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Now that the dust has settled, can we all agree that this Zelda

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Now that the dust has settled, can we all agree that this Zelda was mediocre at best?
>>
Absolutely not, it makes game design an art and makes an open world game that's interesting and exciting with something fresh every 10 meters.

The best game of the past decade.
>>
Nope
>>
100% no. Best Zelda game of all time. fuck off nostalgia fags.
>>
It wasn't a Zelda game. It was a massive disappointment.
>>
Literally Zelda 1 in 3D. Fuck off underageb&
>>
>>378742229
It's the third best. MM Is still winner due to atmosphere alone. BotW's better than OoT in every way except for Dungeons, BotW's dungeons are so underwhelming that I just can't put it above OoT as a result.

The idea of returning to the open-world format of the 2D games was long-needed, since the original idea of the series was exploration, which was slowly phased out until SS when it was completely removed. I just wish there was more to find than just shrines.

MM > OoT > BotW > TWW > TP > Powergap > SS
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>>378742894
>Literally Zelda 1 in 3D
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>>378742229
I agree with >>378742917, but swap MM and OOT and swap BOTW and MM
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>>378742229
Wind Waker and Twilight Princes are very mediocre, and Skyward Sword was sub medicore.

Haven't played BotW but I'm glad to hear it's better than the other 3D Zelda games.
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>>378742995
it is kind of like it

The puzzles are short and confined to a single room. the dungeon are similar, very little focus on story and little handholding, and an open world, little focus on items
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>shit dungeons
>copy pasted bosses
>unrewarding ""progression""
>Rudania and Medoh quests suck gorilla dick
>paper weapons
>unrewarding final boss if you play the game the way its intended

why do we like this game again?
>>
>>378743265
I'm mostly giving it a free pass on it's obvious shortcomings just because I'm so happy it exists.

Zelda was my favorite series until SS came out, which was so fucking awful and missed the entire point of the series in so many ways that I was pretty much done with the series at that point under the assumption the games after it would follow the same path.

Thankfully they did a complete 180 and while BotW itself has some problems, Im very happy with the idea of it. And am now excited for the next Zelda game which can hopefully use the 1-2 years it took them to get the physics working properly for Enemy variety and dungeons instead.
>>
It was good in the fact that it wasn't another 3D Zelda and tried something new that worked.

Also the map design is really good.
>inb4 durr my empty simulator

They designed the world in a way that when you find an area of interest there's enough space and visibility to show you more areas of interest. There's a good flow to exploring the map.
>>
>>378743631
filtered.
>>
>>378742229
It's mediocre at worst and does things better than pretty much any game ever at its best
>>
>>378743265
>copy pasted bosses
Post discarded
>>
Nope it's pretty fun. One of those few games I sunk 40 hours into instantly.
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>>378743106
Got it. I just have autism shriek whenever someone uses "literally" wrong.
>>
>>378743976
Oh man you better stay off /v/
>>
>>378742917
I'm glad they decided to change something about the dungeons though. Having played all Zelda games they'd started to become more and more of a bore (apart from the bosses). Always the same uninspired "puzzles", pull this lever, move this box on that button, similar gadgets for similar gadget puzzles ... I stopped enjoying them since WW and just wanted to get on with the story.

Also, The Witness has set the bar quite high for puzzle games now and I don't think there's an excuse to make games with chains of isolated puzzle rooms with generic puzzles anymore. In future Zelda games I'd like to see dungeons that are like miniature versions of The Witness.
>>
>>378744386
Oh that would be cool. The sound puzzles, shadow puzzles and general environment puzzles would work extremely fucking well in zelda
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>>378744470
Yes, but I was talking more about how The Witness' puzzles are sort of globally interconnected and how you unlock new parts by learning puzzle rules rather than finding a key. Zelda puzzles usually have no meaning beyond the room they're located in and have no thematic connection to the rest of the game either.
>>
>>378743812
not an argument.
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>>378743412
>ndroid the post
>>
>>378743769
>does things better than pretty much any game ever at its best
like what things, for instance?
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>>378742229
no
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>>378742229
yep
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>>378746683
is this bait or the worst made meme ever?

the guy just lists the questlines of the game, holy shit did the ntards live under a rock for the last 20 years.
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>>378746913
Nice argument.
>>
>>378746913
No, it's just a hard rebuttal you have no counter to.
>>
People talked about games like undertale or fnaf for way longer than the new zelda the new zelda was basicly mgs 5 fun open world game shitty zelda game
>>
>>378743862
>One of those few games I sunk 40 hours into instantly.
ARE YOU A TIME TRAVELLER!!?!?!?!
>>
>>378747031
you can make the most boring shit sound awesome...
>>
>>378742229
>I'm a hardcore gamur!
>I don't want a Switch
>Hardcore gamers wouldn't miss out on one of the best games of all time just because it's on a console I don't have
>Therefore Zelda must be overrated open world garbage!

No, but have you considered doing competitive mental gymnastics?
>>
>>378747287
>N-no content!
>>
>>378747287
They're just as involved and elaborate as any of the side quests in Zelda games. But /v/ likes to pretend they don't exist because they have this meme running that the game has nothing to find. The need for them to a find a flaw in the game is desperately hilarious.
>>
>>378746683
>corrupted dragon
literally a shooting minigame
>solve a mystery in Kakariko
random mmo quest
>go on a quest to find the white horse
that is sitting down 10 meters away from the questgiver
>navigate a maze...
with nothing in it than a shrine and a flame sword you can find on random moblins
>help organise a family choir
random mmo quest
>build an entire town for nothing
more like talk to this 3 npcs to unlock an area with overprized items you can find everywhere
>save a team of explorers
random mmo quest
>decipher an ancient plaque broken into
you don't decipher shit, you just find the fragments that are scattered 10 meters away from each other
>look for the statue of a missing goddess
to find another shrine with garbage in it
>go bowling with snowballs
starting to get desperate
>hunt a giant horse
really starting to get desperate
>shoot targets on mounted obstacle
amazing
>hunt down your memories based on...
game so poorly designed the cutscenes are scattered around the world
>bring ice across the desert
random quest
>snowboarding
boring
>buy a house
with only 4 things to put in
>cook for a hungry bird
>help a shy guy get a date
>escort a message
search for ancient leviathan
>wedding
random mmo quests
>explore a mysterious forest
set piece, 1 thing to do, nice
>desert island
set piece, 2 things to do, wow!
>assassins hideout
meme sneak minigame that for some reason kills you if you get caught
>4 copy pasted dungeons
>100 minibosses
4 different minibosses 100 times*^
>8 unique towns
in a world the size of rl Tokyo
>120 shrines
with copypasted mechanics, puzzles and assets
>korok puzzles
gta collectibles, woah
>and a lot more!!
nothing more*

>but this reviewers gave it a 10/10
they also did that for tLoU, and that game is 6 hours long, your point?
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Greatest game I've ever played.
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>>378742229
OP is a gayboy faggot
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>>378747426
literally nothing in this post is true and it's completely based on your prejudices.
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>>378748068
but reddit loves BotW, shouldn't be (You) going to your hugbox?
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>>378747994
>ndroids getting blasted and staying silent when confronted with arguments
every.time
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>>378747994
Th-Thats NOT TRUE DELET THIS NOW
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>>378747994
>>
>>378746683
I can make literally the same list for the first 20 lvls of wow vanilla.

that's what you nintards find amazing, the beginning portion of a 10+ year old mmo.
>>
>>378748068
>YOU DON'T LIKE THING GO TO REDDIT
>>378748153
NO, YOU LIKE THING GO TO REDDIT

Fuck OFF
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>>378747994
And the denial continues.
>>
>>378748153
redditor spotted
>>
>>378748548
>An MMO with no real time combat and limited movement engine, versus a Zelda game that plays with the mobility and versatility of MGSV.
What did he mean by this?
>>
>>378748548
Nobody said the content was next level or revolutionary, it's literally just a list of things to see and do. But /v/ will continue to pretend they don't count.
>>
>>378747994
Autism.
>>
>>378748746
>ndrone makes a list of things to do
>COOL HAHA FUCK OFF SONYPEPES
>notndrone makes a list countering said list
>AUTISM REEEE

ninten babies everyone
>>
>>378747994
so having quest is bad??

boy, sonyger are a sad kin
>>
>>378748684
>versus a Zelda game that plays with the mobility and versatility of MGSV
yeah, cause running around and climbing on things is enough to call something "the game of the decade". just hang yourself fool.
>>378748694
no retard. you didn't get the point. the point is that the gameplay behind those questlines (as well as their narrative) is as basic and rudimentary as the quests in an mmo.
>>
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>>378748863
How can you counter a list of content? Is it in the gane or not?

You can either accept getting BTFO or keep whining like a baby.
>>
>>378749045
bouncing from one npc to another is not content.

>>378749058
because its not nearly as interesting as the original lists claims it is, its literally a grind of repeating the same formula of
>complete dumb random mmo quest
>get access to shrine with garbage
its not content if its copypasted
>>
>>378749049
No you don't get the point. The point is that salty kiddies like you desperately want to find some kind - ANY kind - of flaw to try and detract from the overwhelmingly positive critical appraise the game received. And you always get BTFO.

>the game has no content!
Anon lists a fuckton of content
>that content doesn't count!
>>
>>378749058
are you just playing dumb or do you really don't understand that that "list of content" isn't anything special at all.
>>
>>378749261
by that logic WoW should be the best game ever
>it has more content than every other game! even if its copypasted quests and objectives!!

dumb nintenposter
>>
>>378749361
Nobody said it was anything special, it's just content. Somethings people will find memorable and great fun, just the side quest content in another Zelda game. You don't hear people bitching that Wind Waker, Majora's Mask and Twilight Princess had no content. But salty folks desperately want to find something wrong with BotW so they try the no content meme.

>>378749374
The content has nothing to do with how the game is designed or how it plays.
>>
>>378749261
you're proof once more that you can't aruge with a nindroid, because you don't (or rarely) play non nintendo titles, you can't grasp the fact that the content in your best game of all time was already dune multiple times before, and much much better. But you don't give a fuck, you just like zelda and love being special around your normie friend every now and then when nintendo decides to rehash the same game for 1000th time.
>>
>>378749771
Not an argument.
>>
>>378749841
It IS an argument you stupid uneducated moron.
>>
>>378748863
Seek help autist.
>>
>>378749947
its an opinion at best, and a really biased one at that.
>>
Why does nobody talk about how fun the game is to play?
The movement, the climbing and gliding gameplay rhythm, scavenging weapons and supplies, finding secrets and solving puzzles?

All that "MMO" content is palletable because the gameplay itself is fun.
>>
>>378750050
>b-b-but its fun!!!!!
really getting desperate aren't we?
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>>378750127
you're the only desperate one in here, kiddo
>>
>>378750050
it's fun if you haven't played a modern game in the last 20 years, which you being an nintard is highly possible.
>>
>>378750127
Games should be fun you stupid child. Or do you just enjoy looking at MUH GRAFIKS even though the game plays like absolute shit?
>>
>>378750049
>opinions are biased
You might be onto something.
>>
>>378750186
>can't name a single argument why his favorite game isn't rehashed trash everyone has played before
>no u
pathetic.

>>378750256
"its fun" is as descriptive and deep as "its comfy"
>>
>>378742229
Yeah, it's pretty average overall. Not truly mediocre, not truly great. It's ambitious, but it doesn't really capitalize well on what it sets out to do and thus the varying quality all over the place feels notably egregious (particularly considering the sheer amount of worthless blessing shrines or mind numbingly easy combat trials)
>>
>>378749782
Including BotW, there's only been 6 flagship home console flagship Zelda titles in the past 20 years, and each one is utterly unique and tries to be different.

There's been 18 CoD games since 2003. Keep crying.
>>
>>378750050
>The movement, the climbing and gliding gameplay rhythm, scavenging weapons and supplies, finding secrets and solving puzzles?
minus the trivial puzzles, those attributes weren't enough for just cause to be called "BEST GAME EVER MADE", so why should it be a big deal in a zelda game?
>>
7/10

Everyone else are switch owners justifying their purchase or autists who like the korok puzzles
>>
>>378750573
yeah, you know your franchise is dead in corporate greed when you have to compare yourself to fucking cod.
>>
>>378750127
>>378750229
>>378750369
Okay, I'll say it's mechanically solid and tight, with layers of depth and nuance.

That still tells you very little without playing it yourself
Text can barely convey the mechanical complexities of the game, which is why I mentioned all the points about movement and gameplay rhythm.
Since none of that mattered to you, I will stick to saying "fun".

