[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

BIOWARE HIRED A FUCKING EGYPTIAN COMPANY TO DO FACIAL ANIMAT

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 147
Thread images: 18

File: cbty2yiz3rpnwfw2ocgk.gif (2MB, 360x229px) Image search: [Google]
cbty2yiz3rpnwfw2ocgk.gif
2MB, 360x229px
BIOWARE HIRED A FUCKING EGYPTIAN COMPANY TO DO FACIAL ANIMATIONS

>They’d hired an Egyptian company called Snappers that could create beautiful facial animations, but there were lingering questions about how to implement those animations into the engine and how to scale across the whole game.

THEY FUCKING CHANGED STUDIO FROM 3DS MAX TO MAYA IN MIDDLE OF DEVELOPMENT

>BioWare decided to switch animation programs from 3D Studio Max to Maya, as a move that cost technical animators a great deal of work.

PROBABLY THE MOST FUCKED UP DEVELOPMENT IN HISTORY OF VIDEO GAMES

https://pastebin.com/zeqbhG38
>>
THEY NEED TO MAKE A GAME ABOUT MAKING ANDROMEDA, THAT WILL BE THE M*A*S*H OF VIDEO GAMES
>>
>>379403695
I'm not defending bioware junior here, but the fact that EA threw one of their bigger franchises to a rag tag studio like this screams of mismanagement, especially considering how much pressure they put on their other teams. I don't think I've ever heard of EA being this lenient with any studio, ever.
Of course they shut their butt down immediately afterwards, but that's more par of the course for them.
>>
>>379403695

>PROBABLY THE MOST FUCKED UP DEVELOPMENT IN HISTORY OF VIDEO GAMES

That's not Sonic 06 or ET.
>>
>>379403918
Dude, they originally wanted to make this like no man's sky type of game. You can't defend them. Can't. It's like Titanic's captain decided to play bullet hell game with icebergs. The entire ship would be one single giant breach.
>>
>>379403695
Surely there's a pipeline to convert Max animation stuff to Maya animation stuff. You'll have to adjust everything, but it can't be that hard
>>
>>379404350
Even if they semi-seriously considered doing animations in Max it would be idiotic enough.
>>
File: image.png (92KB, 681x820px) Image search: [Google]
image.png
92KB, 681x820px
/v/, we literally killed Bioware with shitposting, it's official now
>>
File: 1432151385659.jpg (799KB, 1080x1080px) Image search: [Google]
1432151385659.jpg
799KB, 1080x1080px
>>379404803
>>
>>379405645

HZD and Nier will probably be acknowledged as standout titles in the requisite end-of-year lists that usually mean fuck all but even though I don't personally care much for BotW its reputation precedes itself at this point. I honestly liked Nier much more but whatever, it is what it is.
>>
>>379403695
>CHANGED STUDIO FROM 3DS MAX TO MAYA
wow it's literally nothing.

Maya is superior for animation.
>>
>>379405645
I think the phrasing's wrong, but the point still stands that 3 reall big AAA games came out around the same time, and each one drew in far more posative reception in their own areas, making Andromeda just stand out worse as shit. It would have been one thing if it released at a time less notable games where around, filling up what would have been a dry spell, but it outright launched doing a rather competitive time, and it fucked up greater as a result. You can at least understand that much, right?
>>
>>379405984
And it really paid off with the amazing animations in this game
>>
>>379406097
Can't blame the tools, blame the people using them.
>>
>>379405984
Wasn't the facial animation created by motion capture?
So I guess that was little work to implement it into maya instead of 3Dsmax?
>>
>>379406097
>blaming the tools
kys retard

>>379406476
probably not, of the mocap data was processed by inters.
>>
>>379405645

Nier was a 10/10 game. The gameplay was fucking amazing and the soundtrack was phenomenal. They kept a lot of the story in NG+ very similar to what the previous Nier did too.

Zelda will always command high ratings too.

>>379404803

>demo was 5 days before release date
>IT WUS JUST CUZ WE WUS TESTN TO SEE HOW IT WUS SO WE COLD FIX
>>
>>379406476
>So I guess that was little work to implement it into maya instead of 3Dsmax?
no that part doesn't matter. same data goes into both
>>
File: 1232010770868.png (222KB, 640x480px) Image search: [Google]
1232010770868.png
222KB, 640x480px
>>379406586
>Nier was a 10/10 game.

