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ITT: Stages so bad they significantly damage the quality

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Thread images: 36

ITT: Stages so bad they significantly damage the quality of the entire game.
>>
>Top Tier

Mad Monster Mansion
Rusty Bucket Bay
Click Clock Wood

>High Tier

Treasure Trove Cove
Bubblegloop Swamp

>Mid Tier

Mumbo's Mountain
Gobi's Valley

>Low Tier

Clanker's Cavern
Freezeezy Peak
>>
Rusty Bucket Bay is fine compared to Clanker's Cavern though.
>>
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>worst design
>arguably best music
https://www.youtube.com/watch?v=PByIP2MLWP0
it's not really that bad but the gaer room and the way water works make it a huge pain to 100%
>>
>Grunty Industries

FUCK that shit. I was able to get 9/10 of Terrydactyland's jiggies on the first couple visits, but Grunty Industries is just a whole other beast.
>>
>>378931890
Rusty Bucket Bay has the worst music in the entire game.
>>
>>378930338
The only flaw is this level was more linear.
What, are you afraid of water?
>>
>>378932153

Not that anon but it was RBB's music that stuck with me from my childhood until I revisted the game again years later. It was my favorite song in the game at release and it remains it now. It was also kid me's favorite stage, though.
>>
>>378932153
How can you even see these posts if you're deaf?
>>
>>378932265

Wasn't really any more linear than the other levels, it was just noticeably more compact, like the entire level was within eyeshot for once. Structurally, it's not entirely unlike Clanker's Cavern I suppose but it's considerably harder and there's more to do at its center.
>>
>>378931721
The fuck is wrong with CC?
>>
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>>378930338
This map is amazing and anyone saying otherwise are shit at platformers.
>late-game stage
>whining about difficulty
>"t-t-this level design is shit because I'm losing!"
>>
>>378930338
honestly, Rusty Bucket Bay is my favorite B&K stage.
>>
Wait, never mind. The whole game is like this.
>>
>>378932523
Click Clock Woods is my favorite. The music is so perfect and the level was yuge
>>
>>378932265
>Rotating pipes and fans section in the middle of the stage over a bottomless pit
>You have to hit a switch at the front of the ship to slow down the fans to even be able to go through it
>If you die the fans reset and you have to hit the switch again
>The largely pointless egg bridges also reset if you die
>The pipes are bullshit and you'll get sent flying off of them even if they're barely moving at all, the pipes will kill you more than anything else in the entire game combined
>Loads of enclosed rooms full of boxes and poor lighting with platforming to get to jiggies with a shitty fixed camera
>Jinjo in a pool that Snacker is in where it's straight up impossible to get in and out without taking a hit
>No quick path onto the ship from the side opposite the entry point, so if you want to get onto the ship from there you have to waste like 30 seconds climbing a crane to get over to it
The water is the least of the stage's problems, it's just a collection of all of BK's worst elements and issues.

>>378932475
The pipes being bullshit is not in any way a fun kind of difficulty. The fight with Grunty is a fun kind of difficulty. The boss fights throughout 2 are a fun kind of difficulty. Poorly designed pipes that just arbitrarily send you to an instant death fall forcing you to go slow them down again every time is not a fun kind of difficulty.
>>
>>378932757

git gud

No really, the engine room isn't THAT hard. It's one of the game's most challenging moments but it's certainly doable.
>>
>>378932757
>Jinjo in a pool that Snacker is in where it's straight up impossible to get in and out without taking a hit
Not him, but that's just bullshit. You can leap from the roof, Snacker is slow, and he won't exit the gated area.
>>
>>378932881
You covered the in, but not the out.
>>
>>378932875
The engine room's difficulty is so overly exaggerated that it's practically a meme now.
>>
>>378932941
>Snacker is slow, and he won't exit the gated area
Nice reading comp.
Did you also forget he doesn't spawn until you're in the water for at least two seconds, spawns at a distance that lets you get a few doggy paddles in, and you can jump toward the exit? Snacker's more of a problem if you fall off the side of Treasure Trove Cove.
>>
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>>378930338
>>378932757
Why does everyone exaggerate the difficulty of the engine room? You flip the switch and Talon Trot across anything cylindrical. For those who complain about dying and losing notes, go to the engine room first on your next attempt. There aren't even a lot in there.

