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https://www.youtube.com/watch?v=XRk rascT_iM Never have I se

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Thread replies: 119
Thread images: 18

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https://www.youtube.com/watch?v=XRkrascT_iM
Never have I see a down vote like this. Paid Mod Elder Scroll
>>
>Maybe if i dislike their video they will stop

fuck off retard
>>
>>379989395
I can't imagine anyone losing E3 harder than bethesda after this fuckup.
>>
>>379989596
heres your (you) shill
>>
>it's okay for valve to have steam workshop and offer paid mods
>it's not okay for bethesda to have a steam workshop of their own

i'm supporting Bethesda on this.
>>
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https://twitter.com/DCDeacon/status/874133035876102144
>>
>>379990971
Hey Todd
>>
>>379989395
>Never have I see a down vote like this.
You should've been here for Nintendo announcing Federation Force.
This isn't even close to the disliking that happened then.
>>
>>379989395
Yeah come back when you look at what happened to Federation Force. Nothing stopped it and nothing will
>>
>>379989395
>I don't valve to get any money. just the devs.
>bethesda: okay lets do just that
>no fuck you, mods has always been free

I don't get it. they cut out valve you cucks. what more do you want
>>
>its literally a proccess where bethesda hires people to make micro dlc for their game
>"payed mods"
Kys
>>
>>379989395
>download mod
>mod is now on computer
>take file
>upload to nexus
Bethesda are really god damn stupid
>>
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>>379993276
No it isn't. Under this you aren't a Bethesda employee. You don't get employee protections. You won't get dental insurance for your fishing mod. They will take it, sell it for $10, give you $2 per sale, and move on to the next one.
>>
>>379993519
It will have DRM obviously. And any site hosting 'pirated' mods will be assfucked by Zenimax's army of lawyers.
>>
>>379991619
>>it's okay for valve to have steam workshop and offer paid mods
Cosmetics for an online only MP game that has zero impact on anything =/= mods
>>
>>379993558
>give you $2 per sale
According to another poster, you don't even get paid per sale.
You get a lump payment upon delivery of the mod and nothing more.
>>
>>379993276
>hires people
lol
>>
>>379993558
you are literally using their platform to promote your work. 25% is generous. if you wanted more you wouldn't make mods for a living.
>>
>>379993749
>It will have DRM obviously
You cant DRM a mod, that is literally impossible

>assfucked by Zenimax's army of lawyers.
Lets have a look the number of times Russia has given a fuck about US lawyers trying to sue illegal websites

Hm, zero. Funny that!
>>
>hey remember that thing we did a few years ago that turned the entire gaming community against us overnight until we walked it back? Let's do it again!
Are they dumb?
>>
>>379989596
NEXUS KIKE SPOTTED
>>
>Is Creation Club paid mods?

>No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
>>
>>379991775
Try to imagine how pissed this guy must be. Zenimax corporate is making them force paid mods yet again, and he has to try and smooth it over. He's going to eat the shit of angry fans nonstop for the next year.
>>
>>379994160
>Mods will remain a free and open system where anyone can create and share what they’d like.
*Unless you wanted your mod to be paid, in which case no one can access it
>>
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>>379993826

isn't it bizarre how jews get people to willingly toil their entire life, and receive, willingly, maybe 1% of the profit of their toil?

the entertainment industry as a whole is set up this way, musicians get literally 3% of generated sales if they are lucky, the rest goes to the publisher
>>
>>379994104
>entire gaming community

I do remember /v/ being in support for paid mods.
>>
>>379994237
Pete Hines often has passive aggressive responses to things and I'm not very fond of the guy.
>>
>>379989395
Is the Creation club in addition to free mods or in place of?
>>
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>>379994056
>You cant DRM a mod, that is literally impossible

???

What makes you think this? You can DRM DLC, expansion packs, updates, anything you want. Any file can have DRM applied. It is simply encryption with a selectively-distributed key.
>>
https://twitter.com/ZuulGhoul/status/874124853741101056?s=09
>>
>>379989395
Here is the thing, at its core this is not paid modded, this is DLC where Beth does not have to do much work. Based just off the video it seem like anything from the creation club will 100% work with the game without no script extender and mod manger to mess with.

