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Did firaxis learn their lesson? Is XCOM returning to what made

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Did firaxis learn their lesson?

Is XCOM returning to what made EW/EU good?

Snek harem joining XCOM?
>>
>>379589502
>Did firaxis learn their lesson?
No, because they still can't fix this bugged mess of a game.
>>
>>379589502

lolno
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>>379589502
Recruiting alien rebels to xcom would be cool. Its already implemented on multiplayer so getting it in main game should be easy enough.
>>
>>379589502
XCOM 2 add-on? Not XCOM 3?
>>
>>379589502
Is it a proper expansion or another shitty DLC?
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>>379589502
The background looks like the red muton from xcom: UFO defense that led the attack.

If i had to guess i would say its gonna be an expansion with he alien fleet coming to earth again since the portal is in unknown condition.
>>
>>379589919
I think they got sick of people whining when they use the same engine for a sequel so they're just going to make it an expansion instead or something.
>>
>>379591087

maybe people wouldn't complain if the engine they reused wasn't garbage
>>
>>379589919
of course it's not XCOM 3, XCOM 2 isn't that old
>>
>>379590154

I don't think it would take them over a year to make shitty DLC.
>>
>>379589502
It's just going to be a shitty new mod
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>>379589502
>Did firaxis learn their lesson?
Pretty such I learned my lesson with that preorder.
>>
>people didn't like xcom 2
What? Since when.
I thought it was better, more fleshed out, than xcom 1.
>>
Neat. And I finally have an actual computer, too. Probably going to get the inevitable bundle with the base game.
>>
>>379591668

same. fuck what a huge step down from EW that was. every little misgiving i had turned out to be a real issue.
>>
>>379591736
>severely timed missions
>shit stealth
>glitches
>crashes
>awful dlc
take your pick
>>
>>379591736

Most of what I see is autism about timers and complaints about optimization.
>>
>>379589502
>PC gaming show
>XCOM 2 is on Consoles now
So either the expansion will be delayed for Consoles or they'll either be realesd at the same time either way I just want some DEEPEST LORE in 2 since it lacks that lore flair compared to EW
>>
>>379591865
I pirated this game and it crashed once, on the final boss level.
The timed missions weren't hard, you're just shit. It existed to prevent people moving one step per turn and overwatch spamming and it fucking worked.
>>
so how about that phoenix point huh
>>
Honestly I didn't buy XCOM 2 because of the setting. Petty, maybe.
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>>379591979
>It existed to prevent people moving one step per turn and overwatch spamming

MELD timers already fixed that problem in a better way
removing the possibility of taking your time kills the fun.
>>
I want more snek
>>
>>379591979
>The timed missions weren't hard, you're just shit.
Same retarded reasoning "its not the game its you" as on release. Nothing new.
There are missions with 4 or 6 turns to activate a transmitter with 4 pods along the way. It takes 1+ turns to clean up every pod and just 3 turns of straight running towards the objective to reach it. Not much room for tactical play here.

>I pirated this game and it crashed once, on the final boss level.
>the world revolves around me and if it didn't occur for me it didn't occur for anybody
>>
>>379592176
The war is all but lost and time is short anon. I only struggled with that timer in like 2 missions and one of them was because I blew up too much of the first evac point's building to run away. It made the game more interesting because you had to keep getting fights involved instead of picking off lone squads.
>>
>>379592175

I bought XCOM 2 almost solely because of the post-invasion setting. I'm just as petty.
>>
>>379592298
You don't need to kill everyone on pod missions and you have a team of 6, they can potentially hit all the pods in one turn if you want.

>I pirated this game and it crashed once, on the final boss level.
>the world revolves around me and if it didn't occur for me it didn't occur for anybody
I'm assuming it's your fault, pirated versions are supposed to be janky and I have a 5 year old computer and this game crashed exactly once.
>>
>>379589502
That's fake
>>
>design 3 classes to benefit tremendously from a defensive style of play

>design 4th and final class to benefit tremendously from a defensive style, with the option to play suicidally with limited success

HEY WHY IS EVERYONE JUST HUNKERING IN FULL COVER

"it would take some effort to make a combat system as interesting and complex as the original X-Com from Microprose, so lets just nigger-rig the game to force you to use none of your great defensive tools that we specifically designed
>>
>>379589502
The only thing wrong with XCOM 2 is the atmosphere as the aliens have already won and you're a resistance group.

It didn't feel XCOM, but was objectively better in every other regard than EU.
>>
>>379591736
It is. Watch people go in the weeds and nitpick.

