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>Evil Within not hamstrung by PS360 and IDtech5. This could

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>Evil Within not hamstrung by PS360 and IDtech5.

This could be geniunely fantastic.
>>
should I play the original? It's on sale right now but I've heard bad things.
>>
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>>380326961
>but I've heard bad things.
Probably from casuals who complain that it's too hard and that they keep running out of ammo.
It's ten times better than any of the nu-Resident Evil games.
>>
>>380326961
It's a decent/fun horror-themed third person shooter ala RE4, but not as good.
>>
>>380326961
>should I play the original?

yeah.

>>380326623
>This could be geniunely fantastic.

TEW was already fantastic if you had a beefed up PC at the time.
>>
>>380326961
It's janky but charming, quite a lot of action; don't play on easy since it ruins the mechanics.

If you play it approach it with an open mind. It's not pure horror but not quite cheesy action Resident Evil either.
>>
>>380326961
Go for it. There are strong and weak portions but it's worth playing through.
>>
the plot and gameplay hamstrung it way more than engine choice

that being said I still recommend playing it, just don't have big expectations
>>
>>380326961
its a Not-as-good-as-RE4 horror game but its still good
>>
>>380326623
The 360 port of TEW was tolerable. Very surprised they fit it all on one disc, considering it was a 40GB game on the other platforms.
>>
>>380326623
>Color/Blood dripping off his wedding ring.

That ominous foreshadowing.
>>
>>380326961
the protagonist is really fucking boring and the gameplay is missing some kind of fun hook.
but it truly is a survival horror game with low ammo and spooky shit.
>>
>>380326623
More like The Ludo Within
>>
>>380326961
I had fun with it even though the engine really fucked my machine up, to the point where I had to manually edit out post-processing to get the game to run at a respectable speed.

People get too mad at the extremely limited ammo at the beginning. Protip, use everything you got and stealth as much as you can. Upgrade crit damage and running (ignore melee) first and everything should go well.

Savescum the lockers for goo. It's a single player game nobody is going to hurt you.
>>
>>380326961
The plot is whatever. Cool setting and Mikami gameplay so at least it's fun.
>>
>>380329135
>the gameplay is missing some kind of fun hook

What? The matches and agony crossbrow are great fucking mechanics.
>>
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>>380329286
You mean The Kino Within?
>>
Is the game really not directed by Mikami?
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>>380327329
>Devs will take these critics seriously
>>
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>>380326961
If you are expecting RE4 then you are going to have a bad time. If you are expecting to be scared then you are going to have a bad time. Plot, atmosphere and theme wise it's similar to games like RE, silent hill but TEW is it's own thing gameplay wise. It expects a lot out of you and the more you know about the mechanics the better it is.(which why everyone loves their second play through) You need a different mentally to approaching the game. It's not like old REs where you have to decided whether to fight or run. And It's not like new REs where you just gun down everything. There plenty of moments where you have to kill lots of enemies and you can play the whole game that ( I personal love too) But there's a tactical edge to the game. Stealth is just an option and only necessary in the tutorial and on "AKUMU". You can't shoot everything your first play through because you most definitely will run out of ammo and the game is not very forgiving when you have nothing. Using what you can find like bottles for setting off traps or using them to get knife instant kills, or one-use items come in handy. Also Matches are probably one of the most useful things in the game for saving ammo. Not only do they instantly kill downed enemies. But they will instant kill anything around that enemy giving you some nice setups. Then there's all the other stuff you can do by disarming traps(or saving them to use for your advantage) to make arrows or stealth kills. The gameplay is very unique compared to RE4/DS and one of the best thing about it is that it makes you improvise on the spot. Fighting things head on without knowing if you will find what you need or have enough ammo makes the game quite thrilling.
>>
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>>380330141
>Mikami
>Catering to casuals
>>
>>380329984
I mean The le ciné Withyon Deux
>>
>>380329520
compared to inventory tetris and melee followups it was kinda meh.
i realise that melee followups made RE4 a little easy (granted the adaptive difficulty did a great job) but i really am missing that mechanic.
and yea, sebastian basically being a personality vaccuum you had to escort to the end of the game didn't help
>>
>>380327329
>with a boss that's literally unkillable
But everything is killable
>>
>>380327329
This pic is objecticely true though.
The game is all over the place and none of the components really work on their own, forget when put together.
>>
>>380330518
Good post.

Like usual, a Mikami game gets shat on because people don't understand the mechanics. TEW has extremely interesting gameplay, but it's written off because its a bit janky and people expect the wrong things.
>>
>>380330608
Is it directed by Mikami?
I know it's made by tango but Mikami wasn't confirmed.

>>380330518
>Stealth is just an option and only necessary in the tutorial and on "AKUMU"
And the mannequin factory. I would risk to say stealth is necessary since you can get stuck due lack of ammo. It didn't happened to me in my playthrough but i was really close. That tower with the ballistas, made the whole thing, reached the end of the level and suddenly bam!, that brute shows up and all i had was three flash bolts for the crossbow.
>>
>>380330018
>>380331572
http://gearnuke.com/evil-within-2-screenshots-show-true-horror-mikami-confirmed-return/
>>
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>>380330961
>The game is all over the place

That is what makes it good though.

