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>Make a ring >Enchant it with fire self damage >Sell

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>Make a ring
>Enchant it with fire self damage
>Sell it to vendors
>Watch as they kill themselves with it
>Take all their stuff
>No crime because it was suicide

This is the most retarded game I've EVER played

Are all Elder Scrolls games this unbalanced??
>>
>>380424479
they are very prone to exploits; some intentional.

Just have fun anon, stop being a faggot. If you don't like the freedom it gives you, go play other games more "balanced"
>>
that sounds like the tits
>>
>>380424479

Does this actually work in Morrowind or did you just make it up? It doesn't work in Oblivion or Skyrim because a shop's inventory is a separate thing to a character's inventory.
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>>380424792
it works. Vendors frequently equip items they "like". I once sold a Nordic helm to a vendor; he equipped it and looked so badass that I got jelly and killed him and took it back.
>>
>>380424792
Knowing Morrowind I wouldn't be surprised if it does

That game has the most broken shit in all of TeS
>>
>>380424479
that sounds fucking neat
too bad i can't stand the combat system
>>
>>380424479
Anon, I'm doing research. Please help me out and fill this form:
>Are you a soulsfag?
>[ ] Yes
>[ ] No
>>
>>380424479
Finally made my first real decent enchantment. Gave an ebony tower shield have a constant effect of bound armor and a long sword. It was a trip too cause I ran out of other grand souls gems... Wound up finding a fork that cause magicka damage to me while equipped. What's up with that?
>>
>>380424479
That's kind of cool. It'd be annoying if it's every vendor but if say a vendor liked jewelery you sell him a ring he puts it on and it happens to be enchanted that'd be kewl but you sell him water boots but he hates boots so he never wears them.
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>>38042492
Idjut, why you sold it in the first place?
>>
Watch the skies, traveller
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>>380425414
I think that's the case. It depends what they already have equipped on them and if what you sell them is better.

>>380425406
That's for a quest for a Daedric Lord. I believe you killed the hermit in that house? Yo don' goofed, just ruined the quest. (one of the most silly quests out of TES, that is)
>>
>game had 100s of options to go about doing literally everything
>call the game stupid because you can be creative to get what you want
yeah bro I think that shop keeper should've been an essential NPC so he can never die. I can't be trusted to not have fun, so I need Todd to tell me how I should have fun
>>
>>380425624
That argonian? No, I just saw the fork there and picked it up. Surprised he didn't went hostile. I'm assuming giving the region, Sheogorath quest?
>>
>>380424479
a constant effect ring with a shitty effect costs way more to make than anything you can get from a vendor
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>>380425872
Well, cause you're buying a constant effect from an enchanter. Its expensive cause of the rarity and the 100% chance to make it. Rather just boost int to the thousands and hope that'll be enough. Usually is.
>>
In related topic

WHY is Skyrim still fucking 60 bucks on consoles?

It's 6 years old already
>>
>>380426091
Sssshhh, morrowind now.
>>
>>380426091
people somehow, someway, for some fucking reason are still buying it. the amount of people on this board even that express excitement for Skyrim with amiibos on a cell phone tablet is baffling
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>>380426186
morrowind vr when?
>>
>>380426091
>>380426327
People that didn't know about gaming and skyrim 6 years ago picks it up now because it's a "classic".
Then they find /v/ somehow and and hypes for it here.
>>
>>380424792
>It doesn't work in Oblivion or Skyrim because a shop's inventory is a separate thing to a character's inventory.
Can someone explain this? This is the most immersion ruining shit AND it makes pickpocketing a useless skill.
Why don't shopkeepers carry their ship inventories, or at least store it somewhere you can steal from?
Balance? It's a fucking single player game, Todd.
>>
>>380425414

NPC equip priority is hardcoded. If I remember correctly it's fairly basic, they just equip the "best" thing they have in their inventory for that slot. What is the best thing depends, it might be damage rating, armor rating or simply the gold value of the item. It's not particularly sophisticated and NPCs will frequently equip something that isn't actually their best item. I don't know about Morrowind but in Skyrim you can restrict what can be equipped to be appropriate for a class but you can't tell them to never equip a slot. I think the only way you could achieve that is by creating a completely new race.
>>
So Lorkhan became Mundus, in some physical or spiritual aspect of it, and the aedra pulled out his heart from.....???
>>
>>380425871
Yep. Maybe it won't screw up the quest then.

Happy exploring anon. Sheogorath region is great.
>>
>>380424479
Couldn't you put a bucket on vendor's heads in skyrim and just steal all their stuff?
>>
>>380426758
THE ENDING OF THE WORDS IS ALMSIVI
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>>380426704
The stuff is in a shop chest that I think is in most cases findable and lockpickable
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>>380424921
Randy get off of /v/
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>>380426764
Yeee
>>
>>380426853
That's nice to know, I've literally never seen one before.
>>
>>380426853
You can't reach the chests in Skyrim without glitching the game afaik
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>>380426853
Actually, at least in Skyrim, it is usually somewhere unreachable like in the floor.
>>
>>380426848
FALSE GODS!!!
>>
>>380426998
It's the same in Oblivion
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>>380426886
who the fuck is randy
>>
So fucking Sea Elves, am I right?
>>
Anyone here played daggerfall? Has it aged well?
>>
>>380427115
oh, southpark randy. yea, good one
>>
>>380424479
You can kill pretty much anybody with no consequences if they are in a room alone in Morrowind. It only counts as a crime if other people watched you commit it.
>>
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>>380427173
Aged like fine milk
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>>380426493
I would seriously consider buying vr if they made Morrowind and Oblivion vr.
>>
>>380427007
are you trying to say mantling is wrong?
>>
I think I went to hard in with my first House quest. Lady Tharanes and her kawama egg tower all over the place. Fuck, I got stuck on one of those eggs... Then there's that dress....
>>
Through Oblivion yeah. But thats what made the early games fun, because not everyone would think to do that. Plus, like the other guys said, getting a ring like that would be a challenge. They really nerfed destructive creative freedom in Skyrim though.
>>
>>380424479
>fucking retards think being able to do this is a negative
>>
>>380426704
>Why don't shopkeepers carry their ship inventories, or at least store it somewhere you can steal from?

NPCs have encumbrance too, they can't carry their entire shop's inventory around. Their shop inventory is stored in a chest that is positioned outside the world specifically so you can't steal from it. You can still rob all the other shit from their shop but for some reason these are almost always not leveled spawns, they are static placements. I can understand them positioning the chest outside player access and I can understand the items you can see in the store not matching their inventory but I don't understand why those items are static. I don't remember if Oblivion has this but Skyrim definitely has a system by which you can place item types that are dynamically picked during run time, e.g. place a dummy health potion in the map and during runtime a low level player will find a cheap health potion but a high level player will find an expensive health potion. They do occasionally use these dummy items in NPC abodes but not very often.
>>
Which are the mods you guys use the most? Want to give this a try now that my pc is not rebooting every ten seconds.
>>
>>380427376
>we'll never get scantily clad/naked women in another tes game ever
Feels bad
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>>380425139
[x] maybe
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>>380424479
Sure is summer around here, do you want waypoints with your game ?
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>>380427730

It's not like everyone is running around in burqas now.
>>
>>380426853
That's Morrowind you're talking about. In Oblivion and Skyrim the merchant supply chests are generally located out of bounds.
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>>380427945
Who has time to read a paragraph of directions and wander around? I don't play games for nerdy shit like world building or immersion. Gimme that Oblivion arrow boy
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I do kind of miss when you could come up with clever abuse of game mechanics like this.

