Why'd they have to fall for the open world meme? Why couldn't they have gone the roguelike route? The crumbly weapons, simple puzzle systems and enemy variety would've fit right in.
Stick Link in a village with a house to stockpile cool loot, comfy minigames between dungeons, and magic doors(or something more creative) to different levels of randomized dungeons.
>>379078930
If they did that they would have made a shit game instead of the best game in decades.
> randomized dungeons
Please commit suicide. You are a terrible person.
>>379078930
Procedurally generated landscape of AA quality hasn't been done well yet (No Man's Sky?).
I actually have a theory that next Elder Scrolls will be like this.
They've been chasing Minecraft lately, and focusing on Radiant AI/quests, and they have history with it from the first two games.
It would require a new engine, though, and Bethesda seems incapable of making one.
>>379079638
>instead of the best game in decades.
You don't actually believe this do you?
>>379080343
It's true lol
>>379079638
But I hate open world so much, and the pause healing and all the other annoyances that it brings. I'm not asking for everyone to agree with me, just the vast vast majority of people.
All those outfits and they mean absolutley nothing, when they could each be pieces that enable and ENCOURAGE different playstyles.
>>379080920
>I'm not asking for everyone to agree with me, just the vast vast majority of people.
>>379078930
Dungeons and puzzles were always the shittiest part of Zelda games
Zelda was originally about exploring and adventure and I'm glad it's returned to its roots.
>minigames
>randomized dungeons
fucking kill yourself
>>379080814
Not even close.
It's not even the best game this year, let alone the best game on WiiU.
>>379081176
>Zelda was originally about exploring
Yeah, exploring dungeons.
>>379078930
>Why did they focus on making an amazingly detailed physics engine with a big open world where the focus is on surviving the elements, discovering new places, and finding secrets?
>Why didn't we instead get a generic roguelike like the millions of other roguelikes that exist and are only fun for a few hours before getting stale?
>>379080920
>I'm not asking for everyone to agree with me, just the vast vast majority of people.
>>379080156
I think a randomised dungeon would've been pretty neat as a side thing.