It didn't feel like XCOM because of the narrative which is why people don't like it.
>>
>>379592304
>just about at evac
>enemy shoots at team
>miss
>but destroys evac zone
>2 turns left
>new evac is across the map
>team lost

Fuck. but still cool. Some peoples ego can't handle RNG but i think its alright. You can always save scum if you hate it that much.
>>
>>379591865
>being bad at times missions

LOL.
>>
>>379592176
No, MELD timers did not fix that problem you absolute retard.

It was still overwhelmingly better to sit there in overwatch.
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>>379592037
Any more info on this? Release date? Gameplay?
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>>379592673
I honestly got a bit of a boner when I realized you could blow up evac zones. Top tier feature.
>>
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>>379592304
i dont care about lore reasons, i dont like playing at someone else' pace

if i want to set in overwatch for 2 hours and take in the tense atmosphere, the game better fucking let me

another big gripe i had was the stealth system giving away enemy positions before you see them.

half of why i loved EW/original long war was the time before first contact, and that a huge pod could be JUST out of line of sight or patrolling around becuase they heard you break the glass or kick a door

high level play involved knowing your lines of sight and manipulating them so that you don't aggro pods before you want to, it was so much better
>>
>>379589502
I liked Xcom 2, just needed better optimization

All the DLC was pure crap though, and end game Psi users were way too strong.

Early and Mid game was extremely solid
>>
>>379592915
>i dont care about lore reasons, i dont like playing at someone else' pace
Then go make your own game
>if i want to set in overwatch for 2 hours and take in the tense atmosphere, the game better fucking let me
So you're a coward and can't play the game for real without abusing broken mechanics?
>>
>>379589502
i liked teh pew pews
>>
>>379592397
http://steamcommunity.com/games/268500/announcements/detail/1323343670317570058
?
>>
>>379592176
MELD timers fixed it in the early game, but you very quickly gained too much meld to give a shit about it anymore. Also just added to the typical xcom problem of the very early game being stacked against you and then coasting the entire rest of the campaign once you get over the hump of the first few months.
>>
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>>379589502

XCOM2 was shit

>final cutscene is literally a DBZ fight
>>
I don't understand why people get mad over timers. Just mod it out.
>>
>>379589502
we can only hope annon
hopes: stand alone expantion, ground base, cybernetics and shit, new enemy stuff
>>
>>379591736

It's 70% shitters who can't handle time limits and 30% legit technical issues
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>>379593370
Yeah, but that doesn't really work. The game is "balanced" around timers and it makes an already easy game even easier.
>>
>>379593020
Not that guy but your reasoning for arguing is flawed. If someone's taste is misaligned with the (shitty piece of shit) mechanics of the game, especially when said mechanics were PERFECTLY fine in the last game, is the proper response to sperg out like a tard? No. So stop sperging, you tard
XCOM2's stealth is trash. This game needs mods to even make these mechanics fit with the rest. You souns like a triggered Firaxis intern. Tell your boss that he shouldnt have a different mediocre team working on mediocre mechanics separately and mediocrely
>>
>>379593447
>hopes: stand alone expantion
lol no, devalues my season pass.
>>
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>>379591087
Only uninformed morons complain about a fucking game engine.
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>>379591865
>awful DLC
Are you forgetting how terrible EU's was? I'll take Alien Hunters and its unique gear over shitty, cheesy missions any day.
>>
>>379592795
https://www.fig.co/campaigns/phoenix-point?update=386#updates
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>>379593673
>shit DLC justified by shittier DLC
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>still laughable squad size limit
>still no true bullet physics with free manual aiming
>still no multiple bases
>rulers won't go anywhere
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>>379593597
You're litterally complaining that this game isn't exactly the same as another game.
You're fucking stupid.
Just go re-play x-com 1 instead of playing x-com 2 and bitching it's not x-com 1.
Why the fuck would I buy the same game twice? Retarded consolefag bullshit mentality.
>>
>>379591979

I've got over 500 hours in X2 and I still play it

I do think the turn timers were a lazy solution to a legit but cheesy strategy. In vanilla you can't properly plan out your initial attack based on the map, the only option you have is to rush and hope you dont set off too many pods

But then, I'm not an idiot so I found something I didn't like and used mods to fix it, True Concealment is perfection

And yeah optimisation is trash
>>
>>379593673
People tend to forget that when EW was actually pretty good

What can 2's expansion add? What would be cool?
>>
>>379592037
at least this one looks like a proper XCOM-clone
Gollop said Chaos Reborn would be fantasy X-Com and it was a fucking card game
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>>379593020
>Then go make your own game

i just went and played someone else's game. it was fun. unlike xcom2.
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>>379593657
Are you fucking completely rertarded or what
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>>379593562

