DUR NOT RETRO IT"S AUTOMATICALLY TRASH"
>"HUR DUR MERCURYSTEAM ITS AUTOMATICALLY TRASH"
>"HUR DUR SAKAMOTO IT"S AUTOMATICALLY TRASH"
all need to be gassed.
>>
>>380641801
>they removed a full energy tank in one hit on Samus in the demo.

If you've played Metroid 2 or really any of the 2D metroid games further in, you'd know that this is par for the course. Boss battles in Metroid are a panicked game of hit and run, waiting for your perfect shot.

I don't HATE the counter personally, I'm just playing devil's avocado and not automatically defending it because it looks cool. I've had issues with SP games being too easy lately and this could end up being the same.
>>
>>380640859

I dunno, it feels like they're presenting it because it's the hip and cool new feature. I think that if you actually play the game you'll be using regular gunplay along with the parry mechanic, not standing around like an autist to use the powerful move.
>>
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>>380641362
>samus takes 1 hit
>full energy tank depletes
>>
>>380641550
I hope it's not something shit like a ZS costume. A mini campaign where you board a pirate infested ship or something would be an actually good and interesting thing. Maybe X parasite revisited.
>>
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>>380642052
You didn't say people who complain over nothing, you said people who find something to complain about.
>>
>>380637480
I know you are being ironic, but I still cringed
>>
>>380641961
The original gameplay section, around the 40 minute mark. Same suit, same markings, same heels.
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>>380642141
With the Varia on too.

>mfw low% no parry runs
>>
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>>380641961
>>
>>380642084

In Metroid II, regular enemies take 5-10 energy per hit and Metroids take 40 energy per hit.
>>
>>380640271
the community =/= 4chan

everywhere else its pretty much overwhelmingly hype and positive for both and see it as the same as when Prime 1 and fusion got announced way back
>>
>>380642353
I'm not sure if you're right. I played AM2R more recently than metroid 2, admittedly. Over 100 damage a hit was definitely the case in base game fusion, though.
>>
>>380642084

The metroid games have never been difficult though if you pick up energy tanks and all that. Only the original NES was really difficult even with energy tanks. Even super metroid became a pushover if you prepared yourself.
>>
>>380642318
Oh good, the heels are gone again.
That was so fucking stupid that they showed up in Other M after the original concept art for Zero Suit had a note explicitly saying not to give it big heels.
>>
>>380642127

My issue is that the game is designed around playing that way as opposed to being an option for skilled players. Enemies are designed to open up with charging attacks, and bosses are designed to have telegraphed wind up moves to be parried. Based on the footage it looks more like dominant strategy to me than a risk/reward option, especially since the enemies literally flash to indicate the timing. I wouldn't be surprised if at points there are attacks that need to be parried as opposed to just dodging.
>>
>>380637227
Why 3D models though?
>>
>>380642619
mole

MOLE

MOLLLE
>>
>>380642274
>>380642318

thank you, I appreciate it
>>
>>380642690
They're easier and cheaper than good 2D sprites these days
>>
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>>380642220
"people who actively search for shit to complain about."
more or less, just the same shit as people who complain about nothing.
Regardless, lets just enjoy this influx of metroid
>>
>>380640605
In the old game it didn't.
But in this game EVERY enemy seems to be aggressive and rushes at you, instead of just following a predetermined pattern.
But if you think you're good enough to beat the game without it, nobody forces you to use it.
>>
>>380642641

I disagree. The majority of the enemies were fought using regular shooting attacks and the gameplay seems just like any other installment of the 2D franchise. I'm not hailing the parry as some wonder of a feature but i don't see how it would be a detrimental inclusion either.
>>
>>380642721
>tfw Sakamoto tried to shove his fan fiction into Prime 1 but the art team pulled a fast one on him and didn't add it to the model even though they made a note for it in the concept art
>>
>>380643012
it's good to be cautious

i'd like to point again to fallout 4 where after release everyone was vigorously jerking off and the response to "it looks like skills are gone, they didn't show them" was "HOW DO YOU KNOW FUCKING WHINER"
>>
>>380641806
It'd almost be like they changed the color of sonic's arms.
>>
>>380637484
I lol'd out loud
>>
Can we stop pretending AM2R is this ultimate perfect game? It was good for a fan game, but comparing to a real emtroid game, it was too short and too linear
>>
Xbox One X
>put disc in
>play game

PC
>buy multiple parts that cost $1000 for a decent build
>have to manually put together all the components
>keyboard is uncomfortable and confusing since 95% of the buttons have no input on the game
>you have to replace all your parts every 1.5 years as the graphics cards become worse over time and run worse
>have to install a video game license rental service like Steam
>have to play $60 for recently released games but have no benefits as physical copy
>there are constant updates for games slowing down the chance of playing the game
>games constantly crash and run into compatibility problems
>Nvidia gimps their cards with Gameworks to make you buy their newer hardware
>try to play some indie games but most are uninspired rip offs of older SNES games I played
>try a early access to literally alpha test a game with barely any content and runs poorly
>can't let my friends borrow my games without jumping though huge obsoletes and even then we can't play each others games if the other is playing a different game at the time
>try to play older games from my childhood on N64 and PS2 emulators
>try to plug in my controller to use for more comfortablility but it requires multiple drivers and constantly rebind the controls every time I switch games
>download emulator for them but they take a while to get the right settings and even then the games run poorly and are missing textures and other graphical glitches
>try to play older PC I heard from others but the run into compatibility problems and constantly crashes when tried to play
>try to play a fun looking multiplayer game but the game is filled with hackers and childern and young teens constantly spouting memes
>try to play split screen with my friends but hardly any games supports split screen and is a hassle to set up
>start playing less and less and go on /v/ and shitpost more about games even ones I never even played
>>
>>380642520

I've played Metroid II hundreds of times with a speed run time of 1:04. I purposefully run into enemies because it allows for an extra jump and invincibility frames. So yes, I know how much damage enemies do. The levels are likely lower because you only get 6 energy packs.
>>
>>380643367
The original is a real Metroid and it's even shorter. These games are meant to be beaten in under 3 hours, length isn't really a good criticism.
>>
>>380643367
>but comparing to a real emtroid game, it was too short and too linear
It was actually as short and linear as Metroid 2 was, depending on how faithful Sakamoto wants to be with this remake it could be short and linear too.
>>
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>>380643419
>shitposting so hard you post pc vs xbonex pasta in a nintendo related thread
>>
>>380643367

>It was good for a fan game, but comparing to a real emtroid game, it was too short and too linear
It remade a game that is 1 hour long. Are you dumb?
>>
>>380643367
All 2D Metroid games are short. Only the Prime games can last above 10 hours on your first playthrough.
>>
>>380643081

I'm just concerned that they're going to put too much focus on it to the point where it ultimately waters down the experience.

I find Nintendo has had problems in the past where when they slap on new mechanics to a mainline game, it feels very forced (Super Abilities /Super Inhale in recent Kirby games, for example), but when a game is built from the ground up around a new mechanic, it's quite enjoyable (Climbing in the new Zelda feels very natural, and fits seamlessly into the game from start to finish).
>>
>>380643367
but metroid games are generally short and linear if you don't know the route in advance
>>380643159
>tfw you know outright complaining about the mole is ridiculous but your autism never stops
a lot of artists still avoid drawing it,
funnily enough
>>
>>380643757
Most of you PC users use Microsoft Windows OS to play your games. PC and Xbox are the same.
>>
>>380643367
While I agree AM2R is extremely over rated, short and linear is the way the original Metroid 2 was.
>>
WARNING!

It's one of those 'wait for reviews' situations.

Yooka-laylee!
>>
It's a new 2D Metroid after 13 years.

Of course I'm fucking buy this.
>>
>>380638397

Such a vast improvement over the Other M suit. Always hated that design.
>>
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>>380637793
>Metroid: Super Mission

I want it now.
>>
>>380643264
I think it could be described as Samus basically being her own Jar Jar Binks in Other M. Adam was an annoying character, but Samus was the one who adored him, let him shoot her, abuse her, and followed his orders to a T because of her obscene daddy issues. The power suit design only appeared in Other M, but the ZS design is still around and there's that whole dislike by association.

Everyone hates Other M because people actually like Metroid's backstory particularly after they started putting effort into it in the prime games. In the Sonic games, the plot was never the point and those that deeply care about it into adulthood are kind of weirdos. Sonic Boom was just a shitty game.
>>
>>380644404
>Everyone hates Other M because people actually like Metroid's backstory particularly after they started putting effort into it in the prime games.
Funny how the Prime games are their own cannon.
>>
>>380643932
I think if you're an artist who actually plays Metroid games and like the series, you don't draw it. If the only place you know Samus from is Smash bros, then you draw it.
>>
>>380644404
Like, people don't like how they replaced the Anakin in Jedi with the one from Episode 3 either. There's nothing necessarily wrong with the way he looks, but Hayden Christiensen is forever associated with the terrible prequel writing in SW, so people kind of hate it.
>>
>>380644701
Canon is the word you want. A cannon is what Samus has on her arm.
>>
>>380644701
good bait
>>
>>380644404

Its worse. Samus was more like Anakin.

But a lot of the problems are also built on the fanbase thinking Samus was Boba Fett, a silent, cold chaotic neutral. When she never was. Even in the first three games, she was a lawful neutral.
>>
>>380645024
Samus is more of a chaotic good if we're going to do that stupid D&D alignment nonsense. She does what she thinks is the right thing in the moment most of the time.
>>
>>380644764
This pretty much encapsulates it perfectly. The mole is an instant visual reminder that Other M exists, it happened, and Nintendo/Sakamoto just won't fucking let it go. It's not the hugest thing ever, but seeing it just sours the experience.
>>
>>380639809
I don't know why but that pose still looks really cool
>>
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>>380641069
Its hard to get particularly excited for Prime 4 when literally the only thing we know about it is just a jpeg of the logo.

I think its perfectly warranted to be skeptical of new Metroid games at this point, Hell I think general skepticism in general is good over blind hype. Blind hype is probably the worst thing you can do as a fan of something.

Metroid Prime 3 already got away from some of the things I considered to be a core part of a Metroid experience, especially a prime experience. Instead of being stranded on an alien planet basically alone, you go between multiple planets and space stations, you are overly connected to the galactic federation and other characters in order to give it more of a streamlined narrative based adventure. Lore was far less subtle and interesting, the atmosphere and loneliness was way worse, you only upgraded one basic beam that did everything instead of having a variety.

Then Other M and Metroid Federation Force happened which made it even more clear Nintendo didn't know what fans liked about Metroid.

Admittedly I don't think Other M or Prime 3 are bad games, but I do think they've shown signs of misunderstanding and moving farther away from what makes Metroid Metroid for a lot of people. Seeing the cinematic takedowns of Other M injected into an old school Metroid remake? Not hard to see why some fans are worried.

Fans have the right to be excited for these games for sure, but they also have every right to be worried or skeptical until we see more. Especially Prime 4 when we've seen nothing but a logo and the only thing we know is it isn't Retro Studios.
>>
>>380645225
...But it's still a silly thing to outwardly complain about because it's just a mole. It's two pixels.