The premise of TEW allows the game to throw constant curveballs at you, and it's goddamn great.
>>
>>380330018
>>380331572
https://bethesda.net/en/article/3Z4Dkndho46qy0gMMi0Gy4/the-evil-within-2-revealed

He's listed as executive producer here but Mikami strikes me as the kind of guy who would be very involved in the game regardless.
Wikipedia also has him listed as director but I haven't found a source confirming that anywhere.
>>
Please let the game run on id Tech 6.
Please let the game run on id Tech 6.
Please let the game run on id Tech 6.
Please let the game run on id Tech 6.
>>
>>380326961
https://www.youtube.com/watch?v=11xX5Q2iNZQ
>>
>>380326623

It's still hamstrung by the poor imitation of jacobs ladder story.
>>
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>>380331923
Thanks anon
>>
>>380332176
>poor imitation of jacobs ladder story.

The game is basically Inception with spooks, the premise is interesting but people get way too caught up on the plot when that shit isn't really the focus here.
>>
>>380332054
It's running on the Unreal Engine 4

>>380331975
So who's directing it?
>>
>>380333030
>The Evil Within® 2 © 2017 ZeniMax Media Inc. Developed in association with Tango Gameworks. The Evil Within, Tango, Tango Gameworks, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.
Hmm...
>>
>>380333478
I thought it was running un UE4 since they were hiring people with experience in using it.

http://n4g.com/news/1740910/tango-gameworks-hiring-for-next-project-likely-using-unreal-engine-4
>>
>>380333478
If it's done in Id Tech 6 i'm sold
>>
>>380326623

That game had way more problems than just engine/hardware related.

Hopefully they learned some of the lessons from the first one because if they make the same game with a better engine it will still flop hard.
>>
>>380334184

Fuck you, casual. Go play your shitty Mario game.
>>
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>>380329984
Just saw this in TEW1
>>
>>380333968
Are Id Tech 5 and 6 really that different?
IIRC ID5 took a long time to make, with RAGE being the flagship title. ID6 I think was announced before RAGE even came out but I doubt it could have been made that fast.

Then again I know fuck all about game engines
>>
I like the Silent Hill vibes from the trailer.
i hope they give Sebastian more personality and make the antagonist better.
>>
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>>380326623
but now it's hamstrung by PS4/Xbone
>>
>>380326961
>should I play the original? It's on sale right now but I've heard bad things.

If you love survival horror games, well, it's a survival horror game. And some of the things it does are cool. Overall it's not that good though. Out of high budget games from real studios, Evil Within is the one with the most clear-cut "you did that 100% wrong and you can't defend it" tier design errors I've seen. For example:

- enemies with instant kill attacks when your character is glacially slow and you have no dodge roll
- melee attacks that do no damage, with upgrades to damage that make it still do no damage
>>
>>380331937
>That is what makes it good though.
nah, linear narrative-driven games need to be way more focused

the jumping around between village areas, asylum, modern times was on the same level of jarring poorly-fit together level design as dark souls 2

hopefully they fix that in the sequel and give us a protag (or fix the protag) to have some sort of personality so he isn't so boring
>>
>>380334374
NuDoom used idTech 6 and looked and ran beautifully. Yet that means nothing if the team is not competent enough to properly optimize it.
>>
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>>380333925
Looks kind of like Unreal to me, it seems to have a bit more of that clay'like look a lot of newer unreal games have.

Then again a lot of games look like this nowadays so who knows.
>>
>>380334669
>consoles 5-6 times stronger than 360/PS3

They're fine.
Shame about the Switch.
>>
>>380334756
>the jumping around between village areas, asylum, modern times was on the same level of jarring poorly-fit together level design as dark souls 2

Well that's kind of the whole point.

The game takes place in a reality creates by several different people's minds.
>>
>>380334756
>the jumping around between village areas, asylum, modern times was on the same level of jarring poorly-fit together level design as dark souls 2
Why this bothers people so much?
By the end of the game you figure out why everything is scattered into pieces and actually makes sense. Yet people keeps bitching about it because it's not as straightforward as they wish it to be.
>>
Playing TEW1 right now. Honestly this game is the Resident Evil 7 I've always wanted.
>>
>>380326961

The original is flawed but enjoyable.

The biggest problem I have with it is that the game is filled to the brim with instant deaths. Most bosses one shot you, trip mines are everywhere in the second half and it has really unforgiving QTEs

The game also assumes you'll play it like TLOU. If you play it like RE4 you'll run out of ammo.

Also fuck the funhouse/carousel level, don't know how the fuck you're supposed to do that without running out of ammo.
>>
>>380335380
>Why this bothers people so much?