Nowhere near.
>>
>guys its totally not our fault the game failed in every aspect
>here its the dirty Egyptians fault
>>
>>379406703

Not an argument. What's a 10/10 game in your mind?
>>
>>379405984
Pretty sure that switching mid development is more egregious here
>>
>>379405645
They advertised on Kotaku.
>>
>>379406987
not if it's between maya and max.

literally nothing bad in ME:A can be attributed to that switch.

what the actual issue is, and what this decision shows, is that probably there was no clear direction, or the higher management was switch or the entire game was dumped from one studio to another.

Maya and Max are not to blame, nor is changing from one to the other.
>>
>>379404549
There is nothing wrong with animating in Max though.
>>
>>379406772
BOTW
>>
File: 1496604949027.jpg (84KB, 655x977px) Image search: [Google]
1496604949027.jpg
84KB, 655x977px
>>379404803
Thats nice.
>>
>>379407325
Three people who worked on the game point to one critical moment early in pre-production, when BioWare decided to switch animation programs from 3D Studio Max to Maya, as a move that cost technical animators a great deal of work. Although it was seen as a necessary overhaul by BioWare’s leadership—Autodesk, the company behind both 3DS Max and Maya, was recommending that game developers shift gears—the animators were upset that it happened during pre-production rather than before they’d started working at all. “All that technology was invalid, simply because we’d used a red pen instead of a blue pen,” said one developer, lamenting the months of progress they lost. (Later, some of Andromeda’s animators wound up using 3DS Max for a large chunk of their work anyway.)

“That was hell for all the animation team,” said one lead developer. “That, mixed with the facial animation tech that came late, you had all the conditions to just have everything go really badly from an animation point of view.”

So as Mass Effect: Andromeda entered production, animation became a big red flag. “You have to lock all your tech in pre-production to move into production,” said a developer. “One that was not locked was facial animation. It was flagged in 2014 as one of the major risks of the project.”
>>
>>379407181
Nigger you're retarded, switching between those programs means people's experience goes out the window a to a degree and they have to relearn that shit if they're not already completely fluent in both programs. And before you try to say they're similar enough, they're fucking not. All your knowledge of windows and commands fall under different tools and may or may not be present at all in the different version. But more importantly than that your Max Custom UI for your super efficient workflow is not going to just plug into Maya and work so you're losing all your custom animation tools you've built up.
>>
>>379406586
personally the only gripe with nierA I had was the characters were, for the most part, a step down from nier. everything else was a major improvement.
>>
>>379407285
Grow up and never talk to me again
>>
>>379403695
Awful animations hahahah
>>
>>379407530
>switching between those programs means people's experience goes out the window a to a degree
nah, maybe 10 years ago, but nowadays they work basically the same. very easy to pick up if you know one of them
>>
>>379407530
You usually need to have experience with both programs and in the animation industry you need to know the very basics of rigging and I think the problem was that. If you know how stuff works, you can use any other tool to do what you need to do, some will be more efficient than other but there should be no problem in switching tools.
>>
>>379407521
Yes but there is nothing inherently wrong with using 3DS Max to animate stuff.
The problem here lies in switching programs halfway through. Even still you can export animations between Max and Maya very easily, it's more about not being able to share the workable projects easily instead of exported animations/etc.
>>
>>379406586
Anon please, I love Nier but it's not a 10/10 stop being an idiot. The sound track itself is about 9/10. With the original Nier being 10/10. But the entire game is not.
>>
>>379408059
I think the OST in Nier Automata is more consistent than original Nier's although Original Nier OST has more 10/10 tracks.
>>
>>379403695

WHO CARES NERD, IT'S OKAY BECAUSE IT HAS GAY SEX ON IT
>>
>>379407521
but why the fuck did they switched at this moment?
they already did mass effect games
>>
>>379403695
>PROBABLY THE MOST FUCKED UP DEVELOPMENT IN HISTORY OF VIDEO GAMES
Nothing beats Halo 2, especially because the final product was still that good
>>
>>379408653
Wanna give me the rundown on Halo 2's dev cycle?