I thought RBB was boring. Everyone's always such a baby when it comes to it.
>>
>>378932553
Is this game worth playing at all?
>>
>>378933197
You really aren't missing out on anything if you don't play it. I'd honestly recommend any other 3D collectathon.
>>
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I do see many complaints about Taris in the original being a slog. But holy fuck Peragus and pic related completely prevent me from starting new characters on KOTOR II.
>>
>>378933045
>Did you also forget he doesn't spawn until you're in the water for at least two seconds
You either have a poor memory or the XBLA version changed this. And of course I jumped, but it's still nowhere near fast enough to get to the hole at the opposite corner of the pool before getting chomped.

>>378933131
>go to the engine room first on your next attempt.
You missed the part about needing to slow down the fans again every time. Also, you need to do a crouch jump to get the mumbo token in there, which is on top of one of the rotating pipes. Though I just looked it up, and it doesn't seem to rotate in the N64 version.
>>
>>378931098
>Low Tier
>Freezeezy Peak
How the fuck even?
>>
>>378933131
>or those who complain about dying and losing notes, go to the engine room first on your next attempt.
I may be projecting here, but I think that's why many people don't like it or consider it more difficult. The only other level I can think of that requires you to plan ahead with the Notes is Click Clock Woods, where you should go for the riskier Notes in the tree first. Rusty Bucket Bay is just an earlier wake-up call to this. It can be a slap in the face if you don't realize the engine room notes will determine if you wasted the past half hour or so you spent collecting Notes. It took me three attempts to realize this, and I finally got them all on the fourth try.
>>
>>378933323
>You either have a poor memory or the XBLA version changed this
The XBLA version didn't change anything related to Snacker and you could outrun him in the original. You're the one with terrible memory and/or reaction speed.
Here's a video with some random faggot getting away without damage. It's set to the time already.
https://www.youtube.com/watch?v=eyCMdnG0Bso&t=1m35s
>>
>>378930338
Lost Izalith
Boggly Woods
>>
>>378933364

Always found it relatively dull aside from the Boggy races. Beak bombing snowmen was also always one of my least favorite parts of the game. It's not super hard or anything, just kind of tedious.
>>
>>378931098
Honestly, I can't disagree with anything on this list.
>>
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>>378933474
>Snacker spawned half the screen away from him
Well there's the difference, and a problem with RNG. In my case he spawned right next to me.
>>
>>378932757
>>378932881
>>378933323
The only way you'd get bitten by the shark is if you swam through the middle cause that's where it spawns
>>
>>378933479

>Boggly Woods

I feel like half of TTYD is "that part". Boggly Woods is bad enough to kill a replay but honestly I never much liked Glitzville either. Oh sure, everyone loves Rawk Hawk and rightfully so but the rest of it's pretty boring.
>>
>>378933479
>not creepysteeple
you have to backtrack 5 times (6 if you missed the cook book and atomic boo), in boggly woods it's only 3 times
>>
>>378933549
Nice try.
https://www.youtube.com/watch?v=b1vtIHhfZrE&t=0m35s
>>
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>>378931098
>Low Tier
>Freezeezy Peak
>>
>>378932471
Slow and tedious, was fun to explore and find stuff the first time around but now when I play through it again I struggle to find the willpower to slog through it
>>
>>378933640
I do not understand how this video is possible because I have never once been able to outrun Snacker despite doing the exact same thing he's doing there.
>>
>>378933197
Do you like collectathons? Did you liked Banjo-Tooie?
If yes then sure, if no, stick with that spongebob game on gamecube.
>>
>>378933729
You gotta jump faster, nigga. That's not even a speedrun.
>>
>>378933593
Pretty much this. TTYD is just tedious bullshit all around. Keelhaul Key is fucking torturous, you're forced to walk back and forth throughout the entire area like 6 goddamn times to trigger events at each end before you can finally move on.
>>
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>>378933479
>>378933593
Chapters 2-7 have you constantly backtracking. I enjoyed TTYD, but I always raise an eyebrow when people pretend it doesn't bloat your gameplay time with tedious nonsense. People throw a fit over Flower Fields in 64, but that was ONE chapter.
>>
>>378931098
>Freezeezy Peak not at the very top
I'm honestly serious right now, please do me a favor and adopt a trip from here on out so that I can filter you. I don't ever want to see an opinion from you again, genuine or otherwise, not even unknowingly.
>>
>>378933729
>>378933797
If you delay the jump, Banjo sinks a little into the water resulting in a delayed recovery. The area's pretty small so he really shouldn't be catching up unless you just swim. Or dive.
>>
>>378933912

