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Video games died when businessmen realized that they can make

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Video games died when businessmen realized that they can make people pay more for social power through DLC and microtransactions. This psychological exploit is the entire reason our industry has been gutted. Video games are leaning far too much on the business side, when the great balance of a good video game is both business and creative exercise. Unfortunately, our industry has taken a creative crash. Suits have ruined the ethics of video game development and we're far too deep in the rabbit hole to get out of it because every person, including consumers, are too invested in it. It does not help that we also have a generation being trained to think this is right, resulting in an entire army of consumers ready to defend these practices.

My hobby is dead.
>>
>that feel when the thread is going to be archived and my rant will be lost in time, like tears in the rain
>>
i got you senpai
>>
Maybe you need to relax
It's just a game bro
>>
this process began long before you were born

your favorite game, the one you think of as being an eternal classic that normies just don't understand, was the product of business compromises, an attempt to make something more accessible to stupid people so the publisher could make more money

there is no 'grey area,' all of life is one big grey area
>>
Why did Homer survive?
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>>379155365
That pointer on the gauge at the time was not at the far end of the spectrum as far as business was concerned. I know because I was there at the beginning, youngfag.
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Its true anon, the only good thing about this is that you realize it and now can go live your life and leave videogames behind

like you have beeen struggling to find a game that doesn't want you to play it forever to get another level or unlock random perks coinatined in random loot chests for the rest ofl your life
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>>379154653
Then do what I'm doing. Make a game, make a mod, create vidya related content. Push back against this bullshit.
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>simpsons image

Aaaaaaaaand dropped. I dont care what you posted, probably just some bitching looking for pity, and you deserve none.
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>>379154653
>Video games died when businessmen realized that they can make people pay more for social power through DLC and microtransactions.

What does this mean?
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>>379154653
I agree with most of what you said but it doesn't mean the hobby is dead, what's stopping you from going back and enjoying what you've missed?
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>>379154653
Videogames died when businessmen realised that the market for challenging and complex games is smaller than the market for casual cow clickers.
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>>379155473
I'm actually a game developer. I'm essentially the "clown that went to the therapist and was the antidote for his depression". The truth is, I cannot change the world because the world refuses to change.
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>>379154653
In the good old days, when you had to pay a quarter to keep playing every time you died, THAT's when the industry was dominated by artists who were pure of heart.
But I was born in le wrong generation, when they bleed you of 10 bucks for a full game one whole year after release.
How terrible.
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>>379154653
Consoles, CoD and newfags killed gaming.
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>>379155421

I just got through saying that it started before games even were being sold to people?

your response is: 'no, you're wrong and you're young'

sounds like an argument a child would make
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>>379155563
Better to at least provide something made with heart for a small group of people then, you don't have to change the world, and it's better to do something like this rather than lay back and accept it.
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>>379155034
Jason Rubin warned us, but we forgot. He warned us ten years ago but we didn't listen.
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>>379155519
I'll explain it in the simplest terms.

Give two people the same game. Let's say overwatch. Now offer them a shiny box that will possibly give them a shiny new skin to wear in game. That shiny box, purchasable with either grindable money or real money, being an option is the psychological exploit I was referring to.

This is the basis behind microtransactions.
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>>379155563
What languages do you use?
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Gaming didn't get worse, you grew up and realized it's a shit hobby that offers nothing of value you in return besides small shots of adrenaline.
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>>379155585
it sounds like you're mocking the entire argument, but it also kind of sounds like you're completely lacking in all self awareness

NO ONE was a bigger fucking jew than arcade game creators, they designed the game to trick you into spending more money, 100 different ways
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>>379155585
Arcade games were different from console games. Arcades were cancer, too, but I gave more love to games on the PC and the console since they didn't have game design tactics like that. It's a good thing arcade design died when home consoles became a thing. Thank god mostly for the NES.
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>>379155653
Truthfully what video game company DOESN'T employ a team of dedicated behavioral psychologists?
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>>379155519
It means he was trying to find something to complain about but couldn't express it properly so he resorted to slapping random bullshit words together to sound legitimate. Basically he has no idea was he was writing and just wanted to sound educated
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>>379155608
Consoles were an okay option for a while alongside the computer and opened a new venue for game developers. And for a time, there was balance in bringing heart to the games created. But that time has passed with increased budgets.
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>>379155494

>I dont care what you posted

You care enough to post in the thread.
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>>379154653
Welcome to captialism. Eventually people figure out the best way to dilute quality for the sake of profit and push it as far as they can until the industry is a shell of what it used to be. Doing a good job doesn't make money. Doing a mediocre job and convincing people you did a great job through cheap tricks makes money.

It happened with film, television, music and it caught up with vidya in record time.
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>>379154653
>I will blow out a garbage post that selectively ignores all the bad business shit that has always been in the industry while also ignoring all the good games that have come out in the last decade because I am a out of touch faggot that should have off himself a long time ago.

You're fucking stupid OP.
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>>379155653
I see. I don't think this is as big of a problem as you think. The weak will continue to pay for cosmetics via microtransaction and the strong will continue to see through it.
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>>379155745
The failure to articulate doesn't mean the idea isn't worth sharing.
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>>379155778
Consoles were okay until PC surpassed them at hardware capabilities. I'd say xbawks and PS2 was the cutoff point, after which the extent of consoles dragging down gamedev became apparent.
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>>379155646
I grew up in a time when video games were ripe and many continued to come out over the years. At one time, even when I was in high school, I felt like by the time I can finally make games at a company, I'd be too late to it since the industry was flooded with so many. But as soon as I got into the business, I realized everything changed quickly. Games were being made less, but this was because risks were being taken less, companies were dying all around us, and business strategies were changing fast. This isn't the industry that I was once invested in.
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>>379155745
This is what I thought. I have no idea how social power is supposed to be connected with microtransactions. In fact, his use of the term "social power" reeks of phrase-of-the-day calendar.
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>>379155659
Good ole C++. The bread and butter. Don't use anything else. Even if your friends try to sucker you into stuff like C#, java, and python.

