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What is the maximum ammount of money acceptable to pay per

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What is the maximum ammount of money acceptable to pay per hour of gameplay?
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>>379271945
Judging a game by $/hour is actually so retarded I can barely comprehend it.
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>>379271945
>paying to play video games
Video games being a waste of time, you aren't being productive nor earning money.
Getting a job and not playing video games is the way to go.
I think paying hourly is fine, like $20 an hour is okay I guess, because some people have time to play while being productive.
Wagepoorfags shouldn't play vidya
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>maximum
4 dollars per hour of gameplay
reasonably you should charge less than that unless your game is a 10/10 masterpiece.
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>>379272383
Not at all, the best games always have low dollar/hour ratio
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>>379272997
That list is so cherrypicked it's not even funny. There's plenty of amazing games with a low ratio too. $/hour is a useless metric
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>>379272997
played 35 hrs of bastion
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>>379273376
prove it
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>>379273815
No point. You're obviously just gonna call them all trash anyways. It's not my first day on /v/
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>>379273376
A short game should have good replay value. MGR is a short game but I put 40 hours into that shit.
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>>379271945
>A.I. is unpredictable
Isn't that a good thing?
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>>379274103
Even if it doesn't have good replay value, it can still be worth it. A game can doesn't have to be long to deliver a memorable experience.
Arbitrarily deriving value from game length is a shitty attitude to have, too. Sometimes a game is even better if it's shorter. A game that doesn't overstay its welcome is better than one that does.
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>>379274504
Dude you're talking to people who have hundreds of hours of free time in a week, most of these losers need long games to keep them from killing themselves
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>>379274119

Not necessarily. AI should make smart decisions, not random decisions. Ideally, you should be able to do things like bait them, you just shouldn't be able to use the same trick more than once.
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>>379274504
t. Gone Home developer
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>>379273987
so why even click post? Retard
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>>379274697
Ragie wagie
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>>379274697
yeah I bet you spend your free time at your super important job
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>>379271945
$40USD
~20 hours minimum satisfying gameplay

Satisfying meaning non-repetitive, use of systems easy to use and become competent at in 20% of game main story completion.

With variety meaning every 10% of game completion so you an escalation in strength and difficulty, well balanced to mark player skill progression as well as in-game character strength,
While simultaneously increasing difficulty to match by increasing enemy numbers, strength, and variety of enemies over time.

This progression should be constant, and if the progression of in-game skill is developed enough there should be at least one instance in the game where the player is reduced to basic power and uses skills only to overcome advanced enemies.

If you can't become ompetent in a games systems with 4 hours of a 20 hour game, its systems (and tutorials explanations) are really shitty.

It should never take more than 10 hours of gameplay to learn most of a games sytems, even if total playtime exceeds ~60 hours.

My example of a good game is Witcher 3,

Where you are competent in most systems by the time you leave White Orchard, and are completely competent in all systems once you've 100% White Orchard, which is the best tutorial region I have ever experienced in a game.

I would never pay more than $60USD for a game regardless of duration, I would never subscribe to an MMO or game period, unless it was once off payment (I own GW/GW2 among others)

>>379272383

You say that, but you'd be surprised at how much of a rip off some single player games are.

Mostly the horror ones that are worth $20 at most which want much more than that.

And every single last-gen Call Of Duty game, that still wants a premium price when online services don't fundamentally work (no players = no matchmaking)

I wouldn't pay $20 for the 4 hour long Call of Duty every game has had since 4:MW.
At least you can still find players in some older battefield games, which are also overpriced.
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>>379274697
Is that why normies love super long, open and somewhat repetitive games like Skyrim and GTAV?
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>>379271945
About $10 for a very fun game.
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>>379272997
>Witcher 3
>43.9 hours
What?
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$1 per hour.
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>>379275203
the only smart poster itt
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>>379272997
>GTAV
>31 hours
>Stanley Parable
>1.4 hours
How do they even come up with all those durations?
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>>379275203
simple as this

