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I just started New Vegas for the first time What the fuck ??

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I just started New Vegas for the first time
What the fuck ??

that game is empty as fuck, to the point where it's absurd
>first town
>litterally only 3 NPCs
>saloon is 100% empty except for 1 girl
>2 houses you can enter
>they tell me to get to Primm which is the biggest town near
>go to Primm
>again there is literally only 2 buildings that have people in them
>max 10 people living in the town

Is this shit normal ? that game feels totally empty and devoice of life.
I get that this is supposed to be a wasteland but that is lazy as shit, the game actually feels like it is older than Oblivion becaue of how empty is it
I thought this was supposed to be a good game?
>>
nice try bethdrone
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>>378953001
shit bait
>>
>>378953001
Sure, as with lots of games, a little use of imagination can make a huge difference.
Villages in Pokémon gamers are also 3-4 buildings. It's pretty normal in games, anon.
>>
>>378953150
>>378953171
I'm not even baiting

>>378953172
I just don't know, games like the TES Bethesda games have a least a decent amount of people in their town so it feels like there's something going on.
When I get to Primm, there's just:
>1 tent with guys from the NCR
>1 saloon with a guy selling shit
>1 casino filled with bad guys who shoot on sight
what the fuck? it really feels like a RPG-lite
>>
>>378953402
>small towns in the wasteland located in nowhere have few people living there
>this is somehow considered weird
honestly I don't get what you expect
>>
>>378953402
>I'm not even baiting
Well you've managed to be wrong in 90% of your statements so its hard to tell.
>>
>>378953001
Yes it was good on release but I thought the same, literally nothing but open space. I'd like to see this recreated in the FO4 engine.
>>
>>378953402
>Wasteland
>WASTElans
>Also in the middle of a fucking desert

Yeah I don't know why it's not a sprawling urban centre either, OP.
>>
>>378953402
Oblivion
>rich fantasy world
>densely populated
>plenty of towns and cities
>no apocalyptic events that have destroyed the entire landscape

New Vegas
>set in post-apocalyptic Nevada
>barren wasteland where resources are scarce and deadly threats are everywhere
>multiple warring factions
>ruined cities and towns everywhere

if you want the real party then go to The Strip, but expecting NPCs to be everywhere in this kind of setting is unrealistic

9/10
>>
>>378953402
>TES
Skyrims largest city has about 10 people in it though.
>>
>>378953784
it's just absurd for me to have a "town" of like 5 people
it just makes the game weird and empty as fuck (in b4 it's on purpose)
how am I supposed to understand that Prim is a town (in the new vegas world) when there are no building and less than 10 persons living there?
Also there is really a lack of generic buildings that serve no purpose. In Prim every named NPC is a dude with a quest, same with buildings
>>
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Any New Vegas veterans in this thread?
I played the game once and modded it to all hell, to the point where I couldnt fix it anymore and abandoned it after a while.
Now when I reinstall the game from steam, all the games data is still fucked up and I cant get it to start.
How do I "reset" my game version back to normal??
>>
>>378954150
My only problem with the Strip is that the casinos are all empty despite supposedly being filled with NCR tourists. It's probably thanks to the consoles though
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>playing OWB for the first time
>all those references to robot ejaculation
>flirting with light switches
>>
>>378953784
Primm isn't a small town. If you consider it as such, then the Vegas Strip is the only big city, which means the game is still shit because they only put one city in the game.

Sorry New Vegas faggots, but your game is just as shit as FO3 and FO4. Possibly even worse, since Bethesda has at least made a good game before, while Obsidian churns out piles of shit like Neverwinter 2, KOTOR 2, Dungeon Siege 3 and fucking PoE 1 and 2.
>>
>>378953001
>A partially radiated wasteland in the middle of a fucking desert with war between two big factions that's going on
>"Where are the people?"
I too wonder why water is wet.
>>
>>378954235
you're going to have to find your New Vegas directory and delete everything you see. simply clicking 'uninstall' on the game in Steam won't erase all the mods, as their data will still be in the directory unless you manually delete them all
>>
obsidrones do not realize how much of a letdown new vegas is compared to other beth games
let them being edgy, they'll spam this thread
>>
>>378954418
Now we only need that sort of content with assaultrons
>>
>>378954206
Dude you're in a fuckingare wasteland desert, it's not like this was a playground for the human race before the bombs dropped, it didn't surprise me at all when Primm was a shithole with (around 30 actually) people locked in a casino, or that good springs was a few farmers and a doctor, I don't see where in the setting you decided you weren't in the middle of a fucking desert.
>>
>>378954427
>an RPG's value is determined by how many cities there are and NPCs

holy fuck
>>
While OP is mostly a faggot, I do agree to a certain extent that the world sometimes feels empty. Biggest offenders in this case - the Strip and the final battle.
The Strip was supposed to be full of life and a haven in this wasteland, however you could count all NPCs on all your fingers.
The final battle was more a like 5v5 moba between two supposedly biggest factions in Mojave
>>
>>378953001
>year 2281
>earth has been barren for 200 years
>drought everywhere
>survivors barely surviving
>the earth you knew is no more
>go to las vegas for a night out with the bois
>booze and champagne everywhere
>hundreds of strippers
>the whole town is high
>free coke

I believe this is what the game should've been right op?
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>>378954427

>NWN2
>KOTOR2
>shit
>>
>>378954375
Mods, my familia.
>>
>>378954427
>Aggressively bitching about as many games as possible
Holy shit get over yourself kiddo
>>
>>378953001
Because Gamebryo is a piece of shit that shits itself with too many NPCs on the screen at the same time and on top of that the game had to run on 100mb of ram with the last gen consoles so obviously things like NPCs and buildings are going to be limited.