>>379155687
>Gaming didn't get worse

It did get worse. It has nothing to do with growing up. Your argument would work if games were not being specifically targeted at the casual, accessible crowd.
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>>379155608
Consoles saved video games in the '80s anon. And if it weren't for consoles then PCs wouldn't even have as much of a focus on being something that can play games in the first place.
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>>379155738
In this business, it would be stupid not to, which ironically is the problem with this all. The ethics of destruction.
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>>379155814
>all the good games that have come out in the last decade
I'm having trouble recalling any good commercial release except Arma 2 and... and... oh wait, Forged Alliance is an addon.
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capitalism 101 retard
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blame neoliberal capitalism
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>>379155814
t. Bioshock infinite fan
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>>379155985
No you retard. Gaming has not changed, in fact, it got better. Look at all the broken and bsuted games made in the late 80's to early 00's. We don't even come close to that level anymore.

I will say it again; gaming didn't get worse, you grew up and didn't let go of your childhood hobby that obviously isn't for you anymore.
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>>379156051
>Arma only good game in past decade

Go to bed, dad.
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>>379155814
This industry, even during the early 80s, had its fair share of games. Businesses were ripe back then, that's no question, but even they had their share of games that turned the dial extremely to the right to try to make quick profit. The difference is that alongside those cash grabs, you still had games like Super Mario Bros, Doom, etc. Those exact experiences have disappeared leaving those cash grabs taking up the market space.
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>>379155918
I agree, the AAA industry is a withered husk of corporate bullshit, I'm not bothering with AAA shit myself, I want to make small scale games, the kinda shit I want to play or would have wanted to see growing up. I don't expect to make it big, but if I can make some good games that people genuinely love, then I'm happy, and I'll keep doing it.
My old man lectures me and tells me I should try to make mobile games and apps, he says that's where the money is, and besides the fact mobile dev is a complete gamble, I'm not in it for the money.
So why not do what I'm doing? Make something small but great.
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>>379155985
I find C++ confusing as fuck compared to C# and Python. I can see myself writing something worthwhile with Java as well, but even an accounting application in C++ looks like a mess.

Should I git gud and make better code or is it just the way everybody does it?
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>>379155818
The strong have fallen to the same thing, too because they have to keep up to remain competitive, both gameplay and cosmetically.

protip: never believe people when they say cosmetic DLC doesn't matter. This is the greatest lie told in the industry. cosmetics is the most valuable entity to be sold and if this was not true, no developer on console, pc, or mobile would be selling it. Money talks
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>>379155635
explain this image retard

also remember that the western games are paid reviews
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>>379156123
Not until I land my 777 at LAX. Go watch some TV, son.
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>>379155814
How come I'm already at the third stage and I'm barely in my twenties?
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even if you're right you all sound like fucking 12 year olds and if you made a game it would probaly suck even more ass than an AAA game
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MBAs / capitalism did ruin video games, but only because it's more profitable to make garbage and DLC
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>>379155976
If your friend in a video game had a shiny gold skin and you were unable to get it yourself, he will have a higher social status than you. This is a simple metaphor, but it extends to what social power means when it comes to microtransactions.
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>>379156118
All those busted games fell out of favor just like a healthy industry allowed it to. The market dictated they remain irrelevant and thats what happened.

Nowadays, having a broken game is a praise.

See skyrim, fallout, breath of the wild, etc.
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>>379155738
most of them don't
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>>379154653
That's because the original founders of vidya companies actually cared about vidya.
Now their shareholders replaced them with jews, or they retired.
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there is a world where video games could be passionate projects. ones that would not be released until they are completely finished and satisfactory. a star trek like world of over abundance where game budgets are unlimited and team sizes have no limit. where enormous teams of only the most passionate developers make things that truly have no limit. art that doesn't need to be rushed out the door, that can truly be played forever.

now we live in a world where game companies stretch their budgets to shoe string lengths, rush incomplete content out the door to save pennies. Where masterpieces like metal gear solid 5 are literally missing their endings due to this corporate greed. Where cosmetics and unlockables that made games so worth 100%ing are not earned through strategy and overcoming challenges but by shelling out "a few bucks".

this world where our overabundance can fuel our art can only be achieved through Communism. The machine of neoliberal capitalism has evolved over the years and art and games have been suffering to a point of utter stagnation and backwardness.

communism will win in the end, and that is when we will see the real 10/10s
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>>379156391
>I dont like it so it's broken

LMAO kiddo. Those games are competley playable, unlike the shit that litered even the PS2's library
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>>379156169
Mobile gaming is a depressing piece of shit. You don't even want to see how Chinese and Indian mobile companies do agile development. It involves buying someone's code and just slapping a different paint of coat over it. Most of the time, these clones never make it big, so they are literally gambling. It made me sick to my stomach.
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>>379156391
Don't bother arguing with him, he's a bitter little fool, lingering around here for (you)s, if there was any passion for vidya in him, it dried up a long time ago.
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>>379156440
lmao, its been all about the dosh ever since the 80s
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>>379156290
if it weren't for capitalism we wouldn't have video games because we'd all be slaving away in factories for no pay
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>>379156451
>ultra rich syndicalist kikes pushing for shit products and manipulating capitalism to make people want capitalism

the ironic thing is this will not work at all and is completely backfiring on you

die kike
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>>379156534
*not want capitalism
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>>379156182
I equate programming languages to food (I fucking know, food analogy).

In food, the healthier it is, the blander or less delicious it is going to taste. In programming, the less readable the code is, the more efficient it is. C++ looks ugly, yes, but it's a tried and true language just enough close to low level to give you both high level readability and low level access to be fast and flexible.