Nah, I'm good.
>>
1. Click Clock Wood
2. Treasure Trove Cove
3. Rusty Bucket Bay
----
4. Mad Monster Mansion
5. Freezeezy Peak
6. Gobi's Valley
7. Clanker's Cavern
8. Mumbo's Mountain
---------
9. Bubblegloop Swamp


>>378933197

Thought it was a solid 7/10, but that dropped to 5/10 on 100% completion. If people are complaining about the RBB engine room, it's nothing compared to some of the unfun bullshit in YL. Would've been great without Rextro, Kartos, add in another level, and removing a specific slide challenge.
>>
>>378934019
>The area's pretty small so he really shouldn't be catching up unless you just swim.
I was jumping + kazooie fluttering as fast as possible. Got bitten about 2/3 through.
>>
>>378931098
>>378933912
freezeezy is top tier comfy but pretty dull as a level
there's not much going on around the hills and the walrus transformation makes you realize how empty the water areas are
>>
>>378933879
Stop making me wanna play TTYD again, it hurts too much that I'll never see those party members again in a new adventure.

Also Chapter 3 is the best
>>
Meat Circus.
>>
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>>378931098
>High Tier
>Bubblegloop Swamp
Why? Don't tell me you think the music saves how bland the level design is or how repetitive the things for the jiggies were.
>>
>>378934256
>or how repetitive the things for the jiggies were.
This. "You didn't really beat me, I was just holding back" four fucking times in that stage.
>>
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>>378934256
>turtle choir
>>
>>378930338
The notes in the engine room aren't even hard to get why does everyone bitch about it? I didn't even have trouble with this as a kid

I replayed this game not too long ago and every level was piss easy except for click clock wood because of keeping track of the 4 transitions.
>>
>>378934256

It's a level that's weirdly grown on me over the years. I think it hits a good mix of "the floor is lava"-like design with the swamp and points of interest within its isolated landmasses. It's a level that I don't think really wastes your time, pretty much anywhere you go is either somewhere interesting or you being eaten alive by piranhas. Either way I can't think of a dull moment with it. Also, Mr. Vile’s a dick but he's also great.
>>
>>378930338
The only bad thing about rusty bucket bay is you don't expect the inside of the ship to have bottomless pits in it, and by the time you get to that engine room, you've collected a ton of music music notes.

The level is practically designed to be skipped though. It's rewarding for players that are good enough at at, but in the perfect spot in the overall game that you can skip it entirely.
>>
>>378934520
>I can't think of a dull moment with it
Don't worry, I can think of some.
>hit this egg three times
>a combat challenge in a game that really shouldn't focus on combat since it's so shallow
>Tiptup's seven note memory game slower than Simon
>do the same thing with Mr. Vile three times
>>
>>378934425
Morons do it last, slip off a platform then rage at losing 100 note score.

You never see XBLA players complaining about RBB
>>
>>378934520
>but he's also great
in terms of what
the minigame drags plus you have to do it multiple times
and he isn't even really a dick
>>
>>378934849

I've only played it on N64 and I don't complain about RBB.
>>
>>378934425
Not a single person in this thread has complained about losing notes.
>>
>>378931098
>>378934101
>Click Cuck Wood
>anything but shit tier
Copy-pasting the same level four times with minor differences isn't good level design.
>>
>>378934742

Egg's quick so I don't see what there is to complain about, you're right about combat but enemy gauntlets just added variety to the whole thing so I don't mind the frog bit being there, I admit a bit of bias on the Tiptup thing because I grew up with memory games so that was up my alley, and the Mr. Vile thing changes it up with each attempt like adding the things that lower your score or switching which one you need to grab so it wasn't the EXACT same thing each try.

>>378934869

In terms of being an asshole. Also, he's pretty unnerving when you lose - he hits hard and gets progressively faster until you get the fuck out.
>>
>>378932589
>whistling the CCW music in lab
>two other people randomly join in
>>
>>378932757
>>378932881
>Not just killing the shark
>>
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>>378933593
>I feel like half of TTYD is "that part".
This is a perfect way of describing TTYD. Half of the chapters are fucking awesome, whereas the other half of them are just fucking slogs.
It's why I prefer PM64 over it. PM64 doesn't really reach the heights that TTYD does, but it is much more consistent, and feels like a chore 20 times less often than TTYD does.
>>
>>378935521
>Half of the chapters are fucking awesome
I gave up on it when I got to the train chapter and there wasn't a single chapter that I would have described as fucking awesome.
>>
>>378935521
>Half of the chapters are fucking awesome, whereas the other half of them are just fucking slogs
Honestly, I'd argue all the chapters are glorified busywork with likable side characters and fun antagonists.
>>
>>378932757
Dude, I did a recent playthrough after not having played the game in about a decade.