Obsidian wanted Freeside to be much, much bigger but it just wasn't meant to be.
>>
How is FO4 compared to NV ?
>>
>>378954427
>Primm isn't small town
haha no
It's "the other Vegas" but it' doesn't even look close to bering big, plus it's obvious that people would want to avoid the place because it was invaded by convicts
>>
>>378954427
>NWN2
>KotoR2
>shit

confirmed for only playing the first 10 mins, you fag
>>
>>378954427
> but your game is just as shit as FO3 and FO4
>Possibly even worse, since Bethesda has at least made a good game before
Go away Todd.
>>
The game was rushed for release in about ten months so the developers ran out of time to develop more areas, the legion was supposed to take up their own half of the map but they ended up with one military camp.
>>
>>378954618
I already have populated casinos mod installed and it stutters at some point. This is why I said that it's thanks to consoles that they're like this, they wouldn't even be able to handle the game if the casinos were populated
>>
>>378954551
You can thank Bethesda and their shit engine for that. Funny how Bethesda is the root of all problems.
>>
>>378953001
>first town
not a town. Just a settlement with a couple of farmers. It is literally just a big farm space. It isn't supposed to be a populated area. The saloon is for travellers.

>go to Primm
>again there is literally only 2 buildings that have people in them

It is literally under attack. You saw it was under attack when you walked in. The NCR has it surrounded and evacuated peoplpe. The town has been taken over and a large amount of people either left or are dead. You neanderthal.
>>
>>378954681
FO4
>pretty graphics
>more action and less RPG
>barebones story

NV
>shitty looking
>one of the best RPGs made in the past 10 years
>story full of choices that will affect the outcome dramatically
>>
>>378954694
>kotor 2
>first 10 mins is bad
i unironically love peragus level.
>>
>>378954780
Works alright for me, but I also went with the version that adds the least since the others seem much more glitchy.
>>
>>378953001
>>first town
>>litterally only 3 NPCs
stopped reading there
>>
So OP it goes like this.
When you're talking about 3/4 you have to be like
>all that fucking empty wasteland wtf Bethshit they're not even in space age yet wtf it was established in 1/2 that not everything is in ruins

And when you're talking about NV
>it's SUPPOSED to be empty you Bethdrone
>they're not in space age yet because MUH-jave is a dessssert you get it nao, it's hard living there and uh uh da LEGIUUUN
>>
>>378954795
Indeed. And lets not forget that even the version of NV we got is basically unplayable on PS3 and barely functional on the Xbox 360. If Obsidian would have done everything like they intended, the console versions would simply not be playable at all.
>>
>>378954924
>Pretty graphics
Come on now.
>>
>>378954551

To be fair, there was only so much you could do with the engine. As fun as it would be for the final battle to be this huge cluster fuck with 100 npcs fighting on each side, the game would probably crash.
>>
>>378954925
Peragus gets dull after you've played it over 10 times

>1st time
>have no idea what the fuck is going on
>things happen, unsure still of what exactly happened
>2nd time
>'holy fuck everything makes sense wow I want to explore everywhere'
>10th time
>'oh god this again at least I know how to speed run this shit'
>>
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My virgin roommate always tried to shill New Vegas to me almost once a week the entire time I lived with him and I kept telling him it was shit.
>>
>>378954551
Yeah, I had to install a few mods to make it seem as chaotic as I wanted - literally had 200 leigonnares storming the dam with machetes while me and the boys in blue fired down from the towers. Was actually pretty awesome, even if it ran against the lore of both parties specifically avoiding a fight on the dam, with NCR defending the adjacent flanks while Legion would perform devastating sabotages against infrastructure before flanking south and pincering NCR.

Actually, I think I read somewhere that the battle for Hoover dam was supposed to be completely reworked for each faction. When you play as Legion you're doing all these surgical strikes against NCR elite in the dam, whereas with the NCR/independant its a big dumb melee.
>>
>>378955013
>implying this hard that that's the only problem with FO3/4
You just want to get shit on don't you?
>>
This is why I use mods that NPCs.
Might not be much, but even if it's just a dozen or so, it's certainly better than locations with just three NPCs standing around.
>>
>>378954795
They could've made their own engine.
Oh wait they agreed on making a standalone addon for Fallout 3.
>>
>>378955060
What was the feature they had a near impossible time getting to function thanks to gamebryo?
>>
>>378955013
>implying emptiness was even a minor problem in FO3 when there was so so much wrong with just the base framework
>>
>>378955165
All NV has is mediocre instead of shit writing.
>>
>>378953001

I know this is bait, but there are legitimate criticisms of New Vegas to be made. For example, the game forces all kinds of perks on you (Intimidating Presence, Mr Sandman etc.) which do nothing for your combat skills at all, and only change certain fundamental aspects of how the game works. You are also locked out of massive amounts of the game because of the arbitrary skill checks it forces on you; unlike more successful games like Skyrim where you can do anything you want, in New Vegas you have to build a very select and limited character.