C# is OK, but I hate using that shit when someone throws Unity or XNA at me.
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>>379156451
If everyone was communist technology would be 50 years behind where it is now you stupid fuck
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>>379156480
I didn't buy into it for a moment, anyone that makes it big in mobile dev is a flash in the pan and struck it super lucky, besides, mobile is a fucking terrible platform for vidya. Especially the kind I want to make.
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>>379156229
>The strong have fallen to the same thing, too because they have to keep up to remain competitive, both gameplay and cosmetically.

If the DLC gives players a competitive edge, thats pure aids.

If the DLC gives players cosmetic items, thats greed.

I don't believe cosmetic DLC matters. I'm open to being proven wrong though, I would like to see an instance where having more/better cosmetics makes a player perform better than those without. But thats impossible, because they would then cease to be just "cosmetic".
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>>379156051
>>379156104
>>379156158
Just proving the point. Your youth and everything before it was magical and perfect while everything now is wrong and evil.
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>>379156615
>In food, the healthier it is, the blander or less delicious it is going to taste
only if you have no idea how to prepare food
>In programming, the less readable the code is, the more efficient it is
also wrong, C++ is unreadable because's its very old and very popular and has hundreds of features tacked onto it with no coherent design
We only use it because it's powerful
>>
>>379156290
There's a pro and con to it. The pro of having a capitalist mindset with games is that it keeps your head in the game with what sells and what doesn't. The immediate con, of course, is that the video game business is precisely about making an entertainment product and that requires you giving up some business sense. It makes no sense, for instance, to give players 100s of levels that will take months or years to create. A businessman would immediately tell you to reduce it to 20 and sell ten more as DLC. A game developer will say that it increases your playerbase potential happiness and loyalty, which is worth a lot more than money.

Unfortunately, devs have lost sight of this single truth.
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>back then
>5 nerds in a garage can make a classic game

>now
>large companies print shiny garbage
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>>379156730
>Two coders can't see eye to eye

Color me surprised.
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>>379156668
>I don't believe cosmetic DLC matters
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>>379154653
Stop playing f2p mmos and single player games like the wicther.

Good single players are rare these days, but their there, could always play old games you never got to play as a kid
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>>379156680
You sound like a kid that is trying to parrot an old saying, so I'm going to put this bluntly with you.

Not everyone's youth was magical and a lot of us would rather forget it. But I've been in this hobby and industry far too long to allow nostalgia to override anything.
>>
>>379156730
It's powerful because of the sacrifices made for it. That high level readability comes at a cost.
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>>379157014
I have literally not met a single person on /v/ who doesn't have rose-tinted nostalgia goggles for every shitty game they played as a child
how do you think Nintendo stays in business
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>>379155519
>>379155825
>>379155745
I know exactly what OP is saying and can sum it up in two meme arrows

>then: get a new costume for beating the game on hard in under four hours
>now: get a new costume for pre-ordering the season pass at Gamestop

>>379155725
>>379155585
Arcades were pretty exploitative - this is why home consoles continuously eroded them from the moment the Atari 2600 came out onward. People back then quickly realized how much money you could save by paying $60 once for Donkey Kong or Pac-Man. That said, arcades did offer a level of technology you couldn't get at home. Good luck getting something as mind blowingly advanced as After Burner or Robotech or Virtua Fighter the year they hit coin ops. Those days are gone too, though.
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>>379156825
The increase in budgets and team sizes have also led to the most inefficient development you will ever see. This is why games don't feel coherent nowadays. There's hundreds of people working on different aspects of the game and hardly any synergy.
>>
>>379156158
What fucking garbage this post is. You faggots see everything as cash grabs and the moment a game gets popular you are armed and ready to hate on it. If /v/ existed in 1985~1995 we would have constant bitching about how Super Mario 3 is awful furry pandering and that there haven't been any good video games since Space Invaders. Good games come out all the damn time, it's just gaming is no where near as shunned as it use to be so as a special rejected snowflake you must move into a camp of cynicism and hate to keep up with everything.
>>
>>379157105
I'm not a normal person from /v/. If I was, I'd probably be telling you right now that I hope Nintendo, Sony, Microsoft, or Valve buttfucks me with new DLC like Destiny and the like do. And then have hundreds of consumers defend it while devs literally (I've seen it) laugh about the money that will come in.
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>>379157068
C++ is the least readable programming language that isnt assembly or a joke language
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>>379157125
Man the first Spiderman game was so good.
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>>379156825
>back then
>large companies make games, some are good and some are bad
>indies make games, some are good and some are bad

>now
>large companies make games, some are good and some are bad
>indies make games, some are good and some are bad

Damn...you know... that really...makes me...think...hmmm.....you know that old saying? "The more things chane, the more they stay the same?" Thats really deep....
>>
>>379154653
nah, ur a faget

Gaming is more fun than ever in my life.
Even Sonic is coming back.
Born in 87

Either kill yourself or fuck off and stop bitching
>>
>>379157194
There will always be haters in an entertainment industry. Their existence does not discredit the objective drop of quality in both the development and the consumers.
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>>379156169
How difficult it is to find 3d artists that are willing to partake in passion projects?
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>>379157245
>>large companies make games, some are good and some are bad
so you know nothing?
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>>379156623
thats fucking retarded. also literally every piece of technology we use today is thanks to socialism and government funding
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>>379157245
I would argue there's been a drop in variety with modern AAA, and microtransactions and preorder bonuses have been further muddying things

>>379157279
Depends on the level of 3D but generally I'd say: Really fucking hard.
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>>379156118
>Look at all the broken and bsuted games made in the late 80's to early 00's. We don't even come close to that level anymore.
High budget AAA games now are unplayable the day they come out in a way that's never been seen before

