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http://www.gamesradar.com/were-all- talking-about-zelda-brea

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http://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

Are you ready for the future of open-world games?
>>
>>379086737
As long as its not Ubisoft or Kojipro garbage. BotW open-world was actually done right.
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>>379086737
>horrible durability systems are the future of games
>>
OH BOY I CAN'T WAIT TO SEE PEOPLE TRY AND FAIL TO MAKE BREATH OF THE WILD AGAIN BUT INTRODUCE NEW PROBLEMS WITH THEIR SHITTY ADDITIONS TO AN ALREADY FLAWED BUT GOOD GAME
>>
Not really considering BotW didn't captivate my interest very much. If it's the future of Zelda then I might be done with the series and if it's the future of open world then...well, I was never a huge fan of that to begin with so it more or less remains the same, only reinvigorated. Yay. Was kind of hoping open worlds as a fad would die out sooner rather than later but here we fucking are.
>>
>>379086737
>You know how you can always tell a game that came after Dark Souls
Fuck right off.
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>>379086737
>even more open world games
>obligatory durability system
>obligatory physics system

Also very few developers actually understand what makes Dark Souls good. It wasn't "muh invasions".
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>>379087636
>Throwing an autistic three month long tantrum because an ammo system was reskinned to feature breaking weapons instead of emptying magazines
>>
Its a fucking ubisoft open world game with a Zelda paintjob. What in the fuck?
>>
>>379086737
I fucking wish more open world devs would go the Zelda route of NOT putting a billion icons on the map and having GPS trails to follow precisely for every quests but letting the PLAYER put his own icons and chart his own course by giving directions based on landmarks and such.
>>
>>379088043
Not him but wow that's the worst defense of durability I've ever seen, I hope it didn't take you a while to come up with that. Durability is not fucking ammo for many obvious reasons.
>>
>>379086737
No, because the BotW clones will end up like the Dark Souls clones, mediocre to complete trash
>>
>>379088165
This, the way they did the map and waypoints in BotW was my favorite part of the game.
>>
>>379088043
Worst analogy I've ever seen
Your gun doesn't break when you run out of ammo
>>
>>379088263
>Durability isn't ammo because guns aren't swords

Very good little Timmy, now please tell us why a sword breaking until you pick up a new one is different from a PP7 "breaking" until you pick up a new one, or get back to finger painting.
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>>379086737
>>
>>379088083
This. But the fanboys dont realize that...
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>>379086737
Yeah, I can't wait for every developer under the sun to get it wrong in one way or another.

Nintendo already got it wrong with the durability system. They're not exempt here.
>>
>>379088083
>i havent played BOTW

if you actually did play it ans still came to this conclusion, you are brain dead.
>>
>You know how you can always tell a game that came out after Dark Souls? Yeah it's going to be like that.
What the fuck did they mean by this?
>>
>>379086737

>You know how you can always tell a game that came out after Dark Souls

Checking the date?
>>
>>379088513
The weapons in BotW aren't analagous to the guns, they're analogous to the bullets you retard.
>>
>>379088695
You know how devs would keep saying things like
>X is the Dark Souls of Y
>It's a new twist on the Dark Souls formula
>It's X, but it borrows mechanics from Dark Souls
and so on?

It's gonna be like that, but with Breath of the Wild.
Please look forward to it.
>>
>>379088263
Durability doesn't need defending because it doesn't really matter that it's there to begin with. If you're so autismally bad at the game you don't always have a good supply of good weapons on you, you're literal trash and are obviously too stupid to be playing the game. Weapons aren't hard to acquire. They're literally everywhere.
>>
>>379088889
Oh. Weird way of wording it.
>>
>>379086737
>"shaping the future"
>game is actually quite spartan and regressive compared to the slew of open-world games that preceded it

Is this really the current state of video game journalism? I'm not saying Nintendo shouldn't be encouraged to continue moving in an open-world direction, but this is just blatant shilling.
>>
>>379087939
It's a hyperbolic statement, but developers really did mimic Dark Souls mechanics a shitload in the years since its release
>>
>>379088751
The analogy fails because when you run out of bullets with a powerful weapon you still have that weapon, when a powerful weapon breaks in BotW you're back to square one.

It makes all weapons disposable which means all damage upgrades have a finite usefulness which makes picking one up feel meaningless. Where as picking up a new gun always feels great because if you have ammo or not you still have the weapon. This is why finding armor in BotW feels like a reward where finding weapons doesn't.
>>
>>379087636

plz don't put that horror on me, I am neurotic enough as it is about repairing equipment in normal games.
>>
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>>379088695
Any game that tries to be difficult for no reason and to a ridiculous degree is dark souls. So whenever you play some shitty indie game that basically requires a guide and hours of memorization for everything, chances are it came out after Dark Souls.

I'm not trashing dark souls here, I enjoy DS1, DeS, BB, and DS2 but I can't stand this trend of """difficulty""" in videogames.
>>
>>379088889

It's gonna be great.
>>
>>379087272
The motherfucking ONLY open world I ever played that didn't feel like a chore. I really wanted to like this genre until BOTW came made me actually like it.
>>
>>379089048
It's not about needing weapons, it's about the entire fucking game being one big Megalixir Effect.

It's frustrating to not want to use your good gear because it's transient. You wind up playing the entire game with disposable shit because you save the good stuff for "when you need it".

Durability systems ironically DISCOURAGES experimentation and equipment cycling.
>>
>>379088032
It's the curse of every groundbreaking concept. Everyone who tries to copy it is a fucking moron.
>>
remember when GTA III came out and every game wanted to be "like GTA III but with X"

that's going to be BotW going forward.
>>
>>379088515
>he thinks he can act smug when anyone with half a braincell can understand why the argument is awful

BotW's durability system is not "ammo", there is no way to repair a weapon once it's been damaged. It can only be replaced wholesale. Ammo can be replenished at any point, you could have one bullet missing or you could have all your bullets missing. Also a gun doesn't disappear when you run out of ammo (in most games), it stays in your inventory, all you have to do is just find more ammo. Unless it's one of those shitty two-weapon limit games, it's part of your inventory forever, it's a permanent upgrade. None of the weapons in BotW are permanent except the Master Sword (and it has to recharge, and can ONLY recharge once it's at zero energy, which is pretty garbage).
>>
>>379088083
It must be hard being you.
>>
>>379087636

Are Nintendo giving the ultimate "fuck you" to autists?

>implement a system that forces you to go against equipment hoarding autism
>make attaining 100% near-impossible with Korok seeds and make the reward for doing it anyway a literal turd tropy
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>>379089431
>Shin Megami Tensei IV: The Dark Souls of Persona games
>>
>>379089048
>Durability doesn't need defending because it doesn't really matter that it's there to begin with

Did you even think this through? That's a flaw in and of itself. If it doesn't matter that it's there then it's a bad mechanic. And yes, that means most durability systems are shit.
>>
>>379089535
Yup, transient equipment is fucking infuriating.

An element of the real world that should never be in a motherfucking videogame.
>>
>>379089385
Not him but gun=link, ammo=weapons

The analogy works. Link without weapons=gun without ammo
>>
>>379089431
I feel pain and misery.
>>
Anyone have any tasty food analogies?
>>
>>379089535
people who suffer from this need to play some goddamn 90s arena shooters
you'll learn to stop hoarding the good shit "for later" once 500 kleer skeletons are galloping up your asshole
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>>379086737
>>379088889
>>379089425
>>379089431
>Everyone compares any game with at least moderate difficulty to dark souls
I want this meme to die.
>>
>>379089870
Nigger your analogy doesn't work, stop using it.
>>
>>379089479
This except for the latter part.

I like how BotW actually had gameplay.
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>>379089431
>Shin Megami Tensei IV - the Dark Souls of Persona games
>>
>>379089310
Can't think of any mainstream examples other than Lords of the Fallen and The Surge and those were the same studio.
>>
>>379089425
>what are Super Meat Boy and Alien Hominid
indie games never had a culture of being easy
>>
>>379086737

There's a lot of good shit that people could use from it. But I'm not excited for enormous empty maps with little to explore. Nintendo did the shitty open world meme better than others, but it still suffered the same exact problems.

Not to mention the lack of dungeons (shrines are a poor replacement and the beast dungeons were a joke). I really hope that the next Zelda at least improves on that.
>>
>>379087272
Yes, because locking decent inventory size behind busywork Korok garbage is good game design and not at all like Ubisoft map vomit.
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>>379089741
Based Nintendo.
>>
I TOLJU SO
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>>379089870
My favorite part of breath of the wild was collecting different links that had different and unique values
I especially like the linked that fired kobold clubs rapidly, even if the damage was much lower
>>
>>379089641
BotW treats each weapon as a magazine, and unlike in most games magazines don't magically refill.
Those guns might be in your inventory, but they're still completely and utterly useless until you find more ammo. For all practical purposes, they're broken until you can pick up another one. The only difference is that in BotW these empty weapons don't have a presence in your inventory. I suppose Nintendo could help the most autistic by adding a new inventory tab for unusable weapons.
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>>379086737
Fuck open world games, i want a good story for fuck sakes

AND I SAID A GOOD STORY YOU WEEBS REEEEEEE
>>
>>379089535
but you can and have to cycle through equipment besides my "best weapons" have golden durability up meaning that I can do whatever bullshit I want with them for a long time and still get to go back to temples every blood moon and getting more, and, guess what, the shit I get is always better every time how and why can you not just use the weapons and throw them when they're breaking given how satisfying it is and how the game is balanced around that?
>>
>>379086737
are you shitting me? its the same shit skyrim and farcry have been spawning copycats from
>>
>>379087939
Dark Souls was one of the most influential titles of last gen. Its an accurate statement, people still try to ape that shit.
>>
>>379089870
Anon you're just being retarded at this point

Player character = Link
Gun=Sword
Ammo = Durability
>>
>something something Dark Souls durability system

I've barely played Souls. Did equipment have durability levels?

It might be a lesser known fact, but King's Field IV (which was Souls before Souls became a thing) had a durability system. But none of your equipment ever actually broke. Once it reached 50% durability, the equipment's stats severely diminished until you decided to have it repaired. It was still usable in the meantime.

You could also find earth stones scattered through the world, which could be used to temper permanent stat boosts into your equipment. I don't think the boosts were affected by durability.
>>
>>379089431
ZombiU was legitimately underrated. A concept that just needed better execution.
>>
>>379086737
>MGSV made a stealth Sandbox
>Witcher 3 made a map full of markers to check
>Ubisoft does the same with towers
>everyone shits on these things for years
>Nintendo finally catches up to the trend doing nothing more than introducing their retarded fanbase to open world games
>somehow this is some kind of revolution

BotW is alright but not a masterpiece but just a best of the greatest trends of the past 5 years or so.
https://www.youtube.com/watch?v=gNLMDWZY6_A
George kinda explained it already.
>>
>>379086737
>Future of open world games
Yes. I would love to play a Witcher game that allowed you more freedom than just pre determined cliffs that you can climb or riding your horse across the country side.
>>
>>379088043
A gun is a projectile weapon whose engineered means of dealing damage is firing expendable projectiles.

A sword does not have fucking "ammo".

