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What happened to good single player FPSs? Why are they all either

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What happened to good single player FPSs?
Why are they all either garbage multiplayer killstreak titles or garbage open world base conquer titles?
Also, why are there not more modern FPSs on the PC?
>>
>Prey
>Titanfall 2

They're rare but they still around.
>>
I was hoping after DOOM they'd start copying that style of gameplay again but unfortunately not. Stil, that's the paragon of modern FPS's for me and I wish more games would do their best to run silky smooth 60fps arena death matches.
>>
Doom 2016
>>
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It takes a lot less effort to shit out a multiplayer only game that a well crafted singleplayer experience. Doom 4 and Wolf TNO were able to buck the trend a bit.
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>>379172461
>What happened to good single player FPSs?

theyre all dead now. just enjoy the old titles
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>>379172461
At least the older games are still alive thanks to mods and maps made for them.
>>
>>379172580
>>379172606
I've played Doom. Absolutely love it. It was kind of short, and like the other anon said, I hope it would have sparked something, but apparently not.
>>379172571
Haven't played Prey, but TitF2s campaign was extremely brief. I loved what they did with time travel, but I think I beat the whole thing in 6 hours or so.
>>
>>379172461
DOOM 2016
Wolfenstein TNO & TOB if you're ok with some story and cutscenes
Shadow Warrior 2013
Call of Juarez Gunslinger
And Prey, it's an Immersive Sim but still, it's SP and in first person view and you shoot things.
>>
I don't know if they're good cause I haven't tried them yet but we had lots of old games returning, probably they offer SP. Wolfenstein, Doom, Rise of Triad, Shadow Warrior
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>>379172461
Because you literally cant go FAST without the consoles dying trying to stream in all the assets from different parts of the levels.

I've been replaying turok 2 since it made it to steam
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>>379172964
>Prey

you only shoot like, 2 different things most of the game. mimics and phantoms for most of the entire game. variations dont count
>>
It's not an FPS, but I felt that EDF 4.1 captured a lot of what made 90s FPSs fun and involving even though it's mechanically different in many ways. I mainly get that feeling because each level in the game feels like a puzzle with their own twists and turns. Even though games like Serious Sam or Doom 2016 are more mechanically similar to 90s FPS, they lack that element of creative encounter design and boil down to unambiguous non-stop running and shooting. People might think games like Wolf3D, Doom and Quake are like that, but those games actually involve a fair amount of stopping and going and cautious action.
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>>379172580
DOOM only came out last year, it'll be a while till we see any effect.
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If you cheat can you turn Alien Isolation into a shooter? Unlimited ammo and whatnot and just walk around shooting everyone and thing?
>>
>>379173439
>things only die if it was in the script
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>>379172461
You posted one of the most popular and still played multiplayer FPS games. Good job.
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>>379172461
I started playing Blood. It's awesome.


And someone just made a sourceport using machine decoding.

https://www.youtube.com/watch?v=MXp94HQKKOg
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>>379172718
both of these were modern console trash, and people thinking they're worthy anything compared to originals (or RtcW in Wolf's case) are just ignorant, delusional morons.
>>
>>379173585
He posted a game with both good singleplayer and multiplayer even though Duke > Quake IMO. You know he's complaining about shooters being only focused in MP as it's way easier throwing faggots in an arena than building interesting designs for SP
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>>379173585
faggot no one is playing multiplayer Quake 1 right now
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>>379173895
How is TNO worse than Return as a sp game? The latter was pretty much a generic fps for the time period.
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>>379174221
because todays generic shooters are much worse than the generic shooters from back then
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>>379174221
>Dissing Rtcf
nigga you never played it didnt ya?
>>379172606
>>379172580
>>379172848
>>379172964
Doom is just a shitty Serious Sam ripoff, thats a fact.
>>
>>379174384
Not really, they're both cinematic slow paced easy games with simple levels
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>>379174403
Played it multiple times, could never finish it despite going in with an open mind. Feels like a spooky MoH, certainly not an old school fps
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>>379174403
>Doom is just a shitty Serious Sam ripoff, thats a fact.

What the fuck is it with /v/ and spewing shit for the sake of spewing shit
>>
>>379174221
>How is TNO worse than Return as a sp game?
Lack of focus, too many cinematics and "set piece" gameplay elements. it's a typical problem plaguing so many modern AAA titles.
>>
>>379174631
new Doom basically is.

Just go through arenas killing enemies and sometimes use a finisher till they dont spawn
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>>379174471
thanks for informing us you were born in 1999

>>379174631
nu-Duum is way closer to a SS game than Doom. In reality though, it's more of a "Brutal Painkiller RPG: consolitis edition".
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>>379174631
my bad, i meant Nu-Doom
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>>379174742
D44M is closer to Pain Killer than SS, and Douk did the finishers before Sam.
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>>379174156
faggot why do you talk shit about games you dont play there are still people playing fucking netquake
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>>379174881
at least painkiller got the number of enemies on scree right.

unlike Nu-Doom's "Only 12 enemies because consoles".
>>
>>379174881
>and Douk did the finishers before Sam.
?