True Concealment is nice. It allows you to actually take advantage of the stealth mechanics to scout ahead and plan out your moves.
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>>379593748
>reading comprehension
In the context of 2 being better than EU, yeah, having DLC that isn't quite as shitty is a point in its favor.
>>
>>379593749
>Squad size limit
>No multiple bases

This is more reasonable in 2 than in 1, seeing how you're pretty much a mobile terrorist group.
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>>379593749
>still no true bullet physics with free manual aiming
Then it wouldn't be xcom.
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>>379593860
t. uninformed moron
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>>379593870
Having one guy who doesn't break concealment to constantly scout so the enemy doesn't get a free turn is amazing.

I hate the free turn mechanic, but that stuff actually makes it bearable.
>>
>>379593939
X-com 2 is one of the worst examples of devs not understanding UE3

it was a massive mistake not to make the switch to 4.
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>>379593836
Diplomacy, new grenades, sound based weapons, free-roam, non-hitscan weapons, double-jump, dungeons, co-op campaign, vehicles, human enemies, space battles, more weapon modifications, a karma system, city-building, synthwave music, cameos from other firaxis games.
>>
>>379593939
Honestly kill yourself
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>>379593749
At least in XCOM 2 it makes sense to have a small squad to be sneaky and shit. But in every other xcom their is no reason armies should not be zerg rushing every UFO.

>still no true bullet physics with free manual aiming
HAHAHAHAHAHAH!
>>
>>379589502
Just polishing a turd
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>>379593791
TFTD.

More of those intel-related goodies at the start of a mission.

More global game stuff.

LW2's infiltration, but not as shittily balanced.
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>>379594068
>>still no true bullet physics with free manual aiming
You're playing the wrong game m8
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>>379592765
>>379593241

t. non long war/low difficulty plebs
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>>379594034
not sure you know what hitscan means

>>379593749
>bullet physics
>freeaim
what the fuck are you smoking
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>>379593751
>disliking bad mechanics not present in prior game means I never want innovation or improvement
So are you saying that x2's devs make shitty mechanics on purpose? If they had more time to work on these shitty mechanics, would they be better, or were they incongruent with the XCOM formula straight from their inception?
>>
/r/ing photo of "Behead those who insult the commander"
>>
>pirate XCOM2 to see what it's like
>hoping after the trailer that they double down on the whole terrorist aspect
>nope, it just means you have a ghetto mobile base, that's all
>time limits on missions
>some "avatar" time limit on the overworld map
>dogshit performance while not looking much better

I shift-deleted this thing pretty damn quickly. I hear a lot of people liked it though but I'd rather play some more EW to be honest. If they add a better campaign I might be interested.
>>
>People STILL complain about being unable to just overwatch endlessly
>Even though Xcom2's classes support a faster gameplay style

Why are you guys so bad at games?
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>>379594053
You sure showed me :^)

>>379594032
Were you one of the those brainlets who tried to run the game with a below minimum spec rig?
>>
>>379589502
>Did firaxis learn their lesson?


They haven't announced a patch to add fun to Civ VI, so no.
>>
>>379589502
No. Biggest problem with this game is the overworld system, where you have to sit your plane at one spot for multiple days to collect resources.

Instead of making an actual interesting base-building and air combat system, they scrapped everything and dumbed it down even further - just bring your base around with you - that is also your air combat vehicle!

The combat system is also inferior, as so many maps have units that just spawn in from random places that you have no way to predict or plan for until you've done the map already. Why make a stealth system if half of the maps have floods of enemies randomly spawn on top of your units anyway?

The stealth system was a band aid for the stupidity of the two-action turns and the free move that the aliens got when you broke a pod. Instead of fixing the turn system, they just made it so you could set up an "ambush" once per map and thought that would be enough to fix this fundamental gameplay flaw. The problem is that enemies still get a free turn, no matter how careful you are and no matter how much of a vision advantage you should have (barring the one special scanner scout you have, which glitches the game when you can see aliens but they can't see you).

In addition, the DLCs did nothing but completely fuck the pacing of the early game.
>>
>>379594416
Oh, so you're just baiting. Good
>>
I had fun with both of the new XCOMs but face it they weren't that great mechanically.

