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>no new colossi >"updated" controls http:/

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>no new colossi
>"updated" controls

http://www.siliconera.com/2017/06/14/sony-boss-shuhei-yoshida-clarifies-shadow-colossus-ps4-remake-not-remaster/
>>
exactly what I wanted
>>
What's the problem with updated controls? The original game was pretty awkward. And it's not like anyone should worry about casualization, game's already as casual as they come.
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how many times can you remaster a fucking game
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>Ueda-san wasn’t that involved much this time.
uh oh
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Threw out my PS2 years ago and never owned a PS3, so I'm looking forward to it regardless.
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>>380485859
Ask Nintendo.
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>>380485779
The controls are just fine.
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as long as they don't touch Agro's control scheme, I'm fine.

Wander's controls are basic as fuck. Nothing to ruin there, even if they change it.
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>>380485363
The only thing they need to change is the ability to discover the colossi in any order while exploring. The between-kill hint system adds nothing to the story and detracts from the experience.
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Considering this is a PS4 game and the original was a PS2 game, the jump in visuals really isn't that impressive. Other than some low poly models the original game still looks fine.

I don't really feel this game needed a fullblown remake.
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>>380485363
>Yoshida: “It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play.
>And of course you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology.

this game has literally my favorite controls ever devised

it has fucking everything; true platforming with a fucking jump button (not those AC-style tardstyle where jumping only works on the edge of a cliff), climbing/holding on, lock-on of enemy, a zoom function which would ocassionally create some player-controlled epic cinematic moments, and whatever else I forget

if they were to alter its mechanics and not provide the option for the original feel, I'd feel annoyed

that said, I'm not a fan of them remaking this game because the original is still pretty fucking baller, but on the other hand I'm okay with Bluepoint having a success on their hands for their admirable work on ICO/SotC HD, MGS HD, God of War HD, and the major damage control they did on the ZOE/ZOE2 HD port after the original porting studio fucked up
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Whoever expected new collosi once Bluepoint opped up is the biggest retard ever. They'd have to make new models, new animations, new mechanics, new AI, new sound effects, new music, bug test it, make it fit into the game so potentially even create a new part of the map etc.
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>>380485859
This is a remake retard
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So long as they don't change the music. Still my favourite vidya OST
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I'm okay with this. Now, how much will they be selling it to me for.
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>>380485363
>No new colossi
>The original creator isn't even part of it
What's the fucking point?
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>>380487571
What's the point of the PS3 version? What's the point of the Crash remaster etc.
Answer, nostalgia and more sales and for people that haven't played it yet
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>>380487571
>What's the fucking point?

The point is lower production costs and a higher safety on returns.
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>>380487975
The PS3 version was a remaster of Ico and SotC and it fixed the FPS.
The Crash games are also 3 games in 1 and even adds new cutscenes and makes Coco playable.
They at least added something.

Granted the game was just announced, so maybe are gonna add some extra features down the line, they have giving no reason why this should exist other than its the same you played but better looking.
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>>380486631
That wouldn't work at all, given there's fucking nothing worth exploring. It's a dead game world.
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>>380486631
I think the difficulty escalates a bit in order, and they have a bit story narration that explains what you're looking for.

But I agree, that it feels a little less natural when you walk into the wrong boss area too early while exploring and can't find any colossus.
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>>380489190
I always thought it was kind of spooky, because it always felt like they were hiding and watching me
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>>380485363
All I want is a "Boss Rush" mode, where all the Collosus are active at the same time, and you go out and fight them in any order without being taken back to the start. Maybe they could add a timer counting up, too
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I bet it's also silky smooth 15 fps like the original
#4theplayers
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Oh well then, hope they enjoy those 5k sales with absolutely no new content.
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>SotC remake
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>dude just let the remaster studio make a few colossi it's super easy guys haha
classic /v/
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>>380485363
No new collosi?
Then what the fuck is the point
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>Dirge in HD

Oh man, now kids can start having nightmares again
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That's pretty disappointing, we already had a remaster on PS3 a few years ago, we don't need the same game all over again

It's a shame they won't add any new Colossi because a few very good ones were cut only because the engine had collision issues mixed with PS2 limitations, that's not going to be a problem here