That's new.
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>>380428662
>When captcha counts stuff like posters and billboards as "street signs"
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>>380428808
Captcha builds up answers by what people most commonly answer to them so blame people for doing that.
>>
>>380424792
It works in Morrowind. NPCs choose equip an item if its value is greater than the one they currently have equipped. Generally speaking 90% of a merchant's stock in Morrowind is either on display or inside a chest just like in Oblivion and Skyrim, but in Morrowind's case the chest actually fucking exists and can be potentially stolen from, although they are usually well-guarded by virtue of being right under the shopkeeper's nose. When you sell them an item it goes into their inventory instead of this chest, however. Like >>380427684 says, because NPCs have encumbrance you could sell a pawnbroker so many heavy items that they will be literally unable to move.

Utilizing the behavior of NPCs equipping and using enchanted items is one of the ways you can beat the game. You can make NPCs do it for you without ever personally attacking anything, casting any spells, or even using any enchanted items yourself:
https://www.youtube.com/watch?v=LDT2JKoznV0
>>
>>380428808
>>380428662
>not just running legacy
Your loss
>>
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When will our lord and master finally return to save gaming? It's been 15 years!
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>>380429119
He never left the industry. He's hard at work writing Batman, Game of Thrones, and Minecraft adventures.
>>
>>380429050
Eh. Sometimes it's faster with the newer captcha.
>>
>>380426998
That's fucking ridiculous. If they're so afraid of people breaking normal progression in their single player game they could have highly guarded vaults for the stores with valuable equipment instead.
>>
>>380429119

He's just a junkie hack who read some eastern religion primers and ripped them off. He can fuck off back to writing fanfics about his Mary Sue and leave TES to some real writers.
>>
>>380427691
MGE
Code Patch (must)
Less Generic NPCs
Fair Magicka Regen (1/10 - symbolically)

That's about it. Go nuts anon
>>
>>380429328
Or, you know, a proper law enforcement system and NPCs having a memory longer than a fucking goldfish, so that you actually have to deal with consequences of murdering and stealing. And/or a proper stealth system which would make it harder instead of "crouch and become invisible"
>>
>>380429434
Regardless of what it was inspired by, It's still pretty much the most interesting and original lore in /v/idya, at least out of those originating in games. I'll take that every time over another Tolkien rip-off or D&D/Warhammer(which are themselves Tolkien rip-offs) rip-offs
>>
>>380429328

It wouldn't even be breaking progression because shop inventories, like most everything in the game, is level scaled and they never really have much.

I don't really care that they do it but I don't really understand why either. It's not like you can steal an inventory from a shop keeper and sell it back to them, not unless you have 90 in speechcraft and have taken multiple speech perks, so it's not a balance thing. It's just another one of those seemingly unnecessary things that Bethesda does.
>>
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>>380425617
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>>380427730
They don't really need to as the modders will add them.
>>
https://www.youtube.com/watch?v=zyLFHqmUH_4
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>>380429275
>newer
>select all the correct answers
>please answer more
>whoops you got one wrong! better start again

>legacy
>oh shit i gotta take my hand off my dick to type this
Not really
>>
>chug intelligence pots to make urself stronger intelligence pots
>make a strength pot that lasts forever and crashes the game when u hit something
>>
>>380424479
if you dont think that shit is hilarious then there may be something wrong with you
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>>380429005
this run is fucking godlike
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>>380424597
If he doesn't like the freedom, maybe he should simply not use its potential. It's not like it is another way round.
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>>380424792
You can do it in Oblivion as well using reverse pickpocketing. People call them cursed items.
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>>380430594
holy fuck, this was one of the suggested videos
https://www.youtube.com/watch?v=-MnhhBoioCI
>>
I have a question to the more experienced Morrowind players here. Does sneaking and pickpocketing somehow work? It never does for me and it's just easier to taunt people in attacking me, kill them and then steal their stuff to get "no crime" for it.
>>
>>380431060
https://www.youtube.com/watch?v=-RIULSMuW_Q
>>
>>380431064
Yes. Why wouldn't it work?
>>
>>380427691
Better bodies, peanut gallery edition.
Shoes of extravagant swag.
>>
>>380431116
https://www.youtube.com/watch?v=c598kuusepk
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>>380429005
>>380430694
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>>380431264
https://www.youtube.com/watch?v=OeSL66olUi4
>>
>>380424479
>Single player game is fun
>BWAAAAA

Stick to Skyrim, kid.
>>
>>380431340
https://www.youtube.com/watch?v=Lxmbfvycbv0
Pure kino.
>>
>>380431064
It works but u need mad stats nigga
>>
>>380430942
>pickpocketing in bethesda fallout
>place live grenade in NPC inventories

fun times, never played fallout 4, wonder if it still has that
>>
>>380431116
https://www.youtube.com/watch?v=F5lfrn0YHYQ
>>
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Why do people sperg about TES so much when Capcom made a much better game without even really trying?

It's called Dragon's Dogma and normies stay away from it, unlike TES.
>>
>>380431497
>>380431415
https://www.youtube.com/watch?v=5e0s91RmkAA

There's too many good Morrowind vids.
>>
>>380424479
>balance
>being concerned with "balance" within a singleplayer game

I guess people drinking poisoned wine and dying isn't balanced either but it kept fucking happening all the damn time, we better file a complaint to YHWH or something, you fucking tool.
>>
>>380431407
don't kid yourself, Skyrim is far superior to morrowind. Morrowind doesn't even have ragdoll physics, fast travel or kill animations. I know you feel really cool being contrarian and all, but it's really a stupid position to take
>>
>>380426998
I remember a shop chest somewhere i Skyrim you can actually interact with and open in the floor but I don't remember where. Lots of free stuff and replenishes itself I think.
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>>380430942
https://www.youtube.com/watch?v=qN80_7rNmcE
>>
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>>380431594
>>
>>380431491
it does but you gotta get a perk in order to do it
>>
>>380431573
https://www.youtube.com/watch?v=pXVi6gxoRiI

Prepare to lose your sides.
>>
>>380431573
>>380431725
Russian Morrowind is best Morrowind
https://www.youtube.com/watch?v=ppSPsvO19dU
>>
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>>380426848
>THE ENDING OF THE WORLD IS ALMSIVI
>>
>>380431624
It was in Dawnstar, and it was the travelling Khajiit's shop chest. I used that a lot when playing on 360.
>>
>>380431516
I adore both games/series but it's not like they are really all that comparable.

