>hard: 125% damage taken, 75% damage dealt
>very hard: 150% taken, 50% dealt
>game doesn't get harder, just more tedious
Why even bother adding difficulty settings if that's all the effort that goes into it?
Increasing hp pools and damage recieved is a cheap way of adjusting for all skill levels so you don't end up with people who finish the game without being challenged or having game reviewers that can't finish
>>380034904
Well, it is harder indeed. Youvhave less margin for mistakes, you have to stay focused for longer and if you fuck up you're heavily punished. What is it that you casuals want with difficulty? The game ti change its playability? I get triggered when people use "artificial difficulty" so lightly
>>380035774
What a load of shit.
>>380034904
hurr durr I need to play on hard difficulty in order to witness whole spectrum of content. Games' difficulty shouldn't be customizable.