The faction system is also broken. Every single faction in the game is flawed. When I first played I wanted to join the NCR, because they seemed like a stable democratic republic, but the game forced the idea of their inefficiency on me so much that I couldn't join them. Then I wanted to join House because he supposedly had a plan to rebuild mankind, but I had to discontinue his quests once he asked me to destroy the Brotherhood of Steel. He also neglected everybody on the outskirts of New Vegas. I was attracted to the Legion because they killed all the raiders and made the wasteland safe, but the slavery disgusted me. In short, the factions are badly-written, complicated, and simply a mess. There is no clear answer as to which one you are supposed to join.

Fallout 4 was a massive improvement on all of this. You had the good factions (Minutemen) and the bad (the Institute), and all the perks were simple improvements to your combat skills.
>>
>>378955193
Yep, you can thank Bethesda for all it's problems.
>>
>>378955073
compared to the previous fallout games, it has better graphics

obviously graphics aren't a proper measuring stick to a games value, but too many casuals care way more for graphics than anything else so it was worth noting
>>
>>378955268
This was genuinely an 8/10 bait until the last line, just take that one out altogether
>>
>>378955205
Factions was it, I think. Like karma was apparently totally hardcoded into the base game as THE determining factor for NPC engagements - thats why it's still leftover from 3
>>
>>378955268
this has got to be the most blatant bait I've seen yet in this thread
>>
>>378955268
What a poor strawman, you lost me at the first paragraph. Everyone knows skillchecks in NV just let you bypass busywork.
>>
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>>378955268
>>
>>378955268
You are an unsalvagable disgrace
>>
>>378955268
>Game forces perks...
HAH JUST DONT CHOOSE THAT PERK YOU FUCKING IDIOT
>>
wtf does losing karma even do?
like
>kill a bunch of Legions in their camp
>looting their stuff is still in red
>I'm losing Karma for this
what the fuck
>>
>>378955205
There were probably others but one example is the individual bullet loading system with revolvers, shotguns and other lever-action weapons. They had to work really hard to make so that the character loads the right amount of bullets into the gun and that you can interrupt the animation when you want and the gun will "remember" at which bullet count you left it.

And they wanted power fists to use ammunition every time you punched with it but they couldn't get it working in time so ultimately they just scrapped the idea.
>>
>>378955268
I swear I've seen this pasta before.
>>
>>378954375
Consoles are the reason there are no NPCs.
Consoles are the reason the Strip was separated into two halves.
Consoles are the reason there is no Legion content.

Pretty much every single disappointment in the game can be traced back to having to share development with a pair of shitheel plastic boxes with 1gb of shared ram between system and gpu and processors from 2003. The rest of it is because release date targets were infinitely more important to Bethesda than any semblance of quality.
>>
>>378955514
Theonly gameplay faction for karma is with Cass where if you get a very negative karma she will leave you. Otherwise it's just for the ending
>>
>>378955536
I have always been baffled that Bethesda built such a busted ass engine and that they never overhauled it or made a new one, they just bolted stuff one

Like the development costs of just being confined to that framework must be astronomical compared to something more streamlined
>>
>>378955662
*function
>>
>>378953001

You forgot the part where you stop listening to everyone around you and decide to go to New Vegas yourself only to die to Deathclaws and Cazadors and then claim the game is really shit.
>>
>>378955636

Consoles are the reason the game exists
>>
>>378953001
quality over quantity. npcs have more rich and intertwined dialogue/quests, rpg mechanics actually matter, world actually makes some sense.

>first town
>several interesting and/or novel npcs
>victor
>doc mitchell
>easy pete
>ringo
>do some tutorial stuff and then get introduced to your first faction, start to learn about the state of the mojave
>go to primm
>start to learn vague things about your past at mojave express
>meet ncr and get a feel for the way they operate
>solve the town's protection needs

besides, the game doesn't really get to full steam until you get to vegas. before that, you are pretty much just getting set up and informed about what is happening.
>>
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>>378955748
A move that has widely been regarded as a bad one.
>>
>>378955662
It is still really stupid that you lose karma for killing rapists and slavers.

