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Considering how quickly this game died, I think it proved that

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Considering how quickly this game died, I think it proved that nostalgia goggles are real and people just think they want to play old games revived.

Yooka-laylee, MN9, Wasteland 2, Shadowrun, (potentially) Bloodstained, etc. All games sold on nostalgia have been at best considered mediocre.

Should we just put our old games to rest?
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>Get Kevin Bayliss as an artist
>No fuckable characters in the game at all
>>
>>379426923
Game's sold on nostalgia are no different than games sold on sex.

It's better when a game takes something old, and then tries to evolve it into something new and better. Take Shovel Knight or La-mulana, for example.

Actually, compare La-mulana to Anubis and the Buried Bone. Both games are based off of the MSX title, "Maze of Galious," but the former takes that core game and changes it around, adding and taking away things that would make it a better and different game. La-mulana took a generic poorly controlled action/platformer and turned it into the most Non-linear metroidvania ever made that feels satisfying and comfortable to play, and has god-tier art/sound/game direction. Anubis and the Buried Bone, on the other hand, completely rips Maze of Galious off and barely makes any changes aside from level design and story. Then, it adds porn. Gay shota porn.

La-mulana is a "Nostalgia" game done right, gameplay first, nostalgia second. Anubis is a "Nostalgia" game done wrong, nostalgia first, gameplay second.
>>
>>379426923
>nostalgia goggles are real
wrong

people are just now realizing old collect a thons weren't good because they had shit to collect

they were the cutting edge of gaming. the collecting shit was fun because the levels were so well designed

collecting shit in crappy levels is no fun
>>
Modern game devs simply don't have the talent to recapture the magic of old games. They make husks with no soul.
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>Best Buy Deal of the Day
>Bought it seconds after the deal went online
It only cost me $15. Pretty cool deal.
>>
>>379427642
Playtonic is made up of former Rare devs.
>>
>>379426923
what is this shit bait thread and Im gonna take the bait because Im tired and a sucker

the game fucking sucks because the movement is boring, the camera sucks, the powerups are uninspired bullshit, the levels are huge with barely anything in them, you see 90% of the games npcs just by clearing the first opening of the first world. The worlds aside from the hivory towers are uninspired shit (grassy ruins, ice area, casino, swamp). It feels like some indie team's first unity project and not a multimillion dollar game.

Its not the genres fault, its the fact they're pocketing this money and hiring incompetent fucks to design these games.

For your continued bullshit, MN9 was a vastly different game in the kickstarter promises and the backlash on it NOT being what people thought was huge.

Fucking snake pass was more interesting than yooka laylee and half the complaints I mentioned apply to that game too but at least it tried to offer a new experience to the standard puzzle platformer genre
>>
>>379426923
shovel knight would like a word with you.
>>
>Yooka-Laylee's newest patch has shit that was in Kazooie at launch
the devs push nostalgia hard and instead of expanding upon things now that we're years into the future, they gimp their games forgetting that wasn't a choice, it was a limitation before
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>>379427835

I'm not saying game's sold on nostalgia are bad, like Shovel Knight. More of, most of the time someone says "I'm reviving X as Y! Wasn't X great? Pls buy Y!" it turns out badly. It's just funny to me how many threads there were before Yooka-laylee to after. It just died.
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>>379426923
Speaking on Yooka-Laylee in particular here because I got 100% completion on it, I've played MN9 and it seems to suffer from the same issues of riding off the games they were inspired by. The games ended up being mediocre knockoffs of the inspiration.

Yooka-Laylee had worlds that felt very lifeless and unmemorable many of them also followed extremely generic archtypes. I really disliked that most of the worlds felt like they were just floating out in endless space (besides the Casino). The Casino stage and probably Galleon Galaxy were the only worlds I really enjoyed, boss fights were ok though with the final boss being a surprising difficulty spike compared to the rest of the game. Transformations were mostly mediocre to awful and there was so much padding (looking at you Rextro arcade and minecart sections) that only existed to add extra pagies.