A sword with ammo is an idiotic concept and extremely hard to suspend your disbelief for.
>>
>>379086737
Please no, open world games are shit.
>>
>>379090025
>busywork
You are kidding right? Koroks are the easiest thing to find in the game, even by just casually walking
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>>379089929
I'm shit at souls games, mostly because I'm impatient. I died 3 times in BotW, the first was falling early game, the second was when I cocked up against a Hinox at low health, and the last one was a silver Lynell backed me up into a second silver Lynell.
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>a whole new era of games that are as wide as an ocean but as deep as a puddle
>>
>>379087904
This. I actually went back and played Twilight Princess HD from start to finish for the first time after realizing BotW was not my kind of game and I seriously wish the series could return to WW/TP game design
>>
>>379089970
IS THAT MEW?

BRO IS THAT MEW?
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>>379090130
It boggles my mind that you're still defending such a bad analogy. I don't even absolutely hate BotW's durability system, it's tolerable but flawed, your argument is just fucking garbage. I don't care how much of a vivid picture you try to paint.
>>
>>379089535
You don't need to "save the good stuff for when you need it", you fucking sperg. Unless you're wasting weapon durability on wild animals or keese, it's always an acceptable use.

Or, if you want to get the most use out of your equipment, just go adventuring in Hebra when you get a fire sword, go adventuring in Death Mountain when you get an ice spear, and go take out a lynel whenever you get a guardian weapon.
>>
>>379090212
>>somehow this is some kind of revolution
It is, because they actually figured out how to make those things intuitive. That's a fucking epiphany by western standards.
>>
>>379090257
No one bought Dragon's Dogma so this is what we're stuck with.
>>
>>379090173

Equipment has durability in Souls but it's damn near a nonfactor as it takes a lot to break it and virtually nothing to repair it. It pretty much has no reason to be there, it's not like BotW at all which is on the opposite end of the spectrum.
>>
>>379089909
It's different game design goals.

Arena shooters are not open world games which need a strong sense or progression to keep players hooked. Bad example.
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>>379090375
Dragon's Dogma has a decent combat system and leveling system, but its world is barren as fuck. I despised any sort of traveling in Dragon's Dogma.
>>
>>379089909
It's something you can deal with if a game makes you, but it's rarely better than permanent upgrades, especially in terms of "encouraging experimentation".

I love Vanquish, but I'm much more likely to experiment with new weapons in Bayonetta, because in Vanquish there's a cost associated with experimentation. I don't see the argument that Bayonetta would have "encouraged me to experiment with different playstyles", and thereby be improved as a game, if Shuraba could break and I had to use Kulshedra instead for the rest of the level.

That's the exact OPPOSITE of how games should work. You should start with a limited arsenal of moves and gear, and as you demonstrate mastery of your existing stuff, the game should begin adding new stuff to master... And the final level/boss should be a mastery test of all of your stuff.
>>
>>379090195

Damn fucking straight. Using the gamepad to scavenge your inventory in real time was a brilliant move for a horror game, and the Souls-like death mechanic fits so snugly into a zombie game that it's a wonder it took until 2012 to implement it. However, it's so damn mediocre beyond those 2 standout elements. Just redo ZombiU but with a base game that's more than a flat 5/10 and we're set.
>>
>>379090173
Durability systems don't work in general.

Either they're pointless busywork (Souls) or annoying (BotW). I have yet to see a game that strikes the right balance. I think the mechanic itself is fundamentally flawed.
>>
>>379090252
>Wow I went out of my way to upgrade my armor and cook a fuckton of food, why aren't I dying?
Because you're literally playing on easy mode? It's like complaining that Mario is too easy if you use the super leaf.
>>
>>379089909
Except Breath of The Wild has nothing like this because it's a shit game with the most repetitive and monotonous enemy roster I have ever seen in a video game.
>>
>>379090371
I wouldn't call it intuitive but they've put at least some kind of effort into it.
>>
>>379089535
>It's frustrating to not want to use your good gear because it's transient.

I would think this would be the exact type of mechanic to keep an action-adventure game from stagnating, though. Previous Zelda games were all about accumulating progressively better equipment until there was simply no room for improvement anymore. With BotW, your character's power constant de-escalates thanks to equipment durability, which means you can't simply grab the best equipment and become an unstoppable powerhouse for the duration of the rest of the game.

Action-adventure games don't have RPG-like character development. You pick up a series of linear upgrades, and that's it. There's nothing more to do to develop on your character. Once you max out your inventory, what incentive is there to continue playing the game? There would be nothing more the game could do to reward your efforts.
>>
i just hope it means devs stop automatically marking fucking everything on your map for you. I loved how in botw you had to find shit yourself, all the map had on it was the terrain. it allowed you to feel like you were actually exploring and discovering shit. moving to stuff auto marked on your map just feels mechanical and boring
>>
>>379090349
>You don't need to "save the good stuff for when you need it"

Oh man I sure am going to use this +17 Golden Dragon Dildo of Anal Expansion to kill three goblins and a large spider. It'll make fighting the Final Boss with a fucking stick so much fun.

Unless of course there are thousands of +17 Golden Dragon Dildos in the world in which case i'm robbed of any satisfaction in finding one.
>>
>>379090375

I thought DD sold like 2 million copies or some shit.
>>
>>379090371
That doesn't deserve praise.

It doesn't do anything special and yet suffers from all the negatives of open world game development. The story is ass, the characters are not memorable, the world is bloated and consists of traversal 90% of the time, towers, etc...
>>
>>379090145
Fuck off. Story is secondary to the gameplay and level design.
>>
>>379089535
sounds like a personal problem. I had no issue using my strongest weapon at all times and throwing away the weak stuff.
>>
>>379090632
making a map superfluous isn't intuituve?
>>
>>379090257

Sounds exactly like every game since 2007.
>>
>>379090392
DSII back when 60 FPS meant you lost 2x the durability actually was a pretty healthy balance. You had to carry back up weapons, or powder, weapons would actually break sometimes, you had to be strategic about which enemies you were going to use your powerful weapons on.

I thought it all worked surprisingly well, one of the few things DSII did well even if it was a bug they eventually patched.
>>
>zelda just copies skyrim
>zelda does well, now every game is going to copy zelda
>this is somehow zeldas fault

nah. it's skyrim. it has done untold damage to the industry, just like minecraft with also had a hand in zelda
>>
>>379090025

You gotta be joking. You don't even really need the upgrades. I was halfway into the game with around 40 seeds just from casual exploring before I found the upgrade guy.
>>
more like, "are you read for the future of sandbox games?", you idiots
>>
>the open world meme is nearing it's end a bit
>Nintendo has to fuck everything up and revive it

Thanks Nintendo.
>>
>>379086737
Yay, open world games will be even worse than they already are.
>>
>>379090692
Confirmed haven't played it.
The whole fun part is exploration with open world games.
Rememeber that? the part that's supposed to be fun?
>>
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>>379090685
After 5 years, anon. It sold very poorly and Capcom wanted it to sell 5M units in the first year. It's the most (or second most) expensive game they've ever made.
>>
>>379088083
t. never played botw
>>
>>379090581

I don't mind Fire Emblem's execution personally. Most weapons are decently balanced by their durability.
>>
>>379090692
that deserves all the praise it's getting, making a world with landmarks so recognizable and carefully chosen palette that they render the map useless
>>
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>>379090728
>Zelda copies skyrim
Wrong. You can actually climb that mountain in Zelda
>>
>>379090681
The Mastersword is already the best weapon in the game for the final boss you fucking idiot. It deals 90 damage, has a ranged attack, and is a superior single-handed weapon

If you're saving your big weapons for Ganon, you're a goddamned idiot. Just use it on random mooks that you can't easily take out with bombs. It doesn't matter as long as you've gotten the Master Sword
>>
>>379089579
To be fair neither DS or BOTW were groundbreaking.
>>
>>379090590
>WTF you casual, you're playing the game the way it was designed to be played lololololol faggot, play it with your dick only or you're a casual!

Sorry Anon.
>>
>>379090694
Correct, you're absolutely right.

That's still not an excuse to have a bad story or unsatisfying one. People's standards have risen in what they expect out of a game.

>>379090728
Ding Ding Ding!

I HATE what fucking Skyrim did to gaming. People point to GTA, but the current mold is definitely Skyrim based.
>>
>>379090550
Good thing the game's overworld is tiny then. Seriously it takes like 10 minutes to run from the start of the game to the end of the game yet it's filled with dungeons and interior locations that actually have challenging encounters and cool boss monsters to fight. You know there is some depth instead of ankle high overworld puddles.
>>
>>379090649

>Once you max out your inventory, what incentive is there to continue playing the game?

In most instances you're basically staring down the final boss by the time you reach that point.
>>
>>379090785
t. salty Sonyfag
>>
>>379090903
You missed the entire point of the post dumbass.
>>
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>the Dragon's Dogma defense force still exist
Wake me from this nightmare.
>>
>>379090347
It's not an analogy you fucking retarded frogposter. Ammo systems in games are a gameplay system, the fact that they have a real life analogue in bullets is utterly irrelevant. Nintendo took that gameplay systems and used it on melee weapons instead. That doesn't suddenly mean that swords HAVE ammo, it means that swords FUNCTION as ammo.

Just imagine that the first bokoblin you kill drops a boko gun. You pick it up and shoot about a dozen bullets before it "breaks" and you have to look for a new one. You could replace every weapon in the game like this and the gameplay wouldn't change at all. The weapon tab just turns into a magazine tab, and you can add a purely cosmetic menu page for weapons you have collected. Again, this is purely cosmetic because the guns without ammo are for all intents and purposes broken.
>>
>>379090719
No.
Making a world map where you run 20 minutes from a to b and spending most of the time trying to climb a mountain isn't intuitive. Don't get me wrong, i like games where i can turn off the Minimap and vaguely run into the direction of a target but BotW was so empty for the most part.
>>
>>379090212
because botw did those things right.

mgsv was a sandbox but its systems didn't really interact with each other in interesting ways. the entire elements system in botw and the hundreds of different ways you can use it completely blow that out of the water.

witcher 3 filled the map with icons to visit. botw said "fuck you find the shit yourself" and gave you a map with nothing on it, forcing the player to actually look at the environment and explore the world which is WAY more intuitive than following waypoints or marking shit off on a map.

the ubisoft towers were cool at first but got old fast. in botw there's only a handful of towers, and each one is incredibly useful because of what i just talked about. climbing up something high and being able to look out over the horizon and see the area around you is an important part of the gameplay because the game doesn't do the ubisoft game thing of marking every important thing on your map so you know exactly where to go.
>>
>>379090810

Fug.
>>
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>>379086737
FUTURE?

Dont you mean now.
>>
>>379090805
Exploration isn't fun in games.

I've had it burned into me in the 20 years I've been playing these things. Your reward for aimlessly wandering around is often not worth the effort put into wandering in the first place.

