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>Buy fighting game >Practice in single player >Head

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>Buy fighting game
>Practice in single player
>Head to online
>Get fucked up
>Practice on one character for an hour
>Return to online
>Get fucked up
>Practice several different characters for an hour
>Return to online
>Get fucked up
>Play offensively
>Get fucked up
>Play defensively
>Get fucked up
>Spends hours watching tips videos by seasoned veterans who have played fighting games for years
>Get fucked up
>Sell fighting game
>>
What fantasy world do you live in where playing a game for a few hours means you can play it competitively against those who have played for years?
>>
>>379362689
"practice" for you is probably mindlessly repeating combos instead of actively studying and training yourself for every possible situation that will happen to you.
>>
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>spend hours watching
>hours
hahaha lol :°) u poopy at videogames!
>>
>>379362689
t. retard who thinks fighting games are only about combos
>>
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>buy fighting game
>play single player
>finish story mode
>try every other mode
>had fun
>uninstall
>play other games
>mfw
>>
i'm poor should I get guilty gear accent core plus? is the online still active?
>>
>>379363809
>uninstalling games
>>
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>>379364157
That's because i actually spend money on vidya instead of my hardware, unlike the rest of normievee.
>>
>>379363730
I don't play games to study, I already have college for that.
>>
>>379364418
>201 games not played
>>
>>379364473
It's studying for you because you seem to lack basic common sense to learn from mistakes. People with much higher IQs can simply adapt on the fly or learn from review.
>>
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>>379364476
I-i'm doing my best!
>>
>>379364157
I don't get it, why would you keep a game installed if you're not gonna play it anymore?
>>
>>379362689
>Play Tekken since 2 as Kazuya
>Play online for the first time in 6
>Get fucked up
>Train my ass off and keep playing online just to get better whilst getting fucked up
>Play through TTT2 as Kazuya and Drag but almost never switch, just so I could train with Kaz
>Tekken 7 comes out
>Body is ready for Kazuya wins
>Get fucked up
>Switch to Dragunov
>Win win win win win win win win win win
So basically, you either know how to do pewgf and you are a master at ewgf baiting or you suck with Kazuya. Meanwhile, Dragunov is god tier for noobs like me whilst still being SS tier. What the fuck kind of balance is this??
>>
>>379364748
Alternatively
>Have never played as Xiaoyu
>Started on Tekken 7
>Ive won all 8 tournaments I have been in and I just got out of a 22 win streak in ranked
Thanks Harada
>>
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>practice one character for a single hour
>then goes to practice others
Just find one you like and stick with it faggot. One hour practice isn't gonna let you beat people who have been playing a game since it came out. Go find some other newfag and play with him, and go actually practice some more. You don't even need to spend a shit ton of time getting to a skill level that isn't absolute trash.
>>
>>379364701
You never ended up discussing a game and get the urge to play it again? I can understand not wanting to do this for cinematic games, but something like Tekken or Street Fighter where playing is fucking instant are common culprits. I regularly go back to play SF2.
>>
>>379364976
>practice for an hour
>can already korean backdash

granted I've been manually wavedashing in Marvel for a quite a while
>>
>>379362689
Fighting games are retarded and for unemployed people who can practice all day (that's why so many black people play them)
>>
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Correct procedure as a relative newcomer

>have friends who play fighting games
or
>be willing to make friends who play fighting games
>get destroyed for probably over a year
>have fun because you're playing with friends

I mean online is fun too I guess but you need at least a small group of people you regularly play against otherwise I don't know why you'd do it
>>
>>379365169
>implying wagekeks can be good at any kind of game
>>
>>379364976
> mb
> png
Ffs kys, faggot
>>
>>379363756
Goddamn i love this gif so much
the snek is too cute
>>
>>379365186
And people wonder why the genre is a dried-up husk and every new release flops completely or loses its player base within weeks.
>>
>>379363730
>>379363730
I'm not op but yeah that's what I've been doing in injustice is there a proper way to really practice? I've always wanted to git gud at a fighting game and almost did in guilty gear X2 with ky and mkx with ermac but that's just cause I memorized combos and moves and I'm sure is get destroyed by someone more competent than me or my friends.

