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>luck is an stat How is this even possible? It's understandable

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>luck is an stat

How is this even possible?

It's understandable how your character can get more strength or stamina as he fights stronger monsters, but LUCK? This makes absolute no fricking sense.
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>>379717694
game uses rolls, luck increases roll chances

wow that was hard
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>>379717694

Because most RPG systems arent designed to be realistic.

Luck is just as realistic as suddenly getting stronger after killing 20 mobs
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>>379717863
He's meaning that Luck isn't something that you can train, that's why it's Luck. If anything Luck should come and go, it should change daily and not be inate. Luck that changes things like crit and chance to hit might as well be a different stat if it's something that you can increase. Other games just do Luck better.
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>>379717981
Getting stronger after killing 20 mobs makes sense, getting more lucky after killing 20 mobs don't.
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>>379718053
Luck isn't a physical attribute, so in the sense that you just "have" it, you can "train" it by performing good luck rituals and practices.

To OPs point, that makes the whole thing feel more like a spell. Maybe it's like Faith - Luck is where all that crap like "Law of Belief" is represented in the player.
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>>379718113
Getting a little bit stronger after killing one mob, and alittle bit stronger after killing another makes sense.

Killing 20 of them, and THEN getting +1 in your strength stat isnt realistic.
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>>379717694
>This makes absolute no fricking sense.
WOAH please calm down with the language, sir. This is a Christian server.
>>
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>an stat
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>OP doesn't understand how the universe works
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>>379718330
you bitch
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>>379718324
Shut your effin' mouth.
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>>379718113
It might as well be based on gods or spirits and demons and shit.
Just like breaking a mirror gets you a debuff, performing good deeds may bump your luck, or petting some holy animal, or killing infidels, whatever symbolic feat works
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>consume a four leafed clover
>luck pernamently increases
What game was that, /v/?
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>>379718053
I mean in a certain degree it's understandable. Some people are naturally lucky, while others always get the boot from life for no fault of their own.

But then Luck should be a DnD style Attribute that BARELY increases over the game and is just an innate attribute of your current character.

Alternatively: let's just decide on a fucking standard on what it is luck is supposed to be doing in the first place... it usually feels like a waste of attribute points.
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>>379717694
I never got how the luck stat in PGA Tour 06 worked.
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>>379717694
because it's a fantasy setting, it's not supposed to be a real life simulator, it's as stupid as Health Points representing your damage received or levels being permanent and remaining the same even after death, it's a representation of events going in your favor and that's it, it's a compilation of your character's experience to end up advantageous in extreme scenarios.

Like has he catched an arrow with his bare hands before hitting him? or deflecting it with a sword? well it's extremely unlikely to happen, but if he is someone used to read patterns and predict the outcome he "can get lucky" and perform a feat that normally would be harder for someone who is not prepared. Or there's always situations that end up as a coin toss, a luck stat would just mean than instead of always being a 50/50 rate, he could have a 55/45 rate in his favor.

Game are NOT simulators, they're a dynamic narrative with interactive elements, where stats are just arbitrary values to affect the narrative in a way that an outcome is decided according to the factors involved in it.
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>>379717694
>game has stats
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I feel like luck is more like actual experience in some games. Sometimes you get better at things but you aren't necessarily aware why. Like muscle memory.
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>>379718545
That's IT you're banned!!!
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>>379718634
Elona+
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If you accept hat luck is a thing that varies I don't see how it doesn't follow that you could get more of it
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>character has a good/evil meter
>being good increases your luck(hidden roll attempt)
>the more good you are, the better your luck
>world designed around being lucky or unlucky at times
>exploring a cave and take a step on what you think is solid ground
>hidden luck roll determines if that piece of ground will suddenly crumble, or give you an audible warning to not advance any further
>if evil meter is higher than good, still have a roll but your chances of not having the ground fall from under you are low
>game encourages you to be a good person in this way, but also tempts you with power ups, special armor and weapons, and evil-only quest
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>>379719569
ADMIN ABUSE
ADMIN ABUSE
>>
some people are stronger than others
some people are smarter than others
some people are luckier than others
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>>379720928
How do you increase your luck?
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>>379721037
luck can be increased in a number of ways. you can work to align your chakras, you can build karma, or the selective application of holistic crystal therapy. for the average person a tumbled hematite between pillows as they sleep will help
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>>379720061
Far too many games that have a good-evil system are set up to favour good.
I remember Bioshock having 'deep moral choices' about whether to save or harvest little sisters, harvesting meaning you gather more adam. Problem was that saving them meant they just handed you more adam than you'd get by harvesting, making the 'evil' option pointless.
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>>379718053
you also cant train how to throw better fireballs. its a video game you autist
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>>379718684
>standard
how about we leave the game direction up to the people who make games so that they all dont just feel the fucking same
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>>379717694
>not grinding luck by traveling to the end of rainbows, picking 4 leaf clovers and collecting rabbit feet

Get lucky punk.
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>>379721394
probably designed that way since they figure gamers want to be the hero. if games could be balanced in a way to encourage multiple playthroughs, that would be great.

I remember purposely holding off of assassination missions in skyrim, out of fear that I might kill someone important. games could easily do something like this to make your choices have actual meaning.
>>
Luck should be replaced with blessing/blessed.
A blessed character is more lucky.
Thread posts: 33
Thread images: 6


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