Why is Nintendo the only developer who can make open worlds that are not generic and samey?
>>379446392
>Nintendo
More like Monolith Soft, a company they own 99% of
Cherry picked. Zelda is my GOTY, but I could make the same image and have it zoom into one of nine hundred Koroks under a rock on a mountain.
I kind of know what you're trying to get at, but I personally was also impressed with a lot of TW3 stuff as you approached it, particularly when inside a city.
>>379446392
>Generic
>Samey
Like BotWs? It was pretty empty and a lot of recycled mobs.
>>379447325
>Cherry picked
Not really
>>379447894
Quite. There are invisible walls in Zelda too, by the way.
>>379448008
World boundaries aren't the same as invisible walls
I kinda wished they just made one planet sized game, like NMS but just on a small planet and good.
the way you can orient yourself by sight everywhere on the map is one of the main reasons why botw is so good
of course shitposters here are so fucking stupid you can't ask them to notice good level design and its synergy with traversal mechanics
>>379448008
I haven't found any inside the game map, where are they?
>>379446392
why are there so many BOTW false flagging threads all of a sudden?
>>379446392
AAAAAAAAAAAAAAAAAAA NOOOOOOOOOOOOOOOOOOOOOOOO!
jk sage
>>379448761
There is one mountain. That's it.