If I pay $60 for a game I expect at least 60 hours of entertainment
Same for $40
Same for $5
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>>379275465
Average play time I'm assuming.
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>>379274960
Yeah, I agree that a lot of games are overpriced, but that's not a mark against short games in general. Those are just bad games
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>>379275465
Read the image.
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>>379271945
I really don't care. Tearaway was like 6 hours long and I consider it worth the purchase of a Vita by itself. A truly memorable and stimulating experience has value beyond just money.
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>>379275795
This. Games don't have to be long to be worthwhile.
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>>379272997
>paying full price for vidya games
kek
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>>379275203
it's this kind of attitude that causes devs to stuff games with hours of filler and then claim that there's "over 100 hours of content"
quantity =/= quality, for fuck's sake
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>>379275795
>Tearaway was like 6 hours long and I consider it worth the purchase of a Vita

More like buyers remorse
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>>379271945
Is he talking about Civ VI?
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Why are iphone posters such idiots
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>>379272383
/thread
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>>379276051
Exactly. Where did this level of pure retardation come from? Jesus.
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I think it's fair to say that a game is not a good VALUE if it doesn't meet a certain $/hour threshold but it clearly makes no sense to say a game is BAD because of that.

It's dumb to be loudly ignorant of the concept that the price one pays for something has a psychological effect on the consumption of that something but it's just as dumb to suggest that the price of something should only be related to how long you use that something.
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>>379276330
>>379276051
what a pair of retards who enjoy 10 hour "cinematic experiences" instead of game
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>>379271945
This implies that more hours of gameplay equals a better experience. My playthrough of Persona 5 was 100 hours whereas my first playthrough of Bloodborne was 25 hours, but I would easily say that Bloodborne was the better experience, and one that I think was more valuable in hindsight.
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>>379276051
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>>379275203
That's retarded because the only reason you chose that number was because you could pick "1" for both. There's no thought into this idea.
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>>379276521
Some of the most gameplay-focused games, like Devil May Cry, are around 10 hours long. Please either stop being a fucking retard or leave.
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>>379276521
10 hours is actually a perfect length for a full, fleshed out game.
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>>379276264
Yeah, every bad review on steak has 70+ hour of gameplay somehow
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>>379276521
But I don't, anon. Do you actually think that those kinds of games are the only short games out there?
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>>379276695
yeah just because its gameplay focused doesn't make it a good game not even close

retard
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>>379276836
>Devil May Cry
>"not even close" to good
Seriously get the fuck out, you are an underaged idiot.
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>>379276938
no you get out the second and third were alright I guess but the most of the series is rehashed shit
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>Spend too much, you're dumb
>Spend too little, you're a jew
>Complain about people spending too much, you're poor
>Complain about people spending too little, you're a shill
>All of the values are subjective and there's no universal sweet spot

Is this the perfect bait?
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>>379272997
it checks out
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>>379277096
This has to be bait
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>>379277096
>second
>alright
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>>379277287
Pretty much. This thread was scientifically engineered to produce as much salt as possible. The only winning move is not to play.
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>>379272997
>Can't measure multiplayer games
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>>379277287
>>379277480
buttmad metafags detected
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>>379272383
>buy $60 game
>play it for 5-10 hours
No correlation
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>>379277329
Why anon, just why
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>>379277546

They should have sent a poet
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>>379273376
>prove your point
>LOL NAH FUCK YOU

retard
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>>379274697
>Hundreds
There are not even 200 hours in a week. You are a moron.
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>>379277626
>buy a $60 game
>play it about 100-200 hours
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Amount of content is pretty irrelevant unless you're getting to extreme ends of the spectrum, it's quality and depth that's important.
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The valuecuck phenomenon is weird, in that video games are the only medium that suffers for it. Film critics don't dock points for length, book reviewers don't dock points for length, you'll never open up a music magazine and see this, its only video games.

I've been trying to get to the bottom of this for awhile, and people have always told me "its because gamers are autistic fuckups who don't have any disposable income so therefore it needs to last".

This theory doesn't hold water with me because movie rentals are a couple of bucks whereas game rentals near $10. You can get much more "film time", that is, if you bother to play legit at all. Piracy is rampant across all media, I haven't bought a CD in 5 years. I buy games frequently, primarily to steer the industry in a direction I think is better.