Also the new controls is worrying, Bluepoint might not understand that Wander was suppose to be Human & feel a bit clunky, so when a Collosi smashed down, your damn right he stumbled around, Agro was also suppose to have a mind of it's own & sometimes ignore you to feel more natural, this could be lost in translation & hurt the overall unique experience
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>>380492242
Sales, nostalgia, people that haven't played it yet.
Do you think it's super easy to just add new shit that basicly never existed?
They'd have to make new models, new animations, new mechanics, new AI, new sound effects, new music, bug test it, make it fit into the game

It's Bluepoint, they're literally just the "remaster guys" at Sony.
>>
>>380492453
I guarantee the game over screen won't be in it, remakes by new devs always forget the little things
>>
Turbo dropped. What a lazy and cheap fucking company.
I can understand not adding content to a remaster but a fucking remake is supposed to have more content, hell even the PS3 remaster added a few things
I cannot believe their audacity
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>>380485725
this
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>>380489791
They were.
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>>380485363
it's better as a remaster. do you really trust them not to fuck up a complete remake?
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>>380485725
>i want the same 12 year old game

Well i know autistic people don't like change, but damn it's over a decade old, one or two new Colossi would be good
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>>380492510
>never existed

At least 4 of them were cut at the last second due to collision issues & the demo disc pretty much has a couple of them still in the game but we can't access the debug tools, so close yet so far

if SOTC was moved to PS3 in 2006, it would have had the cut colossi as DLC, i guarantee it
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>>380492453
Never mind Dirge, I'll be back to having nightmares about this thing.
>you have to once again flail about in the water until it notices you
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>>380493264
I remember someone saying they were going to add the colossi that were cut from the original.
Anyone have more info on that?
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>>380493902
Oh jesus fuck I didn't even consider that, I thought the surfing section in Bayonetta would be the worst water-scare I had in my adult life

Welp, time to off myself
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>>380493756
For all we know the assets might not even exist anymore, they probably didn't even have the original assets for the PS3 remaster like with most games that they did. They always pull them from the disc and use black magic.
And even then they're mostly a remaster studio. you know how much work new collosi would make the AI and music alone.
They'd basicly have to get the orignal guys on board but then the remake would take another 4-5 years and would run at 20-25fps when it comes out because Ueda only cares about muh vision
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>>380494032
Almost certainly dumbass /v/ wishful thinking.
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>>380487263
Actually the cut colossi were damn near finished and for the most part were able to fit into the current map. That's what most people were hoping for.
https://www.youtube.com/watch?v=rm0Zldnp8e0
>>380492884
Dirge is spooky as fuck.
>>
>>380492884
fyi, bluepoint president addressed this in an interview years ago. They specifically work with retail copies (not source codes) and reverse engineer them to ensure everything is included.
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>>380494032
They said it if they were able to do a full remake they would think about it. The story where it was posted has 404 but it was originally posted here:
http://www.1up.com/news/fumito-ueda-reflects-ico-shadow
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>>380485363
I AM SO HYPED FOR THUS, BUT IF THEY CHANGE OR FUCK UP THE HORSE RIDING CONTROLS OR CLIMBING I'M GOING TO FLIP MY SHIT I SWEAR. FUCK.

I intend to buy a ps4 (and the other worthwhile exclusives) for this
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>yfw secret 17th colossus
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>>380487284
Just because textures and controls were changed doesn't make it a whole new game you shithead.
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>>380495335
There are 8 cut colossi son. And they were mostly done before they got the axe.
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>>380495531
I know that, I was referring to the years-long search for a 17th colossus.
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>>380495531
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>>380485779
how is the game as casual as they come?
you are just thrown right into the game with no instructions or tutorial. the game starts, points you in the direction of the first colossi and says have at it, and no real hints at how to beat a colossi.
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>>380495159
Enjoy The Last Guardian mi familia, Ueda literally made it because he found the attachment players developed for Agro cute, and wanted to make an experience that explored that aspect with more depth. Actually given how atmospheric the remake trailer was now I feel like replaying TLG.
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>>380495359
>new engine
>new controls
>new textures
it's not a new game, no. it's a remake, not a remaster.
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>>380494414
They probably did delete the assets by now
>>380495335
This is what's probably gonna happen, 1 secret Colossi as a throwback to the rumors

I doubt it will be one from the Beta though, probably something along the lines of Malus to be some epic secret boss, or maybe just fucking Dormin
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>>380495698
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>>380495359
>I was merely pretending to be retarded
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>>380485363
ITT: people are being retarded on purpose or shitpost because that has been /v/'s spirit since 2011.