'Cause it undermines EVERYTHING. There is no sense of progress when you're just going from random ass level to random ass level with no logic or coherency at all.
>>
>>380335380

It's made pretty clear pretty much from 5 minutes in that you're not in the real world which is especially shit story telling
>>
>>380335846
>If you play it like RE4 you'll run out of ammo.
This is a good thing though.
>>
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>tfw october is 4-5 months away
>>
>>380326961

It's a golden rule of the universe that nothing which uses Clair de Lune can possibly be bad.
>>
Here is some advice, even if you are tempted to cheat, FUCKING NEVER DO IT. It ruins the horror.
>>
>>380336065
the release date is literally 4 months from today
>>
>>380326961
FUCKING DO IT YOU NIGGER, and don't fucking cheat or use hacks. It ruins the game...
>>
>>380336328
What do you mean by cheat? Or are you just referring an infinite ammo mod or something like that?
>>
Has anyone here actually managed to beat it on Akumu?
>>
>>380336591
Yes, don't fucking do it.
>>
>>380336052

Yes and no. I thought it took a bit too much from The Last of Us personally.

The game is set up for you to kill a sizeable number of enemies with stealth , I would have rather it gone the RE1+2 route of requiting you to be clinical with your weapons. The aiming system was too janky and the enemies too fast for that though (plus it's actually harder to hit enemies the closer they get to you).
>>
the first one runs like trash in my toaster. it is a performance mess
in contrast, RE7 works pretty decent

I know the first game I'm going to finish when I buy a new graphics card
>>
Is it too much to ask that TEW2 doesn't have fucking zombies with guns again?
>>
I've never played a horror game besides silent hill but I'm very tempted to buy the evil within with all dlc for $15 on psn.
I'm a huge horror fan but also a huge pussy. Should i?
>>
This thread has convinced me to replay TEW on a harder setting. Thanks, guys. I'll probably do the DLC right before 2 drops.
>>
Where is our edgelord Ruvik?
>>
>>380337284
If you haven't played REmake play that first, it's Mikami's best game and one of the best games of all time.
>>
WHERE THE FUCK IS MY RUVIK?! WE'RE NOT DONE WITH HIM BEING IN LESLEI'S BODY AND ALL!
>>
>>380337284

It's not so much as pant shitting like Project Zero or PT but it does have a very oppressive atmosphere.

To some extent the fun of the gunplay and generous safehouse points help make it too much to handle (too many horror games don't understand the need for cooldown periods).
>>
>>380337657
I have played it indeed. It didn't make me feel scared except for that one girl
>>
>>380337769
Actually i think he's inside Sebastian's mind.
>>
>>380338340
oooooh shit. but then why was leslei's body never seen in the tub and then we see leslei/ruvik.
>>
The first game you are in leslie/ruviks mind

The second game you will probably be in Sebastian's mind. That's my guess, it seems like STEM is sort of like an inception machine.
>>
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>discussion of TEW2 outside of this place seems pretty much dead
Well, that's pretty depressing. Did the first game really sullied people's expectations of the franchise, or was it simply Bethesda that didn't do a good job at promoting this?

>>380329476
This.

>>380331196
And this so fucking much. Some of the criticism I've heard against Vanquish made me want to kill myself. I hate it when people shit on things they didn't even take the time to understand and just call them "mediocre".
>>
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>>380338752
>MFW Jim Sterling described Vanquish as a GoW clone
>MFW IGN's reviewer was too casual for God Hand
>>
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>>380329984
TEW was always Kino.
>>
>>380338752
It's all of the Resident Evil faggots taking a giant shit on it. In my opinion TEW was better than RE4, RE5, and RE6. It was also better than RE7 will ever be imo. RE7 just had absolutely 0 replayability.
>>
Cover name for the love of god please
>>
>>380326623
I'm glad this game is getting a sequel. I hope the Agony crossbow is still there.
>>
>>380336691
Yes. Once you get to about the half point Chapter 6 is by FAR the worst part it's not so bad.
>>
>>380339470
Literally already screenshots with it.
>>
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>>380339470
>>
>>380339532
Ah ok. That's good to know then.
>>
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>>380339032
The art direction for The Evil Within is honestly god tier.
>>
where the fuck is muh joseph?

Sebastian didn't even know myra was in with Mobius, why make this game about fucking lily of all things
>>
>>380338734
It's at the end of the DLC The Consequence. It's never clarified what was of leslie after he wakes up. My guess is that leslie gets captured by Mobius but they find he's just Leslie and not Ruvik, and Ruvik is "partially" inside Sebastian's mind, because when you see him at the end of the game, he's walking calmly away from a crime scene, there's no way police would overlook that, so that "Leslie" might be just a vision
>>
>>380336691
Yeah I got the plat.
It was a nightmare.
>>
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Going for my first AKUMU play through. Pray for my soul, bros.
>>
>>380339731
Thanks. Favorite weapon in TEW.
>>
>>380340159
>>380340148
What exactly makes AKUMU so much harder?
>>
>>380339731
I hope it has more upgrades and addons like a scope, and maybe a fucking bigger arrow pouch, the last one only let you hold 5 arrows of each kind...
>>
>>380340258
You die in one hit and there are a lot of unfair bullshit sections.
>>
TEW is seriously one of the most underrated games I've played, almost the entire time I didn't understand all the hate.