Nobody who published a cartridge that didn't have a fucking game on it stayed in business for long
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>>379157014
Yes you do, I'm 34, I grew up with all that shit and I can tell you they were just as money greedy and manipulative back then. R.O.B the robot is standing proof of that, partition memory cards was proof of that. Also you are very ignorant and stupid if you think "time invested in hobby" = "immunity to bias"
>>
>>379157252
>Gaming is more fun than ever in my life.
you have a shitty life then
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>>379157245
The history of video games is written in blood. I know why the industry got to where it is which is why it's very hard to defend the business practices these days. However, the industry could have a healthy amount of better games in the span of a year of the business ethics of all the major companies changed overnight.
>>
>>379157279
no decent artist is going to join you on your passion project especially when you sound like a fedoralord
>>
>>379156534
the ironic thing is you don't know what the fuck you are talking about by dicksucking global capitalism. have fun with your rent slave lifestyle and seeing your kids get stabbed on the way to school
>>
>>379157351
not smartphones, though, right?
but I hate them
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>>379156289
Dwarf Fortress and Cataclysm (the original, not DDA), Transcendence, Sauerbraten, Invasion 2, Starsector and many other amazing games were made by single devs, and I'd say some of these games are equal in quality or better than mainstream AAAs like Overwatch and SC 2.
Who knows, maybe the devnigger will write something worthwhile.
>>
>>379157374
>picks one example

LMAO ok kiddo
>>
>>379157387
I do not disagree that the business greed of yesterday was just as prevalent as it is today. But back then, if you pulled any shit like that, you were destined for failure. Nintendo was one of the few companies to get away with it cause their games sold, despite the saturation of their accessory market.
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>>379157351
>thank socialism for food
yeah it worked so well for those ukranian and chinese peasants
>>
>>379154653
It's o k because games aren't art anyway
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>>379157125
>this is why home consoles continuously eroded them from the moment the Atari 2600 came out onward
this is so ignorant. Arcades took a serious dive in the 90s because of the child napping scare made by TV talk shows and news media then. People were fucking scared as shit to leave their kids in a open area for to long, Arcades took a hard hit on that alone, because as other countries have shown us arcades lasted a good damn long time before going "to shit" but they are still around.
>>
>>379157209
Wait, there are languages less readable than Perl?
>>
>>379157351
Is this a troll image?

Washing machines and trains are from the most brutally exploitative industrial era of Britain, electricity is from the monopoly and anarchy of America's Gilded Age and if socialists hate one thing in the world it's people having food
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>>379157528
Although games aren't art, they do need to have some creative input and control in them to make them unique and interesting.
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>>379157528
this. literally only normalfags cared about "muh art games" that.
>>
>Anon realizes hes just a consumer
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>>379157438
yeah the key difference being they were made by skilled, pragmatic developers instead of some dreamer posting a 4chan thread crying about the state of the industry
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>>379157440
>one example
Motherfucker where have you been? Games being unplayable on launch day has happened over and over again
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>>379157125
I always wanted an arcade machine at home when I was a kid.
>>
>>379157562
you're delusional
who would play shallow ass arcade games where they could play at home on a console wihtout having to insert more money each time they died
>>
>>379157509
>But back then, if you pulled any shit like that, you were destined for failure
Arcades
memory cards that could only save a few games costing an upwards of $60 (current value)
Most games costing close to a $100 (current value) a cart was the norm

I'm serious you guys are just ignoring all the bad shit because you were young and stupid, issue is now you are just old and stupid.
>>
>>379154653
>Videogames are 9000x better than they were in 2007
>My hobby is dead.

sure m8
>>
>>379157562
>People were fucking scared as shit to leave their kids in a open area for to long

Now we have people being tried for child negligence for leaving their kid in their own backyard unattended

We really need a global nuclear annihilation
>>
>>379157772
>shallow
>>
>>379157817
yes, arcade games outside fighting games are extremely shallow
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>>379157562
>this is so ignorant.
t. Has no idea what the fuck he's talking about
>>
>>379157351
im not even going to try to point out the flaws of your argument other than
>political facebook meme
>>
>>379157858
You don't know what you're talking about.
>>
>>379157772
>who would play shallow ass arcade games where they could play at home on a console wihtout having to insert more money each time they died
poor kids and tight asses that don't want to spend collectively about our money $650 on a PS1 with memory card and one game. You have no fucking clue how much they robbed people in the 90s, it wasn't till the early 00s that gaming got supper fucking cheap.
>>
>>379157586

Of course it's a troll image you dumbass.

Nobody except an absolute drooling retard actually believes that garbage. Capitalist countries have excess of wealth, entertainment, energy, and huge leaps in science while communist and socialist countries are constant hotboxes of civil war and the people are starved to death and put in work camps.
>>
>>379157809
>>379157786
fuck off, numales
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>>379157890
>won't let your kid go outside of fear of being rape
>give him indoor shit like game systems

Wow it's like you just can't stop hurting your own argument.
>>
>>379157962
the numales are the shitters here that think there was ever a "good" time in a era or hobby. It's very hipster logic that a guy would tell his wife's son.
>>
>>379157957
there's alot of drooling retards here
>>
OP here. I'm going to bed. Thanks for listening to a middle aged man's rant. Maybe you'll take these words I've said here and maybe see what others have not. My hobby is dead and I just needed to tell someone. I'm quitting my job tomorrow and going to see about finding something nice near a coast somewhere.
>>
>>379154653
How does it feel to be so wrong

DLC and micro-transactions exist as the result of the games industry moving from a commodity based model to a service based model. This is largely in response to piracy. As distribution of the game (illegally) is a given developers instead profit off added value services, dlc and micro-transactions; kickstarter and patreon are other incarnations of the service model i.e. i will make this (the service) if you pay me.

Of course nickel and dime'ing your customers has proven to be incredibly profitable, so now its here forever; they'll even sell you the game first then charge you for the skins overwatch style (i still can't believe people ate this)
>>
>>379157351
>thank socialism for this computer
Nationalsocialism=/=Socialism
https://en.m.wikipedia.org/wiki/Z3_(computer)
>>
>>379158248
you should be embarrassed, you sound like you're 12
>>
>>379158248
Just remember it ain't truly dead dude. There's still some people carrying the torch.
>>
Before I leave...