Or that you lose karma for taking things from people who are dead.
>>
>>378955923
pretty sure there must be a mod to fix this
>>
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there's just too much of a difference of mood between games like Morrowind and NV
Morrowind has tons of NPCs and you know that in one walktrough you are never going to visit more than 50% of the map
With more recent Beth games, more than half of the NPCs are "no name" NPCs like "NCR Ranger" , "Legionaire" etc , and you feel like it's easy to end up exploring 100% of the location

It's not even really an open world game anymore
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>>378955863
you forgot to mention that you can also choose whenether you want to help the Goodsprings' folk or the Powder Gangers in the first mission. Gives you a first impression that your choices matter in the game
>>
>>378955268
this is pasta and bait, but in case some retard actually believes it

>forces perks on you
Those beginning perks ultimately just help enhance your beggining build, and some of them are purely beneficial

>locked out of massive content due to skill checks
skill checks are not the only way to do things. you can either talk to an NPC and convince him with speech to let you into a restricted area, pickpocket his keys, or just go to the door and try to unlock it yourself. there are multiple solutions to approach a problem

>factions
knock knock, reality isn't black and white. all of those factions are flawed because of what they stand for, there's no 'good and evil' as clearly shown. your character is meant to weigh the pros and cons of each faction and then decide which one to follow, knowing they're flawed but you'll suffer it anyway. there's even the option to say 'fuck you' to all those factions and rule the Mojave by yourself
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>go to Boulder City
>finally a huge City
>can only enter a bar with ONE guy in it
>NPCs nowhere to be seen
>big walled-in ruin in the middle
>for some reason it's in a seperate load zone (wtf???)
>go there
>there is nothing to do here except for the main quest which consists in talking to ONE guy
>>
>>378956143
>huge city
>is in ruins
what the fuck
>>
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>>378955706
The engine simply isn't meant for shooting mechanics, no two ways about it (probably because Fallout 3 and NV uses the engine from Oblivion). You can tell that Obsidian tried their hardest to make the gunplay as good as possible on an engine that isn't built for it.

The amount of workarounds and shit you have to make with Bethesda's gamebryo is simply astonishing. Hell, the reloading is fucked again in Fallout 4, even though Obsidian already managed to make it work on Bethesda's shitty engine 5 fucking years earlier from Fallout 4's launch. Bethesda's incompetence and laziness is out of this world.
>>
>>378956143
>separate load zone
an unfortunate feature forced into the game due to the work it would have put on consoles. the strip is the same way

>unpopulated
it's full of raiders and NCR, why would anyone stick around
>>
>>378956143
>go to Anor Londo City
>theres no one here accept some monsters wtf where have all the people gone???
>literally only 3 npcs in the area
>>
>>378956336
>an unfortunate feature forced into the game due to the work it would have put on consoles. the strip is the same way
but there is litterally nothing special in that internal part of the city, just 1 building
>>
>>378956075

>skill checks are not the only way to do things. you can either talk to an NPC and convince him with speech to let you into a restricted area, pickpocket his keys, or just go to the door and try to unlock it yourself. there are multiple solutions to approach a problem

This is poor game design. I remember a quest called "Beyond the Beef" in the Strip where I had absolutely no idea what I was supposed to do. The game gave me about ten different options instead of a clear and direct path. A huge number of quests were like this. Fallout 4 was much more clever in the way it streamlined, because it made you think you had options, but most of the time they tended towards the same result.
>>
>>378956479
>I need to be handheld in my games
>Any game that doesn't do this is bad.
>>
>>378956479

streamlined quests*
>>
>>378953001
what did you expecct it's todd he used a cheap game engine I hear they can't even have vehivals in the game or ladders
>>
>>378956280
In any game
>shoot double barreled shotgun once
>throw away both shells
fuck me
>>
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>>378956479
This is clearly bait
>>
>>378953001

NV is considerably more resource demanding than FO3 because most of the world is actually fully open rather than being split up by a ton of loading screens like FO3

Obsidian really struggled just to get it to run decently on 7th gen consoles
the remnants of this issue are obvious in the game as some areas like Freeside inevitably did have to be split up into two separate loading areas when it was originally planned to be entirely open without even a single loading screen
but the majority of the Mojave wasteland at least is pretty much entirely open

also there's the fact that the game just had too short of a development cycle which lead to a lot of cut content but mods eventually restored some of it

Its actually pretty amazing that considering how limited Obsidian was they still managed to make Bethesda look like incompetent morons who couldn't make a decent RPG or write a decent story to save their lives
>>
I swear /v/ is just full of wannabe edgy cuck fags who pretend to like a shit game that's empty of any real purpose. Todd Howard is a god. new vegas fans should kill themselves and everyone they love
>>
>>378955484

I wasn't able to get the dynamite from Easy Pete within the first five minutes of playing the game, just because I hadn't arbitrarily put my skill points into some skill I'd hardly ever use (explosives).
>>
>>378954681
>>378954924
you forgot

NV/FO3
>lame ass weapons and armor degradation which was not in the original game
>dull boring landscape every thing is copy and paste the npc and character modelsa re all the fucking same
>no drivable vehicals
>dull boring music
>glitches every where almost like a fucking shovel ware
>walking simulator
>player character is a fucking mute


FO4
>no weapon or armor degradation
>the main player character is not a mute tis time around
>all the above from NV/FO3 except the parts about armor decdredation or the player character being mute
>>
>>378956436
it can have a large firefight between the NCR and raiders if you do some things with the quest, but that's about it

it's retarded, but that's the limitations of the engine
>>
>>378956479
except the freedom with those 10 choices is what makes it exciting, since you are directly affecting the outcome with what you decide