Because I thought MC looked way better in 2, and while the story was shit, multiplayer was fun for my kiddie self at the time.
>>
Egyptian here

Snappers is literally the worst animation studio in the Middle East. They're also the cheapest

It's bioware'a fault 2bh
>>
>>379403695

You are completely fucking clueless about video game development. Neither of these things is remotely uncommon or noteworthy. Do you have any idea how many different shoddy third world companies worked on parts of Final Fantasy XV, for example? Or how many times the game engine and development tools changed? And that game isn't even the worst example around.
>>
>>379408853
Are you black?
>>
>>379403695
So this is the power of diversity
>>
File: eagoldenpoowcia2013.png (283KB, 610x739px) Image search: [Google]
eagoldenpoowcia2013.png
283KB, 610x739px
>>379403695
>BREAKING: Everything EA touches turns into shit.

there's a reason they won a couple of these thingd
>>
>>379404182
I don't think your reply relates in any way to the post before.
>>
>>379403918
>>379404182
I still don't understand how a company can be so retarted and give a big franchise like Mass Effect to a newbie studio
>>
>>379408823
Halo 2 was meant to be the final game in the series. The game outline that we have now is 60% the campaign that Bungie actually intended. The campaign itself is a much smaller percentage- they had to rebuild the entire campaign and engine within the last 11 months of development. The project lead apparently left halfway through due to stress (and was making bizarre story decisions even before that).
Halo 2's multiplayer was handled by a team of 11 people who were working on it from the beginning- a tiny fragment of the studio. When it came out, the game was broken until update 1.1 came out and fixed it into the game we know today.
And even with that, the game managed to have a 10 hour long, replayable campaign and basically built console multiplayer and matchmaking.
>>
>>379403918
This isn't the first time EA has done this. They buy a company and destroy it from the inside.

EA only dreams of a future where the only game to buy is Madden football.
>>
It's so absurd that EA let this shit happen.
>>
>>379409024
I'm dark skinned (Aswan) actually, not the we wiz Kangz black meme you guys spout over and over again
>>
>>379404803
Reminder that Casey Hudson has been vindicated. No matter what, he delivered 3 games with memorable moments strung throughout them and a vision (that may have died in the last 15 minutes of the series, but still)
Someone else got it wrong
>>
>>379409470
EA buys CDPR when?
>>
>>379406772
Burnout 3: Takedown
>>
>>379409442
>update 1.1
heh I remember playing before that. That warthog glitch was fun to do in non-competitive matches, people would get so angry.
>>
>>379409763
I agree
>>
>>379404803

Critisizing a shit game means "shitposting"? Go away, EA employee
>>
>>379404182

It's more like if a chef decided to switch the meal from chicken tenders to chicken wings halfway through cooking
>>
>>379407181
Now, transferring all of your animations and models from 3DSM to maya might not be a big deal, unless you're completely clueless as to what you're doing. Then this gang of exceptional individuals would obviously have an impossible time managing the transfer.
>>
File: thrillo.jpg (13KB, 170x168px) Image search: [Google]
thrillo.jpg
13KB, 170x168px
>>379409763
my man.

Real talk if, EA would release a remastered version of Burnout 3 for $40 bucks, I'd probably buy it.
>>
>>379407285
NeoGAF is over there
8=====D
>>
>>379409804
>up to 6 melees to kill a stationary guy
>hitscan spread
Absolutely the most infuriating Halo experience of all time
>>
>>379409663
CDPR already told them to fuck off since they want to build their own brand
>>
>>379403918
I agree. Andromeda's messy, but I feel for the support studio that was suddenly shouldering the weight of the whole game.
>>
File: 1496758665217.gif (4MB, 455x297px) Image search: [Google]
1496758665217.gif
4MB, 455x297px
>>379407285
>>
>>379403695
But 3ds max and maya are compatible between them.
Also blender support 3DS MAX
>>
File: incredible_hank.jpg (43KB, 672x650px) Image search: [Google]
incredible_hank.jpg
43KB, 672x650px
>>379407881
Let it go man.

Just move on with your life. I first I was livid by the thread.

I feel like there is more to it than just switching software. Although Maya has been known it's animation. It's whatever easier for the animator. I remember the 343 guys use both when I was kicking the shit with them at GDC last year.

Either way, by exporting out the animations, the manager in charge of importing outside assets should have reported it sooner.

Not very wise to give an outside company your build so they can import and set up.

It's just business bureaucratic bullshit the industry that says overblown miniscule shit to keep itself out of the spot light.

Like that one fat kid who threaten to Kill Gabe Newell cause he pulled his game off steam. And later said it was an accident due to stress and everyone dismisses it.