I still don't like it.
>>
>>380637227
Can someone please post the updated comic with the "when Prime 4 got announced", "when a 2d metroid was announced"?
>>
>>380645215

You're saying the same thing. The point is, the fanbase built up this idea that Samus was an unfeeling bounty hunter. When in reality she rushed to help the Federation whenever she could and save the galaxy for no profit.
>>
>>380644764
>people don't like how they replaced the Anakin in Jedi with the one from Episode 3 either
Because that didn't make any sense.
Luke had no fucking clue what Anakin looked like as a young man, and why didn't Obi Wan appear as his younger self?
>>
>>380643419
>>>buy multiple parts that cost $1000 for a decent build
>First complaint is you have to put something together to make it work

Wow I knew consoletards were retarded but, fuck.
>>
>>380645248
I mean, I liked Prime 3 and to an extent Federation Force as experimentation. Prime 3 has sharp gameplay and honestly still decent lonely atmosphere when you're actually exploring planets and it's nice to see some other characters every once in awhile, even if I wouldn't want it in a 2D Metroid.

Federation Force was just interesting in concept even if the execution was wonky. I would be right fucking behind a federation spin-off shooter if you executed it well
>>
>>380645248

>Its hard to get particularly excited for Prime 4 when literally the only thing we know about it is just a jpeg of the logo.

Not for most fans. This is why Nintendo called it Prime 4 and not a new name. I assume the final game will have a name like Metroid Prime: Subtitle. But it hardly matters. All fans care about is its a Prime game.
>>
>>380645620
>after 24 years of the series a mole magically appears on her face for no reason

Doesn't make any sense either.
>>
>>380645415
did really no one save this? >>380645415
>>
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>>380642084
>devil's avocado
I enjoyed that too much.
>>
>>380641506
You're so mad anon. Have some cheer in life, please.
>>
>>380645248
>>Its hard to get particularly excited for Prime 4 when literally the only thing we know about it is just a jpeg of the logo.

They've already discussed multiple times if it returned it would be about Sylux who was confirmed to be the ship following her at the end of Corruption and Federation Forces post game teaser which shows sylux breaking into a Facility.
>>
Here's another interview with the audio production team https://pastebin.com/fAHvUk4P
>>
I think people should just be amazed we're getting a 2D Metroid at all. Look how many years we went without a 2D Zelda game. And those games sold way more than 2D Metroid did.
>>
>>380640271
The counter itself isn't bad, but it looks overused. I didn't watch a lot of the gameplay, but the part I did see, she was walking down a hallway literally countering every single enemy one by one
>>
>>380646298

Who is 'they'? I hope you're not talking about Retro Studios.
>>
>>380646398
>nice sprites
>>
>>380646629
Obviously, they want to show off a new mechanic as much as possible.

They even went out of there way to say that you're not forced to use it, or the Aeon abilities which are there to make the game more accessible.

Plus the game save file said normal, so there's be probably a hard mode.


I think the game looks pretty good persoanally and it's kinda disheartening that people are so eager to shit on it when 5 media outlets have nothing but praise.
>>
>>380645620
You could argue that Anakin as he was died at the end of episode 3, he never existed as an intact old man like he was in the original Jedi. There are arguments for it, but the chief emotional reason everyone wants it gone is because it's the guy from the prequels who put up a horrible performance.

>>380645605
>the fanbase built up this idea that Samus was an unfeeling bounty hunter

I've literally never seen that. There are a shitload of different Samus characterizations across the fanbase, but the chief idea is "emotionally strong and stoic" Samus in Other M both never shut up in monologue repeatedly broke down in the face of an asshole's pointless death and the appearance of a monster she's fought close to 7 times.

If you're talking about her connection with the baby, I thought it was more that she discovered a single infant survivor after genociding a species and went into flashback mode. Even if she cared about it, she still left it with scientists which doesn't really indicate the "mother losing her beloved child" level of care Other M so subtly included.
>>
I'm just happy that we're getting a 3D Metroid at all, the last one was lke 13 years ago. Can't believe they actually made this
>>
>>380646658
Kensuke Tanabe
>>
>>380647341

Back when Fusion and Other M were new games, every Metroid thread devolved into 'wah they ruined Samus!' And this misconception that Samus should be a gritty loner bounty hunter.

Yes, people with some sense realize she is more stoic and neutral. But the fanbase at large didn't recognize that. And many still don't today. After Other M, the calls for Samus to be a cold loner seem to have gotten stronger.
>>
>>380646504
We didn't go all that long, really. Link's Awakening, Ages/Seasons, Minish Cap, Four Swords on Gamecube and the GBA LttP port, I guess there was a gap during the DS years but they were top-down like the 2D games.
>>
>>380642141
and these are just zeta metroids

imagine what the omegas will be like
>>
>>380647447

>the last 3D Metroid was Prime 2

I don't know what you're gonna do when Prime 4 ends up in a similar vein to Prime 3.
>>
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>>380647870
>gritty loner bounty hunter
I was in those threads and that shit didn't happen

there might've been people that said samus should be a quad amputee with a bunch of scares who hates life but those people were largely funposters. Most people are aware that Samus is stoic and compassionate, with the loner characterization coming from the fact that that's every Metroid game, a lonely exploration through the alien planets. Some people find peace in isolation and Samus was raised by a race that stuck to itself. It's not too hard to believe.
>>
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>>380642564
>>
>>380648425

>I was in those threads and that shit didn't happen
Clearly you weren't because it did happen.

>>380648002

Between Minish Cap and Link Between Worlds was 9 years. About as long as your average 2D Metroid drought. Difference is, 2D Zelda games sell way more copies. It makes no sense why Nintendo stopped making either one, but a lot less sense why Zelda stopped.
>>
>>380643419
>Xbox One X
>turn console on
>wait 40 minutes for console software to update
>put disc in
>wait an hour for game updates to apply
>launch game
>wait 30 seconds for unskippable splash screens
>play game

FTFY
Don't sit there and pretend consoles are actually still "put disc in, play game" these days
>>
>>380647447
shut up
>>
>>380637227
>TEAM NINJA IS DEVELOPING METROID IT'S GOING TO BE GRRRRRRREAT
>well that didn't work
>but wait, dipshits that made Castlevania Lords of fucking Shadow are developing the game, now it's BOUND to be grrrrrreat
>>
hopefully the next 2d metroid after this one is a fusion sequel, right now im excited for samus returns though
>>
>>380641270
>Best part is that they got rid of the breathing tubes
I like the breathing tubes. they are still there, btw, but less visible.
>>
>>380650194
the difference here is that we have more than 1 hour of footage

We literally see what the game is like already and it looks solid
>>
>>380650194

Exactly. It's the opposite now, so it's bound to be good since nobody expects the game to be good because its made by a bad developer.
>>
>>380641069
>The faggots who still find something to complain about
MercurySteam is developing it. It's not "something". It's proof that the game is going to fucking suck right there.
>>
>>380640605
>>that has more of a cinematic look to it
This isn't intrinsically a bad thing.
>>
>>380650194

But all the things Team Ninja added to Other M were the only good parts of the game. They did do a good job. All the flaws in story, dumb cutscenes, limiting it to one controller and limitations on exploring came from Sakamoto.
>>
>>380650320
Other M also "looked solid" to you dipshits.

The truth of the matter is a very bad company with a hideous track record of ruining a classic franchise is developing the game, so there's no reason to be excited about. Have you played their 3ds metroidvania CV? Have you seen what the did to CV in general? I think you don't understand just who MercurySteam are.
>>
>>380640748
>Metroid's base gameplay is about evading your opponents and blowing them up from afar with contact damage probably being your greatest threat
That was mostly due to limitation of gameplay, though.
>>
>>380650597
why dont you go watch the 1 hour of footage available and form an opinion after man
>>
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Prime 4 had better have the bitch in the suit from the end of fusion is all im saying
>>
>>380650485
That's why you're retarded as fuck. First, Team Ninja did not exist in anything but name at that point. It was right after the Itagaki scandal and most people ahve already left the "studio". It was just tired salarypeople making crap they hated and that's exactly what the result of their work played like. Now Metroid is being developed by a company that, when given free reign over Castlevania, decided to make a GoW clone that was also a reboot AND also had SotC bosses.
>>
>>380650804
What makes you think I haven't? It's a Metroid game with silly noninteractive animations constantly interrupting combat because they look kewl. Almost exactly like parry shit they had in CVLoS.
>>
>>380648425
>sand, my only weakness!
>>
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>>380643419
>keyboard is uncomfortable and confusing

console players everybody
>>
>>380650868
all the prime games are before metroid 2 though
>>
>>380637694

You shouldn't buy shitty games because their IP is held in ransom behind it.
>>
>>380650978

Nothing you said refuted my points. You're argument comes down to "I think the people in Team Ninja hate their job so I'm blaming all the games flaws on them." When there's plenty of interviews and even an Iwata Asks with Team Ninja where they specifically point out the things they wanted to do and what Sakamoto changed. Specifically, Team Ninja came up with an entire beta engine for Other M where the player used both the wiimote and nunchuck. But Sakamoto rejected it and told them to redo the engine with a focus on just the Wiimote.

And you can't blame Team Ninja for the story, cutscenes or pixel crap. They didn't work on those at all.
>>
>>380643419
>>buy multiple parts that cost $1000 for a decent build
Shit that plays games at upscaled 720p @ 30 fps will cost you $300 tops.
>>
>>380650868
Here's hoping Prime 4 is really just Metroid 5 but unless that's the case it ain't gonna happen.
>>
>>380651705
UGGGH STOP MAKING PREQUELS YOU CUNTS
all i want is a game similar to fusion and the federation to fuck right off
>>
>>380638397
I'm not super into the fact that they gave her Dark Samus' visor, it makes her look too evil, but that's my only gripe.
>>
>>380651880
You had no point. What you said about the game's problems was factually untrue.
>>
>>380650868
Fusion is without a doubt going to continue to be the last game until Prime 4 and Samus Returns sell well.
>>
>>380651951
fusion was full of the federation though
the entire thing was on the federation's ship
and everything was told to you by a former federation commanding officer
>>
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>>380637227
no fuck off shill
>>
>>380637480
This actually happened with Other M.
>>
>>380651178
>It's a Metroid game with silly noninteractive animations constantly interrupting combat because they look kewl.
It's not.
>>
>>380652604
Watch the actual gameplay videos.
>>
>>380652161

>You had no point. What you said about the game's problems was factually untrue.
Then it should have been really easy to prove them wrong. Instead you provided your own assumptions that have no evidence.
>>
I really don't get the hate on the "linearity" people complain about when it comes to certain Metroid games. Every Metroid game has the some marker of linearity. Metroid 2 had "you can't go to next area until you kill all metroids in one area". Super Metroid had the bosses thing, and the usual item gating of a Metroid style game. The Prime games had a variety of puzzles. Fusion had Adam. Zero Mission had Chozo. Of all of these, the only one you could feasibly sequence break/or speed run without glitching, using sheer skill is Zero Mission.