>I just want 1 streamlined path and the illusion of choice
I hope you're baiting
this is the exact audience that Todd panders to
>>
Yes the game is pretty terrible. Endless empty desert with tiny towns populated by a few npcs that are info dumps rather than characters. Only some of the quests are fun, every other aspect is boring and lifeless as fuck. Game was clearly hastily slapped together and the shitty Fallout 3 mechanics/engine don't do it any favours either.
>>
>>378957298

Seems like an excuse to avoid crafting a real experience for the player-that you can just "make your own."
>>
>>378957456
>what is an RPG
>>
>>378957456
>real experience
>same exact outcome in every playthrough in streamlined game
>>
>>378957456
>I want to be forced into making decisions that ultimately don't matter
This is an RPG, where you ROLE play. If you can't craft an experience of your own, then don't fucking call the game that.
>>
>>378957456
It's an RPG, not an action-adventure.
>>
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>>378957041
I agree señor, everyone should buy both fallout 4 and the amazing season pass right now! Much better then this new vegas trash!
>>
>>378955268
10/10
>>
>>378956280
Thank god 4 still has a third-person camera. That hand and gun are way too close to the screen.
>>
>>378953001
I did like the game but I agree with you on this 100%. The game is fucking empty.
>>
>>378954427
>DS3
>shit
Wew check it out we got a man with shit taste over here.
>>
>>378957829
not angry with todd for the shitty game he makes i am angry with the gamers that fan boy fallout

if there was a game full of glitches and bug and had terrible desgin as ffallout 3 and nv people would not be playing it
>>
>>378953402
>games like the TES Bethesda games have a least a decent amount of people in their town

no they don't.
>>
>>378954235
did you use nexus mod manager? it's easy uninstall with mod manager, but manually installed mods have to be deleted, well, manually.

if you want to go at modding it again, i recommend you install the backbone of mods first i.e. script extender.
>>
>>378953001
It's because obsidios accepted bathesdas jewish contract. The game is unfinished but many people will overlook that because it has better rpg elements than all of the bathesda shit. I recommend you download a bunch of mods that improve that aspect.

The birches around here that defend this shit know very well that you have a point. Even fallout 3 felt more alive and diverse because of all those tunnels.

I still like new vegas more but it took me a while before it got me
>>
>>378953402
>When I get to Primm, there's just:
>>1 tent with guys from the NCR
>>1 saloon with a guy selling shit
>>1 casino filled with bad guys who shoot on sight
>what the fuck? it really feels like a RPG-lite

have you missed like 20 houses next to the hotel? everyone's just hiding out in the casino when you arrive, or dead
>>
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>>378953001
>litterally only 3 NPCs
You have
>doc
>sunny smiles
>Victor
>dynamite guy
>chet the merchant
>trudy
>Joe Cob and gang
>standard NPCs

>2 houses you can enter
Actually 10
>>
>>378956479
Tell me this is pasta and this faggot didn't waste his time writing this for this thread.
>>
>>378955636
>Consoles are the reason there are no NPCs.
>Consoles are the reason the Strip was separated into two halves.

actually it's the engine

it's ancient heap of trash thats just getting minor upgrades from Beth whenever they release a new game

its cant handle more than like 10 actors in one location
>>
>>378953001
the game's unfinished, i thought everyone knew this by now. they were a little too ambitious for their own good. and the first areas of the game can be pretty boring. but once you get past Nipton, the map starts getting much denser and more full of activities. you're in the wrong genre if you can't handle a game that starts slow.
>>
>>378954795
Then why were there more NPCs on screen in the liberty prime battle in FO3 than the dam battle in NV?
>>
>>378960190

literally to make it easier
you can actually beat that entire section without even killing anyone yourself
might as well have been a cutscene
>>
>>378956068
But this is such a bullshit choice.

WHY would you ever want to help the powder gangers. The doc has basically saved your life and that one chick gives you a totorial + they are just simple farmers minding their own business.

That choice is pure bullshit. One has 0 incentive to side with the powdergangers.
>>
>>378960190
Because Bethesda had the time to force more frame rate killing NPCs into the battle. Notice how I said
>Thank Bethesda *AND* their shit engine
I'm heavily implying Bethesda making them release the game in 18 months also contributed to so many issues.
>>378955536
>Individual bullet loading
This is what I was thinking of. I think reload animations was also one?
>>
>>378960507
roleplaying you silly cunt
>>
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>>378956280
>>
>>378960507
if you talk to joe cobb you find out that the powders control the part of the wasteland where you're going to be doing your earliest exploring. so the choice is whether to side with the big kid on the block or stand up for the little guy, take care of your own safety or risk everything for other people. that might seem silly since we all know the powders to be the easiest faction to fight, but you have to look at it from a new player's perspective.
>>
>>378959687
You're thinking of Goodsprings
>>
>>378961280
read op again
>>
>>378953001
>A post apocalyptic game
>That takes place in an already sparsely populated part of the US

