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What's the advantage of turning Depth of Field on in games?

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Thread replies: 168
Thread images: 48

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What's the advantage of turning Depth of Field on in games? Roleplaying as near-sighted?
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>>380580592
do you know how eyes work?

no you dont.
>>
This might surprise you but there is more to depth of field then placing a thick blur over literally everything.

proper DoF is essential, as a matter of fact, a properly configured DoF config file is easily one of the most defining parts of what makes modded Morrowind look so damn good.
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>>380580961
It always looks shit.
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>>380580961
>>380581021
This, DoF is absolute balls without eye tracking

That being said, we're on the precipice of eye tracking and foveated rendering so that'll be pretty fuckin awesome
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>>380581021
Very thoughtful and informative post, the typical quality you would expect.

Delete your thread, kiddo.
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>>380580889
Your eyes already "blur" things that aren't in focus, you don't need a game to replicate it for you
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>>380581021
just wait for the morrowind vr remake and then tell me it looks shit
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>>380580592
I always turn it off, so there's that. Is it realistic? Sure. But because it's a flat fucking screen set at a fixed distance you are looking at, it makes my eyes bleed.
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>>380581089
>whines about eyetracking needing to be a thing
something that is simply fixed if the DoF is configured properly

gotta love those worthless opinions from people that never configured even the most basic of shaders and simply tick DoF on or off in their favorite cawwadooty
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>>380581282
Oh hey Todd, trying to remaster Morrowind now?
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>>380581357
literally post a single good example of DoF
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>>380581198
Screens are flat. Your eyes cannot blur anything on them
>>
>tfw astigmatism
>tfw people tell me they like blur and dof
>tfw thats what the world looks like to me when i take off my glasses
>tfw i can't stand it
>tfw some people willing choose this.
>>
>>380580592
-helps establish a sense of depth between far away things and very far away things

-extra anti aliasing on things that don't need to be seen in detail anyway

-draws your attention where it should be
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>>380581583
so you're telling me that all text on your screen is in focus at all times, not just the few lines that you're currently looking at
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>>380581581
this thread you just popped your head into has 14 posts, try to read through all of them if you ever get the chance you adhd ridden mongo
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>>380580592
I turned off all depth of field settings in the INI file of Arkham City. It looked god awful. The art design was built with it in mind.
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>>380581725
The OP post is the only one with an image example, which I am requesting from you right now
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>>380581769
>still hasn't contained his adhd and just read the thread

mentally ill
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>>380581851
so you're just shitposting basically

depth of field looks terrible in every game
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>>380581943
>>
Depth of field is trash. Your eyes focus on what you're looking at irl, you can't do that with DoF because the game doesn't know what part of the screen you're looking at. It's just unnecessary blur in specific parts of the screen and if you have it turned on in any game ever you're a fucking idiot
>>
Having distant background in DOF is much better than having shit shimmering constantly due to aliasing.

It makes backgrounds look like an oil painting instead of them having constant artifacts.
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>>380582214
it'd be ok if it blurred edges rather than the entire image
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>>380581682
Depth and focus are two different things you dumb fucking ape
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dof is a worthless cinetrash effect like grain/noise, chromatic vomit, and vignetting.
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>>380582385
it's a shame dof is just blurring
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I like the way DoF looks but I only wantit in games where I don't need to look far ahead, like Dark Souls.
On other games, such as GTA5 (or any shooter really) it's pure cancer.
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>>380582490
but a big part of dark souls is being able to see other areas from the one you're in
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>>380582480

well please, by all means, program something that perfectly replicates the human eye and disperse it to all of the idiot devs.
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>>380582579
And you can see them with DoF, but you don't need to see the shitty low poly low res distance versions in perfect clarity.
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>>380582579
>big part
It's tiny eye-candy and distant areas are still easily recognizable with DoF blur.
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>>380582579
Yes, and you can clearly see them anyway, the DOF helps you not notice it's a low LOD background from far away.