Facts:
-it's a fucking remake with modern visuals, if people have problems realising that they might suffer from braindamage and need to see a doctor asap
-there will be two control schemes; a new and modern one and the classic one
-the cut colossi back then were cut for a fucking reason, with many of them being too similiar to others, making the fight feel rehashed and the game needlessly stretched
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>40 something planned colossi in the original

;_;
>>
Why do devs specifically target games with extremely unique aesthetics to remake? Games that usually have aged very gracefully and basically don't need a new coat of paint, and usually the remake makes it look fucking worse?

Wind Waker, SotC, Crash, just why?
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>>380496157
That would have been too many
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>>380487571
After the shit Ueda pulled with Last Guardian and the shitfit he threw a couple years ago, it's safer to keep that hack as far away from this as possible.
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>>380496402
What did Ueda do?
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>>380485779
The controls in the first game were intentional. Grabbing the shoulder buttons while climbing is supposed to make you feel like you're clinging on to the colossus.
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>sell the same game three times
>people still buy it
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>>380492453
Hey
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>>380485725

Ditto, SoTC is a complete work, don't fuck with masterpieces.
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>>380496719
It still fucking got me
I knew what it as going to be and it got me
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>>380495335
They planned this with the HD PS3 version, the cut Devil colossus has his model on the fucking disc, though no one has been able to open it yet

Not sure why they didn't end up doing it, i think Ueda was worried fans wouldn't like it
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>>380496537
>game is practically finished for the PS3
>Sony comes up to you and says AYO HOL UP LETS OUT THIS ON THE PS4
>90% of the code is now useless because it was developed for THE CELL
>Ueda leaves the studio because fuck dealing with all that pressure again so soon
Main reason he left was to have more free time. Dont listen to the other anon, Ueda is a true artist that wont buckle to corporate pressure.
>>
>bunch of boring bi pedal ones that do the same thing
>only a few actually fun ones
>none of them challenging
>last colossus doesn't even fucking move

"Masterpiece"
SotC fans are very delusional
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>>380496743
Even Ueda says it's not complete though
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>>380496719
how is this scary exactly?
looks stupid to me
>>
Is it just me or does the art style seem way to clean?

I always got the feeling of the original being a dreary barren wasteland that was quite bleak and mysterious and yet it looks too bright and clean in the remake.

Feel like they dropped the ball on the art direction.
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>>380495854

Thanks, I will. It's on my list, too.
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>>380497520
For me it's the eyes, wide open and unblinking
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>>380485363
So it's a glorified remaster? Fuck that, I'm not buying this shit.
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>>380497535
Yeah, Gaius's hammer looks like marble, there is no reason for it to be clean

Crash Bandicoot also fucks this up
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>>380495847
Each colossus doesn't take 10+ retries to beat so most users on /v/ will call it casual.
>>
Well I'm glad this is happening anyway. I never played the ps2 version because of the framerate and never played the ps3 version because I always heard that they messed up the gameplay somehow. My only real disappointment with this one so far is that the art style looks kind of different, smoother I guess.
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>>380496213
Agreed. SOTC doesn't need remake. They should just port HD remaster. So far I can see that the animations look more bizarre in remake and art style isn't exactly the same. SOTC is nearly perfect as it was on PS2 and further polished on PS3.
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>yfw they don't add the old cut colossi so that they can sell them as DLC
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>>380497535
Too clean? Nigga it looks way more bleak than the HD version imo. The new visuals give it a 'heavy' and more depressing feel. I personally love it.
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>>380498086
Yeah but the colour scheme seems to vibrant. The muted colour scheme in the original conveyed a sense of bleakness and mystery and any light had ramped up contrast so it wasn't necessarily vibrant.

Normally I wouldn't be for lack of colour/muted colour scheme but it works in what it's trying to convey.
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>Could have had a Directors cut with 24 Colossi, 4K/60fps & Massive Draw Distance

>Instead get an outsourced remake with overly clean visuals with the same 16 Colossus at 30fps (with drops to 20 lets be honest)
>>
>>380485363
quick cash grab. no reason to play it if you have played the original. you can't beat the first experience.
>>
I fucking told you. Sonygers are almost as delusional as Nintendocucks.