What exactly am I studying? I'd like to train myself for every possible situation but like do I need to learn strings for every character and record them in practice against the one character I wanna play?
>>
>>379366007
this

couple thousands of tryhards get the game early and btfo normal gamers at release

it might be fun for a week tops but then it becomes boring to lose everytime and you simply uninstall
>>
>>379366486

imo as a beginner it's a lot more important to learn how to properly block and punish moves. a lot of the times people lose because they don't know how to properly deal with the opponent's pressure

when you go online and fight against other people in your skill tier, you're either going to be against actual noobs or people who are good and climbing ranks. beginners are often unpredictable and just mash out dumb stuff all the time, so you can beat pretty much any beginner with good defense and then punishing their unsafe attacks

once you punish them for mashing, they will probably get scared and you can start applying your own pressure

memorising long ass combos is pointless because 1) you will probably forget it and drop it during the fight and 2) you will get too fixated on trying to land your sickass combo

just learn some basic ones
>>
>>379365719
Not him but .jpg is awful and should never be used
>>
>>379366007
Yes we need unaviodable comeback mechanics and a phone a friend option so you can never ever be guaranteed a win if you play better.
>>
>>379366486
I don't know about injustice but with any fighting game you want to study what exactly is making you lose. If you are getting fucked over by overheads, then keep practicing reacting to overheads and knowing how to block properly. You'd probably want to study what every character is capable of doing too, like overheads, unblockables and stuff like that. Same with if you get grabbed a lot, just learn how to tech grabs better. I know street fighter had an option select for teching grabs that if you weren't teching it'd instead just do a c. light kick, so maybe injustice has stuff like that.
There's also the fact that you basically just wanna keep playing and practicing combos until you get them down every time. You can also casually watch players fight in tournaments and just study what they do in certain situations. There's no need to know everything about every character but you should at least know everything your own character can do and just keep playing and having fun with it.
>>
>>379366486
Holy fuck you faggot just play against other players and lose until you start getting good. Fucking kids these days.
>>
>>379366904
No, we need a way to properly segregaze skill levels, because getting your shit pushed in with no real way to improve drives away new players, ie practically everyone. If you play Maahvel and somebody worth their salt fucks your shit up within seconds, you didn't learn anything. Ideally, players should be matched mostly with slightly worse or slightly better players so they can either pass their knowledge down, or learn by adapting to the better playstile
>>
it takes thousands of hours of practice and getting fucked before you even begin to get decent at fighters

>>379366895
.png is masterrace
>>
>>379367263

i dont have much experience with Marvel, but most other games have plenty of beginners

SF5 still has a bunch of retards playing in Bronze/Silver and I just picked up Tekken 7. My first Tekken game and there are a lot of noobs online around my rank.
>>
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>>379362689
>he thinks he can get good at fighting games in a single year.
>>
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> hey anon, you can do all my combos, right?
>>
>>379362689
Sounds like you put in about a week of practice at most. That's worth jack shit desu. And yes, part of learning fighting games is getting fucked up by other players.
>>
>>379366486
Old SHGL player here. Understanding how defense works in the game> being good at combos.

There's also a set of skills that apply to all games, like understanding jump in distances, and ranges, of attacks. What range do you want to be at? What range does he want to be at?

If you just jump in and do the one or two combos you've memorized, you should expect to never progress.

Most important is to recognize patterns of what you got beat with, and to learn how to counter that.
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>try to get into fighting games
>play babies first fighting game
>lose
>lose
>lose
>lose
>Almost win (lose)
>lose
>lose
>lose
>Get angry at my own incompetence
>Lose angrily
>Take break
>Come back
>Win
>lose
>lose
>lose
>repeat

It's a process
>>
>>379367520
>who is Vangief and Shizza
>both Top 8 Evo competitors after a single year of play

It's how you play not how much you play
>>
>>379362689
Because you are doing it wrong.

Practicing combos is the last thing you do of you are new.

Go into CPU modes and try to check every character, learn their basic moves.

Then find a character you like, face CPU and focus on BASIC COMMAND LIST,blocking and spacing.
>>
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>play injustice 2
>pick on 5% win chance shitters
>harass them with level 20 deadshot
>mfw
>>
when i used to play sfiv i would just play against this one guy i found online over and over occasionally i would get a round on him but he always stomped me in the end.

perserverance is key OP you just gotta try and try and try
>>
Online for more casual players is fun and games until you reach a certain rank where casuals usually let go of title and mostly people who have been playing tTekken] since X title remain.

It is fun to have match with mistakes.