Without challenging myself, I'm pretty sure I completed it in an hour. And I'm a casual player...

Maybe it's my age showing, but this is a game from an era where hand-holding was still minimal. It's not 80s Konami difficult, but the game certainly isn't unfair.
>>
>Top Tier

Grunty Industries
Witchyworld

>High Tier

Hailfire Peaks
Terrydactyland

>Mid Tier

Mayahem Temple
Glitter Gulch Mine

>Low Tier

Jolly Roger's Lagoon
Cloud Cuckooland
>>
>>378935776
>Without challenging myself, I'm pretty sure I completed it in an hour.
So did I. That doesn't stop it from being a step up in design issues compared to other stages. Why does everyone deflect from the stated issues by saying "it's not that hard", as though they think that's what the problem is?
>>
>>378934019
getting back is even easier since you can defeat him while standing on the platform with the jinjo.
>>
>>378935826
Man, I get that Cloud Cuckooland was meant to be lolsorandumb but traversing the level is such shit.
>>
>>378935826

I like Hailfire Peaks the most and that's about as arsed as I can get to sincerely rank BT's worlds.
>>
>>378935859
You've raised issues that relate to certain stage elements resetting upon death.

These are design or function choices implemented by developers, which can either make a level more or less accessible.

I don't understand what gives you more license to criticise a game's design from the 90s than its developers... Stating design conventions which are relevant now only work because you have the advantage of hindsight.

Do you have a game you made in 1998 for us to compare to?
>>
>>378936257
he's being a melodramatic faggot but don't start with the "let's see you do better" shit
>>
>>378935826

Swap Hailfire and WitchyWorld and you're perfect.
>>
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>>378936257
>I don't understand what gives you more license to criticise a game's design from the 90s than its developers...
Well I guess everyone who ever criticized a video game can just go kill themselves then, because clearly the developers always know best.
>>
>>378935826
I can clearly remember every one of these stages except for Cloud Cuckooland, of which I have zero recollection.
>>
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>>378935826
>>378936254
>tfw the only world in Tooie that I gave a fuck about was Witchyworld because of the setting and music
Looking back, it's not really much of a circus world.
>>
>>378930338
If one stage ruins enitre game for you, you must not like the game that much in the first place.
>>
>>378936470

Canary Mary. Also, I quite liked the Mingy Jongo boss fight myself. BT had really good boss battles in general.
>>
>>378936512
>Canary Mary.
I only remember racing her in the mine.
>>
>>378936512
That boss was definitely the best in the game. Shit myself the first time I got up to him.
>>
>>378936470
You know, that level where they gave up
And it had Terminator Mumbo
>>
>had to rig up a special macro on pj64 just to beat Cuckooland Canary Mary

How the actual fuck did people beat her on a N64?
>>
>>378935049
not yet but every previous Banjo thread has a plethora of shitters whining about it
>>
>>378935826
>Jolly Roger's Lagoon
>Low Tier

you had me until that part
>>
>>378936537

You probably blocked out the second time then because by most accounts it's infamously hard. Granted, there's supposedly a trick to it, one I haven't tested personally but it's not an obvious one even if there is merit to it.
>>
>>378936512
>Canary Mary
I never actually managed to beat her in CCL.