You are literally getting excited for a 12 y/o game, which was already remade for PS3, but now you have lots of pretty bloom and maybe a slightly less annoying camera.

Remember to buy it for 60 bucks goyim, for the players! !
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>>380498561
Well for a directors cut the original team probably had to work on it including music, at which point it would come out in 2022
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>>380499234
Only stupid retards expected more colossi, as soon as Bluepoint popped up everyone should've understood what this is.
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>>380499409
>as soon as Bluepoint popped up everyone should've understood what this is

Yeah, a cash in on muh nostalgia.
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>>380499296
I mean a Directors cut of the PS2 version
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>>380492942
This, I can't believe people are actually defending it and saying it would "ruin" the game, they could just make an additional mode in main menu with the cut colossi and the problem is solved, any bonus mode would help sell the game and make it seem like it's not a lazy effort for few sales.
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>>380499581
If that's what it is, why are you in this thread?
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>>380499619
Yeah but even then Ueda probably would want to work on it and include them in the story and shit
I won't complain though, i never expected it too begin with, maybe i buy maybe it won't who knows if people scream loud enough they might actually add shit, helpedwith other games
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>>380499234
>I fucking told you. Sonygers are almost as delusional as Nintendocucks.
What are you doing ITT and on this board in particular you basement dwelling, rancid farts sniffing, literally lard shitting Petition Compiler?
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>>380485363
>The game content is the same as the original version
Fuck you Sony
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>>380499409
That's what I kept saying but idiots shot me down.
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>>380499990
>How dare you have an opinion on a video game that isn't total admiration. If you don't buy into shilling nostalgia they you should GET OUT!!!!

Maybe because the original looked good and this is clearly nostalgia bait?
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>>380500253
So go make a thread for the original.
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>>380497437

The dude is a fucking protectionist. Nothing will ever be complete to him. It's why I love and hate him at the same time. The dude needs to release more games, but he sets standards so high that very few will ever see the light of day.
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>>380497105
>game is practically finished for the PS3
top lol, stopped reading there. you know fuckall little Redditor.
>>
I'm just hoping they redo #15 so he's not a cocksucker anymore and lets me stab his dome by not moving just as I'm charging up.
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>>380485363
>>"updated" controls
Press X to kill?
>>
>>380500321
>If you don't like it just leave hater!!!

I'm going to talk about and compare it to the original because that's what it's going to trying to live up to and not doing a very good job so far.

If that offends your precious sensibilities you should probably leave /v/
>>
And dropped, just gonna stick to the emulator and play it in my pseudo-60fps
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>>380500631
>I'm going to talk about and compare it to the original because that's what it's going to trying to live up to and not doing a very good job so far.

It's the same game, though. It just has updated graphics. How has it failed to live up?
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>>380500024
It wouldn't be hard at all to add them into the PS2 Version

The Ai for them is on the fucking demo disc & Dormin's voice actor already recorded lines for them, He talks about the Worm on the demo disc

All they had to do was not delete the models/animations, which it seems like they didn't as the Devil's model was moved to the PS3 version, seems like there was plans to add one or 2 extra Colossi in
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>>380500610
more like press X to jump
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>>380500859
Worse art direction and control changes are already a massive red flag.

You also have to ask why remake the same game from scratch? Isn't the whole point of a remake to add new content? I might not like those changes but it would make more sense to justify the remake with additional content.
>>
>i won't buy it anyway but let me complain it about it fo a few weeks
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>>380500610
>quicktime events to kill every colossi
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>>380501068
>Isn't the whole point of a remake to add new content?
It's to remake, retard
Fucking dumbass
>>
>Press R1 to cling to colossi
>No more stamina meter
>Fight ends in 30 seconds
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>>380501353
>NPCs and an unnecessary amount of side missions
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>>380485363
yeah, no new colossi, no real reason to buy. I've played this game time and time again. my memory of it won't become better playing an improved version. Good for new players, stupid for people who've experienced it before.
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>remaster a game for the second time with no added colossi between any of the releases
>drones go "no I like that there isn't anything new"
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>>380501345
>Remake the game but with new graphics

Literally no purpose other than to cater to fans that don't care about the original because they know fans will buy the remake on mass even if it's worse.

New graphics aren't enough of an incentive especially when the art direction is worse and other miscellaneous changes could be detrimental to conveying what the original game tried to do. Like the minimal interface for example.