DS3 actually has too little DoF and after you beat Vordt and look at all the areas you're going to go later on in the distance, they didn't apply any DoF and it looks like a scale cardboard model, utter garbage.
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>>380582660
how about the human eye?

>>380582706
when was the last time you played base-game dark souls 1
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>>380582778
I'm playing it right now. I stand by what I say.
I position myself in the world more with my mental mapping of the areas than with what I can see in the distance.
Even during the first playthrough distant area are only useful once, you should then have mapped zone disposition and rely on that instead.
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>>380582778
>how about the human eye?
The screen is a flat image. There's no actual depth to it. Things aren't going to work like when looking at real objects at a distance. Everything on the screen is the same distance from you.
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>>380580889
some neckbeard coders with glasses think everyone sees blurry imagery hence "realistic" effect in every video game
>>
DOF is meme
Its only used in games nowadays to hide shitty textures on consoles
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>>380582875
I meant more for the aesthetic/atmosphere

obviously you can remember the layout of the game

>>380582902
things don't blur in real life unless you have eye problems, which a lot of people do but I don't know why you'd want to emulate that
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>>380580592
You can use DOF for artistic merit or to give a game a drastic sense of depth. Most games use it horribly though, imo it should be strictly for distance blurring when you can't afford AA or good LOD or for PC games via mods so you can actually tweak it yourself and take neat screenshots or whatever.

Also most games have shit tier DOF shaders so they look bad just on principle.
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In the end it's just preference, I personally prefer it off

I believe DoF will become less important when higher resolutions become main stream
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>>380583051
>things don't blur in real life unless you have eye problems, which a lot of people do but I don't know why you'd want to emulate that
Yes they do you fuck. Just hold text right in front of your eyes and look past it. You can literally see it blur and unblur as you move it closer and further from your eyes
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>>380583051
If you're not directly looking at it, stuff blurs. Just put your hand in front of your face and focus on your hand. The stuff behind your hand will be blurry, unless you stop looking at your hand and look at the stuff behind it, but then your hand will get blurry.
Simulated depth of field doesn't work exactly as it should, but only because the game has no way of tracking what your eyes are focusing on. The best that has been done is focusing whatever the camera is centered on
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>>380581581
It's no different than photographs using it to put focus on what the photographer wants. Maybe the rest of a game looks like shit and he wanted you to look at this doggo here.

>>380583330
Nah because DOF worse better at higher resolutions.
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/p/ here. Shallow depth of field is literally kino you fucking philistines.
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>>380581726
You're probably saying that your aliased to shit game looks bad because DOF would fix that.

>>380582214
This. For some games I set up a really subtle DOF just to add volume to trees and to lessen asliasing in some scenes. It worked very well for me in Dragon's Dogma.
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>>380583669
it works in still images where you know the object of focus, but in a video game you don't know what the player is looking at
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DoF isn't realistic, it's a cinematic effect and can give the visuals more depth, but can also be a pain and a hindrance.
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>>380583669
Images like this are vidya kino, fuck off with your realism.

>>380583734
Yeah that's why up above I said it should be relegated to PC mods only, so the author can tweak it himself. You can adjust basically every single little variable for the shader and there are tons. Most notably the cutoff points and how strong the dof is at what distance from you.
>>
In screenshots and cutscenes; yes
In gameplay; no
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>>380583702
Aliasing had nothing to do with it. Most of the distance objects look absolutely terrible in the Batman games. The dof served to mask the shitty quality and make distant objects blend in with the world
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>>380582430
It actually can enhance gameplay just like the 2 latter effects you mentioned. DOF for scopes, CA for underwater or electronic visor effects, and vignetting for claustrophobic areas. Crysis used the CA and DOF very well because it was contextual and realistic. AC4 is an example of a game that used vignetting properly by adding a touch of it when you were in the damp jungles.