Case in point: Xenoblade Chronicles X.
Massive world.
Fans said "exploration makes the game great".
The reality? Exploration is not enough to redeem a game. That game's world is large, but the amount of meaningful content in it only amounts to a 10-20 hour game.
>>
>>379090145
go play a game with story you dumbfuck
did you know that there are games solely rellying on story, but you wouldn't know since you're retarded
>>
open air has a lot of potential and can be done very well though i would count on the next step forward being done by the next zelda game and it will probably be more like a hybrid of old 3d zelda formula with the open air map style meanwhile everyone else will just make clones
>>
>>379090294
She looks nothing like MEW you faceblind faggot. Looks more like Sasha Grey.
Actually I just googled it and it is Sasha Grey so there's your answer.
>>
>>379091053
see >>379090805
>>
>>379086737
I really hope so. The concepts present in BOTW are pretty simple, so you can trust lots of devs trying to improve it, considering there's a good chance that they actually enjoy the concept
>>
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>/v/ complains that open-world games don't encourage exploration
>one comes out that does exactly that and does it well
>/v/ complains about it

Never change, guys.
>>
>>379087272
Go fuck yourself

It was the exact same garbage, except even less polish
It felt like some shitty Early Access game

You could put a Mario hat on Bubsy 3d and you fanboys would still defend it
>>
>>379091164
>botw isn't fun because games aren't fun
you're just burying yourself in depression at this point
You can't enjoy it because you're a bitter person
>>
>>379090649
I know I'm speaking with bias, but I would say the gold standard for "reason to keep playing by experimenting with different things" is Devil May Cry 3 or 4, and it does NOTHING BotW does gear/skill wise.

No durability. No "progress in any direction". It sets you down with a fixed series of challenges, and a fixed set of tools for solving those challenges, and there are just eleventy-billion combinations of tool and action that produce a viable solution.

THAT'S what keeps you playing. And it's the same in BotW; the real quality of BotW was how you could layer Slate abilities with the environment and physics to do complex emergent things with the game. The game would have not been made worse for removing the durability system entirely, because it was bowling a flaming rock down a hill to catch an enemy camp in dry grass on fire or surfing your shield down a mountain that made the game fun, not scavenging new swords.
>>
>>379091183
My WiiU says otherwise ;)
>>
>>379091019
No I didn't
>>
>>379087636
I really don't see what's so terrible about the durability. It's not as if you ever run out of weapons.
If anything. If the weapons never broke I'd never have room to pick up any of the weapons of my slain foes.
>>
>>379090970
>Filled with dungeons and interiors
It didn't feel like it. It felt like there were just a few major dungeons to explore. The giant bridged cavern which just has an ogre in it. The goblin cavern which is a tiny tunnel that leads to an arena, and I guess the Griffin Tower (forgot the name) if you want to consider that in the same vein. There are more points of interest like the forest with the Witch, the woman's fortress, the bandit camp, but in between all those things there is literally fuck all to do and explore.
>>
>>379091346
your wii u is a picture another anon posted two months ago.
>>
>>379091263
Yeah, you've never played it
>>
>>379090858
Fire Emblem is a completely different beast though.
Its more like a puzzle game (I have X attacks to complete this objective) instead of an open world game where the idea is to explore and having a limit on your potential actions is just counter productive.
>>
>>379091164
Xenoblade Chronicles X had tons of content, all those tyrants were unique and fun to fight. You have no idea what you're talking about. I had like 400 hours in that game and it was pretty great the whole time.
>>
wait a minute how is just cause 2 and 3 not considered "open air" games?
>>
>>379086737
>You know how you can always tell a game that came out after Dark Souls?
No. I can't really. To be honest.
Same games makes it blatantly obvious like The Surge. But otherwise? No, not really.
>>
>All these cookie-cutter open world cliches and a boring shallow world are different this time because NINTENDO DID IT!
>IT'S A REVOLUTION TO HAVE STAT UPGRADES BASED ON GRINDING COLLECTIBLES!
>IT'S A REVOLUTION TO CLIMB TOWERS!
>IT'S A REVOLUTION HAVE STAMINA!
>IT'S A REVOLUTION TO HAVE CLIMBING!
>IT'S A REVOLUTION TO HAVE WEAPON DEGRADATION!
>IT'S A REVOLUTION TO HAVE BASIC DIALOUGE OPTIONS!
>R
>E
>V
>O
>L
>U
>T
>I
>O
>N

I hate nintendo fanboys so god damn motherfucking much.

They are like small children with no concept of the world outside of their home.
It's fucking pathetic.
>>
>>379091412
>If the weapons never broke I'd never have room to pick up any of the weapons of my slain foes.
THIS is your incentive to throw weapons in combat.

Because it's a way of doing high damage and you need to clean your inventory.
>>
>>379090979
>In most instances you're basically staring down the final boss by the time you reach that point.

Not in the case of Twilight Princess. You get the Master Sword fairly early in the game. It's the only sword upgrade period. Then you spend 30 more hours raiding dungeons and killing shit with the Master Sword before you ever get anywhere near the final boss.
>>
>>379091164
Xenoblade Chronicles X was GOTY 2015 you pleb. Great Western-style story, amazing music, exploration that still hasn't been topped except for Subnautica, and a great combat system. The only thing missing is character development, and that's only for a handful of party members.
>>
>>379091602
Wew, this autist was triggered hard as fuck.
>>
>>379091602
strawman harder, i'm sure someone will believe you eventually
>>
>>379090810
Nope. It sold about as much as Capcom expected it to do for a new IP, and that year the company was really profitable in general so I doubt they were THAT disappointed.

That said, Itsuno threw around that it had the potential to sell 10 million, but not that it was gonna sell 10 miliion. He did say Capcom expected it to sell at least 1 million in Japland though.
>>
>>379091606
But why would I throw a weapon if it wasn't close to breaking?
>>
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>>379091674
It's because people like him are so invested in BotW being shit that they will kick and scream for years to come until they finally give in and admit that BotW was great.
>>
>>379086737
I mean, dying light pretty much did it first
>>
>>379091524
>>379091662
These
>>
>>379091481
but anon-kun on what should i play smash and splatoon?

BotW is not a bad game mate, but this grindfest is not better than any other open world game from the last few years. If this game gets game of the year (and it will because everyone is retarded as fuck) i will cry. Alot.
>>
>>379091523

Agreed, but it is an instance of durability that I think works. Now durability in the context of an action adventure/action RPG? That is much, much harder to justify. The mechanic arguably has its uses but these genres are probably not where it should be implemented.
>>
>>379091389
Reread the post again and stop thinking like a fucking clockwork person.

You will not use your useful weapons on trash mobs, trash mobs which will make up the majority of a games encounters when you know that there are bigger threats in the world. That means you have powerful weapons, items, ect sitting in your inventory not being used, not being experimented with and not contributing to the fun of the game because the durability system makes them too valuable to use.
>>
>>379091272
No, I don't enjoy it because game developers do not provide reward substantial enough to merit exploring their games. It's that simple.

The solution to this is simple:

Severely constrict the size of the playable world, so distances traveled are smaller and the perceived tedium of travel is reduced. This improves the perception of the reward at the end of the journey. This is what old games are so good at. Megaman games had EXCELLENT rewards for looking around, and since they were discrete stages you didn't need horses or fast travel to get where you're going.

or

Maintain the game world's size but drastically improve the quality of what you'll find during exploration. Hide game mechanics in areas where people can explore, new party members, brand new cities, etc...
>>
>>379091403
>elves and dwarves were in it as well.
Not gonna lie, kinda glad they weren't. At least not if they were gonna be generic Tolkien races.
>>
>>379091740
I'm saying if there was no durability.
>>
>>379089310
Name 5.
I'll make it easy for you and name the first 3.

Lords of The Fallen
Nioh
The Surge

Finish this list and convince me both you and the brain dead fucksticks writing this shit fanboy article aren't retarded.
>>
>>379091612

Light upgrade in the Palace of Twilight. Also, TP is a weird beast in that it's so damn easy that playing it with the Ordon Sword is more fun anyways.
>>
>>379088263
Wow you're an idiot
>>
>>379091802
it will break records you little shit, screencap this post.
you might as well start crying now.
>>
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>>379090294
Sasha Grey interviewed by the smoothest intellectual Italy ever produced
>>
>>379091756
>So invested in XYZ being shit
That is a severe issue with /v/ that got even worse when The Old Republic sold awfully. Autistic children (I hope he's a child, otherwise this is even more sad) that are hard on the spectrum desperate to make a new tortanic each year that resort to this kind of shitposting. It's really pathetic.
>>
>>379091781
>not just cause 2
>>
>>379091524
Combat is not meaningful content.

At least, it's not content enough to justify a bloated world.

You can do a game heavily focused on combat while having a level based format. Flying for ages in your Skell while shitty Sawano music rapes your ear drums is not an entertaining experience.

The combat in Chronicles X was also not very good either.
>>
>>379089870
I have a strong feeling that this anon might be a young child of questionable intelligence.
>>
>>379091954
And this is kinda sad because we got so many actually good games this year already
>>
>>379091781
In a way. Dying Light was more about parkour. It was still a great game, just with a lackluster final boss and story. You couldn't free-form climb, though.

Probably the main reason why you don't have people autistically screeching about it is because it isn't prominent enough. All of the idiots screaming and crying in BotW threads would be even louder if they played Dying Light, considering how durability was in that game.
>>
>>379088689
>>379089694
>>379090824

Not an argument. Did everything but the seeds on my brothers hacked wii-u so try again with more substance this time.
>>
>>379090262
You'd prefer it to just continue to being the same game all the time? The formula got really boring desu, is that really what you want?
>>
>>379091981
they fucked
>>
>>379091907
Salt and Sanctuary
Nier Automata
>>
>>379091907
Isn't Nioh almost more of a Onimusha clone than it it is a Dark Souls clone?
>>
>>379091285
Doesn't work for open world though.
>>
>>379089947
Lol rekt. Git gud kiddo
>>
>>379091903
If there was no durability you would almost never throw anything ever.
Even with the critical hit from throwing. The damage per second is lower than actual combos from close combat. The only real perk to throwing is the fact that it's a ranged attack.
>>
>>379091810
Again, that's your own fucking fault. Those big weapons are supposed to be used on random mobs. You're supposed to be 3 - 4 hitting black bokoblins, not saving shit for Ganon or the Ganons. That's what I was saying, you idiot. You're not supposed to save them.
>>
>>379091285
Are you seriously comparing a linear action game with an open world game? Jesus christ
>>
>>379091836
I'm 99% sure i've seen this post before
You're asking more from a game that already does more than any game from the genre before it, you're setting yourself up for disappointment.
There is no case where you could like a nintendo game.
>>
>>379091991
You're not better. TOR wasn't the start of it, and it definitely was not the catalyst. You're obviously too new to remember
>8.8
>8.8
>8.8
>8.8
>>
>>379090145
Spotted the Sony poster
>>
>>379092173

Isn't Dragon's Dogma Online a thing in Japan? Also, isn't Dark Arisen coming to PS4/Xbone later this year?
>>
>>379091602
U mad?
>>
>>379091164
Xenoblade Chronicles X has easily 60 hours of unique content just in the overworld, and that's ignoring all of the quests in NLA.
>>
>>379088603
>...
Back to Tumblr with you friend.
>>
>>379092135
Nioh borrows a LOT from DaS. It's not a 1:1 mechanical copy but to suggest that the game would be like it is if DaS hadn't been released to massive success is just being dishonest.
>>
>>379091285

DMC falls under a different genre and has mechanics that differ from those of Zelda, like a scoring system, and rewarding the player with unlockable skills when they achieve high scores. That keeps the game fresh for a while, but at some point you'll eventually unlock all those score-based rewards. Then what? The game never takes them away from you. Dante becomes a walking powerhouse with no further room for improvement.

I don't mind breakable equipment. Then I have some excuse to backtrack to different areas and search for new equipment, or try to replace the items I just broke. So at no point does the game world become obsolete and without further incentive.