What the fuck were you expecting? A city out of Assassin's Creed?
>>
>>378960507
As>>378960748 said, you can pretend to be a sadistic edgelord who pretended to be nice but goes against them for his own amusement. That being said, I never sided with Powder Gangers
>>
>>378961280
Goodsrpings is the first town retard
>>
>>378960507
It's to teach new players about faction reputation.
>>
>>378960507

wow you have it completely backwards

the player as well as goodsprings itself has no incentive to protect Ringo
he's just a random traveler that showed up one day and is wanted by the powder gangers
both you and goodsprings actually stand to avoid a lot of trouble by simply handing him over to them
not only that but the powder gangers obviously have more power than a small nearly deserted town like goodsprings
the player clearly stands to gain a lot more from siding with the powder gangers
>>
>>378953001
I just started Oblivion for the first time
What the fuck ??

that game is empty as fuck, to the point where it's absurd
>first level
>literally only 5 NPCs
>sewers are 100% empty except for rats
>no houses you can enter
>go to the exit
>it's just a fucking ocean with some walls in the distance
>max 5 people in the area

try actually exploring a bit, you start in the outskirts of vegas in the equivalent of a small outpost. it's not supposed to be heavily populated.
>>
>>378953402
it gets seriously fucking HOT in both the mojave and sonoran desert. it makes sense that people don't aimlessly meander about.
>>
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>>378960507
You know, you do have a point, albeit you've worded it horribly.

The Powder Gangers only exist as an introduction to the faction system. There isn't much of an incentive to side with either faction to be fair; I guess you have an extra vendor if you choose to side with Goodsprings.

This is why I'm working on a mod that adds more quests and dialogue, as well as revamping factions like the Powder Gangers.
>>
>>378962520

What would it teach you other than that there's only one choice in the game? Nobody ever has any incentive to side with anybody other than the Powder Gangers (because you get free dynamite and won't get attacked when passing by their camps).
>>
>>378953001
>play a post apocalyptic game
>its apocalyptic

WOWWOWOWOWOWOWOW HOW DA FUG WUZ I SUPPOZED TO KOW DAT
>>
>>378964894
First playthrough of meme vegas I did I didnt even realize the powder gangers were that big of a side faction, I killed all of them in the prison and moved on to the strip where I sided with house.
>>
redpill me on bethesda
>>
>>378967404
They consistently make games with the greatest value in the world.
>>
>>378953001
>2 houses you can enter
Why are you lying?
>>
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>>378953172
>tfw you need to use your imagination for the game to not be shit
>>
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>>378953001
>want to play the game again
>realize that I will just be using a duplicate build, and go through the quests the same way
I tried DUST but I hated it and ended up running around with god mode on trying to find all the lore, which I liked. I always go either "unarmed, flaming furyfist explosion," which is fun as fuck by the way and I think more effective close range than long gun builds, or a cowboy build focusing on magnum revolvers. Everything else I tried wasn't as fun or effective, especially melee compared to fist weapons.
>>
>>378956950
kf1 famalam
>>
>>378967404
Lazy. That's pretty much it, everything else stems from that.
>>
>>378953001
you're pleb tier bait made me yawn out loud. nice job faggot.
>>
>>378953001
>puts hand on hip and leans to the side
>>
>>378953001
New Vegas, like any Bethesda game, is only really great when you have a ton of mods.
>>
>>378968790
It's an Obsidian game. And I have over 600 hours in it and I've only ever had two tiny mods installed.
>>
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>>378954427
>Bethesda has at least made a good game before

You aaaaaaalmost had me anon, but you pushed it too far with that statement.
>>
Why the fuck are all you retards responding to obvious bait? Do you like getting trolled?
>>
>>378970870
Morrowind is good. Personally I think the game only has one serious flaw. The inability to distinguish between player-based combat misses and diceroll-based ones.

Kinda like New Vegas. It's a great game with one serious flaw, which is its involvement with Bethesda.
>>
>>378968457
Despite them being the red headed step child of combat skills explosives are pretty fun, you destroy entire groups with single dynamite sticks.
>>
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>>378954924
>>pretty graphics

Anon, I...
>>
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>>378957083
>Liking FO4's Voice Acted protags.
>>
>>378969993
>It's an Obsidian game.

Obsidian may have written it, but it's Bethesda's shitty gamebryo engine.

> I have over 600 hours in it and I've only ever had two tiny mods installed.

Jesus. You should really try more mods though. You could probably get another couple hundred hours from it.
>>
>>378971963
Shitout 4 objectively looks worse than New Vegas does with a few mods. Good job cuckesda.
>>
>>378953402
It's the opposite of an rpg lite.
In tes, you get bland copy-paste characters, wheras new vegas is oldschool enough to go with few,but fleshed out characters
>>
>>378957083
>putting the Lone Wanderer and the Courier in the same category when it comes to dialogue
>>
>>378972894
this. I talk to an NPC and i can ask hundreds of questions about life in the wastes, the factions, what they do to live, etc
in beth games i get to ask if they have a quest or [sarcastic]
>>
>>378957083
>the main player character is not a mute this time around

Nigger that's not a positive thing. They did not just add a voiced protagonist. They compromised on the range of roleplaying freedoms for the sake of a voiced protagonist. You can only praise a new feature if it doesn't degrade an important aspect of the game.