I don't generally start playing DD if I want a moddable first person sandbox freeform RPG.
>>
>>380431625
https://www.youtube.com/watch?v=cPQW14PVDew
>>
>>380431821
>muh mods
Another thing I don't understand is how this is EVER an argument.
>Dark Souls is better on PC because muh mods!
>Only thing they ever modded was a picture of George Costanza in Anor Londo
>TES is great because muh mods!
>Only thing they ever modded was waifus and horse cocks
??????
>>
>>380431516
Because there is plenty of things to sperg about for decades.
You can only get so much out of Dragon's Dogma's dollar store story.
>>
Remember how when Skyrim first came out you could put props on vendors heads like buckets or whatever to break their line of sight and then just steal everything in the room but then Bethesda were buttholes and patched it out?
>>
>>380429005

>that fucking run

I have no image to express my feelings after watching it.
>>
>>380431925
>muh mods
Yes, what about it?
>Another thing I don't understand is how this is EVER an argument.
Well maybe because you just invent random arguments to make yourself angry for whatever reason.
>>
>>380431625
https://www.youtube.com/watch?v=D_x-x0gawck
>>
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>>380431594
>>
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>>380432038
Use this
>>
https://www.youtube.com/watch?v=NIpxKWEplcI
>>
That sounds clever why the fuck are you complaining about it?

Goddamn, I hate these fucking trash fantasy elder scrolls games but that sounds actually interesting to do once or twice in a pinch.

Why are you complaining about a game with magic and shit involved? No really. Why?
>>
>>380432270

It's not clever as fuck, it's a blatant AI exploit and it should be fixed. NPCs should not so stupid as to commit suicide.
>>
>>380426493
>Todd pretties up morrowind slightly and releases it for VR
>Carter Casul, who always wondered why Elder Scrolls started it's series with IV, decides to try it out
>after overcoming his fear of not having a quest marker telling him exactly where to go, he happens upon a wizard falling from the sky
>he isn't quite sure what those scrolls do, but he tries one anyway
>he's disappointed that he didn't launch a massive fire storm or something, but it said "flight" on the scroll, so he jumps
>the projectile vomiting starts immediately
>>
>>380424479
Morrowfags actually like unbalanced gameplay.

Like they seriously criticism the main characters in Oblivion and Skyrim for being "too powerful", but then go on on about muh levitation, muh alchemy and enchanting exploits.
>>
>>380431516
Weak bait
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>>380433083
>they criticize the main characters in Oblivion and Skyrim for being "too powerful"
Bullshit, explain
>>
>>380432620
>wanting devs to fix exploits in singleplayer game
No. Fuck you anon. If you don't want it, just don't do it.
>>
>>380429005
And shit like this is why Morrowind is still the greatest TES ever made.
>>
>>380424921
>I once sold a Nordic helm to a vendor; he equipped it and looked so badass that I got jelly and killed him and took it back.

That should be a quest in the next Elder Scrolls. You accept a bounty to catch a guy who did that.
>>
>>380433083
No the argument isn't that you're too powerful, the argument is that you're MASTER OF EVERYTHING.
You can be head of the companions, thieves guild, mages guild all on the same character. And then you STILL have to put up with dumbass npcs asking if you've ever been to the college of winterhold.
>>
>>380433271

Well, shit, why don't we just give you a win button then and call it a day? You can always just not push it, right?
>>
>>380432620
I bet you loathed the bucket meme too.
And abused it.
>i literally can't stop myself from being a power-gaming munchkin, pls devs nerf exploits so I can't get my grubby mitts on them PLEASE HELP ME PLEASE
>>
>>380433263
You seriously never heard "MC of Skyrim/Oblivion is overpowered" before?
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>>380433393
>No the argument isn't that you're too powerful, the argument is that you're MASTER OF EVERYTHING.

Can we stop pretending this is unique to Skyrim? You can be the master of everything in Morrowind too. And Oblivion. The only faction restrictions in Morrowind is you can only join one great house, for everything else you can join and head it all. Even though there are ostensibly conflicts between the various factions it doesn't stop you from running everything.
>>
>>380433465
seriously never heard it, the games are easy if that's what you mean
>>
>>380433415
They have for ages. It's called a console command. Doesn't mean I have to use it because I'm not a 9 year old with no self control. If it's something you can easily stumble on to then sure, it should be fixed, but if it's something you have to go out of your way to do for the sole purpose of exploiting the game, then I don't see why it should be fixed. What is wrong with choice in a game? If people want to have some fun and "cheat" a bit then why shouldn't they be able to as long as it's a single player game?

>>380433465
Not him, but no. If anything I've only heard the opposite. Are you sure they weren't just talking about the story?
>>
>>380433697
you can't be master of everything in Morrowind unless you spend enough time on it to exhaust every facet of the game
>>
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>>380432783
imagine the chim
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>>380429434
>it's a "MK is just the CHIM guy" episode
It's funny because without his work Skyrim would be barely recognizable. Alduin, the Thalmor, the greybeards, The Throat of the World, Talos as a god, and even the fucking core gameplay mechanic of dragon shouts are all based on concepts he originally wrote.
>>
>>380433834

Skyrim isn't much different in that regard. And it's lacking a lot of the exploits, sorry "features", that allow you to bypass the grind.
>>
>>380433697
While you are absolutely right, at least it does make you work for it a bit since you need to actually be a master of all, not just show up and say "I barbarian, I wunt be flashboombomb mage leader" like in Oblivion and Skyrim.

>>380433834
Or just spend the cash to get trained.
A lot of people give Morrowind shit because it's so easy to train your skills, but I kinda like that you have something to spend all that money on apart from just buying all the houses.
>>
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>>380429119
>>
>>380431516
DD isnt an RPG.
>>
>>380424479
You're complaining because you were able to create your own cursed ring and sell it to an unsuspecting vendor, killing him and not getting in trouble because even a witness couldn't prove you did It? That's fucking retarded, who complains about a game that restrict them? You prefer games with limitations then play those games you simpleton.
>>
>>380433970
No, you're missing the point.

In Skyrim, you're the master of everything without really doing or mastering anything, in Morrowing you can be the master of everything, but getting there requires you to actually master everything.
>>
>>380433905
So, is it correct to say Skyrim was more "kirkbridian" than Oblivion?
>>
>>380433465
I don't get it. The MCs are chosen ones in a fantasy universe & the games are casual shit.
Of course the MCs will be "OP".
Why is this an issue for some people, according to them, and why do you think these are the same people who say "fixing exploits in SP games is retarded"?
>>
>>380431925
>>TES is great because muh mods!
>>Only thing they ever modded was waifus and horse cocks

>Camping
>Frostfall
>New magic systems
>Entire new worlds and questlines
>New armour and weapons
>horse vaginas
>player houses
>Completely new mounts
>>
>>380433904
Haven't really read them, but if Vivec's sermons tell people about CHIM, wouldn't anyone reading them(and believed them) realise themselves that they are dream fragments and zero sum/achieve CHIM as well?
>>
>>380434034
Didn't oblivion have minimum spell skill requirements to advance?
>>
>>380432620

Are you kidding? It does sound clever.