Shitters who hate the game and shitters who like the game will both post their cherrypicked webms, and nobody will be convinced to change their minds because they never planned on listening to the other side of the arguement, and /v/ will continue to rot.
You never came here to debate, you just came to argue.
>>
>>378742229
Not mediocre, but it was pretty good. Had a better time playing Twilight Princess HD than Breath of the Wild though.
>>
>>378750628
Just Cause isn't even on the same planet of what Nintendo acheived with the world building and exploration in BotW.
>>
>>378750769
Still not an argument. Try again.
>>
>>378750805
what are those achievements in world building and exploration that nintendo achieved? can you name a few please?
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>>378750852
You don't have an argument. You'll just stomp your feet and cry to the four winds because you cannot accept that Nintendo made a good game. What is wrong with you?
>>
>>378750852
Nah it is an argument tbqh
>>
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>>378750852
top kek
>>
>>378750805
>it revolutionized the open world genre
How the fuck did it do that

I'm starting to think that most nintendofags have just never played an open world game before.
>>
>>378742229

Yeah it was. Good overworld and traversal, but the actual good bits are scattered way too far apart. Shrines, quests that unlock shrines, and korok seeds.
>>
>>378749058
oh you're that nnigger that always posts that image thinking it furthers your baseless arguments
>>
>>378750769
>about movement and gameplay rhythm.
your're talking about all those useless horses you can catch that feel like riding an elephant so that you're better off traveling by foot, or the rhythm in which a weapon breaks every 3 minutes so most of your time spent in a battle is going through your inventory and menu navigating?
>>
>>378751026
>>378751038
>>378751108
>""he"" is right tho
>all those memes
Your post have as much arguments as BotW's content.
>>
>>378751186
For me, the rhythm was
>backflip
>rush
>stand still
>backflip
>rush
>stand still
ad infinitum
>>
DELETE THIS!!!!!!!!!!! NINTENTARDS GAMES ARE FOR NINTENDOBABIES!!!!!!!!!! HORIZON IS FOR ADULTS!!!!!!!!
>>
>>378750913
The ability to climb any suface gives the player an unparalleled amount of freedom to do as they please. The open ended nature of the game allows the player to experiment and fashion their own solutions to exploration. The weather, the climate, the environment are all intricately connected - informing the player's choices and, in turn, influencing how the player interacts with the world. Nintendo created a living, breathing world of consequence. >>378751026


>b-but other games did that!

No they did not.
>>
>>378751186
I didn't bother with a horse, I just used a BOTW trainer and enabled x8 speed.
>>
>>378751127
>Elder Scrolls has floaty combat
>Witcher has terrible swordplay with okay spells
>RDR is a rooty tooty pointandshooty with wonky gunplay, facilitating a need for Deadeye
Zelda has actually good combat with lots of things to experiment with, though the limited movesets on weapons still leave room for improvement
>>
>>378746683
Gotta admit the "caves" in BotW are pretty lame though.
>>
>>378751249
Isn't HE a meme too?
>>
>>378747076
That's because people latched onto Undertale's characters, whereas BotW doesn't have much in the way of memorable characters. How many posts in any given Undertale thread are actually about the gameplay?
>>
>>378751327
>The ability to climb any suface gives the player an unparalleled amount of freedom to do as they please.
>freedom to do as they please.
no. it just gives you the ability to climb on things. In actuality you climb towers and glide to markers on the map, something well established in the industry as "ubisoft towers".
>The weather, the climate, the environment are all intricately connected - informing the player's choices and, in turn, influencing how the player interacts with the world. Nintendo created a living, breathing world of consequence.
The weather is solely used to artificially bar player to getting to where they're suppose to go or to sidetrack them. It's a nice trick sure, but nothing remotely worth the praise of being "planets away" from something.
>>
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OP here
>made a thread a while ago after completing the game asking how people liked it and stuff
>0 replies
>make a copypasted shitpost thread
>100+ replies
>>
>>378751392
>Zelda has actually good combat
see
>>378751280
>>
>>378742229
Nope, sorry. Still the best 3D Zelda by a massive lead.
>>
>>378751868
What was your favorite:
>Region
>Divine Beast
>Character
And what did you think of Zelda? Did you find her diary as well as the king's diary?
>>
>>378751707
>it just gives you the ability to climb on things. In actuality you climb towers and glide to markers on the map,

So you cleary haven't played the game. You can literally climb EVERYTHING. The towers - unlike ubisoft games - only provide a bare layout of each province, there are NO markers at all, you have to find everything yourself by exploring.

>>The weather is solely used to artificially bar player to getting to where they're suppose to go or to sidetrack them.

What fucking absolute nonsense is this?
>>
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every time you make this thread i'll be here to say no
>>
>>378751972
Like I said, experimentation.
It is infinitely faster to just smack shit with a boulder than to attack with a handheld weapon like that guy.
Enemies can also be drowned, killed with elemental weakness [fire arrow on ice enemies is instakill for example], etc.
>>
>>378752148
should've picked up that acorn
>>
>>378752105
I think the game was a solid 7/10 but I'll play.
>Gerudo (though pretty empty, I loved the atmosphere)
>Camel was most challenging/rewarding
>Rito? Characters were forgettable
>>
>>378751327
>The ability to climb any suface gives the player an unparalleled amount of freedom to do as they please.
this is like saying that the magic system in skyrim gives you an infinite amount of freedom in experimenting with the magic elements.
why do nintards always talk like devs pitching their games?
>>
>>378752223
That's not really combat though, it's just different ways the enemies can die.

The 'combat' in terms of mechanics is nothing special. I'm not one to complain about a game being too easy, but the combat was rather mindless.
>not in danger? Spam
>in danger? Be patient and Fury rush
>>
>>378752364
Okay, tell me another video game which provides freedom exploration on the same level as BotW.

Just one game. Any game.

There are NONE.
>>
>>378752545
>freedom exploration
wat is this
>>
>>378752148
>oh look! physics!!!!!
NINTENDO WON!
I
N
D
O

W
O
N
!
>>
>>378752629
Freedom OF exploration. My bad.
>>
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>>378752660
>>
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Ancient armor was the only good part of the game.
>>
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It was a 8/10 game tbqh

I don't understand the 10/10 best game ever meme.

I liked the world and exploration

Story and dungeons were underwhelming

WE

WUZ

CHAMPIONS
>>
>>378752750
the fuck was the point of this? they made it seem like you would be using this mechanic throughout the game, but you literally only have to do it one time and its during the tutorial
>>
>>378752545
Well, I have very fond memories of wandering around the world in Oblivion and NEVER getting near the main quest.

I unironically think Bethesda does a nice job with giving freedom to the player (aside from maybe Fallout 4). That said, Todd Howard fucking loves BOTW. I think you may be right that Zelda gives a great ability to explore; however, the reward for doing so is minimal in comparison to games like The Witcher III or Skyrim.

Shrines get a bit boring desu
>>
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>>378747994
The same way that pic nitpicks everything the game offers as something worth saying, you're as bad reducing every single thing listed as something boring or outright bad.

>assassins hideout
meme sneak minigame that for some reason kills you if you get caught

yeah, get out

It's a good game. But it's okay to not personally enjoy what it aims to achieve.
>>
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>>378752952
>only 1 time
because you only think with your eyes, you got think with your axe
>>
BOTW is the only game I've ever had dreams about.

It's kind of scary, thousands of hours of monster hunter and mega man yet 0 dreams. There's just something about the way BOTW encourages exploration and creativity that spurs my mind even when I've gone to sleep.

Also fuck me there are lots of OHKOs in this game, hard mode is going to suck
>>
>>378752952

I think the point is that you CAN do it, not that the game requires you to.
>>
>>378752137
so when the tower dick cums on your iphone you don't get a portion of a map and locations revealed? you can't place markers on shrines and shit with your camera ?
get the fuck out you lying ass.
>>
>>378752545
just cause.
there. so much about your argument
>>
>>378753363
>so when the tower dick cums on your iphone
kek
>>
no. it's a wonderful game.

SS was mediocre but not this one.
>>
Coming from a Non Nintendo bot, BoTW is an amazing game. My first real Nintendo game, and it will probably be their best game ever.

Far from perfect, for example questing needs a LOT of work and sometimes feels like there is no side quests available (lot of shrine quest but those dont count). Story was shockingly good, world is like no other, gameplay/atmosphere is like Ni No Kuni + Skyrim, aka amazing.

If they add a lot more interesting side quests in a sequel one day I think it there would be nothing stopping it from being one of the best games ever.
>>
>>378753443
You can't fight the final boss once you finish the tutorial though

So much about your argument
>>
>>378753138
judging by your taste in games it's a miracle you're even capable of reading and writing, retard.
>>
>>378742229
Music wasn't memorable at all, and I feel like it needed some more linearity, I got bored too quick because it was too open world that I didn't know what to do first and with the choices it just made it feel like a chore, I need structure in my game.

Is this decent criticism?
>>
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>>378742229
It is a 10/10 game but a 8/10 Zelda game.
I want an open world with big dungeons that you can find randomly just like Zelda 1. The Divine Beasts were pretty damn cool and innovative but they were also too small and felt more like an extra dungeon than a full fledged dungeon.
Also, something that no one seems to point out and was, imo, also a fault in Zelda ALBW: DUNGEONS.NEED.ITEMS.
Seriously, it is what made dungeons fun, going inside, not knowing what the fuck you're supposed to do in certain rooms, finally get a new item which feels great and then figuring out all the puzzles in the dungeon. I am surprised that critics don't ever seem to mention this point.
>>
>>378753673
>why is this big sword so slow
>why is there no lock on
>my feet hurt
>I'll just go back to dark souls
>>
>>378753719
>not knowing what the fuck to do in certain rooms
Are you mentally retarded. It's obvious every single time if you have a brain
>>
>>378752105
>>378752339
not me

it is my favorite Zelda game by far
>Desert
>Ruta
it was the first beast that I did, and turns out it was the most fleshed out of the 4, with all those stones with lore, the cutscenes and the feels for Mipha, I was quite dissapointed with Rudania and Medoh, but Nabooris was really nice too
>Zelda
I loved her development throught the memories and I was really pumped out to go help her at the end of the journey
>>
>>378753676
I would say yes, but with the inclusion of the radar , the glowing stamps, and the objective dots that tell you where to go, i have to disagree. Music being bland is the truth, but some tracks stand out, such as the Vah Medo dungeon. A more valid criticism is the fact that the reward from the completing all shrines is so lackluster.
>>
>>378753819
No, you did not understand what I meant. I mean the rooms where you have to use the new item but don't have it yet. How the fuck would you know what to do if you don't even have the answer to the problem?
>>
>>378753998
b-but /v/ told me to use pro HUD or I'm a casual!
>>
Has Nintendo state anything about if there would be a direct sequel one day? What Nintendo has here is simply amazing and to start from scratch like they always do would be fucking criminal.

No need to take 5-7 years to make a shitty motion control Zelda game like last time, just take what they made and make it better. Same engine, same combat, same universe. Just better.

I think you Nintendo fans are too used to seeing a brand new Zelda game and would riot if there was a similar sequel. Oh well, i guess ill just have to play BoTW over in like 5 years.
>>
>>378753719
People were getting bored by the predictabilty of it all.
>Oh look, another Water Temple
>Oh look, the hookshot
>Oh look, those switches look strange. I wonder if I'll find an item which will let.me activate once I beat the halfway miniboss?

People were crying out for change. Nintendo gave it to them. Although I do think all those things will return eventually.
>>
>>378742229
Not mediocre but overrated af, MM is still the best Zelda game to date, we need more eerie Zelda games, that's more innovative imo that another open world meme.

Yes i'm biased, just way too many open world games lately, and not a single one brings something new to the table.
>>
>>378754249
Yes. They said all zeldas would be 'open-air' from now on

Oh man oh man if they add long dungeons or hell more dungeons I'll be so happy
>>
>>378754337
don't forget that the entire plot of BotW is copied directly from MM
>activate four of thing
>fight final boss
>>
>>378753606
you can't get to the flying bird ship prior to the actual quest. so much about "you can go anywhere from the start"
>>
>>378754262
It's one of the things that made a Zelda game fun even if predictable. They could have taken the unpredictability out of the overworld (which they did with BotW) and tried new things with the structure of the dungeons. As much as SS is criticised overall, it had great dungeon design even if the items were lackluster. The Ancient Cistern is there to show that new things can be done in dungeon design even if the overall structure is predictable.
>>
>>378754249
Nintendo rarely ever do direct sequels. DLC is the route they'll take to keep BotW ongoing.