I mean if you literally just care about old games but new graphics for muh nostalgia then I guess you're the target demographic
>>
Considering the gaming industry's track record as of late, whatever new colossus they add would be a Tomm Hulett-level blunder.
>>
>>380501353
>>380501502
>skins
>lots of dlc
>>
>>380501816
ah yes, the gaming industry, i hate that developer. their last game was awful!
>>
>>380501730
leave the game as it is dont fuck with it, things can only go wrong
>>
>>380501730
I wouldn't mind if they kept the controls the same but I would've at least liked a few new bosses, surely there had to be some stuff they cut out that they wanted to put in and make it a reality this time around.
>>
I bet they will add a 17th one, but it will be some OC from Bluepoint & be utter shit
>>
I see this is where Sony put the backwards compatibility fund into for the PS4. Don't stop there, remaster ICO individually again!

Really smart and pro consumer console. I love the PS4! What's your favorite PS4 remaster? Mine is the PS4 becoming the PS4 Pro!
>>
>>380501772
I want to have Shadow on my PS4 with better graphics
It's one of the best games ever
There is no issue here you massive fag, is it hard to understand not everyone thinks like you?
>>
>>380501906
If you're not going to change anything else might as well not remake it at all.
>>
>>380501068
>Worse art direction and control changes are already a massive red flag.

The art we've seen is most likely not finished yet given that e can expect to see it in late 2018. In addition, the controls have to be altered somewhat considering the DS2 feels very different from the DS4. It'd probably feel awkward pulling off the same maneuvers on a different controller. I'm reserving judgement on those two things until we've seen more than 30 seconds of footage that isn't even real gameplay.

>Isn't the whole point of a remake to add new content? I might not like those changes but it would make more sense to justify the remake with additional content.

Probably because they couldn't get Ueda onboard and people would've bitched hardcore if they added stuff without him. It'd be like if they remade Ocarina of Time and added a bunch of stuff without having Miyamoto on the project. Whether it turned out good or bad, the controversy would overshadow the game itself as every single headline about the game reads "They're changing this visionary director's iconic game without asking him" for easy clicks. If it was good, it would still be disliked based on the press. If it was bad content, it would directly hurt sales as people see the entire product as ruined. Besides that, it could be that they're pushing for a sequel if this remake does well, and want to save the ideas for that. From a business perspective, not blowing your load immediately makes sense.

Also, it's been 7 years since the Ico Collection came out, and in that SotC was all fucked up and busted. This will be the first time a new audience can have access to a proper SotC experience.
>>
>>380501858
>pre-order to play an exclusive mission Kratos from the God of War series
>>
>>380502119
>Having an old game released at budget prices with modern graphics way later is a bad thing because Sony did it
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>>380497392
The last one really is disappointing
>>
>>380502260
It would actually be funny to see Kratos take down a Colossus as a hidden bonus thing

But Ueda would probably never talk to Sony again
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>>380492043
>his or her friends list
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>>380485363
>the new controls are going to be Asscreed "press R1 to parkour colossi"
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>>380495847
most of the controls are explained as your climbing towards the location of the first colossi
Dormin also tells how to grab on to colossi and to point the sword to find its weak points
>>
>>380501892
Any new colossus would look like BGaE2's protagonist
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>>380502150
>I want to have Shadow on my PS4 with better graphics

Then you're exactly what's wrong with the industry.

>>380502231
>The art we've seen is most likely not finished yet given that e can expect to see it in late 2018. In addition, the controls have to be altered somewhat considering the DS2 feels very different from the DS4. It'd probably feel awkward pulling off the same maneuvers on a different controller. I'm reserving judgement on those two things until we've seen more than 30 seconds of footage that isn't even real gameplay.

The art since seems wrong to me, as I said it's far too vibrant so unless they change it I'm still going to criticize what's presented.

>Besides that, it could be that they're pushing for a sequel if this remake does well, and want to save the ideas for that. From a business perspective, not blowing your load immediately makes sense.

Fair point. But then again, banking on a remake that has nothing to do with the original team could easily just incentivise them to make the sequel without Team ICO should it do well.

>Also, it's been 7 years since the Ico Collection came out, and in that SotC was all fucked up and busted. This will be the first time a new audience can have access to a proper SotC experience.

Yeah, but the changes could easily end up being detrimental to the SotC experience and from what I'm seeing so far it's raising red flags.