But I'm also biased. I play mostly roguelikes. Equipment durability is a given.
>>
>>379092303
>GOT EVEN WORSE WHEN TOR
Learn to read you stupid fucking idiot.
>>
>>379088432
>>379088165
While I consider Breath of the Wild in my top 10 games of all time, the game actually pissed me off when I went to talk to Impa and it forced you to see the markers of where all the Divine Beasts were. I actually covered my eyes when that happened.

Fucking Nintendo.
>>
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>>379091602
>>
>>379092268

Not that anon but I think his assessments on open world design are fair. If BotW is the best that the genre has to offer then the genre isn't very good and still has a long way to go.
>>
>>379092339
DDO has been around for a while now. It's worse than the first game. DD:DA for PS4/Xbox One is just a port of the PC version, that's a very low opportunity cost thing to port.
>>
>>379090212
That guy is a pretentious faggot. People hate ubisoft games because they're made by ubisoft. Having towers that are similar in name only does not make it an ubisoft open world you pedantic moron
>>
>>379092482
It didn't get worse with TOR, either, it got worse with ME3 and the Wii U. TORtanic had nothing to do with it. Blaming it for anything is like blaming GamerGate for anything
>>
>>379086737
Good. maybe they can learn to stop using quest markers from it
>>
>>379092408
You mean those shitty quests? Yes, let's make sure to ignore them because that game falls off a cliff in the worst way possible with those.
>>
>>379092562
you're arguing from a place that assumes that botw isn't going to be a unanimous GOTY.
>>
>>379092570

But then it's not fair to say that Capcom has entirely washed their hands of the franchise then.
>>
>>379091931
>Light upgrade in the Palace of Twilight

Which is right before the final dungeon.

And it's hardly an "upgrade." I don't think it increases the damage of your sword, just grants it the ability to dispel twilight like a torch.
>>
>>379092610
spot the faggot
>>
>>379092224
I'm not saying BotW should BE DMC4, I'm saying that the things it does well, the things that make it replayable, are the things that it shares with DMC4 (variety of options in combat, multiple fun subsystems that interlock together in intuitive ways), NOT the things it doesn't (durability and stamina systems that limit your choices)

People seem to believe that durability is the element in BotW that encourages experimentation, but it's not. It DISCOURAGES it.
>>
>>379090145
Legit, I think Breath of the Wild had a fine story. The problem is with how its presented, but is there really any other way to tell the story when you allow your player to anywhere they want the moment the game starts?

Easy Allies had an episode about this, and despite how much I hate Ian he was the one guy who told everyone "I don't mind the story because it had to be that way to allow the player to explore anywhere they wanted".

Do any of you have any better ideas?
>>
>>379092190
There isn't going to be anyway to reconcile this with you.
You say to use big important weapons on random mobs, depriving you of tools for actual threats (B-but you kill ganon with the master sword and hes the only big threat in the game). This is completely counter logical to every aspect of durability systems, but for some reason you defend it.
>>
When did you imagine the impact?
I did with the 10/10 from dualshockers
>>
>>379092693
No, it's entirely fair because rereleasing braindead ports of a 2012 game and maintaining a small MMO is not life for a franchise.

They aren't making another DD. They don't advertise DDO. They don't feature it prominently in their franchises during earnings reports.
>>
>>379089535
Except those weapons will always respawn during a Bloodmoon.
>>
>>379086737
I haven't played zelda but I read the whole article and I didn't take much of away anything from it.
-the author really loves sucking off dark souls
-loves durability (which isn't an especially amazing game mechanic)
-wants more gay-appealing characters "bird bards"?
-wants you to start with all your abilities instead of unlocking them late in the game (wow its fucking nothing)
-ultimately determines that the reason BOTW is great is because of immense polish

as an aspiring game developer this was a waste of time
>>
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>>379086737
B-But Horizon!
>>
>>379092676

I don't really care what does and doesn't get GOTY. Accolades don't impress me, especially in a time where games like TLoU can garner as many as it did. I care about fun game design and while BotW is a good foundation for an actual good open world game I do think it's a far cry from perfect as well. It's not that it needs to be scrapped, it's that they need to keep going. It's a good start, just keep pushing.
>>
>>379092731
Is it (You)?
>>
>>379092173
>We live in a universe where MH and Skyrim are successful but DD sold like shit
Truly we live in the worst timeline.
>>
>>379091403
>>379092173
>avatarfagging

You realize this is a bannable offense, right?
>>
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>>379092806
Easy, get rid of the story or get rid of the free exploration so a proper story can be told.

I have never given less of a fuck about a modern game's story than when I played BOTW. By the time I beat that game I'd forgotten the champions' names, why Zelda was distraught, the works.

That shitty, flaccid ending didn't help matters either.
>>
>>379086737
Well if clickbait """game journalism""" website #3845 says it, it must be true.
>>
>>379091024
Dragons Dogma and Morrowind, both good but extremely flawed games, are for some reason the go-to games for people to shit on Breath of the Wild. It's funny because most people who played Dragons Dogma/Morrowind then played Breath of the Wild agreed that it's the successor they always wanted after years of shitty open world games.
>>
>>379092173
Sure. I don't think it sold enough for them to instantly turn it into one of their main franchises which they kinda hoped it might. But to quote Capcom's fiscal report:
>At the same time, “Dragon’s Dogma” surpassed expectations to become a hit in the highly profitable domestic market, one of the few original titles in recent years to achieve million-seller status (1.3 million units sold).

It was RE6 under performing that was the big financial "crisis" for Capcom that year.

Also, the MMO was insanely popular around launch, though I'm not sure of it's status these days.
>>
>>379092795
>It DISCOURAGES it.
https://www.youtube.com/watch?v=Yii1u2Lz-II
>>
>>379092618
It certainly got worse with TOR. You clearly weren't here when gamergate happened as the first page was spammed with those threads for a week at the least. It brought insufferable newfags who thought /v/ would be a perfect staging ground to conduct their psuedo raids. Gamergate is to /v/ was /pol/ is to the rest of this site, except /pol/ now still has an ongoing effect of bringing in even more newfags. 2007 /v/ is much different than 2017 /v/, I'll say that much. A constant influx of newfag redditors (enticed by the memes and reaction comics which they then killed off) since then has also helped ruin this board.
>>
>>379093008
And so is pretending to be a mod/janitor.
>>
>>379092727

>Which is right before the final dungeon.

And that was my original point.

>I don't think it increases the damage of your sword, just grants it the ability to dispel twilight like a torch.

Which is thematically relevant.
>>
>>379092007
>Combat is not meaningful content

DRRRRRRRRRROPPED.
>>
>>379086737
It is the wow of open world games in the sence that it took ideas of every other game and implemented them just right.
>>
>>379092472
But most people who play DMC will tell you, the game doesn't even START until you've unlocked everything. It's a given that when you really start to learn the game is when you have all your tools and you're on your 3rd or 4th replay and you're just experimenting, trying new stuff and having fun.

It's fun, and worth replaying because it's fun. It encourages experimentation by giving you lots of different, fun options to mix and match, not by arbitrarily limit your access to some of them.

If BotW relies on durability to make you use different weapons, it's a fault in the design of the different weapons since there's no fun in using them. The game isn't gonna have force you to do something you want to do on your own; durability is a lazy alternative for good gear design and balancing
>>
>>379093134
No, Breath of the Wild is almost a complete regression from everything that those two did well.
>>
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>>379092934
you got me.
>>
>>379092007
>Combat is not meaningful content.
This is such bullshit.
>>
>>379093316
Lol, no.
>>
>>379093134
I kinda get DD but Morrowind? What?
I mean, as a Morrowind fan pretty much nothing about BOTW makes it the successor I always wanted from that type of game. Not saying it's bad in it's own right, but if I said "man, I want a game that will give me those Morrowind feels" BOTW would be one of the the last games I would think of.
>>
>>379092086
>nuh-uh!

Your nuh-uh is not an argument either if you can't prove you have played it you retarded baboon
>>
>>379092845

I don't know what you have against DD but you really want to push the narrative that it's dead with no chance of recovery. I don't even know what you have to gain from that, the first game barely came out 5 years ago and has gotten an expansion and MMO in that timeframe.
>>
>>379087764
I can't wait for a contrarian to post abstract hyperbolic exasperations.
>>
>>379091263
Pretty much this. Most of the fun in the game cones from bypassing shit.
>>
>>379091602
please be reassured that everyone hates you too
not just on this board but in real life too
>>
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>>379092173
They're probably just trying to recoup the losses from DD tanking as badly as it did. It has indeed sold millions of units, just not at full price and over half a decade.

If Dragon's Dogma ever comes back it'll be heavily revised. And if this article is true, it'll probably ape BOTW with the following:

- Weapon durability
- Hiding stamina and inventory upgrades with a Ubisoft style collectible hunt
- Anime visuals
- Streamlined, cute combat where you can roll boulders onto wolves that hunt in packs (and are weak to fire)
>>
ITT: It's NOT meaningful content if it's made by Nintendo
>>
>>379093251
Sorry, standards for video games have risen dramatically these days. If all you have is combat, that's NOT enough. Definitely not enough to pad out a 100 hour open world game.
>>
>>379093234
>And that was my original point.

No it isn't. Getting a trivial upgrade before the final boss doesn't change the fact that you spend most of the game locked into the same set of equipment, which is virtually the highest upgrade tier for Link as far as TP is concerned.
>>
>more games are going to be empty sandboxes with no content

meh, maybe it's time to switch to books
>>
>>379093816
Okay
>>
>>379086737
How is Breath of the Wild somehow a new open world? Is it just because it's Nintendo. It did nothing different than your typical Ubisoft game, it just had Zelda characters. So I guess games will stay the same? I actually liked Breath of the Wild, save for the bullshit ending, but it did NOTHING new. It was a mostly fun ride, but this shit has already been done to death. Also fuck game 'journalists'.
>>
>>379093616
>tanked
Slightly underperforming but still exceeding expectations isn't "tanking badly" anon.
>>
>>379093925
nah.
>>
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>>379093541
I love DD. I played that son of a bitch to death last gen and again once it was released on PC.

I'm just not deluded into thinking it's alive. That's all. Considering how exorbitantly expensive open world game development is, Capcom running on fumes, and DD's lack of mainstream presence don't inspire much confidence in me of it's eventual return.
>>
>>379093853
Anon, you and others like you think video games stories are relevant to the game's quality itself... It's been a long while since you should have cracked open a book
>>
>>379093816
Yup, Hollow Knight wouldn't be GOTY material if all it was was just fighting.
>>
>>379093816
I have 60 hours and counting logged in Transformers Devastation and that's an "open world" game where the only content is more combat
>>
>>379093925
>It did nothing different than your typical Ubisoft game
Ummm false, sweetie
>>
>>379094042
DDO is fairly popular in Nipland, and I'd be damned if Capcom doesn't just take half the shit from it and repackage it as a new offline game. It's too easy not to do.
>>
>>379094023
>nah
nah
>>
>>379094218
you could at least read the thread
>>
>>379094042
I'm still mad as shit Deep Down turned out to be nothing.

Imagine DD2 with that level of graphics for a fire breathing dragon!
>>
>>379094128
That's nice :)
>>
>>379088748
Severly underrated post. My sides are in fucking orbit.
>>
>>379094250
I did, retard.
>>
>>379094393
I bet you were posting in it the whole time, too.
Bye.
>>
>>379093276

You're comparing apples and oranges, Anon. DMC is an action game. You progress through one linear set to another. Only time you go back and play previous levels is when you take the difficulty slider up a notch, or try to complete a time attack or score attack. Zelda's game world isn't designed around these kinds of mechanics.
>>
>>379094042
To be honest I wouldn't be overly surprised if it's their unannounced game they have been teasing. Probably that or DMC.