Grain is just aesthetic though yeah, but there's also lens effects like dirt when you're near an explosion or rain droplets that can be pretty cool. Or lens flares.
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>>380583868
That looks fucking terrible
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>>380583734
It can only be done effectively in first person games. Seeing your character model and dof at the same time is kinda immersion breaking. If VR ever gets it shit together, proper depth of field could be one of the most important things to happen to it.
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>>380584458
would you really need dof in VR?
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>>380580592
>What's the advantage of turning Depth of Field on in games?
Being able to turn it off.
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>>380584710
Of course not and it would be far more immersion breaking than DOF in a third person game.
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>>380580889
The thing is, the blur in real life is always in your peripheral vision. You can't look straight at it unless you cross your eyes or something.

But in a video game, you're eyes aren't locked to the center of the screen, you're scanning the whole screen. So you end up looking straight at the blur and it looks unnatural.
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>>380585201
So what's the point then? If I'm not looking at the center of the screen then whatever part is in my peripheral will be blurred automatically by my own eyesight. It seems like a dumb feature done to cover up things or make them more artistic/cinematic. I'm glad I always turn it off now
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>>380584854
I agree that DoF in general is a poor choice but there's something about TES mods' wonky implementations of it that is just fucking offensive
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>>380580592
Usually it's used in console games to hide the fact that the console can't show details that are far away, so they just blur it.
Good thing we can disable it in pc games.
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>people dont question film or television DOF
>but have to for vidya

jesus christ
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>>380585775
The implementations are fine people just tweak them funny. I almost always did it ironically so I don't get people who think blurring 99% actually looks good.
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>>380580592

I have no idea.
Don't need my game to assume what I am looking at on the screen, and it is usually wrong anyways.
>>
I suppose it could look decent if you have a slight DOF just to reduce aliasing.
That said, I've never played a game with DOF on if there is an option to turn it off.
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>>380585915
Not the same thing at all.
In cinema and photography DOF is used to focus on something. In videogames it doesn't work because the player decides what he wants to focus on, not the developer (except in cinematics or cut-scenes).
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>>380583868
key word there is image
I tried installing an ENB for skyrim and everything was fucking blurry, especially the background forest which was a mess and just made it nauseating to play
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>>380587418
Please explain to me how the DOF in this image doesn't make you focus on the girl.

Most games do DOF wrong, yes. But it can be used in exactly the same was as a camera which is good.

>>380587495
You can tweak it obviously. It's totally possible to play Skyrim with DOF on, without experiencing any negatives because it would blur only what you wanted it to.
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>>380580592
Motion Blur
Depth of Field
Lense flare

Holy triangle of being a fucking pleb zero taste underage shitter
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>>380587630
Have you ever played a video game
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>>380580592
It looks good when done well, it's a cinematic resouce in cutscenes too.
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>>380587867
That was one of the worst uses of DOF of all time.
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>>380588070
No it was not.
You simply have shit taste.
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>>380580592
It's simulating a camera, not an eye. Like lens-flares and drops on the glass. Like all stylizations, it's good when warranted and silly when arbitrary.
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>>380588276
It looked objectively better without it. EVERYONE agrees.
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DoF isn't suppose to be an art thing or a graphics thing.
It's supposed to be a tool to help guide the viewer's attention.
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>>380588389
Are you dumb? It's a cinematic effect, the dof focuses on the character as it's talking and as the camera moves away from the character and into the scenery the focus switches.