I can see how discouraging it is to get 1-2 juggled into KO for few hours.
>>
You gotta know so much shit in tekken..if you dont know your opponent well you might as well give up. Way too fucking hard to learn their moves on the fly.
>>
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>>379363756
>>379365797

>2017
>gif
>>
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>>379368345
>see some shit deadshot use supergirl and beat him
>mfw
>>
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>>379368720
>>
>>379367263
>we need a way to properly segregaze skill levels
you have the whole internet to help you find fellow shitters
ever heard of discord?
>>
I am pretty good at fighting games nowadays. I always struggle to give newcomers tricks to git gut quick and keep motivation high, but, at the end of the day, it's really just a matter of perseverance. You can watch a hundred videos with amazing tech, spend hours practicing your combos, in the end you just really need the competitive spirit that makes you hit the rematch button again and again even after having lost 30 games in a row. Thinking to yourself "I hope that faggot doesn't quit on me before I really had a chance to figure him out and kick his ass". And it isn't even supposed to be a chore. You ought to enjoy the challenge, ought to be so pumped for the opportunity to become better, you put your epenis aside long ago and couldn't care less about your win/loss record or any rank points. I don't think you can teach that to anyone, or learn it for yourself for that matter. Either you've got the ego to become good or you don't
>>
>>379369686
that's what i'm doing in this game since it's my first tekken
>go online
>get rekt
>ask for revenge to learn a bit more
>get rekt again
>find someone else to learn from
>rince and repeat

it's even better if i can find someone playing the same character since i can go to training room after to learn the moves he used on me
>>
>>379364701
>having an internet so shit that you can't download any game you want in 5 minutes
>>
>buy fighting game
>realize it's not a fighting game
>it's actually a button mashing simulator
>sell game
>>
>>379363809
This basically. Don't have the time or interest to "practice" a fucking video game. FPS, RTS, and fighting games are all dead genres now that everyone thinks everything has to be some kind of hyper-competitive esport shit.
>>
>>379369686
This. There's a sweetspot between "brain dead loser that's content with mashing buttons and wake up super forever" and "salty ass faggot that quits the game and uninstalls" that's you're required to be in to get any good at fighting games. Too relaxed and you lose the motivation to learn, too salty and you try to learn but will never look in the right place (your own mistakes).
>>
>>379362689
>Actually learn about the game when practicing, understanding the meta and what characters are good at
>Return to online
>Do ok

ez
>>
>tfw content with button mashing and trying to DDT fuckers as King
>>
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>>379368345
>tfw counter picking deadshitters with supergirl
>>
>>379362689
you have to be an autist to win in fighting games

those are some of the most hardcore autistic people out there
>>
>>379370660
Other than the Melee crowd, fighting game communities seem like the most socially active groups in gaming. When was the last time your favorite game's fanbase organized a social event that didn't involve dressing up as some fictitious character and looking like a mouthbreathing douche in public?
>>
>>379362689
My best advice for you is to find a group of experienced FGC friends and just let them whoop your ass and then have them explain why you got your ass beat. It's how I learned
>>
>>379363873
Yeah it's still active
>>
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>>379371156
>friends
>>
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>>379362689
Sounds like it's your problem anon.
>>
>>379365169
Tfw have 2 jobs but still can kick this anons ass in KOF, SF or Mahvel
>>
>>379362689
Playing online/against real people is practice. Training mode definitely has its uses, but getting pummeled by better players will teach you a lot more. As others have already said, the best thing is probably to find a local fighting game community if there is one. Otherwise there are plenty of places to discuss gameplay, request help/advice and get matches in online. Taking advice from /v/ generally doesn't count
>>
>>379366007
Git gud
>>
>have no friends, want to improve
>Asuka is pretty fun
>ask people online how they pull crazy shit when they beat my ass
>voice sounds like a girl so they sperg out and don't answer

Shit desu
>>
>>379371242
Definitely got to have those if you want to stand a chance in fighting games lol
>>
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>>379371242

>all my friends just play Dota, LoL, or whatever the latest FOTM shooter is on PC

I wish I had cool FGC friends. I know a few guys who play but they are pretty casual players who are in it for the story mode or whatever on the latest Netherealm title
>>
>tfw I'm the better one at fighting games in our group
>not even that good at fightan
>friends quickly tire of playing against me
>never get better
went to a few fightan meetups but people only played SFV, I use my fightstick for Metal Slug more than anything
>>
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>>379362689
THERE IS NO LOSING. THERE IS ONLY LEARNING, GETTING BETTER OR QUITTING. WHAT WILL IT BE ANONS.
>>
>>379364418
How did you get these stats
>>
>>379371680
If there's no losing, then quitting is just another case of learning.
>>
>>379371645
The middle of the road is the worst struggle in fighting games.

