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Before EA's showcase starts in 4 hours, lets take a small

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Thread replies: 23
Thread images: 12

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Before EA's showcase starts in 4 hours, lets take a small moment to remember the ones we've lost.

Sure we all hate EA, but sometimes its easy to forget just why we hate them.
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>>379709138
Origin Systems in Austin, Texas founded in 1983, acquired in 1992, closed in 2004.

>Ultima
>Wing Commander
"In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online."
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>>379709348
Bullfrog Productions in Surrey, England, founded in 1987, acquired in 1995, merged with EA UK and effectively closed in 2001.

>Populous
>Magic Carpet
>Dungeon Keeper
>Theme Hospital
"Following a move to Chertsey in 2000, the last titles to bear the company logo were published in 2001. Bullfrog Productions was finally incorporated and merged into EA on 31 August 2001 upon the formation of EA UK, effectively closing the studio. Bullfrog's website remained until spring of 2002, at which point the website link took visitors to Electronic Arts Europe instead."
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>>379709138
weren't /v/ the same group of retards that voted EA America's worst company in the same year that BP completely fucked over Gulf Coast with a catastrophic oil spill?
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What would EA have to do to make you purchase games from them again? Going bankrupt isn't an option.
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>>379709565
Maxis in Walnut Creek, California, founded in 1987, acquired in June 1997, folded into Redwood Shores (now Visceral Games) in 2004.

>SimCity
>SimEarth: The Living Planet
>SimAnt: The Electronic Ant Colony
>The Sims
"In March 2015, it was revealed by Guillaume Pierre (Lead Gameplay Scripter - SimCity) that the Maxis Emeryville studio was being closed. On September 25, 2015, Electronic Arts announced that in an organisation restructure, the consolidated Maxis team would continue their work alongside the EA Mobile division, under Samantha Ryan, Senior Vice President for EA Mobile and Maxis. However, the CEO of Electronic Arts added that the "collaboration" would still see most of Maxis' future products available for personal computers."
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>>379709138
The list would be too long.
I wish all the ones who called the shots there death, cancer and ruin.
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>>379709870
Westwood Studios in Las Vegas, Nevada, founded in 1987, acquired from Virgin Interactive Entertainment in August 1998, merged into EA Los Angeles in 2003.

>Roadwar 2000
>Eye of the Beholder
>Order of the Griffon
>Dungeons & Dragons: Warriors of the Eternal Sun
>Dune II
>Command & Conquer

"In August 1998, Westwood was acquired by Electronic Arts for $122.5 million. At the time, Westwood had 5% to 6% of the PC game market. In response to EA's buyout, many long-time Westwood employees quit and left Westwood Studios. Because of this and EA's newly imposed demands, games being developed by Westwood Studios at the time were rushed and left unfinished upon their release, namely Command & Conquer: Tiberian Sun. All the subsequent games developed by Westwood were also heavily subjected to increased control by Electronic Arts, with some of them being canceled.

Along with Westwood, EA had also acquired Virgin Interactive's development studio based in Irvine, California. It was managed by Westwood and became known as Westwood Pacific, and later EA Pacific. Westwood Pacific developed or co-developed games like Nox and Command & Conquer: Red Alert 2, which takes place in an alternate universe to that of the original title Command & Conquer.

At the time of its liquidation, Westwood employed a third of the original Westwood Studios personnel, some of whom formed Petroglyph Games in April 2003. Another three (Brett Sperry, Adam Isgreen and Rade Stojsavljevic) formed a development studio called Jet Set Games in 2008, both based in Las Vegas, Nevada."
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>>379710067
forgot my pic.
>>
>>379710114
You forgot LANDS OF FUCKING LORE!
>>
>>379709870
>Spore
By this only EA has damned themselves to all 9 circles of hell and eternal damnation. It was also reason I lost any hype for video games.

No Man's Sky killed whatever was remaining.
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>>379709663

That was a mistake by some engineers. EA does the shit they do on purpose.
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>>379710114
DICE Canada in London, Ontario, started in 1998, acquired DICE fully October 2, 2006; closed DICE Canada studio hours later.

>Shrek
>Shrek Extra Large
The Land Before Time: Big Water Adventure
>Diva Starz: Mall Mania
>Battlefield 1942
>JumpStart Dino Adventure Field Trip

"In November 2004, Electronic Arts announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share. The board of directors of DICE recommended that the company's shareholders accept the offer. Electronic Arts owned 62% of DICE on 31 March 2005.