It's basic cinematography 101.
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>>380583330
Holy shit that looks great. Is it Dark Souls 3?
>>
>Play game
>hide behind cover
>DoF blurs the threat
>the player character is clean

literally why
If I'm looking at scenery and distance, DoF always gets in the way.
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>>380580592
Theres no advantages to it during gameplay, but when it comes to staging things for players to look at, it can really work in favor of the artist.
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>>380589568
Or alternatively, you know, the artist can be actually good and use eye-directing techniques that were fully developed in Western art more than half a fucking millenia ago.
>>
>gives examples of depth of field in video games
>uses a still image
good job idiot
depth of field always looks like shit when you aren't looking at the focus point, which is all the fucking time in video games unless you're some kind of an autist that stares at nothing but the middle pixel of your monitor at all times
>>
>>380590004
This is correct, but a blurred background accentuates the outline of the image and muddies up the visual clutter.

Its a bonus for the artist to guarantee people will look at the image.

It's only a nuisance when it interferes with your gameplay.
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DoF can look very cool
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>>380591809
image not related
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>>380592128
Image related, it looks neat.
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>>380591809
DoF looks good in-game because it represents the focus of your character's vision pretty well and you can adjust it by moving the camera around.

In screenshots it just looks like ass.
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>>380580592
Hiding ugly backgrounds. Notice how every console bullshot has one high quality model with a blurry background and fanboys eat it up. It's hilarious
>>
>>
DOF is a conspiracy invented by the console jew to hide his bad performance and horrendous long distance visual fidelity.
Only a consolecuck would think it's good looking.
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>>380592306
Other way around.
>>
I personally like DOF it's just that it costs ~5-6 fps and I'm not one of those people who buys a new card every year so sometimes it's a nice option to turn off if I need to get up to that solid 60
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>>380592306
DoF looks good in screenshots because it recreates a camera lens and you can make photo-like screenshots.
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>>380592752
>that
>looks good
Just kill yourself.
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>>380592306

no, depth of field is fucking retarded in games because until we get eye tracking the game can't know what the fuck you're looking.
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>>380592731
Stalker? I really liked the brickwork in that game how it was kinda worn away with rounded edges instead of these games that have the perfect rectangle bricks like they were just lain the day before.
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>>380592810
It does. You just have shit taste.
I wouldn't expect anyone on /v/ to have any modicum of taste though.

You wouldn't know Kino if it hit you in the face.
>>
I like DoF in cutscenes or in certain screenshots but it always looks like ass in gameplay.
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>>380592976

at*
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>>380592997
>It does. You just have shit taste.
lol
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>>380593054
Post 1 good looking screenshot you've taken, bucko.
>>
I just like how it looks
Its especially effective at hiding jaggies and shitty LoD textures on far away stuff, which is usually the most immersion breaking stuff
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>>380592994
yeah, enb with stalker beats most games lighting wise, now if someone could update the low poly models it would be gold.
>>
>>380585507
It won't be blurred by your eyesight, it will just be in your peripheral vision. The blur only happens because of distance from the eyes, seeing as they can only focus on one "distance" at a time. That's the "depth" in depth of field.
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>>380587867
That screenshot is overdoing it. GTAV had great DoF. Subtlety is key.
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>>380584273
Same with Dark Souls. If you turn DOF off you'll see through chunks of unfinished LOD everywhere. No idea how this is unnoticeable with DOF.
>>
>>
we don't need Depth of field because our eyes already have depth and occupy 3d space. that is why we call them eye balls and not eye planes
>>
>>380593797
MORE BLUR
>>
>>380583421
>If you're not directly looking at it, stuff blurs
yeah, just like if you're playing a game and looking at things close to you in-game, the things in the distance will be blurry because your eyes aren't focusing on them. DoF is retarded
>>
>>380593834
Your eyes don't focus depth on a 2D flat plane like they do in a real 3D environment though.
>>
>>380593957
Now you're speaking my language.
>>
>>380580592
DoF is pure shit.

I'm bad at putting this into the right words, but imagine a top down 2D indieshit game with a small pinpoint light on the player while the rest of the screen is in total darkness. Or alternatively, black bars aspect ratio. Or even simply running a game in a tiny window. That's the sort of thing that I equate DoF with. It is the same as "excluding your screen" (or part of your screen). Therefore it is something you don't want to be looking at, because who wants to have worse vision?