Samus Returns right now seems to have a lot less linearity compared to its original version, having all the exploration elements of Metroid going so far as to even give us little map markers to put on places we might wanna come back to. At the same time it's finally making interesting something that didn't get much thought put into with Metroid games: the combat. Everything hits harder, and everything's more aggressive, so countering, using aeions, using the benefit of the wider aiming system will all come in handy.

When I first heard about Mercury Steam being on this game, I was super skeptical because they made one of the bottom tier games for another favorite franchise (Casltevania LoS MoF.) But it seems like they improved

>>380640859
>>380646629
You know the only enemies Samus counter attacked in that vid outside the bosses was just that one that charges at her, right? It's nowhere near as overused as you guys think it is. Not only that, bosses don't always use attacks that can be countered. In fact, only one of the attacks can be countered per boss it seems (if there is even something to counter) and it's not an attack used constantly.

Nintendo and MS did a great job of implementing these new abilities that might seem powerful (counter, aeion) but at the same time the encounters are far more aggressive than anything normally seen in a Metroid game with enemies capable of big damage, making all of these useful tricks.
>>
>>380640287
I swear the pauldrons get bigger every game
>>
>>380652681
I did. And it's mostly exploration and fighting and sometimes for some boss there is opportunity of contextual action form Parry if you chose to.
>>
>>380652808
There's nothing to prove. You claim Sakamoto's the one to blame--the burden of proof is on you. Why didn't he ruin Zero Missiona and Fusion but completely fucked up Other M? Bring proof of your words that it was his failt and not the fucking studio's and then we'll talk.
>>
>>380637227
>>maps by the guy who did Fusion and ZM
So we'll get shitty stealth maps with forced Zero Suit sections? Fun times!
>>
>>380652409

The game is being headed by veterans who made games like Super Metroid. Mercury Steam is just handling the grunt work.
>>
When they were playing a lot of the music sounded like old tracks.
>>
>>380653227

This lie has has gotten more extravagant over the course of a single thread.
>>
>>380653227
What makes you think that? Man, you fuckers really are optimistic for no fucking reason, aren't you.
>>
>>380653581
>>380653538

>What makes you think that?

They literally just fucking said it during Treehouse. I swear, it's like I'm talking to the guy from Mememto or something.
>>
>>380643367
It's a fucking master piece and therefore a miracle, considering that it is fan made. Calling it ultimate perfect is wrong though.

>comparing to a real metroid game, it was too short and too linear
and this is absolute bullshit.
>>
>>380653167
Those stealth sections were great though. Do a "don't get caught even once" run for that. A couple spots are tough to not get caught. It was good for a different take on Metroid's platforming and finding secret little spots.

Also, give credit to Zero Mission guy for creating a map you can sequence break and speed run through without using glitches. That aspect of that game is kinda brilliant considering how much glitch reliant Super Metroid or Metroid Prime is on pulling similar things off while Fusion didn't have as many opportunities.
>>
>>380637227
Sakamoto will ruin it and you're a fool to hope otherwise.

have hope for MP4 instead
>>
>>380653781
They lied. It was the same kind of marketing like when they told us Kojima was making Lords of Shadow (witht he same fucking studio no less). Are you really that fucking stupid?
>>
>>380653167
stealth section was fun. and the whole fucking maps of ZM is awesome.
>>
>Primefags trying to give Samus Returns a negative spin

o i am laffin
>>
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>>380637675
kys
>>
>Metroids gameplay is evolving
>this is somehow a bad thing

I don't mind gameplay becoming more involved. They obviously tried this before with Other M and failed at it, so they refined it and came out with this.

It looks like it would be fun to play with, a reward for good timing and learning the enemies. It's not a bad thing, just because classic Metroids didn't have it means it can't be a thing in newer games/remakes?

If you want a remake closer to the original theres AM2R, so what is up with all the bitching?
>>
>>380654204
>They lied.
They actually gave the name of the people working there. you can literally check for yourself whether or not they worked on previous entry of the series.
>>
The question is, why should I get this instead of AM2R?
>>
>>380653538
>This lie

What truths have you been telling excactly? all I see in this thread is Hyperbole based on nothing but the fact Mercury was in charge of making a shitty 3DS interquel that nobody payed attention to anyway.

Mercury was also working on a console game at the same time so of course the two were shit on top of working with Konami which as we all know is a great company to work for that treats you with the upmost respect.
>>
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>>380653126

>There's nothing to prove. You claim Sakamoto's the one to blame--the burden of proof is on you.
Ah the 'I don't have to back up my shitty assumptions unless someone else provides proof that I can pick apart and refute first' card.

And even then, I did cite proof. The Iwata Asks planel with Team Ninja. And you still couldn't spend 2 minutes in google finding it and refuting it. Because you know that you have nothing but assumptions to make.

>Why didn't he ruin Zero Missiona and Fusion but completely fucked up Other M?
But a lot of the ideas he used in Other M like giving samus a voice, cutscenes, limiting upgrades to story events and linear point to point objectives started in Fusion. That's just even more evidence that Sakamoto did it and not Team Ninja. Even though Fusion didn't do it as bad as Other M, it clearly did it first.

Are you retarded?
>>
>>380654605
>Hyperbole
I keep seeing this word here.
>>
>>380647870
>After Other M, the calls for Samus to be a cold loner seem to have gotten stronger.
I wouldn't describe Samus as a loner, but she's definitely a professional. That's the my biggest ire about Other M's characterization of her. If you look at Samus' character art at the end of Zero Mission and Fusion you see her generally happy and hanging out at bars. There was a clear distinction between work Samus and play Samus and that's strengthened by the opening of Super and Fusion before the Adam monologues I mean.

She's a bounty hunter and a damn good one. It's expected that she maintains an air of professionalism no matter the job, but Other M mitigates that.
>>
>>380637227

From the trailer alone, I think it looks great. I'm just really disappointed about how cheap they're being with those awful graphics.
>>
>>380655065
Great rebuttal.
>>
>>380654502
Treehouse is a prolonged ad. They are misleading you. When the girls say the game feels soooo isolating, she's saying what their marketers think you want to hear. When they say all the old staff is on board, they're being purposefully misleading.

>>380654991
Iwata Asks was also adverticement, just like the above. It was purposefully misleading. In-house games with Sakamoto's direction were fine, but Tecmo-developed Metroid was terrible. The difference here is not some magical change int he way Sakamoto sees game design (which you will have to proof), but simply the fact that the outsource studio was a bad one (which is fully logical, considering what other games post-Itagaki Team Ninja has managed to develop).
>>
>>380655887

>provide evidence to back up your claim
>nah, I don't believe that evidence so I'm going to just keep assuming my hatred of team Ninja is justified with no evidence of my own
>>
>>380655887
>Treehouse is a prolonged ad. They are misleading you.
When you can easily fact check what they say, it's not an issue.
>>
>>380655887
Why does /v/ attract so many fucking autists
t. autist
>>
Is it going to be only for N3ds?
>>
>>380637431
Mirror of Fate was mediocre because it was held to Castlevania standards and nobody wanted slow Lords of Shadow combat in a Metroidvania. This is very obviously a Metroid game first and foremost, so I don't think there's anything to be worried about here.
>>
>>380656374
Do you know what Occam's razor is? The studio changed and the game was terrible. Inventing weird changes in Sakamoto's abilities is unnecessary unless you have very solid proof that indeed Team ninja outdid themselves THAT ONE PARTICULAR TIME and it was actually the longtime successful Nintendo director who somehow fucked up.

>>380656554
Let's see you fact-check it. What we know is that the game is being developed by MercurySteam. That much is a fact. Level of involvement of Nintendo people is undefined. Meanwhile, MercurySteam has a history of claiming famour Japanese directors are helming their projects (remember Kojima and CVLoS).
>>
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>>380655887

>The difference here is not some magical change int he way Sakamoto sees game design (which you will have to proof), but simply the fact that the outsource studio was a bad one
Except that he did provide proof. All the story, linear guides and cutscene stuff he listed that Fusion and Other M share. And Team Ninja didn't work on Other M.

But you just conveniently ignore that since it doesn't work with your narrative. Sure, Team Ninja is to blame for the bad story and making Samus talk. Despite Team Ninja having no hand in that and Sakamoto doing it in an earlier game.
>>
>>380656753
A company that's ruined a classic franchise before is making the new Metroid. That's what's worrysome.
>>
>>380656904

>And Team Ninja didn't work on Other M.
I meant fusion, obviously. Though I'm sure you'll focus on that now.
>>
>>380638397
Why does she have those massive fucking shoulder pauldrons anyway? Do those store ammo and energy for her or something?
>>
>>380656836
>Meanwhile, MercurySteam has a history of claiming famour Japanese directors are helming their projects (remember Kojima and CVLoS).
Except it's not them making those claim.

>Do you know what Occam's razor is?
i can tell you what it isn't. it isn't: "I reject every element that contradict my point and only take those that support it".
>>
>>380656987
Mirror of Fate didn't ruin anything, Lords of Shadow did and MoF just happened to be the sequel.
>>
>>380656904
>Sure, Team Ninja is to blame for the bad story and making Samus talk.
As I said, outside of Other M, Sakamoto always made quality games while post-Itagaki Team Ninja NEVER made a single good one. So there is no reason to assume that it was Sakamoto's fault that one particular time unless you have some special insider knowledge about the game's development where Sakamoto's gone dumb all of a sudden.
>>
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>>380656697
No

It doesnt have the "New 3DS only" box
>>
>>380656836

>Do you know what Occam's razor is?
Clearly you don't. Occam's razor is not an excuse to ignore all evidence you don't like to produce the result you want. Though in the last few years, it apparently has become that. Especially for SJWs and 4chan.
>>
>>380643932
I mean.

It's ugly.
>>
>>380654527
you can get both you triple nigger
AM2R is right there at the grasp of your hand for free forever until the internet explodes
>>
>>380657208
Correct about occam's razor. Now on to my point: either post-Itagaki Team Ninja can't make a good game if their life depended on it -or- Sakamoto suddenly and temporarily became a hack and ruined an otherwise nice game: which is a more simple and logical explanation?
>>
>>380657335
What the fuck do sjws have to do with this, you imbecile? Anyway, see >>380657505, you fucking shitposter.
>>
>>380657505
>Sakamoto suddenly and temporarily became a hack and ruined an otherwise nice game: which is a more simple and logical explanation?
The one backed by facts and interview. Skamoto hismelf said how he interveind to make decision he actually thought were good when he made those interview, but clealry are indictive that he fucked up.

Now, I am not hating the man. He basically mae ONE bad game during his career. But Other M is actually on him.
>>
>>380637793
>Super Metroid but without the floaty controls
Fucking finally.
>>
>>380657282

>As I said, outside of Other M, Sakamoto always made quality games while post-Itagaki Team Ninja NEVER made a single good one.
After Cookie monster left, Team Ninja did an improved remake of Ninja Gaiden 2. And DOA5 + XBV3 were good aside from the horrid new visual design. The only game they really fucked up was Ninja Gaiden III.