>>379158258
>This is largely in response to piracy

The service based model is primarily because publishers and devs want to control the flow of money more. Piracy has little to no effect on a game's sales. Most of the time, anyone that pirates isn't going to buy the game to begin with. It's just an excuse for devs to do shitty practices like that or DRM.
>>
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>>379157786
>>379157930
The PS1 shit on the N64 because the MSRP of new games was $39.95 instead of $59.95 and a console was $199 to $249. The Genesis was always the poor kid's console compared to the SNES, including this fucking incredible deal. Nintendo did have their own low end business model - selling last gen's system for $49.95 when the new one comes out

>>379158004
Because you're a fuck stick who thinks 1982 was in "the '90s"
>>
>>379158359
the Sega 6-pak was such a good collection holy shit.
>>
>>379158331
And one real last thing:

indies are not who they appear to be. The culture is way different from the time of garage devs.
>>
>>379158423
Oh I agree there, most indies are complete faggots, either driven by money or wanting e-fame. But there's still some that just want to make vidya.
>>
>>379158359
Anon
https://www.nytimes.com/2015/08/07/books/review-we-believe-the-children-on-child-abuse-hysteria-in-the-1980s.html?_r=0

http://www.newsweek.com/stranger-things-missing-children-netflix-488605
VjyCe0QFggkMAA&url=http%3A%2F
%2Fwww.newsweek.com%2Fstranger-things-missing-children-netflix-488605&usg=AFQjCNFXYpewa5_54WgOnIEFJSihdyLw-g&sig2=PaBSJ8Gl3tS5FXDTbmQXkw&cad=rja

https://en.wikipedia.org/wiki/Day-care_sex-abuse_hysteria
>>
>>379154653
You just need to wade through the bullshit, my man. Not all of gaming is dead. There are still some really good gems out there. If we're talking dead hobbies then we should be talking about cinema.
>>
>>379158487
toady and notch are one of the few people who are legit in the indie scene. I dont consider them indie, either because they dont refer to themselves as such. they also had the heart of game devs, which is why I respect them a lot.
>>
>>379158258
It's a resonse to the fact that there's been fucking no growth in real incomes for near 40 fucking years in the US and 10 years in most other places while games get more expensive to make.
>>
>>379158552
Toady is a madman, and I love him for what he does: he's just making a game he wants to play, and the guy is fucking focused on it.
>>
>>379158552
>notch
he's a talentless moron
>>
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>>379154653
>I'm old and everything that is happening now is wrong
I hope to god I keep anchored in sanity and don't turn into some shithead thinking his hobby is "dead" because I got older.
>>
>>379158517
I'm responding to >>379157562
Specifically stating that arcades were going strong until some nebulous moral panic of "the 90s"
>>
>>379158552
"indie" feels like a label that was remade in modern times
>>
>>379158552
notch is the developer equivalent of someone who plays the lottery once and wins
>>
>>379158640
>>379158806
Hate on Notch for what you want, but he's a hard working gamer who made what he liked and he got paid for it. There's others like him who have similar passion, but only those with that sense of just letting people know about your game and then the game capturing the right amount of people to viral it is an accomplishment he gains my full respect for. That's what a game developer does.
>>
>>379158667
Just be a level headed person who actually enjoys games and you'll be fine.

OP is an old faggot mad that his childhood is gone or has depression, so a faggot either way
>>
>>379158905
>hard working
are we thinking of the same person here? he made half a game, took a lot of vacations then sold it to microsoft to 2 billion dollars so he could shitpost on twitter all day
>but only those with that sense of just letting people know about your game and then the game capturing the right amount of people to viral it
literally every indie game developer tries to get people to know about their game, it's just most peoples games are shit
you have no clue what you're talking about and you're trying to sound old and wise
>>
>>379158905
horse shit
Notch is one of the earliest instances of early access bullshit
and just like typical early accessshit, he released an unfinished pile of garbage and dropped development as soon as he thought he made enough money from alpha/beta sales
>>
>>379159027
You're underestimating how much work goes into making software, no less one as complicated as Minecraft. I've seen the code and followed his development. That is code you cannot make in an afternoon from experience. And he did all that in Java, then created an online segment to it to boot, which gave a natural DRM, along with allowing people to play the game on his website through their browser. Now if you believe you can make this with this half game effort you're championing, go on and be my guest to prove Notch wrong.
>>
>>379159182
>You're underestimating how much work goes into making software
no I make software
he's not a terrible developer, but he's definitely not a good one. he probably falls below the median of intermediate level game programmers
>>
>>379159094
Money does not drive a man's body to program. A body only runs on blood, and programming only runs on motivation. He had a coding job prior to this and made minecraft on the side. The ethics of whether he sold his soul or not at the end are not my concern. I only care about what he created, and that is something that would not have been created by a businessman. Same for Dorf Fort.

Now I must rest.
>>
>>379159287

And he made more money than most intermediate programmers. His respect is that of a game developer. I care not for how crafty or skilled his programming may be in some subjective light.
>>
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>>379158552
this is bait
>>
>>379159182
>>379159287
Minecraft is a hideous dumpster fire of code

Game is uglier than half the stuff you could run on a Pentium 2 with a Voodoo 20 years ago but still stutters on an i5
>>
>>379159362
that's because he won the conceptual lottery, not due to any amount of skill or talent
>>
>>379159420
I cannot cure envy.