This is what I really wanted out of the paid mod program
>>
>>379989395
<FVD
Firefox?
>>
>>379993823
What's your reasoning? They're modifications made to the game. They're literally curated mods which is exactly what bethesda wants to do too.
>>
>>379994519
>being this fucking uneducated on computers
I want you to think about how a mod is made and how it fits into a game in comparison to a CLOSED code run by developers

Take your time, I wont read your reply because i expect you cant even grasp the physical difference.
>>
>>379994328
>musicians get literally 3% of generated sales if they are lucky, the rest goes to the publisher
That's why smart musicians immediately create their own publishing company and sell merchandise at shows.
>>
I miss when E3 was a place to debut exciting new games
and not a place for companies to debut their new annual plan to screw you out of money
>>
>>379994639
Learn to read
>>
>>379994683
You have no idea what you're talking about.
>>
>>379989596
I doubt they will get a good cut out of it.
>>
>>379994683
Some faggot on nexus actually took time to upload some malware into the mods.
Others put some kind of shitty coding in order to crash the game if you use other mods (((they))) don't support.
Nexus kikes are real.
>>
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>>379993519
>buying a mod to upload for everyone else

That will show em!
>>
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>>379989596
>>
>>379989395
Whatever

If they do remove this, then all will be back to normal

If they dont, they will kill modding for Bethesda games. Good mods are based on other mod work. If to make your idea for better combat requires scripts from another modder, thats a cut in your share. Which means either
1. You charge more for your mod to cover the lost cost of having to use paid mods just to make your mod or
2. You just make a smaller less important mod

We already saw this the moment paid modding happened last time. It was entirely small scale shit like cosmetics and items and zero major mods since no one wanted to pay for them either to use or work on them.
>>
>>379990971
technically it worked for that Legacy of Kain asymetrical Arena FPS
>>
>>379994474
Its basically an addon for kikes to nickel and dime people for more "quality" mods
>>
>>379995161
Yeah it will, because Ill get my money back and more from ads on my website
>>
>>379994864
A cosmetic addon developed by a third party fits the definition of a mod pretty well. Is your issue with the distinction between multi and single player games? Because there is no difference.
>>
>>379991775
https://twitter.com/DCDeacon/status/874132567087210496
Jeez

JEEZ
>>
>>379989596
>when you false flag so hard you put up your own flag
>>
>>379994474
no confirmation yet but the way they describe it on the site is that old mods can't be retrofitted to be paid, but new stuff is apparently all forced to be put in the creator suite? But maybe you can make them free and not charge, it's just not clear at the moment.
>>
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>>379991775
>this is their PR guy
>>
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>>379989596
Shut up bitch. Even if this comment is b8 you're still a giant faggot. Piece of shit.
>>
https://twitter.com/DCDeacon/status/874132741633134593
wew for a moment I thought paid mods were back but they just aren't paid mods they are.. whatever. doesn't matter
>>
>>379995406
See >>379994864
>>
>>379995226
You're assuming an awful lot that I don't think is very accurate. I'm going to make one assumption that I think is far more accurate. Anything released through bethesda's portal will become property of bethesda. If anything, I think that would make sharing scripts/code/whatever easier because to use another modder's work you would only have to get permission from bethesda, not the original creator.
>>
>>379989395
>limitless gaming content
STOP THE LIES
>>
>>379994237
Pete deserves all of the hate. He has no idea how to do PR, fucking argues with fans and gives snarky half-responses oozing with contempt.
>>
>>379995972
Are you going to refute anything I've said or just shitpost?
>>
>>379996006
Im assuming nothing, its all 100% fact.

Bethesda will not allow you to use a mod to develop another mod without paying for it first, otherwise people will just take mods for 'development' and play with them for free. See how stupid you sound? If you release a mod for free to a developer then he can give it to everyone, thats how mods work.

Doesnt matter. Either they repeal this or they will kill their modding community, both are a win for consumers anyway.
>>
>>379994639
tf2 has mods, your inventory isn't a mod and the hats you have aren't mods either, unless you mod the model of the hat to be something else
>>
>>379993558
It's like contract work
>>
>>379996175
Im not shitposting, you're refusing to read anything I posted and relying on strawmen

So have your last reply
>>
>>379996326
>Bethesda will not allow you to use a mod to develop another mod without paying for it first,
So, a bit like how you have to buy a game to get access to modding tools?

You haven't actually made any point here.
>>
>>379989395
I think the people at Bethesda are a little behind the times when it comes to mods.
>>
>>379995264
Which was good but people couldn't get a gasp they would never get a good real LoK game
>>
>>379989596
you are not fooling nobody dirty kike shill
>>
>Guys this isn't paid mods.
>It's just outsourced DLC made by people we aren't gonna pay a proper wage to so the only money they get out of it is their sales cut.
>But you do still have to pay for it; it's DLC, after all. Of course you have to pay for DLC!
>>
>>379996502
>Cosmetics for an online only MP game that has zero impact on anything =/= mods
My argument is that you're wrong because cosmetic items are mods and cosmetic mods in a mp game is no different to cosmetic mods in a sp game.