What really hurt it the most for me was the worlds though they really should have went for smaller more varied worlds instead of giant empty generic worlds stuffed with 25 pagies and 200 quills.
>>
I watched old Nickeldeon shows, hated them now
I play some old video games, and don't care for them now. I got my nostalgia fill between 2010-2012 and since all that shit is easy to access now there's no more nostalgia for it.

How many times can you keep getting nostalgic for shit? That's why I was in the side of fuck the NES classic when Nintendo announced that thing. But the average consumer is a fuckhead so you can keep selling them on the past because most people now have the attention span of a rat and get nostalgic for the last year.

What a fucking loser of a species we've become
>>
>>379426923
all nintendo games are sold on nostalgia and people love them every time
>>
>>379427850
>Still no news on the Toybox secret which is in-game but gives you nothing
Its just going to be the fucking N64 shader I bet.
>>
>>379428436
Are you saying there is nothing from your past you still enjoy today?
>>
>>379428156
>It's just funny to me how many threads there were before Yooka-laylee to after. It just died.
They were RE nostalgiafags tier. I never played this Yooka-laylee but at the same time this new version came out it still didn't got my interest.
>>
>>379426923
Speaking of which, cant wait for sonic mania to come out so more memers realize that 2D sonic is a pile of shit.
>>
>>379429608
>Speaking of which, cant wait for sonic mania to come out so more memers realize that //Sonic// is a pile of shit.
FIFY
>>
I enjoyed Yooka Laylee, but it could have been better.
All those sequel hooks in game make me hope that if they do a second one, they learn from their mistakes.
also bring back greg mayles
>>
>>379429608
It'll be interesting to see the reception of that game when it comes out
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>>379430071
>That Discarded AAA losers learn.
>There will be a sequel

Platonic is bankrupt and idea-less now. They'll be gone and forgotten in a year.
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>>379430752
wat
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Hmm
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>>379427798
who havent made a 3d platformer in 20 years
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>>379426923
>Considering how quickly this game died
how the hell can a singleplayer game die, that doesn't make sense. 2/10 because i replied.
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>>379430908
friendly banter
>>
>>379427798
3 old rare devs
Everyone else is a fresh out of game design school nobody
The game was made with unity tutorials for fucks sake
>>
THE PAGIES
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>>379426923
To be fair, MN9 and Yooka-Laylee have had some fuck huge controversery.

Don't know about the others though.
>>
>>379431354
Do you think the Rare stuck at Microsoft are in a better position?
>>
Is it me or were the pagies the best characters in the whole game?
>>
>>379431502
All these bad Kickstarter games end up imploding over controversy
Rule of thumb is if there is any controversy around it don't buy it, it ends up being bad every time
>>
>>379431569
Yes. They have a steady job.
>>
>>379431569
if you count being treated like the humans in Lucky Day Forever, better. Pretty sure sucking and and being sucked dry are to different but equally bad outcomes.
>>
>>379431569
Two wrongs do t make a good
But yeah I mean those people got hired, by a company that pays them out of third own money and not donations so they must be better, I get the feeling nobody chose to work in yooka laylee
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>>379426923
the problem is not 'nostalgia' or whatever other buzzword you want to use. It's that these games AREN'T like the old ones, and don't have the effort and heart put in.
MN9 wasn't criticized for being a carbon copy of MM.
Yooka laylee isn't criticized for being a carbon copy of BK.

YL, for example, has the problem of having big, empty levels with not a lot to do (often). There's little exploring in it. People have criticized the game for this over and over before it came out, but the devs just kept saying "oh trust us, we're just holding back to avoid spoiling the game :)".

If the game actually was more of a clone of BK, it would have smaller levels that are more well designed and have more content, instead of giant open areas filled with nothing.
>>
>>379426923
Yooka laylee was good, though.