>pinpoint accuracy grenades and rockets
>no manual aiming
>2-action/round bullshit
>only 6 man squads
>alien pod system is godawful
>glitches/line of sight bugs out the ass
>overwatch crawling defacto being the superior strategy but being boring as fuck

Frankly most of the mechanics from XCOM 1994 were better
>>
>>379591736
Technically, it's better, people complaining about timers are shitters anyway
The real complaint is that the game is way too fucking easy with grenadiers and gunslinger snipers being a thing
>>
>>379594413
overwatch isn't even good in longwar, the only version of the game that matters

face it, timers are bad design.
>>
>>379591736
>Since when.
Since it was released because most players are overwatch babbies who want to camp in a corner for 2000 turns, and Xcom2 counters that hard.
glitches, crashes LODs bugs and awful optimization in general are legit points though
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>>379594478
>provide no arguments
>bwaaaah u r bate-ing

You need to up your ante if you ever want to have a proper discussion.
>>
>>379589502
man, I'm happy as fuck to see more XCOM 2

I literally don't understand the hate that game got, I thought it was so good, especially cause I'd just been replaying some EW beforehand and was so glad that there was actually some variety to maps. Only thing missing from 2 in my opinions was something like the MECs in EW
>>
>>379591865
So, you are not only casuals, but morons who buy and play at launch time.

Serves you right, in fact I hope you find another hobby and stop corrupting vidya.

Also EW was never good, it's a bastardization of every single part of the original XCOMs, at least XCOM 2 tried new things, but there is no reason whatsoever in playing the first because Open XCOM exists.
>>
>>379589502
Just wait for Xenonauts 2 to get a true xcom successor. The shit they are working on with combat and its links to the global map are way more interesting than any of this normie mainstream action flick garbage that the xcom license has become.

http://www.goldhawkinteractive.com/forums/index.php?/forum/11-development-updates/
>>
>>379591865
ah, so it's autism
>>
>>379594680
Xenonauts was a buggy piece of shit despite being an almost exact xcom replica (ground battles anyway).

I'd rather play openxcom any day of the week.
>>
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>>379594270
The japs did it 9 years ago. It's just dumb that you can fire into a group of enemies and see bullets go through them but deal no damage.
>>
>>379594680
That whole post read like an autistic screech. I don't play XCOMlikes to fucking master a lament configuration of half-baked game systems. I play them to feel like a a badass space marine operator protecting earth.
>>
>>379594824
And if you think they shit up xcom 2 you should see how much they shit up Valkyria now. Or maybe i should say Valkyria Musou.
>>
MAKE ROUNDS GO FASTER

could allow for bigger maps
more soldiers
more enemies
more diverse tactics
more varied mission types
multi-objective missions

Half of XCOM's problems would be instantly solved if you didn't spend half the game time looking at the enemy doing shit.
It's the same with fucking Civ. It feels like every fucking year they come out with a new one and gameplay slows to a crawl during late game in every single one of them, even in strategy mode. Every time I pirate them and uninstall them after realizing that anything larger than a tiny map becomes unplayable.
>>
>>379594513
>The real complaint is that the game is way too fucking easy with grenadiers

The problem is nerfing grenades makes the game way less fun. I installed a mod that made grenades do less environmental and health damage and it was so disappointing. It feels so satisfying to demolish half the map with grenades.
>>
>>379594818
I didn't find the original Xenonauts to be that buggy, aside from some issues with assaulting a downed saucer.

Regardless, they made a brand new 3d engine and are pushing alpha-ish ground combat demo updates through GOG periodically. It seems pretty solid and looks quite a bit better than the first game. I suggest you at least take a look. The new ideas they have going are very interesting.
>>
>>379595012
Mods.
>>
>>379594956
>autistic screech
>badass space marine operator

Ok then. This is the power of nu-/v/. Why don't you go play the new Mass Effect or the latest CoD in Space, kiddo.
>>
>>379591736
I think it' better than EU/EW in every way, but it was still far from perfect.
>>
>>379594286
I'm saying the mechanic is fine, you're just being a bitch because you can't adapt to new game mechanics.
>>
>>379595012
try playing a fps then
>>
>>379595012
>and gameplay slows to a crawl during late game in every single one of them, even in strategy mode.

You're not supposed to play the game with 12+ civs. That's the problem.

The lategame isn't that slow if you don't have that many AIs.
>>
>>379595012
>same with civ
>so i uninstalled
Omg. Did you just refuse to check the gameplay options? Theres literally a setting to make animations stop playing so you can move onto the next in the blink of an eye
>>
>>379591736
Apparently, people want to be able to overwatch trap their way across the map to cheese through the hardest difficulty.
>>
>>379595441
How about not giving the aliens a free turn but instead having them actually patrol across the map on actual combat tiles instead of having "pods" that pop and give them a free turn to run into cover every time you encounter them?