Personally, I love Maya. She's my baby. Max is cool for what it does. They both do the same thing in different ways.
>>
File: 1441447202188.gif (494KB, 500x282px) Image search: [Google]
1441447202188.gif
494KB, 500x282px
good fucking riddance.
bioware used to be one of my favorite game developers, but holy fuck they became sjw-ville. pandering to pussy ass faggots and fat, ugly lesbians.
>Patch notes 1.08, male ryder can take alien dick in his ass
>>
File: fuck everything.gif (982KB, 320x287px) Image search: [Google]
fuck everything.gif
982KB, 320x287px
>>379404803
>Companies frequently make major strategic decisions based on Metacritic scores, so it's that number that gets the most attention.

God I FUCKING HATE THIS SHIT. Metacritic is the most worthless arbitrary garbage yet everyone and their mother treats it as gospel. The entire industry is built around it now. Anyone who uses Metacritic should be lynched.
>>
Quick reminder that Rockstar made Vice City in 8 months. EIGHT MONTHS.

If you can't make a passable game in 5 years you really aren't AAA.
>>
>>379409615
>Reminder that Casey Hudson has been vindicated.
Um, no sweetie. Casey Hudson's stain will follow him wherever he goes. No matter what he does, his trilogy, his magnum opus will always come down to being one of the worst if not the worst and most disappointing ending to such a huge franchise.
>>
A noclip documentary on ME:A would be the bee's knees.
>>
I fucking love articles like this made by journalists who actually do their damn job instead of sucking dick or licking vag.

If anything it shows the complexities of developing a game. Would love to see a article on how SW: Galaxies turned into such a clusterfuck.
>>
File: casey.jpg (39KB, 398x493px) Image search: [Google]
casey.jpg
39KB, 398x493px
>>379410714
No his name will always be associated as creating one of the most acclaimed trilogies of all time, one that couldn't be followed
>>
>>379403695
I still cannot believe that this game got made at all.
>>
>>379407530
>they have to relearn that shit if they're not already completely fluent in both programs.
No, because both programs are fairly similar to work with, as are most 3D modelling suites. The problem is that they had to redo almost everything from scratch, as a project isn't only models and animations, but also game logic and scripting, which partially goes through the modelling program.
>>
>>379403864
>M*A*S*H* In space

fund it
>>
>>379403695
>PROBABLY THE MOST FUCKED UP DEVELOPMENT IN HISTORY OF VIDEO GAMES

>he doesn't know the development story of Quake
>>
Bioware is so progressive they literally hired KANGZ AND SHEIT
>>
>>379410619
>bioware used to be one of my favorite game developers
You are at fault for allowing Bioware to exist.
They showed they had no idea about making videogames with Shattered Steel, and kept proving that with each other their games.
>>
>>379406772
you can't mod it
>>
>>379409338
The rage that happened after that was beyond hilarious. People were so legitimately mad that neckbeards forced a fucking videogame company over ones that used child labor, destroyed lives, and drove species to near extinction.
>>
>>379409615
*2 games
ME3 apologists can go die of dysentery.
>>
>>379411285
Ah yes, a handful of burgerclap niggers show their ignorance, and now any mention of Egypt triggers autismos.
>>
>>379411415
ME apologists in general can die.
This franchise was always pure drivel, nothing but a cheap Star Trek clone.
>>
>>379409964
They don't do remasters, but the original devs are making a spiritual successor for PC and PS4. Criterion doesn't really exist anymore.
>>
Reminder that idiotic /v/edditors once treated this company like CDPR, and unironically liked Mass Reddit 2.
Just shows how much of a shithole this place is.
>>
>>379403695
stop trying to make yourself relevant, jason
>>
>>379411415
>93 on Metacritic
>commonly referred to as one of the greatest games of its console generation
You're in the minority here dude
>>379411504
You are in a far smaller minority there dude
>>
File: 1435363561582.gif (863KB, 277x300px) Image search: [Google]
1435363561582.gif
863KB, 277x300px
>>379404803
>mfw my shitty meme videos on YouTube played a part in this
Feels really good 2bh. Will we ever get a shitstorm like that again? That and NMS were highly shit on by /v/ and they somehow were even worse than expected on release.
>>
>>379410560
>>379410560
No no, I completely agree. That's what I was trying to say, blaming all the issues of the animations on switching programs is not a real excuse, anyone that has worked with Max and Maya and has transferred files/models/animations between the two knows how easy it is and how painless it is when stuff like .fbx exist.