I doubt it's gonna be another Lost Planet at any rate, and all that's left of their major franchises after that are DMC and DD . Though I think DMC might be more likley.
>>
>>379091412
>It's not as if you ever run out of weapons.
I did that occasionally during early-game, though the problem disappeared after I started expanding my weapon slots and could more easily stockpile.
>>
>>379094448
>nuh uh
>you didn't read everything wah
>i'll just get angry that you posted twice
Are you fucking five?
>>
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>>379093925
>Is it just because it's Nintendo.
Well, let's see what companies have made open world games, shall we?
Rockstar Games? They made GTA series which was good between GTA 3 to GTA SA and then it sucked ever since. Ubisoft? Tons of trash like AC filled with fucking nothing and boring stories. Konami? Metal Gear Solid V. It had some neat shit in it and the AI wasn't that bad, it had its moments but it wasn't a complete game and it was annoying getting a chopper all the time. CD Project? The Witcher 3 is easily one of the most overrated games of all time. The main story isn't good, it's generic even if the production is high. The combat sucks ass. Bethesda? Skyrim. (Buy my game. Love, Todd.) So when all these people claim the open world genre has tons of better games and yadayadayada, what games are they referring to in their little delusional dream land? BotW shat on the competition and everybody knows it.
>>
>>379093134
DD as an incomplete game still manages to be more engaging and have more depth and content than BOTW.
How is it even a comparison when BOTW has about one combo per weapon and no variation.
>>
>>379093849

Well, you get equipment as you progress through dungeons anyways so you're not locked in that regard until the Double Clawshots in City In The Sky, you're constantly getting new toys up until that point. Palace of Twilight adds functionality to the Master Sword so fuck it, it's some kind of upgrade. Besides, most Zeldas aren't worth judging by equipment progression anyways. The earliest games and BotW are but the 20 years of games between LA and ALBW? Not really, level design is the main draw there. Ys is a better target than Zelda is in that respect - similar, but considerably more emphasis on streamlined equipment acquisition and damage output.
>>
>>379092879
it would be nice if you could play games before you start developing.
at least that way you can have an idea of what you sre talking about

buff bird bards are gay though
>>
>>379094834
>What does the game do different
>read the thread
>LOL I DID Y U MAD
The only explanation is selective myopia
>>
Ultimately titles like TES and GTA will feel stale and boring compared to what Zelda offers.

Both are trying to off set this by focusing more and more on gimmicks. Online play, for example But nothing is being done to fix the core problem, in that these open world games have NOT evolved at all since San Andreas. And in many ways, they have regressed.

There's a very good reason why no one remembers GTAIV as fondly as SA, and why Fallout 4 has already drifted out of the public conciousness.
>>
>>379092173
hideaki itsuno is announcing a new game soon tho, would be honestly more surprised if it was dmc5 than if it was a DD followup.

>>379092979
>monster hunter and skyrim even comparable
monster hunter is patrician-tier
>>
>>379094859
They'll bring up the same shit every time:
Dragon's Dogma even though its pitifully small open world was the least interesting part of the game.
Morrowind because they're retarded.
Or Gothic II despite the fact that it was clunky as shit and had terrible gameplay.
>>
>>379093816
What Xenoblade X needed was a bowling mini-game to play with your cousin.
>>
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>>379093251
>>379093419
xenoblade x combat was dogshit

>>379093816
shit opinion
>>
>>379095258
And yet both Skyrim and GTA5 have sold magnitudes more copies than BOTW and people were more interested in handheld skyrim than they ever were BOTW.
>>
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>>379094656
I am not saying you're wrong. But outside of fighting Major Tests of Strengths before you have acquired higher grade weapons. Then it's kind of hard to imagine it happening much if it at all the moment you get off the plateau and actually get weapons made of metal and not wood.

You beat one set of enemies, or a boss monster. And they should drop many times the number of weapons you likely lost from said encounter. Assuming you didn't fight higher ranked enemies with lower ranked weapons. And then the enemies drop weapons of comparable rank that they themselves are. Meaning that you'll plus the next time you encounter a group of enemies of the same level too.

Almost every encounter ends up being losing 0-2 weapons tops. And then you get like 3-5+ weapons from the battle.
With almost the only exceptions being battles where you end up fleeing. Or rare monsters that don't wield weapons.
>>
>>379086737

Breakable game without an option to repair made the game less enjoyable for me. It's not a good system without at least something to occasionally prevent the loss of valuable weapons. The survival aspect instead is well implemented and doesn't feels clunky or intrusive. However developers are missing the point if they think to reduce BotW to a formula. It simply doesn't work if the world isn't carefully handcrafted, something that triple A companies are desperately trying to avoid. It's also a Zelda game, so a lot of people liked it just for this reason. Tlfdr: they may emulate a system that doesn't work just because a Zelda game did and the fans shrugged any criticism. The breakable weapons would be perceived as a flaw in any other game.
>>
>>379095140
Are you suggesting someone gave a straight answer in this thread?
>>
>>379095258
So, what does BOTW actually do differently that makes it not stale?

Like all I hear about it how people are doing shrines over and over again and the occasional side quest. Like I still don't get why it's such a good open world since from all people have been saying nothing makes it seem like a particularly good open world game.
>>
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>>379089431
>dark souls of persona

i thought i was being memed on
>>
>>379095520
Skyrim and GTA5 (And other Playstation games) don't sell because they are good games. They sell because they are status symbols for certain demographics.

I think pretty much every genuine enthusiast agrees BOTW is better than both. With time, that will seep into the mainstream. GTA and TES are on the way out, I would say. They peaked with those releases.
>>
botw was one of the only open world games that i actually enjoyed mindlessly exploring desu
>>
>>379095656
yes, several times.
>>
>>379086737
>Takes features from other open world games
>IT'S GROUNDBREAKING!

It feels like I fell into an alternate timeline or something.
>>
i like breast me pick up rock put it with other rock 900 times
>>
>>379095729
Zelda is the most "status symbol" game there ever was.
Why do you think every time a gurrl gaymur says she's way into games, the first thing she mentions is Zelda.
>>
>>379095828
U ok bro?
>>
>>379095729
>don't sell because they are good games. They sell because they are status symbols for certain demographics.
Reminds me of the Switch.

To be honest I don't think it will be that big of a deal in the world of gaming. I haven't even seen much stuff related to it on places like /v/ the past few weeks, I remember the hub-hub surrounding Skyrim and GTAV being way more long lasting. Especially Skyrim.
>>
>>379095520
>people were more interested in handheld skyrim than they ever were BOTW

not sure where you are getting this,
everyone knows skyrim is popular as shit,
but seeing as it's yet to be released on the switch, there really is no way to actually measure the hype, so i'm guessing it's just your opinion
>>
>>379095949
Because Zelda is iconic. That is not the same thing.

Games like GTA and Skyrim become super huge and then just sort of... become forgotten after a couple of years.
>>
>>379094147
>run to the nearest high place
>map fills in
>run to the next high place
>map fills in
>random fetch quest from NPC
>mindlessly beat down mostly braindead AI
What game am I talking about? You are a fucking dipshit.
>>
>>379086737
But open world is already overused and stale.
>>
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>>379095632
>Assuming you didn't fight higher ranked enemies with lower ranked weapons
I'm pretty sure that was my problem, honestly. I have a problem with stubbornness and wouldn't stop trying to kill an enemy until I succeeded. I once entered a Major Test of Strength and had to give up and reload just because I used literally all my weapons and arrows without being able to kill it.
So maybe it was a personal problem, and eventually I got to the point where that kind of thing stopped happening, but it did cause some frustration early on. BotW is still the only 3D Zelda game I've ever really liked, though, and it didn't ruin my playthrough. Zelda 1 has always been one of my favorites in the series and I really like how it captures the exploration aspect of said game.
>>
>>379095814
Nine times out of ten optimization is more important than invention. BotW took elements others had done, and made them all work better, both on their own and as a cohesive whole. Obviously everyone is entitled to their own opinion, but it's pretty much undeniable at this point that the vast majority of players think the game is fun in a new and exciting way.
>>
>>379096103
GTA5 and Skyrim still sell more copies a week than BOTW, dude.
>>
>>379096062
Those games were being shilled by viral marketers. The game itself was forgotten pretty quickly after the 'LOOK HOW BIG THE MAP IS' stage.
>>
>>379096231
No, he has a point. People don't remember games like GTA. They're like blockbuster movies. It's just garbage.
>>
>>379096106
Yeah but the difference is what actually gets exposed AND how often you have to do it AND how samey it is when ubisoft does it.
>>
>>379096116
They're talking about more than just open world games here. I'd especially like to see more games give you all your tools at the start and puzzles that have more than one creative solution
>>
I'm glad my backlog is so huge or else I might give a fuck about gaming basically being dead.
>>
>>379095636

>It's also a Zelda game, so a lot of people liked it just for this reason.

I bought it because it was a Zelda game but I don't like it because it's not a Zelda game, or at best is an egregious representation of what Zelda started off as. I like Zelda 1 but it also wasn't obscenely huge to the point of tedium.
>>
>>379095996
They have BOTW exploration poisoning, I'm afraid it's terminal for anon.
>>
>>379096161
>I'm pretty sure that was my problem, honestly.
Well. That's natural. I am sure many stubborn players were like that.
But even in this scenario. Succeed once and you should have the means to succeed more easily next time. And without losing weapons like before.
So it's not really a problem that sticks around. And more like a challenging hurdle to overcome early on.
>>
>>379095505
God hand is trash and IGN was right.
>>
>>379095673
1. Fully interactive environment with elements that don't just react with the player but also with each other
2. Great controls and minute-to-minute gameplay, everything is in one gameplay mode
3. Actual open design. Everything is new content that's accessible at any time, no "pick one of three missions that you'll have to all finish at some point anyway" bullshit, no level reuse.
4. No MMO bullshit hub structure of menial sidequest checklists. You wander and find interesting things.
5. Mirror polish, very few bugs or glaring technical faults
6. Amazing attention to detail.

Shrines are just rewards. Complaining that that's all you do is like complaining that all you're doing is leveling up in an RPG.
>>
>>379096231
Because of Switch stock, yeah. BOTW is a bigger success than those games because

>It's engine will be reused for other titles
>We can expect a new game MUCH sooner than GTAVI or TES
>It was much cheaper to produce
>Nintendo can actually successfully branch the brand out into spin off products, such as Triforce Heroes and the like.

As I said, GTAV and TES are dead end brands. They are going to continue stripping away features for new releases that will alienate their playerbase.
>>
>>379096103
>Zelda is iconic but The Elder Scrolls isn't
>>
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>>379096323
>People don't remember games like GTA
Oh my fuck what planet do you live on?
>>
>>379089431
Bloodborne - The Dark Souls of Dark Souls
>>
>>379096553
Zelda is Lord of the Rings. GTA is Transformers.
>>
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>>379096547
>Codyposting
>>
>>379096103
GTA have pretty much been super huge since GTA 3 though, and it's only gotten more and more super huge since. Its now super duper huge.

Also, man BOTW sold a lot less than I though actually. It makes sense I guess seeing as it was released on a new console and a dead one but still. Compared to the other mainstream big hitters around it's kinda tiny all things considered.
>>
>>379096551
How often did you hear mention the phrase 'The Elder Scrolls' when talking about Skyrim?

