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The early stages of production on the film Toy Story were a complete

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The early stages of production on the film Toy Story were a complete nightmare. The production was in a sort of development hell until the infamous Black Friday incident. Disney harassed the then-new animation studio Pixar constantly. They were to produce and release the film, and they wanted results as quickly as possible. Disney tried everything to eliminate Pixar's efforts to deviate from the Disney formula even at times threatening to shut the production down. Disney sent notes on revisions that they thought would improve the film. They insisted through their notes which all read:

Edge. The film needs more edge.

The people working on the film at the time struggled so hard to maintain all of Disney's notes and demands. Once a week they were required to fly across the country to the Disney offices to present them with progress. Every time they were met with the same response:

Edge. The film needs more edge.

Pixar revised the film so hard to meet the deadlines that it resulted in some rather interesting changes. In order to achieve edge, the film became quite a lot darker. Woody became a wildly unlikable character, much more angry and far less comedic than in the final film. Bo-Peep's role in the story was far more prevalent, often flirtatious towards the male characters and is the first to accuse Woody of pushing Buzz out of the window. Buzz Lightyear was referred to at this point in production as “Lunar Larry.” He is highly reminiscent of an older super hero, talking in a deeper voice and is even more deluded and ignorant of his surroundings. The other toys were relatively unchanged say for minor aesthetic differences.

Pixar employees worked literally 24/7 nonstop. Director John Lasseter joked on more than one occasion that he had the best parking space at the office because his car hadn't moved for over three days. Some of the writers and story board artists began to suffer from chronic insomnia. A few writers reported seeing visions of Buzz.
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Has to be mainline Pokemon Switch. No way they'd do something like this for a Pokken port. Its also likely to be a cross platform between Switch and 3DS a la Monster Hunter XX.
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>>379212968
and Woody taunting them on their lack of progress, chanting:

Edge. The film needs more edge.

Many of the initial writers quit due to the stress it was putting on their personal lives, much to the distress of the remaining crew. By November of 1992 there were two of the five writers left, and only one of the three story board artists.

The remaining storyboard artist was named Ralph Thompson. He joined the Pixar team in the winter of 1987, working on short films such as Tin Toy and Knick Knack. He, at that same time, did some storyboard work for The Nightmare Before Christmas with fellow artist Joe Ranft. Joe came down with a serious illness and hadn't been to work in a week. Ralph worked constantly in fear of the inevitable correction by Disney. More Edge, more Edge. Each presentation meant another row of sleepless nights of rewriting and redrawing the same characters in the same bedroom over and over and over. It was maddening.

One morning, John Lasseter, Andrew Stanton and other higher ups at Pixar came into the office and told everybody what happened at their last meeting. Disney felt that things were not looking very good for the film and demanded that, in less than a week, they see the complete film in story reels (Storyboards with audio) with massive revisions. There was a general groan and whining from the crew and they went back to working.

Ralph worked harder than all others involved. Sometimes, at two o'clock in the morning, one of the writers would walk into Ralph's office with a packet of newly written scenes. More to draw. And with more drawings meant more scratch voice work.(When a film is still in the writing/storyboarding stages, artists will do temporary voices for the story reels.) He had Disney's vague instructions racing through his mind.

More! More edge! Edgier! More! We want results people! Edgier! This is a business! Faster! More edge! Move on, already!
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>>379211146
I saw a Ted talk where the maker of toy story said the opposite. Woody was more of a dick, but they toned it down. Also, Disney = edge? I'm pretty sure Disney is all about pillows and hugs.

Unless this is some weird copypasta, OP is as always, a fag.
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>>379214774
>Unless this is some weird copypasta
>Makes two walls of text completely unrelated to the OP image, topic, and board
>Constantly using exclamation points
In what context could this NOT be a copypasta?
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Why has there not been a big-budget Pokemon movie since the first one with Mewtwo? Everything since then has seemed half-assed and got no publicity.
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>>379215085
Doesn't sell.
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>>379214957
idk, haven't seen it before.
I thought maybe it coulda went somewhere.
I always find myself surprised by autism held in some people. I can't imagine what form of reaction OP was looking for (other than this I suppose, which is pretty mundane)
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>>379215085
A few of the older ones were pretty good, and they still do alright in Japanese theaters. With Pokemon being slightly mainstream now I wouldn't be surprised if they release the new nostalgia bait movie in theaters overseas.
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>>379214957
How are the Touhou games? They look interesting and seemingly have prime tier waifus.
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>>379216558
It's hard for newcomers but one of the easiest lines for fans of bullet hell/curtain fire shooters. There's enough variation in the games to keep new installments interesting, albeit disappointing when we get an easy one.

Try Len'En Project if you want a challenging series. Made by a guy that rebuilt the PC98 games as a prank in an engine he built from the ground up for that express purpose, though not related to touhou beyond gameplay mechanics.
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