There was only a couple frustrating sections.
>>
>>380340482
>almost the entire time I didn't understand all the hate.
Casuals who grew up on nu-RE who complain when they can't treat it like RE5 and have to actually use smart play.
>>
>>380340482
People only hated it because of the odd PC port when it first came out. The game is so fucking decent once you update to the latest patch. I haven't gotten to the kidman DLC yet but I'm looking forward to it. On chapter 15 of the base game right now.
>>
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>>380339032
>People always shit on TEW for feeling disjointed.
>mfw I fucking love the pacing and progression in TEW.

The premise allowed Mikami to go absolutely nuts. Wonderful locations and amazing variety. Like with most of his games I never felt bored.
>>
>>380341025
I beat the entire game on PC, I played it way after all the patches were out and I still remember it being a bitch to make it run properly, had to fuck with nvidia inspector and shit.

Game is really good though once you can get past all that shit, and the DLC is really good, you're in for a good time.
>>
>>380340136
you're right, maybe ruvik is living inside Sebastian. Maybe when ruvik and leslei assimilated they where entering Sebastian's mind.

I just hope we get to see a lot of ruvik/leslei, since that plot line was never solved.
>>
>>380340482
>15 fps
>forced letterboxing
Kills game
>>
>>380333968
>buying a game based on an engine
>>
>>380341338
The last patch fixed that shit
>>
>>380335849
>>380336019
Fir the final fucking time, anyonw who went into TWE expecting a well written story is A) a casual or B) doesnt know Mikami. The story exists to serve the action that takes place, and the action is constant, varied and well designed. Even the DLCs continued that trend. The searchlight monster, sinister shadow organization, etc looked cool as fuck regardless of how cliched their functions as story elements were.
>>
>>380341487
I know, but damage was done.
>>
>>380341619
It's a shame too... i legit enjoyed it more than re4-6
>>
>>380329069
Looks like its melting.
>>
>>380340131
Joseph is shown at the end of the gameplay part.

Obviously he's going to find out or has already found out in the interim. Pete Hine says they want to make it more personal, humanize the characters more, and draw more from the direction of the DLC.
>>
>>380341496
I liked the story.
>>
>>380341338
>forced letterboxing
Who ever came up with this idea should be shot. Such a horrible decision.
>>
>>380341884
>Joseph is shown at the end of the gameplay part.
That wasn't Joesph.
>>
>>380342064
The letterboxing was obviously done to save the last couple of frames they still left.

Id Tech 5 was supposedly a total pain in the ass that Bethesda pushed down the devs throats.
>>
>>380334374
idtech 6 is an entirely different tech base than anything else on the market. one of the big features that hasn't revealed itself yet is that games properly made for it will keep looking great for a long long time.
>>
>>380342064
The letterbox was so the game wouldn't shit itself.
>>
>>380341884
>>380342594
Stop posting on 4chan, Pete.
>>
>that spider grudge monster
>those legs on the spotlight monster
MY DICK
>>
>>380342594
What are you talking about
>>
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>>380342569
I also heard Id Tech 5 had no japanese documentation. Not sure if it's true but considering the state of the game when it came out on an engine designed to be 60fps, it's pretty damn likely.
>>
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>>380342982
>deviantart
>>
>>380340159
I hope it's no upgrade akumu. I'm doing it right now and its hard as fuck.
>>
>>380326623
im excited for this one. one of the very few games at E3 that really revved my engine


>>380326961
play it on PC, if you pirate it make sure to get the patches so that it plays in 60fps

great game 2bh. genuinely creepy and unnerving. some elements of the plot were really engaging too. play on the highest difficulty available to make ammo and heals scarce as possible

word of warning, the FOV was designed to make you feel claustrophobic so if it doesnt do that for you, be prepared for a somewhat frustrating camera
>>
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>>380327329
>Probably from casuals who complain that it's too hard

The game was made for casuals.
>>
Looks really different thematically. Not a lot of grungy bloody horror, but lots of milk tier things.

Hopefully it's cool, love the art and concept of the first one.
>>
First game was very tonally inconsistent and not scary.
>>
>>380340034
it's SO good. I own the artbook and i love it so much
i love how "industrial" the aesthetic is.

Meat and metal
>>
>>380344286
>everyone demands it to be scary
>game just wants to be weird instead
>panned universally
Sad!
>>
>>380340034
Laura is so CUTE! I'm still mad that no one has the balls to make porn of her.
>>
>>380344286
>not scary
You must be on a special kind of meth my boy. Nothing scares you at all does it?
>>
>>380343398
I'm a pussy so for right now, I'm upgrading. I might go back with no upgrades.
>>380344286
>tonally inconsistent
It's almost like you are in a machine that is linked to multiple people minds and controlled by a madman or something.
>>
>>380328958
did we play different games? That port was a pile of shit with terrible pop in, a bad framerate, and game in general suffers from the fact that you have to aim to shoot accurately but when you aim it zooms in far too close for how tight the game is
>>
WHAT HAS HAPPENED TO ME?
>>
>>380344618
>>panned universally
It does have positive ratings by critics and people that actually played the game. The only people that shit on it are the small faggots that never made it pass the chainsaw boss in the village.
>>
>>380346157
That was a piece of cake.
The stealth section at the very beginning of the game, that was the real deal.
>>
why does Sebastian look like joel or a bad Nathan drake?
>>
>>380346813
He was a handsome fuck in EW1 and I ain't gay.
>>
>>380346813
He always looked like them.
>>
>>380346997
yeah he was, now he looks gross.
>>
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>>380346997
I think he's dreamy too.
>>
>>380346997
>>380346813