>Too good for casual matches with casuals or beginners to be any fun
>Too shit to play against advanced players on equal footing
Most fighting games that aren't SF are full of one out the other, intermediate players are nearly extinct in every other game.
>>
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I'm pretty new to fighting and this isn't true at all. I spent a lot of time doing the arcadey shit like trials in SFV then learned R. Mika's B&B combos and spent a few hours practicing anti-airs. Went into online, lost, but he won the third game. I kept losing but eventually started seeing what I was doing wrong, how to play neutral better, character matchups. Practicing repetitive button pushing is pointless if you don't know what or why you're doing what you're doing.
>>
>>379362689
The fastest way to improve is to watch your own games and study where you got hit, and notice what you could have done to not get hit. If that means you find out that your reactions are shit and you get impatient, work on that. Play slower and figure shit out.
>>
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>>379371968
But what did we learn by quitting? Only about ourselves.
>>
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I've finally cracked the code on why fighting games are so difficult to the normie/casual

it's because you can't practice half the game in training mode

you cant practice FUCKING DEFENSE

practicing defense literally requires you to go online and get your ass kicked until you know your strings, when to block, and when it is your turn again

LEARN
FUCKING
DEFENSE

anyone can learn their combos and press the buttons in the right order, it is avoiding getting hit that makes a true champion

any muscle head and punch a punching bag, but what makes a true boxer is his ability to NOT get hit.
>>
>>379364932
>>379364748
I hate this. I try my hardest with, Xiao, Jin and Heihachi but i'm complete shit with them while i shine with characters like Brian, Miguel, Lee, Law , Bob, Leo and Dragunov.
>>
>>379372407
>it's because you can't practice half the game in training mode
you can, in any game with a recording function
>>
>>379370368
>shitters who will never understand the thrill of besting an opponent

it is a rush like no other in video games. Have fun fighting the programmed AI forever. I'm sure that will always be fulfilling
>>
>>379366486
>playing shitjustice
just pick deadshot lmao
>>
>>379372493
nonsense, those are things you've recorded yourself. That is not a person on the other end who is attempting to condition you, who fears losing their rank. Of course you can learn very very basic things like when to punish certain moves or strings, but it is nothing like facing a real opponent who may sometimes not complete the entire string, who may start with a jump in, who might drop the string halfway and dash in etc. By programming yourself to react to these situations like a robot you are not getting the game sense necessary to fight another human, only a robot you've told what to do. The only way to learn true defense is to get out there and get your ass kicked until you learn.
>>
>>379372493

recording all the enemy moves and learning how to properly punish them all is viable

only problem with tekken is that you have 38 characters and each character has movelists with up to 100-something moves so it's going to take you forfuckingever

i remember seeing someone making a video of how to punish every unsafe move on TTT2 and it went for like 5 hours
>>
>>379362689
Git gay.
>>
>>379372253
>Plays as Mika
>implying it doesn't become Mika fighter V and you don't force your opponent to buy the season pass
>>
>>379363730
>>379366486
the way I practice is first find the fastest moves then the most damaging, and try to link them together for a bnb combo, that you can use as a punish.
Then I try to make the simplest combo out of it, rather than going for max damage, make it so you can consistently do the combo without dropping it.
So you have that combo, hopefully a few of them, that are bnb, then you need to remember the rest of the combos, and just play. trial and error
>>
>>379372407
Most modern fighting games have great training mode options, allowing you even to record mix-ups so you can practice your reactions. What you can't practice is yomi, that comes only with existence and mind reading powers and is the one true thing they separates the casual hack frauds from the truly great.
>>
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>>379372538
>Go online
>Asshole just spams projectiles
>Asshole just stays in the corner crouching and blocking waiting for you to make the first move so he can attempt his combo
>When his health is low he panics and starts trying to actually play the fucking game
>>
>>379372643
You really need to look into your games training options my dude because you can practice exactly that in most games nowadays. Check to see if it allows you to record multiple strings to play at random, then try to see if your character has an universal answer to a particular mix-up, or at least a safe guess that can discourage your opponent's high risk follow ups.
>>
>>379362689
gg, that was me :^)
>>
>>379372930
Beat him so you can get out of whatever shitter rank you are are in. Fighting games are amazing at weeding out the retards.
>>
>>379364476
That means he's played 600 games that's a significant sum, I can't even think how much I've played in my life but I don't think it will be close to that, just counting my collection is only around 150.
>>
>>379373316
He probably just idled for cards like all the other steamfags
>>
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>>379373198
I did, but after playing a bunch of matches where only 1 out of 10 actually involves fighting i just assumed online was filled with people like that.