Good night.
>>
>>379154653
This is why you don't play lame non competitive games. Skill > Skins, and the more competitive the playerbase is, the more you get recognized for your worthless skills and training in a video game. Stop playing dress up games, or at least play dress up games which focus more on skill.
>>
>>379159485
can you cure your own stupidity? you basically respect someone for winning the lottery
>>
>>379159420
>he won the conceptual lottery,
So you're upset he had a great concept, put himself out there, and people loved it?
Ok
>>
>>379159493
>missing OP's point

all games are like that nowdays and all single player games are some bullshit online only shit now. There's no choice but to have to deal with all that shit regardless
>>
>>379154653
Just because you lack interest in the business doesn't mean its dead...
It's making way more revenue now than it did before thanks to that

Is it a good way?
It mostly depends on your stand, but saying that is dead is just acting blind to the reality of the gaming industry
>>
>>379159565
well any game developer would be jealous, its just stupid to respect notch like he has any mediocrum of skill, talent or even dedication
>>
>it's a filter of time episode where you post things that are released years apart and complain that only 1 amazing thing is released this year
>>
>>379159571
Incorrect. You're just playing dress up games. Also online only is a non sequitur to OPs point as it was never brought up and the fact that you did bring it up makes it seem like you missed OPs point. He's bitching about microtransactions and cosmetics which are purchasable, as a way to present social status. However social status in competitive games is more often reflected in the skill level of the player, not the skins. The higher you go in the competitive atmosphere, the less cosmetics and "purchasable" power become an option to gain social status. How about rereading OPs original statement retard?
>>
>>379159612
>It's making way more revenue now than it did before
The PS4 is doing well
The Xbox One is underperforming the Xbox 360
The 3DS is underperforming the DS
The Vita is dramatically underperforming the PSP
The Wii U crashed and burned in the shadow of the best selling home console Nintendo ever had

Seems like bad omens to me
>>
>>379158248
kys cucklord
>>
>>379159809
>NOT mentioning PC Gaming as the biggest industry
>NOT mentioning how DLC's can make more money than the main game
>NOT mentioning how microtransactions make a shit-ton of money
>Saying is a bad omen for the industry

you make me laugh anon
>>
>>379154653
>/v/ retards once again pretend they know how business works
You are well aware that without suits some of your favorite games would be released years after they were relevant right?
Suits are what made this industry as big as it is today you can't simply ignore good methods of making money. Video games are not an art made by one person they are made by large teams which need authority figures to run properly and keep a time schedule. If you want to blame anyone blame the average consumer which slurps up shit like dlc and tells companies "yes we want this" you can't blame game companies for following the basic rule of supply and demand like they had some ethical obligation not to make money simply because you don't like it.
>>
>>379160130
made it big shit maybe
at least the garbage arrives quickly and often, great
>>
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>>379159612
Not OP but let's be a little pragmatic.

The game in OP will do better than any of its predecessors but already looks like a fucking shitty mess of a game that goes against everything that made the previous game interesting.

The previous MvC games started a legacy that Infinite success is going to destroy. That means big bucks in short term but doom in long term.

I do think we're in a pre-crash situation. Profits and production cost are going to rise to the roof until the whole market collapses.
>>
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>>379160203
Tell me you don't consume it
>>
member when we were all talking about an incoming crash?
>>
>>379160203
Don't be jaded you are also assuming they control the whole creative process. Surprise, Surprise most games are not ruined by the marketing or sales team but the actual Devs themselves. Imagine what would have happened if suits did not take over FF 15 and mom up that mess of resources. It was in dev limbo for years and they needed that shit out they knew it was not amazing and the marketing department used the good of the game and got it sold through a multimedia attack to promote the game as much as possible. Either way it was not gonna be a good game but suits made it much more sell able which is usually what they do
>>
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Videogames aren't dead. For some people videogames are just a phase, they stop appreciating them as soon they can't relate them to their childhood experiences, this is your average nostalgia baby and the people who claims videogames are dead, Videogames have only changed and have become more mainstrean, but that doesn't mean good games can't be made, problem is, it takes more than mere nostalgia to appreciate concepts like gameplay, level design and combat, once you learn this is all what makes a game, you learn to trully appreciate them beyond just superficial stuff like how it looks or how similar it is to the old games.
>>
>>379160481
And then you post a pic of a very well received modern game whose chief appeal is "We're going to take you back to 1994"
>>
>>379160605
>pic unrelated
>>
I dont see wherevghe problem is, Vidya never died.
t. /vr/ on a pentjum 4
>>
>>379160382
I vote with my wallet
>>
>>379154653
i agree with you except i believe that microtransactions were just a way the greedy businessman found to exploit the gambling addicted crowd without legal issues and not the whole social thing, just like konami's pachinko machines in japan.
>>
>>379160808
stop kidding yourself
for every vote you don't cast there's 20 normies or kids who grew up in this environment who couldn't possibly know any better to replace you
>>
>>379161349
why vote? you can't beat russian involvment
>>
>>379160605
A modern game that plays nothing like the originals yet manages to be great on its own using top of the industry tech and good production values, this is what a modern game should aspire to, not being shovelware like Strafe or those quake clones which use "retro graphics" for quick nostalgia bucks.
>>
>>379161349
I didnt imply otherwise, I was asked if I consume it
>>
>>379157252
You must be a supreme casual...also born in 87 and gaming has been downhill for a while now.

It's VERY rare that anything truly special gets put out these days, it's mostly been corporate controlled and committee assembled shit.

Indie games might be the only thing that saves us, and their budgets are usually shit.
>>
>>379155556
Genetically engineered 110 IQ + people will fix this problem. Many pleb tier normie garbage games dont sell shit in japan.
>>
>>379154653
Go and invest into kickstarter projects you pleb. Path of exile 2 looks great. If it isn't your gerne then look for something else.
>>
>>379161847
>Indie games might be the only thing that saves us, and their budgets are usually shit.
>Low budget and retro pandering garbage might be the only thing that saves us!

lmao, what a cuck, glad i was never a nostalgia shitter.
>>
>>379154653
No, that is not the problem.

The problem is that everyone sees video game hobbyists as some monolithic block, and so treat everyone who plays video games as the same group. Realistically, the market for old dungeon crawlers with obscure puzzles and dangerous enemy encounters hasn't changed that much. But most of that audience thinks that "video games must be HD" and "video games must be 100+ hours long" since that is what a lot of video games are, and anybody who might want to make a dungeon crawler is certainly not going to put that much effort into such a title. The sales would never make up for the expenses.

And so, rather than dungeon crawlers just being their own niche with their own audience, they are instead dead (or shitty anime knock-offs) because nobody will accept a game type by its own standards.