this 2bh. he was gorgeous. i like his character too. i dont know why that seems to be a common criticism. after what hes been through, its hardly surprising that hes the stoic type and isnt all talkative and happy
>>
>>380340482
I think a lot of the hate came from the marketing giving people the wrong expectations. The only material they showed off for a long time was the first chapter, which made it seem like third person Outlast (there was some other footage, but it was behind closed doors so you had to really look around to find leaks for it until right before release). Then they had those "reaction" commercials that showed people reacting to the game and freaking out. Basically "we want the Pewdiepie/Outlast/Amnesia audience" (and yes, they did also give a copy to Pewdiepie himself).

None of this really conveyed that it's basically a spiritual successor to RE4, but leaning a bit more towards survival horror. It's not the type of horror that the people they marketed it to expected so they got pissed when they didn't get what they wanted.
>>
>>380347380
this right here. I never saw a problem with his personality.
>>
>>380347269
What's all this live action stuff?
And why is a Lannister playing a spaniard?
>>
>>380347158
He's like 38 now and described as having hit rock bottom. He just needs a good shave and a bath not in milk or STEM juice and he'll be as handsome as ever.
>>
>I always saw you with a bottle ever since what happened with your family, and now you've only shown any interest in your work.
>Yeah well, what else is there...

Sebastian's stoicism is perfectly validated.
>>
>>380347380
He's a classic Mikami RE protag. People give him shit for not reacting enough, But that's just like how Chris, Leon, Jill and Barry can walk through all the crazy shit they seen with no major emotional response. I think people have just gotten too used to games where the protag fucking talk every 5 seconds.
>>
>>380326623

>Evil Within's problem were only technical

This could still be just as much of a shitty survival horror as the first.

Hope Mikami isn't resting on his laurels again and actually tries to design an interesting game to explore on the merits of its exploration and not on retarded setpieces and SPOOPY SCREAMING BLALLSDFAHDSHADS.
>>
>>380347983
its not that, they somewhat changed his facial structure of something. Plus he now has big teeth.
>>
>>380347969
I truly believe Mikami had the 3d modellers use Nikolaj Coster-Waldau as a reference.
>>
>>380348550

thats a pretty good summary. people nowadays want their protagonist to be their twitch streamer/lets player as well. endless verbal diarrhea about whats going and "how fucking crazy that was!!!!" a la farcry 3, to name one example that immediately comes to mind
>>
>>380348769
Maybe they're using a different actor and model for him?
>>
>>380348748
If you think it's going back to "true" survival horror roots a la RE1 then just give up hope now.

I on the other hand love The Evil Within and expect the sequel to just be a better version of the first.
>>
>>380348550

Although, to be fair, all of the above either interacted with partners or just started bringing out more of their characters as games went on, which is a huge factor on why they're so liked in the first place.

Sebastian's ok but I hope he has more presence here.
>>
>>380339032
The whole STEM reality thing is so great for allowing the player to be literally dropped through the floor into the next tense as fuck but completely different looking area without any boring bullshit. It's the perfect video game setting for a horror game desu.
>>
>>380340034

Refresh my memory: did she really die or she is in a coma? I have the impression that he wants to implant Laura in Lily´s as she was also a victim of a fire.
>>
>>380349968
I agree, but there's always autists who have the mindset "well it's not the real world so not scary".
>>
>>380326623
Hopefully. I look forward to it. First game was like a 6/10 for me.
>>
>>380349772
I agree with the complaint that there wasn't enough to his character for us to connect with him but the I don't agree with the complaint about him not reacting enough to "scary" or mindfuck stuff happening.
>>
>>380349984
The last time she's mentioned is in a coma, but that was shortly after the fire. The game takes place over two decades after that. After Ruvik was sliced apart and used as the core for STEM, it's not like Mobius would've had any reason to keep her alive. It's possible though.
>>
>>380349607
that sucks.
>>
>>380326961
Go for it. It's quite fun.
https://www.youtube.com/watch?v=3nXe9QH1ou0
>>
>>380326961
I liked it, so give it a go. It should be really cheap right now anyway. The only thing I remember hating about the game, was the long monster horde segments.
After that the game was pretty decent. I still remember the boss fights clearly because they were so good (even if I died a couple of times in them).
>>
>>380327329

Ya pretty much. Most of the detractors hate it because its not 'intuitive' or some bullshit like every game is supposed to hold your hand and suck you cock while its at it. The game has issues and some bad moments, but it is still by far one of the more engaging releases to come out in recent memory. AKUMA mode made me want to rip my hair out at some segments but when you beat it its beyond satisfying.
>>
Further information says that this Stefano guy is an artist who loves the brutality of death, and that camera monster is like his sidekick that captures/freeze those moments of death for him.
>>
>>380334741

Melee is obviously a last resort but still worth using to kill off single enemies without wasting a bullet. Instant kill attacks is eh. They would have killed you quickly with a regular hit most likely anyways, the cinematic kill is just fluff. The movement speed is kind of a eh deal that more or less makes a do or die situation which I didn't really mind.
>>
>>380351345
So he's like the guy from Clockwork Orange in a way. neato
>>
>>380351345

Source?