It was always just 'Skyrim.' I honestly got the impression most people did not realize that it was the fifth game in a series.
>>
>>379096337

>I'd especially like to see more games give you all your tools at the start

I don't. I actually like finding new, cool things to mess with. That's part of why I find BotW so boring, most every solution revolves around bombs, cryonis, stasis, or magnesis. It's a small set of skills that are repeated ad infinitum no matter where you go and it got old quick. I wanted to find new shit that allowed for new ideas, that's part of what Zelda has always been. Not carrying the lion's share of problem solving on the back of a half dozen items that you have from the very beginning.
>>
>>379096253
You couldn't be more wrong there. Both Skyrim and GTAV have been going strong for so god damn long.
>>
>>379096482
I'll agree with you there. It sure did feel good when I did beat that Major Test of Strength and got a fucking 60 damage axe when I had weapons around 25 damage at the time.
>>
>>379096786
Yeah, backtracking for extras every time you get a new toy is so much more fun
>>
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>>379096726
What
>>
>>379096753
Again, raw sales numbers mean nothing.

Most people buy GTA to steal cars and shoot at cops. It's not successful due to being a well made, interesting game. People just use it as a nigger simulator.
>>
I wanted to play BotW and my brother in law offered to let me borrow his switch and game to play it.

Do we know when will ALL the dlc get released and if it will have any "story" on it or will it just be challenged and shit like that?

I rather wait and play the "full" game once everything is released assuming that they release worthy content on the dlc , if its just collectibles and challenges i couldnt care less.

Any info?
>>
>>379096934

Better than having everything handed to you, yes. Half the fun of exploring is finding shit that matters. When the game gives you everything you need at the start, what's left to find?
>>
>>379096541
>Great controls and minute-to-minute gameplay, everything is in one gameplay mode
>Boring ass combat system with 1 combo per weapon and shit weapon variety
>Jump on X and sprint on B

>Actual open design. Everything is new content that's accessible at any time, no "pick one of three missions that you'll have to all finish at some point anyway" bullshit, no level reuse.
>No MMO bullshit hub structure of menial sidequest checklists. You wander and find interesting things.
>Every sidequest is MMO tier and the story might as well not even be there

>Mirror polish, very few bugs or glaring technical faults
>20 fps drops up the ass

>Amazing attention to detail.
>Everything looks like it's in low LOD
>>
>>379096541
Fair enough.
> Complaining that that's all you do is like complaining that all you're doing is leveling up in an RPG.
It's more that everyone talking about the game makes it seem like that's all you do. You walk from one shrine to the next until you feel ready to kill Ganondorf.
>>
>>379096942
Gundam is Zone of the Enders. Witcher III is Shrek.
>>
>>379097057
The puzzles themselves? I don't play games for some intangible prize, I play them because I like playing the game itself
>>
>>379096956
Cody, cool it with the unfounded assumptions.
>>
>>379097105
Well you're not wrong
>>
>>379096551
Elder Scrolls is derivative Tolkienesque fantasy.
>>
>>379096934
Yes. Some would say that's the entire point of genres such as Metroidvanias for example.
>>
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>>379097068
It's been months, anon. It's time to give up.
>>
>>379097093
That's probably the coolest thing about the game. There's no arbitrary rainbow-bridge bullshit. The whole game is about powering up to beat Ganon in a way that's entirely player-motivated.
>>
>>379096324
I think that it felt exactly the same as Assassin's Creed Syndicate. I enjoyed both games, but you do the same shit in both. Breath of the Wild except for that anti climactic ending was a fun game, but it was in no way a ground breaking innovation. Honestly, if it wasn't tied to the Zelda brand would people even give a shit about it?
>>
>>379096956
>Again, raw sales numbers mean nothing.
Oh I know, that was more just a side observation. It's massive popularity kinda makes it feel like it's sold 20 million but in reality is pretty small.

>Most people buy GTA to steal cars and shoot at cops. It's not successful due to being a well made, interesting game. People just use it as a nigger simulator.
What does that matter to anything?
>people buy a game to play it so it doesn't count that it's popular
>>
>>379087636
>Play Bloodborne
>Durability basically does nothing, since you always return to the Dream
Why even have something that is so redundant?
>>
>>379096189
>BotW took elements others had done, and made them all work better,
which elements were those, because just about everything I see that it lifted it lifted almost exactly how they were in other games.

Weapon degredation, crafting, stamina, cooking...
>>
>>379089431
SMTfags btfo
>>
>>379093539
>implying thats what I said

Not an argument
>>
>>379097257
>The whole game is about powering up to beat Ganon in a way that's entirely player-motivated.
Not really. You have literally everything you need to defeat him at the start of the game since there's no real meaningful progression.
All you need to do is grab some high level items from the castle on your way to him.
>>
>>379097242
It's Dungeons and Dragons not Tolkien

I wish someone would actually make Tolkienesque fantasy since it's never been fucking done. D&D replaced as the default fantasy setting before a default fantasy setting was even a thing.
>>
>>379097532
This is literally what the article in the OP is about you illiterate nigger. Go fucking read what the developers are saying inspired them
>>
>>379087272
>As long as its not Ubisoft

>Open world is all about climbing towers and running tiny super short challenges.

Oh boy, delusional nintenshill.
>>
>>379089431
is bloodborne the dark souls of dark souls?
>>
>>379097528

In souls games, it's often more of a mana bar if you will for certain weapons that have "special" moves.
The Tonitrus for example eats it up when it's charged up.
>>
>>379097550
That's exactly why it's player-motivated. If you don't need the gear, you don't need to power up.

Also this lack of meaningful progression meme is retarded and everyone who purports is stupid. People who have actually played the game know that it has the opposite problem because you power up to the point where you're an invincible death god and nothing poses a threat.
>>
>>379097175

I find it harder to care for the puzzles when the solutions are so loose. Feels less like a thoughtfully designed thing and more like something you can throw ideas at until something sticks. I just kind of shrug whenever I solve BotW puzzles because "Oh, that worked I guess. Cool". And the shrines are basically a recontextualization of the series' longstanding grottos, and spirit orbs the same for heart containers. This isn't anything new for the series, it just looks a little different. And after several hours of using the same tools to solve all these problems I kind of long for the mix-up that past games eventually brought, something new to play with. You can do a lot with what you have but it's not the same. I don't really care for BotW's answer to progression.
>>
>>379086737

>get botw day 1
>play for 2 hours and finish great plateu
>put it down and haven't picked it up since

I think everything about the game is great

I have absolutely zero interest or motivation to go back into it

I don't really know how to feel about it, and this isn't a "gamers depression" post either. I blew through Nier Automata in 2 weeks and I'm playing Demons Souls for the first time right now

I think Zelda has just changed to the point where it's not for me anymore, and that feels bad man
>>
>>379097896
you're just looking for anything that people haven't said is explicitly amazing to pick at. You still haven't even played the game.
>>
>>379096956
I could also say people buy Breath of the Wild not because it is a good game, but because it is a ZELDA game.
>>
>>379097528
>Why even have something that is so redundant?
Probably because it's a dungeon crawler staple. And because of legacy.
They are in spirit dungeon crawlers. Just like how they were born from one.
>>
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>Used to shit on Skyrim
>Play BOTW
>Bored in minutes
>Clear a few shrines and beat the game
>7/10

>Decide to try Skyrim as a Litmus
>Actually enjoying how they string you along
>Old ass engine but still plenty of variance in dungeons
>No busywork like cooking/crafting made mandatory
>Any crafting done feels directly tied to all aspects of gameplay, not just health and short buffs alone
>World smaller but more densely enriched with things varying things to do instead of fetch quests galore and shrines
>Dungeons actually feel like dungeons
>Dungeons exist at all

I'm sorry Skyrim

I didn't know how much worse it could get

Forgive me
>>
>>379097896
NO! you can't have your own opinion! you must like breath of the wild!
>>
>>379097896
It's a hell of a lot better than when it takes 20 minutes to solve a puzzle because the game will only accept one hyper specific answer. If you don't like the ability to overcome obstacles in a variety of ways, then the game is not for you, but I can't imagine being that dull of a human being.
>>
>>379097990

I've played as much of it as I can stomach. Sorry if I don't find this direction of Zelda terribly compelling.
>>
>>379091053
>and spending most of the time trying to climb a mountain
I had more fun with BotW when I went out of my way to not climb large mountains and instead find less steep paths. I hear it's possible to beat the entire game without climbing, that might be an interesting challenge run when I replay the game in 2-3 years.
>>
>>379088032
It's not the durability system or physics system that makes Breath of the Wild good either.
>>
>>379088165
yea, one thing I really liked about morrowind was how directions to obscure locations usually were all landmark-based. I think people would mark your map every now and then but there were a lot of situations where you had to just explore
>>
I'm curious to see how Skyrim does on Switch. Zelda felt way denser than Skyrim ever was.

I really wish they'd re-release Oblivion honestly. That game had way more personality and memorable characters than Skyrim.
>>
>>379097896
>I don't really care for BotW's answer to progression.
Honestly, it just sounds like you're a casual.
>>
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>>379086737
What is the point of this type of articles?

Do they think developers don't want to make worlds that have a million amazing NPCs, varied dialogue/progression choices, awesome combat AND BoTW's physics?

Do they think devs just get truck loads of money dumped at their front door every day so they can afford all that stuff?

Even BOTW only got the physics part right, everything else in the world was barebone.
>>
Did anyone else roam around for like 5 hours without doing any of the main quest stuff before deciding to try to fight ganon only to win like I did? It feels like I'm the only one with that as my first experience with the game.

It was so weird having finished the game and then talking to Impa in kakariko for the first time and having her tell me I wasn't strong enough to kill ganon yet even though I literally just did it five minutes before.
>>
As long as they're inspired by the right things I don't mind.

Dos
>Less handholding, let the players go and experiment for themselves in the world
>World generally feeling worth exploring just for funsies
>Free climbing and a lot of intuitive ways to traverse the environment
>Interesting puzzles
>Combat that lends itself well to experimentation

Don'ts
>MMO tier side quest taking up most of your log
>Durability system that has you spending a good chunk of your playtime switching between weapon
>Koroktibles
>Same skin and theme for all puzzles
>>
>>379098381
What's the point of commenting on an article you haven't read?
>>
>>379093925
>It did nothing different than your typical Ubisoft game

>it did NOTHING new

How can you have not played the game and still apparently care this much?
>>
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>>379094580
>and all that's left of their major franchises after that are DMC and DD
I miss when Megaman was considered a major franchise of Capcom.
>>
>>379098480
>>Free climbing and a lot of intuitive ways to traverse the environment
Lots of existing open world games actually have BotW beat there. Gliding is seriously fucking boring, especially considering ubisoft and rocksteady already made actual gliding mechanics in their open world shit.
>>
In the future, open worlds will be even more huge and empty, and you'll spend most of your time not engaging in combat for fear of using up your resources on weak enemies.

Oh boy!
>>
>all that souls praising

What's this guy on about? Sure the Souls series is great but it's not really inspiring anyone to make games. There's not to many games copying it and all these other big devs don't mention it that often.
>>
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>>379098089

> plenty of variance in dungeons

You didn't play either game did you?
>>
>>379097280
>Honestly, if it wasn't tied to the Zelda brand would people even give a shit about it?