The worst things about it were the things it did differently from BK (stamina, fuckhuge levels with too many objectives)

It didn't get shit on because people suddenly realized BK wasn't good, it got shat on for being more like BT than BK and people already knew BT wasn't good.
>>
>>379426923
>Shadowrun
It was NOTHING like the Genesis game. If it was like the expanded Genesis game in a whole new scenario it would have been great. Instead we got a linear turn based strategy game. I'm still mad.
>>
I backed it and told people it wasn't that bad, but in the end I only played two levels for four hours. I told myself I'm having fun while I was playing for that short time, but at the same time I never really felt an urge to even start it up again after the first few times.
It really isn't bad, but at the same time it's not really worth playing either. It's hard to explain why that is so, but not hard to give it a rating of "incredibly mediocre". And while that might work for a documentary or some background jazz music, it doesn't work for a video game. A video game requires your full attention and needs to be better than mediocre to be worth playing.
At least you can see the credits from the main menu so you don't have to beat the game to see your name.
>>
>>379431735
This seems to be the real problem with Kickstarter games
People go to Kickstarter having never worked in a game before
Myghti number nine was handled by a small team that made a crappy port
Of course every get that comes out of Kickstarter is going to be crap because 99% of people making those games are making their first game
Look at how good shovel Knight was, people making it had experience
When you buy a burger do you buy it from someone who has never made a burger before?
When you go to the dentist do you ask for the assistant?
>>
>>379432170
>not the superior SNES game
also the video games are based on the TURN BASED tabletop games you dunce
>>
>>379426923
Most of those are kickstarter games. Kickstarter games almost always suck.
>>
>>379432023
>the problem is not 'nostalgia' or whatever other buzzword you want to use. It's that these games AREN'T like the old ones, and don't have the effort and heart put in.

That's the point. It seems like everyone thinks people are going to have the same results in having a new game that stands out among the crowd of games today. However, who knows how the old games were put together and having the same magic happen today. Is it a problem of game devs not meeting expectations, or expectations being too much?
>>
Nintendo let Rare die and get bought out by Microsoft even though they pretty much made up 50% of the quality N64 game library.
They probably could have made some great titles for GameCube if Nintendo part owned them or didn't fuck them over with Star fox avdentures and perfect dark.
>>
>>379426923

Shadow run? Maybe Hong Long, but Dragonfall was one of the best Rpg s of all time, story and design wise.
>>
>>379432494
>A problem of devs not meeting expectations or expectations being to much?
I say it's a problem of devs promising too much while being completely unable to deliver the bare basics and people being stupid enough to buy into it every time
It's mostly the way Kickstarter works, you have to make the game and add stretch goals and rewards and it has to look cool and sound exciting because you need to get funded and you need 4 times the goal.
People don't want to fund yooka laylee, if people could go back in time 90% would take back their donations, people wanted to fund the yooka laylee they got promised and now they feel cheated
>>
No, Yooka is just not a great game.
The levels are awkward and sparse compared to Banjo and everything feels a bit off.

You can do the Skyrim hop up a mountain side in a lot of places that invalidates the platforming and often times I did it not because I was trying to, but because I had no idea what the game expected me to do.
>>
>>379432330
It is turn based, but it wasn't something that would throw you into one combat scenario to walk your characters around cover to kill other guys, you had more freedom to do what you want rather than just combat.
>not the superior SNES game
No. For someone mentioning that Shadowrun is turn based you mention a game that follows little to none of its rules, none-the-less something so linear.
>>
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I will fully take off the nostalgia goggles, at least for platformers. If A Hat in Time is bad as well. I have a tiny bit of hope for it, since the trailers for it looked hundreds times better then YL's.
>>
>>379433163
>the trailers for it looked hundreds times better then YL's.
That game doesn't look good as well.
>>
>>379426923
>70 million + install base
>Sold 70k worldide at $25