I imagine the next Zelda will be completely different again but they'll probably build on the open world mechanic.

Normally, Nintendo come up with a gameplay idea first and then try to build the world around it. During the development of BotW, they had an idea to include the Minish race but they dropped it because they couldn't make it work.


It wouldn't surprise me if Nintendo went back to that idea for a future sequel. Imagine a game like BotW but the player is shrunk down to Minish level - puddles would be like lakes, grass would be like forests, tiny bugs would be huge terrifying monsters.
>>
>>378742894
Zelda 1 is a superior game though
>>
>>378754704

>grass would be like forests

That sounds good on paper but it's not possible to design such a game.
>>
>>378754780
Now this is called nostalgia goggles
>>
>>378754451
How is this relevant to the point at all

And BTW you can go there, use the minecart trick. So much for your argument
>>
>>378754910
Depends on the art style.
>>
>>378754780
Zelda became good from Zelda 3 afterwards gramps.
>>
>>378754451
>he doesn't know
EL OH EL

Bet you don't know you can skip the tutorial shrines too and get off without the paraglider
>>
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>>378754910
They managed to do it 18 years ago
>>
>>378755004
no you tit, you can't land on it.
meaning it's a very limited game in it's exploration and nothing remotely revolutionary as you fags like to lie.
>>
>>378755258
yes you can. You really don't know how?

Also how do you arrive at that conclusion? Even if what you said is true, its only one area
>>
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>>378755258
>you can't land on it.
>meaning it's a very limited game in it's exploration and nothing remotely revolutionary as you fags like to lie.

This is some desperate shit.
>>
>>378755016
What do you have in mind? I personally can't see how a carefully designed vast 3D world can contain an exponentially bigger 3D world that is not procedural bullshit.
>>
>>378742894
Number of screens from Zelda 1's over-world: 128
Number of screens from Zelda 1's dungeons: 452

Dungeons have always been the main focus of the Zelda series, not the over-world. People heralding BOTW's huge open-world crafting/survival "gameplay" as a throwback to the original is such a load of shit and doesn't make any sense at all.
>>
>>378755540
well the games biggest asset is you can go wherever you want whenever you want in the world. and it's not true. todd howard gets shit for the " you can climb that mountain" meme, but nintendo is the same.
>>
>>378755781
You can do it by the way anon. You can land n it

Also that is far from the games biggest asset anon
>>
>>378756048
just read the thread asshole. every ndroid states that it's openness and mobility of link is it's biggest asset when they get proven wrong on everything else.
>>
>>378755685
I wasn't really thinking about a game where you could swap between being big and small. Maybe just a game where you're small all the time. You get shrunk down in the opening cutscene and thats it. The game could take place in a your own back garden - shrunk down it would fell as vast as Hyrule but they visual aesthetic of feeling new and fresh.

Fuck knows, just throwing ideas out there. But Nintendo have explored this idea before in the Minish Cap and Pikmen games. Historically, if Nintendo cannot include something in a game, they'll eventually come back around to it in a later game.
>>
>>378756234
>proven wrong
???
????
Yes its openness and mobility is a big part. You CAN go anywhere, including on the bird, using mobility
>>
>>378750369
you're not naming any argument either you retarded faggot. fucking kill yourself
>>
>>378755781
So you're complaing that you can't break the fucking game?
>>
>>378756305
you.cant. the birds top portion is an unfinished mess.
>>
>>378754141
>using pro hud ever
>>
>>378755762
>BOTW
>crafting
>survival
Have you played the game anon

Also about zelda 1, you know what the dungeons look like? Exactly the same as the overworld, but indoors. Even the density is around the same
>>
>>378756403
What? You literally can you sad nigger.
>>
>>378756234
Dude it's supposed to be open world, but you're not supposed to be able to WALK everywhere. Why should you be able to walk on air? If you want to go fly, you need to find a way to fly. And that's what's so good about this game, you can always find a way to get there by just exploring.
By your argument you should also be able to get into the center of the volcano without melting.
>>
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>>378743265
>>378747994
>>378748863
>>378749258
>>378751170

Why is this greentexter memespouter subhuman still triggered about this game 3 months later? He's easy to spot too due to his latent autism.
>>
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>>378742229
The only thing that really, really, really bothered me was the constant rain which a) made the game less fun since you had to unequip weapons sometimes and couldn't climb anymore and b) makes the game look bad, really, really bad, foggy, brown, grey, dark, ugly, while the game usually is very beautiful.

And the framerate but they fixed this.

Otherwise it's a 11/10 game considering inflated scores today.
>>
>>378743106
>The puzzles are short and confined to a single room.
Literally the opposite of this is the case with the four beasts which is an amazing thing.
>>
>>378756919
>>made the game less fun
>not using electric weapons and killing EVERYTHING
>>
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BotW = OoT > WW >TP > MM >>>>>>> SS
>>
>>378756919
>considering inflated scores today.

Good point. I think BotW received so many 10/10 scores because journalists have been handing out 8/10 and 9/10 to mediocre shite for years. They had no choice but to give BotW 10/10.
>>
>>378756886
he's probably the OP
>>
>>378742229
It was a disappointment for me. The core content was really lacking, and the open world meme got old because the content was repetitive as fuck. The exact same problem that Wind Waker had. But BotW doesn't have the excuse of a rushed development cycle.
>>
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Why are there so many autists here and elsewhere that go out of their way to defend every last aspect of this game, even the parts that were utter dogshit?
>>
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>>378756886
>/v/ is one person
>>
>>378757163
OoT>MM>TP>WW=BotW>SS
>>
>>378755070
But it didn't, Gen x kid.
>>
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>>378746683
It's also the only redpilled game of our age.

>>378747994
>shooting minigame
Nothing wrong with this since those are and always were some of the most fun minigames in Zelda and games in general, and the package is what makes it great. You know, that whole corrupted dragont hing the person you quoted is talking about. A huge Asian dragon flying around a fucking gigantic mountain and you are flying through the sky along with it? To its awesome music? Amazing. Atmosphere. This is called atmosphere. And atmosphere is extremely important for Zelda.

Not reading the rest of your shitpost. You are a sad piece of shit. Enjoy your PC indies or nigger shooter games on PS4.
>>
>>378757267
Like what? Only thing I can think of is combat shrines, and no one fucking defends them
>>
>>378757267
Because it's THE game right now. They think they're part of a gaming phenomena, the next OoT. Just wait a few months to a year for it to die down, then we can finally have honest discussions.
>>
>>378757267
Because it's a console exclusive.

>>378757337
I'm okay with any ranking that doesn't put MM above OoT or SS above anything
>>
>>378757337
>>TP>WW
OG WW or WWHD?
>>
>>378757253
I think deciding to make it a Switch launch title halfway though dev rushed things a little. Not much of an excuse though.
>>
>>378757419
didn't you say that a few months ago too? Wonder if you will say it again some time later
>>
>>378757361
I do because they were fun and unlike 90% the enemies in the world (after you upgraded you gear somewhat) actually still somewhat challenging, at least the hard ones.

They were basically a parrying and dodging tutorial and parrying is a lot of fun.

Also you can kill the enemy in a few seconds with the right food.

Not sure what your problem is with them.
>>
>>378757267
Because autism. It is widely known that Nintendo fanboys grew with autist loyalty.
I swear i have read stupid shit. People defending the ridiculous weapon durability, the 900 korok seeds and even one /v/tard said that the frame drops were fake news because he hasn't experienced them.
>>
>>378757442
Not him but I always assume WWHD for any sane, modern ranking of the game
>>
>>378757540
The problem with them is that THEY ARE LITERALLY THE SAME
>>
>>378753103
but 5 minutes after they teach you about the axe they give you crynosis, which would get you to the raft in that webm faster with a lot less precision involved
>>
>>378757602
Nothing wrong with weapon durability, unless you are an autist with replacement and hoarding

And what is your beef with the koroks?
>>
>>378757602
>complaining about weapon durability
Look at this faggot and laugh
>>
>>378742229
Yes. It's just a mishmash of contemporary open world and traditional Zelda elements. Instead of being the best of one or the other it's a mediocre mix of both. Still a good game but the total lack of replay value speaks for itself. The world is wide but surprisingly shallow. It's so massive but boring that it really isn't worth experiencing more than once unless you're a really hardcore fan. I enjoyed the game a lot but I can't see myself playing it again for a few months at the earliest.

Really could have done with an interesting postgame/NG+ to keep it relevant.
>>
>>378757895
>total lack of replay value
I have no idea why people judge a game on replay value, especially for games about finding shit
>>
>>378757895
>BOTW is a mediocre open world
Name 1 (ONE) open world with as much variety in environments, movement options and interactions with the environment. Seriously just ONE
>>
>>378757748
>Nothing wrong with weapon durability, unless you are an autist with replacement and hoarding
I didn't say there was something wrong with weapon durability, it was perfect in OoT and many other games. The ridiculous weapon durability in BotW is undefendable, unless you have autism.
>>
>>378742363
fpwp
>>378743265
>copy pasted bosses
>unrewarding "progression"
>paper weapons
how can people defend these things?
>>378746683
>arrange a wedding
i would buy 60 switches just for this.
>>
>>378757361
>at least a dozen terrible music pieces
>example: https://www.youtube.com/watch?v=AkQcaE2GDLU
>the score in general was lackluster
>only one music piece for all horseback riding (a core game mechanic), which gets extremely repetitive and annoying
>only one of the dungeons took more than 10 minutes to solve
>there were maybe 5 decent shrines out of 120
>sidequests were nearly all terrible, with the majority stooping to fetch/rupee quests
>goron and rito areas were garbage compared to zora and gerudo areas
>every enemy was far too easy except lynels, which were just about right (ganon literally has less hitpoints than a lynel)
>weapons break about 75% faster than they should (try swinging a real tree branch and breaking it in 5 hits)
>combat relies on flurry rush too much
>no unique weapons, they're all just 5 classes with different themes for each
>guardian fights are boring, repetitive, and just annoying
>food is too overpowered
>link can't swim more than 10 feet without drowning initially
>burger king explains the entire plot in the first 5 minutes of the game
>all of the writing was terrible
>all of the voice acting was terrible
I could go on...
>>
>>378742229
all zeldas kind of are now that I think about it.
>>
>>378758064
No YOU have autism

And no it had almost zero presence in OOT, so just admit you don't like to see shit break because of your autism
>>
>>378758130
stupid anon, BoTW fans doesn't like game's main content.
>>
>>378758130
>terrible
>horse riding is a core game mechanic
>only 5 good shrines, which is false, because all the shrine quests are good
>MUH WEAPON BREAKS
>link can't swim because I dumped everything into hearts and oh btw I have no idea cryonsis exists
>guardian fights are boring because I said so
>all of the writing is terrible because I said so
>all voice acting is bad because I only played in english
>only one took more than 10 minutes to solve because I followed a guide lol
>rito and goron areas are worse compared to 2 extremely good areas, which makes them garbage
>>
>>378758107
Because they are false? Dude how are the bosses even copy pasted? The looks are different, their movesets are different, their theme is different, their arena is different
>>
>>378758461
>defending weapon breaking
i hope you enjoy fighting lynels with your fists.
>>
>>378758130
You try swinging a tree branch of about the same thickness irl, it should break on its first hit with any solid object

Actually the durability is overdone
>>
>>378758130
Jesus fucking Christ. All of this is so much bullshit I don't even know where to begin.
>>
>>378757540
>combat shrines are challenging
what?
>>
>>378758057
Every time someone asks for this people respond with Oblivion or Just Cause and there's never a response other than "no no you don't understand. It rains in BOTW"
>>
>>378758646
Nope, but I enjoy fighting them with bombs and arrows

Besides how are you breaking your weapons on lynels when mounting doesn't use up your durability?
>>
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>>378742229
Nah, it's great. Just finished it for the third time actually.
>>
>>378758206
>And no it had almost zero presence in OOT
So you get how it was perfect then.
>Get giant knife. Broken weapon that can one shot any mob
>It break and you have to pay to repair it
as oppose to BotW
>Go to shrine to get a weapon 3 times stronger that your current club or sword
>"I won't use it because it breaks"
This is commonly known as autism, people. Nothing to see here, move along.
>>
>>378758691
Pathetic.