For example, I like the fact that the gauss gun in New Vegas is actually a sniper instead of a regular carbine, but it's still shit because for some stupid reason they made it into an energy weapon, when the only reason why the weapon existed in Fallout 1 and 2 was because there needed to be a powerful late game small gun.
>>
>>378973507
Atleast it was cool in new vegas unlike 4 which is the single most retarded looking piece of garbage i've ever seen in a game/
>>
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>>378953001
Fuck this faggot op

Also how true do you think the rumors are of Obsidian or w/e it's called now making a fallout game in Louisiana, anons?
>>
>>378973776
With how hated and shit on 4 is and how it's universally agred NV is a masterpiece, I don't think Beth would let them get away with it again. They'd sabotage it in every single way they could, even harder than NV, which only has flaws that can be attributed to Beth's sabotage.
>>
>>378973776
Very, VERY unlikely.
"Project Louisiana" turned out to be Tyranny, and the trademark was a dud made by some idiot in France.

Besides, even if it's Obsidian, would you want another Fallout made on 4's engine?
>>
>>378972689
>cuckesda
>not cuckthesda

for what purpose?
>>
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>>378973707
...I forgot to mention that I also like the way it's designed around a spurdo communist removal tool
>>
>>378973946
>Not cuck-shed-ya
>>
>>378973924
>With how hated and shit on 4 is and how it's universally agred NV is a masterpiece
As much as I want to believe this, this statement just isn't true outside of /v/ and NMA. The only thing Bethesda themselves have said about 4 is that they've realized the voice protagonist was a mistake. That's it. Not the change in direction; not the lore rape, not the crappy animations, textures. not the DLC, not the modding controversy.
>>
>>378973776
I've guessed that the next Fallout AND Grand Theft Auto will take place in Louisiana / New Orleans. I think it's the best / most unique setting left in the USA.
>>
>>378974547
Hawaii and Texas beg to differ.
>>
>>378974547
Honestly far cry 5 did well with picking Montana
Other American places left untouched by games are
>Colorado
>Adirondacks
>Florida keys
>Northwestern United States
>INNAWOODS Northeast
>>
>>378959821

it can, the game can be modded and you can have an unified strip with a lot more npcs on it, the reason it wasn't like that in the release were consoles and time constraints since they had a deadline with bethesda
>>
>>378974793
The pacific Northwest is painfully ignored because of muh Seattle. That whole area up there, including the Canadian parts, are beautiful and would make a great survival horror setting, or an open world setting.
>>
>>378974657
They already did Texas, it's called New Vegas. A big desert with cowboys and stuff? The setting's been done. Hawaii makes no fucking sense. Did you get there on a boat at the start of the game, or are you just living with your family that survived this whole time or what? How would you connect any of the existing factions or plot elements to an island across the world from the USA?

>>378974793
Florida just falls under Louisiana, you have everglades / airboats / crocodiles already. Colorado is just middle town america - featuring mountains! New Orleans actually has a distinct culture / visual style all on it's own.
>>
>>378954551
>>378954795
>>378955076
>>378955162
Fun fact: The NCR soldiers that you see during the battle for hoover dam all have masks because in order to get all like 20 soldiers rendered on Gamebryo at once they had to get rid of their facial complications one way or another. Train-hat level bullshittery.
>>
>>378955268
how come the lowest effort bait gets the most replies? What sort of inverse proportional shit is this?
>>
>>378975703
>A big desert with cowboys and stuff? The setting's been done.
Not nearly to the same extent. Plus you'd have the whole connection with Mexico, you have a blend of cultures interacting with each other.
>Hawaii makes no fucking sense.
I know. I personally would prefer deep south/Texas as a setting over Hawaii, but it's certainly one that's unique. No idea how it would work though.
>How would you connect any of the existing factions or plot elements to an island across the world from the USA?
Why does it have to do this necessarily? This need to have everything connected is what made Fallout 3's lore and story (and by proxy, 4) so shitty. Vault's get a free pass obviously because they are make sense that they are spread out, but you don't need to tack plot elements from the other games if they have no earthly business being there.

I actually wrote a deep south Fallout spinoff about a year ago. I know it won't ever become anything, it was more a means of flexing my creative muscle
>>
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*flexes muscles*
git gud kid
>>
>>378973283
>Fighting the good fight with your three doggies
>Hi Easy Pete give me dynamite
>>
>>378977869
>Tyrone
>white
what did they mean by this?
>>
>>378975703
I imagine a deep south fallout would look sort of like this

https://www.youtube.com/watch?v=SjfspM5sDIA
>>
>>378953001
Nameless NPCs are unnecessary. They add nothing and their throw away dialog gets annoying after a while. There's no reason you can't use your imagination and pretend there aren't regular people around. Oldfags have been doing this in vidya for years. Are you 12?