Some asshole adventurer fucks up and makes a ring that hurts the wearer and decides to be a real dickhead and make a bunch to sell to npcs and just steals their shit when they kill themselves with it.

You are playing a fucking shitty dnd wannabe game, of course there's gonna be some stupid bullshit involved.

The fact you can even do something like that adds to the charm of the game for the retarded neckbeards who play this kinda shit.

You are literally complaining about more ways for assholes to steal shit in a game.

It even fucking makes sense in game wise, why the hell wouldn't an npc put on a sweet new ring to check out how it looks on their hand? Oops it just happens to fucking kill them in the process, too bad they couldn't predict the future and know that was gonna happen.

You faggot.
>>
>>380434280
There's a difference between an exploit ( which are fun ) and becoming a master of the thieves, mages, and dark brotherhood despite being a dumbass barbarian just because you went into dungeons and killed stuff, not casting a single spell or knowing how to sneak though normal gameplay.
>>
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>>380434140
This. It's another one of those gook retarded power fantasy bullshit of what they think the west is. I wish dumb fucking weebs would stop buying these "Jrpg's".
>>
>>380434431
Pretty sure it's all just quest based.
>>
>>380424479
This made me reinstall morrowind thanks
>>
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>post yfw pic related
>>
>>380434179
>but getting there requires you to actually master everything

Come on, you just pay someone to increase a number value in your character stats. You don't actually have to master shit yourself as a player.

Most of the complaints are utterly disingenuous, e.g. "Skyrim's mage's guild is crap because you only ever need to cast one spell." Well, Oblivion and Morrowind are no fucking different. The only thing that Morrowind did that the others didn't is that the rank system is not based on what you actually achieve as a character, it's based on references immersion breaking character stats, e.g. have one skill at X and 2 skills at Y in order to rank up in the guild. It's shit that Skyrim mage's guild doesn't actually involve using magic much but Morrowind was not really any better.
>>
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>>380434579
>>
>>380434431
>Didn't oblivion have minimum spell skill requirements to advance?

I don't think so, but you still have to earn your place in the Arcane University.
>>
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>>380434273
Yes, in the sense that it is more directly based on how he described it in the Pocket Guide to the Empire. Oblivion's Cyrodiil was very different from how it was described before 2006.

That said, Oblivion is actually the last game Kirkbride wrote for, as he wrote the main antagonist (Mankar Camoran) and the main-quest related books written by that character. He also wrote the Knights of the Nine DLC. Skyrim does have that guy who recites parts of his out-of-game works but that's really just a reference.
>>
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>>380434579
>mfw see three more come in
>>
>>380434140
>>380434495
Why wouldn't it be an RPG?
>>
>>380434598
>Come on, you just pay someone to increase a number value in your character stats
At least it means in character you are actually good at it, even if you feel as if all you did as a player was press a button.
Unlike Skyrim where I can literally know only a single spell and have all 15 in magic skills still become archmage.
>>
>>380434598
It was better though. Not massively better. But better.

>is not based on what you actually achieve as a character
But it is?
>>
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>>380424479
>Balance
>In a single player game
Your thread was shit the second your synapses rubbed together and sparked the idea to post it
>>
PSA: The Morrowind expac for TESO is amazing.
>>
>>380434413
They do so in a way that just feel like a standard mystical religious blabber to the majority of people, some heavy metaphysical studies are needed to actually understand what are they talking about. In universe, I mean. And just reading "you're inside a dream" isn't enough to just zero-sum/CHIM. You have to not only believe it, but also understand and fully comprehend what does it mean for you and reality in general and what consequences and repercussions does it have.
>>
>>380434862
I see. Thanks.
>>
>>380434820
Have it installed, but haven't really messed too much with it yet. What's so great about it?
>>
>>380434820
Why, did they remove the MMO part?
>>
>>380434598
>Most of the complaints are utterly disingenuous, e.g. "Skyrim's mage's guild is crap because you only ever need to cast one spell." Well, Oblivion and Morrowind are no fucking different.

Skyrim is a backwater with no great magic traditions so it makes sense that their college is shitty, but elsewhere they should have had greater requirements. Getting into a magic group should require being able to use a variety of spells, probably through obstacles and puzzles that can only be solved through magic.

Waterwalking, waterbreathing, targets that need to be hit with specific destruction spells could be used.
>>
>>380434731
Because RPG's are about the player controlling their character however they plese while Dragon's Dogma is about abandoning all delusions of control.
>>
>>380434812
>But it is?

Not really. It's based on some numerical value in the ether. You can have that value without ever actually displaying any magical prowess and you still rank up.

The best way to do it is your actual world achievements rank you up, i.e. completing various tasks for the guild, and getting those achievement actually REQUIRE that specific guild's talents. The only guild that has ever really done this in any TES game is the thieves guild. Even in Skyrim, for all the shit the thieves guild there gets, it's still the only one that actually requires using that guild's specific talents.
>>
>>380435142
So then no RPG is an RPG is what you mean?
>>
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>>380434579
>>
>>380435201
>The best way to do it is your actual world achievements rank you up, i.e. completing various tasks for the guild, and getting those achievement actually REQUIRE that specific guild's talents.
Yes.
However, that doesn't mean Morrowind system where you need a minimum skill level is not better than Oblivion/Skyrim where there are no requirements at all.
>>
>>380435201
>The only guild that has ever really done this in any TES game is the thieves guild. Even in Skyrim, for all the shit the thieves guild there gets, it's still the only one that actually requires using that guild's specific talents.

The Dark Brotherhood really only requires murdering people and getting away with it. It is more true to its purpose than the Thieves Guild, which really only has one or two pure thievery quests that aren't copy pasted chores.
>>
>>380435201
I still consider it better than becoming arch mage by using one or two spells though. At least it forces you do go out and use your spells before you can advance. Though it's certainly not perfect.
>>
>>380435285
>However, that doesn't mean Morrowind system where you need a minimum skill level is not better than Oblivion/Skyrim where there are no requirements at all.

It's a matter of opinion.

I didn't think it was good that the guild questlines grind to a halt until you go grind some skill levels and then it all opens up again. At least the next stage should have still been open to you but the level requirement or something makes it very difficult to finish the quest without having a sufficient skill level.