And again, none of this backs up your claim that they personally were responsible for the problems in Metroid Other M. Sakamoto was the lone person who wrote the story. Sakamoto is the one who limited the gameplay to only being on a Wiimote when Team Ninja wanted to add in the nunchuck as well. And a whole other company (D-Rockets) handled the cutscenes. Team Ninja did literally nothing but coding and graphics.

And for all your demanding of evidence, you haven't produced a SINGLE SHRED of your own evidence. Only assumptions of "well I hate Team Ninja so they must be blamed for everything."
>>
>>380657614

>What the fuck do sjws have to do with this, you imbecile?
Your arguing style is exactly like them. Make claims, then ignore any evidence that doesn't support it and deflect endlessly.
>>
I want to be optimistic about it, but Nintendo's treatment of the franchise since Other M has been incredibly skeptical. I also feel like I'm just going to inevitably compare it to AM2R the whole time I'm playing.
>>
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>>380643757
The best part is it STILL got idiots to reply seriously.
>>380645645
>>380648963
>>380651453
>>380651913

Just think about that, someone posts bait and even though it's the wrong thread, it still has people who bite hook, line, and sinker.
>>
>>380657746
A Nintendo executive takes the blame. Does that mean it was literally his fault, i.e. that everyone involved did their job well but he personally ruined it? For example, Iwata publicly apologized for the last E3 shortly before his death--would you take that as proof that he personally scripted a bad show?

>>380657991
I said, if you know what occam's razor is, use that knowledge to answer the fucking question: Team Ninja is a bad studio -or- Sakamoto suddenly and inexplicably forgot how to make a good Metroid game--which is more logical to assume?
>>
>>380642690
Easier to do dynamic angles.
I've been wanting a 2.5 Metroid since games like Kirbu 64 and Bionic Commando Reloaded
>>
>>380658168
>A Nintendo executive takes the blame.
Except he wasn't taking the blame, he was talking about those like there were good decision.
>Iwata publicly apologized for the last E3 shortly before his death--would you take that as proof that he personally scripted a bad show?
sakamoto wasn't apologising, he was being proud of bad stuff.
>>
https://www.change.org/p/nintendo-cancel-samus-returns

https://www.change.org/p/nintendo-cancel-samus-returns

https://www.change.org/p/nintendo-cancel-samus-returns
>>
>>380658630
>10562 supporters already
What the fuck
>>
>>380658630

Why would I want it cancelled? Fuck off idiot.
>>
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>>380637227

>maps by the guy who did Fusion and ZM

Can't we get the maps by the guy that did Super Metroid, for fuck's sake?
>>
>>380658983
You'll get your long straight hallways and like them.
>>
>>380658939
that's obviously not why it was posted, retard
>>
>>380658630
>removed
Good, that's fucking stupid.
>>
>>380658983
Metroid 2 was already linear as fuck, if this is a remake then realistically the maps will probably stay faithful until the post-game content.
>>
>>380658168

Because that's not what fucking occam's razor is. And read >>380657837 which already provided tons of examples of why you're wrong.
>>
>>380658626
The difference between E3 and Other M is the latter is a commercial product. Nintendo will never call one of its games that is still selling bad. But Sakamoto taking charge of the games features in something like Iwata fuckign Asks, which is 110% PR material and not in any fucking for journalism or historic record, does not literally mean that he personally went and made it so. He was only one of a number of directors, he was working with a particularly notorious studio that was part of a notoriously bad company (their own employees were suing them for mistreatment and not paying the fucking salaries, and a major director's just left the company with half the staff in tow)--and when THAT kind of game turned out shit, then what do you think has happened? Was it a unique and special failure on Sakamoto's part or was it yet another fucking failure by Tecmo fucking KOEI's remnants of the dead Team fuckign Ninja? What do you fucking suppose?

>>380658630
I'm the guy shitting on MercurySteam and even I think this is fucking retarded. Just fuck off, holy holy shit.
>>
>>380658983
Motomu Chikaraishi hasn't been in game development since 2004 (Paper Mario TTYD)
>>
>>380637431
Mirror of fate was bad primarily because it was clunky, slow and felt like it was running at 15fps, none of which is the case here. This will be good
>>
>>380659238
What's not fucking occam's razor? I never provided the definition. Yous aid you know it, I said "then use the principle to make a logical assumption". You dipshit.
>>
>>380656753
It's kind of hilarious that after three Castlevania games this will be their first Metroid style game.
>>
>>380659353
All Lords of Shadow games were first and foremost bad because they were made by hacks. Some were clunky, some were repetitive, the first game was wildly derivative but, hilariously, not derivative of Castlevania in any way or measure, etc. The third one (LoS2) was just bad almost all around, but that's a special fucking case.
>>
Did I see missile tanks giving three missiles?
>>
>>380659234

>Metroid 2 was already linear as fuck
Aside from two short parts of the game, you can backtrack to any previous part of the game. They also give you total freedom to skip any upgrades. You can even run into the final area without the ice beam, which is suicide.

If you're going to claim Metroid II is linear, then every game is. They all have things that block you progress in one way or another, from different colored doors to needing a certain item to proceed. Metroid II actually has the least amount of these. You can get anywhere in the game with just space jump and regular missiles. And there's even some crazy people who have skipped space jump and used bombs/wall jumping to get through the final area.
>>
>>380658168

http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-1-The-Collaboration/1-A-NES-Game-with-the-Latest-Technology-/1-A-NES-Game-with-the-Latest-Technology--224960.html

>Sakamoto: When I was first thinking of the plans for this Metroid game, there were things that I found difficult to get people within Nintendo to understand. I think my ideas sounded outrageous, or seemed to be pipedreams. Things like wanting to create a steady 3D space, despite the player scrolling horizontally to progress through it, or wanting to have super-long movies, but having them seamlessly integrated with the plot so that the player follows the story while playing.

>Hayashi: We’ve always made action games, but we inevitably end up thinking of game designs that use every available button. So although the player can do more things, there’s a tendency for the game’s controls to become more complicated. What Sakamoto-san had in mind, however, was to make the controls as simple as those of a NES game. When I asked Sakamoto-san ‘So it’s ‘a NES game with the latest technology’, right?’ he replied ‘That’s exactly what it is’.

>Kitaura: For this project, however, we were requested to make the parts of the game that the player controls the same quality as the movies, in order to make them seamless. Furthermore, Sakamoto-san said that ‘In this game, I want to depict the emotions of a woman called Samus’.

>Sakamoto: Back then the game had simple controls: Move with the +Control Pad and use the two buttons to jump and shoot . That’s why I decided this time to make a game that just used one Wii Remote and didn’t use the Nunchuk. Even in a Metroid world that ended up being constructed in 3D, the player feels more affinity with Samus when controlling her with the +Control Pad, even more so than with the Control Stick.

I was gonna post excerpts from every interview to show you how fucking deluded you are but there's so much in this one alone I hit the character limit.
>>
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>>380659472

Well at least you finally admitted all you have is assumptions and no facts. But by god, your posts are fucking stupid.
>>
>>380658983
Sakamoto was involved a lot in the creation of the map of Super.

Also, the map of ZM was great.
>>
>>380657138

Where do you think the morph ball shape comes from?
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As good as it might be, it will be utter filth compared to AM2R, simply because of the love put into it, and how one doesn't need to be casualized with a parry mechanic.

>b-but don't use it

Fine, then I won't pay for your game. You don't need my money after all, right? I can always just help myself via Citrus and Freeshop.
>>
>>380659264
you are imagining all kid of hypothetical scenario jus so you can deny a simple truth:
Sakamoto fucked up Other M and it xcan easily been tracked down to his own decision.
>>
>>380641069
Fuck that, we have three Metroid games people can play, AM2R is getting updated again, there are literally no cons to this.
>>
>>380660251
>AM2R is getting updated again
Wait, really?
What's been added to it and where can you find the current version?
>>
>>380659839
So? He wanted to make a special kind of game. He did that before and successfully so. What's changed was the team he was working with, and that team was Tecmo KOEI's Team fucking Ninja. So again, what makes you think that it was Sakamoto's ideas THIS PARTICULAR TIME that ended up not working? Simple controls and humanizing the characters isn't a bad idea. What's bad is how it was actually realized in Other M.

>>380659853
>Well at least you finally admitted all you have is assumptions and no facts
The only people who know the facts are those who worked on Other M. All we have is some sparse PR material, no leaks whatsoever (because it's a Japanese company) and logic.

>>380660106
"Tecmo KOEI made a bad game" is not as big of a leap of logic as "Sakimoto suddenly forgot how to make good games".
>>
>>380641069
You're so starved for games that you're refusing to accept any skepticism of a new entry coming from a company that's never released a decent title before

I understand that some people have really, really wanted a new Metroid for a long time now, but that doesn't mean this will actually be good, and Nintendo's involvement doesn't mean shit after Other M and Federation Force
>>
>>380644104
Yooka-Laylee has been a blast, though. It's the Banjo Threeie I wanted.Sorry you didn't like it.
>>
>>380660462
>"Tecmo KOEI made a bad game" is not as big of a leap of logic as "Sakimoto suddenly forgot how to make good games".
it s when Sakamoto proudly mention being responsible for most of the features that ruined the game.
>>
>>380660539

This. I'm not saying Metroid 2 will be Other M bad, or anywhere near it, but the blind hype is exactly the same.
>>
>>380660104
Yes, I'm sure your romhack had sooooo much love put into it. Lunar Magic uploads had more love than "I'll get internet famous off somebody else's game."
>>
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>>380661037

>I'll get internet famous
>when the guy didn't even have a patreon or ads on his website

I'm sure he spent 10 years for free just to get some yucks on the internet.
>>
>>380660104
>and how one doesn't need to be casualized with a parry mechanic.
This isn't casualisation.
>>b-but don't use it

>Fine, then I won't pay for your game
I don't see the correlation without not using an optional game mechanic and not buying a game.
>>
>>380651705
they have been till now at least
>>
>>380661238
Of course, he just wasted 10 years because he just loves random fucks online so much. Get a fucking clue, if he really gave a shit he would make HIS OWN game and it wouldn't have been shut down.
>>
>>380648106
This. Zetas and Omegas were pretty damn aggressive in AM2R.
>>
>>380660462

>So? He wanted to make a special kind of game.
And he screwed up those things. He publically came out before and after Other M and proudly stated all the story, cutscene and gameplay ideas were his decisions. And you're a fucking idiot who keeps blaming Team Ninja for all these flaws with NO EVIDENCE.

let's use your own flawed idea of occam's razor back at you. What's more likely. A guy who admitted to having direct control over various aspects of the game are to be blamed for those things not being good vs a team of programmers who were following orders?
>>
>>380660104
>hehe am2r is better
>b-but im still going to play this with muh Citrus

sounds like you secretly want off that AM2R dick boi
>>
>>380661516

But he went on to start making other games. He just did Am2R because he has a passion for the series. Heaven forbid someone draw a picture of Mario without getting arrested by the Nintendo Yakuza.