Yes, in all likelihood.
>>
>>379098493
There's always a pushback when an obviously mediocre game such as BOTW is shilled as much as it is. Especially by mindless drones with buyer's remorse who do it for free.
>>
>>379086737
You know how you can tell BotW came out after Skyrim?

Yeah, that's how you know BotW isn't a trend-setter. It's just a clone.
>>
>>379098625
Well it's not like there's anything else to spend your resources on besides lynels since every other boss can be completely trivialized by some gimmick (ie shields for guardians)
>>
>>379098727
I would enjoy knowing which games from the last ten years you can identify that are completely 100% innovative.
>>
>>379098671

I guess.

Still, getting that upset about games one hasn't played seems a little absurd.
>>
>>379098556
Resident Evil 6 alone sold more than every Mega Man game combined.
Pretty sad.
>>
>>379098556
Yo, speaking as a diehard Mega Man fanboy, shut the fuck up.

Mega Man got like 50 really good games. The weeping over how Capcom hates Mega Man sooooo much and how unfair it is is such a crock of shit.

Mega Man was the best Capcom had to offer for 20 years. It's okay for them to be done with it.
>>
>>379097964
that has an easy solution
kill yourselfffff
>>
>>379098612
Nope. You can't even climb in most open world games, let alone snowboard or glide.
>>
>>379098612
shut up! breath of the wild's gliding is totally different!
>>
>>379098727
You know how you can tell Skyrim came out after Oblivion?

Yeah, that's how you know SKyrim isn't a trend-setter. It's just a clone.
>>
>>379098845
Stephen's Sausage Roll.
>>
>>379099015
You're not making the point you think you're making.
>>
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>>
>>379099019
Nope, Sokoban did it first
>>
>>379098910

That's something I can't believe. More than every Megaman game on its own, sure. But there's like a hundred Megaman games, there's so damn many of the things that even low/mediocre sales across the board would add up.
>>
>>379098493
I did play the game, and enjoyed my time with it barring the ending. What did it do that was NEW? If you were to move the Zelda brand off of the game people would be shitting on it.
>look ANOTHER boring open world snore fest
You know that is the truth.
>>
>>379098974
You can climb in a ton of open world games. Assassin's creed, Infamous, Just Cause, Prototype, Spiderman games, etc.
>>
>>379093571
>Most of the fun in the game cones from bypassing shit.
Yup. It's most fun when you bypass the entire game and go straight for the final boss. At least that way it becomes somewhat challenging.
>>
>>379099015
>a new game in a series is a clone of the previous game
>>
>>379099245
Nah, it'd probably get more praise if it were a multiplat, since it wouldn't have to deal with the console war shitposting
>>
BotW's weapon durability was great and improvisational combat is the coolest shit.
>>
>>379098662
You certainly didnt if all you can post is the literal first dungeon you go to as a rebuttal.
>>
>>379099387

Funny thing is weapon breaking hits cause most enemies to stagger and drop their weapons. Nintendo actually did think that shit through.
>>
>>379099387
BotW's weapon durability is complete crap and improvisational combat gets boring after 2 hours.
>>
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>>379086737
>Are you ready for the future of open-world games?
Just stop, please stop.
>>
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>Nindrones want an industry of games copying the Zelda with
>The worst dungeons in the series
>The largest amount of copy paste design
>The worst side quests
>The smallest enemy list
>The least depth combat
>The only interesting thing about it being that you can dick around with the physics system
>>
>>379097964
That last cinematic before you're let off the plateau is a piece of shit, I'll give you that.

And I felt (maybe?) the same way you do about Skyward Sword.

I had to convince myself to keep playing, and I still never actually finished it. It actively angers me to play that game. I've lost all motivation around the desert. Got it at launch too.
>>
>>379099208
Oh yeah sorry, I meant among their best sellers.

All in all Mega Man has 134 games and sold 31 million. It's their 4th best selling series.
>>
>>379099321
Well it is.

>>379099068
Oh I am.
>>
>>379098612
BotW doesn't need to be the absolute best at every single thing it does. It just needs to do those things well enough that the mechanics work together as a cohesive whole.

The limitations BotW puts on its methods of transportation are also important. Moving around in something like Just Cause is really fun, but your movement options are so powerful that there isn't really any challenge in getting from A to B.
>>
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>>379099245
>You know that is the truth.
Yeah, Nintendo outdid everyone. Again.
>>
>>379099643

That's more believable.
>>
>>379099245
Nah, I don't think you played it.
>>
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>/v/ is STILL this butthurt about BotW being a great game and going full contrarian

Incredible.
>>
>>379099534
here's a question.

what's the point collecting new weapons if you know they are gonna break like previous weapons?

and no unlike ammo for a gun you can't buy new weapons.
>>
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And /v/ said Shit Horizon would be more iconic
>>
>>379099387
This, I just dispatched an entire bokoblin camp using an iron boulder and it's just as fun
>>379099545
kill yourself dumb faggot.
>>
>>379099825
because the weapons always get better stats the more you play retard
>>
>>379099825

So you have something to fight with? There's no point in getting sentimental about BotW's weapons, there's enough of an ebb and flow to the combat/durability dynamic at play for it to work. Not gonna say it's preferable to no durability but the game does have some semblance of knowing what it's doing with it. Mechanically it does feel like durability has been factored into the equation instead of just tossed in to screw the player over.
>>
>>379099905
Picking up a physics prop and swinging it around as a weapon is not new or clever. Video games have been doing that since physics simulations were a thing.
>>
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>>379099796
>/v/ is STILL this butthurt about some people not loving BotW and going full fanboy

Keks all around.
>>
>>379099457

> I didn't play past the first dungeon at all

This and the spinning stone puzzle are reused countless times.
>>
>>379099796
After three full months, people who haven't played it are STILL trying to frame is as "just another coring empty sandbox why nothing memorable happening! PROVE ME WRONG!"

The assrape is real.
>>
>>379097550
>can have up to 30(or 27) hearts instead of 3
>can have up to 3 stamina wheels
>have a shield power, that can block anything
>have a thunder power that can stun enemies and bosses in moments that you normally could not
>have flying power that even helps you use the slowmo bow animation in places that don't have grass to make updraft
>can be able to stasis enemies
>can make the bombs do more damage and have bigger radius
>have armor that makes even lynel crushers non-letal
>have weapon damage bonuses to the point you can one-shot silver bokoblins and moblins.
>can find end game weapons with damage and durability bonus so good that make even the royal and royal guard set in hyrule castle early game look like a joke
>having even immunity to burn, frost or shock with some armors

>no real meaningful progression.
Nah m8
>>
>>379100054
Pretty sure the amount of times it's reused can be counted.
>>
>>379086737
>nintendo garbage
Nintendo drones should be strung and flailed.
The worst fanbase out there.
>>
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>>379091164
>Exploration isn't fun in games.
>>
>>379099905
>This, I just dispatched an entire bokoblin camp using an iron boulder and it's just as fun

Wooooow playing with physics is so new and refreshing. I've never done it in other games like Half Life 2 or its clones anything of the sort.
>>
>>379100068
Let me ask you honestly. Is there a way to have a negative opinion about BotW without being "assrape[ed]"?

Because I bought a Switch on release day. I played 60 hours of BotW. I wasn't amazed. It was okay at best, and Nintendo fanboys refuse to listen to reason when they call it DA BESS GAEM EVAR.

I'm not upset, I'm not jealous,I just didn't think it was some genre-defining masterpiece. Zelda has less structure and more climbing now, big fucking deal.
>>
>>379100112
Don't write this much to people who haven't played and don't intend to play the game.

They won't understand any of it anyway.
>>
>>379091263
TERRIBLE BAIT ALERT
>>
>>379100336
You're entitled to your opinion, you're just part of a minority in having it.
>>
>>379089431
>Dragon's Dogma - The Dark Souls of Fantasy RPGs

DARK SOULS IS ALREADY A FANTASY RPG WHAT THE FUCK

AAAAAAAAAAAAAAAAAA
>>
>>379100336
You can say you hate The Godfather if you want but that doesn't mean it's not a masterpiece, retard
>>
>>379100486
>>379100453
>No you're wrong it's perfect, retard
You don't do yourselves or your arguments any favors by behaving this way.
>>
>>379100336
Well that's a reasonable point of view.

And I agree that the whole thing is still just Zelda.

It's just Zelda where I don't feel like I'm forced to do a million tiny bullshit tasks in one correct order, while being refused the right to figure out for myself how to do them, like was the case with Skyward Sword.

Personally, my issue with Breath of the Wild is primarily the controls during combat. Lock-on and shield being the same button is not a good setup anymore.
I also think the story in general is a fucking mess.

I'm not saying you can't have negative opinions. Though I'm not really sure you DID express a negative opinion.
>>
>>379100453
>Minority
>BOTW has sold less copies than Splatoon
>>
>>379100613
I didn't say that, all I did was state the objective fact that the vast majority of players think it's a great game. Whatever your opinion on it, articles like this one show that it will be influential on the industry
>>
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>>379100347
You have a point
>>
>>379100724
>game out for a few months has sold fewer copies than a game out for years
woah what an insightful post you made
>>
>>379100724
>this arbitrary fact means a majority agrees that BotW isn't a genre-defining masterpiece

okay
>>
>>379100613
You act like you retards ever had any arguments to begin with. All you do is shitpost endlessly because a company you don't like made a game that shat on the competition.
>>
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>>379090025

>sonyfriends can't into thinking

Classic.
>>
>>379087272
>only things to do in the world are 900 Korok seeds and 120 shrines
"No."

BotW is every other open world game reduced to its purest form.
A big empty world of fucking nothing with a bunch of busywork that ultimately means nothing.
>>
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>>379090130
>Unlike in most games
>In an analogy comparing it to other games
>>
>>379100041
nobody gives a shit
>>
>>379089741
I for one enjoy the attitude that the game itself is the reward.
>>
>>379101410
"No."
>>
>>379101490
this.
>>
>>379101410
There are shit tons of side quests and mini challenges completely unrelated to korok seeds, shrines, or any of the many things you can do to progress the main quest line. This game is fucking packed with stuff to do, I have no idea how anyone can see it as empty. Any time I talk to people who've actually played it, they talk about how they're constantly distracted by just how much there is to do.
>>
>>379089431
Isn't Dark Souls the Dark Souls of fantasy RPG?

eh?
>>
>>379101750

You'd think so.
>>
>>379092127
>Nier: Automata
fuck right off
>Salt and Sanctuary
Dark Souls didn't invent roguelikes, faggot.
>>
>>379101661
Packed with mmo tier fetchquests, you mean..
>>
>>379101410
>>379091263

Stay mad
>>
>>379092109
I want more/better Twilight Princess, that swordplay was great, and I just personally prefer the art style.
>>
>>379101410
Complete and utter horseshit. BotW had more content than any Zelda game.
>>
>>379102202
What did he mean by this?
>>
>>379102323

Seconded entirely. My biggest qualm with TP was that it was too easy. Adored it otherwise.
>>
>>379100942
This
>>
>>379102202
Why do you keep posting about a game you haven't played? What's the point?
>>
>>379102323
I really do miss being able to swing the sword while running.