To me both are equally bad, just in their own ways.
>>
>>380435368

DB quests are highly scripted though. They very rarely use any player skills at all.
>>
>>380424479
>meet npc on road
>hey anon i dropped my ring in this two meter puddle,could you get it?
>easy xp
>dive down
>ring enchanted,can't see what's the enchantments
>pick up ring
>rings equips itself
>over-encumbered
>can't remove it
>drown in a fucking mud puddle
morrowind was dope
>>
>>380435118
>Skyrim is a backwater with no great magic traditions
>Who is Shalidor?
Seriously though, The College is the one place where magic is supposed to be actually treated properly. It's still dumb that even though other NPCs in the guild are obviously more skilled in magic you can become an archmage by just doing a few quests.
>>
>>380431516
DD is boring garbage with flashy combat
>>
>>380435770
>tfw no comfy little Harry Potter style story about you and your classmates learning magic and instead it was just you going from a novice student to arch mage in three days only because you were in the right place at the right time
>>
>>380435680
achuallee, you're mistaken. [/spoiler]The ring itself is not the trap, its the NPC, her and another one in hiding will ambush you once you pick up the ring. You probably got it mixed up with another similar quest in oblivion where you're send to recover a ring in a well, but once you go there which is underwater, the ring is heavy as balls hence you cant move and you'll drown in the process.[/spoiler]
>>
>>380435871
And TES is boring garbage with no-flashy combat.

I love both equally.
>>
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>>380434579
>>
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>>380434598
>immersion breaking character stats
really makes u think
>>
>>380424921
Hahah I remember those days OP. Yeah that game is pretty fun. It's a big sandbox so do whatever you want. Remember it's before the days of quest protected NPC's though so you can accidentally kill an NPC who is plot relevant and not know.

Definitely seem like the sort to run into that so I mention it.
>>
>>380433697
>The only faction restrictions in Morrowind is you can only join one great house
You can also only ever join one of the three vampire clans, which is determined by the bloodline of your progenitor..

But other than those two groups of factions, it is possible to work around all of the other faction conflicts by careful quest ordering and following one simple rule: if you get a quest to kill somebody, make sure you finish every other quest involving them first. As long as you do that the only other thing that might catch you off guard is the Fighters Guild Code Book quest, which will prevent you from joining the Thieves Guild if you haven't already by the time you complete it. It's a very early quest, so many first-time players have had to deal with that one, but it can still be worked around if you're aware of it beforehand.
>>
>>380434579
>>
>>380434579
haha epic MEME funny cliff racer
>>
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>>380436682
>>380436682
>>380436682
>>
>>380436198
the thing is that you dont need to cast spells in morrowind mage guild either, all you do is raise some numbers by paying trainers

>>380436302
>NPC who is plot relevant and not know.
how would you not know? it shows you a big ass message that the game is fucked
>>
>>380426848
>>380431791
>>
>>380430620
>taking his hand off dick while browsing /v/
No way.
>>
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>>380424479
>ingenuity in vidya is fucking retarded
you've heard it here first folks, why do I even come to /v/ anymore
>>
>>380437443
Standing there happily burning to death instead of taking the ring off is pretty retarded though.
>>
>>380431516
>wolves hunt in packs

>>380431925
There are total overhaul mods, basically a new game using skyrim engine.
It is better looking, despite using vanilla assets, has better plot, characters and gameplay.
>>
>>380426704
this is probably the greatest flaw of Oblivion, and especially Skyrim. Bottlenecking what the player can do in the name of 'balance'.

Fuck, being a super fuck-shit-upper in morrowind was fun as hell.
>>
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>>380431594
>>
>>380427376
>shake it baby
>wanna dance
>>
as far as tes games go; morrowind is the best one

still play it to this day
>>
>>380435028
It's not even an MMO. It's literally a single player game with other players running around. It's the least massively multiplayer online MMO I've ever seen.
>>
>>380438039
get that character out of based morrowind and back in final faggotry
>>
>>380436302
I'm not OP; Op is a faggot who dislikes the exact freedom we are talking about
>>
>>380424479
>I did an awesome thing in a video game.
>How is this allowed?
- anon, 2017.
>>
>>380429217
holy fuck the way that guy writes is so annoying
>>
>>380433083
Nah, morrowind fags just like exploration.
Every quest is an adventure, story to explore. Instead of follow marker. Get in ruin/cave/castle that somehow is linear and you end back at the entrance.

What new tes games lack is the Immersion. Oblivion was less guilty of this than skyrim though.

Oblivion gates were a chore for example.

Morrowind gets also extra praise for its alien and eerie atmosphere. From architecture, through flora and fauna, ending on landscape itself.

And interactions like the one in op post are in fact increasing immersion factor. As a salesman wouldn't you want to try out new magic item you've got for sale?

Or the widely known falling mage.


Also tes games were never good, but they used to be fun.
>>
>>380438486
im a daedra you faggot
>>
>>380439764
daedra don't have anime hair
>>
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>>380431625
just as funny as the first time I watched it
>>
>>380428069
Daggerfall let you actually see your character's nude body, without mods.
>>
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>>380431594
>mfw i could beat this poster up irl
>>
>>380441402
Think again, morrowbabby. That's right, I'm still lurking. I could kill you with my bear hands any time I choose, you owe your continued existence to my benevolence. You should thank me. Think about that next time you spew your inane filth on the internet, my patience is legendary but not unlimited.
>>
>>380436124
You're prolly right,this shit was 9 years ago.
I miss levitating boots
>>
>>380439720
>Every quest is an adventure, story to explore.
Except for the radiant ones, that's mostly true for Skyrim and Oblivion also.

It's probably those repetitive guild quest that send you to the same type of dungeon immediately after finishing a similar one that give you the meme
>le all dungeons are the same XD

Otherwise all the infamous draugr actually do have some unique quest or piece of lore attached to them.

>alien and eerie atmosphere
That existed in the Oblivion realms and remote places in Oblivion and Skyrim.
And there's only so much weirdness you can put in a game until it gets boring. Cyrodiil and Skyrim are supposed to be more human-friendly regions, so the populated areas wouldn't necessarily be weird and eerie.
And no, jungles were not really a "weird" element for Cyrodiil.
>>
>>380441624
What the vehk did you just vehking say about me, you little n'wah? I’ll have you know I graduated top of my class in the Hortator's followers, and I’ve been involved in numerous secret raids on the Dwemer, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top marksman in the entire Tribunal armed forces. You are nothing to me but just another target. I will wipe you the vehk out with precision the likes of which has never been seen before in Mundus, mark my vehking words. You think you can get away with cursing me and my palls from Oblivion? Think again, fetcher. As we speak I am contacting my secret network of spies across the aurbis and your plane is being traced right now so you better prepare for the storm, kwama. The storm that wipes out the pathetic little thing you call your life. You’re vehking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Tribunal and I will use it to its full extent to wipe your miserable ass off the face of Mundus, you little shit. If only you could have known what unholy retribution your little “clever” curse was about to bring down upon you, maybe you would have held your vehking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn s'wit. I will shit CHIM all over you and you will drown in it. You’re vehking banished from this starry heart, kiddo.
>>
>>380436909
>how would you not know? it shows you a big ass message that the game is fucked

That's for essential NPCs.
>>
>>380431060
There's a mod that makes this the opening cinematic. I've had it installed for like a year but I've only started a new game once.
>>
>>380424924
No, that's Daggerfall.
>>
>>380433697
Morrowind has skill requirements for faction advancement. To actually be the leader of a faction, you need to be a master of at least one skill that faction holds as important.