You could blame it on not being able to share the project files on their entiret but even that isn't that big of a problem. As someone who's worked with Maya, Max and C4D and constantly switching between them it's a literal non issue.
>>
>>379411638
>shitstorm
You mean people spamming the same webms over and over again?
This is what a shitstorm is according to newfags?
>>
>>379411597
>implying CDPR is worth preferential treatment
Haha
>>
>>379411597
>implying CDPR isn't shit
>implying Witcher isn't Reddit incarnate with extremely mediocre gameplay
>>
>>379411638
Hopefully when CDPR goes full retard like Bioware.
Will be nice seeing the last decent studio die and finally see the industry crash and burn, like it has deserved for 8 years now.
>>
File: 1495529363928.webm (2MB, 480x360px) Image search: [Google]
1495529363928.webm
2MB, 480x360px
>>379404803
>Metacritic score is really important and companies make strategic decisions based on it
>>
>gifs/vid originated here completely destroyed a fucking game
Call a game tortanic enough times and it will stick I guess
>>
File: 1439526389941.jpg (38KB, 374x421px) Image search: [Google]
1439526389941.jpg
38KB, 374x421px
>>379411721
>haha if it's not a tortanuc forum screenshot it doesn't count as a shitstorm, amiright oldfags? xD
To be fair there were a fuckton of webms, images, and videos for both games showing how utterly shit they were, anon.
>>
>>379403695
>beautiful facial animations

Considering the meaning of beauty that bioware believes, I will say the did a good job.
>>
>>379410638
It's not just video games, the film industry revolves around rotten tomatoes and the music industry around fucking pitchfork.
>>
>hire egyptian animation studio
>implying they have talent alive or not in concentration camps after the first dictator, the revolution, the muslim brotherhood dictator, the another revolution and the new army dictator
>>
>>379411862
Metacritic scores don't matter for RPGs
>>
>>379411894
No, a shitstorm is what happened after E3 2006, specifically everything about Sony's conference.
TORtanic was newfag cancer too.
It's only fun when people here are actually excited, everyone here was just desperately hating the game, wishing it flopped, and turns out it did, the same that would have happened if BF1 or OW flopped.
If you shoot in all directions, one bullet is bound to hit the target.
>>
>>379410639
Well, Vice City was a glorified expansion to GTA 3. It reused a ton of assets and the engine was already there. Even stuff missing from GTA 3 like flying vehicles was already there in the code, just not implemented. I love VC but it's a mod and not really a full fledged game. San Andreas is this taken to the extreme.
>>
>>379409353
You really think Peter Moore and Andrew Wilson are the smartest people alive? All they do is suck the cocks of their shareholders
>>
>>379411320
>Shattered Steel
Suck my cancer ridden asshole, u fucking turbonigger, KotOR was fucking brilliant.
>>
>>379411094
It's funny that only when a game crashes and burns, we hear about these developer tidbits, mostly due to them doing damage control.
>>
>>379403695
How do i know some random fuck with no life didn't make this shit up.

>Inb4 bioware or ME: Andromeda shill
I haven't even bought, let alone played, this game.
>>
>>379410639
And it reused a shitload of assets and it's in a map much smaller than GTA 3's.
>>
>>379412146
The only cancer here is the one I feel growing in my stomach when I remember KOTOR's combat system.
Bioware's only purpose in this industry was, along with Bethesda, destroying the RPG genre.
>>
>When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory.
What kind of engine besides RPGMaker (and in-house ones coded for specific game) comes with this kind of very specific functions?
>>
>>379412152
google the article and see if its somewhere?
>>
>>379412317
GameBryo
>>
>>379412371
Leave, Todd.
>>
>>379410638
Reminder that Obsidian got fucked out of a bonus because Fallout: New Vegas only got an 84 on Metacritic, Bethesda wanted an 85
>>
>>379412250
KotOR's combat system was pretty great when it was released, now maybe not so much.
Jade Empire was also a great bw rpg.

Also
>Bethesda game works
>rpg
Can't be serious
>>
>>379412317
Unreal?
>>
>>379411918
>Gravity has a 96% on Metacritic
>Iron Man 2 has a higher RT score than Interstellar
>Blood Diamond has a lower RT score than Attack of the Clones
>>
>>379412716
Interestellar was just Nolan taking advantage of his work to make someone do a simulation of how black holes would look like.
>>
repostan:
https://www.youtube.com/watch?v=7KWkao73HuU
>>
>>379411257
I think you meant daikatana or duke nukem forever.
>>
File: Carlos.jpg (2KB, 90x90px) Image search: [Google]
Carlos.jpg
2KB, 90x90px
>>379406703
more like nowhere nier
>>
>>379411320
>I don't know what Baldur's gate or KotOR are.
step up, nigga
>>
>>379403695
As someone that uses both. The change from Max to Maya is just an excuse.