>>380661470

>This isn't casualisation.
It completely stops the enemy from attacking, and gives you way too many opportunities to parry it so it stays down. You don't actually think those counters are hard to pull off, do you? please anon, don't make me lose more faith in /v/ than I already have.
>>
>>380660462
>So again, what makes you think that it was Sakamoto's ideas THIS PARTICULAR TIME that ended up not working?
I don't think you understand a fucking thing about directing games or the development process if you're assuming a producer cannot make mistakes, bad decisions or put out a product worse than his previous ones. Especially when working with different teams on different hardware with different budgeting and when the new game is a completely different fucking genre.

Sakamoto is a producer of solid 2D sidescrollers. He has no experience penning a script, or with making 3D games. He hired a studio more familiar with making the type of game he was looking for with Other M, then dismissed their input and prototypes in favor of gameplay concepts that simply do not work in a 3D character action game. A lot of concessions had to be made with the games map design, combat, bosses and flow thanks to the requirements he placed on the team. He worked with a separate company for the story and cinematics, one that encouraged his poor script and decisions, meanwhile he was so controlling of the games narrative and its localization that he even selected the voice actress for Samus in the west despite not knowing a lick of English.

Just because Sakamoto can make great 2D Metroidvanias doesn't mean he can suddenly decide to be Hideo Kojima and pull it off. The chemistry with the team was bad, and he should not have been directing the next major 3D installment in the first place without someone more experienced with that type of game to guide him.

This isn't speculation. Look at the games credits. Look at his discussions with D-Rockets regarding the story. Look at interviews from the development team. There are so many resources out there to learn about the games development that you refuse to use because it'll destroy your perfect image of Sakamoto.

Or are you just going to call all of that faked information and shout a meaningless buzzword again?
>>
You guys are autsitic as fuck, honestly.
>>
>>380657320
goddammit, of all the amazing boxart you could had being the ultimate crossover from every Fire Emblem ever made they when with this shit, We could have had Hector Fighting Ike while Minerva swoops in from the sky with her Wyvern and Athos summons Forblaze comes crashing down on all of them
>>
>>380661964
>It completely stops the enemy from attacking,
>it
No, You, the player, stop it from attacking. and only IF YOU DO THE TIMING RIGHT and with the zeta, you had to do it right SEVERAL TIMES.
introducing a bit of a different gameplay doesn't casualise it also require skills to do it.
>You don't actually think those counters are hard to pull off, do you?
Do you? have you played it?
> please anon, don't make me lose more faith in /v/ than I already have.
You are making complains by making suppositions you know nothing about. you seems like you are doing a good job at pulling your down yourself already.
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>>380661978

>Or are you just going to call all of that faked information and shout a meaningless buzzword again?
Well if we use Occam's razor...what's the more likely outcome.
>>
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If there has been an event that has proven to me that /v/ is unironically chock full of jaded, falseflagging and contrarian fucking FAGGOTS, the announcement for these two games most definitely takes the cake.
I monitored this place immediately after the Spotlight was over, only to find
>lol Prime is shit who cares dropped
>I want a REAL 2D Metroid
from a select set of shitters.
Of course, not long after, Samus Returns is announced. And what happens?
>wooooooooow Mercury Steam is garbage game is shit already
>what is this babby parry garbage
>whats with these cinematic cutscenes theyre awful
>artstyle is shit
>why are they not using sprites fuck this
>combat is shit
>controls look like shit
>game looks like shit
>metroid was better off left dead
>wtf i hate metroid now
And of course, the game is showcased in Treehouse, and surprise surprise, the shitposting just increases.

There's a point where criticism stops being constructive and rational and starts consisting of unrelentless nitpicking and flat out false information.
I understand being cautious and not falling for hype; it saves you the disappointment in case it ends up going south. But you know, it's hard to avoid it when the last good game in the franchise came out a goddamn decade ago. The Prime 4 announcement didn't show anything at all, sure, but it at least let us know the series is not dead, they have heard. Like fuck, such an announcement was completely out of Nintendo's MO, because despite the game probably being very early in development, they know people want to have 'anything' to acknowledge they're aware and that the series wasn't being canned after FF's complete flop and backlash.
It's astonishing to see people cherrypicking so hard to fuel their shitposting when we saw gameplay from SR, which even to the most cynical person would look at the very least acceptable.
You don't like the parry? Fucking fine, do a parryless run. What's stopping you? Do an Aeion-less run as well.

Fucking faggots.
>>
>>380661964
>You don't actually think those counters are hard to pull off, do you?
Not harder than regular Metroid game is in the first place.

People tends to forget that aside from the NES one, Metorid games are not that hard.

Especially once you start to stack in energy bars.
>>
>>380662365

>only IF YOU DO THE TIMING RIGHT
That's not difficult. It's on par with a QTE from Call of Duty. Might as well say Kirby is super hardcore with this rhetoric.

>Do you? have you played it?
I've had experience with every game with Contextual quick time events, and Mercury stream is no stranger to me. Let's just say they're a bunch of talentless hacks.

>b-but Nintendo quality control
Because that helped Metroid: other M, right?

>You are making complains by making suppositions you know nothing about.
I know everything about Mercurystreams, and Nintendo's lack of quality control in all of their recent games. So I'm more than allowed to be skeptical of their idiocy.
>>
>>380662523

Am2R took a stand with this by having slightly harder enemies, various difficulty modes, and patch 1.2.9 added a hell run, randomizer spawns, new playthrough options, and essentially a mode that acts like super hard in IWBTG by removing all save points.

What can this Metroid offer? Enemies just with more HP? Sure thing.
>>
>>380663467
>QTE
It's not QTE
>It's on par with Call of Duty.
Have you played the game?
Also, it simply need to be on par with the usual difficulty of Metroid (which, let's be honest, aside from the NES game, has never been that high)
>I've had experience with every game with quick time events
It's not Quick Time events.
>So I'm more than allowed to be skeptical of their idiocy.
Bein skeptical doesn't mean "knowing facts".
>>
>>380662485

Pardon us for being suspicious of Nintendo ignoring their fans for years, telling us how we're "evil entitled gaijin pigs" for not loving Other M and Fed Force, and then them coming out and saying "oh we heard you, we're totally making new Metroid games, we promise".

I don't shrug off 10 years of neglect that easily.
>>
>>380663467
>Because that helped Metroid: other M, right?
One fuck up.
>>
>>380663982
>telling us how we're "evil entitled gaijin pigs" for not loving Other M and Fed Force
Nice hyperbole.
>>
>>380663646
>Enemies just with more HP? Sure thing.
Enemies who deliver tons of damage, as we have seen.
>>
>>380663646
bruh.
anything past 1.1 wasnt even DocM64..
>>
>>380656987
>A company that's ruined a classic franchise before is making the new Metroid.
Kojima isn't working on Metroid anon.
Seriously, why does everyone forget that nearly all of MercurySteam's works are co-operative?
>>
>>380662485

To be fair, you should have realized /v/ was this way 7 years ago. As much as /v/ loves to mock places like Reddit, you don't see that kind of reaction over there.

I'd like to say its what makes 4chan unique, but individual forums were doing it long before 4chan existed. In the early days (2004-2006), I came to 4chan because it was an escape from the crap going on in forums. Only to see 4chan turn into that.
>>
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>>380663982
>Telling us for we're evil gaijin pigs
>Which never happened
>not getting a videogame you like (A sequel to a completed trilogy, at that) is 10 years of neglect
>as if Nintendo is a parent that cares for its fans

The mind of a Nintendo baby, you literally cannot make this up

Nintendo is their dad and Samus is their mommy
>>
>>380662485
>welcome to /v/ anon.jpg
But I agree, for fucks sake people are being insanely nitpicky. It's almost like someone is trying to uphold the metroid fanbase's reputation as a bunch of whiny assholes.
>>
>>380663964

>It's not QTE
It interrupts the enemy attack while playing a cinematic that you have no control over other than a single button or two, so I see a QTE. A Metroid game should never allow you to stop an enemy attack. You get out of the way, dodge his various attacks, and counter. And funny enough, they streamed some more of the game today, and guess what happens when you avoid the parry attack? Most enemy attack patterns glitch out and they almost stop attacking you entirely. so if you don't go with the casualized mechanic, the game stops putting up any effort. I was embarassed at how easily they killed the gamma metroid in today's stream.

>Have you played the game?
I don't need to when the treehouse is streaming gameplay of it, and the filthy casuals are barely dying while fighting these "epic bosses".

>It's not Quick Time events.
Argue semantics if you wish, but they're still casual garbage that ruins a game, so I consider them QTE's.

>Bein skeptical doesn't mean "knowing facts".
But it is knowing facts when you're familiar with Nintendo's policies regarding Metroid, and Mercurystream's previous works.
>>
>>380664351

People forget what they don't want to accept. Like how half the Castlevania games IGA made were crap. Sure, you can blame budget limitations from Konami. But he made some good Castlevania games under these bad conditions. There's no excuse for the other half of them being bad.

When it comes to Sakamoto and Metroid, his worst Metroid game was the one where he had the largest budget and most freedom. Some people just work better when they have people working with them. This is why Sakamoto is often compared to Lucas. The best films he was attached to were done with others executing his general idea (Empire Strikes Back and Raiders of the Lost Arc specifically).
>>
>>380664069
>>380664167

See the interviews with tanabe for fed force. He acts like he's entitled to us liking his game.

>>380664171

>Enemies who deliver tons of damage, as we have seen.
And what does that mean when enemies have such terrible AI that they can't hit you? It means nothing.

>>380664197

I know, but that doesn't mean other people can't improve upon his work.
>>
>>380664565
>you have no control over other than a single button or two
You mean the thing that you, the player have to time and activate during regular play and not a cutscene?
That's a counter, not a QTE.

Of course I'm talking to ACfag, you don't exactly know your video game terminology very well.
>>
>>380664565
>Mercurystream's previous works.
Just about all of them being done predominantly by someone else.
>>
>>380664802

>You mean the thing that you, the player have to time and activate during regular play and not a cutscene?
You press a button, that's it. Once that cutscene activates, you no longer have to dodge or jump or move out of the way. The game automatically does that for you. Just mash a few context sensitive button presses , and the game flips and jumps all around the room doing fancy "cinematic" action sequences, instead of something that would require skill or effort.
>>
>>380663467
moving the goalpost
>>
>>380664773
Fair point in the AM2R dept, but the enemies in SR seem far more aggressive and less brainless. Gunplay in Metroid has been largely just ok, secondary to the exploration, therefore shit like a parry shouldn't even matter. Parrying hasn't been confirmed to be some auto-win button, we have yet to see omegas, the queen, or the metroid boss that replaces the spring ball boss of the original/AM2R.

Plus, some AM2R bosses are pretty damn easy. Second phase Torizo was an oh shit moment but past that nothing too surprising.

I'll admit the magmoor-theme technical place was one of the best area overhauls as in the original that shit is get in, kill zetas, and leave.