I actually liked Glitter Gulch Mine a lot and think it should replace Terrydactyland in High Tier. Other than that I agree with >>378935826.
>>
>>378936643
She rubberbands hard if you get ahead, you just need to stay right behind her and pull ahead at the last second
Its still fucking hard though
>>
>>378936663

JRL is a rare instance of an actually good underwater level and it's largely in part because you actually do more than just swim everywhere. That first-person egg shooting and torpedo mechanic really were nice touches.
>>
>>378936663
The above ground sections are great but most of the underwater Jiggies are in terrible places and the bit where you protect the pig makes it shit tier by default.
>>
>>378936643
She's got ridiculous rubberbanding AI. If you mash too fast, she will kick your ass at the end. You're supposed to maintain a steady rhythm (and stick close) until the last stretch where you mash/rub a spoon/whatever.
>>
>>378936668
It's rubber-banding. You just lag behind her for most of the race and then overtake her at the end. The mine race works the same way.
>>
>>378936643
>>378936668
the trick was not button mashing at the start like the first race
>>
>>378936587
Even after seeing this picture I don't remember it at all, and I've played Banjo Tooie loads of times. Way more than Kazooie.
>>
How shit is my opinion: I love Banjo Kazooie, but Banjo Tooie is my favorite.
>>
>>378936778

Wouldn't know, always managed to beat her by brute force. I had 2 older brothers that I played Mario Party with, I learned how to button mash pretty quickly in those days.
>>
>>378936406
Did I say something you didn't like?

Game critics will normally write a review very soon after a game is published; not criticise conventions which are vastly improved in games created 20 years later.

Like I stated, your gripes with the game appear to be rooted in your own difficulties completing it..

Criticising a 1980s car for being difficult to control because it doesn't have power steering is a little different to criticising a 2017 car for having a sub-par navigation system.
Yet I don't need a degree in automotive engineering to know including power steering in a 2017 car is simply prudent.
>>
>>378930338
The sewers in VtM:B

I don't mind combat sections, even some of the longer ones at the end of the game, but the sewers were just too long and drawn-out for me to fully appreciate. Add to this the fact that there was zero dialogue during the entire thing, came right after one of the coolest areas in the entire game, and the logs you found that were supposed to build suspense and buildup for something horrible unleashed down there when the previous section already showed us who the fuck was responsible for it all, and you really have one of the most annoying segments in a video game. The fact that it fucks socially-specced characters up the ass when you get to it doesn't make things better, either, which isn't helped at all by the fact that the most annoying enemies in the whole segment respawn infinitely.
>>
>>378936830
Maybe you got enough jiggies in the good levels to skip it.

>>378936853
That's a good opinion. People that say otherwise probably have ADD.
>>
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>Fall in water
>Running out of breath
>Snacker appears
>>
>>378936830
>Even after seeing this picture I don't remember it at all
I don't fucking blame you
It's like they just threw all the rejected ideas in as a last resort
Should have scrapped it and finished Cauldron Keep which was supposed to be an actual world
>>
>>378936858
But can you beat the race in Conker's Pocket Tales?
>>
>>378936853
Having played through both again recently I have no idea how people can think that Tooie wasn't a much better game.
>>
The whole amusement park in Ape escape
The space part where you can fly off the map too
>>
>>378936927
>Kazooie fans have ADD
>Tooie fans have ADHD
really clicks my clock
>>
>>378936853

It's not my opinion but I can respect it. I generally like Kazooie's more focused and compact design but Tooie is certainly more ambitious and challenging. I personally think it's a bit too much so as I played it on the N64 so the framerate tanks were real, that game pushed the hardware a little too far for its own good. That, and the core design was a bit too backtracking-friendly, progressing in BK was far cleaner of an affair IMO.
>>
>>378936884
>Like I stated, your gripes with the game appear to be rooted in your own difficulties completing it..
Why is it that any time someone criticises an element of a game's design, people jump in to defend it with "you're just bad at the game"? The XBLA version also has an incredibly shitty camera that snaps to an entirely different view point whenever it gets near an edge, does not liking that somehow mean I'm bad at the game too?
>>
>>378936975

Don't know, never played it.
>>
>>378937153
It is by far the most difficult button-mashing segment I've ever come across. Back when I played it I had no trouble getting through the torture sections in MGS, but the only way I was eventually able to clear the CPT race was to get my cousin to mash the B button while I mashed the A button.
>>
>>378933323

>playing the XBLA version

So why are you complaining? The only reason this level pissed me off is that the musical notes didn't save between deaths so getting them all in one run was a ball ache.
>>
>>378937212

Oh God, it's a double button masher? Simultaneous or alternating? Because alternating is some straight bullshit.
>>
>>378930338
The Imprisoned from Sypeward Zwaard
>>
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>>378937434

It's funny, one of my favorite things about SS is the Ghirahim fights and there's 3 of those but then there's that asshole. Speaking of fighting a shit boss 3 times...
>>
>>378937410
What? alternating is way easier imo
>>
>>378937558

With one button or like an A/B setup, you can use one finger to go to town. Alternating between A and B requires either going back and forth with one finger but being slow as fuck or using two fingers but then actually having good timing with your presses instead of hammering the damn thing as fast as possible. Either way, I think it's harder but I also remember that one stupid submarine minigame in Mario Party 5 where you have to alternate between the goddamn L and R buttons so I might be a wee bit biased.
>>
>>378937127
It's a fair indication, yeah.