It's something I really wish they would bring back. Luckily there are mods for it in the newer games.
>>
>can do something amazing and unorthodox that most people would never think to try
>WTF THSI IS CRAP
if you want railroad, look elsewhere

/board
>>
>not liking this quirky shit
It's great.
>>
>>380429005
the chest exists in oblivion (and probably skyrim) also. it's just outside the fucking bounds of the interior. if you toggle collision and fly around you can usually find it. quite fucking hilarious that they decided to do that just to get out of extending the engine
>>
>>380442231
No, but ruins werent a giant circular track in oblivion. Nor in morrowind.

I actually liked oblivion.

Dwemer ruins were always cool though.

Quest markers hindered both(sky and oblv) games in my opinion. It turned those adventures into chores.

Problem with dungeons in skyrim us that they always circle back into the entrance. With few exceptions.
This makes them feel more akin to a setpiece instead of a proper 'building' of the world.
I'm not talking about tileset, for lack of better word, but the design. This breaks immersion, not as badly as dragon Age 2 - which was game with worst dungeons in all of the history of vidya. Even dungeon Lords was more enjoyable. But I digress.

Fighting enemies in all tes games is a chore though.

Oblivion had a bit more varied topography, but skyrim had no such memorable places.
>>
>>380439720
>Morrowind gets also extra praise for its alien and eerie atmosphere. From architecture, through flora and fauna, ending on landscape itself.

>Have Tamriel Rebuilt installed
>Running around doing quests in the Telvanni districts
>Decide to head down south to check out the unfinished indoril districts
>Find fancy towns and thick forests of flowered trees choking the lands
>lost and out of my element
>Head back north, reassured by the towering mushrooms and fungus everywhere

I'm exaggerating a bit, but it was a bit funny to me too. I had gotten so used to the alien design of normal Morrowind that a new area, less fantastic than typical morrowind but just different, felt alien.
>>
I played about 2 hours of Morrowind
How do I stop myself from completely breaking it with alchemy on my first playthrough
>>
>Never played Morrowind before
>Assume its like other TES
>Attacked by mudcrab
>MISSING ALL MY ATTACKS
>Tears fall down my face as my lifeless corpse hits the ground
>Never played again
>>
>>380443384
You don't
>>
>>380443280
I should play it someday.

Honestly, morrowind with better combat, bigger world and no quest markers nor fast travel would be perfect.
>>
>>380443530
Why do people hate fast travel so much? I like exploration but I don't know why you would want to spend hours running back through territory you already know
>>
>>380443280
Oh I love that swampy place next to unfinished mournhold, with the fun castle in the middle.
>>
>>380443530
I know it's outdated and unbalanced, but I really like the old Combat Enhanced mod. Keeps you moving in combat, makes you think about your attacks and use some of the suboptimal ones in order to get off your special attacks and chain them together smoothly.
>>
>>380443626
I like my fast travel to be part of the world, like chariot rides in Skyrim, that was good albeit too cheap. I dislike the whole port all over the fucking land to a cave because that's where I stopped exploring.
>>
>>380443626
Much like quest markers, games can end up designed with Fast Travel in mind. In Skyrim Quest Markers are technically optional, but they aren't really since the game doesn't give you enough information to play without them, no one gives you actual directions since you're expected to use markers.
>>
>>380443280
That caught me off guard in TESO. The first two zones for the Ebonheart Pact are set in mainland Morrowind then the third zone is Black March and the forth and fifth are boring ol' Skyrim. Still find myself heading back to the starting zones for the atmosphere.
>>
literally pretending to have fun: the game
>>
>>380443384
You become Telvanni.
Then it all makes sense.

Redoran still a best though.
>>
>>380443798
I'm sorry I guess I misunderstood your post because you said "Morrowind without fast travel" so I assumed you hated silt striders and such
>>
>>380443626
I want fast travel to be part of game mechanics.

Use wagons, boats, giant bug animals as a method of travel.

I'm not against fast travel itself. But incorporate it into game mechanics instead of putting it in menu.
>>
Select Strength and Endurance as your primary attributes (Strength for more damage and higher encumbrance) and Endurance for more HP and stamina.
Select Axe and Conjuration as your primary skills
For the birthsign, you can select whichever you want, if you don't know choose the Steed.
After the imperials let you move, steal a bunch of expensive shit (books and alcohol). And get the engraved ring of healing from the barrel in the small garden. Give the ring to Fargoth and sell the things you stole to Arrile (turn left when you get out of the first building and walk straight to the wooden deck and walk around the building and open the door on your right)
You now have a small amount of money you use to use the silt strider outside of Seyda Nihin. To reach it, pass the small wooden bridge and turn right, it's the big bug-like creature.
Go to balmora, then go the mages guild (look it up on google) and join them.
Then go all the way down and talk to the pale lady and buy "bound axe" from her.
You can now summon one the most powerful weapon in Morrowind for 1 minute and kill almost anything in the game. Cheers ! (and that's not even an exploit.)
>>
>>380444308
>Seyda Nihin
>>
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>>380443921
>Telvanni have several mods expanding your roll, adding more quests and Tamriel Rebuilt that currently focuses on them
>Redoran have LGNPC that focuses on them including Pax Redoran
>Hlaalu gets nothing.

What a crock of shit. I know Hlaalu is the worst but a little love would be nice.
Not surprising I suppose, since with Talvanni you become a flying crazy wizard in a tower.
In Redoran you become a holy and honorable knight and Lord, ruling over your people, righting wrongs and bringing honor to a weakened house.
And in Hlaalu you become a dickass thief, a backstabbing scumbag and literally get molested.
>>
>>380444308
Better to go Spears and just buy a Devil Spear from the khajiit general store owner in Balmora. Summons up a bound spear for you and the enchantment recharges itself over time.
>>
>>380425617

Everyone needs to read this at least once, amazing piece.
>>
>>380433697
You can join 2 houses if you do it right.
>>
>>380443978
>>380443798
To expand on this, Morrowind's fast travel requires you to know Morrowind.

If, for example, you want to travel to Dagon Fel from Seyda Neen, you need to know that Dagon Fel has no Silt Strider port, where you can transfer from Silt Strider to boat, and the geographic location of ports so that you can follow a clockwise or counter clockwise path to Dagon Fel.

That goes way beyond just having a cart take you to the city of your choosing. What's great is that you really feel like an outlander at first and you're discouraged from using fast travel as you'll very quickly waste your early game funds, especially if you make mistakes.