That Camera monster was fucking great. Monster design seems as interesting as the first.
>>
>>380351931
It was a guy who works for Bethesda at E3 talking about it.
>>
>>380348550

I wish he would react more but yeah, its better than false bravado for sure. One thing they could easily add is just more of a out of breath emote when something scary happens or he just comes out of a brawl. Or a heartbeat sound. Little things like that would make Sebastian more likeable.
>>
It's weird there wasn't no reference to the fact Sebastian's missing wife is part of Mobius.
>>
>>380353059
It was in the DLC's where you play as Kidman.
>>
>>380353368
I'm talking about in the trailer in the sequel. It brings up Lily being alive, but doesn't bring up Myra anywhere.
>>
>>380353601
Because that's a spoiler
>>
>>380353973
>Shit we already know.
>Spoiler.
>>
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>>380344861
Maybe one day anon. Figuring out all those limbs is gonna suck
>>
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>>380354448
What the hell are you doing to my sister?!
>>
>>380354448
that's a fucking cool pic lol
did this artist draw anymore laura by any chance? they draw her good
>>
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>>380354448
I want to kiss Laura
>>
>>380355252
same.
i want to get swole with her in the gym
>>
>>380351931
https://www.youtube.com/watch?v=PowmKN0j78c
>>
>>380355252

>has 9 inch razor sharp nails and 8? limbs
>beats you to death.
>>
>>380355246
No I just drew it for this thread nerd
>>
>>380355698
>Thinking Laura wants to break a nail killing some mook.
>>
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>>380355749
Draw her kissing faceless anon. Pls
>>
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Only game i got excited from the whole E3, also that's one of the few striking covers i've seen on vidya in a very long time.

Consider me hyped desu.
>>
>>380355749
>>380356120
Draw her molesting Kidman, please.
>>
>>380355749
well I LOVE IT ANON
:3c

i hope theres actually gonna be /tewg/ threads on /vg/ in the coming months too... after the shitshow that was /mgg/ i want a breath of fresh air and to talk about evil within to people on here. it deserves a general
>>
>>380345482
I said tolerable, not great. Framerate is really inconsistent, headshots or explosions are when it really takes a dive.

>terrible pop in
That's every Id Tech 5 game
>>
>>380355698
Given the size of the nails it would be impractical to stab him
>>
I can't believe people complained about the amount of ammo in normal difficulty. I had so much I was actually leaving most of it on the floor.

Why can't people learn to conserve ammo? It's a survival horror game ffs.
>>
>>380355252
I want to kiss the artist who created Laura, she's even cuter.
https://www.youtube.com/watch?v=JKO-sPw94k4
>>
>Another crazy cult being introduced in a game.

What is going on with this?
>>
>>380357324
I think its the same cult from TEW1, though i could be wrong
>>
But yeah if anyone ever makes an evil within general in /vg/ id be willing to drawfag for it
>>
>>380358210
>evil within general in /vg/
Does it have enough of a following here for that?
>>
>>380358862

Doubt it, really. New IP that didn't really get stellar reviews, would probably have to integrate into another general.
>>
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>>380358862
eh, i mean life is strange has a general still
why not? seems like there's fans for it but no one's really come forward until TEW2 just got announced because there wasn't anything that new or fresh for a while
>>
>>380358862
Not unless the sequel brings in a lot more people.
>>
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>>380359720
>life is strange has a general still
>>
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I only hope the safe room returns, so comfy and melancholic.

https://www.youtube.com/watch?v=L9Ku28S-fpI
>>
>>380350380
I was under the impression that Ruvik managed to "save" her by also taking her mind to replace someone during the game
>>
>>380360020
what i'm trying to say is that some games still have generals even if they're YEARS old and haven't had anything new in forever

i think LiS is shit personally
>>
>>380360376
Your spoiler was the point I was trying to get across.
>>
>>380337284
The Evil within was one of the very few released in the last few years that actually made me feel uneasy like I used to feel when playing SH, not scared mind you but just sort of uneasy, I honestly hope the second game is like that, I found it pretty fun that
>>
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>>380339021
>Jim Sterling described Vanquish as a GoW clone
Did he playe either game? At all?
>>
>>380360653
Yeah that's what i assumed lol
>>
>>380360884
You know Sterling is a glorified troll, right? He does this shit just to piss people off.
>>
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>>380356208
And now I'm heading out for work.
>>
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>>380360884
>>380361039
https://www.destructoid.com/review-vanquish-186214.phtml
>>
>>380361039
I just know him as that fat guy who dresses like a edgy kid from the 90s that /v/ loves making threads about, I just find it so absurd to compare both games
>>
>>380361356
Thanks, anon. You're the greatest.
>>
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>>380343334
Well, its deviant all right
>>
>>380361356
CUTE!
>>
*blocks your path*
>>
>>380362551
Please smash my head and drink the blood squirting out of my neck!
>>
>invisible enemies