I'm going to buy Tekken 7 next week and give online fighting games another chance.
>>
>>379373083
something you record yourself can never condition you

there is also a sense of pressure that can never be achieved unless you're in a real match
>>
>>379372930
>projectiles
>block and dash in/jump it at the right times and punish
>camping in the corner crouch blocking
>overheads

there is an answer for all of these. There is a reason 14 year olds don't just learn hadoken and sweep evo. It's because it doesnt work on its own and there are ways to punish strategies like these.
>>
>>379362689
Well OP thats the wonders of learning. Shame that you give up so easily.
>>
You're best bet for practicing is to find a friend who's good at fighting games and fighting them a bunch.
Fighting AI just teaches you bad habits and even just fighting bad players can also teach you bad habits
>>
>>379371239
No it's not, plus ACPR's netcode is total fucking trash
>>
>>379373631
>Shame

Nah, let him go.
>>
>>379371968
You can quit anon. I'll just keep losing and become a master.
>>
>>379365067
KBD isnt that hard, it's doing it smartly that's hard.
>>
>>379372461
Obiviously you're going to get better results with easier, less technical characters if you haven't put in the practice in yet.
>>
>>379364701
I don't get why you would by a game you have no intention to ever play again after the initial run.
>>
>>379367965
>>who is Vangief and Shizza
I have literally no idea
>>
>>379373625
What angers me is that after they fall down they run all the way to the other side of the screen to try this shit again! We only start actually punching the shit out of each other when the time is ending or when he has no health.
>>
>>379372253
>Plays SFV
>Plays meme setup character that is completely based around putting your opponent into a vortex of retarded damage
Gee I wonder why

>B-but I dont get the guaranteed corner carry from LITERALLY anywhere on the screen anymore!
>>
>>379366486
> I'd like to train myself for every possible situation but like do I need to learn strings for every character and record them in practice against the one character I wanna play?

Yes.

Find out what you're getting hit by, record it, and figure out how to trade or punish it.

If you're getting hit by mixups, record the high/low/etc versions in different slots, and then use the random replay function to learn to react to it.

This is how you need to be spending your solo practice time once you are competent with the basic combos.
It's how all the top players use training mode.
>>
>>379372407
in my opinion u should play online more and practice in training mode for constancy. You can practice all you want, but you need to run into scenarios
>>
>>379373903
>after they fall down

why do you let them get away? If it is a 2D fighter you are player, you can guess what they're going to do when they get up and keep them on the ground and keep resetting them. It is called oki and it is a beautiful thing. You don't have to just back up and let them run away. No reason to do that.
>>
>>379373903
Even worse are the training stage fags who pick it again and again and again, like they are Wong tier or some shit. Yeah bro, you aren't that good anyway, how about you pick something else for a change so we might no get bored as fuck of THE SAME WHITE PADDED CELL.
>>
What often kills fighting games for me as far as online play goes is when a game has a few characters that are clearly broken to hell that people use to pad out their rank rather than actually playing legit characters. Ultra Street Fighter 2 is bogged down by Evil Ryu, Violent Ken, and Aku fags that either drop if you get the upper hand on them or switch to them after losing with another character because they want to win.
>>
>>379362689
why don't you do something useful?

Like learn to play an instrument or make excersice
>>
>>379366768
Never played fighting game online but this problem is easy to fix with score system that only match you with players at your level.

