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>Tfw you realize you could copy and paste thousands of 1s

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Thread replies: 17
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>Tfw you realize you could copy and paste thousands of 1s and 0s into Notepad, run it as a .exe, and then possibly create the greatest game to ever be made
>>
>>380228997
put 1000 monkeys 1000 years etc
>>
this is how I created umineko
>>
One of those monkeys could also painfully trap his dick between the keys too.
>>
>>380228997
...No, you idiot. The 1 and 0 characters are themselves 8 bit, meaning that eight 'ones and zeroes' are stored on a hard disk for every 1 or 0 you paste in.

Regardless of the file extension you give it, a file full of 1's and 0's is still a plain text file, you utter git.
>>
That's not how character encoding works.
>>
>>380228997
Well yes but do you know how large 2^1,000,000,000 is?
It's really big! That means it's really unlikely.
>>
>>380233276
Duh, that's why you use an online converter.
>like you've never done this before
>>
>>380228997
>thousands
If you like NES games.
We are talking several orders of significance here.
>>
don't do this it makes mustard gas
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>>380234729
Underrated
>>
>>380233276
/v/ is full of console babs that cant even assemble a computer, they have no idea what compiling means, you're wasting your breath
>>
Sauce on the op image
>>
>>380233920
If more numbers equals more graphics why doesn't every developer just shove a ton in there games? They could literally have all the graphics
>>
>>380228997
You're high, OP.
>>
>>380228997
You would have to create your own compiler, and the difference between a white man and a nigger is that a white man creates his own compiler
>>
>>380236010
>>380236580
you wouldn't need to compile anything let alone create your own compiler
Thread posts: 17
Thread images: 1


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