But we haven't seen SR's maps or full area aesthetics yet.
>>
>>380665325

Not an argument.
>>
>>380664437
>As much as /v/ loves to mock places like Reddit, you don't see that kind of reaction over there.
Reddit is just the other side of the same coin, they are blindly optimistic and fanboy over everything/rabidly defend corporations. The main difference is that here you are allowed to speak outside the norm while on reddit if you do that you get downvoted into oblivion.
>>
>>380665389

>but the enemies in SR seem far more aggressive and less brainless
I'm afraid I'm gonna have to stop you right there. We already have footage that was taken today showing another fight against a gamma metroid. To sum it up briefly:

>enemy is braindead, will not actively chase you
>only has one charge attack, and will telegraph it very hard, glowing lights, roar, the whole shebang. Incapable of surprise or asking you to stay on your toes
>rest of the time it just floats in the air and shoots a tiny ball downward, doesn't aim shot in Samus's general direction

And of course the casual playing it had no problem timing the melee counters, not like they even needed it. And mind you, the gamma metroid is supposed to be when the game starts getting serious. If they're still throwing braindead grunts at you this far into the game, then what hope do I have that they'll know how to program the rest of the game?
>>
>>380665091
>You press a button, that's it
That you have to time specifically during the attack animation of your enemy. That's no different from a counter in a fighting game.
>you no longer have to dodge or jump or move out of the way.
Because you're in the act of countering.
The one you just activated of your own volition.
>The game automatically does that for you.
You know, automatically doesn't mean manual ACfag.
Unlike a QTE you don't get a prompt, it's not in a cutscene, it's not unnecessary and you don't get an automatic game over.
You time it yourself, you activated it your self and there is no time limit. This is manual activation.
>Just mash a few context sensitive button presses
You yourself even recognize that it's not a QTE.
>instead of something that would require skill or effort.
You mean like the counter?
>>
>>380664565
>It interrupts the enemy attack
No, YOU, the pyer, stop an enemy attack
> a cinematic that you have no control over other than a single button or two, so I see a QTE
The cinematic is a seires of different attack you have to parry to.
And it's still not a QTE.

QTE is a DDR that, if successful crate an action you only cause INDIRECTLY

Contextual action is when your input DIRECTLY cause the action. Not the same thing.

> a cinematic that you have no control over other than a single button or two, so I see a QTE
No rule are set in stones and any gameply element can be implemented if done well.

Giving a variety in the fighting is not a bad stuff. See it that way, when an ennemy charge at you, it also limit your action.
>You get out of the way, dodge his various attacks, and counter.
Counter is precisely what it allows to do.
>And funny enough, they streamed some more of the game today, and guess what happens when you avoid the parry attack? Most enemy attack patterns glitch out and they almost stop attacking you entirely.
things that didn't happens-tm
<And funny enough, they streamed some more of the game today, and guess what happens when you avoid the parry attack? Most enemy attack patterns glitch out and they almost stop attacking you entirely.
don't make things up.
We directly saw Samus avoid Arachnus and Zeta Metroid and we saw they continued to attack.
>. I was embarassed at how easily they killed the gamma metroid in today's stream.
She got killed 3 times yesterday. she learned form it and got better.
>I don't need to when the treehouse is streaming gameplay of it
That doesn't allow you to know the timing
>but they're still casual garbage that ruins a game,
Contextual action have paritcipated to the good quality of plenty of games, like Residnet Evils 4. It's all abouthow it is done.
>so I consider them QTE's.
Clipping in games is also bad, does that mean it's QTE too?
>>
>>380664565
>But it is knowing facts when you're familiar with Nintendo's policies regarding Metroid, and Mercurystream's previous works.
It's till specualtion up until the game is out.
>>
>>380664773
>See the interviews with tanabe for fed force. He acts like he's entitled to us liking his game.
1. Fed Foirce is ctually a good game when played in multi (as it is intended to).
2. Sakmoto didn't work on Fed Force anyway, so, it's beside the point.
>And what does that mean when enemies have such terrible AI that they can't hit you? It means nothing.
Except they actually can hit you.
>>
>>380665809
Oh I didn't see today's treehouse stuff. Only the day before yesterday's.
Is there any working link to just the metroid section?

i agree with you that gammas are the point where they should start getting threatening and they did in the og, not so much in AM2R because they telegraph their shock odee

Either its an early gamma or things might be bad in the gamma deparment
>>
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REMINDER: The reason why Retro is making Prime 4 is that most Prime devs left
>>
>>380666361
>isn't
>>
>>380665550
This for better or worse. 4chan baits for (You)s while reddit baits for upvotes, same shit different system at this point.
>>
>>380637227
How long is this Metroid II? I'm considering getting this but according to everyone watching the demos they were almost done in a couple of hours or less
>>
>>380666629
It's a Gameboy game
>>
>>380665416
lol
>>
>>380666361
Is it even confirmed that Retro is making it? I don't remember seeing their studio name on the reveal teaser, and read earlier otday that Tanabe was making it with a new team.
>>
>>380666629
>Metroid - 8 hours
>>Zero Mission - 4 hours
>Return of Samus - 4 hours
>Super - 8 hours
>Fusion - 5 hours
>Other M - 10 hours

>Prime - 13 hours
>Echoes - 18 hours
>Corruption - 14 hours
>Federation Forces - 12 hours
>>
>>380666629
it's metroid, you can beat it in under an hour, but like a metroid game you can replay it for better times, 100% runs, challenge runs and such.
>>
>>380665809
>>enemy is braindead, will not actively chase you
This is the opposite of the truth
>>only has one charge attack, and will telegraph it very hard, glowing lights, roar, the whole shebang. Incapable of surprise or asking you to stay on your toes
Metroid boss using visual cue has always been a thing. Don't complain about it now.
>>rest of the time it just floats in the air and shoots a tiny ball downward, doesn't aim shot in Samus's general direction
Frequently attack and aim at Samus, now you are making things up.

>And of course the casual playing it had no problem timing the melee counters,
Treehouse players aren't casuals. they play videogame for a living. Stop being full of shit.
>>
>>380637227
>MercurySteam
It's shit
>>
>>380637227
>2D platformer running at 30fps
How could anyone enjoy playing that?
>>
>>380637227
I never hated it to begin with but Speed Booster fags may have a bitch fit that the Speed Booster may not make it into the game. I mean it makes sense this is a different Chozo planet and Samus uses the Spider Ball (an ability that only shows up again in Metroid Prime) so it does makes sense (using Tallon IV and Elysia as examples).
>>
>>380667343
Ask PS4 players
>>
>>380665857

>That you have to time specifically during the attack animation of your enemy.
and? every time the enemy goes to attack, the game slows down into bullet time so it isn't too videogamey. Don't want the kids to have to think or be challenged.

>Because you're in the act of countering.
Which again took no effort on the part of the player.

>You time it yourself, you activated it your self and there is no time limit. This is manual activation.
So it's essentially even more forgiving than a QTE. I guess QTE isn't the right term after all, since I'm giving them too much credit.

>You yourself even recognize that it's not a QTE.
because if I use that term, it triggers everyone, so I'm trying to be more "sensitive".

>You mean like the counter?
I mean actual gameplay, like you'd find in Super Metroid, or AM2R.

>>380665924

>No, YOU, the pyer, stop an enemy attack
With a casual mechanic that strips any difficulty from the game, like requiring you to dodge the attack or take the damage. It gives you a magical third option that makes the fight even easier.

>The cinematic is a seires of different attack you have to parry to.
And it's still not a QTE.
Would I have as much control over Samus if I didn't use the parry? No? Then it's a QTE, simple as that.

>Contextual action is when your input DIRECTLY cause the action. Not the same thing.
Literally no different from a QTE. With a QTE, if you don't press the die, you lose health, you lose the advantage, you lose your attack power, or you die. this is the exact same, only it doesn't even punish you with instant death. Pathetic.

>No rule are set in stones and any gameply element can be implemented if done well.
Too bad it's never been done well.

>Giving a variety in the fighting is not a bad stuff.
Except when it's giving you an easy way out.

>Counter is precisely what it allows to do.
Which is casual. We shouldn't tolerate that.
>>
>>380640271
To me it's like Halo Assassinations I'm completely fine with it but if it was removed it probably wouldn't change much. My bases for it is I don't see anything wrong with it.
>>
>>380667343
We don't know the framerate. Nothing is confirmed
>>
>>380641503
Get over it, you're not playing it, bitch boy.
>>
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>>380637227
>listening to /v/

lol
>>
>>380650194
I had literally no faith in Other M the second I saw the trailer.
>>
>>380667048
>>380666261

here, you don't believe me? Look for yourself.

https://www.youtube.com/watch?v=DJABBMAqZsU

Skip to around 3 hours and 5 minutes. The zeta metroid fight begins there. It is the most casual thing i've ever seen. It makes Undertale look like brutal Doom.

>>380666251

>Fed Force is a good game
Pfft. That's a good one anon. A 40-60 dollar game should not need multiplayer to be good. Especially a Metroid game whose online scene dies in less than a week.
>>
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>>380667048

>Treehouse players aren't casuals.
>the same people who whine about games triggering their delicate sensibilities, like the boob slider in XCX aren't casuals

But I guess that's a discussion for another day.
>>
>>380667669
>Treehouse stream video feed was 60fps
>gameplay was obviously 30fps
>>
>>380668010

Sorry, I think it's actually 3 hours and 4 minutes. Hard to get a bead on it with such a massive video.
>>
>>380650356
The guys at MercurySteam said it was a nightmare working with Konami(around the time Konami/Kojima was starting to get sour) likely why the game was bad.

Seriously, read the interviews, they seem like talented people.

Also remember no one gave a shit about Retro before Prime, so don't give up just yet.
>>
>>380637227
If Nintendo is watching over the game development there is little chance it'll be a bad game, kinda like when they supervised Retro when making Prime 1.
>>
>>380669548

Of course. When Nintendo reps are involved, nothing bad EVER happens.
>>
>>380645215
/tg/ here, that's not what Chaotic Good is.
>>
>>380669687
I managed to erase that game from my memory so I tend to forget that actually happened. I still hope Samus Returns to be good.
>>
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Actually, how are normie social media outlets reacting to it? You know, kikebook and twatter mostly.
From what I've seen the acceptance is almost universal. There isn't really anyone I've seen bitching at the games; on the contrary, I've only found excitement and good things said about them (excluding this shithole of course).
Hell, >>380667773 is already leaps and bounds over the shitstorm that was Federation Force, but such a massive fuckup I doubt will ever be repeated.
>>
>>380637227
>maps by the guy who did Fusion and ZM
>MecurySteam were the ones who added/the new counter/parry mechanic
>MercurySteam worked very closely with Nintendo during development and their basically just doing the code work
Could you provide a source for those statements? I'm really curious in knowing if they are indeed true.
>>
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>>380670209

>From what I've seen the acceptance is almost universal.