You're yet to refute anything I've said and you don't seem to understand what a strawman fallacy is.
>>
>>379994328
because they are parasites

hitler recognized this
>>
>>379993749
Just like Fallout 4 DLC right? Oh wait you can pirate that shit...
>>
>>379996438
>unless you mod the model of the hat to be something else
How do you think hats are made? Valve doesn't make them. They're made by third parties and then approved by valve and integrated into the game.
>>
>>379996614
>So, a bit like how you have to buy a game to get access to modding tools?
Point to a single game where you have to buy modding tools separate from the main game
>>
>>379989596
fuck you todd
>>
>>379996006
see sims games for an example of damage this does to a modding community

their games and older games have been good for modding because they build on top of each others work and stolen content. now it'll be EA's sim game item mall and mod website item mall for another chair colour.
>>
>>379996614
>So, a bit like how you have to buy a game to get access to modding tools?
Thats not the fucking same at all retard

If I make a mod that gives better scripting for animations another modder cannot use that mod to make his own mod. He has to either get my explicit permission (which I wont give because im a greedy modder who wants money) or he has to get it from Bethesda (who wont give it because they are a greedy company that wants money)

So second tier modders, who use other peoples mods to make bigger and better mods, have to cough up to develop those new mods, which they wont because making a fucking horse anus is faster and easier than making a fucking overhaul mod

Absolutely fucking NO ONE is going to pay $10 to $30 for a fucking overhaul mod when you can make a fucking glowing sword and sell them for $2 and make a fortune doing that over and over since it takes no work at all.
>>
>>379996967
Is that why he became one?
>>
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>>379991775
JUST
>>
>>379997323
>Point to a single game where you have to buy modding tools separate from the main game
I don't know of any. How is that relevant? I'm 99% sure though you have to buy a game to legally have the rights to use that game's modding tools though. You can't mod something you don't own. What point are you trying to make?
>>
>>379991619
Steam took 75% of the cash from creators and mods were almost all using stolen assets
>>
>>379997654
>Absolutely fucking NO ONE is going to pay $10 to $30 for a fucking overhaul mod when you can make a fucking glowing sword and sell them for $2 and make a fortune doing that over and over since it takes no work at all.
And this is the fundamental reason why paid modding will never work

The moment you make money a thing in modding it becomes a cost/benefit analysis. Its no longer about making something cool you want to play with which you share with others, it becomes a way to make money which means its its own micro business for you and everything you do will be based around spending your time making money rather than spending your time making content you like.
>>
this is the worst idea since paid mods...opps
>>
WHO IS HYPED FOR MOD WAR II?
>>
>>379997928
You are literally too stupid to talk to or trolling

No more replies for you
>>
>>379991775
>read the tweet chains about the conference as a whole
>acidic vitriol
>read the tweetchain about Skyrim Switch
>Nintenbros cant suck Pete off enough

LOOOOOOOOOOOOOOOOOOOOOOOL YOU CANT MAKE THIS SHIT UP
>>
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>>379989395
I can't tell if this is a joke
>>
>>379989596
bitch shut up
>>
>>379998429
they thought it would be a cheeky injoke instead of a huge slap in the face
>>
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>>379989596
guaranteed (You)'s
>>
>>379989596
Fine I'll support the modders.

But only if it hurts jewthesda.
AT LEAST I WANT THEM TO TAKE 100% OF THE MONEY.

Jewthesda deserve the rope and not even 1% of the money that the modders would generate. Not 1 fucking percent.
>>
>>379998227
I'd really rather if you tried to refute me coherently instead of resorting to name calling.
>>
>>379990971
It worked the last time.
>>
>>379997932
wrong.
bethesda took most of that 70%.
>>
I haven't watched the bethesda key note yet, as it aired at 3 am here. Can you give me the gist of it? Paid mods is what I'm getting front this thread? Any games?
>>
>>379998851
Wolfenstein 2 and The Evil Within 2
Skyrim on Switch
Elder Scrolls Online has Morrowind
Some TES card game
Fallout VR

It was pretty shite mate
>>
>>379998774
he's right though you are a fucking retard. not even worth debating
>>
>>379998851
VR Support for FO4, Paid mod, cringy esport for Quake with GAMER GYRL, and Wolfenshein, which somehow manage to be the best.
>>
Can someone tell me why this is a bad thing? I'm kinda up for people who makes mods have something back from what they create. I remember that they tried it once and it failed, what went wrong there? Why this one doesn't work?
>>
>>379995815
Pete think he beat your head now.
>>
i write for bethesda
creation club is a zenimax thing and there is no enthusiasm for it
don't expect it to last long unless it sells a lot
>>
>>379999120
last time valve made the bulk of the money for the mods now itll be todd
see pic >>379993558
>>
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>>379991775
I never used Twitter before, how am I suppose to read this?
>>
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>>379999009
ok
>>
>>379999374
Actually, Zenimax was making the majority of the money, then, too.