You can't muster an argument against BotW can you?
>>
>>378758691
>oblivion
Not as much interaction
>just cause
not as much variety in environments

Next, still waiting for one
>>
>>378758646
>not using arrows, updrafts and erections to take care of a lynel

What are you? Gay?
>>
>>378742363
this
>>
>>378758784
>saving a good weapon because you are scared of pixels appearing on the screen
If you are scraping by with the shit weapons you currently have you don't even need it

So yes, autism.
>>
>>378758130
Agree wholeheartedly

The writing was so fucking bad. I could've cooked up that plot over a bowl of cereal
>>
>>378757982
Most open world games have excellent replayability. BotW has almost zero.

Replayability also helps make a game feel it was worth whatever you paid for it.

>>378758057
You're overestimating how well BotW does these things. It has, what, four different environments? Grass, snowy, volcano, desert? I guess steppes as well if you wanna be generous?

Which is fine, but the problem is that there isn't enough in the world itself to make these different environments interesting. There aren't enough unique and memorable little things. If the world was half the size then it would only benefit the game.

As for movement options there aren't that many at all. Traveling on foot, traveling on horse, and gliding, right? I guess swimming and climbing as well but this isn't something I find that impressive. The climbing is great but once you've climbed a mountain it's been climbed. That's it. Very few of the mountains are actually worth climbing outside of hunting for shrines and Koroks.

And the environmental interaction is nice but doesn't really amount to anything in the long run. I'm really not trying to be a hardass about this, I'm just not that impressed by being able to set grass on fire or cut down trees. You do it a few times, occasionally you pull off something neat, and that's it.

It just feels like a hodgepodge of features with no depth or meaning. The game world was clearly built around being big instead of being interesting and I think it really suffers for it.
>>
>>378758784
There are champion weapons you gain from beating each shrine. These can be repaired.

If your intelligent, you'll put markers on the map where you found powerful weapons and just return every blood to restock. The durability is a complete non-argument it's up there with the NO CONTENT meme as a desperate attempt to find a flaw with the game.
>>
>>378758747
>>378758919
>link can climb anything
>but he can't throw a punch to save his life
now I'm questioning can link masturbate or not?
>>
>>378758691
>Oblivion
It doesn't even have levitate
>>
>>378758675
So you won't.

Nice.
>>
>>378759030
Still waiting for you to name one open world game. You also missed tons of mobility options with stasis and magnesis, likely because you didn't bother with interaction

There are forests, volcanos, deserts, tundras, mountains, beaches, plains, highlands.
>>
>>378758461
>terrible
you think that piece is good?
here, have another shitshow: https://www.youtube.com/watch?v=T3PE_y4GXmU
>horse riding is a core game mechanic
it is
the game forces you to ride a horse
>only 5 good shrines, which is false, because all the shrine quests are good
you cannot be serious
>follow where the swords are pointing XD
>don't step on the flowers!
>put the ball in the hole
>put the ball in the hole again!
>kill the copy-paste giants and put their balls in the holes!
>MUH WEAPON BREAKS
care to explain any reason why this is a good mechanic?
>link can't swim because I dumped everything into hearts and oh btw I have no idea cryonsis exists
"I don't know what "initially" means"
>guardian fights are boring because I said so
how are they not boring?
>all of the writing is terrible because I said so
find one piece of good writing in the entire game, I'll wait
>all voice acting is bad because I only played in english
so you're acknowledging that the VA was bad?
>only one took more than 10 minutes to solve because I followed a guide lol
"I'm literally so retarded that I need a guide to solve these, therefore everyone else needed one too!"
>rito and goron areas are worse compared to 2 extremely good areas, which makes them garbage
They were both garbage.
>>
>>378759048
He'd have to seeing all the teasing Zelda does. Or maybe that's why he wants to kill
>>
>>378759030
Mate you are a boring ass if that's all the methods you use to travel
>>
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>>378759030
>Most open world games have excellent replayability. BotW has almost zero.
>>
>>378759262
>forests, volcanos, deserts, tundras, mountains, beaches, plains, highlands

The fucking NSMB games have those.
>>
>>378759110
Apart from the voice acting being shit every thing you mentioned is either unquantifiabley objective or an outright lie.

The voice acting has now been patched btw. :^)
>>
>>378759379
not him but I don't know what other climates you think exist that BotW doesn't already have
>>
>>378759262
BotW doesn't have tundras or highlands
>>
>>378758845
Oblivion has more interesting interactions that BOTW, come on. At least the world is interesting in Oblivion. BOTW and Just Cause are basically just "it's big right?"

There are huge chunks of uninspired map in BOTW. Basically every coastline and the middle of the map suck dick. Even when you find something cool (treasure in the triangle water or whatever), it's some amber.

Pilgrims Trench (Skyrim) is an example of an environmental reward that is good in itself.
>swimming out to a harbor
>can't find it
>look down
>massive ship graveyard underneath

Say what you will, but at Bethesda creates interesting worlds, if less interactive (?). BOTW and Just Cause are boring to explore.
>>
>>378759379
What a desperately irrelevant argument.
>>
>>378759475
Lack of raining dicks and lovecraftian from beyond
>>
>>378759312
>shitshow
>implyinh
>game forces you to ride a horse
>when horse riding is the most actively discouraged due to many instances of elevated land
>they are bad because I put an XD at the back, wow gotcha!
>explain why it is a bad mechanic
>I didn't know I had cryonsis once I left the tutorial, I am retarded
>oh man I'll wait for him to list stuff so I can tell him its shit anyway
>english VA bad= all VA bad! Gotcha!
>oh noes he realized I used a guide, shit call him retarded!
>both garbage because I said so

Okay anon, nice try
>>
>>378759312
>the game forces you to ride a horse
not him but what the fuck are you talking about
>>
You don't realize it at first but the game is actually super short, you just spend a lot of time exploring and traversing the world.

The entire sequence of main quests is:

>Plateau
>Kakariko Village
>Rito Divine Beast
>Zora Divine Beast
>Goron Divine Beast
>Gerudo Divine Beast
>Master Sword (optional)
>Memories (optional)
>Castle
>>
>>378759535
>amber
what

Also BOTW has many examples of that, are you baiting?

>>378759531
Fuck, used the wrong term. I wanted to say snowy areas. Also gerudo highlands. Ring a bell?
>>
>>378759656
>I didn't play the game - the post
https://www.youtube.com/watch?v=YWEOHroHJpk
>>
>>378759531
Parts of Hebra and west Tabantha could count as tundra, as for highlands there the Gerudo Highlands.
>>
>>378759656
yeah, I have no idea. Smells like bad bait desu, horse is the least efficient way to travel in the game
>>
>>378759764
Holy shit that is some next level QTEs
>>
>>378759262
>Still waiting for you to name one open world game.

I can't because BotW just samples from tons of things other games have done before. I don't give games a pat on the back for mashing things together, especially if they aren't done in an interesting way.

>>378759371
I don't understand, are you implying there aren't open world games with way more replayability than BotW or are you saying BotW has replayability? Because it really doesn't. At least not yet.
>>
>>378759764
I did play the game, just forgot about that phase, I'm pretty sure you could get off the horse and do it without one anyway, though.
>>
>>378759764
But you can get off the horse and fight him on foot

Have YOU played the game

The boss music also drowns the horse music out, so
>>
>>378757312
nice paint skills faggot
>>
>>378759603
>literally zero rebuttals
hilarious

you're only proving my point >>378757267
>>
>>378759893
How is BOTW not replayable at least once, in a straight to castle run? The fact that you can entirely skip the tutorial to go for a completely different run makes the game pretty replayable. Plus there are autistic restriction runs you can do
>>
>>378759907
>game forces you to ride a horse
>"no it deosn't"
>literally a cutscene showing you getting on a horse
>"b-but you can get off the horse later!"
Nice moving the goalposts, faggot.
>>
>>378759994
Anon to rebutt you have to make a convincing arguments with points. If you state X is bad with no substantiation there is nothing to rebutt
>>
>>378759893
how is BotW not replayable?
There's numerous ways to do most of the puzzles in the game and even completely different dialogue sequences and optional quest objectives depending on which order you do things (e.g. some people skip almost everything about the quest leading up to Zora's Domain, leading to a different greeting from Prince Sidon when you arrive)
>>
>>378760030
You cannot skip the tutorial; are you high?
>>
>>378759719
>BOTW has many examples of that, are you baiting?
Err perhaps they just failed to stick in my memory because they were so...good? Environmental rewards I can think of:
Leviathan
Labyrinth island
First time I saw a Muldoga in the desert
Skeleton in the desert
Maybe dark forest, though it really wasn't that impressive. Pretty standard.
I liked the shrines on the duel peaks

I'm really struggling here. The world is mostly empty. Even then, these pale in comparison to the vaults of Fallout 3 or environments of elder scrolls games. The worlds of Bethesda games are, in my opinion, more creative (I'm not sure this is even debatable) and more exciting to explore.
>>
>>378760072
No anon you are moving the goalposts

First you claim the horse riding music is bad and it plays often because you are forced to ride a horse. But in the situation you mentioned you can't even hear the music
>>
>>378760072
if you get off before even moving on the horse, cna you really call that 'forcing you to ride a horse'?
>>
>>378760154
>he doesnt know
Youtube plateau skip, there is a spot you can ride a boulder to
>>
>>378760140
Replayable = come up with new ways to beat the puzzles and try and get some new dialogue

Kill me
>>
>>378759805
>>378759719
These are highlands

The Gerudo "Highlands" are just another set of snowy mountains identical to Hebra.
>>
>>378760172
>vaults of Fallout 3 or environments of elder scrolls games
this has to be a joke, almost all the vaults are the fucking same. I'll give you TES to a degree (at least if you're referring more to Morrowind as Oblivion and Skyrim especially have pretty crap copy-paste environments and environmental rewards)
>>
>>378742229
no
>>
>>378759994
People are tired trying to deal with salt from folks like you.

BotW isn't perfect, nothing ever is. But the best /v/ can muster is to try and elevate minor nitpicks and try and pretend they're MASSIVE GAME BREAKING FAULTS!

It's eyerollingly pathetic.

You're complaining about the music? Seriously? Even though the subtle and spare music is a deliberate design choice to compliment the game's themes of isolation and desolation? That's the level of retarded non-issues you're bringing to the table?

I challenge you right now to name ONE glaring fault the game has. Just one.
>>
>>378760310
doing this just kills you when you walk a certain distance from the plateau, and enemies on the overworld will not spawn
>a glitch is a game mechanic
>>
>>378760172
Shrine quests are one
Eventide is another
Colissuem

Actually I have no idea what you count as environmental reward because you listed a skeleton in the desert (???)
>>
>>378760030
When I say "replay" I mean really replaying it, not just rushing straight to the final boss because the game allows you to.

>>378760140
Because it's massive and boring and nothing of consequence changes between playthroughs?

Most open world games have stuff like classes, factions, side quests with different endings, etc. to vary up the gameplay between playthroughs.

After totally completing BotW one time I can't imagine playing it again. The magic of exploring Hyrule for the first time is gone. There is no wonder in it anymore and there never will be.
>>
>>378760345
The vaults are not the same. Honestly, not at all. I'm surprised to hear this is as a criticism; I've always considered the vaults to be some of the most rewarding things to explore. They may look the same, but each vault has a different story/atmosphere. I loved finding new ones.

As for copy pasted environments, surely you must think that the south eastern part of BOTW is the same thing over and over?
>>
>>378760313
That's not what I meant, you don't have to go out of your way to do these things differently, slight differences in which way you head to first can change how you play through these areas. It's not as replayable as some linear games, sure, but it has a lot more replayability than other open world games I can think of.
>>378760335
highlands can still be snowy, anon. Nonetheless, there's terrain just like that in Akkala and on the outskirts of Central Hyrule.
>>
>>378742229
No way. This shits on every other Zelda, except the first, third, and Gameboy installments.
>>
>>378760224
>two dozen stables
>half the population of hyrule lives in stables
>half of quests come from stables
>half of the minigames involve horses
>horses are everywhere on the map
>a dozen quests require horses
>game forces you to ride horse for the final end battle
...
>hurr horseback riding isn't a central game mechanic!
There is no excuse for putting that singular shitty repetitive theme for instances of horseback riding.
>>
>>378742229
The dungeon bosses weren't particularly interesting, and neither were the dungeons.

However, this game fucking nails everything else. My only hope in the next one is that they reintroduce the proper dungeons that take you underground - and also ditch the sheikah shrines. That shit got real old real quick. Gimme, I dunno, small monster dungeons or something. Trials are lame.