Thank goodness. I'd rather a game be popular than be fun. Right guys?
>>
Will the game have a dedicated morph ball button?
Will the game have an aim lock button?
>>
I won't lie, I'm very concerned. Basically:

>the dev team has only created shit games
>parry/melee mechanics seems stupid (could be well implemented though)
>hidden passages are revealed on the map already leaving no room for actual exploration
>automatic aim, WHY THE FUCK DID THEY IMPLEMENTED THAT IN THE GAME, THIS IS LITERALLY THE WORST THING

I really hope it turns out to be good, but it seems unlikely at this point.
>>
>>380670512
The first two points are from today's Samus Returns segment on Nintendo Treehouse. Not sure about the third, might be in there too.
>>380668010
Starts at about 2:39:00
>>
>>380670512
Treehouse Day 3 stream. Watch the metroid segment.
>>
>>380657138
Best guess is cooling system for the Varia Suit, since regular Power Suit doesn't have them
>>
>>380637227
I don't pretend fag, this game is somehow worser than other m.
>>
>>380671109
I thought it just had free aim instead of the 8-directional we are used to.
>>
>>380671109
There's no automatic aim anon. There's 360 degrees free aim and its easily the best addition by a mile.
>>
>>380671109
Hidden passages are revealed with a power that you're not forced to use, and there is no automatic aim, just an indicator of whether you're going to hit something or not.
>>
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>>380670587
Because as wise anon is trying to imply, a game cannot possibly be both.
Fucking buffoon.
>>
>>380671109
>the dev team has only created shit games
Nintendo is making the game, MercurySteam is programming it.
>parry/melee mechanics seems stupid (could be well implemented though)
Don't use it
>hidden passages are revealed on the map already leaving no room for actual exploration
See above
>automatic aim, WHY THE FUCK DID THEY IMPLEMENTED THAT IN THE GAME, THIS IS LITERALLY THE WORST THING
It ain't automatic, dipshit.
>>
>>380637227
>>MecurySteam were the ones who added/the new counter/parry mechanic
So in short we have MercurySteam to blame for the bad decisions.
>>
>>380671340
>>380671409
>>380671538
Are you guys entirely sure about the automatic aim thing? Looking at this video, at 1:55, it looks quite automatic to me:

https://www.youtube.com/watch?v=Dl7XWBtDAqk

Maybe I'm wrong though, please put my concerns to rest.
>>
>>380664754
>Like how half the Castlevania games IGA made were crap.
Harmony of Dissonance and Portrait of Ruin were mediocre, the rest were great. Lords of Shadow was just plain shit and the sequels only got worse.
>>
>>380671747

>Because as wise anon is trying to imply, a game cannot possibly be both.
That's true though. Every single popular game is overrated and only liked for superficial reasons. This industry no longer values gameplay. Don't believe me? Look at some of the popular games of today:

>Uncharted
>omg so progressive it pushes the artistic medium! I feel enlightenment! But that videogamey stuff? Eww remove it

>Undertale
>omg furries AND lesbians, and it subverts all those evil problematic videogamey tropes, like playing a game, and receiving Exp! it makes those evil gamers check their privilege!

>Zelda
>OMG I WANT TO FUG MIPHA!
>you will never have a gerudo fart on you *sadface.jpg*
>[porn of trap link intensifies]

Not a single good game has ever been popular in this gen.
>>
>>380672228

It's not automatic. The enemies are just REALLY slow and really stupid to compensate. They don't want you to feel any problematic videogamey elements like challenge.
>>
>>380672228
Yes, there is no automatic aim, but you sacrifice the ability to run while aiming for that 360 radius.
I don't know if there is an option for the 45º aiming while running but as far as we know you press a button to enter free aim and use the circle pad to move the laser sight.
>>
>>380672228
You are wrong, she's just following the enemy with the laser sight to demonstrate the free aim. Notice how it doesn't perfectly follow the enemy.
>>
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>>380669687
>>380670057

Honest question. Was Other M really that bad? I feel like people are bandwaging on the hate for Other M. I found the gameplay to be good and the story was honestly meh. What i didn't like was the pixel hunting mode. Fuck that mode.
>>
>>380672508
But Zelda is fun and good. Porn is just that weird extra that happens in the internet because you can be anonymous about it.
>>
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>>380672508
>ALL popular games are in fact underlyingly overhyped trash
>Metroid even being popular enough to warrant that in the first place
Please seek a rope and neck yourself with it.
>>
>>380672916

The story could've been forgettable at worst if they at least let you skip it. Making unskippable cutscenes was one of the game's biggest flaws.

>>380672935

>But Zelda is fun and good
The threads would reflect that if it were true. We would be allowed at least one thread without porn and degeneracy. But that hasn't happened, so it's an indicator that the gameplay is so bad that nobody wants to talk about it.

It's the reason why Metroid threads became a hive of porn dumps and erotic roleplaying from waifu kiddies. We didn't have a single good game for 10 years, so things went downhill. Every good discussion about Prime and Super and the other games, even AM2R, was eventually drowned out by just how bad Fed Force and Other M were.
>>
>>380672916
Other M made many bad decisions and strayed away from what it should be. The story is the most aggravating issue though.
People shit on gameplay a lot but I could easily see some of the elements used in it work really well in regular metroid games. I liked how fast it was and how jumps and things like speed boost worked, but I could do without some of the melee moves and the dodge system.

The game would be vastly improved with the addition of the nunchuck since it would allow for more buttons, better directional control, movement in first person and would avoid some clunky parts like no missiles in third person and the wiimote twist to charge/change into first person (since there would be buttons available for that).
Also the game was short and small in terms of areas. If they added the cutscene of Sector Zero at the end of it, like let us explore the fucking thing but make the special metroids be a boss sort of thing we don't get to fight. Instead they put a cutscene in the beginning of it and drop a huge area into oblivion that could have been used for further gameplay, increasing the gameplay to cutscene ratio.

Another thing is how Samus and Adam interact, many stupid shit decisions there... The story is fucked up in all ways.
>>
>>380673484
Dude, did you play BotW?
If there's something wrong with it, it certainly ISN'T the gameplay. Didn't you see the fucking physics and shit people came up with when playing the game?
>>
>>380673484
You didn't play BotW, did you? Tell us the truth.
Porn and shitposting are not indicative of the quality of a game. If anything, Bloodborne is proof of that, it's a nice game and people still shitpost about it even today.
>>
Jesus fuck ACfag is going wild today, I hope people stop giving him attention and/or he gets banned, or Metroid threads will never go back to the past quality despite the long awaited comeback of the series.
>>
>>380673789
It's the lack of enemies, weak dungeon designs, flawed combat system, lack of difficulty, trash tier story, underveloped characters, lack of good rewards for quests and bad bosses (especially the last one).
>>
>>380673484
If this thread was a circus and posts were performers, your post would be the world's greatest clown.
>>
>>380673789
>>380673952

I should probably tell you right now that I hate open world games, and I hate games that run at 30 FPS, AND I hate games that don't have difficulty modes available without additional payments. That should tell you my feelings on Zelda and it's gameplay. Physics honestly mean nothing to me if the base game isn't fun, and I found no challenge. It's why I'm so disappointed that Metroid 2 is looking to be another style over substance Sakamoto disasterpiece.
>>
>>380673952
>>380673789
Stop replying to ACfag.
>>
>>380674204
Nigga, BotW literally copied a lot of things from the AC series. Not that I'm a fan of both though.
>>
>>380673964
I see this fellow mentioned a fair bit in certain franchise threads. I say just enjoy the game without the guy, despite his attempts to try and reinforce the existing stereotype of metroid fans.
I certainly will enjoy it.
>>
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>>380673484
>>380674030
>>380674189
>>380674338
Pic related.
Also, you have no fucking idea what AC means. You just dug your own fucking hole!
>>
>>380659936
Shhh you're ruining the /v/-approved "Sakamoto is some kind of Johnny-come-lately and wasn't involved in basically every Metroid" meme
>>
>>380674579
He wasn't involved in the Prime games.
>>
>>380674579

What? /v/ considers him the George Lucas of Metroid, where he only made good games as long as he had a leash. Other M was when he was allowed full control.
>>
>>380637227
>maps by the guy who did Fusion and ZM
So it will be bad.
>>
>>380674894
What? Zero Mission has the best maps. Fusion's are also great.
>>
>>380674894
>maps by the guy who did Fusion and ZM
After Other M, you should be cheering this on.
>>
>>380674819
No. Wario Ware and Tomodachi Life are Sakamoto off the leash.

KIKI TRICK IS SAKAMOTO OFF THE LEASH.

Oh by the way, the actual fucking director of Other M is the same man who directed the Wario Land games.
>>
>>380675489
Who's this Sakamoto guy and should I be afraid that he will fuck the 3DS games?
>>
>>380675996
Guy who made Metroid, directed every 2D game outside of 2, fucked up with Other M, which would be to date his only bad game.
>>
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>>380672916
It's the story fans loathe. The game play is mediocre at best. The way I see it is if they would have focused more on game play and less on story. it could have been something

It's a 3 out of 5 in my book. Might play it again but not any time soon
>>
>>380657809
There are romhacks for that.
>>
>>380675996
From the way I see it, it looks great and I can't wait until him, his team, and MercurySteam to work on Metroid Dread for the Switch.
>>
>>380676541
Not him but I really wish Team Ninja would have went with Sakamoto original idea to make that game a 2D game. Sakamoto wouldn't have went out to get D-Rockets to write a script to his guidelines and make story boards for it and the Fusion/Zero Mission level designer could have made the entire map for the game. Well the good news is Smash 5 will use Samus Returns Varia Suit as a template and Other M's.
>>
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>remaking Metroid 2 with more action instead of more survival horror

Wasted potentail
>>
>>380668010
dang the gamma fight has a super telegraphed charge you're not wrong. But it's not a centerpiece of the fight by any means, you can still kill via well aimed missiles.
>>
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You DID preorder me, right anons?
>>
>>380678915
Of course, gorgeous.
>>
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Did anyone make a screencap of that guy who was wrong when this was revealed?
>>
>>380678915
>over $60

You're not my waifu Samus, so no. I'd rather spend that money on your games.
>>
>>380678915
Fuck you, don't do this to me.

I already bought the Other M suit one years ago because I figured there was no way in hell they would "backtrack" and make one using the better model.
>>
>>380637480
cuck
>>
>>380672916
Even if you look past the gameplay it's mediocre
It's 3d and you have to play with a sideways wiimote
>>
>>380637431
>It looks just like Mirror of Fate.

It looks just like 2.5d zero mission. Kill yourself
>>
It does feel kind of weird that now of all moments they release a Metroid 2 remake.

I mean fans have wanted one since ZM 13 fucking years ago, and they just coincidentally release it one year after a well known fan remake finally gets released?

But I'll still buy it, there's no reason not to.
>>
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>>380678915
Shit, I missed it. How hard is it to get one if you didn't preorder? God I would kill for a good Gravity Suit figure.
>>
>>380680208
Doesn't release till October I think. Just go to Amiami and grab one.
>>
>>380680083
The cutscene part, retard.
The way the camera moves and things happen is very similar to how things worked in MoF. That's why I said I knew it had been mercurysteam's idea to introduce that.
>>
>>380638397

Yeah, so much better than that Other M shit.