If a game was 100% intuitive to 100% of people who played it (let's just assume this is humanly possible), there would be no challenge to it.

I'm not saying game designers should purposely make cameras and clipping unfair. In fact I agree with you, it's bullshit that should be tested and corrected before being put to market.

I've played games before that are completely rubbish in terms of design. A few platformers for the Dreamcast spring to mind. These are games I simply put down, because they are inaccessible due to how unintuitive they are.

Whilst clearly not perfect, Banjo Kazooie is a relatively intuitive game for its era. I was 7 or 8 when it released, and had a lot of friends who played through it.
At its heart, BK is a game designed for children. It's accessible, brightly coloured, and lacks the awkward controls of say Turok, etc.

If you're articulate enough to form sentences and have a coherent debate, yet struggle with elements of a 20 year old kids toy, perhaps this is an indication of your approach to games.
>>
Is Snake Pass worth 10 bucks? Seems like the right thread to ask in.
>>
>>378937260
>So why are you complaining?
Maybe you should've tried reading the post.
>>
>>378937928
Yes
That's how much it should have cost for the content you get
>>
>>378937845
>Whilst clearly not perfect, Banjo Kazooie is a relatively intuitive game for its era. I was 7 or 8 when it released, and had a lot of friends who played through it.
>At its heart, BK is a game designed for children. It's accessible, brightly coloured, and lacks the awkward controls of say Turok, etc.
Yeah, sure. I agree. That doesn't stop it from having badly designed elements.

>yet struggle with elements of a 20 year old kids toy
You are once again defaulting to "you're just bad at the game". You already agreed that the camera issue was bad, so why do you go right back to acting like this? Criticising an element of a game's design for being bad or dysfunctional does not equate to being bad at the game, it just means you've observed the problem with it. Do you think the people who designed child-proof caps for medicine bottles were stupid kids who'd overdose on cough medicine because they saw the problem with kids being able to open the bottle with no difficulty? Of course not, they just observed a problem.
>>
>>378930338
Doc Robot stages in Mega Man 3. Most of the time I consider replaying it, I remember those stages and play something else
>>
I miss games with small levels like Banjo or DK64.
>>
>>378937981
How long is it? Is it a suitable challenge at least?
>>
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Hoth from SWTOR.
>>
>>378938161

That reminds me, I never beat the Wily stages in 1. Got as far as some weird Megaman clone thing and stopped bothering with it.
>>
>>378938286

>DK64
>small levels

Smaller than Tooie I suppose. Then again, bouncing between 5 characters basically makes the game feel like Kazooie X 5 so maybe stage size isn't DK64's worst enemy.
>>
>implying the Engine Room isn't the best part of the game with the best one-off music track

https://www.youtube.com/watch?v=N1mO7_Yy5wU
>>
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People always say that Okumura's Palace is the worst in Persona 5 but I honestly found it kind of fun, whereas Kaneshiro's Palace was just a slog to get through.
>>
>>378938535
ATTENTION WORKERS
IT IS NOW BREAK TIME
>>
>>378932471
Jumpscare.
>>
>>378938610
That shit was really fucking easy, just clear out the enemies beforehand. The only annoying part was having to go through half of it again because I fucked up and got one-shotted by one of the stronger mobs. Airlocks were fun.
>>
>>378938731
No one has ever said it was hard. What people hate is it wasting your time with the unskippable cutscene every fucking time.
>>
>>378938816

>unskippable cutscene

I haven't even played this game but that shit is my pet peeve. Nothing makes me mad faster.
>>
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I watched this shit on a lets play and the slow down was horrendous
>>
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Act 3 Kurast. Goes on for way too long. Dungeons are fuck hueg and has annoying enemies. (Gloams, fetishes, the undead fetishes that take have your health when they explode, mosquitos that drain your stamina)
>>
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Worst stage
Worst boss
>>
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>>378939646
Nioh version
>>
>>378938441
having to collect the same shit 5x certainly is fucking retarded, but i love everything else about that game. Really hoping for a sequel on switch. Hell, I'd even buy a HD remaster where they fixed things like the collectables.
>>
>>378940074
I tried playing it again, I couldn't get past the slide race in the desert world.
>>
>>378939375