Blunder.
>>
>>379433163
They stole sections from sunshine and the game looks really bad
I wouldn't hold my breath
>>
>>379432378
It seems like the ones trying really hard to "bring back" something end up sucking. Shovel Knight wasn't trying to bring back anything. It was a throwback, but it was obvious they were aware that now is actually one of the biggest times for 2D platformers since the 90s, and they simply made another one among many other recent releases. It's certainly trying to be retro, but, they weren't naive.
Playtonic, on the other hand, say "A PLATFORM REVIVAL" like it's bringing back something that has been gone since they left even though the Mario games are actually alright still, maybe just not as mindblowing. But it's not really a revival because even they couldn't pull off making a great game.
I'm getting the same vibe from La-Mulana 2, looking at my Kickstarter updates. They've had updates like "We're bringing back the 2D platformer" like, nigger, seriously? It's bigger than it's been in decades. I've got this feeling like that's gonna be another mediocre game.
>>
So how do you make a successful 3D platformer collect-a-thon nowdays, then?
And don't say "you don't". Come on /v/ you should be smarter than that.
>>
>>379433163
I STILL can't believe this hasn't released. I remember playing a demo like 2014 and being hyped, but now I just don't give a fuck
>>
>>379426923

This game is pretty good though
>>
>>379430485
It has more old levels than new which is a big issue
>>
>>379433163
That game looks really bad, I'm surprised they haven't just released it as a broken game and ran with the money already.
>>
>>379426923
It was just a shitty game. Against all ods it was a shitty game

Look at new crash that looks great. Nostalgia is real boys
>>
>>379433428
People dont want that anymore. Honestly? The real successor to banjo has been here since 2008. But a major criticism of it is having to explore levels to find new things to have enough to progress.

People by and large don't want collectathons anymore, they are a product of the times. When no one knew what to do with new 3D games.
>>
>>379433163

MechaTheSlag is a hack. He gave people on MFGG viruses, stole assets from MaxofS2D, and still has Jontron in his game yet gets off scott free?

Nah
>>
>>379433742
>new crash
There is no new crash, they're reselling the old ones with worse aesthetics
>>
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>>379426923
>Considering how quickly this game died
It's a single player video game you dolt
>>
>>379431354
6 devs, but you tried.
>>
>>379433517
They finally gave it a potential release date a few weeks ago. Fall 2017. So maybe 3-5 months from now.
>>
>>379433952
Not him and I don't know the actual numbers, but I hope you aren't including the composers
>>
>>379433428
I want one with great lore and world building. And that is open world. Maybe you could have an epic scale plot too.
I find the lore in SM64 fascinating, and want a game going all the way with that. Modern gamers also prefer games with much story as well.
>>
>>379434168
nah if you count them it's 9, and if you count the ex-Rare dev that helped make YL but isn't officially part of Playtonic it's 7/10 with composers.
>>
>>379427285
I think you're talking about the remake of La-Mulana and not the original game, sir. I'm afraid we don't allow secondaries in this establishment.
>>
From what I saw from SSFF's video on YL, the game doesn't look awful but severely underwhelming. It had all my fears for it: empty world, the quills placed in awful places, and most of the power ups (especially the rolling one) were uninspired or tedious.

I'm optimistic of Playtonic's future though. Yooka-Laylee may have been a rough start, but I think it was in the right direction.

>>379433301
>They stole sections from sunshine
Could you elaborate on this? I never followed HiT's development.
>>
>>379432023
>YL, for example, has the problem of having big, empty levels with not a lot to do (often).
IT HAS PLENTY TO DO YOU FUCKING SONYKEK, THERE'S 120 SHRINES AND 900 PIECES OF KOROK SHIT!!!!
oh whoops sorry wrong game
>>
>>379432295
>Look at how good shovel Knight was, people making it had experience
Look at how shit Shantae was even though it was done by people with just as much experience at the exact same goddamned company. So much for that hypothesis.
>>
>>379434336
actually I lied they added more people since I last checked. so they have 10 ex-Rare devs, 3 former composers and that 1 guy who did contract work but didn't join Playtonic.
>>
>>379434509
I don't know what you're trying to get at, but I woke up and played Zelda for ten hours a day on my days off and I played Yooka-Laylee for four hours total. As for platformers, I didn't finish 3D World, but I at least got ten hours out of that. It's worse than just an alright Mario game. I wish I never backed it.
>>
>>379433827
Good job believing "Bonjour, je suis Max ov ess TU DEE" even though he's so batty that he sets his own name (Maxime "Maxofs2d" Lebled) to google alerts so he knows when someone is shittalking him and has such radical political opinions that the normal kind of people who love anita and quinn and wu and all the usual suspects refuse to work or be around him.