I'll stand corrected provided it changes though.
>>
>>380485363
>Yoshida: “It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course you can play with a feel of the original version

hopefully after years of not playing, i'm shit enough to not play it like a speed run
>>
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>>380502781
That wouldn't be bad
>>
>>380501906
Yeah I would have been so sad if they added something cool like that cut spider colossus. I'm glad they just decided to make it look a bit prettier instead of putting effort into making it worth buying for a third time.
>>
>>380503360
And if it isn't a good colossus or would be half fucked peolpe would still complain. It's not as easy as peolpe think to just make a new colossi, they probably don't even have the assets anymore. Let alone AI, finishing the mechanics etc.
>>
>>380503025
>Then you're exactly what's wrong with the industry.
So everyone that bought the PS3 version is also what's wrong of the industry?
>>
>>380485363
>paying the same game again
WOW
>>
>>380503781
Nothing wrong with paying for the same game again for the third time with nothing new added at all and controls changed for the third time also.
>>
>>380503781
Worked for Nintendo for over 30 years
>>
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The only thing that bugs me about the remake is they're still using that god awful running animation that looked like shit in the original.
>>
It's okay when Activision does it
>>
>>380503737
A remaster is completely different. You're not changing the game and old fans and new can play it alike and it also costs way less and you're not wasting money and time. New fans playing the game is fine but remakes are catered specifically towards a new demographic because they know old fans will buy it due to muh nostalgia

A remake is different because they're investing resources into merely improving the graphics which has already been done with the remaster. Also art direction is important as prettier looking visuals and simply making the game look nicer doesn't justify wasting all that effort on what it likely to be a worse end product.
>>
>>380504107
It's because Team Ico makes all their animations by hand + physics based. Looks pretty weird sometimes but works well overall and for the time it was pretty amazing on a console how the character reacted to hits, going up stairs running against walls etc.
Making new animations will probably look worse since they'd look too robotic and repetitive
>>
>>380503025
>The art since seems wrong to me, as I said it's far too vibrant so unless they change it I'm still going to criticize what's presented.

I personally don't see anything wrong with it in that department. It's got more black and white in the palette rather than grey and brown, but I don't think it'll be irredeemable garbage from what we've seen, especially if there are a number of passes left to make on it. To each their own, though.

>banking on a remake that has nothing to do with the original team could easily just incentivise them to make the sequel without Team ICO should it do well.

This is a legitimate fear. Bluepoint most likely wouldn't be involved in a possible sequel, but that also doesn't mean Team Ico would either. All I can hope is that Ueda is swayed by the fact that the engine is already there. The Last Guardian sold pretty well, though, so who knows what he's up to now that he has the cash to do things?

I'm quietly optimistic about this project, moreso because I want it to succeed than I actually believe it will. I have faith in Bluepoint, and I think they'll do the best job they can in making a faithful reproduction of what the game would be if it was made for modern technology.
>>
>>380504301
It's kinda weird they actually called this one a remaster for a few hours on twitter, but deleted the tweets and then called it a remake
>>
>>380503996
You mean Capcom and RE
>>
>>380504597
That too, especially RE4
>>
>>380504391
>I'm quietly optimistic about this project, moreso because I want it to succeed than I actually believe it will. I have faith in Bluepoint, and I think they'll do the best job they can in making a faithful reproduction of what the game would be if it was made for modern technology.

Each to there own. I'm pessimistic simply due to the nature of the industry, as a sequel might not been all that great if they just make it because of the success of some teams vision that isn't the original team.

I'll reserve any other criticisms until it comes out but until then I'm doubting it.
>>
>>380504703
Did REmake add anything? I never played RE1 or REmake
>>
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>>380485363
>SotC
>BotW
>Dragon's Dogma
Why are Japanese open worlds so empty? The only thing to see usually is a town or two where you buy potions and talk to NPCs with one line of dialogue. Aside from that there are some breaks from featureless grass field in the form of boss spawn locations.

When the characters speak, too... "WITNESS MY POWER. THE POWER... OF DARKNESS!"
>>
>>380504834

Yeah quite a lot.
>>
>>380504562
Probably realized they got there terminology wrong.
>>
>>380504864
>Skyrim
>Fallout 3+4 and arguably New Vegas
>Saints Row
>Far Cry
>Darksiders

Why are Western open worlds so empty? The only thing to see usually is a town or two where you buy potions and talk to NPCs with one line of dialogue. Aside from that there are some breaks from featureless grass field in the form of generic enemy spawn locations.
>>
>>380504864
and Nier ("open world") and Nier Automata

Maybe because the devs are from big Japanese cities and the opposite of where they are is just desolate landscapes and serenity?