But an experienced player knows all the Silt Striders, boat routes, temples, etc, and has the Boots of Blinding Speed and can travel just as quickly as the later games. But they'll actually feel like a part of the world knowing their ability to do so if directly linked to their time spend learning Morrowind.
>>
>>380445043
immersion fags like you are retarded and I can't wait for you all to die out
>>
>>380445146
Not an argument.
>>
>>380430620
>newer
>click the button that I'm not a robot
>done

>legacy
>actually have to do more than press one button
>>
>>380444581
No as the spear as less damage and much lower chance of staggering the ennemy. Spear is only good if you need the range to escape a particularly dangerous ennemy that you can't kill in 3 hits with the axe. Even then you can just reload until you get a lucky hit and stagger your ennemy before he even has a chance to hit you.
>>
Morrowind and Stalker SoC/CoP go hand in hand as clunky, highly immersive, complex yet broken games. I love them both.
>>
>>380445410
Just because you're a redditor who only posts here once a day doesn't mean everyone else is
>>
>>380445146
>stop liking things I don't like
>>
>>380424479
Is that Jamie Fox
>>
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>>380424479
If it would happen in real life, it's not unbalanced
>>
>>380445979
It would be terribly nice if you could
>>
>>380429005
>Before getting too smart, make some Levitation potions. Because if they're too strong, you'll fly through the world.
This run is great.
>>
>>380427173
Not aged well IMO. I played it in 2015. It is interesting and has a few mechanics the other games don't, but overall I didn't feel like it was worth the effort at this point. I had more fun playing all-text roguelikes.
>>
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I don't understand why people shit on Skyrim so hard, it does some things WAY better than anything else in the series (while also doing some things much worse) but no TES game is anywhere near perfect. I personally think Skyrim is way better than Oblivion and that definitely either it or Morrowind are the best in the series.
>>
I liked creating a custom weak levitate touch spell, and making enemies useless by casting it on them, good times, maybe if openMW actually gets finished and the mods get ported over I'll play it again. I was hoping they would announce a new tes game this e3, its been 6 fucking years since skyrim
>>
>>380445146
>I literally hate video games
>>
>>380448193
It did literally nothing better other than graphics. And not even objectively because Morrowind and oblivion had better art direction imo
>>
>>380448973
It has much better combat and a bigger world with more to explore.
>>
>>380433697
In Oblivion you become the master of guilds just by doing their quests. Same with Skyrim.
Morrowind has stat requirements for each faction before you get promoted. By the time you become the master of everything in Morrowind you feel like it unlike in Skyrim or Oblivion.
>>
>>380448193
it certainly had potential, I liked the different spells in different hands thing, magic runes, adding different spell cast mechanics, meaning that some spells are channelled, others are instacast and things like that. Its the typical case of bethesdas one step forward two steps back approach
>>
>>380449041
I completed that game, every single place. I remember the big dwemer underground cavern, the falmer area and the cave with an open area inside of it where you can look at the sky, I thought that was pretty cool, until I came upon 2 other such fucking caverns. It's a shitty world buddy, the combat is also plain as fucking hell, same as the ealier games.
>>
>>380424921
>he equipped it and looked so badass that I got jelly and killed him
holy fucking shit man this is the funniest shit I've read on /v/ in months
>>
>>380449412
I also remember Labyrinthian which was a cool place. The worst part about Skyrim is that Enderal did shit so much better.
>>
>>380449041
>better combat
Other than animations, no. It's the same as oblivion with removed mechanics. Morrowind actually has the most in depth combat with directional attacks for weapons.
>bigger world
It has the least amount of hand placed content out of the big three
>>
>>380443384
If you want to keep your game at least within the realm of sanity, never craft any potions and don't boost your enchant skill over 100. Even just crafting potions regularly with alchemy is extremely strong. The materials are cheap and infinitely available, so it doesn't really matter if you have one potion that restores health infinitely, or infinite potions that restore health finitely, all combat becomes pretty much moot immediately. Having the enchant skill over 100 suddenly makes all cast-on-use items use only 1 charge and they regenerate charges quickly, making it so you can use enchants to cast any level of spell instantly and basically forever for free.
>>
>>380449869
Fuck, I forgot that actually got released. Need to play through it and Nehrim still
>>
>>380449898
The directional attacks were a cool idea but were ultimately 100% useless.
>>
>>380449898
>depth combat with directional attacks for weapons.
you are kidding right? each weapon had one directional attack that was clearly superior which is why in game options you could actually pick to just do that one attack, in skyrim the power attacks are actually directional and it makes sense to vary them depending on your perks
>>
would you play a cross between morrowind and STALKER
>>
>>380449961
Man, I played it on the release and had so much fun, I just opened their youtube they added a ghost summoner class that gets stronger from crafting skills and you find the ghost souls hidden across the fucking world. That is so fucking awesome, fuck.
>>
>>380450098
>Force you to have to move in a fashion that allows your attacks to be the most powerful
>not a skillful application of combat mechanics
>>380450130
>if I enable the cheat option then it doesn't add depth!
Christ
>skyrim attacks directional.
In animation only. Shit doesn't matter at all mechanically
>it's an anon excuses call of duty perks as a replacement for actual skills and attributes again episode
>>
>>380450280
>What is Gothic
>>
>>380450098
>>380450130
It made sense with some weapons.

For example, if a weapon had one attack that was 1-50 damage and another that was 10-30, the 10-30 might actually get higher dps depending on how often you land hits.
>>
>>380450560
goshit
>>
>>380450130
except the directional attack in skyrim sucked
the animations were really bad and for how slow the power attacks are the perks don't make it fun. It's worse.
>>
Is there a mod that puts Skyrim/Oblivion/Morrowind into one game?
>>
>>380443384
Alchemy is exploitable as hell, but the thing is, you have to actually know what you're doing to exploit it and it takes some time. So just play normally or even don't bother with alchemy at all.
>>
>>380443626
I like that the travel system in Morrowind makes you have to think about travel as part of your game strategy, and that it is generally impossible to travel directly to any particular location. It makes it a sort of mini-game as you plot the fastest way to get from A to B by using a combination of mark/recall, intervention spells, silt striders, mages guild, propylons and boats.

It means with some strategy you can drastically reduce travel distance to everywhere on the map, but not eliminate it altogether. This means you still have to travel on foot somewhat and that creates immersion by making you experience the size and and aesthetics of the environment, and gives you an opportunity to discover new places as you go.

Also as >>380443839 said it tends to create lazy game design. There is a significant difference in the quest design from Morrowind and then going to Oblivion and Skyrim when it comes to travel - the games with fast travel generally do not include directions as part of the quests and don't really factor travel-time into the difficulty/reward of the quests. Quests in the fast travel games tend you send you bouncing all over the place at long distances because for the player that travel is immediate. If you play those games without fast travel, those extreme distances become immediately obvious and fairly tedious. This is made worse by the fact that the in-game travel options in both games are actually severely limited compared to the options in Morrowind, which is also likely a byproduct of the availability of fast travel.
>>
>>380450891
That'd be fucking impossible, it'd barely run.
>>
>>380449041
It really didn't. Morrowind's combat shines in just how much shit you can do. Use echantments to turn yourself into a fucking attack helicopter, turn an entire town into your followers to fight for you, create a sword that de-aggros enemies when you hit them, etc etc. Skyrim's combat isn't better just because it doesn't have all the missing for new players. It's just slapping enemies with balloons.
>>
>>380449041
>>380449898
>>380451212
IMO the biggest improvements in the combat system were the addition of a block/parry button (rather than completely random) as well as the two-button system for magic. Everything else was just animations/gloss which didn't really change anything, and the removal of the directional-attacks in Morrowind was a step backwards. I've never had a problem with the random hit/miss system in Morrowind, since it really just makes it so that you have to pay attention to your fatigue.
>>
>>380451003
They actually kind of brought back that style of fast travel for ESO, surprisingly. Fast travel is only between shrines that dot the landscape fairly regularly but with enough distance between them that you do have to travel by foot or mount unless you're heading to a major city.
>>
>>380451691
In oblivion/skyrim having no fatigue made you deal way less damage. Actually I'm not sure this is the case for skyrim.
>>
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Morrowind is shit. Play Daggerfall.
>>
>>380452429
You can't use heavy attacks without stam in Skyrim. I don't believe stam modifies light attacks.
>>
>>380452429
Low fatigue in skyrim means you can't sprint or use 'power' attacks. Keep in mind that no one actually uses power attacks since they take too long to charge up and do too little bonus damage to be worth it.
>>
>>380452772
>complains about lack of fast travel