>source: I play dota with him
>>
>>379433428
Crackdown is the best open world collecthon ever made

Hunting orbs has never been so much fun, watching your character get stronger, taking out beaner crime rings. FUCKING PLAY CRACKDOWN IF YOU WANT TO COLLECT TONS OF SHIT AND FEEL GOOD DOING IT
>>
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>>379426923
I liked the game, it's just /v/ doesn't talk about any game for an extended period of time unless it has waifus.
>>
>>379434487
Couply years ago someone showed the trailer compared with a section of sunshine were Mario doesn't have the flood and it was the same platforms they ripped a whole section
>>
>>379434792
The difference between YL and BotW is that the open world in the latter can be fun even when you're doing nothing of substantial value. I can dick around in Zelda burning forests, cooking, and fighting baddies. In Yooka-Laylee, I'm searching a barren wasteland for a golden quill or something.

Banjo and DK64 were no different in that regard, but it kept players busy with various tasks and placed notes/bananas in reasonable places. The problem with YL was that it left players stranded with zero guidance in a bad way.
>>
>>379426923
It's not about nostalgia goggles. It's the entire current generation of teens to early 20s having shitty taste in games and killing off entire genres of games because they don't have waypoint markers and press x to win.
>>
>>379435258
V hated this game and now they moved on to hate some other game
Discussion wasn't positive since like a year before release, everyone ga e up when the new trailers rolled around
>>
>>379435679
Decent falseflag but intentionally misspelling /v/ really gave it away
>>
>>379435456
Was it the first area beach town compared to the airport on Delfino? Again, my knowledge on HiT is limited and the only thing I know of is the long ass development time after announcement and the creator extreme perfectionism.
>>
>>379435763
Sorry I can't take my computer to the toilet and I had a double cheese pizza Monday nigh I'm still trying to shit
>>
>>379435679
What's better really for this game (or anything or anyone) really? To be hated or to be ignored?
>>
>>379436045
It was one of those sunshine sections wuere Mario doesn't have the water powers, I saw it two years ago, I don't remember that much
>>
>>379436385
One comes after the other
>>
>>379436480
I don't know about that. I'm sure there's plenty of games that are outright hated (still) and aren't forgotten and plenty of games that people have never acknowledged.
>>
>>379427850
They rushed it. The patch sounds like it fixes almost every major issue and it should have been there from the beginning.
>>
>>379433428
La-mulana except 3D
>>
>>379432662
The Stamper brothers were gonna leave regardless, Nintendo cut their losses.
>>
>>379437164
Whenever any game has a big patch or major DLC I can't help but thinking "Boy, think how much better the scores would be if the game just came out like this in the first place."
>>
>>379434625
Shantae was fine. The people that don't like it for not being Pirate's Curse don't realize it was kickstarted before Pirate's Curse came out by people who wanted more actual genie transformation Shantae games. The hard mode they added actually fixed a lot of stuff and pushed the game from fine to quite good actually.
>>
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>>379426923
Yooka-laylee is fucking boring. Collectathons only work if the maps are creative and well designed. Yooka's are just baron wastelands with shit in them. Shame people came to the conclusion it's the genre that sucks and not the game itself.
>>
>>379438609
Risky's campaign will let the people who like the pirate gear use it again when that comes out too.
>>
>>379438972
Will it completely redesign some levels and change bosses?
>>
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>>379439062
I don't know but I assume so. Since Risky can't be her own Final Boss. They're going to show it off at E3 so I guess just wait till then and see. They've posted some images of it in the mean time.
>>
>>379427642
>magic
>soul

nice buzzwords
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