>>380505461
Doesn't work because those are some of the busiest games out there. Shit EVERYWHERE.
>>
>>380504864

First thing, SOTC is not an open world game. In BotW every single NPC in the entire world is unique, named, and persistent with unique dialogue that changes depending on how much progression you've made through the main quests.

Dragon's Dogma is actually super empty though, but I'd mostly chalk that up to 90% of the game getting scrapped a year before development closed.
>>
>>380505632
>Doesn't work because those are some of the busiest games out there. Shit EVERYWHERE.

Are you high on drugs? Skyrim is barren, Fallout 3 is literally an empty wasteland, New Vegas is only slightly better, Darksiders is fucking empty as shit aside from the enemies you fight every time you backtrack your fat ass through regions, and Far Cry is a series of peaks and valleys until you get to your next tower to climb. Those are empty, empty worlds.
>>
>>380505905
I'd still consider SOTC open world even though it can't be compared to Zelda's open world it still open world. The world is open and you can explore it.

Granted if we're talking open world by what general consensus consider open world then yeah you're right.
>>
>>380504864
I mean, in real life the world is empty as fuck. Maybe it's a step towards realism?

Anyway, I prefer it that way personally. I feel like there should just be empty space. I like exploring empty space. I think it makes actual stuff feel more impactful and interesting.
>>
>>380506112
Ok so if those are empty then give me an example of a game that isnt, you weeb shitter
>>
>>380496743
You wouldnt want an extra collossi or two?

Worst case scenario they fuck the game up

Then you just play the older one instead, big fucking whoop
>>
>>380506313
>Anyway, I prefer it that way personally. I feel like there should just be empty space. I like exploring empty space. I think it makes actual stuff feel more impactful and interesting.

It works for SotC because the world is supposed to be barren except for the Colossus and a few others. It really comes across as barren and atmospheric

Like you say, it also makes though moments you actually do find something far more impactful.
>>
>>380506645
exactly, the ps3 version is perfect so i dont give a shit what they do with the ps4 version.
>>
>>380506703
Yeah idk, it's much better than say for example the Witcher 3 style of open world, where basically anywhere you walk there's a dungeon or encounter marked on your map and only a few steps away. I think games hold your attention better when they aren't obsessed with holding your attention.
>>
>>380506360
Persona 5.
>>
>>380507057
>I think games hold your attention better when they aren't obsessed with holding your attention.

Well yeah, too much noise really distracts you from what's actually going on.

SotC works on being minimalistic with it's environment and the interface which really draws you in. The scale of the huge barren world with not much going on really works in it's favor.
>>
>>380506703
It's the forbidden lands, so you really feel like you're not supposed to be there. I love that beach they took the time to make at the other end of the map, though. No reason to go there, but it's there
>>
>>380507486
>It's the forbidden lands, so you really feel like you're not supposed to be there. I love that beach they took the time to make at the other end of the map, though. No reason to go there, but it's there

It also peaks my curiosity at what's beyond the forbidden land and leaves a lot to the imagination. I remember looking up so many out of bounds and removed content vids for SotC just because of how engrossing it is.
>>
>>380507486
>No reason to go there

Originally had 2 boss fights there
But i think's it's nice how a few boss arena's were left over, makes the world feel more mysterious & special
>>
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>>380485363
>had a chance to make the greatest game ever and include cut colossi
>ehh

I'm upset because this wont make nearly enough for how much it will cost so well never get another game like it until the ps5 remaster
>>
They should replace some of the old Colossi if it's actually a remake

The Turtle one was complete shit, we could have gotten a fucking Phoenix or Spider, but nah that shitty Turtle instead
>>
Funny how Ueda said "Ueda said, "Instead of just putting in a few half-baked things, I thought it'd be better to stick with the original concept of staying faithful to the base work. If I get another chance in the future to do a remake, I might wind up changing quite a lot more."

Guess that won't happen though with this crappy remake and we know Ueda won't do a sequel even if this does well given his perfectionist mentality.
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