The real life equivalent would be looking directly into the sun - it is also something you don't want to be looking at. DoF is as fucking stupid as looking into the sun.

>BUT BLUR IS SO PRETTY
>>
>>380594128
mai nigga

orgasmic at 4k
>>
>>380594183
Blur is pretty.
>>
>>380594428
as someone with eyesight progressing towards blindness at a very fast rate, fuck you.
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>>380594652
Just turn off DoF anon.
>>
The DoF mechanic in Alien Isolation was amazing, unlike anything I've seen before.
>>
DoF is retarded

I automatically get natural DoF by not looking at the background. It should be clear when I'm looking at it. That's not how eyes work shit isn't just blurry when you're looking right at it.
>>
>>380594652
Camera lens blur is pretty though.
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>>380593976
are you really this retarded? or am i being baited
>>
>>380594957
You don't though, that's now how eyes work.
Your eyes don't blur out the parts of the screen you're not looking at because they're at the exact same depth as the point you're looking at on the screen.
Learn how eyes work.
>>
>>
>>380595154
funny cuz i'm focusing on your post and in my lower peripheral at my tray icons and they're blurry.
>>
I think it might be a lazy way for developers to make their characters stand out from the backgrounds instead of getting good at art.
>>
I don't get the point. Your eyes already have built in DoF. If a game does it to, then its an unrealistic effect.

Films do it only because that's how actual lenses work. You don't have those shitty limitations in a game.
>>
>>380595274
It's not the same focus loss as 3D depth perception, that's just the lower definition of peripheral vision.
What's out of focus is what is behind your computer monitor.
When your eyes focus on any part of the screen, everything is at the same depth and thus same focus, because the screen is a perpendicular flat 2D plane you look at.
>>
>>380583380
>>380583421
You're just talking about focus though, has nothing to do with distance. Only near sighted people will notice significant blur on objects further away. If you're skeptical of this fact I suggest you go have an eye exam.
>>
>>380580592
It's a handy way for a dev with no talent to focus the player's attention on what they want, and it blurs the shitty background assets on consoles so they don't look like complete dogshit.

The only people who willingly turn it on are people who own an expensive camera and shoot in black and white exclusively, aka faggots.
>>
>>380595428
DoF is still worse because it's blurring out shit you're straight at.
>>
>>380595069
fucking mongoloid. literally, look at your picture. when you look at the bottom right to see the artist's signature, you can't view the primate's face in focus. your eyes can only focus on a small part of the screen at any given time. things being "out of focus" isn't just related to distance, it's also related to position. total peripheral vision is about 120 degrees, but our general area of focus is only about 6 degrees, probably less, even, since we simply cannot look at something that's not in focus

so what is DoF for? oh yeah, blurring shit that the shitty game can only render at LOD level
don't pretend it's for "art" shit or some kind of realistic visual attempt
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>>380595606
Hey now, I don't shoot in black and white exlcusively!
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>>380595428
>defending dof
It's not the same as dof, but looking at a specific part of the screen makes everything in your peripheral vision blurry and that's enough, all dof does is blur stuff that you might want to look at but now can't because there's vaseline smeared all over it now.
>>
File: 25240162079_54eec80817_o_res.jpg (1MB, 1920x1080px) Image search: [Google]
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>>380595717
It is for artistic reasons when it's a cutscene or dialogue screen because it simulates a camera like in a movie.

It's a kino feature.

>>380595831
I play games with DoF off for gameplay, but I have it on and like it for cutscenes and non-gameplay sections, like dialogue screens, etc.
I also like playing with focus when taking screenshots, just like I do with a real camera. It's fun and it looks good.

