Are Rhythm games real games?
They seem like glorified QTE mashers desu
I say so, you need a sense of rhythm to play these games well.
If you are not musically inclined or have an ear for rhythm you won't like these games.
>>380402367
>Games
But what makes them game if theyre not mentally stimulating
There is a LARGE skill gap between those two quick time events in that action game and how hard a good rhythm game can be. Besides, there are many different ones. OSU! Includes aiming for example. Guitar Hero has multiple buttons you need to press unlike OSU! Where it doesn't matter which you press. Every rhythm game has its own niche that makes it harder.
>>380402746
It's a different kind of simulation, a more musical one. You're not challenging the understanding of mechanics, like an action game of the likes of Devil May Cry or Dark Souls. Rhythm game mechanics in itself are pretty simplistic. Press button at right time.
It's more challenging your understanding of music and rhythm. You have to get down the bpm and tempo, know the song and what rhythmical patterns that might show up, have an understanding of rhythmic value within the tempo and time signature (8ths, 16ths, whole notes, etc). A drummer will have an easier time picking up rhythm games than some talentless fuck off the street.
It might not be so apparent in casual rhythm games like Guitar Hero or Rock Band, but in more hardcore rhythm games that reward frame perfect timing, like the ones made by Bemani, these rhythm skills are necessary to be successful