I guess making actual AI and a true fog of war would be too difficult for modern developers and players to deal with.
>>
>>379595352
I finished the game and still hate them and modded them out asap. Timers are flawed and they shouldve simply made better enemies or nerfed overwatch
>>
>>379595441
To be fair, putting a timer on it so you are forced to charge forward and potentially trip multiple pods is not a great solution
>>
>>379595372
UFO: Alien Invasion is fast and it's 3D.
Xenonauts is reasonably fast.
Why can't XCOM be fast?
>>
>not being able to clear missions in under 10 turns
>>
>>379595436

Civ V does have that weird animation bug, but that's not the sole cause of delays. The late-game turns are long because the AI has to process what it's going to do with all its cities/units.

If you have maximum civs you will still spend more time waiting for your turn than actually playing the game by the end, regardless of whether you have quick animations turned on.
>>
>>379593657
Fuck off, Todd.
>>
havent played xcom2 since launch
do they still have those retarded turn limits?
>inb4 git gud faggot
why the fuck not just make a normal mode with no time harder mode with turn limits so tryhard faggots can spout how good they are at this game
>>
>>379596839
Yeh, but there's a mod that makes it so the turn limit doesn't go down unless you're detected
>>
>>379596968
That should be in the base game to be honest. What were they thinking?

>setting a self destruct timer on a crucial piece of equipment/intelligence for no apparant reason
>>
>>379596839

>why the fuck not just make a normal mode with no time harder mode with turn limits so tryhard faggots can spout how good they are at this game

Because setting up overwatch kills makes it so there is zero tension and makes it boring as fuck unless its one of the later game ayylmaos.

The best thing about xcom 2 is the gradual mental fatigue you get from playing the game due to how tense you are from constantly having to move and deal with situations as they arise. Simply moving up and overwatching for 20+ turns is still there, just go back and play EU, the game is still good.
>>
>>379597320
The aliens have unfathomably advanced technology, but they can't blow anything up right now. Their space technology takes at least 7 turns to destroy this refrigerator-sized unit that is probably essential to any resistance organization like maybe xcom.
>>
>>379589502
I don't understand how someone can actually like this game, it's so fucking slow, I feel like an old man waiting to die, it's horrible.
>>
>>379597320

I remember reading at some point that True Concealment was their original idea, but they scrapped it because play testers kept avoiding getting into the initial fight because it would start the countdown.

I have no idea if this is true or not since I could never find the source. I wouldn't doubt if it was though.
>>
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WHERE'S MY TERROR FROM THE DEEP EXPANSION
>>
>>379594034
>>379593836
>>379592037
It still has nuXCOM shitty movement system.
Hard to get excited when devs push such lazy cop out.
>>
>>379597859
Still hoping Xenonauts 2 will be a more polished and deeper Jagged Alliance or original XCom style game.

Original Xenonauts Community Edition with mods was pretty damn good toward the end.
>>
>>379597859
Actually Nu Xcom point system is the most finnicky thing of all time.

So many times I fuck up a grenade toss or accidently double move because of it, it's so fucking annoying.
>>
>>379597653
>Make stealth system designed around picking A battle
>Testers bitch about timers
>Go even slower than overwatch camping just to make sure they can avoid all combat and timers
>Make timers always active
>More overwatch campers bitch
Apparently the only way to stop people from bitching was to make EU2 which would get shit on for being the TFTD of the remakes
>>
>>379597859
>It still has nuXCOM shitty movement system.
It's not! It looks like that in the screenshots but it works way differently in practice.
>>
>>379598104
Or they could have removed the pod system and made an actual AI system with aliens that actually occupy tiles on the map before you see them that patrols the map and knows where you are or doesn't know where you are based on line of sight.
>>
>>379594824
Those aren't "real" bullets. These are just effects. It's all just dice rolls.
>>
>>379598167
Please explain to me how it is not shitty nuCom movement.

I am legitimately interested, because I will probably support this game if it has a little more complexity than the modern shit.
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>>379597712
Soon. Slacker backers count towards stretch-goal and it's only $90k away.
>>
>>379591736
It's poorly optimised and the dlcs were disappointing apparently. I didn't bought them so I can't tell for myself.
>>
>>379592176
The whole point is that you're terrorists in 2 and you have to get in and get the job done and get out. The game literally doesn't make sense if you get to fuck around and do nothing.
>>
>>379598471
https://www.youtube.com/watch?v=miATzWeqnxg
>>
>>379591865

>Severely
You have ample time and more if you just understand what you're doing and think ahead a bit
Besides, did you expect to have the resources and situations to succeed ALL of the timed missions?
Furthermore, it is often recommended you smash, grab and run if things get hairy. That's what the EVAC button is for
Yes, you'll "fail" the mission, but you'll succeed in your global objective.

