Since I don't feel like waiting 20 years for Bethesda to pull their head out of their ass and release TES 6, I'm going to revisit a game I only put 15 or so hours in (Oblivion was my first TES game), Morrowind.
Any build tips? My current build is a Nord but I'm going to restart the game anew since that build isn't working out. I've heard there's a hand-to-hand exploit that almost breaks the game and makes it too easy. Is this true? Should I play as a Dunmer?
Hello?
I guess /v/ is too busy doing a /pol/ impersonation to help me out. I'll ask on another board.
>>380004327
>Any build tips?
Morrowind gets progressively easier, I do not recommend following guides or powergaming. Create whatever you feel like playing; in contrast with Daggerfall, practically all Morrowind skills are useful.
>I've heard there's a hand-to-hand exploit that almost breaks the game and makes it too easy. Is this true?
There are plenty of exploits that completely break the game. One of the most notorious is the alchemy exploit, but enchanting shenanigans are also noteworthy. I strongly recommend against using any exploits unless you are absolutely retarded, in which case just push that fucking difficulty slider to the left.
Consequently, do not feel discouraged if you don't get a +5 bonus on each level, it's fine if you miss some here and there.
>Dunmer
A very versatile base, you can pull a hybrid very easily (some sort of a mageblade).
I also recommend against any graphic overhauls or "improvements" (unless they fix something, like widescreen or some shit).