It balance itself , you destroy noobs and climb up until you reach players at your actual level, and if you are really bad you'll just dwell below with other suck players and have 50-50 win lose ratio (unless your REALLY at the bottom of the food chain, in which case git gud).
>>
>i can't learn and adapt by smashing my head against a wall
congratulations! you are mentally retarded!
>>
>>379374104
Who the fuck cares

People who bitch about training stage are dumber than those who pick it, it's not like there's any actual problems with the stage and if you honestly notice it that much you need to pay more attention to your character.
>>
>>379374158
How is it useful? It's literally no different, you just do it for fun. What's the use of knowing how to play a piano?
>>
>>379362689
step 1, The Wall: find someone that consistantly beats you but isn't good enough to completely rape you
step 2, The Call: ask to play a few practice games, if they say yes goto 3 else 1
step 3, The Crawl: play games with them and learn how they fuck you up until you find a way to make it stop happening and you can at least take a few rounds off of them consistently.
-Note: It's polite to let them practice on you with something if there's something they want to practice with as well
Step 4, The Haul: observe prior games with the player and look for warning signs that the player was going to do what they did, look at spacing, actions you took to set yourself up for what you did, mistakes you made, setups they did so you can be ready to bait & counter or not get yourself in that position in the moment. Gather up all the information you learned and commit it to memory.
Step 5, The Brawl: Apply the knowledge you studied with the practice you did until it becomes mastery in future games, either with the same practice partner or other people.

REPEAT AS NECESSARY
>>
>>379373567
It can. Knowing how to shut down a particular mix-up before hand is one of the best tools you can have. Even if you end up realizing you have no answer at all to a particular mix-up, that's still valuable information as you can then focus all your efforts on defending instead of hopelessly trying to figure out your options mid match.
>>
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>>379374258
Im sorry anon but your "just" brigade tier apologising is no acceptable. Why not just take it the extreme and have simple stick and wire frame hitboxes with no sound or projectile/hit animation. Come on anon, we want to be as objectivley competitive as possible amarite? Who cares??

Im glad Tekken 7 had made a farce of this stage by making their own white box training stage and making it as distracting and as colorful underneath as possible. Fuck boring ass SF niggs sometimes and their terrible attempt to prove how "competitive and in the know they are" that stage doesn't actually do shit for the online connection, get the fuck outta my face with that shit. If it were not ALL THE FUCKING TIME it would be fine. I have had actual fags try to call me out online because i refuse to pick that fucking stage. They get mad af.
>>
>>379371482
>what is text chat
>>
>>379374392
this is so autistically written while simultaneously being absolutely spot on, I love it
>>
>>379374575
>Why not just take it the extreme and have simple stick and wire frame hitboxes with no sound or projectile/hit animation
Because those things do actually affect the gameplay, certain animations and sounds act as tells as to what move is coming out, it directly affects the gameplay. In 3d the training stage is important because it affects the gameplay as well and bitching about training stage is like bitching about infinite stages, it's just scrubby shit.

Tekken 7's training stage also sucks because it doesnt have wall/balcony/floor breaks.
It's shitty for actually training in.

Nobody cares about how much you hate grids and you should really not stop focusing on it at all, mod your training stage if you care that much.
>>
>>379374480
You're getting reacting to patterns/conditioning confused with punishing certain moves/strings/whiffs.

I agree, knowing how to get max damage out of someone whiffing shoryuken is important, however none of that will teach you how to deal with a guy who switches between mashing ex-dp when you go in for a tick grab and sometimes backdashing instead. Feeling the way humans fight and react is extremely different from feeling the way a programmed AI fights and reacts, even if there is a random selector on what he does.

And at the end of the day, that AI can't feel fear. They aren't taught to conserve life or on the flip side, go guns blazing out of nowhere. They tend to have a very steady pace of whatever difficulty they are set at. Humans are very inconsistent in comparison.
>>
>Get fighting game
>Go to lab
>Git gud with a character I like
>Go online
>Actually rack up wins
>Destroy my friends during locals
>Attend tournament
>Get absolutely bodied by everyone, humiliated by getting baited a lot and getting perfected more than once

Very humbling experience. It takes a certain masochistic trait to truly stick with the genre and get better, no wonder its so niche.
>>
>>379374874
>its not important
>yet everyone picks the meme every fight

Whatever anon, i don't care if its useful or whatever the fuck im telling you ITS BORING. IM SORRY, CRY GIT GUD ALL YOU WANT, IT STILL HAS TO BE ENTERTAINING.