And the reverse applies: most game studios are only going after the largest audience, and so everything is a FPS/TPS and everything is focus tested to the point where people who forget to pick up the controller can still survive most situations. Nobody wants to go after those niche audiences, in part because of the above, but mostly because they just look at the audience as one whole block which only has one set of preferences.
>>
>>379155494
why post a reply then? you're contradicting yourself
>>
>>379155034
Nah, you're a faggot.
>>
>>379162335
Hollow Knight was amazing

And it doesn't have to be retro to be indie you stupid moron, just how fucking retarded are you?
>>
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>>379154653
What is 'artistic integrity', having 'a vision' when you have publicly traded company screaming amount hitting the projected profit margins by next financial quarter?

Art and Business don't mix. Games are Art. Hollywood is business and now games are basically hollywood. Everything sucks except indy passion-projects and most 'indy' stuff is no different to the big corporate AAA attempts.

It's all about money, so if you're all about the LOVE of the GAME it can get very annoying.

See; Blizzard, Activision, Bethesda, EA
>>
>>379162091
>Path of exile 2
what?
i cant even google that
>>
>>379163412

>mythic
>not mentioning ROLEMASTER: MAGESTORM

it was the best game ever
>>
>>379154653
This only applies to some online games though. Micro-transactions and day 1 dlc are a minor problem, not an industry destroyer. There are still great games, the issue is your declining brain chemistry.
>>
>>379161990
Lol. Maybe the ones that don't have fap bait/waifu/moe material
>>
Video games aren't the same anymore, this last generation just killed all the love i had for videogames, there are no new ideas, no new blood, at this point everything sussist on brand recognition,hype and marketing, there is going to be another e3 and it's going to be games you won't see for another 2 year (or maybe never, like cuphead) that are just sequel of sequel of sequel, they'll show yet again some boring bullshit like call of duty and it will be the same shit as it has always been, then there will be the cinematic game (who these days are always about some kid in a fucked up situation because we'll be fucking damned if we can have a stupid action movie like die hard, no, parental drama is how we get our hollywood kick) maybe there will be a really awful attempt at being quirky and relatable which will look pathethic because it's made by a company that just fucking hate you

all the companies i liked are dead either inside or outside, treasure doesn't exist anymore, konami doesn't exist anymore, capcom and namco have become ghost of themself (capcom at least is still able to chug out a decent monster hunter game once in a while) square-enix announce a game only to say "it will come out in 3 years.... maybe?" there have been zero new company replacing them, in 2020 all we will have is the empty husk of nintendo

and speaking of nintendo, i fucking hate them, i hate how they turned their most shilled series into open world trash because that's what the western market want (endless open world trash) and i hate how when they finaly decide to grace us with a new idea, it's always game that has this sort of nickelodeon cartoon look with barely any content on it, but that still sells a lot because there is fucking nothing else on the console

when they announce something that kinda makes my heart race, it's a revival, or a retro inspired game, and i just have to wonder why these people just don't go play the original instead!

fuck modern videogames
>>
>>379163932
>Anonymous 06/05/17(Mon)13:21:15 No.37916
It's not the industry, it's your brain realising that you need to commit suicide.
>>
>>379163412
>See; Blizzard, Activision, Bethesda, EA
So basically Western developers. Who already tried to shit out as much garbage that they could possibly sell in 1983. Who now just shit out 1 game but flood it with tons of marketing it make it look good. Because the content doesn't matter as long as it sells.

Western game developers are fucking cancer.
>>
>>379155563
Cringe thread?
>>
>>379154653
>X died when businessmen realized x
This pretty much summarises every industry
>>
>>379163932
>>379154653
>people who are too retarded to make their own games
Make your own god damn games
>>
>>379163932
>I want something new, mature looking
>no, not that, I want the opposite ofbehat I just said
Oldfag being oldfag
>>
>>379163932
>open world trash
>nickelodeon cartoon
Saying that without even trying the games is what """killed""' vydia, you are the problem
>>
>>379155563
Are you anime?
>>
>>379155996
>Consoles saved video games in the '80s anon.
t. underaged fucking burgerfat
The only reason the fucking north american industry crashed in the fucking first place is because the north american video games industry was entirely built on the fact that fucking fatistanians refused to play any video game on anything labelled a "computer". Purely the only reason Atari had any success. That's also why it's called the NORTH AMERICAN video games industry crash, because everywhere else in the fucking world that played video games played them on things that were considered computers and not "video home entertainment joy *claps* systems"
>>
>>379156791
>A game developer will say that it increases your playerbase potential happiness and loyalty, which is worth a lot more than money.
But you can completely fucking sodomize your consumers and still have them be absolute zombies to your brand; see Blizzard with subscription fees and microtransactions, see Nintendo with $15 physical DLC and $90 USB-C cables.
>>
>>379164815
Take your meds please and go take a nap, dinner will be ready soon.
>>
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>majority of the posts are defending abusive corporate practices
OP was right. People who think the balance hasn't shifted to making the most money out of the least content are delusional. Just look at Valve and every other company doing the item boxes. Games are now a means for selling digital clothing items. That said the early generation of arcade machine quarter suckers was also really bad. We had a brief moment in the late 80s and 90s when big publishers were willing to take chances on creative projects and ambitious developers, but they soon figured out that they can hone the process down to producing only what they know will appeal to people.
>>
>>379164479

arms and splatoon looks unappaling and just looks like focus tested garbage that i would expect from someone like activison but that we somehow love because nintendo is involved

like splatoon didn't happen because it did have to happen, it happened because nintendo knew shooter were popular so they made a shooter

remember this is how they sold it

https://www.youtube.com/watch?v=ke05YELaAgA

>that fucking jingle
>>
creativity in AAA vidya has died a long time ago. businessmans, behavioral psychology, stretch goals,
enormous development teams with no synergy and more. this isn't good for process of creation.
>>
Played Nier Automata, Zelda BotW, Nioh, Persona 5, The Surge, Yooka Laylee, Injustice 2, Horizon Zero Dawn and many other fantastic games this year alone.