fuck off
>>
>>380362551
I fucking hate those things..
>>
>>380362551
I lost all fear of her because I got stuck on the part where you fight her in a bunch of scafolds, I kept "killing" her a bunch of times and fucking up so much I got through her using reflex alone, I was ashamed of my stupidity
>>
>>380363046
You can, like, still see their graphical figure when they come up to you, anon.
>>
>>380361356
So cute <3
have a good evening, anon
>>
some interesting stuff while scrubbing through the gameplay trailer, game has an aggressive use of motion blur tho
>>
>>380331923
>>380332234
https://youtu.be/PowmKN0j78c?t=54s

Shinji Mikami is the executive producer, Bethesda is just piggybagging on his name for some added interest.
>>
the big bad maybe? Perhaps the entity behind all the white candle wax stuff?
>>
>>380362551
*offers her a bouquet of the finest roses*
>>
Hopefully this is addressed in the sequel.
https://youtu.be/pmktSdOPa9c
>>
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>>380362551
*Kiss her mouth*
>>
I don't even know what's going on with these enemy designs
>>
>>380363938
[X-FILES THEME]
>>
>>380363878
It looks frozen in place like the guy in the trailer. Stefano is probably responsible for that, I don't think it's connected to him, though.
>>
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>>380363828
>his hands are all over it
>He's still Shinji
>>
really cool shit
>>
>>380363292
Also there's like 4 different ways to compensate for them being invisible.
>>
>>380364076
[insert brap meme here]
>>
I didn't even get 10 minutes into the first one because the letterboxing and 15 FoV was so fucking terrible I couldn't play it.
>>
>>380364076
So she only materializes when you light her up with flashlight, I assume?
>>
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>>380364076
This makes me realize how lame the art direction was in RE7.
>>
>>380364945
All it had was mold as the enemy. Did you really expect any good designs to come out of that?
>>
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>>380363938
Oh creepy as fuck. I love that classic RE Zombie swaying. TEW has some great easter eggs. Reminds me of the games from the past.
>>
>>380364685
There were fan fixes withing hours, are you kidding?
And official patches later allowed to turn it off even on consoles.
>>
This game will be good guys.
Bethesda would never let us down.
But dont let this distract you from the new Skyrim creators club.
>>
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>>380364419
What is even going on in this image?
>>
>>380326961
Play it. It starts off as pretty good survival horror, however it quickly turns into a more action based horror game as nearly every RE does.

The game overall is pretty satisfying. The bosses are good, and the story is decent. The basic mobs get a bit repetitive, but that's pretty standard in all games of this genre. Ammo management maintains its importance throughout the game, as melee attacks are super weak. Only use matches on monsters if you did not get a headshot or just knocked them down. Matches are op as fuck honestly, and really important.

The controls can be a little clunky at times, but once you get good with camera management it becomes a non-issue.
>>
>>380365280
i loved that giant piggo
did you know you could kill it too?
>>
>>380362551
Seven vaginas
>>
>>380364945
I fucking hated how the mold barely had a form, they really dropped the ball with RE7 this time with the enemy designs
>>
>>380365709
I don't think it can be shot, although I'm probably wrong on that, but I seen that it can be beaten to death with Melee.
>>
>>380363938
Wasn't it one of RubiCubes relatives?
>>
>>380365694
>quickly turns into a more action based horror game as nearly every RE does.
REmake is the only game that really retains a survival horror feel throughout its entirety, can't really think of any heavy action moments from it.
>>
>>380366039
Almost whole lab segment.
>>
>>380366002
The only relatives shown were Laura, his mom and his dad, and his dad doesn't look anything like that man.
>>
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>>380365709
>did you know you could kill it too?
Anyone that would kill King Piggu sama, is not a friend of mine.
>>
>>380330805
He probably missed the ques that one creature can only be hurt by fire, which the game tells you like 5x, and then kept shooting it wasting all his ammo like a retard
>>
Guys let's meme TEW into a more popular franchise than Reaident Evil. I'm willing to buy 10 copies of this game and 10 copies of the first one if you are, otherwise I can't be arsed. I wish there was a way to hack into sales numbers and make them look bigger than what they are.
>>
>>380363046
You can hear them and there are environmental cues that fucking let you know their location. They even introduce them and an NPC verbally confirms how to spot them to the player with multiple warnings