>>379174960
This. Both SS and PK also had way more open levels where to fight in; in SS, the entire map could be open from the get-go at best, resulting miles of space to roam around and kite foe masses
>>
>>379174960
D44M's enemy are far more complicated than Sam's or PK's.
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>>379175086
DNF had melee finishers.
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>>379174703
You're not wrong but fluff aside the games have a lot in common terms of how they play and the level design when you're not being forced into stealth or watching a shitty half life style cutscene
>>
>>379174881
Yeah thats true.

I guess I just got sam on the brain, the vr thing is neat and Ive been secret hunting in second encounter

>>379174960
>Only 12 enemies because console
Actually because muh graffix
SS 3 BFE was on xbox 360 after all
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>>379172461
well, there's Strafe
>>
>>379175103
Let's call it a Shadow Warrior 2013 ripoff then since it was basically Painkiller/SS with more complex enemies
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whats the best fps right now?

is bf4 even worth picking up at this point?
>>
play The Darkness 2 and tell me if I should play The Darkness 2.
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>>379175471
quake live
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>>379172461
The esports meme is too strong why waste time on single player when loot boxes are more profitable?
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>>379175309
>SS 3 BFE was on xbox 360 after all
only LATER ported to prev-gen consoles, and the ports were pig-disgusting. Sub-720p, sub-30fps, no dynamic lighting, N64 textures....

SS3 seriously looks better, runs better, has more destruction and other environmental interactions.
>>
>>379175471
Unless you get all the expansion, BF4 is not worth it.
t. Someone who got didn't get the DLCs when it was free and is stuck with the base game
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>>379175241
Level Design is awful. It's your average modern FPS game
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>>379175471
Wolfenstein, Doom (SP), and Quake (MP).

Feels good to say that.
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>>379175471
>whats the best fps right now?
The one (You) like.
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>>379175241
>when you're not being forced into stealth or watching a shitty half life style cutscene
And that's the big problem with soooo many modern AAA trash titles. Everyone and their moms are saying "we're going back to roots!" etc, yet the final result is borderline modern CoD.
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>>379175471
Quake with Quakeinjector.
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>>379175806
Return suffered from the same issue, most of the levels were very simple and linear when compared to older fps games
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>>379175705
This looks a lot like Talos Principle. I know it's the same company.
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>>379176152
Its serious engine 3.

Talos was serious engine 4 and a testbed to refine the engine for future games like Sam4 and SamVR

>mfw no other company even comes close to making an engine with as many in game options as serious engine
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>>379176152
>This looks a lot like Talos Principle. I know it's the same company.
And the same engine.
And mostly the same assets.
And Talos was originally going to be Sam4, but the devs went crazy with their Jammer and Recorder puzzle pieces, so they just turned it into a brand new game. True story.

Both SS3 and Talos are some of my all time favorite games of this decade, and a fine example how smaller teams with a decent budget (mere 500k USD per game!) and tech know-how always make the best games.
>>
>>379172461
>Consoles
>We want the Call of Duty audience

You can't make a good twitch shooter for a controller. Certainly not with advanced movement skills like rocket jumping. I guess Doom '16 is kind of an exception to the former point though.
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>>379176149
you're just spouting generic drivel in a poor effort for damage control on TNO's behalf
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>>379176331
Talos uses SE 3.5.

But yeah, the options menus of Croteam games are just legendary. You can make their games either look absolutely stunning on competent machines, or alternatively make them run AND look fine on literal toasters.
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>>379173938
> Duke>Quake

How can anybody think this? I played Quake and DN3D for the first time last summer and was blown away by how far apart they were in quality. The fact that the two games came out within less than half a year of each other highlights this even more.
>>
>>379176507
You're assuming I'm a fan of TNO when that's not true, it's a mediocre shooter. Thing is, so is Return. It's not a champion of old school design, or some great timeless classic. Explain to me what exactly makes it so different from Medal of Honor instead of saying absolutely nothing in your posts.
>>
>>379176549
No talos was the first game to use 4, BFE uses 3.5 and SeriousHD uses 3.

At least according to the turbo nerds on the wiki
>>
>>379174156
actually there is, you fuckboi
>>
>>379176617
>How can anybody think this? I
By not having shit taste?
I played both back in the days, and again just few years ago, and Duke has way more interesting maps, visual design, etc. Quake is just brown&grey square.
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>>379176549
>But yeah, the options menus of Croteam games are just legendary. You can make their games either look absolutely stunning on competent machines, or alternatively make them run AND look fine on literal toasters.
>tfw SS was one of the few amazing games I could play on my craptop until I got a decent computer

It was dark times but it made me appreciate being able to play above 20 fps on lowest settings in morrowind
>>
>>379177028
> just brown and grey squares

And what's wrong with that? Quake committed to it's aesthetic and the game looks better for it. DN3D meanwhile doesn't really have anything all that interesting about its visuals.
>>
>>379172461
Doom was good

Only other FPS i've been interested in would be Crysis but the game is 10 years old.
>>
>>379176696
>instead of saying absolutely nothing in your posts.