Also, the items we've grown to love. I need me some hookshot. Also, I feel like the sheikah slate was an end-all item - I prefer using classic maps and a book of mudora to translate sheikah writing.

Just get me the fuck away from this whole "Ancient yet radically advanced civilization" thing that the series seems to love so much.

However, aside from these gripes, the game was absolutely fucking amazing and fun as all hell to play. It nails down what makes open world games fun - exploration and adventure.
>>
>>378760481
I was talking about the skeleton that you find when you wander through the sandstorm (has the fairy). I thought it was well-done. It was nice to emerge from the sandstorm and find this giant skeletal structure housing the final fairy. Didn't expect it.

Eventide Island was great, I forgot. I really did enjoy that. Colosseum was nothing special, gotta say.
>>
>>378760431
>I challenge you right now to name ONE glaring fault the game has.
Weapon Durability
Piss-Easy Combat
Non-Existent "Dungeons"
Shitty Score
Shitty Voice Acting
Shitty Writing
>>
>>378742229
Yes.
>>
Easily the worst Zelda game I've played. It shouldn't even be called a Zelda game.
>>
>>378760545
gameplay-wise, they are the same. Yes, they usually have a plot surrounding them and some suitable lore (making them great for worldbuildings), but the gameplay and even how they look is generally identical.
>surely you must think that the south eastern part of BOTW is the same thing over and over?
Are you talking about the jungle area around Faron/Necluda? Yeah, I suppose so, but it still has points of interest within it - Farosh is frequently found there, for example; as is his lake and one of the springs (I think the spring of power). I never suggested though that BotW is without repetition, as it certainly isn't (mob camps are often literal copy-pastes), just that it has plenty of unique areas nonetheless.
>>
>>378760698
>forces you to ride a horse
>stable=horses are a central mechanic although it has only a little to do with horses, and more to do with rest and teleportation
>a dozen quests, like only 2
>horses are everywhere, so they are central!
What weak arguments
>>
>>378760481
What do people like about the coliseum?

It has just one underpowered lynel and enemies with elemental weapons with no perks (making farming useless)
>>
>>378742894
>Zelda 1
>4 minidungeons with shitty design.
>>
>>378760925
most stumble across it early in the game since it's very close to the great plateau, and at that point in time even the weaker lynels are a headache.
>>
>>378760784
>weapon durability
Not a flaw
>piss easy combat
Yes
>non-existent dungeons
Hyrule castle is one, otherwise yes
>shitty score
Good songs outnumber bad ones 10:1
>shitty voice acting
Play in spanish then, otherwise agreed
>shitty writing
How? Most characters are well written, although cliche, and the dialogue has lots of charm
>>
>>378749049
What game gives good quests with unique and engaging combat, anon? What are some of your recommendations so I can actually play """"QUALITY"""" games?
>>
>>378760935
Yes, actually. Do you even remember what the """dungeons"""" in zelda 1 are like? Little puzzles, little items, literally one room at a time, very similar to BOTW
>>
>>378746683
>I haven't played a non-Nintendo game for 10 years the post.
>>
>>378750127
Are games not supposed to be fun?
>>
>>378761178
>I am strawmanning and projecting the post
>>
>>378757267
I see statements like this about any game that's popular, be it a Nintendo release or a Sony release or an Xbox release - the fact of the matter is that people that like the game aren't necessarily "defending" the weaker aspects of it, it's simply that they don't feel these weaker parts are as bad as others feel - which is why they like the game as much as they do. Or, to put it another way, it's just different strokes for different folks.

/v/'s autism though means they'll never understand this concept.
>>
>>378761047
>70% of gameplay is finding replacement weapons
>weapon durability is not a flaw

>Hyrule castle is one, otherwise yes
No. You can get inside the final room in 20 seconds with Revali's gale and in 3-5 minutes with a starting character

>How? Most characters are well written, although cliche, and the dialogue has lots of charm
cliche is not well written
the writing was sub-par even in comparison to other Zelda titles
>>
>>378750852
Only if you're willing to argue, friend.
>>
>>378759327
masturbation requires thrusting hand up and down, which seems like link is incapable of doing.

he can only use his hands when holding a weapon which means he is somehow more stupid than entirety of /v/.
>>
>>378761156
>Comparing a 30 years old game with a game released this year.

The game has shit dungeons.

A Link to the Past is a much better Zelda game.
>>
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>>378761156
>Little puzzles, little items, literally one room at a time, very similar to BOTW
>>
>>378761280
>I'm actually believe the pictures in that image: The post.
>>
>>378761387
>in comparison
How? Other zelda titles are wayyy more cliche, plus just look at Zelda in BOTW and Zelda in the rest of the games
>finding replacement weapons at all and not just grabbing anything you see
There's your problem. Who cares as long as you can fight with them?
>>
>>378761567
>English is my second language, the post
>>
>>378761156
>ittle puzzles, little items, literally one room at a time, very similar to BOTW

Nindrones actually believe that this is a good thing for a 2017 year Zelda game.
>>
>>378760906
>just that it has plenty of unique areas nonetheless.
I agree with that. I simply think that the worlds of Fallout/TES (with some exceptions) have more unique areas and are more fun to explore.

I suppose it's just preference, though I do think Bethesda worlds have more creative flair in their environments. BOTW may be more interactive and have better ways of traversing he environment, but the environment itself is, to me, less inspired. Though, again, I loved some sections (Gerudo was really fucking good).
>>
>>378761813
>little puzzles
>little items
>a bad thing
OOT drones everyone, fuck you fags for making dungeons all about MUH PUZZLES AONUMA PLEASE FUCK ME HARDER
>>
>>378761707
>I have no argument because I'm a drone: The post.
>>
>>378761475
different anon but I really liked BotW's dungeons, my only gripe with them is their aesthetics were bland and they were shorter than I was hoping for, but otherwise I enjoyed them a lot. They do need more like Hyrule Castle though (a traditional-style dungeon with a focus on combat more than puzzles), I feel a blend of divine beast-style dungeons and castle-style dungeons should be their approach in the next instalment.
>>378749261
the phrase you're looking for is "confirmation bias", people that shitpost about BotW do so under confirmation bias, desperately trying to find any flaw (no matter how slight) and harp on it as a justification for their hatred of the game's popularity.
>>
>>378761842
How the fuck is skyrim more creative than BOTW.
>>
It doesn't matter, OP. No matter how many valid complaints you bring up, Nintendo fans will never admit that BotW wasn't even the best Zelda, let alone the best game ever. They're still claiming that Splatoon revolutionized the TPS genre.

BotW is an Assassin's Creed game with a Zelda coat of paint, and anyone who disagrees is a braindead fanboy.
>>
>>378761915
>The game doesn't have stuff that made Zelda franchise famous.
>Thinks it is the best Zelda game.
>>
>>378762017
wait wait wait

I thought it was skyrim? then farcry? now its ass creed? How many games is Zelda going to be a reskin of? 10?
>>
>>378762113
zelda was famous before OOT retard
>>
>>378761842
>I simply think that the worlds of Fallout/TES (with some exceptions) have more unique areas and are more fun to explore
I don't agree with that, Fallout has a lot of copy-pasted vaults and all encounters feel the same; TES has copy-pasted dungeons in every game in the series (to varying degrees, but it's particularly bad in Oblivion and Skryim). Morrowind definitely has creative flair in its environments, even if the shitty TES combat system puts me off that game (and all other games in the TES series, seriously they need a better combat system for christ sake), but Oblivion, Skyrim, and Fallout 3+4 don't at all - they're really bland and repetitive environments honestly, I have no idea what you're seeing in them.
>>
>>378762113
>famous=good
Keep sucking that puzzle dick, OOT drone. Your game ruined the franchise with the focus on braindead, uninspired, easy as fuck puzzles
>>
>>378762150
Far Cry, Ass Creed and Skyrim are almost the same thing regarding exploration.

That's the problem with drones, you haven't played anything in years.
>>
>>378762017
>BotW is an Assassin's Creed game with a Zelda coat of paint
Explain how
>>
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I miss him lads. Calamity Ganon isn't as cool.
>>
>>378762017
>everyone who disagrees is a braindead fanboy
I wonder who is the fanboy here hmmm
>>
>>378742229

If people have to repost this shit every day, it only proves that it isn't
>>
>>378762150
>Wait, different people can say different things? But I need to categorize everyone who disagrees with me as a singular entity that I can point to as the reason my favorite company's video games aren't being respected enough! You're all just nintendo haters!

This is literally you.
>>
>>378762228
>>378762250

>I haven't played Zelda 1, 2, 3 and 4: The post.
>>
>>378762339
Wait wait wait now its only exploration? I thought it was a reskin of the entire game?
>>
>>378761915
Protip: people like OoT dungeons because they're fun

>>378761607
>Other zelda titles are wayyy more cliche
how so?
>plus just look at Zelda in BOTW and Zelda in the rest of the games
Here's some "well written" lines of BotW Zelda
"Link... Link... Link..."
"Ganon... Ganon... Ganon..."
Compare that to any of the lines of Zelda in WW or TP or even SS

>>378762014
Skyrim has 4x the world building, in texts found throughout the map alone, than the entirety of BotW
Let's not even get started on the main story of both games, where Skyrim completely blows away BotW (and lets not forget that Skyrim is considered a lackluster title in TES series)

>>378762342
muh map towers
>>
>>378762454
>Being this dumb.
>>
>>378762439
>>Zelda 3 and 4
>>
>>378762408
>wait, different people can say different things?
You can't tell how the game zelda is a reskin on changes week to week? It's kind of amazing. Also nice projection, I never said you fags were Nintendo haters, I just find the change in consensus pretty amusing every time
>>
>>378762563
>He doesn't know Zelda 3 and 4.
>>
>>378762536
>being this dumb
>>
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>>378762250
>Your game ruined the franchise with the focus on braindead, uninspired, easy as fuck puzzles
So... Breath of the Wild?
>>
>>378762681
>being this dumb
>>
>>378762506
>let me cherrypick lines and not focus on how she developed as a character and how she actually has a background now
Damn you people must be blind or something
>how so?
Literally every single character is a cliche. Prove me wrong. It's the same in BOTW, actually, but I guess Kilton breaks the mold somewhat?
>>
>>378762408
if people claim different contradictory things as facts at least some of them are wrong
>>
>>378762506
>Skyrim has 4x the world building, in texts found throughout the map alone, than the entirety of BotW
Not that I want to belittle you for enjoying lore/worldbuilding in a videogame, but it's not what everyone is after when they play a game (especially a Zelda game, whic typically don't have a strong narrative focus). also I don't like OoT's dungeons that much, I much prefer LttP or original LoZ dungeons to OoT's, OoT relies far too much on dungeon item gimmicks rather than interesting layouts and secrets -
they don't feel much like dungeons, more like puzzle levels

>muh map towers
the towers aren't used in the same way, nor are they required aside from the tower in the great plateau (since the great plateau is somewhat of a tutorial).
>>
>>378762714
Yep, sadly the stains of OOT carry far. Luckily the puzzles are mercifully short and you can skip most of them, and the focus is on the overworld and exploration now, as it should be
>>
>>378760496
>Most open world games have stuff like classes, factions, side quests with different endings, etc. to vary up the gameplay between playthroughs.

Which is mostly story-related fluff. BotW focuses almost purely on gameplay, which includes that gigantic list of things you could do that was posted earlier. If you don't find any of them enjoyable then it's questionable as to why you'd play the game for as long as you did in the first place.

>The magic of exploring Hyrule for the first time is gone. There is no wonder in it anymore and there never will be.

You're just describing exploration in general. No open world game is suddenly going to have different environments on subsequent playthroughs unless you're playing Minecraft or something.

You're being hilariously disingenuous about this.
>>
>>378755336
Trying to land on it with the mine cart trick doesn't work, you phase through it
>>
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>>378762834
>Zelda 1 dungeons
>interesting layouts
hmmm makes u think
>>
>Everything about this game is bad so shut up
>Actually everything about this game is good so shut up

Every single Zelda thread. Why bother on either side? No one is going to convince anyone of anything. Grow the fuck up.
>>
>>378762834
>it's not what everyone is after when they play a game (especially a Zelda game, whic typically don't have a strong narrative focus).
SOMEONE EXPLAIN TO ME WHAT THEYRE AFTER BECAUSE I DONT UNDERSTAND
>combat is easy
>no lore
>no narrative
>easy puzzles
>mostly forgettable characters
Please help me understand

Do people just like climbing shit?
>>
>>378763053
>classes, factions, side quests with different endings, etc
>"story-related fluff"
...what?
>>
>>378763103
less linear and handholding than most post OOT dungeons
>>
>>378742229
Why this dumb thread is still up?
Of course not, it was excellent.
Get fucked OP.