There's only like 6 of them all game, and it's as easy as shotgun and match
>>
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>>380365895
Maybe more *lights pipe*
>>
>>380366202
Yeah I guess you're right but that's at the very end, RE2 has a lot more action segments earlier on with all the Licker jump scares for example.
>>
>>380366465
Okay we get it, TESO didn't sell well. Please leave goldberginstein
>>
>>380366329
I-I never killed King Poogie I swear...!!
I only saw video of it...
>>
>>380365998
>beaten to death with Melee.
Will they make melee not absolutely garbage in the sequel?
>>
>>380368516
Hopefully it does get fixed. The sequel also seems to have a dodging mechanic, too.
>>
>>380369297
>The sequel also seems to have a dodging mechanic
Where'd you see that at?
>>
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>>380368516
Melee is a tricky thing. It can't be overpowered but it still needs to be useful. TEW melee was weak as shit but it was good for pushing fuckers off you and opening them up for a attack. I think they shouldn't really make it more powerful or anything and just make it have more range. You needed to be a little to close and enemies attack/grabs could cancel yours.
>>
>>380369456
When the trailer showed Sebastian dodging that white female monster with a knife.
>>
>>380363828
>Mobius put your daughter in the center
>Sebastian becoming alcoholic
Sounds kinda fishy, especially since he never left STEM.
>>
>>380327329
>maM6zZi.png
I understand the complaint but the way whoever wrote that is fucking retarded. Saying that a game demands that you play certain parts in a certain way is not a valid complaint, all games demand you do certain things their way, absolute freedom to do anything or proceed however you want isn't a must for every game. Bosses demand tactics, stages demand you go to a specific route, enemies are weak to certain weapons or elements yet we don't say that games "force" you to use fire against ice enemies.

More to my point, I think people who complained about the game were trying to play the game however they pleased rather than how the game wanted them to proceed. Some areas require stealth, some force, others to swim or whatever the situation calls for. It's true that the is no actual way to know what that is from the game aside from a lot of spots to hide in but if you force the game to be how you want it to be you'll just get resistance from it, but if you try to go with the flow and try out what the game wants to show you it'll be a smoother ride.
>>
>>380371040
>becoming
He was an alcoholic in the first game.
>>
>>380365709
You monster.
>>
>>380326623
>You didn't find what you were looking for because (((they))) didn't want you to

What did she mean by this?
>>
>>380364945
REVII is trash in general. I'm glad others are finally realizing that.
>>
>>380371648
Yeah. My bad with phrasing.
They said 'became an alcoholic, lost his wife, nobody believes the events of asylum'
>>
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>>380371928
I DIDN'T KILL KING POOGIE REEEEEEE
>>
>>380362551
*unzips dick*

She was a neat boss.
>>
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/tewg/ has gone live lads

>>179662680
>>179662680
>>179662680
>>
actually nevermind guess you have to be organized for that lol
>>
>>380373920
kek
>>
>>380330018
Reminder he didn't direct RE2 or 3 either.
>>
>>380375346
Reminder REmake and 4 are the best ones.
>>
>>380340034
>The art direction for The Evil Within is honestly god tier.
There are interesting concepts but I wouldn't call it god tier
>>
>>380362809
>>380363908
>>380364031
What's with these cringe inducing posts?
>>
>R9 380

Can I at least play this game in 60 FPS? I remember there were tons of bugs
>>
>>380375956
RE1 > REmake
>>
>>380330673
Thats why this game looks so promising.
>>
>>380372080
It was fine until you get to the ship.
>>
>>380380387
>he liked the scripted as fuck segments
>and the almost complete lack of enemy variety
>>
>>380380596
Don't put words in my mouth.
Almost everyone didn't like those 2 points.
>>
>>380379079
how the fuck should we know
>>
>>380380910
>It was fine until
>Don't put words in my mouth
C'mon now.
>>
>>380326961
It's great however be aware there's a lot of BS instant deaths partway though
>>
>>380380387
there was literally nothing wrong with the ship though. nothing at all.
>>
>>380381525
I found it boring because I enjoyed the mansion. But we can agree that the mine area is bad.
>>
>>380381763
>But we can agree that the mine area is bad.

I think everyone can since we expected a full fledged lab area.
>>
I'm glad other people are stoked about this game. I really liked the first one. And this was one one the only games I was excited for this year.
>>
>>380382857
I have gripes about the first one, but I still believe in Mikami.
>>
>>380382857
Same.
>>
>>380341338
you can turn letterboxing off in the game's options you fucking moron
also the letterboxing is kino af
>>
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>>380383853
The game is kino as fuck without letter boxing too.
>>
>>380345009
The one part in the game that got me really good is right after completing the puzzle rooms, the multiple hands slam on the wall with blood and screaming to reveal a door.
>>
>>380326961
if you play it, dont spec into melee or stealth, they are trap skills
>>
>>380346813
After watching the trailer again, he reminds me of max payne
>>
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Is the twist going to be that he's actually the one who murdered his wife and daughter?
>>
>>380384402
Was upgrading revolver and sprint the best way to go?
>>
>>380334741
Melee is last resort as it fucking should be.
With full damage upgrade + brass knuckles on NG+ you one hit kill almost everything anyways.

>instant kill attacks
Only instant kill attacks that I remember come from Ruvik, Ruvik clone's Laura, Laura, and that one boss that will turn purple with an eye vagina upon low health.
Ruvik is slow as shit and you can hide to avoid him I think.
Ruvik clones are piss easy to deal.
Laura is a shit but she is a puzzle boss at its worst and the game tells you every time to not fight her directly.
And that one boss is piss easy to just circle strafe and kill when he reaches that low health stage.
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