>shit stealth

It's pretty good for what I'd expect from a turn-based title. Most titles like that make stealth a guessing game, but here you have a general understanding on where you can and can't step

>glitches

Worst I've gotten was 1 item of "overwatch cam forgetting to go behind shooter", 1 "scripted alien hunter ship making me wait a day, because the pathing was bugged" a few missing animations from time to time and some redscreen errors related to animation, but never anything game breaking or inhibiting.

>Crashes
Never experienced one and I play on a fucking toaster.

>awful dlc

When has the dlc ever been relevant to the main game?
>>
>>379598167
It even copies the icon placement.
How is it not another nuXCOM ripoff?
>>
>>379597653
That's stupid though.
The more you push off getting out of concealment, the bigger the chance you'll be fighting 2-3 pods at once.
>>
File: PP 01.jpg (250KB, 1600x940px) Image search: [Google]
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What’s Next for Phoenix Point?

We are now busy recruiting new members for our team, with 4 confirmed appointments already - all due to start in July. The Fig campaign has helped immensely to attract some very talented people. The aim is to reach around 30 developers before the end of the year. You can rest assured that we will be able to build a super team here at our Sofia studio.

The team will be focussing on several areas of the project over the next three months

Realistic ballistics system for combat
Destructible environments
Faction haven structures
Humanoid animation and mutation systems
Strategic game systems and geoscape view

We will shortly be setting up an official Phoenix Point discussion forum.
>>
>>379598781
>That's stupid though.

Playtesters generally are stupid.
>>
>>379598358
>Pods aren't on the map until you see them
That's bullshit and you know it
>>
X-com 2 should have been about taking the fight to the aliens on moon bases and space ships and strange dimensions and shit. Resistance against alien occupation are played out asf give me interstellar war now please. You could still keep the gameplay of 2, but it'd be more fun if guerilla/stealth ops were the behind the lines component of a bigger campaign.
>>
>>379598668
>>379598471
>>379598684

Specifically
>Can you make 3 or so steps instead making them one by one without using one action?
>Yes, totally. The box just represents the distance you can move within 1AP. So if the blue box is 10 tiles away from your soldier, you can move up to 10 tiles, in any number of moves, and any number of tiles at once, up to those 10 tiles, before it consumes the AP.

Also
>For me, that was one of the main problems with the modern XComs, made worse by the pod system. It was too easy to dash forwards and activated 2-3 pods of aliens at the same time. It wouldn't be so bad if every mission didn't have an arbitrary timer that encouraged you to just run forwards.
>>
>>379598883
It looks like an overdesigned mess
>>
>>379591736

It was but the big issues were class balancing, timer missions were heavily criticised, and very bad memory leaks at launch.

Also people were expecting more content from the dlc.
>>
>>379598668
This is the same dogshit nuXcom system. Once you fire your turn is over. Dog shit.
>>
>>379598569

The Hunter DLC is really unbalanced with the main game. It feels like something they tacked on because it's cool.

>rulers appear too early and steamroll your rookies if you don't do the mission at the right time/disable the mission
>if you wait too long to do the mission you'll just steamroll the rulers instead
>rulers appear on council missions
>rulers can be executed
>frost bombs are OP and you don't have to do the DLC to get them
>ruler armor is OP and also looks silly
>>
>>379599241
>Once you fire your turn is over. Dog shit.
There's a Gun & Run skill. You shoot, activate the skill then run back into cover.
>>
>>379599201
Were they using EW as a benchmark for DLC and forgot the other shit that came before it?
>>
>>379591972

Well, apparently the nerds think it will somehow relate to Terror from the Deep with ancients and mind control.
>>
>>379598668
The guy literally says "it's like modern XCOM BUUUT".
Even XCOM2 added ability to move step by step and it seems almost the same in all other aspects.
Almost like Hard West game with "luck" resource.

Also he calls old AP systems "complicated" and this is instant "pirate to verify" zone for me.
>>
>>379592915
get some fucking mods u idiot
>>
Xcom 3: you were captured by avatar project, Xcom 2 was a simulation you were forced to play in stasis
>>
>>379599097
This is still dumbed down garbage. You can only fire once, or I guess twice, but you still only have 2 AP a turn for each soldier. The fact that you can move multiple times is a little better, but doesn't really change all that much. The big thing strategically is being able to take different kinds of shots for different AP, which this doesn't appear to have, and honestly can't really have in a 2AP system.
>>
>>379599547
Xcom 3: you are the aliens
>>
>>379599547
pls no
>>
>>379599325
Oh the Gun & Run skill. So different from the Run & Gun skill in nuXcom.