>muh reskin
Pathetic excuse.
Nintendo always took hints from other games, they just did it better this time and without copying oot.
>>
>>378763174
exploration? BOTW has some lore if you look deeper
>>
>>378762017
>BotW is an Assassin's Creed game with a Zelda coat of paint

I wish Assassin's Creed was this good.
>>
>>378763442
It's about as deep as a puddle anon
>>
>>378755258
>you can't walk on air to reach an object in the sky just to skip a short quest therefore the exploration is weak
>>378763103
I never said LoZ had interesting dungeon layouts, just that I'm not that keen on OoT's puzzle-focused dungeon forumula.
>>378763174
>combat is easy
it's at least harder than every other zelda aside from LoZ 2
>no lore
there is lore, maybe not as much as it as you'd personally prefer but there is definitely some lore present
>no narrative
again, there is a narrative, it's just kept rather vague since otherwise the player would have to be forced to progress in a particular way (which would go against the idea of going through the quests in any order)
>easy puzzles
I felt they were harder than most zelda puzzles, albeit still easy overall
>mostly forgettable characters
I disagree, there were plenty of memorable characters in BotW
>>
>>378763442
No, it doesn't
The deepest lore in BotW is just references to previous games.
>>
>>378763537
>exploration = lore
what did he mean by this
>>
>>378763285
Sidequests with different endings is literally a narrative element. Factions usually are too.

Classes are the only things that really switch up gameplay but why the fuck would you want that in Zelda? It's not trying to be Elder Scrolls that much.
>>
>>378762714
Just like BotW. But at least BotW Open World is better than the last installments.
>>
>>378763537
isn't that lore?
>>
>>378763615
>I cant read - the post
>>
>>378762714
at least you can actually skip that puzzle by flipping it upside-down
>>
>>378763501
Nah, the lore goes very deep if you are into timelines
>>
>>378763696
No, that's cameos.
>>
>>378763630
You're calling everything that isn't gameplay (e.g. combat) "fluff"?
>>
>>378763786
No that's lore. It's worldbuilding too. Stuff like temple of time and lon lon ranch
>>
>>378763537
the same can be said of TES and Fallout
>>378763809
I agree with him, you seem to just want story elements and don't seem to understand the difference between gameplay features and narrative elements. It's fine to want more narrative elements in a videogame if that's what you're into, but generally speaking that's not what people play Zelda games for.
>>
>>378760496
>if it doesn't have these arbitrary MMO things I listed it doesn't have replayability!

Okay.
>>
>>378763504
At least half of the 2D titles are more difficult than BotW, not just Zelda 2.
>>
>>378763781
>lore goes very deep
Compared to what? Seriously, relative to what? Pikmin 2 has more lore than any game in the Zelda franchise
>>
>>378763958
They really aren't, BotW is hardly a challenging game overall, but its combat and enemy AI makes it more challenging than, for example, LttP.
>>
>/v/ still hasn't gotten over the game of the decade
do autists actually think their shitposts and nitpicks will ruin the game for anyone?
>>
>>378763809
No, I'm not. Did you read my post?

I'm just saying that the things YOU brought up are fluff for the most part.
>>
>>378764050
I starting to think that you're just bad at the game, anon.

It's pretty easy to fight any enemy in BotW without taking any damage at all.
>>
>>378762342
you can climb everything.

which is lie because you can't climb the ground or ceilings in-game.
>>
>>378763969
>if you are into timelines
>>
>>378764189
>climb the ground and ceiling
Huh
>>
>>378764109
No, they just want to find something, anything, to fuel their confirmation bias.
>>378764156
I never said it wasn't, anon? I'm just saying the combat is more involved.
>>378764189
>which is lie because you can't climb the ground or ceilings in-game.
not sure what you mean honestly
>>
>>378763945
Zelda games have been fairly narrative-driven since ALTTP
It only seems different now because they've been so utterly eclipsed by other series since Zelda has stagnated 2006 onward.
>>
>>378764290
>I never said it wasn't
>"it's at least harder than every other zelda aside from LoZ 2"
Stop being a fucking retard.
>>
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>>378764189
>you can't climb on horizontal surfaces, the game is shit!
really
>>
I enjoyed it, easily my second or third favorite Zelda (just below ALttP or MM).
Looking forward to whatever DLC2 ends up being as well as future Zeldas potentially improving upon its framework
>>
>>378764282
>>378764290
marketing of BoTW says you can climb anything but in-game you can only climb walls and not the ground or ceiling.
>>
>>378764471
are you this fucking dumb for real?
>>
>>378764189
>which is lie because you can't climb the ground or ceilings in-game

Hahahahaha what
>>
>>378763907
>I believe in timeline bullshit.
>>
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>nobody has yet addressed a single point in >>378758130
kek
BotW is truly a flawed game and the people who call it the "best game in ten years" let alone "the best zelda game" are fucking retarded.
>>
>>378764471
That's true
>>
>>378764535
when game says i can climb anything i expect to climb anything.
>>
>>378764471
Why is it that the people who desperately try to convince everyone that BotW is bad are always, ALWAYS the ones who end up embarrassing themselves the most?

Like holy shit, do you retards even read what you post sometimes?
>>
>>378764781
>quotes himself asking for a counter argument to his lies and shitposts
are autists in this website this fucking stupid?
>>
>>378764405
You're the retard here, m8. Me saying it's harder than the other games does not suddenly equate to taking damage being commonplace in BotW, as it's still lacking challenge (as I had already stated). I only said it's harder since its far more involved than other zelda games (especially 2D ones) - other zelda games treat combat as a puzzle, whilst BotW has a more traditional combat system instead that requires more input from the player.
>>378764334
>Zelda games have been fairly narrative-driven since ALTTP
Not really, the story is always 'hyrule castle is taken over, go save it' just with different presentations each time and minor hints to the games being connected, maybe - OoT is probably the most narrative-driven zelda game they've ever done, and that was only due to its focus on time-travel as a major plotpoint.
>>
>>378764862
don't forget that Link can climb 300ft sheer rock cliffs but cannot jump up 1 foot onto a thatched roof and cannot swing across rafters or anything of the like
>>
>>378764862
you are retarded.
>>
>>378764189
>can't climb the ground
What the fuck would that even entail, crawling along a flat surface?
>>
>>378764981
The swim stuff makes no sense, he has spider-man like climbing abilities and can't fucking swim. God damn it.
>>
>>378764959
>the story is always 'hyrule castle is taken over, go save it'
BotW is literally the only 3D title with this as the main plot
>>
It should have had more enemy variety. Like Darknuts, Redeads and Poes (I really miss the spooky enemies in general). Some enemies, like Wizzrobes, just don't work that well on their own. I think the only time Wizzrobes gave me trouble was when I had to get past a bunch of electro Wizzrobes to get to a tower in the middle of a lake. That was fun, but it's not often you have the terrain working against you that much.

Overworld bosses most definitely needed more variety, as well as aggression. You usually just stumble across them (unless you hear the Hinox snoring) and it never really feels like they're having it coming. That was a really great thing with Molduga, since it heads straight for you to ruin your day the moment you enter its huge turf. Even though it's just three of them circling landmarks, you still get a feeling of something really dangerous coming after you for once. It's entirely different from hammering Hinox in the dick while the big retard is getting up from his beauty sleep.

Speaking of Molduga, it's the one boss unique to its environment, and that sucks. The jungle, hills and seashore could all have used their own unique bosses (a Zora history slate talks about a giant octorok that terrorized the coast, but there isn't any in the game). The mountains don't even have any bosses other than ice/lava Taluses. Other than Hebra, and it has one Stalnox on the edge of the world.
>>
>>378765091
>>378764981
>if i keep replying to the only person agreeing with me in a circlejerky manner we're both right!
why do redditors do this shit every time?
>>
>>378765071
it's a bit of an oversight desu

it would've been easy for devs to include ground crawling
>>
>>378759371

It doesn't. You more or less experienced 90% of the game when you find your first puzzle and combat shrines and then picked up your first korok seed. Do that for another 100 hours. Why would I replay it to do it again.
>>
>>378765215
Oh how triggered you are that we're pointing out flaws in your "perfect favorite game" :)
>>
>>378765248
But for what purpose?
>>
>>378764781
Not much to address when most of your points are filled with subjective, non-detailed descriptions such as "decent", "terrible", "bad" and so on.

Don't expect a substantial comeback to an empty post. You're not as smart as you think.
>>
>>378765215
We just found a drone.
>>
>>378765325
what's the purpose of boiling an egg
>>
>>378742229
I had a very good time with it. Form your own opinion.
>>
>>378765313
>I can't climb on horizontal surfaces
>a flaw
are you this retarded or is looking for any flaw in BotW leaving you this braindead?
>>
>>378764189
>climb the ground
do you mean crawling?
>or ceilings
but you can climb those, at least within a cave (I can't say I've ever tried climbing a ceiling inside a building but I do have to ask: why you would even do that?)
>>378764981
>but cannot jump up 1 foot onto a thatched roof
not sure what you're specifically referring to here, like, which thatched roofs?
>>
>>378765404
You boil an egg so it's edible, you crawl on the ground because...?

What's the fucking purpose here, anon?
>>
>>378765353
>>378765313
>we
back to reddit
>>
>>378756886
>someone criticizes a game
>"G-G-GREENTEXT MEMEPOSTER HAHA GET FUCKED KIDDO!"
>>
>>378765437
he can't as he doesn't own the game, duh
>>
>>378742229
>game for toddlers and manchildren
>ever good

top kek
>>
>>378765748
>criticizes
>dumb nitpicks like why can't I climb the ground
>criticizes
why do you faggots insist? let's say you manage to shitpost BotW for the remainder of the year, will you ruin the game for anyone? will it stop being succesful? will it stop the game from winning several goty awards? the answer to all those questions is no but you're free to try.
>>
>>378765973
>he hasn't realised that /v/ has just been a sony circlejerk for the past 3+ years
>>
>>378765948
>gets BTFO itt
>start shitposting
like clockwork
>>
No. GOTD
>>
>>378765973
It's clearly ruining your gaming experience because here you are desperately trying to defend the game on 4chan rather than actually playing it.

The best part is, the people here who criticize the game including me have already played and finished the game, and just make these threads to get a rise out of autistic fucks like you (and it's working)
>>
>>378765973

>mindset of the average BotW shill

Maybe it's time to come to terms that not everybody thinks the game is great.