I think TP is the only Zelda which allowed this.
>>
>>379088695
Someone post that video of that guy autistically repeating "this reminds me of dark souls" with that one side scrolling indie game
>>
>>379086737
I remember when Bioshock Infinite did this, or when Gone Home was going to. Oh wait...
>>
>>379102390
I didn't mind the wolf parts as much as others, but I loved the rest. I do wish there were more reasons to use the different sword techniques though.
>>
>>379102472
TP Wii only
>>
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>>379102472

>patch that allows this in BotW
>cutting grass lowers durability
>yfw
>>
>>379100942
Again, I ask: is there a way to feel negatively about a game that you liked and not have it be "shitposting"?

>a company you don't like made a game that shat on the competition.
Couldn't even read all the way through the conversation in question, huh bud?
>>
>>379102323
>>379102390

>you've stayed on /v/ long enough to see unironic praise of TP
>>
>>379102680
>cutting grass lowers durability
It doesn't, unless you mean they would add it in the patch too, in that case it would be awful.
>>
>>379102673
Ah. In that case I'm actually glad I played that version.
Even if I ended up toggling the IR aiming off because it'd have that stupid fairy reticule on screen at all times otherwise.
>>
>>379102584

Yeah, the AI was too cheesable. Some enemies like armored lizalfos were designed around their use but it just made them really easy. I'd love to see enemy types that can actively punish techniques like the helm splitter or back slice, for example.
>>
>>379102828
Every generation of Zelda vindicates the one that came before it, but we knew this already
>>
>>379092537
Dude, that's pretty autistic.
>>
>>379102828
People were apologizing for TP's faults when Skyward Sword was new.
>>
>>379102828
It's been around since release though.

With people claiming it to be "same as OoT but better in every way".
>>
>>379088165
Something that morrowind did fucking fifteen years ago?
>>
>>379102854

That's what I'm saying, I'm presenting a figurative that would be unbelievably fucking terrible.
>>
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>>379086737
Well whaddya know? That article just reinforces what most of us have know for months - BotW isn't just Game Of The Year, it's one of the best games EVER and it will be constantly talked about and referenced for the next decade at least. Nintendo mic dropped the entire industry yet again and schooled every developer on the planet on how to make a 3D open world game on their very first attempt .

How many times have you been BTFO now /v/? My sides can't take much more.
>>
>>379102828
I liked it when it came out, I'm not part of the Zelda cycle. Call it shit taste if you want to, i enjoyed the game, it's my favorite Zelda game.
>>
>>379098974
Literally Just Cause 2 and 3 you fucking pleb.
>>
BotW was great, but that doesn't mean the industry has to shift towards games like it. It's going to be TLoU/Witcher 3 all over again. Open-world was just about to die and then BotW came in and did it right. We need to return to classically designed levels that encourage exploration but emphasize tight, responsive gameplay.
>>
>>379102828

I've loved TP since release. Nearly all 3D Zeldas are rather divisive, OoT is the closest one of universal praise and even that game is getting too old for some newer players to stomach.
>>
>u all just jealous of based nintendo!!!!
I assure you, no one feels this way. Normal people don't have feelings of jealousy over the actions of video game companies. Not everyone lives and dies on the perceived value of children's toys, /v/.
>>
>>379102680
Hunting for crickets would become considerably more aggravating.
>>
>>379103015
morrowind had shitty gameplay
>>
>>379103074
shut the fuck up and stop making shit up to defend le ebin grapple game retard
>>
>>379102673
Incorrect.
>>
>>379103174
>children's toys

>billions of dollars industry

PICK ONE
>>
>>379103174
>I assure you, no one feels this way.

How could you possibly assure anyone of that?

Your assurance in that regard is worthless.
>>
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>>379103309
I pick both, stupid.
>>
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>nintendo releases a mediocre run of the mill sandbox game with zelda characters
>everyone praises how great it is
I thought it was ok but not enough to make me buy a switch. I honestly think the only reason people defend it as hard as they do
is to make themselves feel better about buying a console for one game.
>>
>>379103309
Actual non-digital toys for children IS a billion dollar industry, anon, you mook.
>>
Everyone talking shit about my precious Zelda need to kill themselves
>>
>>379102916
Better enemy AI would be great, I'd instantly buy a game with that combat and better AI, Zelda or not.

>>379102991
TP is pretty different from OoT but of all the 3D Zeldas it's definitely the most similar to it.
>>
>>379103416
As bland and reasonable as your opinion is, you will be called a Nintendo hater for saying this.
>>
>>379090886
You can climb the mountain in Skyrim, that meme never made sense.
Todd was not talking about fucking mountains over the horizon behind the invisible wall, he was specifically looking at high hrothgar.
>>
>>379103416
Yep, the massive numbers of critics and developers praising the game are really just trying to justify a purchase they were already guaranteed to make. You're so smart anon, gee whiz
>>
>>379103556
Walking uphill is not the same as climbing
>>
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>>379103416
I played it on Wii U
>>
>>379103416
>guy who hasn't played the game comes in with the usual routine this late in the thread.

Hiya. The are some sandwhich crusts over there on the tray and a last half glass of punch.
>>
Nintendo has always been shaping the entire industry
>>
Skyrim had more impact, botw is what it is because of Skyrim
>>
>>379103684
Oops.
>>
>>379103762
What an insightful assessment.
>>
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>>379101490
just the sense of wonder of exploring and no hand holding was enough for me. Every direction I looked there was new things to explore and koroks, for bigger inv space was the reward
>>
>>379103567
critics are given products to review, they don't buy them.
If you think critics get paid for their opinions then thats a whole different arguement
>>
>>379086737
STOP! I T DIDN'T FUCKING CHANGE ANYTHING! IT JUST HOPPED ON! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
>>
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>>379103309
5 Billion in revenue a year.
>>
>>379103690

Same here. Thank fucking God I didn't buy a Switch for this at least.
>>
>>379103692
>you didn't play the game
why is this the default argument they always run to?
I played it at a friends house for 2 hours, fuck off.
>>
>>379093134
BotW has no right to be called successor of DD or Morrowind.
It's combat, builds and monster variety are far inferior to DF.
It's world building and quest design should not even be compared with Morrowind, they are shallow as fuck.
What BoTW does is take some mechanics here and there, but that's it, it is it's own game, you enjoy BoTW as BoTW, not a morrowind successor because it's not that.
>>
>>379103878
I thoroughly enjoy the vistas and the characters.

The general sense of exploration keeps fueling me.

Just made it out to the labyrinth island and beat it during my last session. It's great that something ominously imposing like that gets to casually exist off the coast without any explanation, until you actually make it there.
>>
>>379104004
sooooo you didn't play it then lmao
>>
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v/ will never get over Breath Of The Wild.

The ass sting will reverberate for the ages.

I will always remember the past 12 months on this board. Watching the same people who devoted so much time and energy to discrediting the switch and Breath Of The Wild - from spreading lies to cherry-picking screenshots - doing everything within their ability to make the console and the game seem bad.

Only to watch their jaws drop in absolute fucking horror as the Switch burst out the gate as a massive overnight success and BotW turned out to be, not just Game Of The Year, but one of the best games ever made.

Fucking glorious. I am actually sore with laughter.
>>
>>379089431
>Shin Megami Tensei IV: The Dark Souls of Persona games
>>
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>>379104004
>I played it at a friends house for 2 hours
>>
>>379104004
So you didn't play the game.

Certainly not enough to go "I though it was ok but.." which implies you played quite a lot of it.

So thank you, come again. You can help gather some of the paper plates in this bag.
>>
>>379104228
>I played it at a friends house for 2 hours, fuck off.
I missed some cutscenes and I played the game.
learn to read.
>>
>>379104004
Autistic people can't deal with people not sharing their opinions. If you like chocolate ice cream and they like vanilla, it's not because your don't agree, it's because you're wrong. Vanilla is the right one to like because how could the autistic person be wrong?

Similarly, the only possible reason you could dislike the game they liked is if you haven't played it.
>>
>>379104414
....what?
>>
>>379104527
But he didn't play it.
>>
>>379104395
>>379104387
>>379104228
I fought some monsters, cooked some food, gathered wood for a quest, did some shrines, my weapons broke and I found more....
What exactly did I miss?
How does that not qualify as experiencing the game?
>>
>>379087272
fpbp
>>
>>379104527
That's a road that goes both ways, friend
>>
>>379104651
>What exactly did I miss?

The game.
>>
>>379104651
AHAHHAHAHAHAHAHAHAHAHA this can't be serious
>>
>>379103684
Do you even understand the origin of the meme? No one actually thought that climbing was a mechanic in Skyrim, the point is that Todd said about getting to the top of some mountain in gameplay vid, when game came out people claimed he lied because a lot of mountains especially near borders have invisible walls, but they missed the fact that he was talking about high hrothgar specifically.
>>
>>379104651
>that description

Be honest now, anon. Did you ACTUALLY play for two whole hours?
>>
>>379104527
Fuck off you idiot. That the most pathetic nonargument ever.

>gets argument BTFO
>well-well you're just autistic because you can't accept my opinion is different from yours!

Good look with life you dense cunt.
>>
>>379104737
>>379104776
Well if you dont care to explain then I just gonna walk away like im in the right here
>>
>>379104892
Feel free to, we're the not ones speaking from ignorance
>>
>>379104892
Not them but you are honestly retarded
>>
>>379104892
pls do
>>
>>379104892
Do that. The rest of us will keep believing you never actually played the game.
>>
>>379104839
I didn't like the game you liked. I hope you can come to terms with that.
>>
>>379104892
Do whatever you want, moron, you're the one judging a game with hundreds of hours of content with just two you played.
>>
>>379105028
>I didn't like the game I didn't play
Not him but you're retarded
>>
>>379105028
It's okay to not want to play a game. Make up whichever story you need to justify your decision.
>>
>>379086737

give me back my dungeons you horrible cunts
>>
Zelda is gay and you're a fag.
>>
>/v/ convinced themselves that it wouldnt have an impact
lmao, get fucking rekt
>>
>>379105470
/v/ will never recover.
>>
>>379105429
I missed proper dungeons too. But I was okay with trying something new.

Most of the dungeons in both Skyward Sword and Twilight Princess were terrible, so I don't want them back unless they're going to do them properly.
>>
>>379102727
No there isn't, now shut up and go play other games you like
>>
>>379086737
Nintendo must have paid them all off!

R-Right guys?
>>
>>379105456
That's a pretty accurate description of the plot.
>>
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Who here knew this game was gonna be something else the minute they dropped the first demo on last E3?

https://www.youtube.com/watch?v=NIrY56yg7dY

Never had a single doubt to be fucking honest. All shit they showed was surprise after surprise with insane attention to detail in just the tutorial area of the game.
>>
>>379105631


SS had some good dungeons but TP had great dungeons. Simplicity isn't what kills 3D Zelda dungeons, they're all worse than 2D in that respect. WW is an example of bad 3D dungeons, sheer mediocrity with nothing memorable going for them. SS and TP had dungeons with cool ideas and gimmicks which is as good as those dungeons get.
>>
>>379105796
I had no idea. Honestly, I didn't really have an opinion one way or the other until I saw how constant the threads were on /v/. Glad I picked it up
>>
>>379105796
Yeah, I knew as soon as Nintendo admitted they were coming to E3 with ONE FUCKING GAME it was pretty obvious they felt they had made something special. Nobody does that.
>>
>>379105796

I wasn't fully sold until the character reveal trailer on january 12.

That's when I hit the gold button.
>>
>>379105796

I had my doubts leading up to release and I absolutely should have heeded them. I don't like open world games, don't know why BotW would make me think any differently.
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