Is the idea of paid mods or some way to allow for paid mods totally without merit?
Would there be a system that you would be okay if one could donate or pay for a mod if the modder so sets it?
Contrary to religious dogma, people who are passionate about money want to get it for doing the least amount of work possible. Good work only comes from people who are passionate about the work itself, and only have money as a secondary or tertiary drive. This is the real reason paid mods are a bad idea, and why there can be no compromise.
It's not without merit but it's completely flawed. The reason mods have flourished is they are all open source by definition so all mod devs are able to piggy back off each other's code and learn from one another. This becomes completely inverted when money becomes involved and the lawyers and red tape come up.
The only way paid mods of any kind can work is if they're entirely limited to models, otherwise it will always turn into a cluster fuck.
Creation Club is a foundation for future TES and Fallout titles where you can only add a mod that is approved from the Creation Club.
>>380450849
this system has been in place for a LONG time on nexus mods
>>380450849
Mods are a work of passion. Big companies acting as the middleman to sell homemade modifications to their own product is something unprecedented in business, which leads me to believe that it's an idea doomed to fail for one reason or the other. Someone has had to try this model before video games and shit obviously didn't fly.
I think that there is space for money to be changing hands for people other than the games main developers making game content, but I think it has to be far closer to proper game development than mods.
What they should do is speak to modders and/or people who want to get into the industry, and offer them a living wage and training. With a proper company backing them up, and professional training and supervising, then Bethesdas own staff doing the QA (yes, I realise >Bethesda QA), I think it would be perfectly reasonable to have these be sold rather than given free.
Make it clear to the consumer that these are non-major DLCs/expansions created by fledgling developers, and it will mean they can be much more free form with it too.
>>380450849
Considering bethesda/steam will never have the quality control required to run a project like this is can -never- work.
Shills trying to claim otherwise are just that, shills.
If we are going to be paying for mods I want only top quality shit
>Easy download, no more sketchy file transfering
>No bugs, make it to where it won't crash or lower my framerate, also paid mods must be compatible with other paid mods
>Wll thought out and produced mods, like unique animations, sounds, etc.