If you really lack an imagination, Fallout 4 fixed this "problem." There are many settlers so there is no longer a question of who is doing all the farming and everyday work. Makes the environment more believable but everyone here complains the settlers add nothing to the game.
>>
>>378953001
>empty as fuck world

That would tend to be consistent with the effects of a nuclear holocaust.

>b-but repopulation!

Yeah, it wouldn't exactly work that way. Genetic mutation from radiation exposure would cause too many still births and miscarriages.
>>
>>378977869
>All those skill checks

that kills the Todd

>>378979092
He looks more asian which makes it even better
>>
>>378953001
new vegas is a shit game, /v/irgins here love it because they like clicking on sentences.
>>
>>378979627
>implying radiation in Fallout works the same as it does in real life
It's also been 200+ years. You can't have a go at Bethesda for having an inconsistent setting with 3, and yet use the same argument to defend Obsidian.
>>
>>378979856
>It's also been 200+ years.

Radioactive fallout takes centuries to decay. Anything it comes in contact with is contaminated practically indefinitely. The only thing unrealistic about the game's setting is that the world isn't nearly as lethal as it should be.
>>
/v/ is filled with rpgcodex faggots. If a game is shit but you can play pretend, they'll love it and ignore all the flaws.
>>
>>378980315
>Radioactive fallout takes centuries to decay.

Better go back to middle school buddy. The reason why it takes centuries is that the radioactive substance has a really long half-life, meaning that it hardly radiates at all. The faster it decays, the more deadly it is. Almost all of the really dangerous stuff left from nuclear bombs decays in mere moments. That's why Hiroshima and Nagasaki are huge metropolitan cities where it's perfectly safe to live.

Chernobyl is totally different. There, literally tons of spent and unspent nuclear fuel rained down for a long time from a furnace of spontaneously reacting fuel. It didn't stop until the sarcophagus was built. The Fallout games should have next to no radiation left after two centuries. The water should in fact be more pure than it is today because of the lack of industrial pollution. And whaddya know, that's exactly how things are in Zion National Park in Honest Hearts.
>>
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>>378955268
I agree with this anon Fallout New Vegas is a shitty game.

We should all go and buy Fallout 4 to show Bethesda what the real Fallout fans want.
>>
The scale of people in fallout is much smaller. Fo4 hardly has any people if you don't count random settlers at settlements you build
>>
>>378980315
Ah yes because in real life, you can take a bag of chemicals along with you which literal reverses radiation poisoning. You can also deter radiation poisoning from occurring at all by taking little pills.

Radiation in Fallout has never worked the same as it does in real life.
>>
>>378974547
Know any games in the Louisiana bayou setting? Don't think I have played any. I really like it for a Fallout location.

The buildings in New Orleans have a distinct style. There's an iconic neighborhood to use as the main city and you could surround it with shanty towns. The city already looks post apocalyptic so it would not be hard to find inspiration. Then there's the swamp and jungle areas. You would feel extremely vulnerable to beasts. Little shanty towns would be a great spot for raider bases.

The setting just simply works for Fallout and it needs to happen. GTA would also definitely work. It's a good city for vidya.
>>
>>378982775
>Know any games in the Louisiana bayou setting?

RE7 is the most recent one.
Shadowman has a Lousiana level.

Very wet, very moody in both games. Wish this location was used more as well.
>>
>>378953001
Just grabbed it off of GOG. Input delay out the ass, but I'm managing to have fun nonetheless.
>>
>>378953001
WHOA, YOU CAN"T HATE NEW VEGAS HERE MATE. YOU JUST CAN"T. OKAY. THIS IS /V/. NEW VEGAS IS LOVED HERE, NO MATTER HOW SHIT IT IS!
>>
>>378957060
>a person skilled with pyro and explosives won't just give out explosives to randos
>this is somehow surprising
Just go by dynamite from Chet if you want it so bad. Also explosive builds are fun as fuck, but you wouldn't know that because you're retarded.
>>
>>378982775
Mafia 3 :^)
>>
>>378984591
>presents stupid reasons for hating a game
>expects the fanbase to just say "yes that's accurate"
>>
>>378955636
Anyone got a list of basic mods like fixing the strip and adding mor npcs? Ones that focus on fixing/enhancing the vanilla game instead of adding new content
>>
>>378982775
mafia 3 but it's not really worth playing
>>
>>378953784
Morrowind had plenty of npc yet it has a huge hole in the center that spreads plague.
>>
>>378953001
>litterally only 3 NPCs
Doktor, Chet, Sunny Smiles, Trudy, Easy Pete, Vic, lady attacked by geckos, and some NPCs farming maize on the outside.
>>
if only NV got a remaster with F4 quick looting
>>
>>378986873
http://www.nexusmods.com/newvegas/mods/61666/?
>>
>>378986873
I know it's a cliche response, but there is a mod that adds quick looting. I can't say if it's the same as 4, because I've not played 4.

I like quick looting for bodies only.
Quick looting containers is stupid because there shouldn't be a way for you to see inside a container before you open it.
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