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This is the ideal Metroid concept, a third person shooter with

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This is the ideal Metroid concept, a third person shooter with simple dodge controls. Why can't we have a Metroid game like this except not a mini-game? It's straightforward and can't go wrong. I'm not big on Metroid but this was the most fun I've had with a Metroid game.
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Other M is good.
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Science Fiction Third-Person Shooters with Dodge Controls exist though. You know, OTHER GAME.

Metroid doesn't have anything worth holding on to. The lore isn't deep enough to give a shit about, same with the characters. You're holding on to a brand that was built by better people than currently work at whatever the shitstain that is Nintendo's development team(s) are calling themselves nowadays. Not to mention Nintendo doesn't give a fuck about Metroid beyond how well they can market it.
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metroid blast was fun for what it was
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>>379466076

If you played Metroid Blast you would know it hardly plays like Other M. Other M was hardly a shooter, you didn't aim your shots outside of the first person mode, and dodging was simply pressing a button on the d-pad at the right time. It was an action game that had very little to do with aiming and shooting.
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Metroid is much more stylized and attached to it's atmosphere than the other franchises are. The FPS/sidescroller genres are pretty much the best way one could go with that.
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>>379466538
I kinda agree with this. I'd love for Metroid to be a third-person shooter, so I could actually see Samus' sweet power suits most of the time, but I'm fine with it being in first-person as well. Plus we've made advancements in FP gameplay, so you could probably have shit like the Speed Booster in first-person, plus classic Metroid game, like wall-jumping and shit like how Mirror's Edge did it. Nintendo needs to just care.
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>>379468086


screw attack and walljumpingw orkedw ell in metroid prime 2
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>>379468319
But you could have a more organic gameplay mechanic with wall-jumping the way Mirror's Edge and other platformers do it, by having you wall-jump off of any wall. This could do wonders not only for level design, but for speedrunning and sequence breaking. It might add a lot of depth to the game instead of just, "Walljump here and only here, 'k?"

While we're at it, I wouldn't mind it if the Screw Attack were reworked a little bit as well. Same with the Space Jump. They could give us multiple jumps or a hover jetpack like how Pharah controls in Overwatch or even give me something like D.Va's boosters there. There's a lot they could do, really.
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>>379465669
The NES game is the ideal concept
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third person is a concession to handheld controllers

on a PC, the best metroid game has to be first person or sidescrolling, there is no other option

on a console, third person is tolerable, not desirable, and intro level twitch rolling is garbage, and has nothing to do with metroid, nor is it commonly found in good games
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>>379466538
This
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While i'd LOVE a 3ps metroid, i'm sure a lot of the fans would be angry.
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If surf maps work and games like tribes work, then I want a mouse-and-keyboard designed first person Metroid with speed booster.
Thread posts: 14
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