Only flat scenery shots are better without dof, anything resembling a portrait or that wants to have some emotion/strong focus point is better with dof.
>>
>>380596026
>when it's a cutscene or dialogue screen
sure. NOT for the actual game, which is the entire point of the argument
>I play games with DoF off for gameplay, but I have it on and like it for cutscenes and non-gameplay sections
do you toggle DoF with a hotkey or something? confirmed troll retard, fuck off
>>
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>>380596449
Good games let you turn off DoF for gameplay, you can also use console commands to turn it off on many games. Other games will force DoF no matter what for cutscenes.

Doom 2016 did it very well, it's on for cutscenes and when you open up the weapon wheel, and executions otherwise you never see dof when playing.
>>
>>380580961
Care to provide a screenshot?
>>
>>380580961
>crosshair happens to lie over a nearby tree
>suddently you can't see a thing without your glasses

Dynamic DoF is always overdone, ALWAYS.
>>
>>380580592
It's used in sort of a movie-like way to direct focus on the main action away from the backdrops, and to hide lack of detail for distant objects. I like it in some games, some without.

You could make a case for cutscenes though. It's used more appropriately then.
>>
>>380587630
>Please explain to me how the DOF in this image doesn't make you focus on the girl.

In this case the DOF is ok because it's a screenshot (you can consider it like photography).
But when you're actually playing the DOF is just annoying.
>>
>>380587418
This actually makes a lot of sense, but you could argue that the devs could direct the player where to focus their gaze while they're playing the game.
>>
>>380599112
>You can tweak it obviously. It's totally possible to play Skyrim with DOF on, without experiencing any negatives because it would blur only what you wanted it to.
>>
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>>380599380
Imo DoF should be implemented into games in a minimalistic way.
For example in a game like Metro, when you use the different interactive HUD elements like your watch, checking your magazine, operating your firearm's action, etc. The game could use DoF to highlight such actions. Alien Isolation also does it when you use the Motion Sensor. Crysis 2 & 3 do it when you modify the attachments for your weapon.
Other games like Doom 2016 use it when you bring up the weapon selection wheel (and the time is slowed down so the screen being blurred doesn't hinder your gameplay capabilities), games like Fallout/Skyrim could use it when you start a conversation with a character, etc. It can be used in cutscenes to direct the visuals.

The problem with DoF is when you have the game blur lots of your screen too heavily for no good reason while you're trying to play normally and it hinders gameplay. Even DoF during gameplay can be tolerable if the DoF isn't super heavy blur that affects most of your screen, soft focus can be tolerable.
>>
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>>380583330
Works better at higher res.
>>
>>380599779
you have brain damage
>>
>>380600051
You too anon, you too.
>>
>>380599779
I agree with that, fuck I hate when games go full blur like in CoD where it actually fucks with your ability to aim.
>>
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>>
>>380599779
well put
>>
>>380599380
I remember in Gears of War when there was something interesting happening you could press a button and the camera would focus on what was happening.
That's one way DOF could be used while playing.
>>
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looks bad on modded Morrowind too
>>
They are either trying to replicate Aperture from a camera, in order to make the game look more cinematic.
Or it's trying to simulate the sort of haze you get from the atmosphere and distance such as this:
https://youtu.be/piCE3Oj0xqA
>>
>DoF
>Bloom
>Motion blur
I always turn those off if I can
>>
>>380580592
i usually use the lowest settibg to hide jaggies in the distance
>>
>>380601359
>press a button so you see a cutscene closer
>>
>>380602767
Wanted to post the exact same thing. Always the first thing I check in the options.
>>
>>380602767
Add chromatic aberration to that list
>>
Its for cutscenes and screenshots.
>>
>>380605441
What's that?
>>
>>380602767
Bloom isn't so bad if it's weak enough.
The other two are cancer.
>>
File: chromatic aberration.jpg (328KB, 1680x1050px) Image search: [Google]
chromatic aberration.jpg
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>>380606074
Simulation of different colors refracting differently on lens.
Basically leads to a colored glow/outline.
Thread posts: 168
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