For me personally, the longest game on my top 10 list is Resident Evil 4, clocking in at about 11 hours. The longer a game the easier it is to go to shit. The Far Cry games would at least be average if they dropped the autistic open world checklist and instead attempted to commit to whatever the themes are of whatever setting they take on this time.

and you???
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>>379278096
New medium so people haven't passively accepted getting fucked in the ass by overpriced garbage. Give it a couple more decades.
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>>379278096
>Film critics don't dock points for length
They do, when a film is too long.
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>>379278209
lmfao are you serious? the games industry fucks its consumers in the ass so much harder than any other entertainment medium
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>>379277670
I like it.
Outside of EDF 4.1 and Spesshulk Deathwang, I haven't touched any relatively modern games. Lack of cyberlegs and crazy battle royale kills my interest.
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>>379278096
albums also get criticized for being too long as well? It's not just gaming so your theory is off
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>>379278312
If that were the case The Hobbit wouldn't have these scores.
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>>379271945

All my steam games have 100s of hours because I just alt tab and leave them running paused or at title screen for days
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>>379276330
Knee-jerk reaction to gen 7 cinematic experiences.
People started insulting "short 8h games with no replayability", until it wasn't a problem at all.
Ubisoft surfed on that wave, so we have bloated 120hours fetch fests that get praised because they're open world and full of """"content""""
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>>379271945
I would feel scammed if I spent more than 10€ on an amazing game that takes 2 hours to complete. I don't look at money/time ratio though. I never spend more than 30€ on a game, no more than 15€ if it's an indie and I wait until it drops to 10 or below if I'm only vaguely interested in it
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Hes lurking itt
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>>379275203
This would be a good rule of thumb if it wasn't far too much to ask of the modern industry. I instead prefer to judge it based on how much it costs compared to how much I spent for the Fallout: New Vegas collector's edition, since that's the furthest I've ever been from regretting a video game purchase.
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>>379278312
>>379278706
That's the exact opposite problem that this thread is about. Gamers get upset when games are too short, which is stupid.
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>>379275172
I could see it if you only did the main quest and fast travelled everywhere
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>>379278956
>game is short and shit
boy that was a waste of my dollary deux
>game is long and shit
please god let the suffering end
>game is short and good
gee I sure wish there was more of this game to play, maybe there's some replay value
>game is long and good
infiniboner

make you're games not shit, now all problems are fixed
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>>379278096
Yeah, this is a great point. Why is it only games? Doesn't really make much sense. My top 10 games are all differing lengths, because length really doesn't correlate to quality.
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>>379278927
literally who
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>>379279163
I'm not sure what your point is. Are you agreeing with me or disagreeing?
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>>379278096
Well you see the problem you're having is that you're stupid and thinking that when someone says they want 100 hours out of a game that they want it to be 100 hours long.

When people say they want 100 hours of entertainment, they mean they want to play an 8 hour game 12 times before getting bored and dropping it.

And by this same metric they do judge books and movies; if you're willing to rewatch a movie or reread a book because you like it then it is giving you more hours of entertainment.
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>>379277670
He didn't escape the cycle
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>>379275203
Serious Sam games must be an utter steal if this is the case.
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>>379272383
first post best post
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>>379272997
>Take a game designed for multiple playthroughs and rate it by how long it takes to beat one
Autism/10
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>>379279313
>babylegs thinks he can escape his cycles
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>>379279262
Saying you want "x hours" out of a game is different than a game being "x hours" long.
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>>379271945
no idea what game hes talking about but

>unpredictable ai is bad

what an utter fucking retard, hes your aveage focus tested idiot
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>>379279262
That's absolutely not what people are saying tho, senpai. And besides, that's stupid too.
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>>379271945
For me it's always been $1...which is why I never buy new games unless they can justify that $60 price tag with at least 60 hours...so no fucking shooter of the month or anything I'll be done with in a weekend until it hits the bin at like $10.
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>>379279473
Some games rely on being predictable. Imagine if enemies just did whatever the fuck they want in Mario Bros or notes could be anything in a rhythm game.
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>>379279473
RNG is pretty shitty unless you want to remove strategy from the game and instead focus on reaction I guess
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>>379277329
Someone didn't escape their cycles
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>>379279471
>>379279582
Yeah, nobody says they want a game to be "x hours long" outside of the mental gymnastics center in your head.

Dollar per hour of entertainment has never been a measurement of anything besides how long something goes before losing interest.