Wake me up when they put actual time units and actual strategic attack types back in.
>>
Cold war dlc pls
>>
Ruler reaction is the biggest fucking bullshit and it's the reason I won't start Alien Hunters until I've got at least one or two Colonels.
I think the ruler armors look OK once you've disabled the helmet, but they're so OP it's not even funny. Automatic panic makis it so Berserkers / Floaters are irrelevant.
>>
>>379592803
>>379592673

And you can get lost members back in random VIP missions.
>>
>>379599560
>>379599643
TU are never coming back.
>>
>when you never cared for xcom and just want a "good" jagged alliance game
>>
>>379599325
AP system like original XCOM or bust.

As it is, it seems like a cheap (new) XCOM knockoff.
>>
>>379599685
Alien hunter reaction is not that bad provided you are prepared for it.

Frost and acid grenade, plus free actions like lightning hands and the viper king is easily killed without receiving a scratch.
>>
>>379599360
>Also he calls old AP systems "complicated"
Well you have to use math, and that's hard for modern gamers
>>
>>379599585
pls
>>
>>379599560
>not having a soldier that can fire more than two times
>>
>>379599360

>Hard West

That game was actual fucking trash.
>>
>>379594501
my biggest grip was the late game, where your throwing grenades/haudokens/kill streaks around and all sense of tactical position disappears. Especially with that eyeball thing that just crashes through cover.
>>
>>379599726
TUs are dead and shit aside from different shot types which boil down to:
>Can't shoot for shit (80% of situations): auto
>Why not(19%): snap
>I accidentally turned my character or reloaded so I'm not even using this(1%): aimed
>>
>>379599892
Fuck modern gamers
I played Baldurs Gate 1&2 when I was 15 with little known english and still finished it.
If they are not forced to activate their almonds in new games then IQ will continue to drop globally.
>>
>>379595245
>Mass Effect

He said space marine operator, not post-op space faggot.
>>
>>379599707
I wish there was "jailbreak" missions so you could save a whole squad instead of one by one though.
>>
>>379600081
b-but they might get upset and say mean things about my game on the twitter
>>
>>379600056
It had good atmosphere but really simplistic nuXCOM like combat.
At least they used RNG luck as a resource instead of saying "That's XCOM baybe" and slapping another random ability.
>>
>>379594469

They don't attack on their free move, that is unless you're a umb dumb and trigger them with your last action.
>>
>>379600010
>Oh man super leet skill talent trees to make me into an awesomecool 4x shot alien killer operator!

Just give me stats like TU, ACC, etc.
>>
>>379600145
You got me there
>>
>>379591865
>awful dlc
Only good dlc was shen's last gift. Even then it was overpriced for what we got
>>
Oh wait it's probably something to do with vahlen
They never really said what happened to her did they?
>>
>>379600278
wat u doin boi tryin pull sum baity ass shiet well i aint gon bite dunt you try an meme me
>>
>>379600603
she fucked an alien
>>
>>379589502
Is it still a horrible on performance? I can't even understand how the game can be this buggy and demanding on specs, it's not even a good looking game
>>
>>379589502
>tfw trying to get the commander ironman achievement with heavily modified game file
>the initial DLC bosses quest has been in the map for ages

Should I go /v/? I just want to get the ironman thing out of sight and play a clean Long War 2 game next, but it feels as cheating as I never completed the game with the bosses activated
>>
>>379600223

Too bad you cant ever use luck except for the start because every missed shot simply depletes it. No overwatch also hurts the game a lot. I tried to like it but in the end got a refund.
>>
File: Hard West.jpg (264KB, 1920x1080px) Image search: [Google]
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If there's one thing Firaxis should take from the legion of ripoffs they spawned, it should be Hard West's damage system.