I replayed it back in December. That particular room is awful no matter what but the dungeon in general is fine with Hydrojets. Now without Hydrojets? Oh, hell fucking no. At least when you drain the water the game feels like it's running 60 with no drops in comparison. Seriously, buttery smooth compared to the underwater shit.
>>
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I play video games for fun
>>
>>378940153

I replayed it a few years back. The only things I left lingering were some bananas in Gloomy Galleon because it's a shit level and the Beaver Bothers in Creepy Castle because they're obscenely hard. Otherwise, I still love the game even now.
>>
>>378940295

Nothing but respect for you, man. I like Mad Space but only because I refuse to take it seriously. I will never try to master that shit, no way, no how.
>>
>>378930338
I learned to appreciate Rusty Bucket Bay after Hailfire Peaks and Cloud Cuckooland.
>>
>>378938535
I'm convinced it's nothing but P3/P4-only players that piss themselves the instant something puzzle-related shows up.
>>
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>>378940529
>Not liking Hailfire Peaks
>>
>>378940529

What's wrong with Hailfire Peaks? Is it the bad weather?
>>
>>378940628
see
>>378938816

You shitposting cunt.
>>
>>378940671
>implying most of the bitching doesn't come from the actual space section
>>
>>378939598

Kurast was the best act
>>
>>378940720
What's there to bitch about? It's incredibly short and almost entirely linear.
>>
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>>378930338
>>
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>>
>>378940827
Exactly, yet everyone here is constantly bitching about the tubes being "confusing" or "hard to navigate"
Shit, same goes for Shido's ship. That place was Persona 4 dungeon tier.
>>
>>378940949
>yet everyone here is constantly bitching about the tubes being "confusing" or "hard to navigate"
Quote one post. One. You can't, because not a single person has done so.
>>
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>>378940868
Barrels o' fun is way worse.
>>
>>378940997
I'm not talking about this thread specifically, you moron.
https://boards.fireden.net/_/search/text/okumura%20airlock/
>>
>>378941012
Hard to argue, I've just been playing some new Doom mods and I always quit around T&T if I'm testing with Doom 2
>>
>>378941012
Apply yourself
>>
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>>378938535
>>
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>>378941083
>Literally only two posts saying they couldn't figure it out
>One that says they just stumbled through it
>All of the eight other posts are saying that it's shit or stupidly simple
Wow, you sure showed me.
>>
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>>378941270
>people complained about this section
>nuh uh, literally no one did, you can't even provide ONE post
>here's a half-assed archive search
>pfft two's not enough proof
If I mention people whining about the mice segment or lower Mementos will you push those goalposts to another continent?
>>
>>378941417
>>people complained about this section
If only that was all you said, your argument would hold water. Instead, what you actually said was
>>378940949
>everyone here is constantly bitching about the tubes being "confusing" or "hard to navigate"

Now you're crying that there were only two people and that totally qualifies as "everyone here is constantly bitching". You were grossly exaggerating and/or wrong, suck it up faggot.
>>
>>378938535
worst palace is the casino
>b-b-but CHAMPAGNE FLUTES AND
>>
>>378940939
I actually really liked the atmosphere in Maridia. The parts that progressing feel ompossible were frustrating, but it kind of added to the feeling of mystery the place had. On my first playthrough, anyways.
>>
>>378941520
>>378940997
>Quote one post. One. You can't, because not a single person has done so.
Immediately followed by
>>378941270
>two posts
I did show you.
>>
>>378941580
Because saying "here" would naturally lead one to assume you were talking about this thread. And that doesn't in any way absolve you of your inability to support your own claim.
>>
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>>378941270
>>378941417
>>378941520
>>378941580
the main complaints are that it's tedious and drags on not that it's confusing or hard
also you dumb asses are prancing about pointing out fallacies when you BTFO each other
>>
>>378932057
I love Grunty Industries, for me the slog is Jolly Roger's Lagoon.
>>
>>378941528
it wasn't that great but it wasn't bad either, and The Whims of Fate easily kicked it up a few points.
>>
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>>378941550
>feel ompossible
*felt impossible, holy moly.
Thread posts: 176
Thread images: 36


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