On 2 October 2006, EA completed the acquisition for 67.75 kr per share for 2.6 million shares, for a total of 175.5 million kr. DICE was renamed to EA Digital Illusions CE, and CEO Patrick Söderlund became an EA Studio General Manager. DICE Canada, which at the time was being run by DICE co-founder Fredrik Liliegren, was closed down immediately upon acquisition."
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>>379710576
Pandemic Studios in Los Angeles, California and Brisbane, Queensland, Australia, founded in 1998, acquired October 2007 from Elevation Partners, closed November 17, 2009.

>Battlezone II: Combat Commander
>Dark Reign 2
>Army Men: RTS
>Star Wars: Battlefront
>Mercenaries: Playground of Destruction
>Destroy All Humans!

"On October 11, 2007, it was announced that VG Holding Corp., the owners of BioWare and Pandemic Studios, would be acquired by Electronic Arts as of January 2008, subject to FTC approval.

In February 2009, their office in Brisbane, Australia was shut down. In November 2009, Electronic Arts cut a total of 1,500 jobs which affected various studios, including shutting down of Pandemic. On November 17, 2009, EA officially confirmed Pandemic Studios' closure, laying off 228 employees."
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>>379710930
BioWare in Edmonton, Alberta, Canada and Montreal, Quebec, Canada and Austin, Texas and Galway, Ireland founded in February 1995, acquired October 2007 from Elevation Partners.

>Shattered Steel
>Baldur's Gate
>MDK2
>Neverwinter Nights
>Star Wars: Knights of the Old Republic
>Jade Empire

"In November 2005, it was announced that BioWare and Pandemic Studios (itself founded by former Activision employees) would be joining forces, with private equity fund Elevation Partners investing in the partnership. On October 11, 2007, however, it was announced that this new partnership (organized as VG Holding Corp) had been bought by Electronic Arts.[5] BioWare therefore became a unit of EA, but retained its own branding.

In 2007, BioWare released the science fiction role-playing game Mass Effect. The following year, BioWare released Sonic Chronicles: The Dark Brotherhood on the Nintendo DS, its first title for a handheld game console. Later, EA announced that BioWare would be merged with Mythic Entertainment, another division of EA, so that they could have all of their role-playing game development in one business unit."
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>>379711220
Criterion Games in Guildford, England, founded as Criterion Software in 1993, acquired in August 2004.

>Burnout


"In June 2015, news site Nintendo Life reveals that in early 2011 Nintendo of Europe approached Criterion to work on a pitch for a new F-Zero game which they hoped to unveil at E3 that same year alongside the then-unreleased Wii U console, and potentially release the game during the console's launch period. However, the developer was unable to handle the pitch as, at the time, they devoted much of their resources into the development of Need for Speed: Most Wanted for multiple platforms. The site was tipped by an anonymous, yet "reliable" source, but they had confirmed this information when Criterion co-founder Alex Ward (who left the company in 2014) admitted that Nintendo of Europe did indeed approach the company for a potential F-Zero game on the Wii U."
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>>379711527
Mythic Entertainment in Fairfax, Virginia, founded as Interworld Productions in 1995, acquired in June 2006 and closed down in May 2014.

>Ultima Online
>Darkness Falls
>Aliens Online

"On June 24, 2009, it was announced that as part of EA's restructuring plan Mythic Entertainment and BioWare would come together under a new RPG/MMO division headed by BioWare General Manager Dr. Ray Muzyka. It was also revealed that the current General Manager and longtime Mythic boss Mark Jacobs had left EA on June 23, 2009 and would be replaced by Rob Denton. The company was then renamed to BioWare Mythic. On November 9, 2009, Mythic was part of a broader reduction in force throughout Electronic Arts. The number of employees released was not made public."
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>>379710235
>You forgot LANDS OF FUCKING LORE!
I didn't want to list every game so people would still have something to talk about
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v
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>>379709757
jjust like every other company... make a good game and i will probably buy it.
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>>379709348
This one hurts me the most.
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>>379709757
kill themselves and livestream it
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>>379709757
>What would EA have to do to make you purchase games from them again?
Make good games, public apologies for the studios they bought, fucked over with corporate meddling, then shut down because of low sales, and to give up on their shitty steam knock off and just release games on steam.

Even if they made a decent game and I didn't hate them, I'm not installing fucking Origin to play it
Thread posts: 23
Thread images: 12


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