This is perfection.
High resolution PS2 games are what developers should be aiming for. Any more and it's too expensive and detracts from vital areas like gameplay and music. This image is proof that a game can look visually appealing without need a team of 200 and a budget of $100,000,000
>>379282928
I agree
Also it's easy on the hardware so it can run at 60fps on consoles and you don't need a gtx 1080ti to get those 60fps on pc
>>379283158
Which means more people get to play which means more money for the kikes too. Everybody's happy.
>>379282928
And what game is this exactly?
>>379283752
Monster Hunter Portable 3rd.
Technically a PSP game but it uses PS2 assets.
>>379282928
>All those jaggies
Hahahaha no. Just NO.
>>379282928
I agree anon.
Playing P3rd in HD on an emulator is the pinnacle of vidya art style imo.
Everything is so clean and crisp due to lack of filters, bloom, and other frivolous post processing effects. The art style is fantastic, and things like reflections look great.
Only thing it'd need is a slightly higher poly count and some better textures and you'd have a damn fine looking game, even in 2017.
>>379284414
I only see jaggies on the mountains
>>379282928
>1536x864
>High resolution
>>379284703
It's a screenshot smartass.
The game is running at 9x it's original resolution. The numbers aren't important, it's a high enough resolution to remove jaggies and make everything look crisp and clean.
>>379284514
>Everything is so clean and crisp
not those textures
>>379285327
Some of them could be higher res but they're good enough to not be jarring
>>379284919
>it's a high enough resolution to remove jaggies
that image clearly disproves that
you could've posted a game that actually looks good at high resolutions like either of the PS2 ape escape games
>>379284414
Jaggies weren't introduced until Tri, you retard.
Why is it that virtually all PS2 games have such a dim color palette? Even the ones that are designed to be bright and cartoony are usually way more toned down than you'd expect.
normies won't go for it and they actually pay for their games
>Ninja Gaiden Black
>Tekken 5
>Halo 2
>FFX/FFXII
>Burnout 3
>Sonic Heroes
>Metroid Prime
>KoF 2002
>GTA San Andreas
>Kingdom Hearts 2
>Silent Hill 3
>Ratchet and Clank 3
>Spider-Man 2
>MGS3
>Shenmue 2
Are all high fidelity sixth gen games that hold up artistically.
I agree,
But normies like graphics.
So it will be indie scene only for ever more.
>>379286207
>Sonic Heroes
It looked flat as fuck with plastic characters. Adventure 2 looked much better.
>Spider-Man 2
Nah, not really. Ultimate on the other hand, yeah.
>>379286207
Splinter Cell: Chaos Theory looks better than many games released today.
>>379286207
Prince of Persia: The Sands of Time and Jak as well.
>>379286393
>flat
Not with that colour palette, SA2 is comparibly more muddy. And Ultimate doesn't look that great aside from the cel shading. I dunno, I remember playing both back to back and the animation felt off compared to 2 except for combat.
>>379285831
What jaggies? I don't see any except the mountains.
>>379282928
needs more shading
and I think apples need more detail
but most of all, a lot of games already look like shit and their FPS rate are tanked by horrible optimization in all aspects
>>379284414
But anon he's wearing the Arzuros set