Unless you mean to suggest that people unironically think that Final Fantasy XIII is a great game for being 120 hours long and that Super Mario Bros. is trash because you can beat it in 35 minutes.
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>>379279590
Yeah dude those sweet Ubisoft sandboxes are the best amirite?
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>>379279993
Then these kinds of threads are pointless because it just comes down to quality.
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>>379278096
I unironically agree. Gashes should be both shorter and cheaper. I think $30 for a 10 - 18 hour game should be the standard.
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>>379279986
>babylegs thinks he can escape his cycles
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>>379280116
Exactly. At the end of the day, a good game is a good game. Length has no bearing on that.
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>>379271945
Zero.
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>>379279393

>playing through a game more than once

autism.
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>>379280190
But that's completely unfeasible. It's not like those games are way cheaper to make or anything. If they sell at that price, then they're gonna lose money and then they will just stop getting made.
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>>379272997

>Gone Home
>2 hours

What? Game takes like 2 minutes to complete.
>>
This thread is proof that /v/ is unequivocally retarded.
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>>379280405
Take your ADD meds kid and make your corporate masters wealthier
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>paying for games
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>>379280530

*tips fedora*
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if you paid more than 0.50 cents an hour, you ripped yourself off, stop trying to justify it. This is why i only play jrpg's and fighting games
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>>379280639
This sounds like b8, but everyone else in this thread is so retarded I just don't know anymore.
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>>379280639
>Fighting game story
>Takes an hour to beat
Wow you really got ripped off right >>379272997 ?
That's all that matters is the 'how long to beat' main story time after all
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>>379272997
where is my DOTA2 with 2000 hours and have spent 0 and made over $50 on the steam market selling items fall in?
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>>379276664
It doesn't need to be intricately thought out when it's fundamentally a well rounded ratio. I would personally say that $2/hr would work much better for how long most games are. I think buying a $60 game and getting 30 hours or more seems reasonable. Nothing lower though.
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>>379280530
how do someone playthrough the same game multiple times though?
especially if it's story heavy.

i can understand replaying it after years.
or challenging yourself in a stealth based game, changing style from full assault, full stealth or no kill.
but replaying a story heavy game just to get a different ending/tiny changes of 5% of the whole game is fucking retarded.
>>
>been looking for a new vidya
>bf1 is €30 and could easily have 100+ hours
>but everyone says it's shit
>prey is €30 too but might only have 10-20 hours worth
oy vey
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>>379281249
multiplayer content is cheating though
>>379281002
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>>379281191
>playing story heavy games
Found your problem, play some actual video games for a change
>>
I can't believe how badly I got ripped off paying $30 for the meager 2000 hours of Warcraft 3, since apparently only the 16 hours of single player campaign counted.
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>>379278096
Movies and music don't matter because they're easily pirated...games on the other hand require a good PC and even then you still have console games, so they're the one meida people still have to buy in the modern era.
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>>379281436
See >>379280734
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>>379281481
Nigga if you beat all campaigns in 16 hours then you're a literal god.
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>>379281557
This is some next level retardation
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>>379281587
Sorry to shit on your cinematic experiences hun
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>>379278431
Except that's not true
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>>379280062
I enjoyed Far Cry 3, Blood Dragon and 4...but even then I only paid like $30 at most.

I'm saying that I don't buy games until they're like $20 or less and then they better give me 20 hours...doesn't mean one playthrough has to be 20 hours, I just have to put in that much time total, so a shorter game that I will play multiple times counts.
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>>379281693
Anything I can pirate doesn't need to adhere to any quality standard because it has no monetary value and if it's shit I can just delete it and move on...video games that can't be pirated have to justify themselves because they actually drain money.

Seems you're the retard for not being able to understand me.
>>
>>379281191
>I have ADD and can't imagine someone actually putting time and effort into anything
>>
>>379279262

Nobody ever buys a book thinking they want to squeeze X hours of reading time out of it.
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>>379282129
Sure they do; because the concepts of 'squeeze X hours out of it' and 'enjoy it' are synonymous.

If you like a book you will at some point reread it.
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>>379282129
Of course they do??

The story could probably be summarized into like 5 pages but good luck getting anyone to pay for that
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>>379282374
>>379282481
I mean, do you really want to spend more time reading?