If nothing else I'm at least glad that Prime 4/RoS will obscure Other M as being the most "current" Metroid game.
>>
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>>380674894
The rooms were good and the maps themselves were competent. It's the overall plan of having contained sections and locking you out of everything that wasn't the objective that was bad on fusion. That probably was the director's fault, not his.

Zero mission was a good given that the source material had to resemble the original metroid. M2 is a huge game and it looks like they made it even bigger, and they're sticking to the central hallways unlocking large areas scheme. Not as good as the super scheme of dipping you in until you've gone full circle then dipping you deeper, but it's a metroid 2 remake.
>>
>>380680180
this game has been in development for 2 years
>>
>>380680579
are those even the complete areas for the 3DS version?
>>
>>380680559
>The cutscene part, retard.

oh right, sorry senpai much disgrace
>>
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>mfw RoS has features that connect it with Prime 4 just like Fusion and the original Prime
>mfw they include a reference to the Prime games in RoS and Prime is once and for all deemed canon.
>>
>>380680754
No just the parts the treehouse waifu played
>>
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>>380678915
I ordered the limited edition X colors version.
>>
>>380647870

People still call Other M shit today though, and rightfully so.

Other M is actually bad. It didn't suffer from "It's new so we'll hate it". It was and is a genuinely terrible game.

One thing I can guarantee is that no matter how these two games turn out, is that nobody will genuinely be saying "wow, I kind of miss Other M right now guys".
>>
>>380681638
This
>>
>>380650194

Team Ninja didn't develop Other M though. They were there making coffee while Sakamoto sprayed his shit fanfic in everyone's faces.

If Team Ninja had been given full control over Other M it would have been 100x better.
>>
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>>380637793
Imagine the reveal for E3:

>opens with the intro segment of the game as a CG cutscene at the space station
>as Soon as Samus escapes the exploding space station, the logo comes up

Alternatively:

>open up with the quote "The last metroid is in captivity. The galaxy is at peace."
>cue the main theme of the game with a bunch of different scenes of gameplay

I'd be hype either way.
>>
>>380666826
It's developed in-house by Nintendo in Kyoto this time.
>>
>>380682089
Not him but hell no, Yosuke Hayashi was fucking Team Ninja in the ass after Itagaki left, Sakamoto wanted a 2D game but those shitheads wanted to turn Metroid into Ninja Gaiden, moving on to the story because this Metroid had a far bigger presentation now then the 2D games it meant it needed a big production company to help make the story, this is where D-Rockets came in. D-Rockets took Sakamoto's Story guides for Other M and made a script and storyboard for it. D-Rockets before Other M made anime storylines so you can already see where this was going. Sakamoto and Hayashi got into arguments over the fact that Sakamoto wanted a classic 2D Metroid game while Team Ninja wanted Ninja Gaiden in space, Sakamoto got into arguments with D-Rockets who wanted Zero Suit Samus to make even more appearances and be prominent in the game and Sakamoto prevented that. Metroid Other M would have been a much better game if it was 2D like Samus Returns.
>>
>>380682660
This would explain why Prime and the main series are now fully connected.
>>
Is it possible to have a metroid thread without ACfag?
>>
>>380683136
I wish
>>
>>380683136
You literally don't even know what ACfag's shitposting M.O. is, do you? ACfag isn't some catch-all boogeyman for you to use in any Metroid thread.
>>
>>380671278
You can even see the little weird vents in them
>>
>>380664754
>There's no excuse for the other half of them being bad.

>Consistent theme of rushed Castlevania games begin bad regardless of developer.
>"HMMM, I wonder what's to blame! Definitely not Konami!"
Come on man, that's the worst example you could give.
>>
>>380681220
that's fuckin cool desu, varia suit looks good in blue.
>>
>>380641362
Why couldn't Other M have been this?
>>
>>380642318
Oh fuck off.

Why do they keep forcing that thing?
>>
>>380684648
You can't blame Konami for LoS2, since it was the game's retarded director.
>>
>>380684986
Because Team Ninja wanted Ninja Gaiden in Metroid skin.
>>
>>380685274
I was talking about the Iga comment and how pretty much half the Castlevania franchise sucks dick regardless of who was in charge at the time.
>>
>>380637227
>MercurySteam basically just doing the code work
You said that as if it were nothing
>>
>>380637227
Sakamoto lost any credibility he had with Other M. Someone needs to keep that hack away from Metroid.
>>
>>380637227
Reminder the people at mercurysteam dont care about what old fans think they only want casual audience

>Enric Alvarez: The other relevant fact, and for me personally an important one, is gamers' feedback is essentially positive.
>Not from Castlevania hardcore long-time fans, because they hated us from the day we released the first Lords of Shadow

http://www.eurogamer.net/articles/2016-09-20-castlevania-lords-of-shadow-mercurysteam-konami
>>
>>380687491
He's the reason this plays like a Metroid game.
>>
>>380687572
Good thing they're only working the programming.
>>
>>380687572
Way to take his line out of context.

He's just throwing in a wise crack, saying that Classicvania and Igavania fans will hate all of their products no matter what they put out because they "killed Casltevania" for them.

Even though Castlevania is heavily hinted to be next on Konami's list of revivals after the success of Bomberman and the new Castlevania 3 animated series.

Lords of Shadow 1 and 2 and Mirror of Fate aren't even the worst vania games.

The N64 games are way worse by comparison.
>>
>>380638401
Seems to be working for Sanic Mania.
>>
>>380657138
They're cooling systems for the Varia Suit, which is how it's heat-resistant.
>>
>>380643847
fusion took me 20 hours.
>>
>>380690619
It's hard to take Konami seriously after all they've done with Castlevania is pachinko or reboot bullshit
>>
>>380692793
News about stopping Kojima from acquiring health insurance aside, Bomberman R shows the company at least has some talent left to make decent games.
>>
>Nintendo reveals MercurySteam is helping with the development
>all this "durr Mirror of Fate was bad" shitters crawl out of the woodwork
Fuck off faggots, that game was great you probably never played it.
>>
>>380637227


mfw Sakurai adds a Counter Special for Samus in Smash Bros now.

half the roster will soon have counters.
>>
>>380693847
If anything, that counter animation will be her new up smash.
>>
>>380673484
>>380673634
>>380676541
>>380679747

>samefag that asked here

oh ok thanks for the insight. i can see why people didn't like the story, and some found the gameplay to be OK while others would've preferred to move around with the nunchuck.
>>
>>380637227
I wonder if Arachnus will be the only non Metroid boss again? AMR2 had original bosses but Sakamoto is probably too paranoid from the Other M disaster to try and go Zero Mission on this game.
>>
>>380637675
Fusion was too linear but they relented on that front with ZM. Hearing that gives me some hope.
>>
Seeing as how the 3DS will last beyond 2018, I believe Sakamoto and MercurySteam will use Samus Return's engine for Metroid Dread on the 3DS.
>>
so is this another metroid 2 remake?
>>
>>380694401
It's been 7 years, I think Sakamoto is over it. If he doesn't have a problem with putting Other M Samus and the Other M ZS in this game then I'm pretty sure anything's game. Not sure if I want that thought.
>>
File: Metroid Sprites 2x.png (37KB, 1296x536px) Image search: [Google]
Metroid Sprites 2x.png
37KB, 1296x536px
>>
>>380695053
It's a metroid 2 remake.
>>
>>380695053
it's am2r
actual metroid 2 remake
>>
>get to play three different versions of the same great game

i'll take it

please be good
>>
>>380637227
I was optimistic enough to pre-order the special edition and that amiibo 2 pack, and I completely passed up Federation Force. My main point that i'm apprehensive about is the filling secrets in on the map with a new ability, but I have faith the game will be good. People let their hate of Other M blind them to the good Sakamoto has done for the 2D games too honestly, and I want to think that Other M was enough of a blow to his ego that he knows what a Metroid needs to be.

And if this is really that shitty of a game, then fuck it, Prime 4 is also a thing and has the Producer from the first 3 games.

I'm the happiest i've been with Nintendo this year than I have been for probably 5 years. Feel that way about the industry as a whole actually, and a new 2D Metroid with a new proper 2D Sonic coming out within a month of each other is something damn special.
>>
>>380695868
I was about the ask what the third version was after AM2R and Samus Returns but then I remembered the original game.
Holy shit I am out of it tonight.
>>
>>380637480
/thread
>>
>>380678915
Yes, this is a horrible year for shit I like coming out, going broke off figures + games.
>>
>>380678915
...well now I did. Thanks fucker.
>>
>>380678915
Call me when it's the Prime 1 design. 2's design sucked balls.
>>
>>380639302
Kenji Yamamoto didn't do Fusion and Minako Hamano didn't do Prime.
>>
>>380695216
>If he doesn't have a problem with putting Other M Samus and the Other M ZS in this game
jesus christ please tell me he didn't say anything like this
>>
File: Untitled2.png (18KB, 320x311px) Image search: [Google]
Untitled2.png
18KB, 320x311px
>>380698169
Wedge heels and everything.
>>
>>380698369
cant tell if she has a mole but god i hope not.

i was happy to see that she had classic suit again at least.
>>
>>380641362
Something to keep in mind is that this is done by a person who couldn't aim 80% of her shots. Nearly all her encounters had her parrying everything and that's really not a good thing since it defeats the purpose of dodging now thanks to how enormous the window is.
>>
>>380695357

am2r's samus is clearly the best one.

Super Metroid's sprites are too bulky while am2r are nice and sleek.
>>
>>380698763
>since it defeats the purpose of dodging now thanks to how enormous the window is.

Shit, I never realized that. Parrying is optional though, right, like you press a dedicated button to do it? Might not be as bad as it sounds.
>>
>>380699215
So far it looks optional but if anything requires it it's going to suck. I jsut hate it because it's a major feature they're touting but it has Assassin's Creed Revelations Hidden Blade counter times by the look of it i.e. they're long as shit.
>>
>>380699215
Alot of enemies in that demo bum rush you now so you sort of have to do it.
>>
>>380637227
I'm extremely cautious about the whole game. I'm very excited about another 2D Metroid game since that's one of my favorite franchises. That being said Mercury Steam is a garbage tier developer in every single way.

The footage looks okay though, which is relieving. The parry looks like the same loose ass one from Mirror of Fate where you could just spam the guard button to easily parry everything, but, maybe it's done better this time.

Definitely pirating before I buy it this time. I normally don't do this with Metroid games but after the last two times and seeing the developer that's the only way I can justify buying it.

>>380687572
I never knew I could dislike Enric Alvarez even more than I already do. That whole interview is just discouraging. I guess his personality matches his games, shitty.
>>
>>380699415
>>380699449
This slightly worries me. At first I thought the counter ability seemed like an interesting idea but didn't quite understand the full implications of the implementation. For all our sakes, I hope it doesn't turn out that bad.
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