Valve took 30%, Bethesda took 45%
>>
>>379999120
This is, in essence, the devs outsourcing DLC creation and still charging full DLC prices for it. That's one thing. Another would be that this incentivises making quick, cheap glowing weapon/armor reskins and disincentivises the creation of game overhaul mods.
>>
>>379999568
the only person who should have gotten money was the modder via a donation page or something
>>
>>379999015
>>379998996
Cheers, looks like I didn't miss much

I love the mods things
>be bethesda
>create buggy and uninspiring open world games
>need mods to fix the games and make them fun
>now demand my customer base to additionally pay me to use these fixes for my shortcomings
It's downright criminal 2bh
>>
Why are paid mods okay when players make dota hats for valve to sell?
>>
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>>379999120
>they tried

We are speaking about some fucking retards on the nexus pretending to get payed because he released some shitty mod (hurr i don't work for free, then why release it for free faggot?).
Then some fucking drama by threatening a shitty youtuber because "HE PLAYED MUH MOD WITHOUT MY PERMISSION" "fucking youtuber normies are stealing our mooooooods reeeee".
Then the attention whoring because "wimmins can mod too guys" "pls click that donation button".
I don't have anything against modders receiving support, it becomes a problem to everyone when the circlejerk and the shitty ego/attitude of some start surfacing into the whole community, from malwares to internal modders feuds "hurr you make a type of mods i don't like so in my mod i will put a code to make the game crash if someone use your mod". There is even a story of somebody getting stalked because "He didn't bought new vegas from steeeeeem, MUST BE A PIREEEETE".
>>
>>379995040
Holy shit. Someone hang them already.
>>
>>380000585
because from the beginning valve's hats(or whatever other cosmetics in their games) have always had a price its when you take something that was inherently free and then add a price tag
>>
>>379997928
Before you spout all this shit about all kinds of things in the future imagine this:

>there is a guy with a gun to your head and if you are wrong he will blow your brain out

Just do it.
It is a little weird but not as bad as embarrassing yourself on a regular basis.

>I am 99% sure

And still you are 100% wrong
>>
>>380002885
>And still you are 100% wrong
Oh am I? Show me which games I can legally acquire modding tools to without actually buying the game they're made for. I genuinely don't know of any so if you can point some out then I'll admit I'm wrong.
>>
>>379999120
This is not about supporting the modders but about jewthesda making shekkel.

If it was truly about supporting the modders it would look WAY different.
>>
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>Bethesda works with Valve to bring paid mods to Skyrim
>25% share to modders, 45% share to Bethesda for each sale
>Mods can be traded through the Steam ecosystem, purchased with wallet money, and refunded if they aren't what you're expecting
>Massive backlash
>Valve backs down because they actually have something to lose from bad PR
>Jews at Beth still want to charge money for mods
>Rerelease game with minor improvements, and new, non-steam modding community
>Reintroduce paid mods, but with all the money going to Bethesda
>Modders get a paltry sum upon their mod being accepted, but no cut of their sales
>Can't trade mods, have to turn your money into bullshit tokens that you'll always have left over after a purchase, enticing you to buy more

And here I thought Valve was the bad guys.
>>
>>379998851 >>379998996 >>379999015
There also was some DLC for Dishonored 2.
>>
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>>379991775
>Maybe listen to idiots on message boards a little less often
Holy shit
>>
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>>379991775
Honest question why isn't this fucking idiot not fired yet?
>>
>>379991619
Show me one person who genuinely believes it's acceptable for Steam to sell mods on their workshop but not Bethesda.
>>
>>380007112
It's not you moron, that's the point. It's accepted on steam because there was never any alternative. Steam as a platform tightly controlled their modding community and built it around a pay-system. Bethesda on the other hand put their modding tools out their and let a community sprout up in the wild. Bethesda does not control their modding community, and to allow them to take control of it this late in the game is the definition of retardation and anti-consumerism.

The ideal is not "do as steam does;" steam is the cautionary tale to us as a consumer body as to what happens when you let the company milk the work of the fans for their own gain.
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