See >>380451003 >>380445043
>>
>>380453367
Daggerfall was literally the size of Britain. You wanna hoof it?
>>
>>380452772
I am convinced that TES games are stuck in this weird cycle where every iteration becomes more 'action' based and less 'rpg' based, and the fanbase praises the games preceeding the most modern one, until the next one is released at which point they will start praising the second most modern.
>>
>>380452775
>>380452851
Yeah I mostly played modded so I forgot how vanilla skyrim stam worked. A few changes like making attacks with no stam deal less damage and some perks made the game better though. It's a shame these things are so easy to change and add so much and yet they failed to implement them.
>>
>>380424479
>caring about balance in a sp game

kill yourself my man
>>
I've tried playing Morrowind several times and every time I eventually use the alchemy loop exploit and get super powerful and quit out of boredom.

How do I stop myself?
>>
>>380453441
The thing is that DF had both in spades. Depending on your settings and character build, it's very fast--almost Doom-like. There is no other Elder Scrolls game where you can do flying roundhouse kicks.
>>
>>380453421
And that's shit, you can't have so much empty space and so many randomised worthless dungeons and fucking languages that don't do shit. The game needed to be trimmed down.
>>
>>380453421
No, but acting like Morrowind would be better with Daggerfall style fast travel is being willfully ignorant of the different design philosophies behind the games. I love both but Daggerfall fanboys are literally retarded.
>>
>>380453749
become a vampire
>>
>>380453441
When TES6 comes out Skyrim will be praised and remembered as the best TES game alongside Morrowind.
>>
>>380454251
Anyone who thinks that unmodded Skyrim is good has never played Morrowind/Daggerfall OR is a complete grafix faggot.
>>
>>380427173
Been playing through it again recently. It's certainly aged and you'll have to get used to it, but it's more than perfectly playable. Download the fixed version, not the one from Bethesda's site. Also rebind controls right away and it won't feel that much worse than Morrowind at all. Graphics are serviceable at worst, and can actually still look pretty decent.
>>
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>>380453920
That's like complaining about splatbooks. "Useless" or less than ideal traits and abilities are conducive to roleplaying. You do want to roleplay, don't you?

>>380453932
Due to influence decay and timed quests, travel in Daggerfall is something you have to take into consideration. Just because you can fast travel doesn't mean there isn't a strategic component to it. I'm not saying Morrowind should have fast travel. Then again, Morrowind has the smallest map of all the main games. The pic from 2002 is just a meme.
>>
>>380454356
But skyrim graphics are shite. Every rock I look at even with ENB and textures or whatever looks bad because the world is really poorly built and looks unnatural. Oblivion on the other hand is a beautiful painting.

>>380454251
I'm gonna like tes6 if it's at the same level as fallout 4 and there's nothing you fags can do about it. I'm Todd's little slut and I'm liking it.
>>
>>380454356
unmodded skyrim is far better than unmodded oblivion
>>
>>380454729
To some degree man, I enjoy having skills that can actually be useful in some scenarios, that's like those shadowrun socialite type traits that have no fucking dialogue in the game, fuck that.
>>
>>380454792
Only in the enemy scaling sense, because the world of oblivion is much better crafted and so are the quests. Vanilla skyrim was fun though I'll admit.
>>
>>380454729
>I'm not saying Morrowind should have fast travel. Then again, Morrowind has the smallest map of all the main games. The pic from 2002 is just a meme.

Well then I'm not sure what your point is.
>>
>>380455851
The point is that Morrowind was a notable simplification. They dropped tons of features (forgoing nitpicks about this or that) and the only thing they really added was graphics, which are never destined to hold up anyway.
>>
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I really wanted to like Morrowind, but the combat is so hard and boring, and all those fetch quests are a pain.
And this is coming from someone who actually enjoys the original Fallout games.
>>
>>380456159
They added a better, hand crafted world bud. Also levitating is much more fun in Morrowind.
>>
>>380427173
Pretty good if you're not a retard who can't handle the config menu to change the controls.
>>
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>This will never be your home
>>
>>380456957
what is even remotely hard about the combat? level a stat and use whatever weapon or magic class you're leveling for. it's really hard to choose a class/race/sign combo that will leave you with no combat stats
boring is whatever, mostly subjective. I have more fun hitting things in morrowind than skyrim, because at least I can die in morrowind
>>
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>Be Oldfag
>We used to jokingly comment that one day Halo and COD would be well loved on /v/ once the kiddies grow up
>2017 /v/ regularly has threads for both
>Now we jokingly comment that one day Skyrim will be loved and Morrowind will be shit on once the kiddies grow up
>That too will soon be a reality
>>
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>>380457824
>skyrim pine trees
>>
>>380456957
The most important thing that most new players don't know about is to control your stamina. If your stamina falls too low you won't succeed in anything, including hitting stuff. It's really a pain for few first levels only, you should be able quickly raise your combat skills high enough to hit things reliably.
>>
>>380456159
The graphical improvements often manifest in better world detail and interaction. Like how clothing is now a component of NPCs that can be changed and looted rather than being built into their sprites. Or how a bookshelf isn't just a container but actually has individual books on it. Or how it drastically changed thievery as shops have items splayed around. Or how the skybox had independent celestial bodies and moon phases.

There's also the fact that the world of Morrowind was far more rewarding to explore. You found more interesting things, both in actual rewards and in lore. I remember the book Chance's Folly, which if you followed the steps of the character from the book, you'd discover that it wasn't a work of fiction.

Morrowind did get rid of a lot of features it's ridiculous to say it didn't improve anything. Daggerfall's level scaling made exploration very disappointing, for example.
>>
>>380433904
Going to be that faggot but if you mod the game don't you achieve ChiM as the player character? Also the faggot that replied to a 6 hour old post
>>
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>>380434579
https://www.youtube.com/watch?v=u2q7Hz9QNZs
>>
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>>380457824
nice """""""""city""""""""" morrowfag

watch this
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