If you could read at 800 words per minute at full comprehension and retention, would you read books for enjoyment?
>>
Can we stop using how long it takes to beat as a criterion for the quality of the game? My favourite game is Silent Hill and it took me four hours to beat it.
>>
It's nice to have good bang for buck. More than pure time per money, there is usually minimum threshold of time. If the game is ultra short it better be reasonably priced or have plenty of replayability. Multiplayer games can easily net way more time as long as they are half decent, singleplayer games take more effort to last long without having tons of boring grind.
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>>379271945
Depend. Paying 5$ for 1 hour of excellent gameplay is alright.
It's really a question of you liking it or not. Some games have infinite gameplay and are still to expensive.
>>
>>379282481

You have never read an entire book have you
>>
>>379271945
I stopped caring about price per hour after I stopped using pocket money to buy games
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>>379273813
They take the numbers from How long to beat.com
https://howlongtobeat.com/
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>>379280205
What if we are the cycles
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>>379272997
Stanley Parable was more worth my money than GTA5
>>
>caring about $/hour
Is this the most telltale sign that someone has absolutely no life? Normal people don't just try to fill as much time as they can, they try to fill limited free time with meaningful experiences. Quality is the only thing that matters
>>
>>379278431
May I please have a 7 dollar popcorn to go with my 5 dollar bottle of water while I watch the two hour movie I spent 16 dollars to see once?
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>>379282481
Thanks for confirming that /v/ posters all have subhuman IQs
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Should I buy far cry primal for €16 or wait for it to go under 10?
>it's like skyrim without guns
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>>379283723
>needing to gorge yourself while watching a film
hello american
>>
>>379285410
You aren't refuting the point.
>>
$1 per hour is the minimum acceptable amount.
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>>379284862
are you retarded?
Serious question
>>
>>379271945
it depends on how good the content is.

decent is like 1€ per hour.

amazing is like 10€ an hour. or whatever.
>>
>>379285649
so anything above that is fine too?
$2 per hour?
$5
$60
$80?
>>
>>379283723
>not smuggling candies to the cinema instead of buying them overpriced on the counter
>not doing minor vandalism inside to make sure the 16$ you paid wont turn into a profit for the jews
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>>379286076
The ticket alone is still an $8/hour entry barrier and I could spend those 16 dollars on Bastion and play it for 30 hours instead.
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>>379286283
30 hours of Bastion, wow what a profound and rich experience.
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>>379283579
ok, here's the best videogame in the world. It's one minute long and costs 12 trillion dollars to purchase.
I agree that $/hour isn't that important but saying quality is the only thing that matters isn't right either
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>>379274737
They should have gone deeper into the lesbian action her sister had with that JROTC bitch
>>
>>379286563
Great games are easy to replay. I replay Portal every few months, it takes an hour or so depending on how fast I feel like rushing it, and then I put it down satisfied every single time. It's cost me about $.33 per hour as of my most recent run, another fantastic deal for a fantastic game.
>>
>>379272602
You're telling people on a board dedicated to video games to not play video games. Are you mental?
>>
>>379272602
I have a decently-paying job and games are one of my hobbies, like swimming and playing guitar/piano and reading. Why shouldn't I spend money (efficiently, being mindful of value per hour) on my favorite hobby?
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>>379271945
Honestly if I get a dollar an hour of a game, I can call it worth it easily.

But I consider a movie to be about 2 hours at 8 bucks, so if I get an hour of enjoyment for every 4 bucks I spend (I would extend this more to 3 bucks an hour) I'll be satisfied.
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>>379287372
Great films are easy to rewatch, what's your point?
>>
>>379287939
My point is that I judge both movies and games on the same criterion of value per hour. I can rewatch a great movie dozens of times, increasing its value per hour. A bad movie seen in theaters is an awful value by comparison, just as an onverpriced shitty game with no replayability is an awful value.
>>
>>379272383
This.

That said, I might be a bit disappointed if game is clearly rushed or doesnt develop all the ideas well. For example, I paid 30 bucks for both Little Nightmares and Rime. I really enjoyed both, but with Rime, it felt like they used up the mechanics and ideas to the fullest while telling a full story.

Little Nightmares didn't really do that, even if it did have better atmosphere and maybe experience for me. So I felt a bit sour taste. I still want to support both devs though.
>>
599 US Dollars
>>
The three games I've played last are
Armored core, 5.99 payed, played for around 8 hours, and I beat it.
Yakuza 0, payed 55$, played 48 hours so far, still playing it.
And the odin sphere remake, payed 30$, played it around 16 hours so far and I'm about 2/3rds of the way through.
I feel like I got my money out of them even if I wish odin sphere had less repeating levels, or at least introduced a new enemy per playthrough.
>>
>>379271945
That's obviously CIV 6, what a shitshow
>>
>>379272997
But all of those games suck though?
Why would you make a list of ONLY bad games
>>
>>379272383
The inability to comprehend such a basic concept makes you retarded.
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