Sorry, anon, my favorite game is still a 1997 game, but gaming in general has never been better.
>>
>>379156230
Not him, but here is what I see:
It's a ranking system made by people in an industry that just started it's greatest boom, a process that happened when movies first became a thing as well, so ofc it will happen to us as well, in a few years, maybe 10-20, the scoring and critics will be actually relevant, but until then, all we can do is hope for a demo or a free weekend
>>
>>379154653
Go play everspace, it's pretty fun.
>>
>>379165328
>a hollywood plothole at every corner
>but gaming in general has never been better.
>>
It has never been easier to release games, no one's stopping you, a creative genius or anyone else from making a creative passion project and releasing it to the world. But I'll take a wild guess and say that if you reply to this you'll also complain about the audience and how they don't want quality either and that passion projects used to sell well.

Fuck off with your nostalgia.
>>
>>379165615
was about to post this

the only problem is that games got a lot more complex (from what i know) thus requiring more time investment, 1 person alone could only release a half assed game in a decade maybe
if you want to create something with high quality you're going to need a team, and nobody's going to work for free

although personally if i knew how to program and found like 30 people who are just as passionate, i'd devote a few hours/day to create that game
we sell it at the end and split the profit
>>
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Given that communists are historically notorious for their lack of respect for property rights and self ownership and have been responsible for the greatest mass murders in recent human history we can deduce that they do not apply rights such as self ownership to others or themselves. Furthermore this means that communists can not be considered moral agents. One can not be considered a moral agent if one does not have an ability to make a moral judgement. Since these moral relativists reject the notion of morality altogether we know they are incapable of acting in a moral fashion. In order for rights to exist between two or more beings there must exist some level of reciprocation of rights such is the minimum requirement for one to be considered a moral being. Communists are incapable of reciprocating rights as they do not believe such things exist. We can thus conclude that communists being incapable of showing the characteristics of humanity, are therefore for all intents and purposes not human and as such should be treated as dangerous primates.
>>
>>379166106

It's always been hard to create AAA quality titles, but small teams have always been able to create their own smaller experiences and grow from it. People are very open to the idea of buying indie titles, specially today.

Final Fantasy VII, GTA San Andreas, Zelda Ocarina of Time etc weren't the first games those developers made either. Gotta start somewhere and grow in size until you reach the point you can release a timeless classic.
>>
>>379160318
Why do you think MVCI will sell? The easiest thing they could have done to make the game at least LOOK great was the graphics and those look like trash but I was willing to forgive that. And then there's this terrible roster which killed every single hope I had for this game. I'm not getting this shit fuck capcom, their fighting the games are shit now after SFXT, SFV, and now this.
>>
Notice that video games went to shit at about 2006-2007.

The culture and development culture around it changed.
You had the Wii, Modern Warfare, iPhone, Xbox 360 architecture.
And that's without mentioning the political side of the western/European world.

In essence development changed, and it changed initially because of new markets, which led people with different mindsets to come into development.
>>
>>379163932
You really want to know what killed video games? People like you who only look at the superficial aspects of the game and judge it based off of aesthetics.
>"Shovel Knight? That nostalgia pandering kikestarter shit needs to die in a fire!"
>"ARMS? That shitty nickelodeon kiddie fightan game shit needs to die in a fire!"
>"Dead or Alive Xtreme 3? That game that features anime tiddies and pisses off SJW's? Hell yeah I'll pay $100 for the special edition with free shipping."
The truth is that the industry is still the exact same as it was since the beginning, it's just that now you're old enough to see how they operate.
>>
>>379165256
>Anything that's popular that I don't like is focused tested.
And you wonder why you're unhappy?
>>
>>379157387
Rob the robot wasn't a cash grab. This is the most bizarre opinion I've ever heard.
>>
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Anyone read plato's republic?
Interesting to see him talk down on democrazy but his own perfect society seems a bit weird too.
>>
>>379169060
>Anyone read plato's republic?
We're on /v, anon. They usually don't make you read that until like 10th grade.

I wouldn't get your hopes up.
>>
>>379168954
I refuse to play a fighting game with waggle.
Keep that piece of shit 100 meters away from good games like Dead or Alive Extreme 3 and Shovel Knight.
>>
>back in the day
>buy and play vidya
>expansion packs became a thing
>please pre-order our game for some reason
>then dlc and supply crates
>and then season pass that costs more than the game itself
What does the future look like?
>>
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>>379169009

Anon...
>>
>>379168954

>"It's not them! It's you" he says as he tell himself that this, this one, this will be the year square-enix release part 1 of the final fantasy 7 remake

Are you guys excited for death stranding? The videogame with a movie director and 3 hollywood actor and no actual gameplay footage at all?
>>
>>379171465
Wut?
>>
How about having video game retail prices be in line with inflation and cost of development? Pubs need microtransactions just to break even a lot of the time.
>>
>>379170652
Okay, what's the problem here? Either it's good and it turns out better than expected or it's shit and I wasn't going to buy it anyways.

I swear, you people look for reasons to be upset and wonder why you're unhappy.
>>
>>379155369
asspull
>You have 24 hour before you die
>lol nope!
>>
>>379172952

the two things clashes terribly in tone and style and have no real reason to be together other than they are both popular and one of them is really similiar in tone to this "minion" thing who is really popular with the general public

basicaly this is exactly what i meant with the term "focus tested garbage"
>>
>>379155369
He was never in any danger iirc.
>>
File: What_did_I_just.gif (1MB, 446x469px) Image search: [Google]
What_did_I_just.gif
1MB, 446x469px
>>379157351
>also literally every piece of technology we use today is thanks to socialism and government funding

This type of thinking is the fault of right-wing Americans.
They pushed so hard the meme that anything public, collective or social is automatically "Socialist", and therefore bad, that radical leftists now claim these things as their own.
They will use shit like this for propaganda and claim if you support normal thing in a society then it's Socialism.
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