And Tekken 7 doesn't have a "training stage" Geometric plane is an in joke about SF's god awful cell. In Tekken, you pick practice and any stage you want.
>>
>>379373553
It is until you weed out the shitters. People employ shitty defensive strategies when they have shit defense. You need to be able to defend as you approach because otherwise you end up in the corner where you aren't supposed to be able to defend yourself. You can get out of that rank very quickly by learning how to tick throw and bait throw techs.
>>
>>379374874
>complaining about training stage
>its scrubby shit

No it's fucking boring anon, this has nothing to do with gameplay. Maybe people aren't as good as they think.
>>
>>379375031
>humiliated by getting baited a lot and getting perfected more than once

A good community doesn't make obviously new players humiliated. I don't care how thick your skin is, it is toxic and makes people not come back. The smash community actually has been very receptive of new players and people are usually willing to give advice. SF is usually good but its the smaller games where people chimp out on obviously bad players. People need to understand that if they want their scenes to stay alive, they need to make an effort to help people.

That is just from my experience at least in SoCal.
>>
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>>379375079
Well, Tekken usually has a designated training stage.

And I'm telling you that your autistic screeching is retarded and you should stop paying attention to grids
>IT STILL HAS TO BE ENTERTAINING
It doesn't have to be anything, just nut up and deal with it.

It's such a stupid thing to complain about, fucking arcade mode whining is more valid.

>>379375173
It does have to do with gameplay in 3d games.
Or do you not realise that the stage actually changes how spacing and pressure are used in 3d?
>>
>>379374930
No, you 100% can get an edge over the opponent if you know your best options before hand. If not-ryu in not-street fighter is pushing your shit in by ending his block string with a move that's + on block and mixing you up by either doing dp or backdash, you record that in training mode and look for a universal answer that you character may have that shuts down both of these options while keeping you safe otherwise. Yes, your opponent has limitless options once they manage to get you into a mix-up setup, but only a couple of those allow him to mantain momentum in their favor.

You don't actually know what you are talking about. Stay scrubby I guess.
>>
>>379375410
>It's such a stupid thing to complain about, fucking arcade mode whining is more valid.

But arcade mode was a valid complaint anon. I see now you are merely an autistic apologist. If you can't see why creating the most dull experince in favor of some pretend sense of high level competition then thats on you. You have already said it makes no difference, and yet you are saying the meme of people picking it constantly is just fine. There is no reason to and it's a little fucking boring after the 20th match in a row. Dropped. Trash. Up your ass. Wherever you need to stick it.
>>
>>379363730
>actively studying and training yourself for every possible situation that will happen to you.
Fuck off. 80% of people in fighting games just mash.
>>
>>379375650
>ou have already said it makes no difference, and yet you are saying the meme of people picking it constantly is just fine.
Yeah.
Because it doesnt matter.

The entire reason this meme took off was because SFIV used to drop frames on stages all the time.
Do you sperg out if someone picks bonne wonderland?
>>
>>379362689
Ah yes, the "Evo Cycle"
Every. Goddamn. Year.
>>
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>>379362689
I recently got GG Rev 2nd is Ramlethal any good for newer players? The last one I played was the psp port
>>
>>379362689
>>Sell fighting game
A TRUE WARRIOR WOULD HAVE PERSISTENCE UNTO DEATH
>>
>>379376630
Not really, but if you really like her go ahead and play her anyway
>>
>>379376042
Whatever anon, you can't seem to see why picking the same stage 20 times in a row against 20 diffirent players might be boring. Sorry this was too much for you to empathise on.
>>
>>379374258
>you honestly notice it that much you need to pay more attention to your character.
>when i look at an wheel , the car disappears
you should check a doctor
>>
>>379376895
Not him but I don't get whining about this either
It's like in Dota you have only one map, but it doesn't get boring because you focus on the gameplay instead of pretty backgrounds
I get that in Tekken someone might want to alter between infinite stages / stages with floors etc. but I don't think it's your point here
>>
>>379377170
Jesus just play chess already. How can you all be so autsitic to not see why this might dampen the entire experince, whats wrong with variety?
>>
>>379377384
I don't pick same stage every time, but I don't really care if someone does either. Just focus on the match my man.
Chess is also a fun game :^)
>>
>>379373631
>>379373725
t. shitters mad their spam drove fresh meat for easy wins away
>>
>>379376630
Ramlethal players are literally the worst kind of people.
>>
>>379375315
I don't think it's so much that they were actively humiliating him, but that he felt humiliated by being socked so easily despite his initial perception that he was skilled to the same degree as everyone else.

I should attend a tournament or two to get the same burn. I feel rather hopeless as it is already, but at least I have a friend to play with.
>>
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>>379374158
>instrument, no one gonna hear you ass if you stay inside
>exercise, lifting doesn't cure autism
>>
>>379362689
>Practice several different characters for an hour

Pick one, practice longer.
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