Every character has two health bars: Luck and Wounds. Luck passively increases your chance of dodging a shot. The less Luck you have, the less likely you are that you'll dodge the next shot. When you finally get hit and lose a few Wounds, you get a large amount of Luck back.
>>
Xcom has alway bullshit, but its fine because life isnt fair. EW was fine.
Xcom 2 went fucking overboard.
>50% on advent soilder
>miss
>50% on advent soilder
>miss
>50% on advent soilder
>hit for 1 dmg
>advent soilder hits and insta-kills your soilder at full health hunkerd behind full cover 15 tiles away
>>
>>379598668
so now the monsters can fire back too?
>>
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>All these people defending timers because you're terrorists and have to move quickly
>Except the timers start even when the aliens DON'T KNOW YOU'RE THERE
>>
>>379601047
Good for you, good story but poor execution is not enough to warrant a buy over 20 bucks.
>>
>>379601613
Yeah, True concealment should have been a requirement

Except maybe the hacking missions, cause that kinda makes sense.
>>
>>379601613
>>Except the timers start even when the aliens DON'T KNOW YOU'RE THERE
How can the terror level be high if they don't know you're there? Checkmate.
>>
>>379601613

Timer for data transmission would occur whether or not they know you're there.
>>
>>379601770
That's an excuse for one type of mission, but it still happens in all of them
>>
>>379601248
>not getting flawless missions ina row
>>
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>>379600603
>They never said what happen to her
>Find her PDA with all the info next to a skeleton with a lab coat
The Xcom fanbase really refuses to accept Vahlen was killed for going full retard with her experiments.
>>
>>379601248
1/8 chance to miss all 3 shots
>WOW FUCKING BULLSHIT
Do you know how probability works?

Also, they have to give AI better aim to give them a fighting chance against a human player. If the same aiming rules applied they'd get their asses handed to them.
>>
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>>379589502
>Its another Firaxis game where the expansion pack fixes most of the problems
>there are people here who paid full price for XCOM 2/Civ VI
>>
>>379598560
>Aliens/mutants invading from the ocean.
>Underwater missions are a strech goal.
I... wut?
>>
>>379592037
Terrible clone of XCOM 2 at this stage, time will change but who knows? So many hope for MN9 but it flops hard and Indivisible becomes shit when they fucking change the design of the Spanish gunner guy
>>379594680
Is it possible for them to make a Terror from the Deep with Xenonaut gameplay? If yes then I will buy it, provided that this time they do have psi-soldier.
>>
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>>379589502
>PC gaming show
>>
>>379602031
Are you fucking braindead? Bradford checks the body at the end of the mission and states outright "It isn't her"
>>
>>379591736
I hated how long it took to get engineers and scientists to get things rolling. I played a ton and am still using the starting equipment.
>>
>>379592915
> overwatchfags

in other words: skilless n00b.

No wonder you all can't handle 2, it's just crybabies that wanna pretend they hardcore.
>>
>>379602075
>>there are people here who paid full price for XCOM 2
Hell yeah I did, it's a good game.
>>
>>379602249
What? I get magnetic weapons a month from the start
>>
>>379599016
In EU/EW they have points on the map that they teleport between. They aren't supposed to be able to teleport to an area that is visible, but they sometimes do.

In Firaxcom2, they patrol.
>>
>>379602332
Huh, maybe I should start a new game, I probably fucked up somewhere.
>>
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XCOM 2's biggest misstep was replacing the Chinese engineering guy with his daughter instead of having him return as a geriatric cyborg. She isn't even waifuable like Vahlen, what the fuck?
>>
>>379601613
>Except the timers start even when the aliens DON'T KNOW YOU'RE THERE
Tranmission missions you are trying to stop the relay before it delivers the transmission, nothing to do with you being concealed
Same with the UFO you raid before it takes off
Secure VIP you don't start in concealment.
You have a point about the Recover item and other two VIP missions.
>>
>>379602390
Yeah, just rush Mag weapons, even though it says its "LONG" its only 26 days or so

Less if you get lucky with a hack or something. I can't beat Ironman Commander mode otherwise.
>>
>>379598560
Fucking stretch goals are the worst thing in the world
>>
>>379602417
>She isn't even waifuable like Vahlen, what the fuck?

That's the real problem here. They could've just given her a cute face.
>>
>>379589502
I will probably buy an expansion even if I in the end didn't really like xcom 2

I wish they just added easier mods and more maps and destructive floors to xcom EW
>>
>>379591736
bad performance, bugs, shitty stealth (avoid the red squares minigame), banzai class, cowboy class, psionics are trained by having them just sit in a room in the base, bad enemy design (all too humanlike, except that dumb snake), shitty futuristic art style
>>
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>>379607234
>banzai class, cowboy class
why is this bad
>all too humanlike
<---
>>
>>379589502
>Did firaxis learn their lesson?
>XCOM 2 is still as buggy and unoptimized as on release
No
>>
>>379604319
Yeah, games should have less content. I've got other shit to do.
>>
>>379593673
alien hunters added basicly super mario suits, lame as fuck
>>
>>379607439
andromedon and gatekeeper were exceptions, athey were well-designed
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