Funnily enough this is what you have been doing the entire time. Todays FPS games are much worse in every way. Their level designs are atrocious, usually consisting of a few small rooms and hallways and maybe one huge area. TNO is especially guilty of this. It also has much more story shoehorned in than there are enemies to shoot.
>>
Can I just say that the original Quake, Doom and Wolfenstein titles all... I mean I don't even want to say they've aged badly because to be completely honest I didn't even think they were that amazing when I played them on my DOS PC 20 fucking years ago. I find it very very hard to see what those games are supposed to have over a modern Call of Duty story mode, which, frankly, has pretty nice scenery, scripting, levels, everything. The minute to minute gunplay is SO much better in Call of Duty, Battlefield and consorts. Go play Quake 1 right now. There is no cover, everything takes place in huge open planes and the enemies all deal damage via hitscan at random time intervals. So you have no way of "defending" and you spend half of the fights just kiting the AI behind corners. People cream about people doing sick rocket jumps, when they know every pixel by heart, speedrunning through the levels, but that is not what the minute to minute gameplay looks like at all...
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>>379173318
Serious Sams TFE and TSE have incredible encounter design, though.
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>>379177543
Aesthetics can look subjectively and objectively superior or inferior, more or less interesting. Duke's use of colors and overall map & art-desing are way more appealing and make things easier to recognize on the hurry. It also has notably more environmental interaction than Quake, which is lucky to have a button or elevator per level.
>>
>>379176617
DN3D is for fags who are more concerned about superficial qualities in games. The maps in DN3D are more distinctive but play like shit. Try playing the Quake mission pack made mostly by DN3D's Levelord and it has the same problem - they're more distinctive and involve more gimmicks/set pieces than the id levels but they play like shit and flow like molasses.
>>
>>379177876
Environmental interaction is a meme, it's such a surface level attraction that wears off quickly. Cool when you're a kid seeing it for the first time because it's novel but after you fuck around with it for a little bit it just becomes an unnecessary part of the background. I tend to forget how much interactivity there is in Blood because I'm too busy playing the actual game.
>>
>>379175309
>SS 3 BFE console port

https://www.youtube.com/watch?v=GcG538KKG4c
>>
>>379175309
i remember SS3 on Xbox 360
it was fucking awful
>>
>>379178231
It doesn't hurt to have it though, and I doubt it takes away from time for other things so just keep it
>>
>>379178231
>Environmental interaction is a meme, it's such a surface level attraction that wears off quickly.
20 years later, and Duke3D is still more fun to play than Quake because of said interaction AND more colorful aestetchics.
>>
>want to shitpost in Duke/Quake war
>don't like either game too much
Eh.
>>
>>379178392
Sure but it's not something that makes or breaks a game either. Quake wasn't hurt by it that's for sure, the levels are good because of the intuitive fun to navigate layouts and solid tense encounter design. Don't think it's fair to call it worse just because it doesn't have some computer terminals to mess about with.
>>
>>379178231
It's not a meme nigger Arcane Dimensions is amazing because of all the environmental interaction they added in maps.
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I ain't afraid of no Quake.
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>>379179895
I would argue this is trivial. If you've played the game multiple times it's just visuals. Unless environmental interaction refers to the underground breaking in the 2nd level? Arkane dimensions used assets that were scrapped from Quake didn't it
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>>379176505
>You can't make a good twitch shooter for a controller. Certainly not with advanced movement skills like rocket jumping
Clearly you've never seen me play Quake 64.
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>>379177876
> makes things easier to recognize on the hurry

How is Duke easier to recognize at a glance? Aside from the LARD enemies, what else in the game really tells you it's Duke. The rest of the enemy designs are generic and uninteresting, the maps are confusing, and Duke as a character feels incredibly flat compared to other FPS protagonists at the time.
>>
>>379180727
>Duke as a character feels incredibly flat compared to other FPS protagonists at the time
what the fuck are you talking about lol
>>
>>379180727
>and Duke as a character feels incredibly flat compared to other FPS protagonists at the time
Are you fucking retarded?
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>>379178302
>lets hope they can read a shit
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>>379172461
Prey
>>
>>379172461
>What happened to good single player FPSs?
Online FPS is easier to make

>Why are they all either garbage multiplayer killstreak titles or garbage open world base conquer titles?
Because level design akin to old FPS is a lost art. Today's devs are not good with level design since they either make linear cinematic schlock or open world boxes.

>Also, why are there not more modern FPSs on the PC?
Because any PC exclusive FPS will not be greenlit by a publisher. You wanna make an FPS, they're going to demand it to be on console too.
>>
FEAR was last good title, everything after went to today.
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