>>378766057

Hoh yeah those daily Switch threads and Nintendo Direct threads really gets sonybros going. Get over yourself.
>>
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Absolutely, and it legit pisses me off how fucking stupid Zeldacucks are to even see these glaring flaws

>Most uninspired "good vs. evil" Zelda story to date. No urgency whatsoever or sense that Hyrule really is in danger. No sense of purpose other than "Ganon is bad, so you gotta stop him (again)"
>Most side quests are complete fetch-quest-tier shit with a reward that's not even worth the hassle
>80% of enemies are reskinned goblins and lizards in the entire game
>Shrines are mostly piss easy puzzles, and the "test of strength" ones are just lazy
>120 shrines and 900 something Korok seeds is fucking insane and complete filler
>No weapon variety other than spear/bow/sword/two-handed sword. Beyond that it's mostly aesthetic designs with different attack power
>Rains way too fucking much, which wouldn't be a problem if climbing wasn't such a big part of the gameplay
>"Dungeons" last 30 minutes at most and don't even have fucking enemies throughout to call it one
>Unbelievably shitty bosses, Ganon being the biggest disappointment ever
>Completely broken food mechanic that trivializes the game and is basically a constant supply of an assload of health
>THAT FUCKING PISS-POOR VOICE ACTING

I can go on. You really know how fucking starved Ninteniggers are to actually think this is what the pinnacle of gaming is all about.
>>
>>378766205
> u le mad I shitpost so le hard I ruin the game for you
a game I already played for over 250 hours, beat twice and am currently expecting the DLC for, you sure ruined it for me anon
>>
>>378754780
This. Also played zelda 2 for the first time after BOTW and found it more fulfilling. BOTW could have been good if they cut the infinite climbing and had real level design.
>>
>>378766275
>dumb frogposter keeps trying to pass dumb nitpicks as GAME BREAKING FLAWS
stop
>>
>>378766324
I've 100%'d the game already and yet here you are pretending like I haven't played it rather than addressing my points: >>378758130
>>
>>378762017
>nintenbros are now happy because their favorite elf can now roam a map smaller than the one of San Andreas, a game released in 2004

you can't make this shit up
>>
>>378766441
what points? subjective adjectives like "bland" are not an argument no matter how many times you keep replying to yourself asking for circlejerking.
>>
>>378765619
>I can't face the true so I'll tell them to go back to red dit.
>>
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>>378766423
>Genuine criticisms of story and gameplay
>"Nitpicks" when Zelda does it

How fucking chapped is your ass right now?
>>
>>378766423
Nah he's got good points. It's all trivial flaws to you, I'm sure. 'Zelda' is all you needed.
>>
>>378766423
>criticism of the main plot
>"nitpick"
lmao ok then
>>
>terrible combat that manages to regress from the Windwaker and Twilight Princess
>bad, imprecise controls
>fucking bullet time in a Zelda game
>under designed shrines are either banally simplistic or rely on awful control gimmicks
>all the divine beasts have the same stupid gimmick
>no actual dungeons
>90% of weapons do the same thing and have zero utility
>items replaced entirely by stupid gimmicky runes
>unlimited bombs
>potions replaced by virtually infinite amounts of food
>no magic
>empty open world with a smattering of interesting locations
>horrible sidequests
>rain
>hamfisted plot
>hardly any bosses to speak of
>soundtrack barely even present
>the only thing worth finding in the entire game world you have to grind for
It's absolutely mind-boggling that a series known for its great level design, great bosses, unique and fun to use items and soundtrack can eschew all of that in favor of Ubisoft towers and "See that mountain? You can CLIMB it!" and be universally praised. It does nothing right as far as open world games go. It doesn't have the amount of different activities you can participate in that Grand Theft Auto does. It doesn't have the number of possible ways to play the game that Bethesda titles do. It doesn't have the efficacy and fidelity of gameplay that Metal Gear Solid V has. It doesn't have the immersive setting and quality of writing that The Witcher 3 does. It doesn't have the amazing world design and sheer scale that Xenoblade X does. It has stupid, memey "physics" shit that is either convoluted and impractical or totally irrelevant.
>>
>>378766761
Every aspect of this game felt like a chore. I dreaded combat because of how unresponsive and boring it was. Gathering and cooking ingredients was never anything but a hassle I quickly reached the point where the discovery of a shrine elicited not wonder, not excitement, but a groan. Because I knew it was going to be just as banal and repetitive as the last one. I began to skip over shrines entirely, because I had no desire to subject myself to 5-10 minutes of utter boredom for a lackluster reward. Which was another problem. I always knew exactly what the reward would be. And since Shrines stick out like sore thumbs, they were never really hidden. And for those that were hidden, they were wrapped up in trite little side quests that spelled everything out for you. Where are all the hidden items and upgrades? Where are the pieces of heart? Where are the bomb bags and quivers? Where is the mask trading quest? Where is the Biggoron's sword quest? Where are the empty bottles? Where is the goddamn triforce? If your're going to shift the emphasis from dungeons to exploring, then why take away the emphasis to explore? A massive, sprawling world, filled with potential places to hide things, and the best they can come up with is glowing pillars of rock that can be seen two zones away. Korok seeds may not glow, but they stick out just as much and are even more trivial and worthless.

It's amazing to me that a game from 1998 that transitioned the series from 2D to 3D for the first time can have so much more ambitious and well-thought out world design than a game from 2017 that dwarf in it scale by a factor of 100.
>>
>>378766631
>all those dumb nitpicks and regurgitated "criticisms" that have been proven wrong time and time again
>hurr you don't take me seriously so I le win :^)
>>378766695
>he
he sure did anon heYOU sure did
>>
>>378766761
/thread
>>
Overall, it's great. One of my favorite games of all time personally, but there are some issues I have with it:
>weapon durability is too exaggerated early in the game
although it's not an issue later on once the weapons stop breaking every fight
>story is weak, even by zelda standards
>divine beasts are shorter than I'd like - I wish they were all as long as Naboris
>divine beast Medoh (the bird) has a really empty quest and just felt lazy overall
>was hoping for a large city in there somewhere, towns are generally small
>needs more enemy variety
>I'd like if some shrines has different aesthetics to fit their location
>final boss was a little underwhelming, it had the spectacle but substance of it was lacking
>raining was a daft idea, I get that it has the benefit of enhanced stealth but it's not worth it
>English VA is poor
Most of these didn't affect me much during play, though, and I still thoroughly enjoyed the game and would rate it a solid 9.5/10. I could see some fans not liking it nearly as much depending on how they feel about the divine beasts and combat, however the exploration in BotW is bar none - no game has given me the feeling of adventure quite like this before. There is room for improvement, but that kinda goes without saying for anything.
>>
>>378766602
If you think subjective criticism is unfounded then try pointing out one "objective" good part of the game, faggot.
>>
>>378742998
Thats a confusing post
>>
>>378766441
Not that anon but those are all subjective points that are barely legit criticism. I, for example, enjoy the horseback riding theme quite a bit and never got bored of it.
I also barely flurry in battle, except against Lynels and I love doing it every time. I find the guardian fights really fun. I liked the Rito and Gerudo areas quite a bit, etc. etc.
The only legit criticism I've really seen is in enemy or weapon type variety. But that doesn't really detract from enjoyment unless you focus on it.
>>
>>378766761
>>378766807
>if I keep lying I'll ruin the game for someone
I will never know what motivates people to do this dumb shit.
>>
>>378766827
Paranoia goes hand in hand with Aspergers
>>
>>378766884
see >>378766854
>the music was bad
>"no actually it was good"
Sorry m8, you have shit taste in music, gameplay, story, controls, puzzles, and combat.
>>
>>378766854
exploration and world design, dynamic weather that has impact in the gameplay, these are objective features, they simply exist.
>>
>>378766275
I agree with all your points, but you know you can change the voice language, right? It's got French, German and Italian I think if you don't want to weeb it up.

Not trying to deflect from your points, just trying to make your experience less miserable. I too, suffered through the terrible English until I realized there was a language option.
>>
>>378766854
not him but the climbing mechanic was objectively good.
>>
>>378758130
what the fuck I love the tech lab music
the rhythmic bitcrushed sounds mixed with the piano are really nice and the song just sounds really cool.

the guitar and voice samples remind me of E-Gadd, how can you hate that?
>>
>>378766926

He's pretty much spot on though. If you really enjoy Minecraft levels of aimless exploration, you'll probably enjoy BotW, but anyone wants wants anything more is going to be disappointed.
>>
>>378766926
What am I lying about?
>>
>>378767005
>you have shit taste in music where are muh bangers n shit
>>
>>378766926
I know right can't believe people actually lie about a game being good when there's a bigger list of actual complaints than dark souls 2.
>>
>>378767024
they are not objectively good features just because they exist

falling through the world is a bug that objectively exists, however
>>
>>378766275
Nintendofags think these are nitpicks
>>
>>378767005
>shit taste
And here it is, the worst kind of criticism of it all. When one can not resort to any objective criticism and all they can say is "I don't like it" and then try to validate their opinion by saying that everyone who enjoyed the game has shit taste.
Kys mate.
>>
>>378766827
>that have been proven wrong time and time again
You have yet to disprove any of them other than dismissing them as nitpicks. If you can't even both to argue any of those points then why the fuck are you in this thread, it just makes you look like a frustrated shill.

>>hurr you don't take me seriously so I le win :^)
HURRR I'M GOING TO SHITPOST EVEN HARDER NOW AND SAY I'M RIGHT BECAUSE EVERYTHING YOU SAID IS WRONG, THEREFORE *I* WIN
So this is the intellectual capacity of Zelda drones

>>378767049
That's fair, but I really would have enjoyed it in English. Not all the characters were bad, but Zelda and Zorasalut were the ones that really got to me
>>
>>378767074
bait
>>
>>378767098
yawn, stop defending your shitposts, retard, you can't un-game of the decade Zelda, and I know that makes your ass bleed with rage.
>>
>>378767134
Appeal to taste is necessary for any conversation about aesthetics.

There is 'good' or 'bad' taste, anon.
>>
>>378767115
not him, but I've never encountered that bug - got an example?
>>
>>378767223
>defending his piss poor infant logic with more piss poor infant logic
damn... really makes me think...
>>
>>378767186
Nobody will put BotW over GTAV or Witcher 3 when 2020 comes around.
>>
>>378767185
not him but I like that track as well, I don't really understand why others don't
>>
>>378767185
I'm seriously not baiting, I'm 100% honest.
I mean it's not my favorite track in the game but there's nothing wrong with it.
>>
>>378767325
hahahahahahahahaha we'll have to wait and see then.
>>
>>378767186

Only people like you would care about GOTY rewards in the first place. My asshole is pristine.
>>
>>378767305
Whew. I don't think anything I just posted is fallacious. Assuming the existence of 'Taste' is a necessary axiom for any conversation about aesthetics.
>damn... really makes me think...
Well keep thinking
>>
>>378767403
>awards and accolades are irrelevant only my uneducated opinion is the definite trait of a game being good
every time
>>
>>378767185
https://www.youtube.com/watch?v=n40Lxd53EcY
please tell me you hate this so I can tell you to kill yourself already
>>
>>378767186
>m-muh awards
The last resort of a Zeldacuck. Like clockwork.
>>
>>378767523
it's not great but it's much better than that akkala tech lab theme
>>
>>378767485
>axioms
>in a conversation about aesthetics
>axioms in art in general
if you wanted to prove that you know nothing about what you're talking about you just did.
but please, entertain me, what makes BotW music bad?
>>
>>378767508
>The Oscars
>The Nobel Prize in Literature
Horrific. Just because a prize is given out, doesn't mean it's earned.
>>
>>378766275
While I agree with some of these flaws (while others didn't bother me, like the "sense of urgency" and the shrines), it didn't really ruin the game for me. As I said before in this thread, this is a 10/10 game but, at best, a 8/10 main Zelda game. It would work great as a different IP but it wouldn't sell as much. But if you take it as a standalone game, it is phenomenal and if improved in certain areas it can also be a 10/10 Zelda game in the future.
>>
>>378767664
>only my uneducated opinion is a sign of quality
you keep trying to force this and it won't work.
>>
>>378767508

Pretty much. Witcher 3 won GOTYs too, doesn't mean its a perfect game. You only bring up GOTYs because this is probably the only nintendo game in the last few years to actually have a shot at it. You know the last 5 years of DICE awards for GOTY have been Journey, The Last of Us, Overwatch, fucking Fallout 4, and Dragon Age Inquisition. I'm so mad that BotW will share the same space as those epic perfect games, faggot.
>>
>>378767640
>repetitive
>grating to the ears
>over-the-top piano riffs where they're not needed
>low-quality remixes of older, superior music from previous titles
>>
>>378767640
Are you actually fucking retarded? You realize aesthetics is a branch in philosophy and EVERY branch of philosophy assumes starting points of reasoning (AXIOMS). Assuming TASTE (rightness or wrongness in evaluating the aesthetic value of an object) is NECESSARY for aesthetics.