They're both from the same company, Autodesk has owned Maya for nearly a decade now. The two compliment each other and are fully compatible, any self-respecting hobbyist wouldn't have any trouble transitioning between the two for animation, in fact its common practice to go from max to maya for animations, so anyone actually paid for their work would be more than knowledgeable in how to transition smoothly.

While there was a chance someone would fuck up, its so highly unlikely it might as well be impossible. This is just bioware trying to shift blame and hoping the audience is tech ignorant enough to fall for it.
>>
>>379411504
I know you're trying to put all of them in one convenient category, to ease people into accepting 3, but it's not going to work. It's never going to work because ME3 is a crime against videogames.
>>
>>379411632
>93 on Metacritic
Completely meaningless.
>commonly referred to as one of the greatest games of its console generation
Commonly referred to by whom? Hipster retards like you? ME3 is one of the worst games ever made. What it did to a promising franchise is completely beyond reason.
>>
File: 1489296437639.jpg (54KB, 500x334px) Image search: [Google]
1489296437639.jpg
54KB, 500x334px
>>379403695
>“Frostbite is wonderful for rendering and lots of things,” said a person who worked on the game. “But one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn’t have an animation system.”
So let me get this straight: EA creates an engine that was primarily designed and focused on creating gorgeous renders and completely neglected the animation aspect ans basically forced a B-team to figure it out for themselves? Jesus Christ and here I thought Activision was the one known for making fucking stupid decisions
>>
>>379413291
The game engine is not what has to have the animation system, at least not what you use to create the animations.
You create the animations with 3D software like Max, Maya, Blender, etc, then export it into the game, and then the game engine uses those canned animations.
>>
>>379413291
Its an engine, not a toolset. Learn the difference.
>>
>>379412250
>The only cancer here is the one I feel growing in my stomach when I remember KOTOR's combat system.
You're a mongoloid, KotOR's innovative dice rolling in real time was almost perfect. It only annoys you because you're a mouthbreather who expected an action game from an RPG.
>>
>>379413115
I don't want you to accept any game, I want people here to forget about this pathetic franchise that never amounted to anything but mess of cliches and tropes used in every single other space opera story ever.
This franchise only exists because Bioware couldn't afford the Star Wars brand to make more KOTOR games.
>>
>>379412976
I know exactly what Baldur's Gate was, and Fallout 1 and 2 were vastly superior.
>>
>>379413860
Probably in terms of writing, the gameplay in BG was impeccable.
>>
>>379413860
They aren't even in the same categories, fucking retarded plebs on this board sometimes
>>
>>379413581
It was boring as fuck and brought the entire game down.
At least now Bioware will stop poluting the industry.
>>
>>379414080
to be fair, both are isometric rpgs, but the gameplay is sooo different with one being turn based with action points, the other being real time with pause.
>>
>>379414191
Nah, your misconstrued criticisms are boring as fuck and completely off the mark.
>>
>>379413581
KOTOR had some of the mindless combat I've ever seen in a game period, much less an RPG. To call it almost perfect is insane.

It was pretty much Babby's First RTWP
>>
I honestly can't take seriously anyone that bad talk KoTOR or Baldur's gate (especially II) here.
>>
>>379415257
Oh yeah, as if we could take seriously the delusion of people who think Bioware did anything worthwhile.
Andromeda is the ultimate form of Bioware's works, absolute cancer, this is what that studio built up to.
And now, they will get killed by EA, like they have always deserved.
Good riddance, nobody will miss you.
>>
>>379411147
Go start a thread. Title it "Casey Hudson did what?"

And see how that plays out, nigger.
>>
>>379412054
>>379412163
You say that like it diminishes the quality of VC
>>
>Game flops majestically
>"Hurr engine is shit"
>"Hurr outsourced to monkeys"
>"Hurr executives are evil"
Everytime.
>>
>>379416831
And lets not forget the whole whiny "We won't be able to make any more games because HD is too expensive to make" bullshit from like 5 years ago. That company basically is now a game developer second, and excuse manufacturer first.
>>
>>379415957
>/co/mblr can't see it
As expected
>>
>>379416158
No, I didn't say it like that at all. You're just unable to read.
Thread posts: 147
Thread images: 18


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.