>Intihar addressed the quick-time events shown in Sony’s conference and emphasized that they’re meant to punctuate blockbuster moments rather than define whole sections of the game. “The superhero experience isn’t fully there unless you have those big set pieces that only someone like Spider-Man can survive,” Intihar says. “For us, that can’t be the game, but you have a sense of spectacle. Sometimes we are going to do things that even break the core of the traversal or the combat. It’s not something we rely on, but it’s something we’re going to use to our advantage.”
Why don't you trust Insomniac?
>It looks cinematic and is cool
Fair enough.
But can't I rather just have a short cutscene or something? I absolutely fucking despise QTEs and the "interactive movie experience" in all forms.
Either let me be in full control or in no control at all.
People keep comparing fighting qtes to random events that can't really translate to gamey qtes and it's fucking annoying
>spiderman is dead because he stopped a crane from falling but I didn't get to play it
Fuck off, the combat, swinging, crawling, webbing etc. are all organic.
Is it open world though?