God damn I fucking hate you pseuds, why do I even waste my time. You probably googled 'axiom' and tried to hash together what it meant.
>>
I think we can all agree that nintenbros are the most insecure people on earth.
>>
>>378766850
what the fuck you can't like a game if it has flaws, delete this
>>
>>378767878
>all these lies and dumb nitpicks
you know nothing about writing music
>>378767925
>still defending oxymorons like "axioms in aesthetics"
>>
>>378767957
>we
back to reddit
>>
>>378767782
Nah you are right, Dylan deserved the Nobel and The Oscars aren't a by-Hollywood-for-Hollywood circle jerk
>>
>>378767997
>muh appeal to authority
Holy shit you're retarded
>>
>>378767508

>can't think or function for yourself
>cares about what other people think to the point of using their opinions as professional video game players as arguments

Rereading this post, you people are truly brainwashed.
>>
>>378767667
>As I said before in this thread, this is a 10/10 game

It really, really isn't, and most of my criticisms in that post had nothing to do with how "Zelda-y" the game really was. Frankly I don't care if it's the direction that Nintendo wants to go with the game, I don't mind it. The real problem is that those flaws I mentioned are common criticisms of open-world games in general (i.e. fetch quests, filler (shrines/seeds in this case), poor story-telling, etc. But for some reason, Zelda fans gush over the game while shitting on other games like Bethesda stuff or Witcher for said flaws. It's completely hypocritical. I'd rate the game 8/10 overall personally.
>>
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>>378768107
>defends an oxymoron
>calls others retarded
this is your average Zelda hater, poor guys.
>>
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>>378768178
Ppppfffftttt HAHAHHAHA
>>
>>378767997
>still defending oxymorons like "axioms in aesthetics
I'm not going to spoon-feed you basic philosophical principles. We're done here.
Reread >>378767925 if you get confused
>>
>>378768130
>le think for yourself meme only college dropouts perpetuate
what a life lesson this anon just gave me... everyone is stupid but him... including award committees...
>>
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>>378768178
>No arguments
>Appeal to authority
>I'll let these other people do thinking for me
Nintenbabby damage control at its finest
>>
>>378767098
i can't enjoy minecraft unless I'm playing with someone else.

a single player only minecraft doesn't sound good to me.
>>
>>378768234
>"what makes the music bad?"
>gives reasons
>"lmao your opinion is irrelevant because you're not a composer"
Just kill yourself, my dude.
>>
>>378768234
Axioms exist in any evaluation anon, it isn't an oxymoron
>>
>>378768176

It's probably because the honeymoon period is extremely good for all intents as purposes. It's much what Skyrim was for alot of players. There's so much to do, so much to explore, so much weird interactions that show the detail they put into the world. But then you take a look back and realize, there wasn't much variety in the actual content, locations pretty much had you doing the same thing of killing, looting, exploring repeated 100 times, the good bits are scattered so far apart as well.

So you have people who still feel the game is fresh and people who see the cracks. I'd bet most people hold the game as a solid 7/8 out of 10, but the zealots just can't process anything less than 10/10.
>>
>>378768329
>I won't source my claims that even Schopenhauer disagrees with
thanks for trying, go and pretend to know about art somewhere else
good or bad taste lol what a simpleton
>>
>>378768480
>what makes the music bad
>HURR LE REPETITIVE IT ALSO HAS PIANO WHAT A SHITLOAD OF FUCK
wow such amazing criticisms I guess the music truly is shit...
>>
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>>378768363
Oh you wanted an argument?
>fun is subjective
You literally can't proof me wrong.
>>
>>378768298
>IGN rating: 10
IGN is full of idiots so....
>Community rating: 93
well i just ate my own words.
>>
>>378742229
Above average due to great physics.
But shit enemy variety, shit weapons, overall shallow combat, lack of difficulty, lack of weapon variety, and a fairly empty world with dull shrines and Divine Beasts leaving nothing to do but endlessly search for nuts left me pretty bored. Good for one playthrough, but I sold my Switch immediately afterwards. Good thing too, there isn't much on the horizon.
>>
>>378742363
fpbp
>>
>>378766761
How is the combat a regression from TP/WW at all? it's a huge step-up from both of those games.
How are the controls imprecise?
I can somewhat agree about the 'bullet time' thing since it's a little too easy to execute, although it's not exactly a crux in combat since if you're surrounding it won't help you - plus you are still vulnerable even during the slow-mo effect.
Completely wrong about the shrines, there are some shrines that are as you described, sure, but at least half of them are more fleshed-out than that - some shrines are close to divine-beast size.
I disgaree on the divine beasts, they may all use the idea of controlling part of the beast, but they each use it very differently.
Hyrule Castle is easily an 'actual dungeon' in the traditional sense of what a dungeon is.
Items were not replaced entirely by runes - several traditional items (such as the boomerang and rods) still exist in the game.
How are unlimited bombs a bad thing? They're weak in combat and help with exploration.
I agree about the food, it's poorly done and too easy to cheese.
I don't see the point of having a magic meter in BotW.
I disagree about the overworld being 'empty'; whilst it could always be denser I still felt like it was reasonably populated.
I agree about the rain and plot.
Depends if you count minibosses or if you're only counting the dungeon bosses I suppose.
It's better this way, constant overworld music would get grating in a game where hearing the world around you is important for gameplay.
Not sure what you're specifically referencing here.
Also, BotW does not use Ubisoft towers, the towers in BotW have a completely different purpose and are entirely optional aside from the Great Plateau's tower.
>>
Exchanging real dungeons and clever set pieces for vapid collecting and a physics engine was a mistake.
>>
>>378766850
Pretty spot on analysis. I wish there was some way to counteract the rain, like climbing gear (besides the outfit) or rope. You could then mark where you've climbed and rappel down the side or easily climb back up.
>>
>>378767667
>I agree that the game has flaws
>It's a 10/10
Why even have a rating system if you're not going to use it?
Did you people fail high school math or something?
>>
>>378768176
Those main criticism never really bothered me maybe because I don't play many open world games.
>fetch quests
I did them mostly for the dialogue which, unlike muh serious ubisoft and co. open world games, is quite fun to read most of the time.
>filler
Shrines were all different and most of the time finding them is more fun than doing them. Some really stand out too like the labyrinths, dark forest, island, etc.
The korok seeds are nothing special but it's always enjoyable when you find one even if the puzzles are underwhelming. I guess collecting stuff and having a small sense of progress always just feels a little bit good.
>poor story-telling
Now here I have to disagree. While the story isn't that amazing, I found that the memories were quite the innovative way to tell a story and fit the open world scenario quite well. Then you slowly piece it together as you find more and more memories. I liked it a lot.
You also mentioned voice acting but you can now play in different languages too. The only thing that legitimately pissed me off in this game is with how much it rains, but that for me is a small nitpick.
>>
>>378768298
Gamespot rated Skyward Sword a 7 yet still rated BotW a 10/10, what now?
>>
>>378768762
>How is the combat a regression from TP/WW at all?

You clearly didn't play TP.
>>
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MFW op shit on a game, i am still pumped for but havent played yet, and his oppinion is (subjective) shit, so i take it with a grain of salt.
>>
>>378768571
>good or bad taste lol what a simpleton
>Schopenhauer as the authority on aesthetics
>ignoring Kant entirely
Whew. Please don't make me argue with you about this. Schopenhauer even says that there is good or bad music. In saying so, the obvious implication is that you can be 'right' or 'wrong' when assessing its value. If you call good music 'bad', you are wrong. Axioms aren't latent in any philosophy. Saying that aesthetics is somehow incompatible with axioms is incontrovertibly wrong. It isn't even a discussion worth having; any debate would revolve around a lack of familiarity with the term 'axiom' or 'aesthetics' and I don't want to reexplain it all over again.
>>
>>378768986
I did, and I don't see how TP's combat is any better than BotW's at all.
>>
>>378769000
*are latent
>>
>>378768976
jim "BOOOOOOOOOOOOOOOOORN KEKOLD!" sterling rated BoTW 7/10.

are you still salty about that?
>>
>>378768948
10/10 games aren't perfect, dummy.
>>
>>378769000
>aesthetics have axioms
you keep saying this and it doesn't stop being uneducated.
>>
>>378768762
For starters, the camera.
>>
>>378769062
not him, but probably because combat in TP isn't just mashing the attack button to swing the sword back and forth
>>
>>378742363
>Something fresh every 10 minutes.
I think you mean fresh for 10 minutes, after which point you've experienced everything the game has to offer.
>>
Do these kinds of threads usually hit bump limit?
>>
>>378769225
If you rate an imperfect game 10/10 then what do you rate a perfect game?
>>
>>378769198
I was never salty about that to begin with, I didn't really get why it blew up so much (actually, come to think about it, most threads were praising Jim rather than bashing the score). If he didn't like the game then that's fine, the fact remains that most people love it, as do I.
>>
>>378769238
You're an idiot. I'm leaving thread.
>>
>>378769353
But anon, is there such thing as a perfect game?
>>
>>378769353
not him but there's no such thing as a perfect game, and a 10/10 is not indicative of perfection - if it was, then no game would ever be able to achieve a 10/10 score ever, meaning the act of rating something a 10 would be impossible, which is just silly.
>>
>>378769379
yes, leave moron, go somewhere else with your dumb nitpicks and pseudo intellectual statements of aesthetics having axioms you fucking simpleton.
>>
There are plenty of game much closer to "perfect" than Breath of the Wild, that's for sure.
>>
>>378767925
>>378767997
>>378768234
>>378768329
>>378768571
>>378769000
>>378769238
And this is why "You have shit taste mate" completely ruins any kind of discussion. When both people can not agree that they have decent subjective taste, they can't discuss things from an objective point of view. Then people stop discussing about the actual problem at hand and instead discuss about which taste is better. Even bringing philosophy to the mix.

Fucking cancer.
>>
>>378768948
I'd say it is my overall enjoyment of the game in an integer based rating. As the faults of the game barely annoyed me, 9/10 is too low so I'd rate it much closer to 10. Instead of saying something like 9.8/10 I decided to use 10/10.
Problem, anon?
>>
>>378769474
>missing the point entirely
What if a sequel to BotW comes out in 2 years, MM-style, and improves upon BotW in every way. You then rate this game 10/10 as well, but does that mean both games are of the same quality?

Your rating system is retarded. Just accept it.
>>
>>378769565
There is nothing "objective" to discuss about games other than things like "it's buggy" or "the controls do or don't work"
>>
>>378769721
if a game improves upon BotW in every way it deserves an 11/10
>>
>>378769509
At what point does something go from a nitpick to a criticism for you?
>>
>>378769721
No I absolutely agree that the rating system is retarded, but if we go by it, they're both 10/10 games. If you happen to enjoy one game over the other then that's preference. The quality of a sequel shouldn't diminish the quality of its predecessor.
>>
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>>378769721
>implying your rating system is superior
>gee let's not rate this 10/10 because who knows what the future might bring!
>>
>>378769808
see >>378768948
>Did you people fail high school math or something?
>>
>>378769904
when anyone else but your autisitic ass can agree on it and it doesn't depend on vague adjectives like "bland" to exist.
>>
>>378769565
To be fair, one of those idiots doesn't even believe taste exists.
>>
>>378770021
pretty much everyone had some criticism of the music (except you apparently)

What's it like to have zero standards of quality?
>>
>>378770021
A nitpick becomes a criticism if it has more colorful adjectives and is more agreed upon?

Nintendofags
>>
>>378769979
There are plenty of better games than BotW; you don't need to see into the future to see that BotW isn't a 10/10.
>>
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>>378770275
anon you need to play a quick round of this game
>>
>>378770184
>some criticism of the music
>it has piano
>it's "repetitive" (despite the fact that instrumentation is always changing and compositions vary in it drastically depending on your movement)
>actual criticisms
>but muh standards on quality despite my inability to recognize god tier sound design if it hits me in the face
no amount of shitposting will make botw a bad game but it seems you'll have to find out the hard way
>>
>>378768762
>it's a huge step-up from both of those games
No it's not. Tell me with a straight face that there is anything comparable to fighting a Darknut in WW or TP in BotW. There isn't.
>How are the controls imprecise?
Have you tried aiming with a bow? It's overresponsive and slow. All the movement is floaty as shit and torpid. Nothing feels like it has impact or weight.
>some shrines are close to divine-beast size
In other words, fucking minuscule. The divine beasts are terrible, saying there are shrines that rival them isn't exactly a good thing.
>several traditional items (such as the boomerang and rods)
Funny you name the two that have zero utility because the game wasn't designed with them in mind at all. Torches and deku leaves are the only weapons that seemed to have been given any thought by the level designers. Go look at the variety of items in any other 3D Zelda game and pretend that BotW's pitiful serving has even half the utility.
>I don't see the point of having a magic meter in BotW.
Not in the least bit surprised that you don't see the point in having more gameplay options.
>I disagree about the overworld being 'empty'; whilst it could always be denser I still felt like it was reasonably populated.
With what? Grass that you set on fire and trees you can cut down? You know, in Minecraft you can interact with every single geometric block that comprises the game world. Greatest game of all time! The same three "random" NPC encounters?
>Depends if you count minibosses
What minibosses? Are you counting Taluses, Hinox and Guardians as bosses or something?
>It's better this way
Yes, I absolutely hated the soundtrack in every other Zelda game, in every Elder Scrolls game, in the Witcher 3, in both Xenoblades, etc. Because they "got in the way".
>the towers in BotW have a completely different purpose and are entirely optional aside from the Great Plateau's tower
How is revealing the map different from revealing the map?
>>
>>378770463
see >>378767878
Thread posts: 532
Thread images: 50


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